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Specially for guild bank tab access rights (including currently open tab case!) Send roster broadcast for all online guild memebers at any rank edit and guild bank tab buy.
1290 lines
36 KiB
C++
1290 lines
36 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Guild.h"
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#include "GossipDef.h"
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#include "SocialMgr.h"
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void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
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{
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uint32 guildId;
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Guild *guild;
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//sLog.outDebug("WORLD: Received CMSG_GUILD_QUERY");
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recvPacket >> guildId;
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guild = objmgr.GetGuildById(guildId);
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if(!guild)
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{
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SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
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return;
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}
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guild->Query(this);
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}
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void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
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{
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std::string gname;
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//sLog.outDebug("WORLD: Received CMSG_GUILD_CREATE");
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recvPacket >> gname;
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if(GetPlayer()->GetGuildId())
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return;
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Guild *guild = new Guild;
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if(!guild->Create(GetPlayer(),gname))
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{
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delete guild;
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return;
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}
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objmgr.AddGuild(guild);
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}
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void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
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{
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std::string Invitedname, plname;
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//sLog.outDebug("WORLD: Received CMSG_GUILD_INVITE");
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Player * player = NULL;
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recvPacket >> Invitedname;
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if(normalizePlayerName(Invitedname))
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player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str());
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if(!player)
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{
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SendGuildCommandResult(GUILD_INVITE_S, Invitedname, GUILD_PLAYER_NOT_FOUND);
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return;
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}
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Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
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if(!guild)
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{
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SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
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return;
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}
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// OK result but not send invite
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if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
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return;
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// not let enemies sign guild charter
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if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
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{
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SendGuildCommandResult(GUILD_INVITE_S, Invitedname, GUILD_NOT_ALLIED);
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return;
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}
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if(player->GetGuildId())
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{
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plname = player->GetName();
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SendGuildCommandResult(GUILD_INVITE_S, plname, ALREADY_IN_GUILD);
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return;
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}
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if(player->GetGuildIdInvited())
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{
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plname = player->GetName();
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SendGuildCommandResult(GUILD_INVITE_S, plname, ALREADY_INVITED_TO_GUILD);
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return;
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}
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if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_INVITE))
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{
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SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
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return;
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}
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sLog.outDebug("Player %s Invited %s to Join his Guild", GetPlayer()->GetName(), Invitedname.c_str());
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player->SetGuildIdInvited(GetPlayer()->GetGuildId());
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// Put record into guildlog
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guild->LogGuildEvent(GUILD_EVENT_LOG_INVITE_PLAYER, GetPlayer()->GetGUIDLow(), player->GetGUIDLow(), 0);
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WorldPacket data(SMSG_GUILD_INVITE, (8+10)); // guess size
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data << GetPlayer()->GetName();
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data << guild->GetName();
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player->GetSession()->SendPacket(&data);
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//sLog.outDebug("WORLD: Sent (SMSG_GUILD_INVITE)");
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}
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void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
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{
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std::string plName;
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//sLog.outDebug("WORLD: Received CMSG_GUILD_REMOVE");
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recvPacket >> plName;
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if(!normalizePlayerName(plName))
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return;
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Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
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if(!guild)
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{
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SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
