server/src/game/ObjectMgr.cpp
Salja d8a2700179 Fix typo/crash on server startup Thanks Zakamurite
Signed-off-by: Salja <salja2012@hotmail.de>
2020-02-16 02:53:50 +00:00

9381 lines
353 KiB
C++
Executable file

/*
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ObjectMgr.h"
#include "Database/DatabaseEnv.h"
#include "Policies/SingletonImp.h"
#include "SQLStorages.h"
#include "Log.h"
#include "MapManager.h"
#include "ObjectGuid.h"
#include "ScriptMgr.h"
#include "SpellMgr.h"
#include "UpdateMask.h"
#include "World.h"
#include "Group.h"
#include "ArenaTeam.h"
#include "Transports.h"
#include "ProgressBar.h"
#include "Language.h"
#include "PoolManager.h"
#include "GameEventMgr.h"
#include "Spell.h"
#include "Chat.h"
#include "AccountMgr.h"
#include "MapPersistentStateMgr.h"
#include "SpellAuras.h"
#include "Util.h"
#include "WaypointManager.h"
#include "GossipDef.h"
#include "Mail.h"
#include "InstanceData.h"
#include "DB2Structure.h"
#include "DB2Stores.h"
#include <limits>
INSTANTIATE_SINGLETON_1(ObjectMgr);
bool normalizePlayerName(std::string& name)
{
if (name.empty())
return false;
wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME + 1];
size_t wstr_len = MAX_INTERNAL_PLAYER_NAME;
if (!Utf8toWStr(name, &wstr_buf[0], wstr_len))
return false;
wstr_buf[0] = wcharToUpper(wstr_buf[0]);
for (size_t i = 1; i < wstr_len; ++i)
wstr_buf[i] = wcharToLower(wstr_buf[i]);
if (!WStrToUtf8(wstr_buf, wstr_len, name))
return false;
return true;
}
LanguageDesc lang_description[LANGUAGES_COUNT] =
{
{ LANG_ADDON, 0, 0 },
{ LANG_UNIVERSAL, 0, 0 },
{ LANG_ORCISH, 669, SKILL_LANG_ORCISH },
{ LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN },
{ LANG_TAURAHE, 670, SKILL_LANG_TAURAHE },
{ LANG_DWARVISH, 672, SKILL_LANG_DWARVEN },
{ LANG_COMMON, 668, SKILL_LANG_COMMON },
{ LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE },
{ LANG_TITAN, 816, SKILL_LANG_TITAN },
{ LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN },
{ LANG_DRACONIC, 814, SKILL_LANG_DRACONIC },
{ LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE },
{ LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH },
{ LANG_TROLL, 7341, SKILL_LANG_TROLL },
{ LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK },
{ LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
{ LANG_ZOMBIE, 0, 0 },
{ LANG_GNOMISH_BINARY, 0, 0 },
{ LANG_GOBLIN_BINARY, 0, 0 },
{ LANG_WORGEN, 69270, SKILL_LANG_WORGEN },
{ LANG_GOBLIN, 69269, SKILL_LANG_GOBLIN }
};
LanguageDesc const* GetLanguageDescByID(uint32 lang)
{
for (int i = 0; i < LANGUAGES_COUNT; ++i)
{
if (uint32(lang_description[i].lang_id) == lang)
return &lang_description[i];
}
return NULL;
}
bool SpellClickInfo::IsFitToRequirements(Player const* player) const
{
if (questStart)
{
// not in expected required quest state
if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)))
return false;
}
if (questEnd)
{
// not in expected forbidden quest state
if (!player || player->GetQuestRewardStatus(questEnd))
return false;
}
return true;
}
template<typename T>
T IdGenerator<T>::Generate()
{
if (m_nextGuid >= std::numeric_limits<T>::max() - 1)
{
sLog.outError("%s guid overflow!! Can't continue, shutting down server. ", m_name);
World::StopNow(ERROR_EXIT_CODE);
}
return m_nextGuid++;
}
template uint32 IdGenerator<uint32>::Generate();
template uint64 IdGenerator<uint64>::Generate();
ObjectMgr::ObjectMgr() :
m_FirstTemporaryCreatureGuid(1),
m_FirstTemporaryGameObjectGuid(1),
m_ArenaTeamIds("Arena team ids"),
m_AuctionIds("Auction ids"),
m_EquipmentSetIds("Equipment set ids"),
m_GuildIds("Guild ids"),
m_MailIds("Mail ids"),
m_PetNumbers("Pet numbers")
{
// Only zero condition left, others will be added while loading DB tables
mConditions.resize(1);
}
ObjectMgr::~ObjectMgr()
{
for (QuestMap::iterator i = mQuestTemplates.begin(); i != mQuestTemplates.end(); ++i)
delete i->second;
for (PetLevelInfoMap::iterator i = petInfo.begin(); i != petInfo.end(); ++i)
delete[] i->second;
// free only if loaded
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
delete[] playerClassInfo[class_].levelInfo;
for (int race = 0; race < MAX_RACES; ++race)
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
delete[] playerInfo[race][class_].levelInfo;
// free objects
for (GroupMap::iterator itr = mGroupMap.begin(); itr != mGroupMap.end(); ++itr)
delete itr->second;
for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
delete itr->second;
for (CacheVendorItemMap::iterator itr = m_mCacheVendorTemplateItemMap.begin(); itr != m_mCacheVendorTemplateItemMap.end(); ++itr)
itr->second.Clear();
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear();
for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr)
itr->second.Clear();
}
Group* ObjectMgr::GetGroupById(uint32 id) const
{
GroupMap::const_iterator itr = mGroupMap.find(id);
if (itr != mGroupMap.end())
return itr->second;
return NULL;
}
ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const
{
ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid);
if (itr != mArenaTeamMap.end())
return itr->second;
return NULL;
}
ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const
{
for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
if (itr->second->GetName() == arenateamname)
return itr->second;
return NULL;
}
ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(ObjectGuid guid) const
{
for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
if (itr->second->GetCaptainGuid() == guid)
return itr->second;
return NULL;
}
void ObjectMgr::LoadCreatureLocales()
{
mCreatureLocaleMap.clear(); // need for reload case
QueryResult* result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
if (!GetCreatureTemplate(entry))
{
ERROR_DB_STRICT_LOG("Table `locales_creature` has data for not existed creature entry %u, skipped.", entry);
continue;
}
CreatureLocale& data = mCreatureLocaleMap[entry];
for (int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1 + 2 * (i - 1)].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.Name.size() <= idx)
data.Name.resize(idx + 1);
data.Name[idx] = str;
}
}
str = fields[1 + 2 * (i - 1) + 1].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.SubName.size() <= idx)
data.SubName.resize(idx + 1);
data.SubName[idx] = str;
}
}
}
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap.size());
}
void ObjectMgr::LoadGossipMenuItemsLocales()
{
mGossipMenuItemsLocaleMap.clear(); // need for reload case
QueryResult* result = WorldDatabase.Query("SELECT menu_id,id,"
"option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
"option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
"option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
"option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
"FROM locales_gossip_menu_option");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint16 menuId = fields[0].GetUInt16();
uint16 id = fields[1].GetUInt16();
GossipMenuItemsMapBounds bounds = GetGossipMenuItemsMapBounds(menuId);
bool found = false;
if (bounds.first != bounds.second)
{
for (GossipMenuItemsMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
{
if (itr->second.id == id)
{
found = true;
break;
}
}
}
if (!found)
{
ERROR_DB_STRICT_LOG("Table `locales_gossip_menu_option` has data for nonexistent gossip menu %u item %u, skipped.", menuId, id);
continue;
}
GossipMenuItemsLocale& data = mGossipMenuItemsLocaleMap[MAKE_PAIR32(menuId, id)];
for (int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[2 + 2 * (i - 1)].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.OptionText.size() <= idx)
data.OptionText.resize(idx + 1);
data.OptionText[idx] = str;
}
}
str = fields[2 + 2 * (i - 1) + 1].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.BoxText.size() <= idx)
data.BoxText.resize(idx + 1);
data.BoxText[idx] = str;
}
}
}
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mGossipMenuItemsLocaleMap.size());
}
void ObjectMgr::LoadPointOfInterestLocales()
{
mPointOfInterestLocaleMap.clear(); // need for reload case
QueryResult* result = WorldDatabase.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
if (!GetPointOfInterest(entry))
{
ERROR_DB_STRICT_LOG("Table `locales_points_of_interest` has data for nonexistent POI entry %u, skipped.", entry);
continue;
}
PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry];
for (int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[i].GetCppString();
if (str.empty())
continue;
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.IconName.size() <= idx)
data.IconName.resize(idx + 1);
data.IconName[idx] = str;
}
}
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded " SIZEFMTD " points_of_interest locale strings", mPointOfInterestLocaleMap.size());
}
struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader>
{
template<class D>
void convert_from_str(uint32 /*field_pos*/, char const* src, D& dst)
{
dst = D(sScriptMgr.GetScriptId(src));
}
};
void ObjectMgr::LoadCreatureTemplates()
{
SQLCreatureLoader loader;
loader.Load(sCreatureStorage);
sLog.outString(">> Loaded %u creature definitions", sCreatureStorage.RecordCount);
sLog.outString();
std::set<uint32> difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures
std::set<uint32> hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values
// check data correctness
for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
{
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i);
if (!cInfo)
continue;
bool ok = true; // bool to allow continue outside this loop
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if (!cInfo->DifficultyEntry[diff])
continue;
ok = false; // will be set to true at the end of this loop again
CreatureInfo const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
if (!difficultyInfo)
{
sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u not exist.",
i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
continue;
}
if (difficultyEntries[diff].find(i) != difficultyEntries[diff].end())
{
sLog.outErrorDb("Creature (Entry: %u) listed as difficulty %u but have value in `difficulty_entry_%u`.", i, diff + 1, diff + 1);
continue;
}
bool ok2 = true;
for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2)
{
ok2 = false;
if (difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != difficultyEntries[diff2].end())
{
sLog.outErrorDb("Creature (Entry: %u) already listed as difficulty %u for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
if (hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != hasDifficultyEntries[diff2].end())
{
sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u have difficulty %u entry also.",
i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
ok2 = true;
}
if (!ok2)
continue;
if (cInfo->unit_class != difficultyInfo->unit_class)
{
sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
i, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
continue;
}
if (cInfo->npcflag != difficultyInfo->npcflag)
{
sLog.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_class != difficultyInfo->trainer_class)
{
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_race != difficultyInfo->trainer_race)
{
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_type != difficultyInfo->trainer_type)
{
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_spell != difficultyInfo->trainer_spell)
{
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (difficultyInfo->AIName && *difficultyInfo->AIName)
{
sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.",
diff + 1, cInfo->DifficultyEntry[diff], i);
continue;
}
if (difficultyInfo->ScriptID)
{
sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.",
diff + 1, cInfo->DifficultyEntry[diff], i);
continue;
}
hasDifficultyEntries[diff].insert(i);
difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
ok = true;
}
if (!ok)
continue;
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A);
if (!factionTemplate)
sLog.outErrorDb("Creature (Entry: %u) has nonexistent faction_A template (%u)", cInfo->Entry, cInfo->faction_A);
factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H);
if (!factionTemplate)
sLog.outErrorDb("Creature (Entry: %u) has nonexistent faction_H template (%u)", cInfo->Entry, cInfo->faction_H);
for (int k = 0; k < MAX_KILL_CREDIT; ++k)
{
if (cInfo->KillCredit[k])
{
if (!GetCreatureTemplate(cInfo->KillCredit[k]))
{
sLog.outErrorDb("Creature (Entry: %u) has nonexistent creature entry in `KillCredit%d` (%u)", cInfo->Entry, k + 1, cInfo->KillCredit[k]);
const_cast<CreatureInfo*>(cInfo)->KillCredit[k] = 0;
}
}
}
// used later for scale
CreatureDisplayInfoEntry const* displayScaleEntry = NULL;
for (int i = 0; i < MAX_CREATURE_MODEL; ++i)
{
if (cInfo->ModelId[i])
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->ModelId[i]);
if (!displayEntry)
{
sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid_%d (%u), can crash client", cInfo->Entry, i + 1, cInfo->ModelId[i]);
const_cast<CreatureInfo*>(cInfo)->ModelId[i] = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->ModelId[i]);
if (!minfo)
sLog.outErrorDb("Creature (Entry: %u) are using modelid_%d (%u), but creature_model_info are missing for this model.", cInfo->Entry, i + 1, cInfo->ModelId[i]);
}
}
if (!displayScaleEntry)
sLog.outErrorDb("Creature (Entry: %u) has nonexistent modelid in modelid_1/modelid_2/modelid_3/modelid_4", cInfo->Entry);
// use below code for 0-checks for unit_class
if (!cInfo->unit_class)
ERROR_DB_STRICT_LOG("Creature (Entry: %u) not has proper unit_class(%u) for creature_template", cInfo->Entry, cInfo->unit_class);
else if (((1 << (cInfo->unit_class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
sLog.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo->Entry, cInfo->unit_class);
if (cInfo->dmgschool >= MAX_SPELL_SCHOOL)
{
sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`", cInfo->Entry, cInfo->dmgschool);
const_cast<CreatureInfo*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
}
if (cInfo->baseattacktime == 0)
const_cast<CreatureInfo*>(cInfo)->baseattacktime = BASE_ATTACK_TIME;
if (cInfo->rangeattacktime == 0)
const_cast<CreatureInfo*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME;
if (cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK)
{
sLog.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.", cInfo->Entry, UNIT_NPC_FLAG_SPELLCLICK);
const_cast<CreatureInfo*>(cInfo)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
}
if ((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u", cInfo->Entry, cInfo->trainer_type);
if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
{
sLog.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`", cInfo->Entry, cInfo->type);
const_cast<CreatureInfo*>(cInfo)->type = CREATURE_TYPE_HUMANOID;
}
// must exist or used hidden but used in data horse case
if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM)
{
sLog.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`", cInfo->Entry, cInfo->family);
const_cast<CreatureInfo*>(cInfo)->family = 0;
}
if (cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE)
{
sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly", cInfo->Entry, cInfo->InhabitType);
const_cast<CreatureInfo*>(cInfo)->InhabitType = INHABIT_ANYWHERE;
}
if (cInfo->PetSpellDataId)
{
CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
if (!spellDataId)
sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId);
}
for (int j = 0; j < CREATURE_MAX_SPELLS; ++j)
{
if (cInfo->spells[j] && !sSpellStore.LookupEntry(cInfo->spells[j]))
{
sLog.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo->Entry, j + 1, cInfo->spells[j]);
const_cast<CreatureInfo*>(cInfo)->spells[j] = 0;
}
}
if (cInfo->MovementType >= MAX_DB_MOTION_TYPE)
{
sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.", cInfo->Entry, cInfo->MovementType);
const_cast<CreatureInfo*>(cInfo)->MovementType = IDLE_MOTION_TYPE;
}
if (cInfo->vehicleId && !sVehicleStore.LookupEntry(cInfo->vehicleId))
{
sLog.outErrorDb("Creature (Entry: %u) has non-existing vehicle_id (%u), set to 0.", cInfo->Entry, cInfo->vehicleId);
const_cast<CreatureInfo*>(cInfo)->vehicleId = 0;
}
if (cInfo->equipmentId > 0) // 0 no equipment
{
if (!GetEquipmentInfo(cInfo->equipmentId))
{
sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId);
const_cast<CreatureInfo*>(cInfo)->equipmentId = 0;
}
}
if (cInfo->vendorId > 0)
{
if (!(cInfo->npcflag & UNIT_NPC_FLAG_VENDOR))
sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with vendor_id %u but not have flag UNIT_NPC_FLAG_VENDOR (%u), vendor items will ignored.", cInfo->Entry, cInfo->vendorId, UNIT_NPC_FLAG_VENDOR);
}
/// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
if (cInfo->scale <= 0.0f)
{
if (displayScaleEntry)
const_cast<CreatureInfo*>(cInfo)->scale = displayScaleEntry->scale;
else
const_cast<CreatureInfo*>(cInfo)->scale = DEFAULT_OBJECT_SCALE;
}
}
}
void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr)
{
// Now add the auras, format "spell1 spell2 ..."
char* p, *s;
std::vector<int> val;
s = p = (char*)reinterpret_cast<char const*>(addon->auras);
if (p)
{
while (p[0] != 0)
{
++p;
if (p[0] == ' ')
{
val.push_back(atoi(s));
s = ++p;
}
}
if (p != s)
val.push_back(atoi(s));
// free char* loaded memory
delete[](char*)reinterpret_cast<char const*>(addon->auras);
}
// empty list
if (val.empty())
{
addon->auras = NULL;
return;
}
// replace by new structures array
const_cast<uint32*&>(addon->auras) = new uint32[val.size() + 1];
uint32 i = 0;
for (uint32 j = 0; j < val.size(); ++j)
{
uint32& cAura = const_cast<uint32&>(addon->auras[i]);
cAura = uint32(val[j]);
SpellEntry const* AdditionalSpellInfo = sSpellStore.LookupEntry(cAura);
if (!AdditionalSpellInfo)
{
sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.", guidEntryStr, addon->guidOrEntry, cAura, table);
continue;
}
if (std::find(&addon->auras[0], &addon->auras[i], cAura) != &addon->auras[i])
{
sLog.outErrorDb("Creature (%s: %u) has duplicate spell %u defined in `auras` field in `%s`.", guidEntryStr, addon->guidOrEntry, cAura, table);
continue;
}
++i;
}
// fill terminator element (after last added)
const_cast<uint32&>(addon->auras[i]) = 0;
}
void ObjectMgr::LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment)
{
creatureaddons.Load();
sLog.outString(">> Loaded %u %s", creatureaddons.RecordCount, comment);
sLog.outString();
// check data correctness and convert 'auras'
for (uint32 i = 1; i < creatureaddons.MaxEntry; ++i)
{
CreatureDataAddon const* addon = creatureaddons.LookupEntry<CreatureDataAddon>(i);
if (!addon)
continue;
if (addon->mount)
{
if (!sCreatureDisplayInfoStore.LookupEntry(addon->mount))
{
sLog.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->mount, creatureaddons.GetTableName());
const_cast<CreatureDataAddon*>(addon)->mount = 0;
}
}
if (addon->sheath_state > SHEATH_STATE_RANGED)
sLog.outErrorDb("Creature (%s %u) has unknown sheath state (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->sheath_state, creatureaddons.GetTableName());
if (!sEmotesStore.LookupEntry(addon->emote))
{
sLog.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->emote, creatureaddons.GetTableName());
const_cast<CreatureDataAddon*>(addon)->emote = 0;
}
ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), creatureaddons.GetTableName(), entryName);
}
}
void ObjectMgr::LoadCreatureAddons()
{
LoadCreatureAddons(sCreatureInfoAddonStorage, "Entry", "creature template addons");
// check entry ids
for (uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i)
if (CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(i))
if (!sCreatureStorage.LookupEntry<CreatureInfo>(addon->guidOrEntry))
sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`", addon->guidOrEntry, sCreatureInfoAddonStorage.GetTableName());
LoadCreatureAddons(sCreatureDataAddonStorage, "GUID", "creature addons");
// check entry ids
for (uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i)
if (CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(i))
if (mCreatureDataMap.find(addon->guidOrEntry) == mCreatureDataMap.end())
sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`", addon->guidOrEntry);
}
void ObjectMgr::LoadEquipmentTemplates()
{
sEquipmentStorage.Load();
for (uint32 i = 0; i < sEquipmentStorage.MaxEntry; ++i)
{
EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry<EquipmentInfo>(i);
if (!eqInfo)
continue;
for (uint8 j = 0; j < 3; ++j)
{
if (!eqInfo->equipentry[j])
continue;
//ItemEntry const *dbcitem = sItemStore.LookupEntry(eqInfo->equipentry[j]);
//if (!dbcitem)
//{
// sLog.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo->equipentry[j], j+1, i);
// const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
// continue;
//}
//if (dbcitem->InventoryType != INVTYPE_WEAPON &&
// dbcitem->InventoryType != INVTYPE_SHIELD &&
// dbcitem->InventoryType != INVTYPE_RANGED &&
// dbcitem->InventoryType != INVTYPE_2HWEAPON &&
// dbcitem->InventoryType != INVTYPE_WEAPONMAINHAND &&
// dbcitem->InventoryType != INVTYPE_WEAPONOFFHAND &&
// dbcitem->InventoryType != INVTYPE_HOLDABLE &&
// dbcitem->InventoryType != INVTYPE_THROWN &&
// dbcitem->InventoryType != INVTYPE_RANGEDRIGHT &&
// dbcitem->InventoryType != INVTYPE_RELIC)
//{
// sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j+1, i);
// const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
//}
}
}
sLog.outString(">> Loaded %u equipment template", sEquipmentStorage.RecordCount);
sLog.outString();
}
// generally models that does not have a gender(2), or has alternative model for same gender
uint32 ObjectMgr::GetCreatureModelAlternativeModel(uint32 modelId) const
{
if (const CreatureModelInfo* modelInfo = GetCreatureModelInfo(modelId))
return modelInfo->modelid_alternative;
return 0;
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id) const
{
CreatureModelInfo const* minfo = GetCreatureModelInfo(display_id);
if (!minfo)
return NULL;
// If a model for another gender exists, 50% chance to use it
if (minfo->modelid_other_gender != 0 && urand(0, 1) == 0)
{
CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender);
if (!minfo_tmp)
{
sLog.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo->modelid, minfo->modelid_other_gender);
return minfo; // not fatal, just use the previous one
}
else
return minfo_tmp;
}
else
return minfo;
}
uint32 ObjectMgr::GetModelForRace(uint32 sourceModelId, uint32 racemask)
{
uint32 modelId = 0;
CreatureModelRaceMapBounds bounds = m_mCreatureModelRaceMap.equal_range(sourceModelId);
for (CreatureModelRaceMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
{
if (!(itr->second.racemask & racemask))
continue;
if (itr->second.creature_entry)
{
const CreatureInfo* cInfo = GetCreatureTemplate(itr->second.creature_entry);
modelId = Creature::ChooseDisplayId(cInfo);
}
else
{
modelId = itr->second.modelid_racial;
}
}
return modelId;
}
void ObjectMgr::LoadCreatureModelInfo()
{
sCreatureModelStorage.Load();
// post processing
for (uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i)
{
CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i);
if (!minfo)
continue;
if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid))
sLog.outErrorDb("Table `creature_model_info` has model for nonexistent model id (%u).", minfo->modelid);
if (minfo->gender >= MAX_GENDER)
{
sLog.outErrorDb("Table `creature_model_info` has invalid gender (%u) for model id (%u).", uint32(minfo->gender), minfo->modelid);
const_cast<CreatureModelInfo*>(minfo)->gender = GENDER_MALE;
}
if (minfo->modelid_other_gender)
{
if (minfo->modelid_other_gender == minfo->modelid)
{
sLog.outErrorDb("Table `creature_model_info` has redundant modelid_other_gender model (%u) defined for model id %u.", minfo->modelid_other_gender, minfo->modelid);
const_cast<CreatureModelInfo*>(minfo)->modelid_other_gender = 0;
}
else if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid_other_gender))
{
sLog.outErrorDb("Table `creature_model_info` has nonexistent modelid_other_gender model (%u) defined for model id %u.", minfo->modelid_other_gender, minfo->modelid);
const_cast<CreatureModelInfo*>(minfo)->modelid_other_gender = 0;
}
}
if (minfo->modelid_alternative)
{
if (minfo->modelid_alternative == minfo->modelid)
{
sLog.outErrorDb("Table `creature_model_info` has redundant modelid_alternative model (%u) defined for model id %u.", minfo->modelid_alternative, minfo->modelid);
const_cast<CreatureModelInfo*>(minfo)->modelid_alternative = 0;
}
else if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid_alternative))
{
sLog.outErrorDb("Table `creature_model_info` has nonexistent modelid_alternative model (%u) defined for model id %u.", minfo->modelid_alternative, minfo->modelid);
const_cast<CreatureModelInfo*>(minfo)->modelid_alternative = 0;
}
}
}
// character races expected have model info data in table
for (uint32 race = 1; race < sChrRacesStore.GetNumRows(); ++race)
{
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race);
if (!raceEntry)
continue;
if (!((1 << (race - 1)) & RACEMASK_ALL_PLAYABLE))
continue;
if (CreatureModelInfo const* minfo = GetCreatureModelInfo(raceEntry->model_f))
{
if (minfo->gender != GENDER_FEMALE)
sLog.outErrorDb("Table `creature_model_info` have wrong gender %u for character race %u female model id %u", minfo->gender, race, raceEntry->model_f);
if (minfo->modelid_other_gender != raceEntry->model_m)
sLog.outErrorDb("Table `creature_model_info` have wrong other gender model id %u for character race %u female model id %u", minfo->modelid_other_gender, race, raceEntry->model_f);
if (minfo->bounding_radius <= 0.0f)
{
sLog.outErrorDb("Table `creature_model_info` have wrong bounding_radius %f for character race %u female model id %u, use %f instead", minfo->bounding_radius, race, raceEntry->model_f, DEFAULT_WORLD_OBJECT_SIZE);
const_cast<CreatureModelInfo*>(minfo)->bounding_radius = DEFAULT_WORLD_OBJECT_SIZE;
}
if (minfo->combat_reach != 1.5f)
{
sLog.outErrorDb("Table `creature_model_info` have wrong combat_reach %f for character race %u female model id %u, expected always 1.5f", minfo->combat_reach, race, raceEntry->model_f);
const_cast<CreatureModelInfo*>(minfo)->combat_reach = 1.5f;
}
}
else
sLog.outErrorDb("Table `creature_model_info` expect have data for character race %u female model id %u", race, raceEntry->model_f);
if (CreatureModelInfo const* minfo = GetCreatureModelInfo(raceEntry->model_m))
{
if (minfo->gender != GENDER_MALE)
sLog.outErrorDb("Table `creature_model_info` have wrong gender %u for character race %u male model id %u", minfo->gender, race, raceEntry->model_m);
if (minfo->modelid_other_gender != raceEntry->model_f)
sLog.outErrorDb("Table `creature_model_info` have wrong other gender model id %u for character race %u male model id %u", minfo->modelid_other_gender, race, raceEntry->model_m);
if (minfo->bounding_radius <= 0.0f)
{
sLog.outErrorDb("Table `creature_model_info` have wrong bounding_radius %f for character race %u male model id %u, use %f instead", minfo->bounding_radius, race, raceEntry->model_f, DEFAULT_WORLD_OBJECT_SIZE);
const_cast<CreatureModelInfo*>(minfo)->bounding_radius = DEFAULT_WORLD_OBJECT_SIZE;
}
if (minfo->combat_reach != 1.5f)
{
sLog.outErrorDb("Table `creature_model_info` have wrong combat_reach %f for character race %u male model id %u, expected always 1.5f", minfo->combat_reach, race, raceEntry->model_m);
const_cast<CreatureModelInfo*>(minfo)->combat_reach = 1.5f;
}
}
else
sLog.outErrorDb("Table `creature_model_info` expect have data for character race %u male model id %u", race, raceEntry->model_m);
}
sLog.outString(">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount);
sLog.outString();
}
void ObjectMgr::LoadCreatureModelRace()
{
m_mCreatureModelRaceMap.clear(); // can be used for reload
QueryResult* result = WorldDatabase.Query("SELECT modelid, racemask, creature_entry, modelid_racial FROM creature_model_race");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded creature_model_race, table is empty!");
return;
}
BarGoLink bar(result->GetRowCount());
uint32 count = 0;
// model, racemask
std::map<uint32, uint32> model2raceMask;
do
{
bar.step();
Field* fields = result->Fetch();
CreatureModelRace raceData;
raceData.modelid = fields[0].GetUInt32();
raceData.racemask = fields[1].GetUInt32();
raceData.creature_entry = fields[2].GetUInt32();
raceData.modelid_racial = fields[3].GetUInt32();
if (!sCreatureDisplayInfoStore.LookupEntry(raceData.modelid))
{
sLog.outErrorDb("Table `creature_model_race` has model for nonexistent model id (%u), skipping", raceData.modelid);
continue;
}
if (!sCreatureModelStorage.LookupEntry<CreatureModelInfo>(raceData.modelid))
{
sLog.outErrorDb("Table `creature_model_race` modelid %u does not exist in creature_model_info, skipping", raceData.modelid);
continue;
}
if (!raceData.racemask)
{
sLog.outErrorDb("Table `creature_model_race` modelid %u has no racemask defined, skipping", raceData.modelid);
continue;
}
if (!(raceData.racemask & RACEMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Table `creature_model_race` modelid %u include invalid racemask, skipping", raceData.modelid);
continue;
}
std::map<uint32, uint32>::const_iterator model2Race = model2raceMask.find(raceData.modelid);
// can't have same mask for same model several times
if (model2Race != model2raceMask.end())
{
if (model2Race->second & raceData.racemask)
{
sLog.outErrorDb("Table `creature_model_race` modelid %u with racemask %u has mask already included for same modelid, skipping", raceData.modelid, raceData.racemask);
continue;
}
}
model2raceMask[raceData.modelid] |= raceData.racemask;
// creature_entry is the prefered way
if (raceData.creature_entry)
{
if (raceData.modelid_racial)
sLog.outErrorDb("Table `creature_model_race` modelid %u has modelid_racial for modelid %u but a creature_entry are already defined, modelid_racial will never be used.", raceData.modelid, raceData.modelid_racial);
if (!sCreatureStorage.LookupEntry<CreatureInfo>(raceData.creature_entry))
{
sLog.outErrorDb("Table `creature_model_race` modelid %u has creature_entry for nonexistent creature_template (%u), skipping", raceData.modelid, raceData.creature_entry);
continue;
}
}
else if (raceData.modelid_racial)
{
if (!sCreatureDisplayInfoStore.LookupEntry(raceData.modelid_racial))
{
sLog.outErrorDb("Table `creature_model_race` modelid %u has modelid_racial for nonexistent model id (%u), skipping", raceData.modelid, raceData.modelid_racial);
continue;
}
if (!sCreatureModelStorage.LookupEntry<CreatureModelInfo>(raceData.modelid_racial))
{
sLog.outErrorDb("Table `creature_model_race` modelid %u has modelid_racial %u, but are not defined in creature_model_info, skipping", raceData.modelid, raceData.modelid_racial);
continue;
}
}
else
{
sLog.outErrorDb("Table `creature_model_race` modelid %u does not have either creature_entry or modelid_racial defined, skipping", raceData.modelid);
continue;
}
m_mCreatureModelRaceMap.insert(CreatureModelRaceMap::value_type(raceData.modelid, raceData));
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u creature_model_race entries", count);
}
void ObjectMgr::LoadCreatures()
{
uint32 count = 0;
// 0 1 2 3
QueryResult* result = WorldDatabase.Query("SELECT creature.guid, creature.id, map, modelid,"
// 4 5 6 7 8 9 10 11
"equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
// 12 13 14 15 16 17 18
"curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event,"
// 19 20
"pool_creature.pool_entry, pool_creature_template.pool_entry "
"FROM creature "
"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
"LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid "
"LEFT OUTER JOIN pool_creature_template ON creature.id = pool_creature_template.id");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
return;
}
// build single time for check creature data
std::set<uint32> difficultyCreatures[MAX_DIFFICULTY - 1];
for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i)
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff)
if (cInfo->DifficultyEntry[diff])
difficultyCreatures[diff].insert(cInfo->DifficultyEntry[diff]);
// build single time for check spawnmask
std::map<uint32, uint32> spawnMasks;
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if (sMapStore.LookupEntry(i))
