mirror of
https://github.com/mangosfour/server.git
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87 lines
2.8 KiB
CMake
87 lines
2.8 KiB
CMake
# This file is part of the CMaNGOS Project. See AUTHORS file for Copyright information
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#
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# This file is free software; as a special exception the author gives
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# unlimited permission to copy and/or distribute it, with or without
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# modifications, as long as this notice is preserved.
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#
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# This program is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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cmake_minimum_required (VERSION 2.6)
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project (MANGOS_VMAP_ASSEMB_IO)
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set(CMAKE_VERBOSE_MAKEFILE true)
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# uncomment next line to disable debug mode
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ADD_DEFINITIONS("-DIOMAP_DEBUG")
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ADD_DEFINITIONS("-DNO_CORE_FUNCS")
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ADD_DEFINITIONS("-Wall")
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ADD_DEFINITIONS("-ggdb")
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ADD_DEFINITIONS("-O3")
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include_directories(../../src/shared)
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include_directories(../../src/game/vmap/)
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include_directories(../../dep/include/g3dlite/)
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include_directories(../../dep/ACE_wrappers/)
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include_directories(../../objdir/dep/ACE_wrappers)
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include_directories(../../src/framework/)
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add_library(g3dlite ../../dep/src/g3dlite/AABox.cpp
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../../dep/src/g3dlite/Box.cpp
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../../dep/src/g3dlite/Crypto.cpp
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../../dep/src/g3dlite/format.cpp
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../../dep/src/g3dlite/Matrix3.cpp
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../../dep/src/g3dlite/Plane.cpp
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../../dep/src/g3dlite/System.cpp
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../../dep/src/g3dlite/Triangle.cpp
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../../dep/src/g3dlite/Vector3.cpp
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../../dep/src/g3dlite/Vector4.cpp
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../../dep/src/g3dlite/debugAssert.cpp
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../../dep/src/g3dlite/fileutils.cpp
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../../dep/src/g3dlite/g3dmath.cpp
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../../dep/src/g3dlite/g3dfnmatch.cpp
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../../dep/src/g3dlite/prompt.cpp
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../../dep/src/g3dlite/stringutils.cpp
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../../dep/src/g3dlite/Any.cpp
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../../dep/src/g3dlite/BinaryFormat.cpp
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../../dep/src/g3dlite/BinaryInput.cpp
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../../dep/src/g3dlite/BinaryOutput.cpp
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../../dep/src/g3dlite/Capsule.cpp
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../../dep/src/g3dlite/CollisionDetection.cpp
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../../dep/src/g3dlite/CoordinateFrame.cpp
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../../dep/src/g3dlite/Cylinder.cpp
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../../dep/src/g3dlite/Line.cpp
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../../dep/src/g3dlite/LineSegment.cpp
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../../dep/src/g3dlite/Log.cpp
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../../dep/src/g3dlite/Matrix4.cpp
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../../dep/src/g3dlite/MemoryManager.cpp
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../../dep/src/g3dlite/Quat.cpp
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../../dep/src/g3dlite/Random.cpp
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../../dep/src/g3dlite/Ray.cpp
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../../dep/src/g3dlite/ReferenceCount.cpp
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../../dep/src/g3dlite/Sphere.cpp
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../../dep/src/g3dlite/TextInput.cpp
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../../dep/src/g3dlite/TextOutput.cpp
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../../dep/src/g3dlite/UprightFrame.cpp
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../../dep/src/g3dlite/Vector2.cpp
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)
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add_library(vmap
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../../src/game/vmap/BIH.cpp
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../../src/game/vmap/VMapManager2.cpp
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../../src/game/vmap/MapTree.cpp
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../../src/game/vmap/TileAssembler.cpp
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../../src/game/vmap/WorldModel.cpp
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../../src/game/vmap/ModelInstance.cpp
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)
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target_link_libraries(vmap g3dlite z)
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add_executable(vmap_assembler vmap_assembler.cpp)
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target_link_libraries(vmap_assembler vmap)
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# add_executable(vmap_test coordinate_test.cpp)
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# target_link_libraries(vmap_test vmap)
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