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return;
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}
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if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_REMOVE))
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{
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SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
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return;
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}
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uint64 plGuid;
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MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
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if(!slot)
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{
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SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
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return;
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}
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if(slot->RankId == GR_GUILDMASTER)
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{
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SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE);
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return;
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}
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//do not allow to kick player with same or higher rights
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if(GetPlayer()->GetRank() >= slot->RankId)
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{
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SendGuildCommandResult(GUILD_QUIT_S, plName, GUILD_RANK_TOO_HIGH_S);
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return;
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}
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guild->DelMember(plGuid);
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// Put record into guildlog
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guild->LogGuildEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), 0);
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WorldPacket data(SMSG_GUILD_EVENT, (2+20)); // guess size
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data << (uint8)GE_REMOVED;
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data << (uint8)2; // strings count
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data << plName;
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data << GetPlayer()->GetName();
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guild->BroadcastPacket(&data);
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}
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void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
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{
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Guild *guild;
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Player *player = GetPlayer();
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//sLog.outDebug("WORLD: Received CMSG_GUILD_ACCEPT");
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guild = objmgr.GetGuildById(player->GetGuildIdInvited());
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if(!guild || player->GetGuildId())
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return;
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// not let enemies sign guild charter
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if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != objmgr.GetPlayerTeamByGUID(guild->GetLeader()))
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return;
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if(!guild->AddMember(GetPlayer()->GetGUID(),guild->GetLowestRank()))
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return;
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// Put record into guildlog
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guild->LogGuildEvent(GUILD_EVENT_LOG_JOIN_GUILD, GetPlayer()->GetGUIDLow(), 0, 0);
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WorldPacket data(SMSG_GUILD_EVENT, (2+10)); // guess size
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data << (uint8)GE_JOINED;
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data << (uint8)1; // strings count
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data << player->GetName();
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guild->BroadcastPacket(&data);
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//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
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}
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void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
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{
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//sLog.outDebug("WORLD: Received CMSG_GUILD_DECLINE");
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GetPlayer()->SetGuildIdInvited(0);
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GetPlayer()->SetInGuild(0);
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}
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void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
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{
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Guild *guild;
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//sLog.outDebug("WORLD: Received CMSG_GUILD_INFO");
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guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
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if(!guild)
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{
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SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
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return;
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}
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WorldPacket data(SMSG_GUILD_INFO, (5*4 + guild->GetName().size() + 1));
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data << guild->GetName();
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data << guild->GetCreatedDay();
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data << guild->GetCreatedMonth();
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data << guild->GetCreatedYear();
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data << guild->GetMemberSize();
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data << guild->GetMemberSize();
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SendPacket(&data);
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}
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void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/)
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{
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//sLog.outDebug("WORLD: Received CMSG_GUILD_ROSTER");
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Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
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if(!guild)
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return;
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guild->Roster(this);
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}
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void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
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{
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std::string plName;
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//sLog.outDebug("WORLD: Received CMSG_GUILD_PROMOTE");
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recvPacket >> plName;
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if(!normalizePlayerName(plName))
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return;