for (int k = 0; k < MAX_DIFFICULTY; ++k)
if (GetMapDifficultyData(i, Difficulty(k)))
spawnMasks[i] |= (1 << k);
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 guid = fields[ 0].GetUInt32();
uint32 entry = fields[ 1].GetUInt32();
CreatureInfo const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
{
sLog.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry);
continue;
}
CreatureData& data = mCreatureDataMap[guid];
data.id = entry;
data.mapid = fields[ 2].GetUInt32();
data.modelid_override = fields[ 3].GetUInt32();
data.equipmentId = fields[ 4].GetUInt32();
data.posX = fields[ 5].GetFloat();
data.posY = fields[ 6].GetFloat();
data.posZ = fields[ 7].GetFloat();
data.orientation = fields[ 8].GetFloat();
data.spawntimesecs = fields[ 9].GetUInt32();
data.spawndist = fields[10].GetFloat();
data.currentwaypoint = fields[11].GetUInt32();
data.curhealth = fields[12].GetUInt32();
data.curmana = fields[13].GetUInt32();
data.is_dead = fields[14].GetBool();
data.movementType = fields[15].GetUInt8();
data.spawnMask = fields[16].GetUInt8();
data.phaseMask = fields[17].GetUInt16();
int16 gameEvent = fields[18].GetInt16();
int16 GuidPoolId = fields[19].GetInt16();
int16 EntryPoolId = fields[20].GetInt16();
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at nonexistent map (Id: %u), skipped.", guid, data.mapid);
continue;
}
if (data.spawnMask & ~spawnMasks[data.mapid])
sLog.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).", guid, data.spawnMask, data.mapid);
bool ok = true;
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if (difficultyCreatures[diff].find(data.id) != difficultyCreatures[diff].end())
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
guid, diff + 1, data.id);
ok = false;
}
}
if (!ok)
continue;
if (data.modelid_override > 0 && !sCreatureDisplayInfoStore.LookupEntry(data.modelid_override))
{
sLog.outErrorDb("Table `creature` GUID %u (entry %u) has model for nonexistent model id (%u), set to 0.", guid, data.id, data.modelid_override);
data.modelid_override = 0;
}
if (data.equipmentId > 0) // -1 no equipment, 0 use default
{
if (!GetEquipmentInfo(data.equipmentId))
{
sLog.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
data.equipmentId = -1;
}
}
if (cInfo->RegenHealth && data.curhealth < cInfo->minhealth)
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.", guid, data.id, data.curhealth, cInfo->minhealth);
data.curhealth = cInfo->minhealth;
}
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
{
if (!mapEntry || !mapEntry->IsDungeon())
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND (%u) but creature are not in instance.",
guid, data.id, CREATURE_FLAG_EXTRA_INSTANCE_BIND);
}
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_AGGRO_ZONE)
{
if (!mapEntry || !mapEntry->IsDungeon())
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_AGGRO_ZONE (%u) but creature are not in instance.",
guid, data.id, CREATURE_FLAG_EXTRA_AGGRO_ZONE);
}
if (data.curmana < cInfo->minmana)
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.", guid, data.id, data.curmana, cInfo->minmana);
data.curmana = cInfo->minmana;
}
if (data.spawndist < 0.0f)
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id);
data.spawndist = 0.0f;
}
else if (data.movementType == RANDOM_MOTION_TYPE)
{
if (data.spawndist == 0.0f)
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id);
data.movementType = IDLE_MOTION_TYPE;
}
}
else if (data.movementType == IDLE_MOTION_TYPE)
{
if (data.spawndist != 0.0f)
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id);
data.spawndist = 0.0f;
}
}
if (data.phaseMask == 0)
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
data.phaseMask = 1;
}
if (gameEvent == 0 && GuidPoolId == 0 && EntryPoolId == 0) // if not this is to be managed by GameEvent System or Pool system
AddCreatureToGrid(guid, &data);
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %lu creatures", (unsigned long)mCreatureDataMap.size());
}
void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; ++i, mask >>= 1)
{
if (mask & 1)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id];
cell_guids.creatures.insert(guid);
}
}
}
void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; ++i, mask >>= 1)
{
if (mask & 1)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id];
cell_guids.creatures.erase(guid);
}
}
}
void ObjectMgr::LoadGameObjects()
{
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult* result = WorldDatabase.Query("SELECT gameobject.guid, gameobject.id, map, position_x, position_y, position_z, orientation,"
// 7 8 9 10 11 12 13 14 15 16
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event,"
// 17 18
"pool_gameobject.pool_entry, pool_gameobject_template.pool_entry "
"FROM gameobject "
"LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
"LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid "
"LEFT OUTER JOIN pool_gameobject_template ON gameobject.id = pool_gameobject_template.id");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
return;
}
// build single time for check spawnmask
std::map<uint32, uint32> spawnMasks;
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if (sMapStore.LookupEntry(i))
for (int k = 0; k < MAX_DIFFICULTY; ++k)
if (GetMapDifficultyData(i, Difficulty(k)))
spawnMasks[i] |= (1 << k);
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 guid = fields[ 0].GetUInt32();
uint32 entry = fields[ 1].GetUInt32();
GameObjectInfo const* gInfo = GetGameObjectInfo(entry);
if (!gInfo)
{
sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry);
continue;
}
if (!gInfo->displayId)
{
switch (gInfo->type)
{
// can be invisible always and then not req. display id in like case
case GAMEOBJECT_TYPE_TRAP:
case GAMEOBJECT_TYPE_SPELL_FOCUS:
break;
default:
sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have displayId == 0 and then will always invisible in game.", guid, entry, gInfo->type);
break;
}
}
else if (!sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
continue;
}
GameObjectData& data = mGameObjectDataMap[guid];
data.id = entry;
data.mapid = fields[ 2].GetUInt32();
data.posX = fields[ 3].GetFloat();
data.posY = fields[ 4].GetFloat();
data.posZ = fields[ 5].GetFloat();
data.orientation = fields[ 6].GetFloat();
data.rotation.x = fields[ 7].GetFloat();
data.rotation.y = fields[ 8].GetFloat();
data.rotation.z = fields[ 9].GetFloat();
data.rotation.w = fields[10].GetFloat();
data.spawntimesecs = fields[11].GetInt32();
data.animprogress = fields[12].GetUInt32();
uint32 go_state = fields[13].GetUInt32();
data.spawnMask = fields[14].GetUInt8();
data.phaseMask = fields[15].GetUInt16();
int16 gameEvent = fields[16].GetInt16();
int16 GuidPoolId = fields[17].GetInt16();
int16 EntryPoolId = fields[18].GetInt16();
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at nonexistent map (Id: %u), skip", guid, data.id, data.mapid);
continue;
}
if (data.spawnMask & ~spawnMasks[data.mapid])
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid);
if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid, data.id);
}
if (go_state >= MAX_GO_STATE)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state);
continue;
}
data.go_state = GOState(go_state);
if (data.rotation.x < -1.0f || data.rotation.x > 1.0f)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation.x (%f) value, skip", guid, data.id, data.rotation.x);
continue;
}
if (data.rotation.y < -1.0f || data.rotation.y > 1.0f)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation.y (%f) value, skip", guid, data.id, data.rotation.y);
continue;
}
if (data.rotation.z < -1.0f || data.rotation.z > 1.0f)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation.z (%f) value, skip", guid, data.id, data.rotation.z);
continue;
}
if (data.rotation.w < -1.0f || data.rotation.w > 1.0f)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation.w (%f) value, skip", guid, data.id, data.rotation.w);
continue;
}
if (!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id);
continue;
}
if (data.phaseMask == 0)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
data.phaseMask = 1;
}
if (gameEvent == 0 && GuidPoolId == 0 && EntryPoolId == 0) // if not this is to be managed by GameEvent System or Pool system
AddGameobjectToGrid(guid, &data);
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap.size());
}
void ObjectMgr::LoadGameObjectAddon()
{
sGameObjectDataAddonStorage.Load();
sLog.outString(">> Loaded %u gameobject addons", sGameObjectDataAddonStorage.RecordCount);
sLog.outString();
for (uint32 i = 1; i < sGameObjectDataAddonStorage.MaxEntry; ++i)
{
GameObjectDataAddon const* addon = sGameObjectDataAddonStorage.LookupEntry<GameObjectDataAddon>(i);
if (!addon)
continue;
if (!GetGODataPair(addon->guid))
{
sLog.outErrorDb("Gameobject (GUID: %u) does not exist but has a record in `gameobject_addon`", addon->guid);
continue;
}
if (!addon->path_rotation.isUnit())
{
sLog.outErrorDb("Gameobject (GUID: %u) has invalid path rotation", addon->guid);
const_cast<GameObjectDataAddon*>(addon)->path_rotation = QuaternionData(0.f, 0.f, 0.f, 1.f);
}
}
}
void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; ++i, mask >>= 1)
{
if (mask & 1)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id];
cell_guids.gameobjects.insert(guid);
}
}
}
void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; ++i, mask >>= 1)
{
if (mask & 1)
{
CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid, i)][cell_id];
cell_guids.gameobjects.erase(guid);
}
}
}
// name must be checked to correctness (if received) before call this function
ObjectGuid ObjectMgr::GetPlayerGuidByName(std::string name) const
{
ObjectGuid guid;
CharacterDatabase.escape_string(name);
// Player name safe to sending to DB (checked at login) and this function using
QueryResult* result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str());
if (result)
{
guid = ObjectGuid(HIGHGUID_PLAYER, (*result)[0].GetUInt32());
delete result;
}
return guid;
}
bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const
{
// prevent DB access for online player
if (Player* player = GetPlayer(guid))
{
name = player->GetName();
return true;
}
uint32 lowguid = guid.GetCounter();
QueryResult* result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", lowguid);
if (result)
{
name = (*result)[0].GetCppString();
delete result;
return true;
}
return false;
}
Team ObjectMgr::GetPlayerTeamByGUID(ObjectGuid guid) const
{
// prevent DB access for online player
if (Player* player = GetPlayer(guid))
return Player::TeamForRace(player->getRace());
uint32 lowguid = guid.GetCounter();
QueryResult* result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", lowguid);
if (result)
{
uint8 race = (*result)[0].GetUInt8();
delete result;
return Player::TeamForRace(race);
}
return TEAM_NONE;
}
uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid guid) const
{
if (!guid.IsPlayer())
return 0;
// prevent DB access for online player
if (Player* player = GetPlayer(guid))
return player->GetSession()->GetAccountId();
uint32 lowguid = guid.GetCounter();
QueryResult* result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", lowguid);
if (result)
{
uint32 acc = (*result)[0].GetUInt32();
delete result;
return acc;
}
return 0;
}
uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
{
QueryResult* result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", name.c_str());
if (result)
{
uint32 acc = (*result)[0].GetUInt32();
delete result;
return acc;
}
return 0;
}
void ObjectMgr::LoadItemLocales()
{
mItemLocaleMap.clear(); // need for reload case
QueryResult* result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
if (!GetItemPrototype(entry))
{
ERROR_DB_STRICT_LOG("Table `locales_item` has data for nonexistent item entry %u, skipped.", entry);
continue;
}
ItemLocale& data = mItemLocaleMap[entry];
for (int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1 + 2 * (i - 1)].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.Name.size() <= idx)
data.Name.resize(idx + 1);
data.Name[idx] = str;
}
}
str = fields[1 + 2 * (i - 1) + 1].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.Description.size() <= idx)
data.Description.resize(idx + 1);
data.Description[idx] = str;
}
}
}
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap.size());
}
struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader>
{
template<class D>
void convert_from_str(uint32 /*field_pos*/, char const* src, D& dst)
{
dst = D(sScriptMgr.GetScriptId(src));
}
};
void ObjectMgr::LoadItemPrototypes()
{
SQLItemLoader loader;
loader.Load(sItemStorage);
sLog.outString(">> Loaded %u item prototypes", sItemStorage.RecordCount);
sLog.outString();
// check data correctness
for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
{
ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype >(i);
//ItemEntry const *dbcitem = sItemStore.LookupEntry(i);
if(!proto)
{
/* to many errors, and possible not all items really used in game
if (dbcitem)
sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
*/
continue;
}
if(true/*dbcitem*/)
{
//if(proto->Class != dbcitem->Class)
//{
// sLog.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i,proto->Class,dbcitem->Class);
// // It safe let use Class from DB
//}
/* disabled: have some strange wrong cases for Subclass values.
for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
if(proto->SubClass != dbcitem->SubClass)
{
sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
// It safe let use Subclass from DB
}
*/
//if(proto->Unk0 != dbcitem->Unk0)
//{
// sLog.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i,proto->Unk0,dbcitem->Unk0);
// // It safe let use Unk0 from DB
//}
//if(proto->Material != dbcitem->Material)
//{
// sLog.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i,proto->Material,dbcitem->Material);
// // It safe let use Material from DB
//}
//if(proto->InventoryType != dbcitem->InventoryType)
//{
// sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType);
// // It safe let use InventoryType from DB
//}
//if(proto->DisplayInfoID != dbcitem->DisplayId)
//{
// sLog.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i,proto->DisplayInfoID,dbcitem->DisplayId);
// const_cast<ItemPrototype*>(proto)->DisplayInfoID = dbcitem->DisplayId;
//}
//if(proto->Sheath != dbcitem->Sheath)
//{
// sLog.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i,proto->Sheath,dbcitem->Sheath);
// const_cast<ItemPrototype*>(proto)->Sheath = dbcitem->Sheath;
//}
}
else
{
sLog.outErrorDb("Item (Entry: %u) not correct (not listed in list of existing items).", i);
}
if (proto->Class >= MAX_ITEM_CLASS)
{
sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)", i, proto->Class);
const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_MISC;
}
if (proto->SubClass >= MaxItemSubclassValues[proto->Class])
{
sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u", i, proto->SubClass, proto->Class);
const_cast<ItemPrototype*>(proto)->SubClass = 0;// exist for all item classes
}
if (proto->Quality >= MAX_ITEM_QUALITY)
{
sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)", i, proto->Quality);
const_cast<ItemPrototype*>(proto)->Quality = ITEM_QUALITY_NORMAL;
}
if (proto->Flags2 & ITEM_FLAG2_HORDE_ONLY)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE))
if ((proto->AllowableRace & faction->BaseRepRaceMask[0]) == 0)
sLog.outErrorDb("Item (Entry: %u) have in `AllowableRace` races (%u) only not compatible with ITEM_FLAG2_HORDE_ONLY (%u) in Flags field, item any way will can't be equipped or use by this races.",
i, proto->AllowableRace, ITEM_FLAG2_HORDE_ONLY);
if (proto->Flags2 & ITEM_FLAG2_ALLIANCE_ONLY)
sLog.outErrorDb("Item (Entry: %u) have in `Flags2` flags ITEM_FLAG2_ALLIANCE_ONLY (%u) and ITEM_FLAG2_HORDE_ONLY (%u) in Flags field, this is wrong combination.",
i, ITEM_FLAG2_ALLIANCE_ONLY, ITEM_FLAG2_HORDE_ONLY);
}
else if (proto->Flags2 & ITEM_FLAG2_ALLIANCE_ONLY)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE))
if ((proto->AllowableRace & faction->BaseRepRaceMask[0]) == 0)
sLog.outErrorDb("Item (Entry: %u) have in `AllowableRace` races (%u) only not compatible with ITEM_FLAG2_ALLIANCE_ONLY (%u) in Flags field, item any way will can't be equipped or use by this races.",
i, proto->AllowableRace, ITEM_FLAG2_ALLIANCE_ONLY);
}
if (proto->BuyCount <= 0)
{
sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).", i, proto->BuyCount);
const_cast<ItemPrototype*>(proto)->BuyCount = 1;
}
if (proto->InventoryType >= MAX_INVTYPE)
{
sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)", i, proto->InventoryType);
const_cast<ItemPrototype*>(proto)->InventoryType = INVTYPE_NON_EQUIP;
}
if (proto->InventoryType != INVTYPE_NON_EQUIP)
{
if (proto->Flags & ITEM_FLAG_LOOTABLE)
{
sLog.outErrorDb("Item container (Entry: %u) has not allowed for containers flag ITEM_FLAG_LOOTABLE (%u), flag removed.", i, ITEM_FLAG_LOOTABLE);
const_cast<ItemPrototype*>(proto)->Flags &= ~ITEM_FLAG_LOOTABLE;
}
if (proto->Flags & ITEM_FLAG_MILLABLE)
{
sLog.outErrorDb("Item container (Entry: %u) has not allowed for containers flag ITEM_FLAG_MILLABLE (%u), flag removed.", i, ITEM_FLAG_MILLABLE);
const_cast<ItemPrototype*>(proto)->Flags &= ~ITEM_FLAG_MILLABLE;
}
if (proto->Flags & ITEM_FLAG_PROSPECTABLE)
{
sLog.outErrorDb("Item container (Entry: %u) has not allowed for containers flag ITEM_FLAG_PROSPECTABLE (%u), flag removed.", i, ITEM_FLAG_PROSPECTABLE);
const_cast<ItemPrototype*>(proto)->Flags &= ~ITEM_FLAG_PROSPECTABLE;
}
}
else if (proto->InventoryType != INVTYPE_BAG)
{
if (proto->ContainerSlots > 0)
{
sLog.outErrorDb("Non-container item (Entry: %u) has ContainerSlots (%u), set to 0.", i, proto->ContainerSlots);
const_cast<ItemPrototype*>(proto)->ContainerSlots = 0;
}
}
if (proto->RequiredSkill >= MAX_SKILL_TYPE)
{
sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)", i, proto->RequiredSkill);
const_cast<ItemPrototype*>(proto)->RequiredSkill = 0;
}
{
// can be used in equip slot, as page read use in inventory, or spell casting at use
bool req = proto->InventoryType != INVTYPE_NON_EQUIP || proto->PageText;
if (!req)
{
for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (proto->Spells[j].SpellId)
{
req = true;
break;
}
}
}
if (req)
{
if (!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE))
sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.", i, proto->AllowableClass);
if (!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE))
sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.", i, proto->AllowableRace);
}
}
if (proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell))
{
sLog.outErrorDb("Item (Entry: %u) have wrong (nonexistent) spell in RequiredSpell (%u)", i, proto->RequiredSpell);
const_cast<ItemPrototype*>(proto)->RequiredSpell = 0;
}
if (proto->RequiredReputationRank >= MAX_REPUTATION_RANK)
sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.", i, proto->RequiredReputationRank);
if (proto->RequiredReputationFaction)
{
if (!sFactionStore.LookupEntry(proto->RequiredReputationFaction))
{
sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)", i, proto->RequiredReputationFaction);
const_cast<ItemPrototype*>(proto)->RequiredReputationFaction = 0;
}
if (proto->RequiredReputationRank == MIN_REPUTATION_RANK)
sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", i);
}
else if (proto->RequiredReputationRank > MIN_REPUTATION_RANK)
sLog.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.", i);
if (proto->MaxCount < -1)
{
sLog.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.", i, proto->MaxCount);
const_cast<ItemPrototype*>(proto)->MaxCount = -1;
}
if (proto->Stackable == 0)
{
sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.", i, proto->Stackable);
const_cast<ItemPrototype*>(proto)->Stackable = 1;
}
else if (proto->Stackable < -1)
{
sLog.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.", i, proto->Stackable);
const_cast<ItemPrototype*>(proto)->Stackable = -1;
}
else if (proto->Stackable > 1000)
{
sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).", i, proto->Stackable);
const_cast<ItemPrototype*>(proto)->Stackable = 1000;
}
if (proto->ContainerSlots)
{
if (proto->ContainerSlots > MAX_BAG_SIZE)
{
sLog.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).", i, proto->ContainerSlots, MAX_BAG_SIZE);
const_cast<ItemPrototype*>(proto)->ContainerSlots = MAX_BAG_SIZE;
}
}
if (proto->StatsCount > MAX_ITEM_PROTO_STATS)
{
sLog.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).", i, proto->StatsCount, MAX_ITEM_PROTO_STATS);
const_cast<ItemPrototype*>(proto)->StatsCount = MAX_ITEM_PROTO_STATS;
}
for (int j = 0; j < MAX_ITEM_PROTO_STATS; ++j)
{
// for ItemStatValue != 0
if (proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
{
sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)", i, j + 1, proto->ItemStat[j].ItemStatType);
const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0;
}
switch (proto->ItemStat[j].ItemStatType)
{
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
sLog.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)", i, j + 1, proto->ItemStat[j].ItemStatType);
break;
default:
break;
}
}
for (int j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
{
if (proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL)
{
sLog.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)", i, j + 1, proto->Damage[j].DamageType);
const_cast<ItemPrototype*>(proto)->Damage[j].DamageType = 0;
}
}
// special format
if ((proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN_PET))
{
// spell_1
if (proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format", i, 0 + 1, proto->Spells[0].SpellTrigger);
const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
const_cast<ItemPrototype*>(proto)->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// spell_2 have learning spell
if (proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.", i, 1 + 1, proto->Spells[1].SpellTrigger);
const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (!proto->Spells[1].SpellId)
{
sLog.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.", i, 1 + 1);
const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId);
if (!spellInfo)
{
sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)", i, 1 + 1, proto->Spells[1].SpellId);
const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// allowed only in special format
else if ((proto->Spells[1].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[1].SpellId == SPELL_ID_GENERIC_LEARN_PET))
{
sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)", i, 1 + 1, proto->Spells[1].SpellId);
const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
}
// spell_3*,spell_4*,spell_5* is empty
for (int j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", i, j + 1, proto->Spells[j].SpellTrigger);
const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (proto->Spells[j].SpellId != 0)
{
sLog.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format", i, j + 1, proto->Spells[j].SpellId);
const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
}
}
}
// normal spell list
else
{
for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", i, j + 1, proto->Spells[j].SpellTrigger);
const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// on hit can be sued only at weapon
else if (proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
{
if (proto->Class != ITEM_CLASS_WEAPON)
sLog.outErrorDb("Item (Entry: %u) isn't weapon (Class: %u) but has on hit spelltrigger_%d (%u), it will not triggered.", i, proto->Class, j + 1, proto->Spells[j].SpellTrigger);
}
if (proto->Spells[j].SpellId)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId);
if (!spellInfo)
{
sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)", i, j + 1, proto->Spells[j].SpellId);
const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
}
// allowed only in special format
else if ((proto->Spells[j].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[j].SpellId == SPELL_ID_GENERIC_LEARN_PET))
{
sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)", i, j + 1, proto->Spells[j].SpellId);
const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
}
}
}
}
if (proto->Bonding >= MAX_BIND_TYPE)
sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)", i, proto->Bonding);
if (proto->PageText)
{
if (!sPageTextStore.LookupEntry<PageText>(proto->PageText))
sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i, proto->PageText);
}
if (proto->LockID && !sLockStore.LookupEntry(proto->LockID))
sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)", i, proto->LockID);
if (proto->Sheath >= MAX_SHEATHETYPE)
{
sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)", i, proto->Sheath);
const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE;
}
if (proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty)))
{
sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)", i, proto->RandomProperty);
const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
}
if (proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix)))
{
sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)", i, proto->RandomSuffix);
const_cast<ItemPrototype*>(proto)->RandomSuffix = 0;
}
// item can have not null only one from field values
if (proto->RandomProperty && proto->RandomSuffix)
{
sLog.outErrorDb("Item (Entry: %u) have RandomProperty==%u and RandomSuffix==%u, but must have one from field = 0",
proto->ItemId, proto->RandomProperty, proto->RandomSuffix);
const_cast<ItemPrototype*>(proto)->RandomSuffix = 0;
}
if (proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet))
{
sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)", i, proto->ItemSet);
const_cast<ItemPrototype*>(proto)->ItemSet = 0;
}
if (proto->Area && !GetAreaEntryByAreaID(proto->Area))
sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)", i, proto->Area);
if (proto->Map && !sMapStore.LookupEntry(proto->Map))
sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)", i, proto->Map);
if (proto->BagFamily)
{
// check bits
for (uint32 j = 0; j < sizeof(proto->BagFamily) * 8; ++j)
{
uint32 mask = 1 << j;
if (!(proto->BagFamily & mask))
continue;
ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j + 1);
if (!bf)
{
sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", i);
const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
continue;
}
//if(BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
//{
// CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(proto->ItemId);
// if(!ctEntry)
// {
// sLog.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i);
// const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
// }
//}
}
}
if (proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory))
sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)", i, proto->TotemCategory);
for (int j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
{
if (proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color)
{
sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)", i, j + 1, proto->Socket[j].Color);
const_cast<ItemPrototype*>(proto)->Socket[j].Color = 0;
}
}
if (proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties))
sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)", i, proto->GemProperties);
if (proto->RequiredDisenchantSkill < -1)
{
sLog.outErrorDb("Item (Entry: %u) has wrong RequiredDisenchantSkill (%i), set to (-1).", i, proto->RequiredDisenchantSkill);
const_cast<ItemPrototype*>(proto)->RequiredDisenchantSkill = -1;
}
else if (proto->RequiredDisenchantSkill != -1)
{
if (proto->Quality > ITEM_QUALITY_EPIC || proto->Quality < ITEM_QUALITY_UNCOMMON)
{
ERROR_DB_STRICT_LOG("Item (Entry: %u) has unexpected RequiredDisenchantSkill (%u) for non-disenchantable quality (%u), reset it.",
i, proto->RequiredDisenchantSkill, proto->Quality);
const_cast<ItemPrototype*>(proto)->RequiredDisenchantSkill = -1;
}
else if (proto->Class != ITEM_CLASS_WEAPON && proto->Class != ITEM_CLASS_ARMOR)
{
// some wrong data in wdb for unused items
ERROR_DB_STRICT_LOG("Item (Entry: %u) has unexpected RequiredDisenchantSkill (%u) for non-disenchantable item class (%u), reset it.",
i, proto->RequiredDisenchantSkill, proto->Class);
const_cast<ItemPrototype*>(proto)->RequiredDisenchantSkill = -1;
}
}
if (proto->DisenchantID)
{
if (proto->Quality > ITEM_QUALITY_EPIC || proto->Quality < ITEM_QUALITY_UNCOMMON)
{
sLog.outErrorDb("Item (Entry: %u) has wrong quality (%u) for disenchanting, remove disenchanting loot id.", i, proto->Quality);
const_cast<ItemPrototype*>(proto)->DisenchantID = 0;
}
else if (proto->Class != ITEM_CLASS_WEAPON && proto->Class != ITEM_CLASS_ARMOR)
{
sLog.outErrorDb("Item (Entry: %u) has wrong item class (%u) for disenchanting, remove disenchanting loot id.", i, proto->Class);
const_cast<ItemPrototype*>(proto)->DisenchantID = 0;
}
else if (proto->RequiredDisenchantSkill < 0)
{
sLog.outErrorDb("Item (Entry: %u) marked as non-disenchantable by RequiredDisenchantSkill == -1, remove disenchanting loot id.", i);
const_cast<ItemPrototype*>(proto)->DisenchantID = 0;
}
}
else
{
// lot DB cases
if (proto->RequiredDisenchantSkill >= 0)
ERROR_DB_STRICT_LOG("Item (Entry: %u) marked as disenchantable by RequiredDisenchantSkill, but not have disenchanting loot id.", i);
}
if (proto->FoodType >= MAX_PET_DIET)
{
sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)", i, proto->FoodType);
const_cast<ItemPrototype*>(proto)->FoodType = 0;
}
if (proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory))
{
sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)", i, proto->ItemLimitCategory);
const_cast<ItemPrototype*>(proto)->ItemLimitCategory = 0;
}
if (proto->HolidayId && !sHolidaysStore.LookupEntry(proto->HolidayId))
{
sLog.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i, proto->HolidayId);
const_cast<ItemPrototype*>(proto)->HolidayId = 0;
}
if (proto->ExtraFlags)
{
if (proto->ExtraFlags & ~ITEM_EXTRA_ALL)
sLog.outErrorDb("Item (Entry: %u) has wrong ExtraFlags (%u) with unused bits set", i, proto->ExtraFlags);
if (proto->ExtraFlags & ITEM_EXTRA_NON_CONSUMABLE)
{
bool can_be_need = false;
for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (proto->Spells[j].SpellCharges < 0)
{
can_be_need = true;
break;
}
}
if (!can_be_need)
{
sLog.outErrorDb("Item (Entry: %u) has redundant non-consumable flag in ExtraFlags, item not have negative charges", i);
const_cast<ItemPrototype*>(proto)->ExtraFlags &= ~ITEM_EXTRA_NON_CONSUMABLE;
}
}
if (proto->ExtraFlags & ITEM_EXTRA_REAL_TIME_DURATION)
{
if (proto->Duration == 0)
{
sLog.outErrorDb("Item (Entry: %u) has redundant real-time duration flag in ExtraFlags, item not have duration", i);
const_cast<ItemPrototype*>(proto)->ExtraFlags &= ~ITEM_EXTRA_REAL_TIME_DURATION;
}
}
}
}
// check some dbc referenced items (avoid duplicate reports)
std::set<uint32> notFoundOutfit;
for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
{
CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
if (!entry)
continue;
for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
{
if (entry->ItemId[j] <= 0)
continue;
uint32 item_id = entry->ItemId[j];
if (!GetItemPrototype(item_id))
if (item_id != 40582) // nonexistent item by default but referenced in DBC, skip it from errors
notFoundOutfit.insert(item_id);
}
}
for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
sLog.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dbc`", *itr);
}
void ObjectMgr::LoadItemConverts()
{
m_ItemConvert.clear(); // needed for reload case
uint32 count = 0;
QueryResult* result = WorldDatabase.Query("SELECT entry,item FROM item_convert");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 Item converts . DB table `item_convert` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 itemEntry = fields[0].GetUInt32();
uint32 itemTargetId = fields[1].GetUInt32();
ItemPrototype const* pItemEntryProto = sItemStorage.LookupEntry<ItemPrototype>(itemEntry);
if (!pItemEntryProto)
{
sLog.outErrorDb("Table `item_convert`: Item %u not exist in `item_template`.", itemEntry);
continue;
}
ItemPrototype const* pItemTargetProto = sItemStorage.LookupEntry<ItemPrototype>(itemTargetId);
if (!pItemTargetProto)
{
sLog.outErrorDb("Table `item_convert`: Item target %u for original item %u not exist in `item_template`.", itemTargetId, itemEntry);
