server/dep/include/g3dlite/G3D/Image4.h
Lynx3d ae3ad10bcf [10097] Update G3D up to v8.0b4
+ Got rid of zip lib requirement in G3D...
  Still can re-enable code by defining _HAVE_ZIP...

+ Remove silly X11 lib dependency from G3D
  Code doesn't seem to do anything yet anyway, and even if, we don't want it :p

+ Fix another weird G3D build problem...

+ Remove some __asm usage in g3d, which is not available on Win64
  My editor also decided to remove a ton of trailing white spaces...tss...

+ Reapply G3D fixes for 64bit VC

+ not use SSE specific header when SSE not enabled in *nix

+ Updated project files

+ New vmap_assembler VC90/VC80 Project

+ vmap assembler binaries updates

NOTE: Old vmap fikes expected work (as tests show) with new library version.
      But better use new generated versions. Its different in small parts to bad or good...

(based on Lynx3d's repo commit 44798d3)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-06-23 06:45:25 +04:00

86 lines
2.8 KiB
C++

/**
@file Image4.h
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2007-01-31
@edited 2007-01-31
*/
#ifndef G3D_IMAGE4_H
#define G3D_IMAGE4_H
#include "G3D/platform.h"
#include "G3D/Map2D.h"
#include "G3D/Color4.h"
#include "G3D/GImage.h"
namespace G3D {
typedef ReferenceCountedPointer<class Image4> Image4Ref;
/**
RGBA image with 32-bit floating point storage for each channel.
Whenever a method needs to convert from RGB to RGBA, A=1 is assumed.
Bilinear interpolation on Image4 is about 8x faster than on
Image4uint8 due to the large cost of converting int->float on modern
machines.
@sa G3D::Image4uint8, G3D::GImage.
*/
class Image4 : public Map2D<Color4, Color4> {
public:
typedef Image4 Type;
typedef ReferenceCountedPointer<class Image4> Ref;
typedef Color4 Storage;
typedef Color4 Compute;
protected:
Image4(int w, int h, WrapMode wrap);
void copyGImage(const class GImage& im);
void copyArray(const Color1* src, int w, int h);
void copyArray(const Color3* src, int w, int h);
void copyArray(const Color4* src, int w, int h);
void copyArray(const Color1uint8* src, int w, int h);
void copyArray(const Color3uint8* src, int w, int h);
void copyArray(const Color4uint8* src, int w, int h);
public:
const class ImageFormat* format() const;
/** Creates an all-zero width x height image. */
static Ref createEmpty(int width, int height, WrapMode wrap = WrapMode::ERROR);
/** Creates a 0 x 0 image. */
static Ref createEmpty(WrapMode wrap = WrapMode::ERROR);
static Ref fromFile(const std::string& filename, WrapMode wrap = WrapMode::ERROR, GImage::Format fmt = GImage::AUTODETECT);
static Ref fromArray(const class Color1uint8* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR);
static Ref fromArray(const class Color3uint8* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR);
static Ref fromArray(const class Color4uint8* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR);
static Ref fromArray(const class Color1* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR);
static Ref fromArray(const class Color3* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR);
static Ref fromArray(const class Color4* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR);
static Ref fromImage4uint8(const ReferenceCountedPointer<class Image4uint8>& im);
static Ref fromGImage(const class GImage& im, WrapMode wrap = WrapMode::ERROR);
/** Loads from any of the file formats supported by G3D::GImage. */
void load(const std::string& filename, GImage::Format fmt = GImage::AUTODETECT);
/** Saves in any of the formats supported by G3D::GImage. */
void save(const std::string& filename, GImage::Format fmt = GImage::AUTODETECT);
};
} // G3D
#endif