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Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
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if(!guild)
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{
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SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
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return;
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}
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if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_PROMOTE))
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{
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SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
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return;
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}
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uint64 plGuid;
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MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
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if(!slot)
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{
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SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
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return;
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}
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if(plGuid == GetPlayer()->GetGUID())
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{
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SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID);
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return;
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}
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//allow to promote only to lower rank than member's rank
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//guildmaster's rank = 0
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//GetPlayer()->GetRank() + 1 is highest rank that current player can promote to
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if(GetPlayer()->GetRank() + 1 >= slot->RankId)
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{
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SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_RANK_TOO_HIGH_S);
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return;
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}
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uint32 newRankId = slot->RankId - 1; //when promoting player, rank is decreased
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guild->ChangeRank(plGuid, newRankId);
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// Put record into guildlog
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guild->LogGuildEvent(GUILD_EVENT_LOG_PROMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId);
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WorldPacket data(SMSG_GUILD_EVENT, (2+30)); // guess size
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data << (uint8)GE_PROMOTION;
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data << (uint8)3; // strings count
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data << GetPlayer()->GetName();
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data << plName;
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data << guild->GetRankName(newRankId);
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guild->BroadcastPacket(&data);
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}
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void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
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{
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std::string plName;
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//sLog.outDebug("WORLD: Received CMSG_GUILD_DEMOTE");
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recvPacket >> plName;
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if(!normalizePlayerName(plName))
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return;
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Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
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if(!guild)
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{
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SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
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return;
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}
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if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_DEMOTE))
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{
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SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
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return;
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}
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uint64 plGuid;
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MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
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if (!slot)
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{
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SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
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return;
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}
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if(plGuid == GetPlayer()->GetGUID())
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{
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SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID);
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return;
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}
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//do not allow to demote same or higher rank
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if(GetPlayer()->GetRank() >= slot->RankId)
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{
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SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_RANK_TOO_HIGH_S);
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return;
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}
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//do not allow to demote lowest rank
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if(slot->RankId >= guild->GetLowestRank())
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{
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SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_ALREADY_LOWEST_RANK_S);
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return;
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}
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uint32 newRankId = slot->RankId + 1; //when demoting player, rank is increased
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guild->ChangeRank(plGuid, newRankId);
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// Put record into guildlog
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guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId);
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WorldPacket data(SMSG_GUILD_EVENT, (2+30)); // guess size
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data << (uint8)GE_DEMOTION;
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data << (uint8)3; // strings count
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data << GetPlayer()->GetName();
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data << plName;
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data << guild->GetRankName(slot->RankId);
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guild->BroadcastPacket(&data);
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}
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void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
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{
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std::string plName;