continue;
}
// 2 cases when item convert used
// Boa item with reputation requirement
if ((!(pItemEntryProto->Flags & ITEM_FLAG_BOA) || !pItemEntryProto->RequiredReputationFaction) &&
// convertion to another team/race
(pItemTargetProto->AllowableRace & pItemEntryProto->AllowableRace))
{
sLog.outErrorDb("Table `item_convert` not appropriate item %u conversion to %u. Table can be used for BoA items requirement drop or for conversion to another race/team use.", itemEntry, itemTargetId);
continue;
}
m_ItemConvert[itemEntry] = itemTargetId;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u Item converts", count);
}
void ObjectMgr::LoadItemExpireConverts()
{
m_ItemExpireConvert.clear(); // needed for reload case
uint32 count = 0;
QueryResult* result = WorldDatabase.Query("SELECT entry,item FROM item_expire_convert");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 Item expire converts . DB table `item_expire_convert` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 itemEntry = fields[0].GetUInt32();
uint32 itemTargetId = fields[1].GetUInt32();
ItemPrototype const* pItemEntryProto = sItemStorage.LookupEntry<ItemPrototype>(itemEntry);
if (!pItemEntryProto)
{
sLog.outErrorDb("Table `item_expire_convert`: Item %u not exist in `item_template`.", itemEntry);
continue;
}
ItemPrototype const* pItemTargetProto = sItemStorage.LookupEntry<ItemPrototype>(itemTargetId);
if (!pItemTargetProto)
{
sLog.outErrorDb("Table `item_expire_convert`: Item target %u for original item %u not exist in `item_template`.", itemTargetId, itemEntry);
continue;
}
// Expire convert possible only for items with duration
if (pItemEntryProto->Duration == 0)
{
sLog.outErrorDb("Table `item_expire_convert` not appropriate item %u conversion to %u. Table can be used for items with duration.", itemEntry, itemTargetId);
continue;
}
m_ItemExpireConvert[itemEntry] = itemTargetId;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u Item expire converts", count);
}
void ObjectMgr::LoadItemRequiredTarget()
{
m_ItemRequiredTarget.clear(); // needed for reload case
uint32 count = 0;
QueryResult* result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM item_required_target");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 uiItemId = fields[0].GetUInt32();
uint32 uiType = fields[1].GetUInt32();
uint32 uiTargetEntry = fields[2].GetUInt32();
ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(uiItemId);
if (!pItemProto)
{
sLog.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.", uiItemId, uiTargetEntry);
continue;
}
bool bIsItemSpellValid = false;
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
if (SpellEntry const* pSpellInfo = sSpellStore.LookupEntry(pItemProto->Spells[i].SpellId))
{
if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
{
SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(pSpellInfo->Id);
if (bounds.first != bounds.second)
break;
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
SpellEffectEntry const* spellEffect = pSpellInfo->GetSpellEffect(SpellEffectIndex(j));
if(!spellEffect)
continue;
if (spellEffect->EffectImplicitTargetA == TARGET_CHAIN_DAMAGE ||
spellEffect->EffectImplicitTargetB == TARGET_CHAIN_DAMAGE ||
spellEffect->EffectImplicitTargetA == TARGET_DUELVSPLAYER ||
spellEffect->EffectImplicitTargetB == TARGET_DUELVSPLAYER)
{
bIsItemSpellValid = true;
break;
}
}
if (bIsItemSpellValid)
break;
}
}
}
if (!bIsItemSpellValid)
{
sLog.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.", uiItemId);
continue;
}
if (!uiType || uiType > MAX_ITEM_REQ_TARGET_TYPE)
{
sLog.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.", uiType, uiTargetEntry);
continue;
}
if (!uiTargetEntry)
{
sLog.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).", uiType);
continue;
}
if (!sCreatureStorage.LookupEntry<CreatureInfo>(uiTargetEntry))
{
sLog.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.", uiTargetEntry);
continue;
}
m_ItemRequiredTarget.insert(ItemRequiredTargetMap::value_type(uiItemId, ItemRequiredTarget(ItemRequiredTargetType(uiType), uiTargetEntry)));
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u Item required targets", count);
}
void ObjectMgr::LoadPetLevelInfo()
{
// Loading levels data
{
// 0 1 2 3 4 5 6 7 8 9
QueryResult* result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
uint32 count = 0;
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u level pet stats definitions", count);
sLog.outErrorDb("Error loading `pet_levelstats` table or empty table.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 creature_id = fields[0].GetUInt32();
if (!sCreatureStorage.LookupEntry<CreatureInfo>(creature_id))
{
sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.", creature_id);
continue;
}
uint32 current_level = fields[1].GetUInt32();
if (current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
else if (current_level < 1)
{
sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.", current_level);
continue;
}
PetLevelInfo*& pInfoMapEntry = petInfo[creature_id];
if (pInfoMapEntry == NULL)
pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)];
// data for level 1 stored in [0] array element, ...
PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level - 1];
pLevelInfo->health = fields[2].GetUInt16();
pLevelInfo->mana = fields[3].GetUInt16();
pLevelInfo->armor = fields[9].GetUInt16();
for (int i = 0; i < MAX_STATS; ++i)
{
pLevelInfo->stats[i] = fields[i + 4].GetUInt16();
}
bar.step();
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u level pet stats definitions", count);
}
// Fill gaps and check integrity
for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr)
{
PetLevelInfo* pInfo = itr->second;
// fatal error if no level 1 data
if (!pInfo || pInfo[0].health == 0)
{
sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!", itr->first);
Log::WaitBeforeContinueIfNeed();
exit(1);
}
// fill level gaps
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
{
if (pInfo[level].health == 0)
{
sLog.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.", itr->first, level + 1, level);
pInfo[level] = pInfo[level - 1];
}
}
}
}
PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint32 level) const
{
if (level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
level = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL);
PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id);
if (itr == petInfo.end())
return NULL;
return &itr->second[level - 1]; // data for level 1 stored in [0] array element, ...
}
void ObjectMgr::LoadPlayerInfo()
{
// Load playercreate
{
// 0 1 2 3 4 5 6
QueryResult* result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
uint32 count = 0;
if (!result)
{
BarGoLink bar(1);
sLog.outString();
sLog.outString(">> Loaded %u player create definitions", count);
sLog.outErrorDb("Error loading `playercreateinfo` table or empty table.");
Log::WaitBeforeContinueIfNeed();
exit(1);
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
uint32 current_class = fields[1].GetUInt32();
uint32 mapId = fields[2].GetUInt32();
uint32 areaId = fields[3].GetUInt32();
float positionX = fields[4].GetFloat();
float positionY = fields[5].GetFloat();
float positionZ = fields[6].GetFloat();
float orientation = fields[7].GetFloat();
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
if (!rEntry || !((1 << (current_race - 1)) & RACEMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
continue;
}
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(current_class);
if (!cEntry || !((1 << (current_class - 1)) & CLASSMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
continue;
}
// accept DB data only for valid position (and non instanceable)
if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation))
{
sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
if (sMapStore.LookupEntry(mapId)->Instanceable())
{
sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
pInfo->mapId = mapId;
pInfo->areaId = areaId;
pInfo->positionX = positionX;
pInfo->positionY = positionY;
pInfo->positionZ = positionZ;
pInfo->orientation = orientation;
pInfo->displayId_m = rEntry->model_m;
pInfo->displayId_f = rEntry->model_f;
bar.step();
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u player create definitions", count);
}
// Load playercreate items
{
// 0 1 2 3
QueryResult* result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
uint32 count = 0;
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u custom player create items", count);
}
else
{
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
uint32 current_class = fields[1].GetUInt32();
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
if (!rEntry || !((1 << (current_race - 1)) & RACEMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.", current_race);
continue;
}
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(current_class);
if (!cEntry || !((1 << (current_class - 1)) & CLASSMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.", current_class);
continue;
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
uint32 item_id = fields[2].GetUInt32();
if (!GetItemPrototype(item_id))
{
sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class);
continue;
}
uint32 amount = fields[3].GetUInt32();
if (!amount)
{
sLog.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class);
continue;
}
pInfo->item.push_back(PlayerCreateInfoItem(item_id, amount));
bar.step();
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u custom player create items", count);
}
}
// Load playercreate spells
{
// 0 1 2
QueryResult* result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
uint32 count = 0;
if (!result)
{
BarGoLink bar(1);
sLog.outString();
sLog.outString(">> Loaded %u player create spells", count);
sLog.outErrorDb("Error loading `playercreateinfo_spell` table or empty table.");
}
else
{
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
uint32 current_class = fields[1].GetUInt32();
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
if (!rEntry || !((1 << (current_race - 1)) & RACEMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.", current_race);
continue;
}
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(current_class);
if (!cEntry || !((1 << (current_class - 1)) & CLASSMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.", current_class);
continue;
}
uint32 spell_id = fields[2].GetUInt32();
if (!sSpellStore.LookupEntry(spell_id))
{
sLog.outErrorDb("Non existing spell %u in `playercreateinfo_spell` table, ignoring.", spell_id);
continue;
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
pInfo->spell.push_back(spell_id);
bar.step();
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u player create spells", count);
}
}
// Load playercreate actions
{
// 0 1 2 3 4
QueryResult* result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
uint32 count = 0;
if (!result)
{
BarGoLink bar(1);
sLog.outString();
sLog.outString(">> Loaded %u player create actions", count);
sLog.outErrorDb("Error loading `playercreateinfo_action` table or empty table.");
}
else
{
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
uint32 current_class = fields[1].GetUInt32();
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
if (!rEntry || !((1 << (current_race - 1)) & RACEMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.", current_race);
continue;
}
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(current_class);
if (!cEntry || !((1 << (current_class - 1)) & CLASSMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.", current_class);
continue;
}
uint8 action_button = fields[2].GetUInt8();
uint32 action = fields[3].GetUInt32();
uint8 action_type = fields[4].GetUInt8();
if (!Player::IsActionButtonDataValid(action_button, action, action_type, NULL))
continue;
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
pInfo->action.push_back(PlayerCreateInfoAction(action_button, action, action_type));
bar.step();
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u player create actions", count);
}
}
// Loading levels data (class only dependent)
{
// 0 1 2 3
QueryResult* result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
uint32 count = 0;
if (!result)
{
BarGoLink bar(1);
sLog.outString();
sLog.outString(">> Loaded %u level health/mana definitions", count);
sLog.outErrorDb("Error loading `player_classlevelstats` table or empty table.");
Log::WaitBeforeContinueIfNeed();
exit(1);
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 current_class = fields[0].GetUInt32();
if (current_class >= MAX_CLASSES)
{
sLog.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.", current_class);
continue;
}
uint32 current_level = fields[1].GetUInt32();
if (current_level == 0)
{
sLog.outErrorDb("Wrong level %u in `player_classlevelstats` table, ignoring.", current_level);
continue;
}
else if (current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
PlayerClassInfo* pClassInfo = &playerClassInfo[current_class];
if (!pClassInfo->levelInfo)
pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)];
PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level - 1];
pClassLevelInfo->basehealth = fields[2].GetUInt16();
pClassLevelInfo->basemana = fields[3].GetUInt16();
bar.step();
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u level health/mana definitions", count);
}
// Fill gaps and check integrity
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
{
// skip nonexistent classes
if (!sChrClassesStore.LookupEntry(class_))
continue;
PlayerClassInfo* pClassInfo = &playerClassInfo[class_];
// fatal error if no level 1 data
if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0)
{
sLog.outErrorDb("Class %i Level 1 does not have health/mana data!", class_);
Log::WaitBeforeContinueIfNeed();
exit(1);
}
// fill level gaps
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
{
if (pClassInfo->levelInfo[level].basehealth == 0)
{
sLog.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.", class_, level + 1, level);
pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level - 1];
}
}
}
// Loading levels data (class/race dependent)
{
// 0 1 2 3 4 5 6 7
QueryResult* result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
uint32 count = 0;
if (!result)
{
BarGoLink bar(1);
sLog.outString();
sLog.outString(">> Loaded %u level stats definitions", count);
sLog.outErrorDb("Error loading `player_levelstats` table or empty table.");
Log::WaitBeforeContinueIfNeed();
exit(1);
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt32();
uint32 current_class = fields[1].GetUInt32();
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
if (!rEntry || !((1 << (current_race - 1)) & RACEMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.", current_race);
continue;
}
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(current_class);
if (!cEntry || !((1 << (current_class - 1)) & CLASSMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.", current_class);
continue;
}
uint32 current_level = fields[2].GetUInt32();
if (current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
if (!pInfo->levelInfo)
pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)];
PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level - 1];
for (int i = 0; i < MAX_STATS; ++i)
pLevelInfo->stats[i] = fields[i + 3].GetUInt8();
bar.step();
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u level stats definitions", count);
}
// Fill gaps and check integrity
for (int race = 0; race < MAX_RACES; ++race)
{
// skip nonexistent races
if (!((1 << (race - 1)) & RACEMASK_ALL_PLAYABLE) || !sChrRacesStore.LookupEntry(race))
continue;
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
{
// skip nonexistent classes
if (!((1 << (class_ - 1)) & CLASSMASK_ALL_PLAYABLE) || !sChrClassesStore.LookupEntry(class_))
continue;
PlayerInfo* pInfo = &playerInfo[race][class_];
// skip non loaded combinations
if (!pInfo->displayId_m || !pInfo->displayId_f)
continue;
// skip expansion races if not playing with expansion
if (sWorld.getConfig(CONFIG_UINT32_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI))
continue;
// skip expansion classes if not playing with expansion
if (sWorld.getConfig(CONFIG_UINT32_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT)
continue;
// fatal error if no level 1 data
if (!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0)
{
sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!", race, class_);
Log::WaitBeforeContinueIfNeed();
exit(1);
}
// fill level gaps
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
{
if (pInfo->levelInfo[level].stats[0] == 0)
{
sLog.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.", race, class_, level + 1, level);
pInfo->levelInfo[level] = pInfo->levelInfo[level - 1];
}
}
}
}
// Loading xp per level data
{
mPlayerXPperLevel.resize(sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
for (uint32 level = 0; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
mPlayerXPperLevel[level] = 0;
// 0 1
QueryResult* result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
uint32 count = 0;
if (!result)
{
BarGoLink bar(1);
sLog.outString();
sLog.outString(">> Loaded %u xp for level definitions", count);
sLog.outErrorDb("Error loading `player_xp_for_level` table or empty table.");
Log::WaitBeforeContinueIfNeed();
exit(1);
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 current_level = fields[0].GetUInt32();
uint32 current_xp = fields[1].GetUInt32();
if (current_level >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
DETAIL_LOG("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
// PlayerXPperLevel
mPlayerXPperLevel[current_level] = current_xp;
bar.step();
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u xp for level definitions", count);
}
// fill level gaps
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
{
if (mPlayerXPperLevel[level] == 0)
{
sLog.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.", level + 1, level);
mPlayerXPperLevel[level] = mPlayerXPperLevel[level - 1] + 100;
}
}
}
void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const
{
if (level < 1 || class_ >= MAX_CLASSES)
return;
PlayerClassInfo const* pInfo = &playerClassInfo[class_];
if (level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
level = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL);
*info = pInfo->levelInfo[level - 1];
}
void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, PlayerLevelInfo* info) const
{
if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
return;
PlayerInfo const* pInfo = &playerInfo[race][class_];
if (pInfo->displayId_m == 0 || pInfo->displayId_f == 0)
return;
if (level <= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
*info = pInfo->levelInfo[level - 1];
else
BuildPlayerLevelInfo(race, class_, level, info);
}
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
{
// base data (last known level)
*info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) - 1];
for (int lvl = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) - 1; lvl < level; ++lvl)
{
switch (_class)
{
case CLASS_WARRIOR:
info->stats[STAT_STRENGTH] += (lvl > 23 ? 2 : (lvl > 1 ? 1 : 0));
info->stats[STAT_STAMINA] += (lvl > 23 ? 2 : (lvl > 1 ? 1 : 0));
info->stats[STAT_AGILITY] += (lvl > 36 ? 1 : (lvl > 6 && (lvl % 2) ? 1 : 0));
info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
break;
case CLASS_PALADIN:
info->stats[STAT_STRENGTH] += (lvl > 3 ? 1 : 0);
info->stats[STAT_STAMINA] += (lvl > 33 ? 2 : (lvl > 1 ? 1 : 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 1 : (lvl > 7 && !(lvl % 2) ? 1 : 0));
info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl % 2) ? 1 : 0);
info->stats[STAT_SPIRIT] += (lvl > 7 ? 1 : 0);
break;
case CLASS_HUNTER:
info->stats[STAT_STRENGTH] += (lvl > 4 ? 1 : 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1 : 0);
info->stats[STAT_AGILITY] += (lvl > 33 ? 2 : (lvl > 1 ? 1 : 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl % 2) ? 1 : 0);
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1 : (lvl > 9 && !(lvl % 2) ? 1 : 0));
break;
case CLASS_ROGUE:
info->stats[STAT_STRENGTH] += (lvl > 5 ? 1 : 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1 : 0);
info->stats[STAT_AGILITY] += (lvl > 16 ? 2 : (lvl > 1 ? 1 : 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1 : (lvl > 9 && !(lvl % 2) ? 1 : 0));
break;
case CLASS_PRIEST:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1 : 0);
info->stats[STAT_AGILITY] += (lvl > 38 ? 1 : (lvl > 8 && (lvl % 2) ? 1 : 0));
info->stats[STAT_INTELLECT] += (lvl > 22 ? 2 : (lvl > 1 ? 1 : 0));
info->stats[STAT_SPIRIT] += (lvl > 3 ? 1 : 0);
break;
case CLASS_SHAMAN:
info->stats[STAT_STRENGTH] += (lvl > 34 ? 1 : (lvl > 6 && (lvl % 2) ? 1 : 0));
info->stats[STAT_STAMINA] += (lvl > 4 ? 1 : 0);
info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_INTELLECT] += (lvl > 5 ? 1 : 0);
info->stats[STAT_SPIRIT] += (lvl > 4 ? 1 : 0);
break;
case CLASS_MAGE:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1 : 0);
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_INTELLECT] += (lvl > 24 ? 2 : (lvl > 1 ? 1 : 0));
info->stats[STAT_SPIRIT] += (lvl > 33 ? 2 : (lvl > 2 ? 1 : 0));
break;
case CLASS_WARLOCK:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_STAMINA] += (lvl > 38 ? 2 : (lvl > 3 ? 1 : 0));
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_INTELLECT] += (lvl > 33 ? 2 : (lvl > 2 ? 1 : 0));
info->stats[STAT_SPIRIT] += (lvl > 38 ? 2 : (lvl > 3 ? 1 : 0));
break;
case CLASS_DRUID:
info->stats[STAT_STRENGTH] += (lvl > 38 ? 2 : (lvl > 6 && (lvl % 2) ? 1 : 0));
info->stats[STAT_STAMINA] += (lvl > 32 ? 2 : (lvl > 4 ? 1 : 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 2 : (lvl > 8 && (lvl % 2) ? 1 : 0));
info->stats[STAT_INTELLECT] += (lvl > 38 ? 3 : (lvl > 4 ? 1 : 0));
info->stats[STAT_SPIRIT] += (lvl > 38 ? 3 : (lvl > 5 ? 1 : 0));
}
}
}
/* ********************************************************************************************* */
/* * Static Wrappers */
/* ********************************************************************************************* */
GameObjectInfo const* ObjectMgr::GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
Player* ObjectMgr::GetPlayer(const char* name) { return ObjectAccessor::FindPlayerByName(name); }
Player* ObjectMgr::GetPlayer(ObjectGuid guid, bool inWorld /*=true*/) { return ObjectAccessor::FindPlayer(guid, inWorld); }
CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id) { return sCreatureStorage.LookupEntry<CreatureInfo>(id); }
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid) { return sCreatureModelStorage.LookupEntry<CreatureModelInfo>(modelid); }
EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry) { return sEquipmentStorage.LookupEntry<EquipmentInfo>(entry); }
CreatureDataAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid) { return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid); }
CreatureDataAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) { return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry); }
ItemPrototype const* ObjectMgr::GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 map) { return sInstanceTemplate.LookupEntry<InstanceTemplate>(map); }
WorldTemplate const* ObjectMgr::GetWorldTemplate(uint32 map) { return sWorldTemplate.LookupEntry<WorldTemplate>(map); }
/* ********************************************************************************************* */
/* * Loading Functions */
/* ********************************************************************************************* */
void ObjectMgr::LoadArenaTeams()
{
uint32 count = 0;
// 0 1 2 3 4 5
QueryResult* result = CharacterDatabase.Query("SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,"
// 6 7 8 9 10 11 12 13 14
"EmblemColor,BorderStyle,BorderColor, rating,games_week,wins_week,games_season,wins_season,rank "
"FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u arenateam definitions", count);
return;
}
// load arena_team members
QueryResult* arenaTeamMembersResult = CharacterDatabase.Query(
// 0 1 2 3 4 5 6 7 8
"SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
"FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
BarGoLink bar(result->GetRowCount());
do
{
bar.step();
++count;
ArenaTeam* newArenaTeam = new ArenaTeam;
if (!newArenaTeam->LoadArenaTeamFromDB(result) ||
!newArenaTeam->LoadMembersFromDB(arenaTeamMembersResult))
{
newArenaTeam->Disband(NULL);
delete newArenaTeam;
continue;
}
AddArenaTeam(newArenaTeam);
}
while (result->NextRow());
delete result;
delete arenaTeamMembersResult;
sLog.outString();
sLog.outString(">> Loaded %u arenateam definitions", count);
}
void ObjectMgr::LoadGroups()
{
// -- loading groups --
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
QueryResult* result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, groupType, difficulty, raiddifficulty, leaderGuid, groupId FROM groups");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u group definitions", count);
return;
}
BarGoLink bar(result->GetRowCount());
do
{
bar.step();
Field* fields = result->Fetch();
++count;
Group* group = new Group;
if (!group->LoadGroupFromDB(fields))
{
group->Disband();
delete group;
continue;
}
AddGroup(group);
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u group definitions", count);
// -- loading members --
count = 0;
// 0 1 2 3
result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, groupId FROM group_member ORDER BY groupId");
if (!result)
{
BarGoLink bar2(1);
bar2.step();
}
else
{
Group* group = NULL; // used as cached pointer for avoid relookup group for each member
BarGoLink bar2(result->GetRowCount());
do
{
bar2.step();
Field* fields = result->Fetch();
++count;
uint32 memberGuidlow = fields[0].GetUInt32();
ObjectGuid memberGuid = ObjectGuid(HIGHGUID_PLAYER, memberGuidlow);
bool assistent = fields[1].GetBool();
uint8 subgroup = fields[2].GetUInt8();
uint32 groupId = fields[3].GetUInt32();
if (!group || group->GetId() != groupId)
{
group = GetGroupById(groupId);
if (!group)
{
sLog.outErrorDb("Incorrect entry in group_member table : no group with Id %d for member %s!",
groupId, memberGuid.GetString().c_str());
CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%u'", memberGuidlow);
continue;
}
}
if (!group->LoadMemberFromDB(memberGuidlow, subgroup, assistent))
{
sLog.outErrorDb("Incorrect entry in group_member table : member %s cannot be added to group (Id: %u)!",
memberGuid.GetString().c_str(), groupId);
CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%u'", memberGuidlow);
}
}
while (result->NextRow());
delete result;
}
// clean groups
// TODO: maybe delete from the DB before loading in this case
for (GroupMap::iterator itr = mGroupMap.begin(); itr != mGroupMap.end();)
{
if (itr->second->GetMembersCount() < 2)
{
itr->second->Disband();
delete itr->second;
mGroupMap.erase(itr++);
}
else
++itr;
}
// -- loading instances --
count = 0;
result = CharacterDatabase.Query(
// 0 1 2 3 4 5
"SELECT group_instance.leaderGuid, map, instance, permanent, instance.difficulty, resettime, "
// 6
"(SELECT COUNT(*) FROM character_instance WHERE guid = group_instance.leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1), "
// 7 8
" groups.groupId, instance.encountersMask "
"FROM group_instance LEFT JOIN instance ON instance = id LEFT JOIN groups ON groups.leaderGUID = group_instance.leaderGUID ORDER BY leaderGuid"
);
if (!result)
{
BarGoLink bar2(1);
bar2.step();
}
else
{
Group* group = NULL; // used as cached pointer for avoid relookup group for each member
BarGoLink bar2(result->GetRowCount());
do
{
bar2.step();
Field* fields = result->Fetch();
++count;
uint32 leaderGuidLow = fields[0].GetUInt32();
uint32 mapId = fields[1].GetUInt32();
Difficulty diff = (Difficulty)fields[4].GetUInt8();
uint32 groupId = fields[7].GetUInt32();
if (!group || group->GetId() != groupId)
{
// find group id in map by leader low guid
group = GetGroupById(groupId);
if (!group)
{
sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", leaderGuidLow);
continue;
}
}
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (!mapEntry || !mapEntry->IsDungeon())
{
sLog.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", mapId);
continue;
}
if (diff >= (mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
{
sLog.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1);
diff = REGULAR_DIFFICULTY; // default for both difficaly types
}
DungeonPersistentState* state = (DungeonPersistentState*)sMapPersistentStateMgr.AddPersistentState(mapEntry, fields[2].GetUInt32(), Difficulty(diff), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true, true, fields[8].GetUInt32());
group->BindToInstance(state, fields[3].GetBool(), true);
}
while (result->NextRow());
delete result;
}
sLog.outString();
sLog.outString(">> Loaded %u group-instance binds total", count);
sLog.outString();
sLog.outString(">> Loaded %u group members total", count);
}
void ObjectMgr::LoadQuests()
{
// For reload case
for (QuestMap::const_iterator itr = mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr)
delete itr->second;
mQuestTemplates.clear();
m_ExclusiveQuestGroups.clear();
// 0 1 2 3 4 5 6 7 8 9
QueryResult* result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, MinLevel, QuestLevel, Type, RequiredClasses, RequiredRaces, RequiredSkill, RequiredSkillValue,"
// 10 11 12 13 14 15 16 17
"RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
// 18 19 20 21 22 23 24 25 26
"QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain,"
// 27 28 29 30
"RewXPId, SrcItemId, SrcItemCount, SrcSpell,"
// 31 32 33 34 35 36 37 38 39 40 41
"Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
// 42 43 44 45 46 47 48 49 50 51 52 53
"ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6,"
// 54 55 56 57 58 59 60 61
"ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
// 62 63 64 65 66 67 68 69
"ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
// 70 71 72 73
"ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
// 74 75 76 77 78 79
"RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
// 80 81 82 83 84 85
"RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
// 86 87 88 89 90 91 92 93
"RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
// 94 95 96 97 98
"RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5,"
// 99 100 101 102 103
"RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5,"
// 104 105 106 107 108
"RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
// 109 110 111 112 113 114
"RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast,"
// 115 116 117 118 119 120
"RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
// 121 122 123 124 125 126 127 128
"DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
// 129 130 131 132 133 134
"IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
// 135 136 137 138
"OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
// 139 140
"StartScript, CompleteScript"
" FROM quest_template");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 quests definitions");
sLog.outErrorDb("`quest_template` table is empty!");
return;
}
// create multimap previous quest for each existing quest
// some quests can have many previous maps set by NextQuestId in previous quest
// for example set of race quests can lead to single not race specific quest
BarGoLink bar(result->GetRowCount());
do
{
bar.step();
Field* fields = result->Fetch();
Quest* newQuest = new Quest(fields);
mQuestTemplates[newQuest->GetQuestId()] = newQuest;
}
while (result->NextRow());
delete result;
// Post processing
std::map<uint32, uint32> usedMailTemplates;
for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter)
{
Quest* qinfo = iter->second;
// additional quest integrity checks (GO, creature_template and item_template must be loaded already)
if (qinfo->GetQuestMethod() >= 3)
{
sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod());
}
if (qinfo->m_SpecialFlags > QUEST_SPECIAL_FLAG_DB_ALLOWED)
{
sLog.outErrorDb("Quest %u has `SpecialFlags` = %u, above max flags not allowed for database.", qinfo->GetQuestId(), qinfo->m_SpecialFlags);
}
if (qinfo->HasQuestFlag(QUEST_FLAGS_DAILY) && qinfo->HasQuestFlag(QUEST_FLAGS_WEEKLY))
