server/dep/include/g3dlite/G3D/TextInput.h
Lynx3d ae3ad10bcf [10097] Update G3D up to v8.0b4
+ Got rid of zip lib requirement in G3D...
  Still can re-enable code by defining _HAVE_ZIP...

+ Remove silly X11 lib dependency from G3D
  Code doesn't seem to do anything yet anyway, and even if, we don't want it :p

+ Fix another weird G3D build problem...

+ Remove some __asm usage in g3d, which is not available on Win64
  My editor also decided to remove a ton of trailing white spaces...tss...

+ Reapply G3D fixes for 64bit VC

+ not use SSE specific header when SSE not enabled in *nix

+ Updated project files

+ New vmap_assembler VC90/VC80 Project

+ vmap assembler binaries updates

NOTE: Old vmap fikes expected work (as tests show) with new library version.
      But better use new generated versions. Its different in small parts to bad or good...

(based on Lynx3d's repo commit 44798d3)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-06-23 06:45:25 +04:00

801 lines
26 KiB
C++

/**
@file TextInput.h
Simple text lexer/tokenizer.
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@cite Based on a lexer written by Aaron Orenstein.
@created 2002-11-27
@edited 2009-11-24
Copyright 2000-2009, Morgan McGuire.
All rights reserved.
*/
#ifndef G3D_TextInput_h
#define G3D_TextInput_h
#include "G3D/platform.h"
#include "G3D/Array.h"
#include "G3D/Set.h"
#include "G3D/ParseError.h"
#include <string>
#include <queue>
#include <ctype.h>
#include <stdio.h>
namespace G3D {
/**
For use with TextInput.
*/
class Token {
public:
/**
More detailed type information than Type.
*/
enum ExtendedType {
DOUBLE_QUOTED_TYPE,
SINGLE_QUOTED_TYPE,
SYMBOL_TYPE,
FLOATING_POINT_TYPE,
INTEGER_TYPE,
BOOLEAN_TYPE,
LINE_COMMENT_TYPE,
BLOCK_COMMENT_TYPE,
NEWLINE_TYPE,
END_TYPE
};
/**
Strings are enclosed in quotes, symbols are not.
*/
enum Type {
STRING = DOUBLE_QUOTED_TYPE,
SYMBOL = SYMBOL_TYPE,
NUMBER = FLOATING_POINT_TYPE,
BOOLEAN = BOOLEAN_TYPE,
COMMENT = LINE_COMMENT_TYPE,
NEWLINE = NEWLINE_TYPE,
END = END_TYPE
};
private:
friend class TextInput;
/**
Holds the actual value, which might be any type. If a number, it will be
parsed at runtime.
*/
std::string _string;
bool _bool;
int _line;
int _character;
Type _type;
ExtendedType _extendedType;
public:
Token() :
_string(""),
_bool(false),
_line(0),
_character(0),
_type(END),
_extendedType(END_TYPE) {}
Token(Type t, ExtendedType e, const std::string& s, int L, int c)
: _string(s), _bool(false), _line(L), _character(c), _type(t), _extendedType(e) {}
Token(Type t, ExtendedType e, const std::string& s, bool b, int L, int c)
: _string(s), _bool(b), _line(L), _character(c), _type(t), _extendedType(e) {}
Type type() const {
return _type;
}
ExtendedType extendedType() const {
return _extendedType;
}
/**
The value of a single or double quote string (not including the quotes),
the name of a symbol, or the exact textual representation of a number as
parsed from the input.
*/
const std::string& string() const {
return _string;
}
bool boolean() const {
return _bool;
}
/**
Starting line of the input from which this token was parsed. Starts
at 1.
*/
int line() const {
return _line;
}
/**
Starting character position in the input line from which this token was
parsed. Starts at 1.
*/
int character() const {
return _character;
}
/** Return the numeric value for a number type, or zero if this is
not a number type.
*/
double number() const;
};
/**
A simple style tokenizer for reading text files. TextInput handles a
superset of C++,Java, Matlab, and Bash code text including single
line comments, block comments, quoted strings with escape sequences,
and operators. TextInput recognizes several categories of tokens,
which are separated by white space, quotation marks, or the end of a
recognized operator:
<ul>
<li><CODE>Token::SINGLE_QUOTED_TYPE</CODE> string of characters surrounded by single quotes, e.g., 'x', '\\0', 'foo'.
<li><CODE>Token::DOUBLE_QUOTED_TYPE</CODE> string of characters surrounded by double quotes, e.g., "x", "abc\txyz", "b o b".
<li><CODE>Token::SYMBOL_TYPE</CODE> legal C++ operators, keywords, and identifiers. e.g., >=, Foo, _X, class, {
<li><CODE>Token::INTEGER_TYPE</CODE> numbers without decimal places or exponential notation. e.g., 10, 0x17F, 32, 0, -155
<li><CODE>Token::FLOATING_POINT_TYPE</CODE> numbers with decimal places or exponential notation. e.g., 1e3, -1.2, .4, 0.5
<li><CODE>Token::BOOLEAN_TYPE</CODE> special symbols like "true" and "false"; the exact details can be configured in TextInput::Settings
<li><CODE>Token::LINE_COMMENT_TYPE</CODE> (disabled by default); generated for line comments as specified by TextInput::Settings
<li><CODE>Token::BLOCK_COMMENT_TYPE</CODE> (disabled by default); generated for c-style block comments as specified by TextInput::Settings
<li><CODE>Token::NEWLINE_TYPE</CODE> (disabled by default); generated for any of "\\r", "\\n" or "\\r\\n"
</ul>
<P>The special ".." and "..." tokens are always recognized in