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Guild *guild;
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//sLog.outDebug("WORLD: Received CMSG_GUILD_LEAVE");
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guild = objmgr.GetGuildById(_player->GetGuildId());
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if(!guild)
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{
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SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
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return;
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}
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if(_player->GetGUID() == guild->GetLeader() && guild->GetMemberSize() > 1)
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{
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SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE);
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return;
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}
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if(_player->GetGUID() == guild->GetLeader())
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{
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guild->Disband();
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return;
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}
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plName = _player->GetName();
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guild->DelMember(_player->GetGUID());
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// Put record into guildlog
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guild->LogGuildEvent(GUILD_EVENT_LOG_LEAVE_GUILD, _player->GetGUIDLow(), 0, 0);
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WorldPacket data(SMSG_GUILD_EVENT, (2+10)); // guess size
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data << (uint8)GE_LEFT;
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data << (uint8)1; // strings count
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data << plName;
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guild->BroadcastPacket(&data);
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//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
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SendGuildCommandResult(GUILD_QUIT_S, guild->GetName(), GUILD_PLAYER_NO_MORE_IN_GUILD);
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}
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void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
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{
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std::string name;
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Guild *guild;
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//sLog.outDebug("WORLD: Received CMSG_GUILD_DISBAND");
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guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
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if(!guild)
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{
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SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
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return;
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}
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if(GetPlayer()->GetGUID() != guild->GetLeader())
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{
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SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
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return;
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}
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guild->Disband();
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//sLog.outDebug("WORLD: Guild Sucefully Disbanded");
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}
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void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
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{
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std::string name;
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Player *oldLeader = GetPlayer();
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Guild *guild;
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//sLog.outDebug("WORLD: Received CMSG_GUILD_LEADER");
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recvPacket >> name;
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if(!normalizePlayerName(name))
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return;
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guild = objmgr.GetGuildById(oldLeader->GetGuildId());
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if (!guild)
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{
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SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
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return;
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}
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if (oldLeader->GetGUID() != guild->GetLeader())
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{
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SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
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return;
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}
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uint64 newLeaderGUID;
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MemberSlot* slot = guild->GetMemberSlot(name, newLeaderGUID);
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if (!slot)
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{
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SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
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return;
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}
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guild->SetLeader(newLeaderGUID);
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guild->ChangeRank(oldLeader->GetGUID(), GR_OFFICER);
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WorldPacket data(SMSG_GUILD_EVENT, (2+20)); // guess size
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data << (uint8)GE_LEADER_CHANGED;
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data << (uint8)2; // strings count
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data << oldLeader->GetName();
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data << name.c_str();
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guild->BroadcastPacket(&data);
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//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
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}
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|
void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
|
|
{
|
|
Guild *guild;
|
|
std::string MOTD;
|
|
|
|
//sLog.outDebug("WORLD: Received CMSG_GUILD_MOTD");
|
|
|
|
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if(!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_SETMOTD))
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
if(!recvPacket.empty())
|
|
recvPacket >> MOTD;
|
|
else
|
|
MOTD = "";
|
|
|
|
guild->SetMOTD(MOTD);
|
|
|
|
WorldPacket data(SMSG_GUILD_EVENT, (2+MOTD.size()+1));
|
|
data << (uint8)GE_MOTD;
|
|
data << (uint8)1; // strings count
|
|
data << MOTD;
|
|
guild->BroadcastPacket(&data);
|
|
|
|
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
|
|
}
|
|
|
|
void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
|
|
{
|
|
std::string name,PNOTE;
|
|
|
|
//sLog.outDebug("WORLD: Received CMSG_GUILD_SET_PUBLIC_NOTE");
|
|
|
|
recvPacket >> name;
|
|
|
|
if(!normalizePlayerName(name))
|
|
return;
|
|
|
|
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
|
|
if (!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
|
|