{
sLog.outErrorDb("Weekly Quest %u is marked as daily quest in `QuestFlags`, removed daily flag.", qinfo->GetQuestId());
qinfo->m_QuestFlags &= ~QUEST_FLAGS_DAILY;
}
if (qinfo->HasQuestFlag(QUEST_FLAGS_DAILY))
{
if (!qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAG_REPEATABLE))
{
sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAG_REPEATABLE);
}
}
if (qinfo->HasQuestFlag(QUEST_FLAGS_WEEKLY))
{
if (!qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAG_REPEATABLE))
{
sLog.outErrorDb("Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAG_REPEATABLE);
}
}
if (qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAG_MONTHLY))
{
if (!qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAG_REPEATABLE))
{
sLog.outErrorDb("Monthly quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAG_REPEATABLE);
}
}
if (qinfo->HasQuestFlag(QUEST_FLAGS_AUTO_REWARDED))
{
// at auto-reward can be rewarded only RewChoiceItemId[0]
for (int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j)
{
if (uint32 id = qinfo->RewChoiceItemId[j])
{
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
qinfo->GetQuestId(), j + 1, id, j + 1);
// no changes, quest ignore this data
}
}
}
// client quest log visual (area case)
if (qinfo->ZoneOrSort > 0)
{
if (!GetAreaEntryByAreaID(qinfo->ZoneOrSort))
{
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
qinfo->GetQuestId(), qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client
}
}
// client quest log visual (sort case)
if (qinfo->ZoneOrSort < 0)
{
QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort));
if (!qSort)
{
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
qinfo->GetQuestId(), qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
}
}
// RequiredClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class
if (qinfo->RequiredClasses)
{
if (!(qinfo->RequiredClasses & CLASSMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Quest %u does not contain any playable classes in `RequiredClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->RequiredClasses);
qinfo->RequiredClasses = 0;
}
}
// RequiredRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race
if (qinfo->RequiredRaces)
{
if (!(qinfo->RequiredRaces & RACEMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Quest %u does not contain any playable races in `RequiredRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->RequiredRaces);
qinfo->RequiredRaces = 0;
}
}
// RequiredSkill, can be 0
if (qinfo->RequiredSkill)
{
if (!sSkillLineStore.LookupEntry(qinfo->RequiredSkill))
{
sLog.outErrorDb("Quest %u has `RequiredSkill` = %u but this skill does not exist",
qinfo->GetQuestId(), qinfo->RequiredSkill);
}
}
if (qinfo->RequiredSkillValue)
{
if (qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue())
{
sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredSkillValue, sWorld.GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
}
// else Skill quests can have 0 skill level, this is ok
if (qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction))
{
sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RepObjectiveFaction, qinfo->RepObjectiveFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
{
sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMinRepFaction, qinfo->RequiredMinRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
{
sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMaxRepFaction, qinfo->RequiredMaxRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
{
sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMinRepValue, ReputationMgr::Reputation_Cap);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
{
sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMaxRepValue, qinfo->RequiredMinRepValue);
// no changes, quest can't be done for this requirement
}
if (!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0)
{
sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RepObjectiveValue);
// warning
}
if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0)
{
sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredMinRepValue);
// warning
}
if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0)
{
sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredMaxRepValue);
// warning
}
if (qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId))
{
sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
qinfo->GetQuestId(), qinfo->GetCharTitleId(), qinfo->GetCharTitleId());
qinfo->CharTitleId = 0;
// quest can't reward this title
}
if (qinfo->SrcItemId)
{
if (!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId))
{
sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->SrcItemId, qinfo->SrcItemId);
qinfo->SrcItemId = 0; // quest can't be done for this requirement
}
else if (qinfo->SrcItemCount == 0)
{
sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
qinfo->GetQuestId(), qinfo->SrcItemId);
qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
}
}
else if (qinfo->SrcItemCount > 0)
{
sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
qinfo->GetQuestId(), qinfo->SrcItemCount);
qinfo->SrcItemCount = 0; // no quest work changes in fact
}
if (qinfo->SrcSpell)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell);
if (!spellInfo)
{
sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->SrcSpell, qinfo->SrcSpell);
qinfo->SrcSpell = 0; // quest can't be done for this requirement
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
qinfo->GetQuestId(), qinfo->SrcSpell, qinfo->SrcSpell);
qinfo->SrcSpell = 0; // quest can't be done for this requirement
}
}
for (int j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
{
if (uint32 id = qinfo->ReqItemId[j])
{
if (qinfo->ReqItemCount[j] == 0)
{
sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, j + 1);
// no changes, quest can't be done for this requirement
}
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAG_DELIVER);
if (!sItemStorage.LookupEntry<ItemPrototype>(id))
{
sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, id);
qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
}
}
else if (qinfo->ReqItemCount[j] > 0)
{
sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
qinfo->GetQuestId(), j + 1, j + 1, qinfo->ReqItemCount[j]);
qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
}
}
for (int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
{
if (uint32 id = qinfo->ReqSourceId[j])
{
if (!sItemStorage.LookupEntry<ItemPrototype>(id))
{
sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, id);
// no changes, quest can't be done for this requirement
}
}
else
{
if (qinfo->ReqSourceCount[j] > 0)
{
sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
qinfo->GetQuestId(), j + 1, j + 1, qinfo->ReqSourceCount[j]);
// no changes, quest ignore this data
}
}
}
for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
if (uint32 id = qinfo->ReqSpell[j])
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
if (!spellInfo)
{
sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, id);
continue;
}
if (!qinfo->ReqCreatureOrGOId[j])
{
bool found = false;
for (int k = 0; k < MAX_EFFECT_INDEX; ++k)
{
SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(k));
if(!spellEffect)
continue;
if ((spellEffect->Effect == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellEffect->EffectMiscValue) == qinfo->QuestId) ||
spellEffect->Effect == SPELL_EFFECT_SEND_EVENT)
{
found = true;
break;
}
}
if (found)
{
if (!qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT))
{
sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.", spellInfo->Id, qinfo->QuestId, j + 1, j + 1);
// this will prevent quest completing without objective
const_cast<Quest*>(qinfo)->SetSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT);
}
}
else
{
sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, j + 1, id);
// no changes, quest can't be done for this requirement
}
}
}
}
for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
int32 id = qinfo->ReqCreatureOrGOId[j];
if (id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id))
{
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, uint32(-id));
qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
}
if (id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id))
{
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, uint32(id));
qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
}
if (id)
{
// In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
qinfo->SetSpecialFlag(QuestSpecialFlags(QUEST_SPECIAL_FLAG_KILL_OR_CAST | QUEST_SPECIAL_FLAG_SPEAKTO));
if (!qinfo->ReqCreatureOrGOCount[j])
{
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, j + 1);
// no changes, quest can be incorrectly done, but we already report this
}
}
else if (qinfo->ReqCreatureOrGOCount[j] > 0)
{
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
qinfo->GetQuestId(), j + 1, j + 1, qinfo->ReqCreatureOrGOCount[j]);
// no changes, quest ignore this data
}
}
bool choice_found = false;
for (int j = QUEST_REWARD_CHOICES_COUNT - 1; j >= 0; --j)
{
if (uint32 id = qinfo->RewChoiceItemId[j])
{
if (!sItemStorage.LookupEntry<ItemPrototype>(id))
{
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j + 1, id, id);
qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this
}
else
choice_found = true;
if (!qinfo->RewChoiceItemCount[j])
{
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, j + 1);
// no changes, quest can't be done
}
}
else if (choice_found) // client crash if have gap in item reward choices
{
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemId%d` = %u, client can crash at like data.",
qinfo->GetQuestId(), j + 1, j + 2, qinfo->RewChoiceItemId[j + 1]);
// fill gap by clone later filled choice
qinfo->RewChoiceItemId[j] = qinfo->RewChoiceItemId[j + 1];
qinfo->RewChoiceItemCount[j] = qinfo->RewChoiceItemCount[j + 1];
}
else if (qinfo->RewChoiceItemCount[j] > 0)
{
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewChoiceItemCount[j]);
// no changes, quest ignore this data
}
}
for (int j = 0; j < QUEST_REWARDS_COUNT; ++j)
{
if (uint32 id = qinfo->RewItemId[j])
{
if (!sItemStorage.LookupEntry<ItemPrototype>(id))
{
sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j + 1, id, id);
qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item
}
if (!qinfo->RewItemCount[j])
{
sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
qinfo->GetQuestId(), j + 1, id, j + 1);
// no changes
}
}
else if (qinfo->RewItemCount[j] > 0)
{
sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewItemCount[j]);
// no changes, quest ignore this data
}
}
for (int j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
{
if (qinfo->RewRepFaction[j])
{
if (abs(qinfo->RewRepValueId[j]) > 9)
sLog.outErrorDb("Quest %u has RewRepValueId%d = %i but value is not valid.", qinfo->GetQuestId(), j + 1, qinfo->RewRepValueId[j]);
if (!sFactionStore.LookupEntry(qinfo->RewRepFaction[j]))
{
sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
qinfo->GetQuestId(), j + 1, qinfo->RewRepFaction[j] , qinfo->RewRepFaction[j]);
qinfo->RewRepFaction[j] = 0; // quest will not reward this
}
}
else if (qinfo->RewRepValue[j] != 0)
{
sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.",
qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewRepValue[j]);
// no changes, quest ignore this data
}
}
if (qinfo->RewSpell)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell);
if (!spellInfo)
{
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
qinfo->GetQuestId(), qinfo->RewSpell, qinfo->RewSpell);
qinfo->RewSpell = 0; // no spell reward will display for this quest
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewSpell, qinfo->RewSpell);
qinfo->RewSpell = 0; // no spell reward will display for this quest
}
else if (GetTalentSpellCost(qinfo->RewSpell))
{
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewSpell, qinfo->RewSpell);
qinfo->RewSpell = 0; // no spell reward will display for this quest
}
}
if (qinfo->RewSpellCast)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast);
if (!spellInfo)
{
sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewSpellCast, qinfo->RewSpellCast);
qinfo->RewSpellCast = 0; // no spell will be casted on player
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewSpellCast, qinfo->RewSpellCast);
qinfo->RewSpellCast = 0; // no spell will be casted on player
}
else if (GetTalentSpellCost(qinfo->RewSpellCast))
{
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewSpellCast, qinfo->RewSpellCast);
qinfo->RewSpellCast = 0; // no spell will be casted on player
}
}
if (qinfo->RewMailTemplateId)
{
if (!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId))
{
sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
qinfo->GetQuestId(), qinfo->RewMailTemplateId, qinfo->RewMailTemplateId);
qinfo->RewMailTemplateId = 0; // no mail will send to player
qinfo->RewMailDelaySecs = 0; // no mail will send to player
}
else if (usedMailTemplates.find(qinfo->RewMailTemplateId) != usedMailTemplates.end())
{
std::map<uint32, uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewMailTemplateId);
sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
qinfo->GetQuestId(), qinfo->RewMailTemplateId, qinfo->RewMailTemplateId, used_mt_itr->second);
qinfo->RewMailTemplateId = 0; // no mail will send to player
qinfo->RewMailDelaySecs = 0; // no mail will send to player
}
else
usedMailTemplates[qinfo->RewMailTemplateId] = qinfo->GetQuestId();
}
if (qinfo->NextQuestInChain)
{
QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain);
if (qNextItr == mQuestTemplates.end())
{
sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
qinfo->GetQuestId(), qinfo->NextQuestInChain , qinfo->NextQuestInChain);
qinfo->NextQuestInChain = 0;
}
else
qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
}
// fill additional data stores
if (qinfo->PrevQuestId)
{
if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end())
{
sLog.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
}
else
{
qinfo->prevQuests.push_back(qinfo->PrevQuestId);
}
}
if (qinfo->NextQuestId)
{
QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId()));
if (qNextItr == mQuestTemplates.end())
{
sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
}
else
{
int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId());
qNextItr->second->prevQuests.push_back(signedQuestId);
}
}
if (qinfo->ExclusiveGroup)
m_ExclusiveQuestGroups.insert(ExclusiveQuestGroupsMap::value_type(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
if (qinfo->LimitTime)
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAG_TIMED);
}
// check QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(i);
if (!spellInfo)
continue;
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(j));
if(!spellEffect)
continue;
if (spellEffect->Effect != SPELL_EFFECT_QUEST_COMPLETE)
continue;
uint32 quest_id = spellEffect->EffectMiscValue;
Quest const* quest = GetQuestTemplate(quest_id);
// some quest referenced in spells not exist (outdated spells)
if (!quest)
continue;
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT))
{
sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest does not have SpecialFlags QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT (2) set. Quest SpecialFlags should be corrected to enable this objective.", spellInfo->Id, quest_id);
// The below forced alteration has been disabled because of spell 33824 / quest 10162.
// A startup error will still occur with proper data in quest_template, but it will be possible to sucessfully complete the quest with the expected data.
// this will prevent quest completing without objective
// const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT);
}
}
}
sLog.outString();
sLog.outString(">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates.size());
}
void ObjectMgr::LoadQuestLocales()
{
mQuestLocaleMap.clear(); // need for reload case
QueryResult* result = WorldDatabase.Query("SELECT entry,"
"Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,CompletedText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
"Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,CompletedText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
"Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,CompletedText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
"Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,CompletedText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
"Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,CompletedText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
"Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,CompletedText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
"Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,CompletedText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
"Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,CompletedText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
" FROM locales_quest"
);
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
if (!GetQuestTemplate(entry))
{
ERROR_DB_STRICT_LOG("Table `locales_quest` has data for nonexistent quest entry %u, skipped.", entry);
continue;
}
QuestLocale& data = mQuestLocaleMap[entry];
for (int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[1 + 11 * (i - 1)].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.Title.size() <= idx)
data.Title.resize(idx + 1);
data.Title[idx] = str;
}
}
str = fields[1 + 11 * (i - 1) + 1].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.Details.size() <= idx)
data.Details.resize(idx + 1);
data.Details[idx] = str;
}
}
str = fields[1 + 11 * (i - 1) + 2].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.Objectives.size() <= idx)
data.Objectives.resize(idx + 1);
data.Objectives[idx] = str;
}
}
str = fields[1 + 11 * (i - 1) + 3].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.OfferRewardText.size() <= idx)
data.OfferRewardText.resize(idx + 1);
data.OfferRewardText[idx] = str;
}
}
str = fields[1 + 11 * (i - 1) + 4].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.RequestItemsText.size() <= idx)
data.RequestItemsText.resize(idx + 1);
data.RequestItemsText[idx] = str;
}
}
str = fields[1 + 11 * (i - 1) + 5].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.EndText.size() <= idx)
data.EndText.resize(idx + 1);
data.EndText[idx] = str;
}
}
str = fields[1 + 11 * (i - 1) + 6].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.CompletedText.size() <= idx)
data.CompletedText.resize(idx + 1);
data.CompletedText[idx] = str;
}
}
for (int k = 0; k < 4; ++k)
{
str = fields[1 + 11 * (i - 1) + 7 + k].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.ObjectiveText[k].size() <= idx)
data.ObjectiveText[k].resize(idx + 1);
data.ObjectiveText[k][idx] = str;
}
}
}
}
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size());
}
void ObjectMgr::LoadPageTexts()
{
sPageTextStore.Free(); // for reload case
sPageTextStore.Load();
sLog.outString(">> Loaded %u page texts", sPageTextStore.RecordCount);
sLog.outString();
for (uint32 i = 1; i < sPageTextStore.MaxEntry; ++i)
{
// check data correctness
PageText const* page = sPageTextStore.LookupEntry<PageText>(i);
if (!page)
continue;
if (page->Next_Page && !sPageTextStore.LookupEntry<PageText>(page->Next_Page))
{
sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i, page->Next_Page);
continue;
}
// detect circular reference
std::set<uint32> checkedPages;
for (PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page))
{
if (!pageItr->Next_Page)
break;
checkedPages.insert(pageItr->Page_ID);
if (checkedPages.find(pageItr->Next_Page) != checkedPages.end())
{
std::ostringstream ss;
ss << "The text page(s) ";
for (std::set<uint32>::iterator itr = checkedPages.begin(); itr != checkedPages.end(); ++itr)
ss << *itr << " ";
ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
<< pageItr->Page_ID << " to 0";
sLog.outErrorDb("%s", ss.str().c_str());
const_cast<PageText*>(pageItr)->Next_Page = 0;
break;
}
}
}
}
void ObjectMgr::LoadPageTextLocales()
{
mPageTextLocaleMap.clear(); // need for reload case
QueryResult* result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
if (!sPageTextStore.LookupEntry<PageText>(entry))
{
ERROR_DB_STRICT_LOG("Table `locales_page_text` has data for nonexistent page text entry %u, skipped.", entry);
continue;
}
PageTextLocale& data = mPageTextLocaleMap[entry];
for (int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[i].GetCppString();
if (str.empty())
continue;
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.Text.size() <= idx)
data.Text.resize(idx + 1);
data.Text[idx] = str;
}
}
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap.size());
}
void ObjectMgr::LoadInstanceEncounters()
{
m_DungeonEncounters.clear(); // need for reload case
QueryResult* result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 Instance Encounters. DB table `instance_encounters` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry);
if (!dungeonEncounter)
{
sLog.outErrorDb("Table `instance_encounters` has an invalid encounter id %u, skipped!", entry);
continue;
}
uint8 creditType = fields[1].GetUInt8();
uint32 creditEntry = fields[2].GetUInt32();
switch (creditType)
{
case ENCOUNTER_CREDIT_KILL_CREATURE:
{
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(creditEntry);
if (!cInfo)
{
sLog.outErrorDb("Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
continue;
}
break;
}
case ENCOUNTER_CREDIT_CAST_SPELL:
{
if (!sSpellStore.LookupEntry(creditEntry))
{
// skip spells that aren't in dbc for now
// sLog.outErrorDb("Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
continue;
}
break;
}
default:
sLog.outErrorDb("Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!", creditType, entry, dungeonEncounter->encounterName[0]);
continue;
}
uint32 lastEncounterDungeon = fields[3].GetUInt32();
m_DungeonEncounters.insert(DungeonEncounterMap::value_type(creditEntry, new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon)));
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %lu Instance Encounters", (unsigned long)m_DungeonEncounters.size());
}
struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader>
{
template<class D>
void convert_from_str(uint32 /*field_pos*/, char const* src, D& dst)
{
dst = D(sScriptMgr.GetScriptId(src));
}
};
void ObjectMgr::LoadInstanceTemplate()
{
SQLInstanceLoader loader;
loader.Load(sInstanceTemplate);
for (uint32 i = 0; i < sInstanceTemplate.MaxEntry; ++i)
{
InstanceTemplate const* temp = GetInstanceTemplate(i);
if (!temp)
continue;
MapEntry const* mapEntry = sMapStore.LookupEntry(temp->map);
if (!mapEntry)
{
sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map);
sInstanceTemplate.EraseEntry(i);
continue;
}
if (!mapEntry->Instanceable())
{
sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: non-instanceable mapid %d for template!", temp->map);
sInstanceTemplate.EraseEntry(i);
continue;
}
if (temp->parent > 0)
{
// check existence
MapEntry const* parentEntry = sMapStore.LookupEntry(temp->parent);
if (!parentEntry)
{
sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent map id %u for instance template %d template!",
parentEntry->MapID, temp->map);
const_cast<InstanceTemplate*>(temp)->parent = 0;
continue;
}
if (parentEntry->IsContinent())
{
sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: parent point to continent map id %u for instance template %d template, ignored, need be set only for non-continent parents!",
parentEntry->MapID, temp->map);
const_cast<InstanceTemplate*>(temp)->parent = 0;
continue;
}
}
}
sLog.outString(">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount);
sLog.outString();
}
struct SQLWorldLoader : public SQLStorageLoaderBase<SQLWorldLoader>
{
template<class D>
void convert_from_str(uint32 /*field_pos*/, char const* src, D& dst)
{
dst = D(sScriptMgr.GetScriptId(src));
}
};
void ObjectMgr::LoadWorldTemplate()
{
SQLWorldLoader loader;
loader.Load(sWorldTemplate, false);
for (uint32 i = 0; i < sWorldTemplate.MaxEntry; ++i)
{
WorldTemplate const* temp = GetWorldTemplate(i);
if (!temp)
continue;
MapEntry const* mapEntry = sMapStore.LookupEntry(temp->map);
if (!mapEntry)
{
sLog.outErrorDb("ObjectMgr::LoadWorldTemplate: bad mapid %d for template!", temp->map);
sWorldTemplate.EraseEntry(i);
continue;
}
if (mapEntry->Instanceable())
{
sLog.outErrorDb("ObjectMgr::LoadWorldTemplate: instanceable mapid %d for template!", temp->map);
sWorldTemplate.EraseEntry(i);
continue;
}
}
sLog.outString(">> Loaded %u World Template definitions", sWorldTemplate.RecordCount);
sLog.outString();
}
void ObjectMgr::LoadConditions()
{
SQLWorldLoader loader;
loader.Load(sConditionStorage, false);
for (uint32 i = 0; i < sConditionStorage.MaxEntry; ++i)
{
const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(i);
if (!condition)
continue;
if (!condition->IsValid())
{
sLog.outErrorDb("ObjectMgr::LoadConditions: invalid condition_entry %u, skip", i);
sConditionStorage.EraseEntry(i);
continue;
}
}
sLog.outString(">> Loaded %u Condition definitions", sConditionStorage.RecordCount);
sLog.outString();
}
GossipText const* ObjectMgr::GetGossipText(uint32 Text_ID) const
{
GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);
if (itr != mGossipText.end())
return &itr->second;
return NULL;
}
void ObjectMgr::LoadGossipText()
{
QueryResult* result = WorldDatabase.Query("SELECT * FROM npc_text");
int count = 0;
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u npc texts", count);
return;
}
int cic;
BarGoLink bar(result->GetRowCount());
do
{
++count;
cic = 0;
Field* fields = result->Fetch();
bar.step();
uint32 Text_ID = fields[cic++].GetUInt32();
if (!Text_ID)
{
sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
continue;
}
GossipText& gText = mGossipText[Text_ID];
for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
gText.Options[i].Text_0 = fields[cic++].GetCppString();
gText.Options[i].Text_1 = fields[cic++].GetCppString();
gText.Options[i].Language = fields[cic++].GetUInt32();
gText.Options[i].Probability = fields[cic++].GetFloat();
for (int j = 0; j < 3; ++j)
{
gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32();
gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32();
}
}
}
while (result->NextRow());
sLog.outString();
sLog.outString(">> Loaded %u npc texts", count);
delete result;
}
void ObjectMgr::LoadGossipTextLocales()
{
mNpcTextLocaleMap.clear(); // need for reload case
QueryResult* result = WorldDatabase.Query("SELECT entry,"
"Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
"Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
"Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
"Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
"Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
"Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
"Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
"Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
" FROM locales_npc_text");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
if (!GetGossipText(entry))
{
ERROR_DB_STRICT_LOG("Table `locales_npc_text` has data for nonexistent gossip text entry %u, skipped.", entry);
continue;
}
NpcTextLocale& data = mNpcTextLocaleMap[entry];
for (int i = 1; i < MAX_LOCALE; ++i)
{
for (int j = 0; j < 8; ++j)
{
std::string str0 = fields[1 + 8 * 2 * (i - 1) + 2 * j].GetCppString();
if (!str0.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.Text_0[j].size() <= idx)
data.Text_0[j].resize(idx + 1);
data.Text_0[j][idx] = str0;
}
}
std::string str1 = fields[1 + 8 * 2 * (i - 1) + 2 * j + 1].GetCppString();
if (!str1.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.Text_1[j].size() <= idx)
data.Text_1[j].resize(idx + 1);
data.Text_1[j][idx] = str1;
}
}
}
}
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap.size());
}
// not very fast function but it is called only once a day, or on starting-up
void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
{
time_t basetime = time(NULL);
DEBUG_LOG("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime)->tm_hour, localtime(&basetime)->tm_min, localtime(&basetime)->tm_sec);
// delete all old mails without item and without body immediately, if starting server
if (!serverUp)
CharacterDatabase.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD "' AND has_items = '0' AND body = ''", (uint64)basetime);
// 0 1 2 3 4 5 6 7 8
QueryResult* result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD "'", (uint64)basetime);
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
return; // any mails need to be returned or deleted
}
// std::ostringstream delitems, delmails; // will be here for optimization
// bool deletemail = false, deleteitem = false;
// delitems << "DELETE FROM item_instance WHERE guid IN ( ";
// delmails << "DELETE FROM mail WHERE id IN ( "
BarGoLink bar(result->GetRowCount());
uint32 count = 0;
Field* fields;
do
{
bar.step();
fields = result->Fetch();
Mail* m = new Mail;
m->messageID = fields[0].GetUInt32();
m->messageType = fields[1].GetUInt8();
m->sender = fields[2].GetUInt32();
m->receiverGuid = ObjectGuid(HIGHGUID_PLAYER, fields[3].GetUInt32());
bool has_items = fields[4].GetBool();
m->expire_time = (time_t)fields[5].GetUInt64();
m->deliver_time = 0;
m->COD = fields[6].GetUInt32();
m->checked = fields[7].GetUInt32();
m->mailTemplateId = fields[8].GetInt16();
Player* pl = 0;
if (serverUp)
pl = GetPlayer(m->receiverGuid);
if (pl)
{
// this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
// his in mailbox and he has already listed his mails )
delete m;
continue;
}
// delete or return mail:
if (has_items)
{
QueryResult* resultItems = CharacterDatabase.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m->messageID);
if (resultItems)
{
do
{
Field* fields2 = resultItems->Fetch();
uint32 item_guid_low = fields2[0].GetUInt32();
uint32 item_template = fields2[1].GetUInt32();
m->AddItem(item_guid_low, item_template);
}
while (resultItems->NextRow());
delete resultItems;
}
// if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted
if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
{
// mail open and then not returned
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid);
}
else
{
// mail will be returned:
CharacterDatabase.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',cod = '0', checked = '%u' WHERE id = '%u'",
m->receiverGuid.GetCounter(), m->sender, (uint64)(basetime + 30 * DAY), (uint64)basetime, MAIL_CHECK_MASK_RETURNED, m->messageID);
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
// update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete
CharacterDatabase.PExecute("UPDATE mail_items SET receiver = %u WHERE item_guid = '%u'", m->sender, itr2->item_guid);
CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = %u WHERE guid = '%u'", m->sender, itr2->item_guid);
}
delete m;
continue;
}
}
// deletemail = true;
// delmails << m->messageID << ", ";
CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID);
delete m;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u mails", count);
}
void ObjectMgr::LoadQuestAreaTriggers()
{
mQuestAreaTriggerMap.clear(); // need for reload case
QueryResult* result = WorldDatabase.Query("SELECT id,quest FROM areatrigger_involvedrelation");
uint32 count = 0;
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u quest trigger points", count);
return;
}
BarGoLink bar(result->GetRowCount());
do
{
++count;
bar.step();
Field* fields = result->Fetch();
uint32 trigger_ID = fields[0].GetUInt32();
uint32 quest_ID = fields[1].GetUInt32();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
if (!atEntry)
{
sLog.outErrorDb("Table `areatrigger_involvedrelation` has area trigger (ID: %u) not listed in `AreaTrigger.dbc`.", trigger_ID);
continue;
}
Quest const* quest = GetQuestTemplate(quest_ID);
if (!quest)
{
sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u", trigger_ID, quest_ID);
continue;
}
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT))
{
sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
// this will prevent quest completing without objective
const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT);
// continue; - quest modified to required objective and trigger can be allowed.