if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_EPNOTE))
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
uint64 plGuid;
|
|
MemberSlot* slot = guild->GetMemberSlot(name, plGuid);
|
|
|
|
if (!slot)
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
|
|
return;
|
|
}
|
|
|
|
recvPacket >> PNOTE;
|
|
guild->SetPNOTE(plGuid, PNOTE);
|
|
|
|
guild->Roster(this);
|
|
}
|
|
|
|
void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
|
|
{
|
|
std::string plName, OFFNOTE;
|
|
|
|
//sLog.outDebug("WORLD: Received CMSG_GUILD_SET_OFFICER_NOTE");
|
|
|
|
recvPacket >> plName;
|
|
|
|
if (!normalizePlayerName(plName))
|
|
return;
|
|
|
|
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
|
|
if (!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_EOFFNOTE))
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
uint64 plGuid;
|
|
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
|
|
|
|
if (!slot)
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
|
|
return;
|
|
}
|
|
|
|
recvPacket >> OFFNOTE;
|
|
guild->SetOFFNOTE(plGuid, OFFNOTE);
|
|
|
|
guild->Roster(this);
|
|
}
|
|
|
|
void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
|
|
{
|
|
//recvPacket.hexlike();
|
|
|
|
Guild *guild;
|
|
std::string rankname;
|
|
uint32 rankId;
|
|
uint32 rights, MoneyPerDay;
|
|
|
|
//sLog.outDebug("WORLD: Received CMSG_GUILD_RANK");
|
|
|
|
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if(!guild)
|
|
{
|
|
recvPacket.rpos(recvPacket.wpos()); // set to end to avoid warnings spam
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
|
|
else if(GetPlayer()->GetGUID() != guild->GetLeader())
|
|
{
|
|
recvPacket.rpos(recvPacket.wpos()); // set to end to avoid warnings spam
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
recvPacket >> rankId;
|
|
recvPacket >> rights;
|
|
recvPacket >> rankname;
|
|
recvPacket >> MoneyPerDay;
|
|
|
|
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
|
|
{
|
|
uint32 BankRights;
|
|
uint32 BankSlotPerDay;
|
|
|
|
recvPacket >> BankRights;
|
|
recvPacket >> BankSlotPerDay;
|
|
guild->SetBankRightsAndSlots(rankId, uint8(i), uint16(BankRights & 0xFF), uint16(BankSlotPerDay), true);
|
|
}
|
|
|
|
sLog.outDebug("WORLD: Changed RankName to %s , Rights to 0x%.4X", rankname.c_str(), rights);
|
|
|
|
guild->SetBankMoneyPerDay(rankId, MoneyPerDay);
|
|
guild->SetRankName(rankId, rankname);
|
|
|
|
if (rankId == GR_GUILDMASTER) // prevent loss leader rights
|
|
rights = GR_RIGHT_ALL;
|
|
|
|
guild->SetRankRights(rankId, rights);
|
|
|
|
guild->Query(this);
|
|
guild->Roster(); // broadcast for tab rights update
|
|
}
|
|
|
|
void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
|
|
{
|
|
Guild *guild;
|
|
std::string rankname;
|
|
|
|
//sLog.outDebug("WORLD: Received CMSG_GUILD_ADD_RANK");
|
|
|
|
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if(!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
|
|
if(GetPlayer()->GetGUID() != guild->GetLeader())
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
if(guild->GetRanksSize() >= GUILD_RANKS_MAX_COUNT) // client not let create more 10 than ranks
|
|
return;
|
|
|
|
recvPacket >> rankname;
|
|
|
|
guild->CreateRank(rankname, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
|
|
|
|
guild->Query(this);
|
|
guild->Roster(); // broadcast for tab rights update
|
|
}
|
|
|
|
void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/)
|
|
{
|
|
Guild *guild;
|
|
std::string rankname;
|
|
|
|
//sLog.outDebug("WORLD: Received CMSG_GUILD_DEL_RANK");
|
|
|
|
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if(!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
|
|
else if(GetPlayer()->GetGUID() != guild->GetLeader())
|
|
{
|
|
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
guild->DelRank();
|
|
|
|
guild->Query(this);
|
|
guild->Roster(); // broadcast for tab rights update
|
|
}
|
|
|
|
void WorldSession::SendGuildCommandResult(uint32 typecmd, const std::string& str,uint32 cmdresult)
|
|
{
|
|
WorldPacket data(SMSG_GUILD_COMMAND_RESULT, (8+str.size()+1));
|
|
data << typecmd;
|
|
data << str;
|
|
data << cmdresult;
|
|
SendPacket(&data);
|
|
|
|
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_COMMAND_RESULT)");
|
|
}
|
|
|
|
void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
|
|
{
|
|
//sLog.outDebug("WORLD: Received CMSG_GUILD_INFO_TEXT");
|
|
|
|
std::string GINFO;
|
|
|
|
recvPacket >> GINFO;
|
|
|
|
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if(!guild)
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
|
|
return;
|
|
}
|
|
|
|
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_MODIFY_GUILD_INFO))
|
|
{
|
|
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PERMISSIONS);
|
|
return;
|
|
}
|
|
|
|
guild->SetGINFO(GINFO);
|
|
}
|
|
|
|
void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
|
|
{
|
|
//sLog.outDebug("WORLD: Received MSG_SAVE_GUILD_EMBLEM");
|
|
|
|
uint64 vendorGuid;
|
|
|
|
uint32 EmblemStyle;
|
|
uint32 EmblemColor;
|
|
uint32 BorderStyle;
|
|
uint32 BorderColor;
|
|
uint32 BackgroundColor;
|
|
|
|
recvPacket >> vendorGuid;
|
|
|
|
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid,UNIT_NPC_FLAG_TABARDDESIGNER);
|
|
if (!pCreature)
|
|
{
|
|
//"That's not an emblem vendor!"
|
|
SendSaveGuildEmblem(ERR_GUILDEMBLEM_INVALIDVENDOR);
|
|
sLog.outDebug("WORLD: HandleSaveGuildEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid));
|
|
return;
|
|
}
|
|
|
|
// remove fake death
|
|
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
recvPacket >> EmblemStyle;
|
|
recvPacket >> EmblemColor;
|
|
recvPacket >> BorderStyle;
|
|
recvPacket >> BorderColor;
|
|
recvPacket >> BackgroundColor;
|
|
|
|
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
|
|
if(!guild)
|
|
{
|
|
//"You are not part of a guild!";
|
|
SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOGUILD);
|
|
return;
|
|
}
|
|
|
|
if (guild->GetLeader() != GetPlayer()->GetGUID())
|
|
{
|
|
//"Only guild leaders can create emblems."
|
|
SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOTGUILDMASTER);
|
|
return;
|
|
}
|
|
|
|
if(GetPlayer()->GetMoney() < 10*GOLD)
|
|
{
|
|
//"You can't afford to do that."
|
|
SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOTENOUGHMONEY);
|
|
return;
|
|
}
|
|
|
|
GetPlayer()->ModifyMoney(-10*GOLD);
|
|
guild->SetEmblem(EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor);
|
|
|
|
//"Guild Emblem saved."
|
|
SendSaveGuildEmblem(ERR_GUILDEMBLEM_SUCCESS);
|
|
|
|
guild->Query(this);
|
|
}
|
|
|
|
void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
|
|
{
|
|
// empty
|
|
sLog.outDebug("WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)");
|
|
//recvPacket.hexlike();
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (GuildId == 0)
|
|
return;
|
|
|
|
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
|
if(!pGuild)
|
|
return;
|
|
|
|
pGuild->DisplayGuildEventLog(this);
|
|
}
|
|
|
|
/****** GUILD BANK *******/
|
|
|
|
void WorldSession::HandleGuildBankMoneyWithdrawn( WorldPacket & /* recv_data */ )
|
|
{
|
|
sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)");
|
|
//recv_data.hexlike();
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (GuildId == 0)
|
|
return;
|
|
|
|
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
|
if(!pGuild)
|
|
return;
|
|
|
|
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
|
|
}
|
|
|
|
void WorldSession::HandleGuildPermissions( WorldPacket& /* recv_data */ )
|
|
{
|
|
sLog.outDebug("WORLD: Received (MSG_GUILD_PERMISSIONS)");
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (GuildId == 0)
|
|
return;
|
|
|
|
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
|
if(!pGuild)
|
|
return;
|
|
|
|
uint32 rankId = GetPlayer()->GetRank();
|
|
|
|
WorldPacket data(MSG_GUILD_PERMISSIONS, 4*15+1);
|
|
data << uint32(rankId); // guild rank id
|
|
data << uint32(pGuild->GetRankRights(rankId)); // rank rights
|
|
// money per day left
|
|
data << uint32(pGuild->GetMemberMoneyWithdrawRem(GetPlayer()->GetGUIDLow()));
|
|
data << uint8(pGuild->GetPurchasedTabs()); // tabs count
|
|
// why sending all info when not all tabs are purchased???
|
|
for(int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
|
|
{
|
|
data << uint32(pGuild->GetBankRights(rankId, uint8(i)));
|
|
data << uint32(pGuild->GetMemberSlotWithdrawRem(GetPlayer()->GetGUIDLow(), uint8(i)));
|
|
}
|
|
SendPacket(&data);
|
|
sLog.outDebug("WORLD: Sent (MSG_GUILD_PERMISSIONS)");
|
|
}
|
|
|
|
/* Called when clicking on Guild bank gameobject */
|
|
void WorldSession::HandleGuildBankerActivate( WorldPacket & recv_data )
|
|
{
|
|
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)");
|
|
uint64 GoGuid;
|
|
uint8 unk;
|
|
recv_data >> GoGuid >> unk;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
return;
|
|
|
|
if (uint32 GuildId = GetPlayer()->GetGuildId())
|
|
{
|
|
if(Guild *pGuild = objmgr.GetGuildById(GuildId))
|
|
{
|
|
pGuild->DisplayGuildBankTabsInfo(this);
|
|
return;
|
|
}
|
|
}
|
|
|
|
SendGuildCommandResult(GUILD_BANK_S, "", GUILD_PLAYER_NOT_IN_GUILD);
|
|
}
|
|
|
|
/* Called when opening guild bank tab only (first one) */
|
|
void WorldSession::HandleGuildBankQueryTab( WorldPacket & recv_data )
|
|
{
|
|
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)");
|
|
uint64 GoGuid;
|
|
uint8 TabId,unk1;
|
|
recv_data >> GoGuid >> TabId >> unk1;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
return;
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (GuildId == 0)
|
|
return;
|
|
|
|
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
|
if(!pGuild)
|
|
return;
|
|
|
|
// Let's update the amount of gold the player can withdraw before displaying the content
|
|
// This is usefull if money withdraw right has changed
|
|
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
|
|
|
|
pGuild->DisplayGuildBankContent(this, TabId);
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data )
|
|
{
|
|
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");
|
|
uint64 GoGuid;
|
|
uint32 money;
|
|
recv_data >> GoGuid >> money;
|
|
|
|
if (!money)
|
|
return;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
return;
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (GuildId == 0)
|
|
return;
|
|
|
|
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
|
if(!pGuild)
|
|
return;
|
|
|
|
if (GetPlayer()->GetMoney() < money)
|
|
return;
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
|
|
pGuild->SetBankMoney(pGuild->GetGuildBankMoney()+money);
|
|
GetPlayer()->ModifyMoney(-int(money));
|
|
GetPlayer()->SaveGoldToDB();
|
|
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
// logging money
|
|
if(_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
|
{
|
|
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)",
|
|
_player->GetName(),_player->GetSession()->GetAccountId(),money,GuildId);
|
|
}
|
|
|
|
// log
|
|
pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money);
|
|
|
|
pGuild->DisplayGuildBankTabsInfo(this);
|
|
pGuild->DisplayGuildBankContent(this, 0);
|
|
pGuild->DisplayGuildBankMoneyUpdate();
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data )
|
|
{
|
|
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)");
|
|
uint64 GoGuid;
|
|
uint32 money;
|
|
recv_data >> GoGuid >> money;
|
|
|
|
if (!money)
|
|
return;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
return;
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (GuildId == 0)
|
|
return;
|
|
|
|
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
|
if(!pGuild)
|
|
return;
|
|
|
|
if (pGuild->GetGuildBankMoney()<money) // not enough money in bank
|