}
mQuestAreaTriggerMap[trigger_ID] = quest_ID;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u quest trigger points", count);
}
void ObjectMgr::LoadTavernAreaTriggers()
{
mTavernAreaTriggerSet.clear(); // need for reload case
QueryResult* result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
uint32 count = 0;
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u tavern triggers", count);
return;
}
BarGoLink bar(result->GetRowCount());
do
{
++count;
bar.step();
Field* fields = result->Fetch();
uint32 Trigger_ID = fields[0].GetUInt32();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
sLog.outErrorDb("Table `areatrigger_tavern` has area trigger (ID:%u) not listed in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
mTavernAreaTriggerSet.insert(Trigger_ID);
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u tavern triggers", count);
}
uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, Team team)
{
bool found = false;
float dist;
uint32 id = 0;
for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
if (!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0])
continue;
uint8 field = (uint8)((i - 1) / 32);
uint32 submask = 1 << ((i - 1) % 32);
// skip not taxi network nodes
if ((sTaxiNodesMask[field] & submask) == 0)
continue;
float dist2 = (node->x - x) * (node->x - x) + (node->y - y) * (node->y - y) + (node->z - z) * (node->z - z);
if (found)
{
if (dist2 < dist)
{
dist = dist2;
id = i;
}
}
else
{
found = true;
dist = dist2;
id = i;
}
}
return id;
}
void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32& path, uint32& cost)
{
TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
if (src_i == sTaxiPathSetBySource.end())
{
path = 0;
cost = 0;
return;
}
TaxiPathSetForSource& pathSet = src_i->second;
TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
if (dest_i == pathSet.end())
{
path = 0;
cost = 0;
return;
}
cost = dest_i->second.price;
path = dest_i->second.ID;
}
uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, Team team, bool allowed_alt_team /* = false */)
{
uint16 mount_entry = 0;
// select mount creature id
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
if (node)
{
if (team == ALLIANCE)
{
mount_entry = node->MountCreatureID[1];
if (!mount_entry && allowed_alt_team)
mount_entry = node->MountCreatureID[0];
}
else if (team == HORDE)
{
mount_entry = node->MountCreatureID[0];
if (!mount_entry && allowed_alt_team)
mount_entry = node->MountCreatureID[1];
}
}
CreatureInfo const* mount_info = GetCreatureTemplate(mount_entry);
if (!mount_info)
return 0;
uint16 mount_id = Creature::ChooseDisplayId(mount_info);
if (!mount_id)
return 0;
CreatureModelInfo const* minfo = GetCreatureModelRandomGender(mount_id);
if (minfo)
mount_id = minfo->modelid;
return mount_id;
}
void ObjectMgr::LoadGraveyardZones()
{
mGraveYardMap.clear(); // need for reload case
QueryResult* result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
uint32 count = 0;
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u graveyard-zone links", count);
return;
}
BarGoLink bar(result->GetRowCount());
do
{
++count;
bar.step();
Field* fields = result->Fetch();
uint32 safeLocId = fields[0].GetUInt32();
uint32 zoneId = fields[1].GetUInt32();
uint32 team = fields[2].GetUInt32();
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
if (!entry)
{
sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.", safeLocId);
continue;
}
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(zoneId);
if (!areaEntry)
{
sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.", zoneId);
continue;
}
if (areaEntry->zone != 0)
{
sLog.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.", zoneId);
continue;
}
if (team != TEAM_BOTH_ALLOWED && team != HORDE && team != ALLIANCE)
{
sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.", team);
continue;
}
if (!AddGraveYardLink(safeLocId, zoneId, Team(team), false))
sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u graveyard-zone links", count);
}
WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, Team team)
{
// search for zone associated closest graveyard
uint32 zoneId = sTerrainMgr.GetZoneId(MapId, x, y, z);
// Simulate std. algorithm:
// found some graveyard associated to (ghost_zone,ghost_map)
//
// if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
// then check faction
// if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
// then check faction
GraveYardMapBounds bounds = mGraveYardMap.equal_range(zoneId);
if (bounds.first == bounds.second)
{
sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, uint32(team));
return NULL;
}
// at corpse map
bool foundNear = false;
float distNear;
WorldSafeLocsEntry const* entryNear = NULL;
// at entrance map for corpse map
bool foundEntr = false;
float distEntr;
WorldSafeLocsEntry const* entryEntr = NULL;
// some where other
WorldSafeLocsEntry const* entryFar = NULL;
MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
for (GraveYardMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
{
GraveYardData const& data = itr->second;
// Checked on load
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId);
// skip enemy faction graveyard
// team == TEAM_BOTH_ALLOWED case can be at call from .neargrave
// TEAM_INVALID != team for all teams
if (data.team != TEAM_BOTH_ALLOWED && data.team != team && team != TEAM_BOTH_ALLOWED)
continue;
// find now nearest graveyard at other (continent) map
if (MapId != entry->map_id)
{
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
if (!mapEntry ||
mapEntry->ghost_entrance_map < 0 ||
uint32(mapEntry->ghost_entrance_map) != entry->map_id ||
(mapEntry->ghost_entrance_x == 0 && mapEntry->ghost_entrance_y == 0))
{
// not have any coordinates for check distance anyway
entryFar = entry;
continue;
}
// at entrance map calculate distance (2D);
float dist2 = (entry->x - mapEntry->ghost_entrance_x) * (entry->x - mapEntry->ghost_entrance_x)
+ (entry->y - mapEntry->ghost_entrance_y) * (entry->y - mapEntry->ghost_entrance_y);
if (foundEntr)
{
if (dist2 < distEntr)
{
distEntr = dist2;
entryEntr = entry;
}
}
else
{
foundEntr = true;
distEntr = dist2;
entryEntr = entry;
}
}
// find now nearest graveyard at same map
else
{
float dist2 = (entry->x - x) * (entry->x - x) + (entry->y - y) * (entry->y - y) + (entry->z - z) * (entry->z - z);
if (foundNear)
{
if (dist2 < distNear)
{
distNear = dist2;
entryNear = entry;
}
}
else
{
foundNear = true;
distNear = dist2;
entryNear = entry;
}
}
}
if (entryNear)
return entryNear;
if (entryEntr)
return entryEntr;
return entryFar;
}
GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) const
{
GraveYardMapBounds bounds = mGraveYardMap.equal_range(zoneId);
for (GraveYardMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
{
if (itr->second.safeLocId == id)
return &itr->second;
}
return NULL;
}
bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, Team team, bool inDB)
{
if (FindGraveYardData(id, zoneId)) // This ensures that (safeLoc)Id, zoneId is unique in mGraveYardMap
return false;
// add link to loaded data
GraveYardData data;
data.safeLocId = id;
data.team = team;
mGraveYardMap.insert(GraveYardMap::value_type(zoneId, data));
// add link to DB
if (inDB)
WorldDatabase.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) VALUES ('%u', '%u','%u')", id, zoneId, uint32(team));
return true;
}
void ObjectMgr::SetGraveYardLinkTeam(uint32 id, uint32 zoneId, Team team)
{
std::pair<GraveYardMap::iterator, GraveYardMap::iterator> bounds = mGraveYardMap.equal_range(zoneId);
for (GraveYardMap::iterator itr = bounds.first; itr != bounds.second; ++itr)
{
GraveYardData& data = itr->second;
// skip not matching safezone id
if (data.safeLocId != id)
continue;
data.team = team; // Validate link
return;
}
if (team == TEAM_INVALID)
return;
// Link expected but not exist.
sLog.outErrorDb("ObjectMgr::SetGraveYardLinkTeam called for safeLoc %u, zoneId %u, but no graveyard link for this found in database.", id, zoneId);
AddGraveYardLink(id, zoneId, team); // Add to prevent further error message and correct mechanismn
}
void ObjectMgr::LoadAreaTriggerTeleports()
{
mAreaTriggers.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
QueryResult* result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u area trigger teleport definitions", count);
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
++count;
uint32 Trigger_ID = fields[0].GetUInt32();
AreaTrigger at;
at.requiredLevel = fields[1].GetUInt8();
at.requiredItem = fields[2].GetUInt32();
at.requiredItem2 = fields[3].GetUInt32();
at.heroicKey = fields[4].GetUInt32();
at.heroicKey2 = fields[5].GetUInt32();
at.requiredQuest = fields[6].GetUInt32();
at.requiredQuestHeroic = fields[7].GetUInt32();
at.requiredFailedText = fields[8].GetCppString();
at.target_mapId = fields[9].GetUInt32();
at.target_X = fields[10].GetFloat();
at.target_Y = fields[11].GetFloat();
at.target_Z = fields[12].GetFloat();
at.target_Orientation = fields[13].GetFloat();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
sLog.outErrorDb("Table `areatrigger_teleport` has area trigger (ID:%u) not listed in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
if (at.requiredItem)
{
ItemPrototype const* pProto = GetItemPrototype(at.requiredItem);
if (!pProto)
{
sLog.outError("Table `areatrigger_teleport` has nonexistent key item %u for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID);
at.requiredItem = 0;
}
}
if (at.requiredItem2)
{
ItemPrototype const* pProto = GetItemPrototype(at.requiredItem2);
if (!pProto)
{
sLog.outError("Table `areatrigger_teleport` has nonexistent second key item %u for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID);
at.requiredItem2 = 0;
}
}
if (at.heroicKey)
{
ItemPrototype const* pProto = GetItemPrototype(at.heroicKey);
if (!pProto)
{
sLog.outError("Table `areatrigger_teleport` has nonexistent heroic key item %u for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID);
at.heroicKey = 0;
}
}
if (at.heroicKey2)
{
ItemPrototype const* pProto = GetItemPrototype(at.heroicKey2);
if (!pProto)
{
sLog.outError("Table `areatrigger_teleport` has nonexistent heroic second key item %u for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID);
at.heroicKey2 = 0;
}
}
if (at.requiredQuest)
{
QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuest);
if (qReqItr == mQuestTemplates.end())
{
sLog.outErrorDb("Table `areatrigger_teleport` has nonexistent required quest %u for trigger %u, remove quest done requirement.", at.requiredQuest, Trigger_ID);
at.requiredQuest = 0;
}
}
if (at.requiredQuestHeroic)
{
QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuestHeroic);
if (qReqItr == mQuestTemplates.end())
{
sLog.outErrorDb("Table `areatrigger_teleport` has nonexistent required heroic quest %u for trigger %u, remove quest done requirement.", at.requiredQuestHeroic, Trigger_ID);
at.requiredQuestHeroic = 0;
}
}
MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
if (!mapEntry)
{
sLog.outErrorDb("Table `areatrigger_teleport` has nonexistent target map (ID: %u) for Area trigger (ID:%u).", at.target_mapId, Trigger_ID);
continue;
}
if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0)
{
sLog.outErrorDb("Table `areatrigger_teleport` has area trigger (ID:%u) without target coordinates.", Trigger_ID);
continue;
}
mAreaTriggers[Trigger_ID] = at;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u area trigger teleport definitions", count);
}
/*
* Searches for the areatrigger which teleports players out of the given map (only direct to continent)
*/
AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 map_id) const
{
const MapEntry* mapEntry = sMapStore.LookupEntry(map_id);
if (!mapEntry || mapEntry->ghost_entrance_map < 0)
return NULL;
for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
{
if (itr->second.target_mapId == uint32(mapEntry->ghost_entrance_map))
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
if (atEntry && atEntry->mapid == map_id)
return &itr->second;
}
}
return NULL;
}
/**
* Searches for the areatrigger which teleports players to the given map
*/
AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
{
for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
{
if (itr->second.target_mapId == Map)
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
if (atEntry)
return &itr->second;
}
}
return NULL;
}
void ObjectMgr::PackGroupIds()
{
// this routine renumbers groups in such a way so they start from 1 and go up
// obtain set of all groups
std::set<uint32> groupIds;
// all valid ids are in the instance table
// any associations to ids not in this table are assumed to be
// cleaned already in CleanupInstances
QueryResult* result = CharacterDatabase.Query("SELECT groupId FROM groups");
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
if (id == 0)
{
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM groups WHERE groupId = '%u'", id);
CharacterDatabase.PExecute("DELETE FROM group_member WHERE groupId = '%u'", id);
CharacterDatabase.CommitTransaction();
continue;
}
groupIds.insert(id);
}
while (result->NextRow());
delete result;
}
BarGoLink bar(groupIds.size() + 1);
bar.step();
uint32 groupId = 1;
// we do assume std::set is sorted properly on integer value
for (std::set<uint32>::iterator i = groupIds.begin(); i != groupIds.end(); ++i)
{
if (*i != groupId)
{
// remap group id
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("UPDATE groups SET groupId = '%u' WHERE groupId = '%u'", groupId, *i);
CharacterDatabase.PExecute("UPDATE group_member SET groupId = '%u' WHERE groupId = '%u'", groupId, *i);
CharacterDatabase.CommitTransaction();
}
++groupId;
bar.step();
}
sLog.outString(">> Group Ids remapped, next group id is %u", groupId);
sLog.outString();
}
void ObjectMgr::SetHighestGuids()
{
QueryResult* result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
if (result)
{
m_CharGuids.Set((*result)[0].GetUInt32() + 1);
delete result;
}
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
if (result)
{
m_FirstTemporaryCreatureGuid = (*result)[0].GetUInt32() + 1;
delete result;
}
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
if (result)
{
m_ItemGuids.Set((*result)[0].GetUInt32() + 1);
delete result;
}
result = CharacterDatabase.Query("SELECT MAX(id) FROM instance");
if (result)
{
m_InstanceGuids.Set((*result)[0].GetUInt32() + 1);
delete result;
}
// Cleanup other tables from nonexistent guids (>=m_hiItemGuid)
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_ItemGuids.GetNextAfterMaxUsed());
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_ItemGuids.GetNextAfterMaxUsed());
CharacterDatabase.PExecute("DELETE FROM auction WHERE itemguid >= '%u'", m_ItemGuids.GetNextAfterMaxUsed());
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_ItemGuids.GetNextAfterMaxUsed());
CharacterDatabase.CommitTransaction();
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
if (result)
{
m_FirstTemporaryGameObjectGuid = (*result)[0].GetUInt32() + 1;
delete result;
}
result = CharacterDatabase.Query("SELECT MAX(id) FROM auction");
if (result)
{
m_AuctionIds.Set((*result)[0].GetUInt32() + 1);
delete result;
}
result = CharacterDatabase.Query("SELECT MAX(id) FROM mail");
if (result)
{
m_MailIds.Set((*result)[0].GetUInt32() + 1);
delete result;
}
result = CharacterDatabase.Query("SELECT MAX(guid) FROM corpse");
if (result)
{
m_CorpseGuids.Set((*result)[0].GetUInt32() + 1);
delete result;
}
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
if (result)
{
m_ArenaTeamIds.Set((*result)[0].GetUInt32() + 1);
delete result;
}
result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
if (result)
{
m_EquipmentSetIds.Set((*result)[0].GetUInt64() + 1);
delete result;
}
result = CharacterDatabase.Query("SELECT MAX(guildid) FROM guild");
if (result)
{
m_GuildIds.Set((*result)[0].GetUInt32() + 1);
delete result;
}
result = CharacterDatabase.Query("SELECT MAX(groupId) FROM groups");
if (result)
{
m_GroupGuids.Set((*result)[0].GetUInt32() + 1);
delete result;
}
// setup reserved ranges for static guids spawn
m_StaticCreatureGuids.Set(m_FirstTemporaryCreatureGuid);
m_FirstTemporaryCreatureGuid += sWorld.getConfig(CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE);
m_StaticGameObjectGuids.Set(m_FirstTemporaryGameObjectGuid);
m_FirstTemporaryGameObjectGuid += sWorld.getConfig(CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT);
}
void ObjectMgr::LoadGameObjectLocales()
{
mGameObjectLocaleMap.clear(); // need for reload case
QueryResult* result = WorldDatabase.Query("SELECT entry,"
"name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
"castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
"castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
if (!GetGameObjectInfo(entry))
{
ERROR_DB_STRICT_LOG("Table `locales_gameobject` has data for nonexistent gameobject entry %u, skipped.", entry);
continue;
}
GameObjectLocale& data = mGameObjectLocaleMap[entry];
for (int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[i].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.Name.size() <= idx)
data.Name.resize(idx + 1);
data.Name[idx] = str;
}
}
}
for (int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[i + (MAX_LOCALE - 1)].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
if ((int32)data.CastBarCaption.size() <= idx)
data.CastBarCaption.resize(idx + 1);
data.CastBarCaption[idx] = str;
}
}
}
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap.size());
}
struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader>
{
template<class D>
void convert_from_str(uint32 /*field_pos*/, char const* src, D& dst)
{
dst = D(sScriptMgr.GetScriptId(src));
}
};
inline void CheckGOLockId(GameObjectInfo const* goInfo, uint32 dataN, uint32 N)
{
if (sLockStore.LookupEntry(dataN))
return;
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
goInfo->id, goInfo->type, N, dataN, dataN);
}
inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo, uint32 dataN, uint32 N)
{
if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN))
{
if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
goInfo->id, goInfo->type, N, dataN, dataN, GAMEOBJECT_TYPE_TRAP);
}
else
// too many error reports about nonexistent trap templates
ERROR_DB_STRICT_LOG("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
goInfo->id, goInfo->type, N, dataN, dataN);
}
inline void CheckGOSpellId(GameObjectInfo const* goInfo, uint32 dataN, uint32 N)
{
if (sSpellStore.LookupEntry(dataN))
return;
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
goInfo->id, goInfo->type, N, dataN, dataN);
}
inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo, uint32 const& dataN, uint32 N)
{
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR - UNIT_STAND_STATE_SIT_LOW_CHAIR))
return;
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
goInfo->id, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR - UNIT_STAND_STATE_SIT_LOW_CHAIR);
// prevent client and server unexpected work
const_cast<uint32&>(dataN) = 0;
}
inline void CheckGONoDamageImmuneId(GameObjectInfo const* goInfo, uint32 dataN, uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
goInfo->id, goInfo->type, N, dataN);
}
inline void CheckGOConsumable(GameObjectInfo const* goInfo, uint32 dataN, uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
goInfo->id, goInfo->type, N, dataN);
}
inline void CheckAndFixGOCaptureMinTime(GameObjectInfo const* goInfo, uint32 const& dataN, uint32 N)
{
if (dataN > 0)
return;
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) has data%d=%u but minTime field value must be > 0.",
goInfo->id, goInfo->type, N, dataN);
// prevent division through 0 exception
const_cast<uint32&>(dataN) = 1;
}
void ObjectMgr::LoadGameobjectInfo()
{
SQLGameObjectLoader loader;
loader.Load(sGOStorage);
// some checks
for (uint32 id = 1; id < sGOStorage.MaxEntry; ++id)
{
GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
if (!goInfo)
continue;
if (goInfo->size <= 0.0f) // prevent use too small scales
{
ERROR_DB_STRICT_LOG("Gameobject (Entry: %u GoType: %u) have too small size=%f",
goInfo->id, goInfo->type, goInfo->size);
const_cast<GameObjectInfo*>(goInfo)->size = DEFAULT_OBJECT_SCALE;
}
// some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore
switch (goInfo->type)
{
case GAMEOBJECT_TYPE_DOOR: //0
{
if (goInfo->door.lockId)
CheckGOLockId(goInfo, goInfo->door.lockId, 1);
CheckGONoDamageImmuneId(goInfo, goInfo->door.noDamageImmune, 3);
break;
}
case GAMEOBJECT_TYPE_BUTTON: //1
{
if (goInfo->button.lockId)
CheckGOLockId(goInfo, goInfo->button.lockId, 1);
if (goInfo->button.linkedTrapId) // linked trap
CheckGOLinkedTrapId(goInfo, goInfo->button.linkedTrapId, 3);
CheckGONoDamageImmuneId(goInfo, goInfo->button.noDamageImmune, 4);
break;
}
case GAMEOBJECT_TYPE_QUESTGIVER: //2
{
if (goInfo->questgiver.lockId)
CheckGOLockId(goInfo, goInfo->questgiver.lockId, 0);
CheckGONoDamageImmuneId(goInfo, goInfo->questgiver.noDamageImmune, 5);
break;
}
case GAMEOBJECT_TYPE_CHEST: //3
{
if (goInfo->chest.lockId)
CheckGOLockId(goInfo, goInfo->chest.lockId, 0);
CheckGOConsumable(goInfo, goInfo->chest.consumable, 3);
if (goInfo->chest.linkedTrapId) // linked trap
CheckGOLinkedTrapId(goInfo, goInfo->chest.linkedTrapId, 7);
break;
}
case GAMEOBJECT_TYPE_TRAP: //6
{
if (goInfo->trap.lockId)
CheckGOLockId(goInfo, goInfo->trap.lockId, 0);
/* disable check for while, too many nonexistent spells
if (goInfo->trap.spellId) // spell
CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
*/
break;
}
case GAMEOBJECT_TYPE_CHAIR: //7
CheckAndFixGOChairHeightId(goInfo, goInfo->chair.height, 1);
break;
case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
{
if (goInfo->spellFocus.focusId)
{
if (!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId))
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
id, goInfo->type, goInfo->spellFocus.focusId, goInfo->spellFocus.focusId);
}
if (goInfo->spellFocus.linkedTrapId) // linked trap
CheckGOLinkedTrapId(goInfo, goInfo->spellFocus.linkedTrapId, 2);
break;
}
case GAMEOBJECT_TYPE_GOOBER: //10
{
if (goInfo->goober.lockId)
CheckGOLockId(goInfo, goInfo->goober.lockId, 0);
CheckGOConsumable(goInfo, goInfo->goober.consumable, 3);
if (goInfo->goober.pageId) // pageId
{
if (!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId))
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
id, goInfo->type, goInfo->goober.pageId, goInfo->goober.pageId);
}
/* disable check for while, too many nonexistent spells
if (goInfo->goober.spellId) // spell
CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
*/
CheckGONoDamageImmuneId(goInfo, goInfo->goober.noDamageImmune, 11);
if (goInfo->goober.linkedTrapId) // linked trap
CheckGOLinkedTrapId(goInfo, goInfo->goober.linkedTrapId, 12);
break;
}
case GAMEOBJECT_TYPE_AREADAMAGE: //12
{
if (goInfo->areadamage.lockId)
CheckGOLockId(goInfo, goInfo->areadamage.lockId, 0);
break;
}
case GAMEOBJECT_TYPE_CAMERA: //13
{
if (goInfo->camera.lockId)
CheckGOLockId(goInfo, goInfo->camera.lockId, 0);
break;
}
case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
{
if (goInfo->moTransport.taxiPathId)
{
if (goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty())
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
id, goInfo->type, goInfo->moTransport.taxiPathId, goInfo->moTransport.taxiPathId);
}
break;
}
case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
{
/* disable check for while, too many nonexistent spells
// always must have spell
CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
*/
break;
}
case GAMEOBJECT_TYPE_SPELLCASTER: //22
{
// always must have spell
CheckGOSpellId(goInfo, goInfo->spellcaster.spellId, 0);
break;
}
case GAMEOBJECT_TYPE_FLAGSTAND: //24
{
if (goInfo->flagstand.lockId)
CheckGOLockId(goInfo, goInfo->flagstand.lockId, 0);