|
return;
|
|
|
|
if (!pGuild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_WITHDRAW_GOLD))
|
|
return;
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
|
|
if (!pGuild->MemberMoneyWithdraw(money, GetPlayer()->GetGUIDLow()))
|
|
{
|
|
CharacterDatabase.RollbackTransaction();
|
|
return;
|
|
}
|
|
|
|
GetPlayer()->ModifyMoney(money);
|
|
GetPlayer()->SaveGoldToDB();
|
|
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
// Log
|
|
pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money);
|
|
|
|
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
|
|
pGuild->DisplayGuildBankTabsInfo(this);
|
|
pGuild->DisplayGuildBankContent(this, 0);
|
|
pGuild->DisplayGuildBankMoneyUpdate();
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
|
|
{
|
|
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)");
|
|
//recv_data.hexlike();
|
|
|
|
uint64 GoGuid;
|
|
uint8 BankToBank;
|
|
|
|
uint8 BankTab, BankTabSlot, AutoStore;
|
|
uint8 PlayerSlot = NULL_SLOT;
|
|
uint8 PlayerBag = NULL_BAG;
|
|
uint8 BankTabDst, BankTabSlotDst, unk2;
|
|
uint8 ToChar = 1;
|
|
uint32 ItemEntry, unk1;
|
|
uint32 AutoStoreCount = 0;
|
|
uint32 SplitedAmount = 0;
|
|
|
|
recv_data >> GoGuid >> BankToBank;
|
|
if (BankToBank)
|
|
{
|
|
recv_data >> BankTabDst;
|
|
recv_data >> BankTabSlotDst;
|
|
recv_data >> unk1; // always 0
|
|
recv_data >> BankTab;
|
|
recv_data >> BankTabSlot;
|
|
recv_data >> ItemEntry;
|
|
recv_data >> unk2; // always 0
|
|
recv_data >> SplitedAmount;
|
|
|
|
if (BankTabSlotDst >= GUILD_BANK_MAX_SLOTS || (BankTabDst == BankTab && BankTabSlotDst == BankTabSlot))
|
|
{
|
|
recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
recv_data >> BankTab;
|
|
recv_data >> BankTabSlot;
|
|
recv_data >> ItemEntry;
|
|
recv_data >> AutoStore;
|
|
if (AutoStore)
|
|
{
|
|
recv_data >> AutoStoreCount;
|
|
recv_data.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in guild->ToChar)
|
|
recv_data.read_skip<uint32>(); // unknown, always 0
|
|
}
|
|
else
|
|
{
|
|
recv_data >> PlayerBag;
|
|
recv_data >> PlayerSlot;
|
|
recv_data >> ToChar;
|
|
recv_data >> SplitedAmount;
|
|
}
|
|
|
|
if (BankTabSlot >= GUILD_BANK_MAX_SLOTS && BankTabSlot != 0xFF)
|
|
{
|
|
recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
return;
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (GuildId == 0)
|
|
return;
|
|
|
|
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
|
if(!pGuild)
|
|
return;
|
|
|
|
Player *pl = GetPlayer();
|
|
|
|
// Bank <-> Bank
|
|
if (BankToBank)
|
|
{
|
|
pGuild->SwapItems(pl, BankTab, BankTabSlot, BankTabDst, BankTabSlotDst, SplitedAmount);
|
|
return;
|
|
}
|
|
|
|
// Player <-> Bank
|
|
|
|
// allow work with inventory only
|
|
if(!Player::IsInventoryPos(PlayerBag,PlayerSlot) && !(PlayerBag == NULL_BAG && PlayerSlot == NULL_SLOT) )
|
|
{
|
|
_player->SendEquipError( EQUIP_ERR_NONE, NULL, NULL );
|
|
return;
|
|
}
|
|
|
|
// BankToChar swap or char to bank remaining
|
|
if (ToChar) // Bank -> Char cases
|
|
pGuild->MoveFromBankToChar(pl, BankTab, BankTabSlot, PlayerBag, PlayerSlot, SplitedAmount);
|
|
else // Char -> Bank cases
|
|
pGuild->MoveFromCharToBank(pl, PlayerBag, PlayerSlot, BankTab, BankTabSlot, SplitedAmount);
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data )
|
|
{
|
|
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)");
|
|
//recv_data.hexlike();
|
|
uint64 GoGuid;
|
|
uint8 TabId;
|
|
|
|
recv_data >> GoGuid;
|
|