CheckGONoDamageImmuneId(goInfo, goInfo->flagstand.noDamageImmune, 5);
break;
}
case GAMEOBJECT_TYPE_FISHINGHOLE: //25
{
if (goInfo->fishinghole.lockId)
CheckGOLockId(goInfo, goInfo->fishinghole.lockId, 4);
break;
}
case GAMEOBJECT_TYPE_FLAGDROP: //26
{
if (goInfo->flagdrop.lockId)
CheckGOLockId(goInfo, goInfo->flagdrop.lockId, 0);
CheckGONoDamageImmuneId(goInfo, goInfo->flagdrop.noDamageImmune, 3);
break;
}
case GAMEOBJECT_TYPE_CAPTURE_POINT: //29
{
CheckAndFixGOCaptureMinTime(goInfo, goInfo->capturePoint.minTime, 16);
break;
}
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
CheckAndFixGOChairHeightId(goInfo, goInfo->barberChair.chairheight, 0);
break;
}
}
sLog.outString(">> Loaded %u game object templates", sGOStorage.RecordCount);
sLog.outString();
}
void ObjectMgr::LoadExplorationBaseXP()
{
uint32 count = 0;
QueryResult* result = WorldDatabase.Query("SELECT level,basexp FROM exploration_basexp");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u BaseXP definitions", count);
return;
}
BarGoLink bar(result->GetRowCount());
do
{
bar.step();
Field* fields = result->Fetch();
uint32 level = fields[0].GetUInt32();
uint32 basexp = fields[1].GetUInt32();
mBaseXPTable[level] = basexp;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u BaseXP definitions", count);
}
uint32 ObjectMgr::GetBaseXP(uint32 level) const
{
BaseXPMap::const_iterator itr = mBaseXPTable.find(level);
return itr != mBaseXPTable.end() ? itr->second : 0;
}
uint32 ObjectMgr::GetXPForLevel(uint32 level) const
{
if (level < mPlayerXPperLevel.size())
return mPlayerXPperLevel[level];
return 0;
}
void ObjectMgr::LoadPetNames()
{
uint32 count = 0;
QueryResult* result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u pet name parts", count);
return;
}
BarGoLink bar(result->GetRowCount());
do
{
bar.step();
Field* fields = result->Fetch();
std::string word = fields[0].GetString();
uint32 entry = fields[1].GetUInt32();
bool half = fields[2].GetBool();
if (half)
PetHalfName1[entry].push_back(word);
else
PetHalfName0[entry].push_back(word);
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u pet name parts", count);
}
void ObjectMgr::LoadPetNumber()
{
QueryResult* result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
if (result)
{
Field* fields = result->Fetch();
m_PetNumbers.Set(fields[0].GetUInt32() + 1);
delete result;
}
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded the max pet number: %d", m_PetNumbers.GetNextAfterMaxUsed() - 1);
}
std::string ObjectMgr::GeneratePetName(uint32 entry)
{
std::vector<std::string>& list0 = PetHalfName0[entry];
std::vector<std::string>& list1 = PetHalfName1[entry];
if (list0.empty() || list1.empty())
{
CreatureInfo const* cinfo = GetCreatureTemplate(entry);
char const* petname = GetPetName(cinfo->family, sWorld.GetDefaultDbcLocale());
if (!petname)
petname = cinfo->Name;
return std::string(petname);
}
return *(list0.begin() + urand(0, list0.size() - 1)) + *(list1.begin() + urand(0, list1.size() - 1));
}
void ObjectMgr::LoadCorpses()
{
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult* result = CharacterDatabase.Query("SELECT corpse.guid, player, corpse.position_x, corpse.position_y, corpse.position_z, corpse.orientation, corpse.map, "
// 7 8 9 10 11 12 13 14 15 16 17 18
"time, corpse_type, instance, phaseMask, gender, race, class, playerBytes, playerBytes2, equipmentCache, guildId, playerFlags FROM corpse "
"JOIN characters ON player = characters.guid "
"LEFT JOIN guild_member ON player=guild_member.guid WHERE corpse_type <> 0");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u corpses", count);
return;
}
BarGoLink bar(result->GetRowCount());
do
{
bar.step();
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
Corpse* corpse = new Corpse;
if (!corpse->LoadFromDB(guid, fields))
{
delete corpse;
continue;
}
sObjectAccessor.AddCorpse(corpse);
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u corpses", count);
}
void ObjectMgr::LoadReputationRewardRate()
{
m_RepRewardRateMap.clear(); // for reload case
uint32 count = 0;
QueryResult* result = WorldDatabase.Query("SELECT faction, quest_rate, creature_rate, spell_rate FROM reputation_reward_rate");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded `reputation_reward_rate`, table is empty!");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
bar.step();
Field* fields = result->Fetch();
uint32 factionId = fields[0].GetUInt32();
RepRewardRate repRate;
repRate.quest_rate = fields[1].GetFloat();
repRate.creature_rate = fields[2].GetFloat();
repRate.spell_rate = fields[3].GetFloat();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId);
continue;
}
if (repRate.quest_rate < 0.0f)
{
sLog.outErrorDb("Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.quest_rate, factionId);
continue;
}
if (repRate.creature_rate < 0.0f)
{
sLog.outErrorDb("Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creature_rate, factionId);
continue;
}
if (repRate.spell_rate < 0.0f)
{
sLog.outErrorDb("Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spell_rate, factionId);
continue;
}
m_RepRewardRateMap[factionId] = repRate;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u reputation_reward_rate", count);
}
void ObjectMgr::LoadReputationOnKill()
{
uint32 count = 0;
// 0 1 2
QueryResult* result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
// 3 4 5 6 7 8 9
"IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
"FROM creature_onkill_reputation");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 creature_id = fields[0].GetUInt32();
ReputationOnKillEntry repOnKill;
repOnKill.repfaction1 = fields[1].GetUInt32();
repOnKill.repfaction2 = fields[2].GetUInt32();
repOnKill.is_teamaward1 = fields[3].GetBool();
repOnKill.reputation_max_cap1 = fields[4].GetUInt32();
repOnKill.repvalue1 = fields[5].GetInt32();
repOnKill.is_teamaward2 = fields[6].GetBool();
repOnKill.reputation_max_cap2 = fields[7].GetUInt32();
repOnKill.repvalue2 = fields[8].GetInt32();
repOnKill.team_dependent = fields[9].GetUInt8();
if (!GetCreatureTemplate(creature_id))
{
sLog.outErrorDb("Table `creature_onkill_reputation` have data for nonexistent creature entry (%u), skipped", creature_id);
continue;
}
if (repOnKill.repfaction1)
{
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1);
if (!factionEntry1)
{
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction1);
continue;
}
}
if (repOnKill.repfaction2)
{
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2);
if (!factionEntry2)
{
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction2);
continue;
}
}
mRepOnKill[creature_id] = repOnKill;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u creature award reputation definitions", count);
}
void ObjectMgr::LoadReputationSpilloverTemplate()
{
m_RepSpilloverTemplateMap.clear(); // for reload case
uint32 count = 0;
QueryResult* result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4 FROM reputation_spillover_template");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded `reputation_spillover_template`, table is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
bar.step();
Field* fields = result->Fetch();
uint32 factionId = fields[0].GetUInt32();
RepSpilloverTemplate repTemplate;
repTemplate.faction[0] = fields[1].GetUInt32();
repTemplate.faction_rate[0] = fields[2].GetFloat();
repTemplate.faction_rank[0] = fields[3].GetUInt32();
repTemplate.faction[1] = fields[4].GetUInt32();
repTemplate.faction_rate[1] = fields[5].GetFloat();
repTemplate.faction_rank[1] = fields[6].GetUInt32();
repTemplate.faction[2] = fields[7].GetUInt32();
repTemplate.faction_rate[2] = fields[8].GetFloat();
repTemplate.faction_rank[2] = fields[9].GetUInt32();
repTemplate.faction[3] = fields[10].GetUInt32();
repTemplate.faction_rate[3] = fields[11].GetFloat();
repTemplate.faction_rank[3] = fields[12].GetUInt32();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", factionId);
continue;
}
if (factionEntry->team == 0)
{
sLog.outErrorDb("Faction (faction.dbc) %u in `reputation_spillover_template` does not belong to any team, skipping", factionId);
continue;
}
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
{
if (repTemplate.faction[i])
{
FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
if (!factionSpillover)
{
sLog.outErrorDb("Spillover faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template` for faction %u, skipping", repTemplate.faction[i], factionId);
continue;
}
if (factionSpillover->reputationListID < 0)
{
sLog.outErrorDb("Spillover faction (faction.dbc) %u for faction %u in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId);
continue;
}
if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK)
{
sLog.outErrorDb("Rank %u used in `reputation_spillover_template` for spillover faction %u is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]);
continue;
}
}
}
FactionEntry const* factionEntry0 = sFactionStore.LookupEntry(repTemplate.faction[0]);
if (repTemplate.faction[0] && !factionEntry0)
{
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[0]);
continue;
}
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repTemplate.faction[1]);
if (repTemplate.faction[1] && !factionEntry1)
{
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[1]);
continue;
}
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repTemplate.faction[2]);
if (repTemplate.faction[2] && !factionEntry2)
{
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[2]);
continue;
}
FactionEntry const* factionEntry3 = sFactionStore.LookupEntry(repTemplate.faction[3]);
if (repTemplate.faction[3] && !factionEntry3)
{
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]);
continue;
}
m_RepSpilloverTemplateMap[factionId] = repTemplate;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u reputation_spillover_template", count);
}
void ObjectMgr::LoadPointsOfInterest()
{
mPointsOfInterest.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5
QueryResult* result = WorldDatabase.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 point_id = fields[0].GetUInt32();
PointOfInterest POI;
POI.x = fields[1].GetFloat();
POI.y = fields[2].GetFloat();
POI.icon = fields[3].GetUInt32();
POI.flags = fields[4].GetUInt32();
POI.data = fields[5].GetUInt32();
POI.icon_name = fields[6].GetCppString();
if (!MaNGOS::IsValidMapCoord(POI.x, POI.y))
{
sLog.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.", point_id, POI.x, POI.y);
continue;
}
mPointsOfInterest[point_id] = POI;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u Points of Interest definitions", count);
}
void ObjectMgr::LoadQuestPOI()
{
mQuestPOIMap.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6 7
QueryResult* result = WorldDatabase.Query("SELECT questId, poiId, objIndex, mapId, mapAreaId, floorId, unk3, unk4 FROM quest_poi");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 questId = fields[0].GetUInt32();
uint32 poiId = fields[1].GetUInt32();
int32 objIndex = fields[2].GetInt32();
uint32 mapId = fields[3].GetUInt32();
uint32 mapAreaId = fields[4].GetUInt32();
uint32 floorId = fields[5].GetUInt32();
uint32 unk3 = fields[6].GetUInt32();
uint32 unk4 = fields[7].GetUInt32();
QuestPOI POI(poiId, objIndex, mapId, mapAreaId, floorId, unk3, unk4);
mQuestPOIMap[questId].push_back(POI);
++count;
}
while (result->NextRow());
delete result;
QueryResult* points = WorldDatabase.Query("SELECT questId, poiId, x, y FROM quest_poi_points");
if (points)
{
do
{
Field* pointFields = points->Fetch();
uint32 questId = pointFields[0].GetUInt32();
uint32 poiId = pointFields[1].GetUInt32();
int32 x = pointFields[2].GetInt32();
int32 y = pointFields[3].GetInt32();
QuestPOIVector& vect = mQuestPOIMap[questId];
for (QuestPOIVector::iterator itr = vect.begin(); itr != vect.end(); ++itr)
{
if (itr->PoiId != poiId)
continue;
QuestPOIPoint point(x, y);
itr->points.push_back(point);
break;
}
}
while (points->NextRow());
delete points;
}
sLog.outString();
sLog.outString(">> Loaded %u quest POI definitions", count);
}
void ObjectMgr::LoadNPCSpellClickSpells()
{
uint32 count = 0;
mSpellClickInfoMap.clear();
// 0 1 2 3 4 5
QueryResult* result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 npc_entry = fields[0].GetUInt32();
CreatureInfo const* cInfo = GetCreatureTemplate(npc_entry);
if (!cInfo)
{
sLog.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
continue;
}
uint32 spellid = fields[1].GetUInt32();
SpellEntry const* spellinfo = sSpellStore.LookupEntry(spellid);
if (!spellinfo)
{
sLog.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid);
continue;
}
uint32 quest_start = fields[2].GetUInt32();
// quest might be 0 to enable spellclick independent of any quest
if (quest_start)
{
if (mQuestTemplates.find(quest_start) == mQuestTemplates.end())
{
sLog.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start);
continue;
}
}
bool quest_start_active = fields[3].GetBool();
uint32 quest_end = fields[4].GetUInt32();
// quest might be 0 to enable spellclick active infinity after start quest
if (quest_end)
{
if (mQuestTemplates.find(quest_end) == mQuestTemplates.end())
{
sLog.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end);
continue;
}
}
uint8 castFlags = fields[5].GetUInt8();
SpellClickInfo info;
info.spellId = spellid;
info.questStart = quest_start;
info.questStartCanActive = quest_start_active;
info.questEnd = quest_end;
info.castFlags = castFlags;
mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info));
// mark creature template as spell clickable
const_cast<CreatureInfo*>(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u spellclick definitions", count);
}
void ObjectMgr::LoadWeatherZoneChances()
{
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult* result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 zone_id = fields[0].GetUInt32();
WeatherZoneChances& wzc = mWeatherZoneMap[zone_id];
for (int season = 0; season < WEATHER_SEASONS; ++season)
{
wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE - 1) + 1].GetUInt32();
wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE - 1) + 2].GetUInt32();
wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE - 1) + 3].GetUInt32();
if (wzc.data[season].rainChance > 100)
{
wzc.data[season].rainChance = 25;
sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season);
}
if (wzc.data[season].snowChance > 100)
{
wzc.data[season].snowChance = 25;
sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season);
}
if (wzc.data[season].stormChance > 100)
{
wzc.data[season].stormChance = 25;
sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season);
}
}
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u weather definitions", count);
}
void ObjectMgr::DeleteCreatureData(uint32 guid)
{
// remove mapid*cellid -> guid_set map
CreatureData const* data = GetCreatureData(guid);
if (data)
RemoveCreatureFromGrid(guid, data);
mCreatureDataMap.erase(guid);
}
void ObjectMgr::DeleteGOData(uint32 guid)
{
// remove mapid*cellid -> guid_set map
GameObjectData const* data = GetGOData(guid);
if (data)
RemoveGameobjectFromGrid(guid, data);
mGameObjectDataMap.erase(guid);
}
void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance)
{
// corpses are always added to spawn mode 0 and they are spawned by their instance id
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid, 0)][cellid];
cell_guids.corpses[player_guid] = instance;
}
void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid)
{
// corpses are always added to spawn mode 0 and they are spawned by their instance id
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid, 0)][cellid];
cell_guids.corpses.erase(player_guid);
}
void ObjectMgr::LoadQuestRelationsHelper(QuestRelationsMap& map, char const* table)
{
map.clear(); // need for reload case
uint32 count = 0;
QueryResult* result = WorldDatabase.PQuery("SELECT id,quest FROM %s", table);
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.", table, table);
return;
}
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
uint32 id = fields[0].GetUInt32();
uint32 quest = fields[1].GetUInt32();
if (mQuestTemplates.find(quest) == mQuestTemplates.end())
{
sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.", table, quest, id);
continue;
}
map.insert(QuestRelationsMap::value_type(id, quest));
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u quest relations from %s", count, table);
}
void ObjectMgr::LoadGameobjectQuestRelations()
{
LoadQuestRelationsHelper(m_GOQuestRelations, "gameobject_questrelation");
for (QuestRelationsMap::iterator itr = m_GOQuestRelations.begin(); itr != m_GOQuestRelations.end(); ++itr)
{
GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
if (!goInfo)
sLog.outErrorDb("Table `gameobject_questrelation` have data for nonexistent gameobject entry (%u) and existing quest %u", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadGameobjectInvolvedRelations()
{
LoadQuestRelationsHelper(m_GOQuestInvolvedRelations, "gameobject_involvedrelation");
for (QuestRelationsMap::iterator itr = m_GOQuestInvolvedRelations.begin(); itr != m_GOQuestInvolvedRelations.end(); ++itr)
{
GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
if (!goInfo)
sLog.outErrorDb("Table `gameobject_involvedrelation` have data for nonexistent gameobject entry (%u) and existing quest %u", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadCreatureQuestRelations()
{
LoadQuestRelationsHelper(m_CreatureQuestRelations, "creature_questrelation");
for (QuestRelationsMap::iterator itr = m_CreatureQuestRelations.begin(); itr != m_CreatureQuestRelations.end(); ++itr)
{
CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
sLog.outErrorDb("Table `creature_questrelation` have data for nonexistent creature entry (%u) and existing quest %u", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadCreatureInvolvedRelations()
{
LoadQuestRelationsHelper(m_CreatureQuestInvolvedRelations, "creature_involvedrelation");
for (QuestRelationsMap::iterator itr = m_CreatureQuestInvolvedRelations.begin(); itr != m_CreatureQuestInvolvedRelations.end(); ++itr)
{
CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
sLog.outErrorDb("Table `creature_involvedrelation` have data for nonexistent creature entry (%u) and existing quest %u", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadReservedPlayersNames()
{
m_ReservedNames.clear(); // need for reload case
QueryResult* result = WorldDatabase.Query("SELECT name FROM reserved_name");
uint32 count = 0;
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded %u reserved player names", count);
return;
}
BarGoLink bar(result->GetRowCount());
Field* fields;
do
{
bar.step();
fields = result->Fetch();
std::string name = fields[0].GetCppString();
std::wstring wstr;
if (!Utf8toWStr(name, wstr))
{
sLog.outError("Table `reserved_name` have invalid name: %s", name.c_str());
continue;
}
wstrToLower(wstr);
m_ReservedNames.insert(wstr);
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u reserved player names", count);
}
bool ObjectMgr::IsReservedName(const std::string& name) const
{
std::wstring wstr;
if (!Utf8toWStr(name, wstr))
return false;
wstrToLower(wstr);
return m_ReservedNames.find(wstr) != m_ReservedNames.end();
}
enum LanguageType
{
LT_BASIC_LATIN = 0x0000,
LT_EXTENDEN_LATIN = 0x0001,
LT_CYRILLIC = 0x0002,
LT_EAST_ASIA = 0x0004,
LT_ANY = 0xFFFF
};
static LanguageType GetRealmLanguageType(bool create)
{
switch (sWorld.getConfig(CONFIG_UINT32_REALM_ZONE))
{
case REALM_ZONE_UNKNOWN: // any language
case REALM_ZONE_DEVELOPMENT:
case REALM_ZONE_TEST_SERVER:
case REALM_ZONE_QA_SERVER:
return LT_ANY;
case REALM_ZONE_UNITED_STATES: // extended-Latin
case REALM_ZONE_OCEANIC:
case REALM_ZONE_LATIN_AMERICA:
case REALM_ZONE_ENGLISH:
case REALM_ZONE_GERMAN:
case REALM_ZONE_FRENCH:
case REALM_ZONE_SPANISH:
return LT_EXTENDEN_LATIN;
case REALM_ZONE_KOREA: // East-Asian
case REALM_ZONE_TAIWAN:
case REALM_ZONE_CHINA:
return LT_EAST_ASIA;
case REALM_ZONE_RUSSIAN: // Cyrillic
return LT_CYRILLIC;
default:
return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
}
}
bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
{
if (strictMask == 0) // any language, ignore realm
{
if (isExtendedLatinString(wstr, numericOrSpace))
return true;
if (isCyrillicString(wstr, numericOrSpace))
return true;
if (isEastAsianString(wstr, numericOrSpace))
return true;
return false;
}
if (strictMask & 0x2) // realm zone specific
{
LanguageType lt = GetRealmLanguageType(create);
if (lt & LT_EXTENDEN_LATIN)
if (isExtendedLatinString(wstr, numericOrSpace))
return true;
if (lt & LT_CYRILLIC)
if (isCyrillicString(wstr, numericOrSpace))
return true;
if (lt & LT_EAST_ASIA)
if (isEastAsianString(wstr, numericOrSpace))
return true;
}
if (strictMask & 0x1) // basic Latin
{
if (isBasicLatinString(wstr, numericOrSpace))
return true;
}
return false;
}
uint8 ObjectMgr::CheckPlayerName(const std::string& name, bool create)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return CHAR_NAME_INVALID_CHARACTER;
if (wname.size() > MAX_PLAYER_NAME)
return CHAR_NAME_TOO_LONG;
uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_PLAYER_NAME);
if (wname.size() < minName)
return CHAR_NAME_TOO_SHORT;
uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_PLAYER_NAMES);
if (!isValidString(wname, strictMask, false, create))
return CHAR_NAME_MIXED_LANGUAGES;
return CHAR_NAME_SUCCESS;
}
bool ObjectMgr::IsValidCharterName(const std::string& name)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return false;
if (wname.size() > MAX_CHARTER_NAME)
return false;
uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_CHARTER_NAME);
if (wname.size() < minName)
return false;
uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_CHARTER_NAMES);
return isValidString(wname, strictMask, true);
}
PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return PET_NAME_INVALID;
if (wname.size() > MAX_PET_NAME)
return PET_NAME_TOO_LONG;
uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_PET_NAME);
if (wname.size() < minName)
return PET_NAME_TOO_SHORT;
uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_PET_NAMES);
if (!isValidString(wname, strictMask, false))
return PET_NAME_MIXED_LANGUAGES;
return PET_NAME_SUCCESS;
}
int ObjectMgr::GetIndexForLocale(LocaleConstant loc)
{
if (loc == LOCALE_enUS)
return -1;
for (size_t i = 0; i < m_LocalForIndex.size(); ++i)
if (m_LocalForIndex[i] == loc)
return i;
return -1;
}
LocaleConstant ObjectMgr::GetLocaleForIndex(int i)
{
if (i < 0 || i >= (int32)m_LocalForIndex.size())
return LOCALE_enUS;
return m_LocalForIndex[i];
}
int ObjectMgr::GetOrNewIndexForLocale(LocaleConstant loc)
{
if (loc == LOCALE_enUS)
return -1;
for (size_t i = 0; i < m_LocalForIndex.size(); ++i)
if (m_LocalForIndex[i] == loc)
return i;
m_LocalForIndex.push_back(loc);
return m_LocalForIndex.size() - 1;
}
void ObjectMgr::LoadGameObjectForQuests()
{
mGameObjectForQuestSet.clear(); // need for reload case
if (!sGOStorage.MaxEntry)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 GameObjects for quests");
return;
}
BarGoLink bar(sGOStorage.MaxEntry - 1);
uint32 count = 0;
// collect GO entries for GO that must activated
for (uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry)
{
bar.step();
GameObjectInfo const* goInfo = GetGameObjectInfo(go_entry);
if (!goInfo)
continue;
switch (goInfo->type)
{
case GAMEOBJECT_TYPE_QUESTGIVER:
{
if (m_GOQuestRelations.find(go_entry) != m_GOQuestRelations.end() ||
m_GOQuestInvolvedRelations.find(go_entry) != m_GOQuestInvolvedRelations.end())
{
mGameObjectForQuestSet.insert(go_entry);
++count;
}
break;
}
case GAMEOBJECT_TYPE_CHEST:
{
// scan GO chest with loot including quest items
uint32 loot_id = goInfo->GetLootId();
// always activate to quest, GO may not have loot, OR find if GO has loot for quest.
if (goInfo->chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
{
mGameObjectForQuestSet.insert(go_entry);
++count;
}
break;
}
case GAMEOBJECT_TYPE_GENERIC:
{
if (goInfo->_generic.questID) // quest related objects, has visual effects
{
mGameObjectForQuestSet.insert(go_entry);
++count;
}
break;
}
case GAMEOBJECT_TYPE_SPELL_FOCUS:
{
if (goInfo->spellFocus.questID) // quest related objects, has visual effect
{
mGameObjectForQuestSet.insert(go_entry);
++count;
}
break;
}
case GAMEOBJECT_TYPE_GOOBER:
{
if (goInfo->goober.questId) // quests objects
{
mGameObjectForQuestSet.insert(go_entry);
++count;
}
break;
}
default:
break;
}
}
sLog.outString();
sLog.outString(">> Loaded %u GameObjects for quests", count);
}
bool ObjectMgr::LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value)
{
int32 start_value = min_value;
int32 end_value = max_value;
// some string can have negative indexes range
if (start_value < 0)
{
if (end_value >= start_value)
{
sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.", table, min_value, max_value);
return false;
}
// real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
std::swap(start_value, end_value);
++start_value;
++end_value;
}
else
{
if (start_value >= end_value)
{
sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.", table, min_value, max_value);
return false;
}
}
// cleanup affected map part for reloading case
for (MangosStringLocaleMap::iterator itr = mMangosStringLocaleMap.begin(); itr != mMangosStringLocaleMap.end();)
{
if (itr->first >= start_value && itr->first < end_value)
mMangosStringLocaleMap.erase(itr++);
else
++itr;
}
QueryResult* result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s", table);
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
if (min_value == MIN_MANGOS_STRING_ID) // error only in case internal strings
sLog.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.", table);
else
sLog.outString(">> Loaded 0 string templates. DB table `%s` is empty.", table);
return false;
}
uint32 count = 0;
BarGoLink bar(result->GetRowCount());
do
{
Field* fields = result->Fetch();
bar.step();
int32 entry = fields[0].GetInt32();
if (entry == 0)
{
sLog.outErrorDb("Table `%s` contain reserved entry 0, ignored.", table);
continue;
}
else if (entry < start_value || entry >= end_value)
{
sLog.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.", table, entry, min_value, max_value);
continue;
}
MangosStringLocale& data = mMangosStringLocaleMap[entry];
if (data.Content.size() > 0)
{
sLog.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.", table, entry);
continue;
}
data.Content.resize(1);
++count;
// 0 -> default, idx in to idx+1
data.Content[0] = fields[1].GetCppString();
for (int i = 1; i < MAX_LOCALE; ++i)
{
std::string str = fields[i + 1].GetCppString();
if (!str.empty())
{
int idx = GetOrNewIndexForLocale(LocaleConstant(i));
if (idx >= 0)
{
// 0 -> default, idx in to idx+1
if ((int32)data.Content.size() <= idx + 1)
data.Content.resize(idx + 2);
data.Content[idx + 1] = str;
}
}
}
}
while (result->NextRow());
delete result;
sLog.outString();
if (min_value == MIN_MANGOS_STRING_ID)
sLog.outString(">> Loaded %u MaNGOS strings from table %s", count, table);
else
sLog.outString(">> Loaded %u string templates from %s", count, table);
return true;
}
const char* ObjectMgr::GetMangosString(int32 entry, int locale_idx) const
{
// locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
// Content[0] always exist if exist MangosStringLocale
if (MangosStringLocale const* msl = GetMangosStringLocale(entry))
{
if ((int32)msl->Content.size() > locale_idx + 1 && !msl->Content[locale_idx + 1].empty())
return msl->Content[locale_idx + 1].c_str();
else
return msl->Content[0].c_str();
}
if (entry > MIN_DB_SCRIPT_STRING_ID)
sLog.outErrorDb("Entry %i not found in `db_script_string` table.", entry);
else if (entry > 0)
sLog.outErrorDb("Entry %i not found in `mangos_string` table.", entry);
else if (entry > MAX_CREATURE_AI_TEXT_STRING_ID)
sLog.outErrorDb("Entry %i not found in `creature_ai_texts` table.", entry);
else
sLog.outErrorDb("Mangos string entry %i not found in DB.", entry);
return "<error>";
}
void ObjectMgr::LoadFishingBaseSkillLevel()
{
mFishingBaseForArea.clear(); // for reload case
uint32 count = 0;
QueryResult* result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
bar.step();
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
int32 skill = fields[1].GetInt32();
AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry);
if (!fArea)
{
sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist", entry);
continue;
}
mFishingBaseForArea[entry] = skill;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u areas for fishing base skill level", count);
}
// Searches for the same condition already in Conditions store
// Returns Id if found, else adds it to Conditions and returns Id
uint16 ObjectMgr::GetConditionId(ConditionType condition, uint32 value1, uint32 value2)
{
PlayerCondition lc = PlayerCondition(0, condition, value1, value2);
for (uint16 i = 0; i < mConditions.size(); ++i)
{
if (lc == mConditions[i])
return i;
}
mConditions.push_back(lc);
if (mConditions.size() > 0xFFFF)
{
sLog.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
return 0;
}
return mConditions.size() - 1;
}
// Check if a player meets condition conditionId
bool ObjectMgr::IsPlayerMeetToNEWCondition(Player const* pPlayer, uint16 conditionId) const
{
if (!pPlayer)
return false; // player not present, return false
if (const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(conditionId))
return condition->Meets(pPlayer);
return false;
}
bool ObjectMgr::CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names)
{
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
std::wstring wname;
if (!Utf8toWStr(names.name[i], wname))
return false;
if (mainpart != GetMainPartOfName(wname, i + 1))
return false;
}
return true;
}
// Checks if player meets the condition
bool PlayerCondition::Meets(Player const* player) const
{
if (!player)
return false; // player not present, return false
switch (m_condition)
{
case CONDITION_NOT:
// Checked on load
return !sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player);
case CONDITION_OR:
// Checked on load
return sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player) || sConditionStorage.LookupEntry<PlayerCondition>(m_value2)->Meets(player);
case CONDITION_AND:
// Checked on load
return sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player) && sConditionStorage.LookupEntry<PlayerCondition>(m_value2)->Meets(player);
case CONDITION_NONE:
return true; // empty condition, always met
case CONDITION_AURA:
return player->HasAura(m_value1, SpellEffectIndex(m_value2));
case CONDITION_ITEM:
return player->HasItemCount(m_value1, m_value2);
case CONDITION_ITEM_EQUIPPED:
return player->HasItemOrGemWithIdEquipped(m_value1, 1);
case CONDITION_AREAID:
{
uint32 zone, area;
player->GetZoneAndAreaId(zone, area);
return (zone == m_value1 || area == m_value1) == (m_value2 == 0);
}
case CONDITION_REPUTATION_RANK_MIN:
{
FactionEntry const* faction = sFactionStore.LookupEntry(m_value1);
return faction && player->GetReputationMgr().GetRank(faction) >= ReputationRank(m_value2);
}
case CONDITION_TEAM:
return uint32(player->GetTeam()) == m_value1;
case CONDITION_SKILL:
return player->HasSkill(m_value1) && player->GetBaseSkillValue(m_value1) >= m_value2;
case CONDITION_QUESTREWARDED:
return player->GetQuestRewardStatus(m_value1);
case CONDITION_QUESTTAKEN:
{
return player->IsCurrentQuest(m_value1, m_value2);
}
case CONDITION_AD_COMMISSION_AURA:
{
Unit::SpellAuraHolderMap const& auras = player->GetSpellAuraHolderMap();
for (Unit::SpellAuraHolderMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if ((itr->second->GetSpellProto()->HasAttribute(SPELL_ATTR_CASTABLE_WHILE_MOUNTED) || itr->second->GetSpellProto()->HasAttribute(SPELL_ATTR_UNK4)) && itr->second->GetSpellProto()->SpellVisual[0] == 3580)
return true;
return false;
}
case CONDITION_NO_AURA:
return !player->HasAura(m_value1, SpellEffectIndex(m_value2));
case CONDITION_ACTIVE_GAME_EVENT:
return sGameEventMgr.IsActiveEvent(m_value1);
case CONDITION_AREA_FLAG:
{
if (AreaTableEntry const* pAreaEntry = GetAreaEntryByAreaID(player->GetAreaId()))
{
if ((!m_value1 || (pAreaEntry->flags & m_value1)) && (!m_value2 || !(pAreaEntry->flags & m_value2)))
return true;
}
return false;
}
case CONDITION_RACE_CLASS:
if ((!m_value1 || (player->getRaceMask() & m_value1)) && (!m_value2 || (player->getClassMask() & m_value2)))
return true;
return false;
case CONDITION_LEVEL:
{
switch (m_value2)
{
case 0: return player->getLevel() == m_value1;
case 1: return player->getLevel() >= m_value1;
case 2: return player->getLevel() <= m_value1;
}
return false;
}
case CONDITION_NOITEM:
return !player->HasItemCount(m_value1, m_value2);
case CONDITION_SPELL:
{
switch (m_value2)
{
case 0: return player->HasSpell(m_value1);
case 1: return !player->HasSpell(m_value1);
}
return false;
}
case CONDITION_INSTANCE_SCRIPT:
{
// have meaning only for specific map instance script so ignore other maps
if (player->GetMapId() != m_value1)
return false;
if (InstanceData* data = player->GetInstanceData())
return data->CheckConditionCriteriaMeet(player, m_value1, m_value2);
return false;
}
case CONDITION_QUESTAVAILABLE:
{
if (Quest const* quest = sObjectMgr.GetQuestTemplate(m_value1))
return player->CanTakeQuest(quest, false);
else
return false;
}
case CONDITION_ACHIEVEMENT:
{
switch (m_value2)
{
case 0: return player->GetAchievementMgr().HasAchievement(m_value1);
case 1: return !player->GetAchievementMgr().HasAchievement(m_value1);
}
return false;
}
case CONDITION_ACHIEVEMENT_REALM:
{
AchievementEntry const* ach = sAchievementStore.LookupEntry(m_value1);
switch (m_value2)
{
case 0: return sAchievementMgr.IsRealmCompleted(ach);
case 1: return !sAchievementMgr.IsRealmCompleted(ach);
}
return false;
}
case CONDITION_QUEST_NONE:
{
if (!player->IsCurrentQuest(m_value1) && !player->GetQuestRewardStatus(m_value1))
return true;
return false;
}
case CONDITION_ITEM_WITH_BANK:
return player->HasItemCount(m_value1, m_value2, true);
case CONDITION_NOITEM_WITH_BANK:
return !player->HasItemCount(m_value1, m_value2, true);
case CONDITION_NOT_ACTIVE_GAME_EVENT:
return !sGameEventMgr.IsActiveEvent(m_value1);
case CONDITION_ACTIVE_HOLIDAY:
return sGameEventMgr.IsActiveHoliday(HolidayIds(m_value1));
case CONDITION_NOT_ACTIVE_HOLIDAY:
return !sGameEventMgr.IsActiveHoliday(HolidayIds(m_value1));
case CONDITION_LEARNABLE_ABILITY:
{
// Already know the spell
if (player->HasSpell(m_value1))
return false;
// If item defined, check if player has the item already.
if (m_value2)
{
// Hard coded item count. This should be ok, since the intention with this condition is to have
// a all-in-one check regarding items that learn some ability (primary/secondary tradeskills).
// Commonly, items like this is unique and/or are not expected to be obtained more than once.
if (player->HasItemCount(m_value2, 1, true))
return false;
}
bool isSkillOk = false;
SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(m_value1);
for (SkillLineAbilityMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
{
const SkillLineAbilityEntry* skillInfo = itr->second;
if (!skillInfo)
continue;
// doesn't have skill
if (!player->HasSkill(skillInfo->skillId))
return false;
// doesn't match class
if (skillInfo->classmask && (skillInfo->classmask & player->getClassMask()) == 0)
return false;
// doesn't match race
if (skillInfo->racemask && (skillInfo->racemask & player->getRaceMask()) == 0)
return false;
// skill level too low
if (skillInfo->min_value > player->GetSkillValue(skillInfo->skillId))
return false;
isSkillOk = true;
break;
}
if (isSkillOk)
return true;
return false;
}
case CONDITION_SKILL_BELOW:
if (m_value2 == 1)
return !player->HasSkill(m_value1);
else
return player->HasSkill(m_value1) && player->GetBaseSkillValue(m_value1) < m_value2;
case CONDITION_REPUTATION_RANK_MAX:
{
FactionEntry const* faction = sFactionStore.LookupEntry(m_value1);
return faction && player->GetReputationMgr().GetRank(faction) <= ReputationRank(m_value2);
}
default:
return false;
}
}
// Verification of condition values validity
bool PlayerCondition::IsValid(uint16 entry, ConditionType condition, uint32 value1, uint32 value2)
{
switch (condition)
{
case CONDITION_NOT:
{
if (value1 >= entry)
{
sLog.outErrorDb("CONDITION_NOT (entry %u, type %d) has invalid value1 %u, must be lower than entry, skipped", entry, condition, value1);
return false;
}
const PlayerCondition* condition1 = sConditionStorage.LookupEntry<PlayerCondition>(value1);
if (!condition1)
{
sLog.outErrorDb("CONDITION_NOT (entry %u, type %d) has value1 %u without proper condition, skipped", entry, condition, value1);
return false;
}
break;
}
case CONDITION_OR:
case CONDITION_AND:
{
if (value1 >= entry)
{
sLog.outErrorDb("CONDITION _AND or _OR (entry %u, type %d) has invalid value1 %u, must be lower than entry, skipped", entry, condition, value1);
return false;
}
if (value2 >= entry)
{
sLog.outErrorDb("CONDITION _AND or _OR (entry %u, type %d) has invalid value2 %u, must be lower than entry, skipped", entry, condition, value2);
return false;
}
const PlayerCondition* condition1 = sConditionStorage.LookupEntry<PlayerCondition>(value1);
if (!condition1)
{
sLog.outErrorDb("CONDITION _AND or _OR (entry %u, type %d) has value1 %u without proper condition, skipped", entry, condition, value1);
return false;
}
const PlayerCondition* condition2 = sConditionStorage.LookupEntry<PlayerCondition>(value2);
if (!condition2)
{
sLog.outErrorDb("CONDITION _AND or _OR (entry %u, type %d) has value2 %u without proper condition, skipped", entry, condition, value2);
return false;
}
break;
}
case CONDITION_AURA:
{
if (!sSpellStore.LookupEntry(value1))
{
sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing spell (Id: %d), skipped", entry, condition, value1);
return false;
}
if (value2 >= MAX_EFFECT_INDEX)
{
sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing effect index (%u) (must be 0..%u), skipped", entry, condition, value2, MAX_EFFECT_INDEX - 1);
return false;
}
break;
}
case CONDITION_ITEM:
case CONDITION_NOITEM:
case CONDITION_ITEM_WITH_BANK:
case CONDITION_NOITEM_WITH_BANK:
{
ItemPrototype const* proto = ObjectMgr::GetItemPrototype(value1);
if (!proto)
{
sLog.outErrorDb("Item condition (entry %u, type %u) requires to have non existing item (%u), skipped", entry, condition, value1);
return false;
}
if (value2 < 1)
{
sLog.outErrorDb("Item condition (entry %u, type %u) useless with count < 1, skipped", entry, condition);
return false;
}
break;
}
case CONDITION_ITEM_EQUIPPED:
{
ItemPrototype const* proto = ObjectMgr::GetItemPrototype(value1);
if (!proto)
{
sLog.outErrorDb("ItemEquipped condition (entry %u, type %u) requires to have non existing item (%u) equipped, skipped", entry, condition, value1);
return false;
}
break;
}
case CONDITION_AREAID:
{
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(value1);
if (!areaEntry)
{
sLog.outErrorDb("Zone condition (entry %u, type %u) requires to be in non existing area (%u), skipped", entry, condition, value1);
return false;
}
if (value2 > 1)
{
sLog.outErrorDb("Zone condition (entry %u, type %u) has invalid argument %u (must be 0..1), skipped", entry, condition, value2);
return false;
}
break;
}
case CONDITION_REPUTATION_RANK_MIN:
case CONDITION_REPUTATION_RANK_MAX:
{
FactionEntry const* factionEntry = sFactionStore.LookupEntry(value1);
if (!factionEntry)
{
sLog.outErrorDb("Reputation condition (entry %u, type %u) requires to have reputation non existing faction (%u), skipped", entry, condition, value1);
return false;
}
if (value2 >= MAX_REPUTATION_RANK)
{
sLog.outErrorDb("Reputation condition (entry %u, type %u) has invalid rank requirement (value2 = %u) - must be between %u and %u, skipped", entry, condition, value2, MIN_REPUTATION_RANK, MAX_REPUTATION_RANK - 1);
return false;
}
break;
}
case CONDITION_TEAM:
{
if (value1 != ALLIANCE && value1 != HORDE)
{
sLog.outErrorDb("Team condition (entry %u, type %u) specifies unknown team (%u), skipped", entry, condition, value1);
return false;
}
break;
}
case CONDITION_SKILL:
case CONDITION_SKILL_BELOW:
{
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(value1);
if (!pSkill)
{
sLog.outErrorDb("Skill condition (entry %u, type %u) specifies non-existing skill (%u), skipped", entry, condition, value1);
return false;
}
if (value2 < 1 || value2 > sWorld.GetConfigMaxSkillValue())
{
sLog.outErrorDb("Skill condition (entry %u, type %u) specifies invalid skill value (%u), skipped", entry, condition, value2);
return false;
}
break;
}
case CONDITION_QUESTREWARDED:
case CONDITION_QUESTTAKEN:
case CONDITION_QUESTAVAILABLE:
case CONDITION_QUEST_NONE:
{
Quest const* Quest = sObjectMgr.GetQuestTemplate(value1);
if (!Quest)
{
sLog.outErrorDb("Quest condition (entry %u, type %u) specifies non-existing quest (%u), skipped", entry, condition, value1);
return false;
}
if (value2 && condition != CONDITION_QUESTTAKEN)
sLog.outErrorDb("Quest condition (entry %u, type %u) has useless data in value2 (%u)!", entry, condition, value2);
break;
}
case CONDITION_AD_COMMISSION_AURA:
{
if (value1)
sLog.outErrorDb("Quest condition (entry %u, type %u) has useless data in value1 (%u)!", entry, condition, value1);
if (value2)
sLog.outErrorDb("Quest condition (entry %u, type %u) has useless data in value2 (%u)!", entry, condition, value2);
break;
}
case CONDITION_NO_AURA:
{
if (!sSpellStore.LookupEntry(value1))
{
sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing spell (Id: %d), skipped", entry, condition, value1);
return false;
}
if (value2 > MAX_EFFECT_INDEX)
{
sLog.outErrorDb("Aura condition (entry %u, type %u) requires to have non existing effect index (%u) (must be 0..%u), skipped", entry, condition, value2, MAX_EFFECT_INDEX - 1);
return false;
}
break;
}
case CONDITION_ACTIVE_GAME_EVENT:
case CONDITION_NOT_ACTIVE_GAME_EVENT:
{
if (!sGameEventMgr.IsValidEvent(value1))
{
sLog.outErrorDb("(Not)Active event condition (entry %u, type %u) requires existing event id (%u), skipped", entry, condition, value1);
return false;
}
break;
}
case CONDITION_AREA_FLAG:
{
if (!value1 && !value2)
{
sLog.outErrorDb("Area flag condition (entry %u, type %u) has both values like 0, skipped", entry, condition);
return false;
}
break;
}
case CONDITION_RACE_CLASS:
{
if (!value1 && !value2)
{
sLog.outErrorDb("Race_class condition (entry %u, type %u) has both values like 0, skipped", entry, condition);
return false;
}
if (value1 && !(value1 & RACEMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Race_class condition (entry %u, type %u) has invalid player class %u, skipped", entry, condition, value1);
return false;
}
if (value2 && !(value2 & CLASSMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Race_class condition (entry %u, type %u) has invalid race mask %u, skipped", entry, condition, value2);
return false;
}
break;
}
case CONDITION_LEVEL:
{
if (!value1 || value1 > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
sLog.outErrorDb("Level condition (entry %u, type %u)has invalid level %u, skipped", entry, condition, value1);
return false;
}
if (value2 > 2)
{
sLog.outErrorDb("Level condition (entry %u, type %u) has invalid argument %u (must be 0..2), skipped", entry, condition, value2);
return false;
}
break;
}
case CONDITION_SPELL:
{
if (!sSpellStore.LookupEntry(value1))
{
sLog.outErrorDb("Spell condition (entry %u, type %u) requires to have non existing spell (Id: %d), skipped", entry, condition, value1);
return false;
}
if (value2 > 1)
{
sLog.outErrorDb("Spell condition (entry %u, type %u) has invalid argument %u (must be 0..1), skipped", entry, condition, value2);
return false;
}
break;
}
case CONDITION_INSTANCE_SCRIPT:
{
MapEntry const* mapEntry = sMapStore.LookupEntry(value1);
if (!mapEntry || !mapEntry->IsDungeon())
{
sLog.outErrorDb("Instance script condition (entry %u, type %u) has nonexistent map id %u as first arg, skipped", entry, condition, value1);
return false;
}
break;
}
case CONDITION_ACHIEVEMENT:
case CONDITION_ACHIEVEMENT_REALM:
{
if (!sAchievementStore.LookupEntry(value1))
{
sLog.outErrorDb("Achievement condition (entry %u, type %u) requires to have non existing achievement (Id: %d), skipped", entry, condition, value1);
return false;
}
if (value2 > 1)
{
sLog.outErrorDb("Achievement condition (entry %u, type %u) has invalid argument %u (must be 0..1), skipped", entry, condition, value2);
return false;
}
break;
}
case CONDITION_ACTIVE_HOLIDAY:
case CONDITION_NOT_ACTIVE_HOLIDAY:
{
if (!sHolidaysStore.LookupEntry(value1))
{
sLog.outErrorDb("(Not)Active holiday condition (entry %u, type %u) requires existing holiday id (%u), skipped", entry, condition, value1);
return false;
}
break;
}
case CONDITION_LEARNABLE_ABILITY:
{
SkillLineAbilityMapBounds bounds = sSpellMgr.GetSkillLineAbilityMapBounds(value1);
if (bounds.first == bounds.second)
{
sLog.outErrorDb("Learnable ability conditon (entry %u, type %u) has spell id %u defined, but this spell is not listed in SkillLineAbility and can not be used, skipping.", entry, condition, value1);
return false;
}
if (value2)
{
ItemPrototype const* proto = ObjectMgr::GetItemPrototype(value2);
if (!proto)
{
sLog.outErrorDb("Learnable ability conditon (entry %u, type %u) has item entry %u defined but item does not exist, skipping.", entry, condition, value2);
return false;
}
}
break;
}
case CONDITION_NONE:
break;
default:
sLog.outErrorDb("Condition entry %u has bad type of %d, skipped ", entry, condition);
return false;
}
return true;
}
SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial)
{
switch (pSkill->categoryId)
{
case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE;
case SKILL_CATEGORY_WEAPON:
if (pSkill->id != SKILL_FIST_WEAPONS)
return SKILL_RANGE_LEVEL;
else
return SKILL_RANGE_MONO;
case SKILL_CATEGORY_ARMOR:
case SKILL_CATEGORY_CLASS:
if (pSkill->id != SKILL_LOCKPICKING)
return SKILL_RANGE_MONO;
else
return SKILL_RANGE_LEVEL;
case SKILL_CATEGORY_SECONDARY:
case SKILL_CATEGORY_PROFESSION:
// not set skills for professions and racial abilities
if (IsProfessionSkill(pSkill->id))
return SKILL_RANGE_RANK;
else if (racial)
return SKILL_RANGE_NONE;
else
return SKILL_RANGE_MONO;
default:
case SKILL_CATEGORY_ATTRIBUTES: // not found in dbc
case SKILL_CATEGORY_GENERIC: // only GENERIC(DND)
return SKILL_RANGE_NONE;
}
}
void ObjectMgr::LoadGameTele()
{
m_GameTeleMap.clear(); // for reload case
uint32 count = 0;
QueryResult* result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded `game_tele`, table is empty!");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
bar.step();
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
GameTele gt;
gt.position_x = fields[1].GetFloat();
gt.position_y = fields[2].GetFloat();
gt.position_z = fields[3].GetFloat();
gt.orientation = fields[4].GetFloat();
gt.mapId = fields[5].GetUInt32();
gt.name = fields[6].GetCppString();
if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation))
{
sLog.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.", id, gt.name.c_str());
continue;
}
if (!Utf8toWStr(gt.name, gt.wnameLow))
{
sLog.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.", id);
continue;
}
wstrToLower(gt.wnameLow);
m_GameTeleMap[id] = gt;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u GameTeleports", count);
}
GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return NULL;
// converting string that we try to find to lower case
wstrToLower(wname);
// Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
const GameTele* alt = NULL;
for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
if (itr->second.wnameLow == wname)
return &itr->second;
else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos)
alt = &itr->second;
return alt;
}
bool ObjectMgr::AddGameTele(GameTele& tele)
{
// find max id
uint32 new_id = 0;
for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
if (itr->first > new_id)
new_id = itr->first;
// use next
++new_id;
if (!Utf8toWStr(tele.name, tele.wnameLow))
return false;
wstrToLower(tele.wnameLow);
m_GameTeleMap[new_id] = tele;
std::string safeName(tele.name);
WorldDatabase.escape_string(safeName);
return WorldDatabase.PExecuteLog("INSERT INTO game_tele "
"(id,position_x,position_y,position_z,orientation,map,name) "
"VALUES (%u,%f,%f,%f,%f,%u,'%s')",
new_id, tele.position_x, tele.position_y, tele.position_z,
tele.orientation, tele.mapId, safeName.c_str());
}
bool ObjectMgr::DeleteGameTele(const std::string& name)
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return false;
// converting string that we try to find to lower case
wstrToLower(wname);
for (GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
{
if (itr->second.wnameLow == wname)
{
WorldDatabase.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'", itr->second.name.c_str());
m_GameTeleMap.erase(itr);
return true;
}
}
return false;
}
void ObjectMgr::LoadMailLevelRewards()
{
m_mailLevelRewardMap.clear(); // for reload case
uint32 count = 0;
QueryResult* result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded `mail_level_reward`, table is empty!");
return;
}
BarGoLink bar(result->GetRowCount());
do
{
bar.step();
Field* fields = result->Fetch();
uint8 level = fields[0].GetUInt8();
uint32 raceMask = fields[1].GetUInt32();
uint32 mailTemplateId = fields[2].GetUInt32();
uint32 senderEntry = fields[3].GetUInt32();
if (level > MAX_LEVEL)
{
sLog.outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.", level, MAX_LEVEL);
continue;
}
if (!(raceMask & RACEMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.", raceMask, level);
continue;
}
if (!sMailTemplateStore.LookupEntry(mailTemplateId))
{
sLog.outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.", mailTemplateId, level);
continue;
}
if (!GetCreatureTemplate(senderEntry))
{
sLog.outErrorDb("Table `mail_level_reward` have nonexistent sender creature entry (%u) for level %u that invalid not include any player races, ignoring.", senderEntry, level);
continue;
}
m_mailLevelRewardMap[level].push_back(MailLevelReward(raceMask, mailTemplateId, senderEntry));
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u level dependent mail rewards,", count);
}
void ObjectMgr::LoadTrainers(char const* tableName, bool isTemplates)
{
CacheTrainerSpellMap& trainerList = isTemplates ? m_mCacheTrainerTemplateSpellMap : m_mCacheTrainerSpellMap;
// For reload case
for (CacheTrainerSpellMap::iterator itr = trainerList.begin(); itr != trainerList.end(); ++itr)
itr->second.Clear();
trainerList.clear();
std::set<uint32> skip_trainers;
QueryResult* result = WorldDatabase.PQuery("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM %s", tableName);
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded `%s`, table is empty!", tableName);
return;
}
BarGoLink bar(result->GetRowCount());
std::set<uint32> talentIds;
uint32 count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 spell = fields[1].GetUInt32();
SpellEntry const* spellinfo = sSpellStore.LookupEntry(spell);
if (!spellinfo)
{
sLog.outErrorDb("Table `%s` (Entry: %u ) has non existing spell %u, ignore", tableName, entry, spell);
continue;
}
if (!SpellMgr::IsSpellValid(spellinfo))
{
sLog.outErrorDb("Table `%s` (Entry: %u) has broken learning spell %u, ignore", tableName, entry, spell);
continue;
}
if (GetTalentSpellCost(spell))
{
if (talentIds.find(spell) == talentIds.end())
{
sLog.outErrorDb("Table `%s` has talent as learning spell %u, ignore", tableName, spell);
talentIds.insert(spell);
}
continue;
}
if (!isTemplates)
{
CreatureInfo const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
{
sLog.outErrorDb("Table `%s` have entry for nonexistent creature template (Entry: %u), ignore", tableName, entry);
continue;
}
if (!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER))
{
if (skip_trainers.find(entry) == skip_trainers.end())
{
sLog.outErrorDb("Table `%s` have data for creature (Entry: %u) without trainer flag, ignore", tableName, entry);
skip_trainers.insert(entry);
}
continue;
}
if (TrainerSpellData const* tSpells = cInfo->trainerId ? GetNpcTrainerTemplateSpells(cInfo->trainerId) : NULL)
{
if (tSpells->spellList.find(spell) != tSpells->spellList.end())
{
sLog.outErrorDb("Table `%s` (Entry: %u) has spell %u listed in trainer template %u, ignore", tableName, entry, spell, cInfo->trainerId);
continue;
}
}
}
TrainerSpellData& data = trainerList[entry];
TrainerSpell& trainerSpell = data.spellList[spell];
trainerSpell.spell = spell;
trainerSpell.spellCost = fields[2].GetUInt32();
trainerSpell.reqSkill = fields[3].GetUInt32();
trainerSpell.reqSkillValue = fields[4].GetUInt32();
trainerSpell.reqLevel = fields[5].GetUInt32();
trainerSpell.isProvidedReqLevel = trainerSpell.reqLevel > 0;
// calculate learned spell for profession case when stored cast-spell
trainerSpell.learnedSpell = spell;
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
SpellEffectEntry const* spellEffect = spellinfo->GetSpellEffect(SpellEffectIndex(i));
if (!spellEffect)
continue;
if (spellEffect->Effect == SPELL_EFFECT_LEARN_SPELL &&
SpellMgr::IsProfessionOrRidingSpell(spellEffect->EffectTriggerSpell))
{
// prof spells sometime only additions to main spell learn that have level data
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
SpellEffectEntry const* spellEff = spellinfo->GetSpellEffect(SpellEffectIndex(j));
if (!spellEff)
continue;
if (spellEff->Effect == SPELL_EFFECT_LEARN_SPELL)
{
trainerSpell.learnedSpell = spellEff->EffectTriggerSpell;
break;
}
}
break;
}
}
// already checked as valid spell so exist.