recv_data >> TabId;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
return;
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (GuildId==0)
|
|
return;
|
|
|
|
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
|
if(!pGuild)
|
|
return;
|
|
|
|
uint32 TabCost = GetGuildBankTabPrice(TabId) * GOLD;
|
|
if (!TabCost)
|
|
return;
|
|
|
|
if (pGuild->GetPurchasedTabs() >= GUILD_BANK_MAX_TABS)
|
|
return;
|
|
|
|
if (TabId != pGuild->GetPurchasedTabs()) // m_PurchasedTabs = 0 when buying Tab 0, that is why this check can be made
|
|
{
|
|
sLog.outError("Error: trying to buy a tab non contigous to owned ones");
|
|
return;
|
|
}
|
|
|
|
if (GetPlayer()->GetMoney() < TabCost) // Should not happen, this is checked by client
|
|
return;
|
|
|
|
// Go on with creating tab
|
|
pGuild->CreateNewBankTab();
|
|
GetPlayer()->ModifyMoney(-int(TabCost));
|
|
pGuild->SetBankMoneyPerDay(GetPlayer()->GetRank(), WITHDRAW_MONEY_UNLIMITED);
|
|
pGuild->SetBankRightsAndSlots(GetPlayer()->GetRank(), TabId, GUILD_BANK_RIGHT_FULL, WITHDRAW_SLOT_UNLIMITED, true);
|
|
pGuild->Roster(); // broadcast for tab rights update
|
|
pGuild->DisplayGuildBankTabsInfo(this);
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankUpdateTab( WorldPacket & recv_data )
|
|
{
|
|
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)");
|
|
//recv_data.hexlike();
|
|
uint64 GoGuid;
|
|
uint8 TabId;
|
|
std::string Name;
|
|
std::string IconIndex;
|
|
|
|
recv_data >> GoGuid;
|
|
recv_data >> TabId;
|
|
recv_data >> Name;
|
|
recv_data >> IconIndex;
|
|
|
|
if(Name.empty())
|
|
return;
|
|
|
|
if(IconIndex.empty())
|
|
return;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
return;
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (GuildId==0)
|
|
return;
|
|
|
|
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
|
if(!pGuild)
|
|
return;
|
|
|
|
pGuild->SetGuildBankTabInfo(TabId, Name, IconIndex);
|
|
pGuild->DisplayGuildBankTabsInfo(this);
|
|
pGuild->DisplayGuildBankContent(this, TabId);
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankLogQuery( WorldPacket & recv_data )
|
|
{
|
|
sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)");
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (GuildId == 0)
|
|
return;
|
|
|
|
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
|
if(!pGuild)
|
|
return;
|
|
|
|
uint8 TabId;
|
|
recv_data >> TabId;
|
|
|
|
pGuild->DisplayGuildBankLogs(this, TabId);
|
|
}
|
|
|
|
void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data)
|
|
{
|
|
sLog.outDebug("WORLD: Received MSG_QUERY_GUILD_BANK_TEXT");
|
|
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (GuildId == 0)
|
|
return;
|
|
|
|
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
|
if(!pGuild)
|
|
return;
|
|
|
|
uint8 TabId;
|
|
recv_data >> TabId;
|
|
|
|
pGuild->SendGuildBankTabText(this, TabId);
|
|
}
|
|
|
|
void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data)
|
|
{
|
|
sLog.outDebug("WORLD: Received CMSG_SET_GUILD_BANK_TEXT");
|
|
uint32 GuildId = GetPlayer()->GetGuildId();
|
|
if (GuildId == 0)
|
|
return;
|
|
|
|
Guild *pGuild = objmgr.GetGuildById(GuildId);
|
|
if(!pGuild)
|
|
return;
|
|
|
|
uint8 TabId;
|
|
std::string Text;
|
|
recv_data >> TabId;
|
|
recv_data >> Text;
|
|
|
|
pGuild->SetGuildBankTabText(TabId, Text);
|
|
}
|
|
|
|
void WorldSession::SendSaveGuildEmblem( uint32 msg )
|
|
{
|
|
WorldPacket data(MSG_SAVE_GUILD_EMBLEM, 4);
|
|
data << uint32(msg); // not part of guild
|
|
SendPacket( &data );
|
|
}
|