SpellEntry const* learnSpellinfo = sSpellStore.LookupEntry(trainerSpell.learnedSpell);
if (SpellMgr::IsProfessionSpell(trainerSpell.learnedSpell))
{
data.trainerType = 2;
uint32 minLevel = sSpellMgr.GetProfessionSpellMinLevel(trainerSpell.learnedSpell);
if (trainerSpell.reqLevel)
{
if (minLevel == trainerSpell.reqLevel)
ERROR_DB_STRICT_LOG("Table `%s` (Entry: %u) has redundant reqlevel %u (=prof reqlevel) for spell %u", tableName, entry, trainerSpell.reqLevel, spell);
else
sLog.outErrorDb("Table `%s` (Entry: %u) has wrong redundant reqlevel %u (<>prof reqlevel %u) for spell %u", tableName, entry, trainerSpell.reqLevel, minLevel, spell);
}
else
trainerSpell.reqLevel = minLevel;
}
// for non-prof. spell use spellLevel if not provided any
else
{
if (trainerSpell.reqLevel)
{
if (trainerSpell.reqLevel == learnSpellinfo->GetSpellLevel())
ERROR_DB_STRICT_LOG("Table `%s` (Entry: %u) has redundant reqlevel %u (=spell level) for spell %u", tableName, entry, trainerSpell.reqLevel, spell);
}
else
trainerSpell.reqLevel = learnSpellinfo->GetSpellLevel();
}
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %d trainer %sspells", count, isTemplates ? "template " : "");
}
void ObjectMgr::LoadTrainerTemplates()
{
LoadTrainers("npc_trainer_template", true);
// post loading check
std::set<uint32> trainer_ids;
for (CacheTrainerSpellMap::const_iterator tItr = m_mCacheTrainerTemplateSpellMap.begin(); tItr != m_mCacheTrainerTemplateSpellMap.end(); ++tItr)
trainer_ids.insert(tItr->first);
for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
{
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
{
if (cInfo->trainerId)
{
if (m_mCacheTrainerTemplateSpellMap.find(cInfo->trainerId) != m_mCacheTrainerTemplateSpellMap.end())
trainer_ids.erase(cInfo->trainerId);
else
sLog.outErrorDb("Creature (Entry: %u) has trainer_id = %u for nonexistent trainer template", cInfo->Entry, cInfo->trainerId);
}
}
}
for (std::set<uint32>::const_iterator tItr = trainer_ids.begin(); tItr != trainer_ids.end(); ++tItr)
sLog.outErrorDb("Table `npc_trainer_template` has trainer template %u not used by any trainers ", *tItr);
}
void ObjectMgr::LoadVendors(char const* tableName, bool isTemplates)
{
CacheVendorItemMap& vendorList = isTemplates ? m_mCacheVendorTemplateItemMap : m_mCacheVendorItemMap;
// For reload case
for (CacheVendorItemMap::iterator itr = vendorList.begin(); itr != vendorList.end(); ++itr)
itr->second.Clear();
vendorList.clear();
std::set<uint32> skip_vendors;
QueryResult* result = WorldDatabase.PQuery("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM %s", tableName);
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded `%s`, table is empty!", tableName);
return;
}
BarGoLink bar(result->GetRowCount());
uint32 count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 item_id = fields[1].GetUInt32();
uint32 maxcount = fields[2].GetUInt32();
uint32 incrtime = fields[3].GetUInt32();
uint32 ExtendedCost = fields[4].GetUInt32();
if (!IsVendorItemValid(isTemplates, tableName, entry, item_id, maxcount, incrtime, ExtendedCost, NULL, &skip_vendors))
continue;
VendorItemData& vList = vendorList[entry];
vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u vendor %sitems", count, isTemplates ? "template " : "");
}
void ObjectMgr::LoadVendorTemplates()
{
LoadVendors("npc_vendor_template", true);
// post loading check
std::set<uint32> vendor_ids;
for (CacheVendorItemMap::const_iterator vItr = m_mCacheVendorTemplateItemMap.begin(); vItr != m_mCacheVendorTemplateItemMap.end(); ++vItr)
vendor_ids.insert(vItr->first);
for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
{
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
{
if (cInfo->vendorId)
{
if (m_mCacheVendorTemplateItemMap.find(cInfo->vendorId) != m_mCacheVendorTemplateItemMap.end())
vendor_ids.erase(cInfo->vendorId);
else
sLog.outErrorDb("Creature (Entry: %u) has vendor_id = %u for nonexistent vendor template", cInfo->Entry, cInfo->vendorId);
}
}
}
for (std::set<uint32>::const_iterator vItr = vendor_ids.begin(); vItr != vendor_ids.end(); ++vItr)
sLog.outErrorDb("Table `npc_vendor_template` has vendor template %u not used by any vendors ", *vItr);
}
void ObjectMgr::LoadNpcGossips()
{
m_mCacheNpcTextIdMap.clear();
QueryResult* result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
return;
}
BarGoLink bar(result->GetRowCount());
uint32 count = 0;
uint32 guid, textid;
do
{
bar.step();
Field* fields = result->Fetch();
guid = fields[0].GetUInt32();
textid = fields[1].GetUInt32();
if (!GetCreatureData(guid))
{
sLog.outErrorDb("Table `npc_gossip` have nonexistent creature (GUID: %u) entry, ignore. ", guid);
continue;
}
if (!GetGossipText(textid))
{
sLog.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid, textid);
continue;
}
m_mCacheNpcTextIdMap[guid] = textid ;
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %d NpcTextId ", count);
}
void ObjectMgr::LoadGossipMenu(std::set<uint32>& gossipScriptSet)
{
m_mGossipMenusMap.clear();
// 0 1 2
QueryResult* result = WorldDatabase.Query("SELECT entry, text_id, script_id, "
// 3 4 5 6 7 8 9
"cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2, condition_id FROM gossip_menu");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded gossip_menu, table is empty!");
return;
}
BarGoLink bar(result->GetRowCount());
uint32 count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
GossipMenus gMenu;
gMenu.entry = fields[0].GetUInt32();
gMenu.text_id = fields[1].GetUInt32();
gMenu.script_id = fields[2].GetUInt32();
ConditionType cond_1 = (ConditionType)fields[3].GetUInt32();
uint32 cond_1_val_1 = fields[4].GetUInt32();
uint32 cond_1_val_2 = fields[5].GetUInt32();
ConditionType cond_2 = (ConditionType)fields[6].GetUInt32();
uint32 cond_2_val_1 = fields[7].GetUInt32();
uint32 cond_2_val_2 = fields[8].GetUInt32();
gMenu.conditionId = fields[9].GetUInt16();
if (!GetGossipText(gMenu.text_id))
{
sLog.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id);
continue;
}
// Check script-id
if (gMenu.script_id)
{
if (sGossipScripts.second.find(gMenu.script_id) == sGossipScripts.second.end())
{
sLog.outErrorDb("Table gossip_menu for menu %u, text-id %u have script_id %u that does not exist in `gossip_scripts`, ignoring", gMenu.entry, gMenu.text_id, gMenu.script_id);
continue;
}
// Remove used script id
gossipScriptSet.erase(gMenu.script_id);
}
if (!PlayerCondition::IsValid(0, cond_1, cond_1_val_1, cond_1_val_2))
{
sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 1 for id %u", gMenu.entry, gMenu.text_id);
continue;
}
if (!PlayerCondition::IsValid(0, cond_2, cond_2_val_1, cond_2_val_2))
{
sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 2 for id %u", gMenu.entry, gMenu.text_id);
continue;
}
gMenu.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2);
gMenu.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
if (gMenu.conditionId)
{
const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(gMenu.conditionId);
if (!condition)
{
sLog.outErrorDb("Table gossip_menu for menu %u, text-id %u has condition_id %u that does not exist in `conditions`, ignoring", gMenu.entry, gMenu.text_id, gMenu.conditionId);
gMenu.conditionId = 0;
}
}
m_mGossipMenusMap.insert(GossipMenusMap::value_type(gMenu.entry, gMenu));
++count;
}
while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u gossip_menu entries", count);
// post loading tests
for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
if (cInfo->GossipMenuId)
if (m_mGossipMenusMap.find(cInfo->GossipMenuId) == m_mGossipMenusMap.end())
sLog.outErrorDb("Creature (Entry: %u) has gossip_menu_id = %u for nonexistent menu", cInfo->Entry, cInfo->GossipMenuId);
for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
if (GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(i))
if (uint32 menuid = gInfo->GetGossipMenuId())
if (m_mGossipMenusMap.find(menuid) == m_mGossipMenusMap.end())
ERROR_DB_STRICT_LOG("Gameobject (Entry: %u) has gossip_menu_id = %u for nonexistent menu", gInfo->id, menuid);
}
void ObjectMgr::LoadGossipMenuItems(std::set<uint32>& gossipScriptSet)
{
m_mGossipMenuItemsMap.clear();
QueryResult* result = WorldDatabase.Query(
"SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, "
"action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text, "
"cond_1, cond_1_val_1, cond_1_val_2, "
"cond_2, cond_2_val_1, cond_2_val_2, "
"cond_3, cond_3_val_1, cond_3_val_2, condition_id "
"FROM gossip_menu_option");
if (!result)
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded gossip_menu_option, table is empty!");
return;
}
// prepare data for unused menu ids
std::set<uint32> menu_ids; // for later integrity check
if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK)) // check unused menu ids only in strict mode
{
for (GossipMenusMap::const_iterator itr = m_mGossipMenusMap.begin(); itr != m_mGossipMenusMap.end(); ++itr)
if (itr->first)
menu_ids.insert(itr->first);
for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
if (GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(i))
if (uint32 menuid = gInfo->GetGossipMenuId())
menu_ids.erase(menuid);
}
// loading
BarGoLink bar(result->GetRowCount());
uint32 count = 0;
// prepare menuid -> CreatureInfo map for fast access
typedef std::multimap<uint32, const CreatureInfo*> Menu2CInfoMap;
Menu2CInfoMap menu2CInfoMap;
for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
if (cInfo->GossipMenuId)
{
menu2CInfoMap.insert(Menu2CInfoMap::value_type(cInfo->GossipMenuId, cInfo));
// unused check data preparing part
if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK))
menu_ids.erase(cInfo->GossipMenuId);
}
do
{
bar.step();
Field* fields = result->Fetch();
GossipMenuItems gMenuItem;
gMenuItem.menu_id = fields[0].GetUInt32();
gMenuItem.id = fields[1].GetUInt32();
gMenuItem.option_icon = fields[2].GetUInt8();
gMenuItem.option_text = fields[3].GetCppString();
gMenuItem.option_id = fields[4].GetUInt32();
gMenuItem.npc_option_npcflag = fields[5].GetUInt32();
gMenuItem.action_menu_id = fields[6].GetInt32();
gMenuItem.action_poi_id = fields[7].GetUInt32();
gMenuItem.action_script_id = fields[8].GetUInt32();
gMenuItem.box_coded = fields[9].GetUInt8() != 0;
gMenuItem.box_money = fields[10].GetUInt32();
gMenuItem.box_text = fields[11].GetCppString();
ConditionType cond_1 = (ConditionType)fields[12].GetUInt32();
uint32 cond_1_val_1 = fields[13].GetUInt32();
uint32 cond_1_val_2 = fields[14].GetUInt32();
ConditionType cond_2 = (ConditionType)fields[15].GetUInt32();
uint32 cond_2_val_1 = fields[16].GetUInt32();
uint32 cond_2_val_2 = fields[17].GetUInt32();
ConditionType cond_3 = (ConditionType)fields[18].GetUInt32();
uint32 cond_3_val_1 = fields[19].GetUInt32();
uint32 cond_3_val_2 = fields[20].GetUInt32();
gMenuItem.conditionId = fields[21].GetUInt16();
if (gMenuItem.menu_id) // == 0 id is special and not have menu_id data
{
if (m_mGossipMenusMap.find(gMenuItem.menu_id) == m_mGossipMenusMap.end())
{
sLog.outErrorDb("Gossip menu option (MenuId: %u) for nonexistent menu", gMenuItem.menu_id);
continue;
}
}
if (!PlayerCondition::IsValid(0, cond_1, cond_1_val_1, cond_1_val_2))
{
sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 1 for id %u", gMenuItem.menu_id, gMenuItem.id);
continue;
}
if (!PlayerCondition::IsValid(0, cond_2, cond_2_val_1, cond_2_val_2))
{
sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 2 for id %u", gMenuItem.menu_id, gMenuItem.id);
continue;
}
if (!PlayerCondition::IsValid(0, cond_3, cond_3_val_1, cond_3_val_2))
{
sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 3 for id %u", gMenuItem.menu_id, gMenuItem.id);
continue;
}
if (gMenuItem.action_menu_id > 0)
{
if (m_mGossipMenusMap.find(gMenuItem.action_menu_id) == m_mGossipMenusMap.end())
sLog.outErrorDb("Gossip menu option (MenuId: %u Id: %u) have action_menu_id = %u for nonexistent menu", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_menu_id);
else if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK))
menu_ids.erase(gMenuItem.action_menu_id);
}
if (gMenuItem.option_icon >= GOSSIP_ICON_MAX)
{
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_icon);
gMenuItem.option_icon = GOSSIP_ICON_CHAT;
}
if (gMenuItem.option_id == GOSSIP_OPTION_NONE)
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use option id GOSSIP_OPTION_NONE. Option will never be used", gMenuItem.menu_id, gMenuItem.id);
if (gMenuItem.option_id >= GOSSIP_OPTION_MAX)
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_id);
if (gMenuItem.menu_id && gMenuItem.npc_option_npcflag)
{
bool found_menu_uses = false;
bool found_flags_uses = false;
std::pair<Menu2CInfoMap::const_iterator, Menu2CInfoMap::const_iterator> tm_bounds = menu2CInfoMap.equal_range(gMenuItem.menu_id);
for (Menu2CInfoMap::const_iterator it2 = tm_bounds.first; !found_flags_uses && it2 != tm_bounds.second; ++it2)
{
CreatureInfo const* cInfo = it2->second;
found_menu_uses = true;
// some from creatures with gossip menu can use gossip option base at npc_flags
if (gMenuItem.npc_option_npcflag & cInfo->npcflag)
found_flags_uses = true;
}
if (found_menu_uses && !found_flags_uses)
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has `npc_option_npcflag` = %u but creatures using this menu does not have corresponding`npcflag`. Option will not accessible in game.", gMenuItem.menu_id, gMenuItem.id, gMenuItem.npc_option_npcflag);
}
if (gMenuItem.action_poi_id && !GetPointOfInterest(gMenuItem.action_poi_id))
{
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_poi_id);
gMenuItem.action_poi_id = 0;
}
if (gMenuItem.action_script_id)
{
if (sGossipScripts.second.find(gMenuItem.action_script_id) == sGossipScripts.second.end())
{
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id);
continue;
}
// Remove used script id
gossipScriptSet.erase(gMenuItem.action_script_id);
}
gMenuItem.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2);
gMenuItem.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
gMenuItem.cond_3 = GetConditionId(cond_3, cond_3_val_1, cond_3_val_2);
if (gMenuItem.conditionId)
{
const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(gMenuItem.conditionId);
if (!condition)
{
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has condition_id %u that does not exist in `conditions`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.conditionId);
gMenuItem.conditionId = 0;
}
}
m_mGossipMenuItemsMap.insert(GossipMenuItemsMap::value_type(gMenuItem.menu_id, gMenuItem));
++count;
}
while (result->NextRow());
delete result;
if (!sLog.HasLogFilter(LOG_FILTER_DB_STRICTED_CHECK))
{
for (std::set<uint32>::const_iterator itr = menu_ids.begin(); itr != menu_ids.end(); ++itr)
sLog.outErrorDb("Table `gossip_menu` contain unused (in creature or GO or menu options) menu id %u.", *itr);
}
sLog.outString();
sLog.outString(">> Loaded %u gossip_menu_option entries", count);
}
void ObjectMgr::LoadGossipMenus()
{
// Check which script-ids in gossip_scripts are not used
std::set<uint32> gossipScriptSet;
for (ScriptMapMap::const_iterator itr = sGossipScripts.second.begin(); itr != sGossipScripts.second.end(); ++itr)
gossipScriptSet.insert(itr->first);
// Load gossip_menu and gossip_menu_option data
sLog.outString("(Re)Loading Gossip menus...");
LoadGossipMenu(gossipScriptSet);
sLog.outString("(Re)Loading Gossip menu options...");
LoadGossipMenuItems(gossipScriptSet);
for (std::set<uint32>::const_iterator itr = gossipScriptSet.begin(); itr != gossipScriptSet.end(); ++itr)
sLog.outErrorDb("Table `gossip_scripts` contains unused script, id %u.", *itr);
}
void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, uint32 maxcount, uint32 incrtime, uint32 extendedcost)
{
VendorItemData& vList = m_mCacheVendorItemMap[entry];
vList.AddItem(item, maxcount, incrtime, extendedcost);
WorldDatabase.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')", entry, item, maxcount, incrtime, extendedcost);
}
bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item)
{
CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry);
if (iter == m_mCacheVendorItemMap.end())
return false;
if (!iter->second.RemoveItem(item))
return false;
WorldDatabase.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'", entry, item);
return true;
}
bool ObjectMgr::IsVendorItemValid(bool isTemplate, char const* tableName, uint32 vendor_entry, uint32 item_id, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* pl, std::set<uint32>* skip_vendors) const
{
char const* idStr = isTemplate ? "vendor template" : "vendor";
CreatureInfo const* cInfo = NULL;
if (!isTemplate)
{
cInfo = GetCreatureTemplate(vendor_entry);
if (!cInfo)
{
if (pl)
ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
sLog.outErrorDb("Table `%s` has data for nonexistent creature (Entry: %u), ignoring", tableName, vendor_entry);
return false;
}
if (!(cInfo->npcflag & UNIT_NPC_FLAG_VENDOR))
{
if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
{
if (pl)
ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
sLog.outErrorDb("Table `%s` has data for creature (Entry: %u) without vendor flag, ignoring", tableName, vendor_entry);
if (skip_vendors)
skip_vendors->insert(vendor_entry);
}
return false;
}
}
if (!GetItemPrototype(item_id))
{
if (pl)
ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
else
sLog.outErrorDb("Table `%s` for %s %u contain nonexistent item (%u), ignoring",
tableName, idStr, vendor_entry, item_id);
return false;
}
if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
{
if (pl)
ChatHandler(pl).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost);
else
sLog.outErrorDb("Table `%s` contain item (Entry: %u) with wrong ExtendedCost (%u) for %s %u, ignoring",
tableName, item_id, ExtendedCost, idStr, vendor_entry);
return false;
}
if (maxcount > 0 && incrtime == 0)
{
if (pl)
ChatHandler(pl).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount);
else
sLog.outErrorDb("Table `%s` has `maxcount` (%u) for item %u of %s %u but `incrtime`=0, ignoring",
tableName, maxcount, item_id, idStr, vendor_entry);
return false;
}
else if (maxcount == 0 && incrtime > 0)
{
if (pl)
ChatHandler(pl).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
else
sLog.outErrorDb("Table `%s` has `maxcount`=0 for item %u of %s %u but `incrtime`<>0, ignoring",
tableName, item_id, idStr, vendor_entry);
return false;
}
VendorItemData const* vItems = isTemplate ? GetNpcVendorTemplateItemList(vendor_entry) : GetNpcVendorItemList(vendor_entry);
VendorItemData const* tItems = isTemplate ? NULL : GetNpcVendorTemplateItemList(vendor_entry);
if (!vItems && !tItems)
return true; // later checks for non-empty lists
if (vItems && vItems->FindItemCostPair(item_id, ExtendedCost))
{
if (pl)
ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
else
sLog.outErrorDb("Table `%s` has duplicate items %u (with extended cost %u) for %s %u, ignoring",
tableName, item_id, ExtendedCost, idStr, vendor_entry);
return false;
}
if (!isTemplate)
{
if (tItems && tItems->FindItemCostPair(item_id, ExtendedCost))
{
if (pl)
ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
else
{
if (!cInfo->vendorId)
sLog.outErrorDb("Table `%s` has duplicate items %u (with extended cost %u) for %s %u, ignoring",
tableName, item_id, ExtendedCost, idStr, vendor_entry);
else
sLog.outErrorDb("Table `%s` has duplicate items %u (with extended cost %u) for %s %u (or possible in vendor template %u), ignoring",
tableName, item_id, ExtendedCost, idStr, vendor_entry, cInfo->vendorId);
}
return false;
}
}
uint32 countItems = vItems ? vItems->GetItemCount() : 0;
countItems += tItems ? tItems->GetItemCount() : 0;
if (countItems >= MAX_VENDOR_ITEMS)
{
if (pl)
ChatHandler(pl).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
else
sLog.outErrorDb("Table `%s` has too many items (%u >= %i) for %s %u, ignoring",
tableName, countItems, MAX_VENDOR_ITEMS, idStr, vendor_entry);
return false;
}
return true;
}
void ObjectMgr::AddGroup(Group* group)
{
mGroupMap[group->GetId()] = group ;
}
void ObjectMgr::RemoveGroup(Group* group)
{
mGroupMap.erase(group->GetId());
}
void ObjectMgr::AddArenaTeam(ArenaTeam* arenaTeam)
{
mArenaTeamMap[arenaTeam->GetId()] = arenaTeam;
}
void ObjectMgr::RemoveArenaTeam(uint32 Id)
{
mArenaTeamMap.erase(Id);
}
void ObjectMgr::GetCreatureLocaleStrings(uint32 entry, int32 loc_idx, char const** namePtr, char const** subnamePtr) const
{
if (loc_idx >= 0)
{
if (CreatureLocale const* il = GetCreatureLocale(entry))
{
if (namePtr && il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
*namePtr = il->Name[loc_idx].c_str();
if (subnamePtr && il->SubName.size() > size_t(loc_idx) && !il->SubName[loc_idx].empty())
*subnamePtr = il->SubName[loc_idx].c_str();
}
}
}
void ObjectMgr::GetItemLocaleStrings(uint32 entry, int32 loc_idx, std::string* namePtr, std::string* descriptionPtr) const
{
if (loc_idx >= 0)
{
if (ItemLocale const* il = GetItemLocale(entry))
{
if (namePtr && il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
*namePtr = il->Name[loc_idx];
if (descriptionPtr && il->Description.size() > size_t(loc_idx) && !il->Description[loc_idx].empty())
*descriptionPtr = il->Description[loc_idx];
}
}
}
void ObjectMgr::GetQuestLocaleStrings(uint32 entry, int32 loc_idx, std::string* titlePtr) const
{
if (loc_idx >= 0)
{
if (QuestLocale const* il = GetQuestLocale(entry))
{
if (titlePtr && il->Title.size() > size_t(loc_idx) && !il->Title[loc_idx].empty())
*titlePtr = il->Title[loc_idx];
}
}
}
void ObjectMgr::GetNpcTextLocaleStringsAll(uint32 entry, int32 loc_idx, ObjectMgr::NpcTextArray* text0_Ptr, ObjectMgr::NpcTextArray* text1_Ptr) const
{
if (loc_idx >= 0)
{
if (NpcTextLocale const* nl = GetNpcTextLocale(entry))
{
if (text0_Ptr)
for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
if (nl->Text_0[i].size() > (size_t)loc_idx && !nl->Text_0[i][loc_idx].empty())
(*text0_Ptr)[i] = nl->Text_0[i][loc_idx];
if (text1_Ptr)
for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
if (nl->Text_1[i].size() > (size_t)loc_idx && !nl->Text_1[i][loc_idx].empty())
(*text1_Ptr)[i] = nl->Text_1[i][loc_idx];
}
}
}
void ObjectMgr::GetNpcTextLocaleStrings0(uint32 entry, int32 loc_idx, std::string* text0_0_Ptr, std::string* text1_0_Ptr) const
{
if (loc_idx >= 0)
{
if (NpcTextLocale const* nl = GetNpcTextLocale(entry))
{
if (text0_0_Ptr)
if (nl->Text_0[0].size() > (size_t)loc_idx && !nl->Text_0[0][loc_idx].empty())
*text0_0_Ptr = nl->Text_0[0][loc_idx];
if (text1_0_Ptr)
if (nl->Text_1[0].size() > (size_t)loc_idx && !nl->Text_1[0][loc_idx].empty())
*text1_0_Ptr = nl->Text_1[0][loc_idx];
}
}
}
// Functions for scripting access
bool LoadMangosStrings(DatabaseType& db, char const* table, int32 start_value, int32 end_value)
{
// MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
// start/end reversed for negative values
if (start_value > MAX_DB_SCRIPT_STRING_ID || end_value >= start_value)
{
sLog.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.", table, start_value, end_value + 1);
return false;
}
return sObjectMgr.LoadMangosStrings(db, table, start_value, end_value);
}
CreatureInfo const* GetCreatureTemplateStore(uint32 entry)
{
return sCreatureStorage.LookupEntry<CreatureInfo>(entry);
}
Quest const* GetQuestTemplateStore(uint32 entry)
{
return sObjectMgr.GetQuestTemplate(entry);
}
bool FindCreatureData::operator()(CreatureDataPair const& dataPair)
{
// skip wrong entry ids
if (i_id && dataPair.second.id != i_id)
return false;
if (!i_anyData)
i_anyData = &dataPair;
// without player we can't find more stricted cases, so use fouded
if (!i_player)
return true;
// skip diff. map cases
if (dataPair.second.mapid != i_player->GetMapId())
return false;
float new_dist = i_player->GetDistance2d(dataPair.second.posX, dataPair.second.posY);
if (!i_mapData || new_dist < i_mapDist)
{
i_mapData = &dataPair;
i_mapDist = new_dist;
}
// skip not spawned (in any state),
uint16 pool_id = sPoolMgr.IsPartOfAPool<Creature>(dataPair.first);
if (pool_id && !i_player->GetMap()->GetPersistentState()->IsSpawnedPoolObject<Creature>(dataPair.first))
return false;
if (!i_spawnedData || new_dist < i_spawnedDist)
{
i_spawnedData = &dataPair;
i_spawnedDist = new_dist;
}
return false;
}
CreatureDataPair const* FindCreatureData::GetResult() const
{
if (i_spawnedData)
return i_spawnedData;
if (i_mapData)
return i_mapData;
return i_anyData;
}
bool FindGOData::operator()(GameObjectDataPair const& dataPair)
{
// skip wrong entry ids
if (i_id && dataPair.second.id != i_id)
return false;
if (!i_anyData)
i_anyData = &dataPair;
// without player we can't find more stricted cases, so use fouded
if (!i_player)
return true;
// skip diff. map cases
if (dataPair.second.mapid != i_player->GetMapId())
return false;
float new_dist = i_player->GetDistance2d(dataPair.second.posX, dataPair.second.posY);
if (!i_mapData || new_dist < i_mapDist)
{
i_mapData = &dataPair;
i_mapDist = new_dist;
}
// skip not spawned (in any state)
uint16 pool_id = sPoolMgr.IsPartOfAPool<GameObject>(dataPair.first);
if (pool_id && !i_player->GetMap()->GetPersistentState()->IsSpawnedPoolObject<GameObject>(dataPair.first))
return false;
if (!i_spawnedData || new_dist < i_spawnedDist)
{
i_spawnedData = &dataPair;
i_spawnedDist = new_dist;
}
return false;
}
GameObjectDataPair const* FindGOData::GetResult() const
{
if (i_mapData)
return i_mapData;
if (i_spawnedData)
return i_spawnedData;
return i_anyData;
}