addition to normal C++ operators. Additional tokens can be made
available by changing the Settings.
Negative numbers are handled specially because of the ambiguity between unary minus and negative numbers--
see the note on TextInput::read.
TextInput does not have helper functions for types with non-obvious
formatting, or helpers that would be redundant. Use the serialize
methods instead for parsing specific types like int, Vector3, and
Color3.
Inside quoted strings escape sequences are converted. Thus the
string token for ["a\\nb"] is 'a', followed by a newline, followed by
'b'. Outside of quoted strings, escape sequences are not converted,
so the token sequence for [a\\nb] is symbol 'a', symbol '\\', symbol
'nb' (this matches what a C++ parser would do). The exception is
that a specified TextInput::Settings::otherCommentCharacter preceeded
by a backslash is assumed to be an escaped comment character and is
returned as a symbol token instead of being parsed as a comment
(this is what a LaTex or VRML parser would do).
<B>Examples</B>
<PRE>
TextInput ti(TextInput::FROM_STRING, "name = \"Max\", height = 6");
Token t;
t = ti.read();
debugAssert(t.type == Token::SYMBOL);
debugAssert(t.sval == "name");
ti.read();
debugAssert(t.type == Token::SYMBOL);
debugAssert(t.sval == "=");
std::string name = ti.read().sval;
ti.read();
</PRE>
<PRE>
TextInput ti(TextInput::FROM_STRING, "name = \"Max\", height = 6");
ti.readSymbols("name", "=");
std::string name = ti.readString();
ti.readSymbols(",", "height", "=");
double height = ti. readNumber();
</PRE>
Assumes that the file is not modified once opened.
*/
class TextInput {
public:
/** Tokenizer configuration options. */
class Settings {
public:
/** If true, C-style slash-star marks a multi-line comment.
See generateCommentTokens for rules on how this is applied.
Default is true.
*/
bool cppBlockComments;
/** If true, // begins a single line comment.
See generateCommentTokens for rules on how this is applied.
Default is true.
*/
bool cppLineComments;
/** If true, otherCommentCharacter and otherCommentCharacter2
are used to begin single line comments in the same way
cppLineComments is.
See generateCommentTokens for rules on how this is applied.
Default is true.
*/
bool otherLineComments;
/** If true, \\r, \\n, \\t, \\0, \\\\ and other escape sequences inside
strings are converted to the equivalent C++ escaped character.
If false, backslashes are treated literally. It is convenient to
set to false if reading Windows paths, for example, like
c:\\foo\\bar.
Default is true.
*/
bool escapeSequencesInStrings;
/** If not '\\0', specifies a character that begins single line
comments ('#' and '%' are popular choices). This is independent
of the cppLineComments flag. If the character appears in text with
a backslash in front of it, it is considered escaped and is not
treated as a comment character.
Default is '\\0'.
*/
char otherCommentCharacter;
/** Another (optional) 1-comment character. Useful for files that
support multiple comment syntaxes. Default is '\\0'.
*/
char otherCommentCharacter2;
/** If true, comments enabled by cppBlockComments, cppLineComments
and otherLineComments will generate their respective tokens.
If false, the same settings will enable parsing and ignoring
comments
Default is false.
*/
bool generateCommentTokens;
/** If true, newlines will generate tokens.
If false, newlines will be discarded as whitespace when parsed
outside of other tokens.
Default is false.
*/
bool generateNewlineTokens;
/** If true, "-1" parses as the number -1 instead of the
symbol "-" followed by the number 1. Default is true.*/
bool signedNumbers;
/** If true, strings can be marked with single quotes (e.g.,
'aaa'). If false, the quote character is parsed as a
symbol. Default is true. Backquote (`) is always parsed
as a symbol. */
bool singleQuotedStrings;
/** The character to use as a single quote. Defaults to "'" (backquote),
occasionally useful to set to "`" (forward quote) or to "," (comma) for
reading CSV files. */
char singleQuoteCharacter;
/** If set to a non-empty string, that string will be used in
place of the real file name (or in place of a pseudonym
constructed from the buffer if given FROM_STRING) in
tokens and exceptions.
Default is empty.
*/
std::string sourceFileName;
/** Added to the line number reported by peekLineNumber and in
exceptions. Useful for concatenating files that are
parsed separately. Default is zero. */
int startingLineNumberOffset;
/**
Parse -1.#IND00 as the floating point number returned by
nan(), -1.#INF00 as -inf(), and 1.#INF00 as inf(). Note
that the C99 standard specifies that a variety of formats
like "NaN" and "nan" are to be used; these are easier to
parse yourself and not currently supported by readNumber.
An alternative to specifying msvcSpecials is to read numbers as:
<pre>
Token x = t.read();
Token y = t.peek();
if ((x.string() == "-1.") &&
(y.string() == "#INF00") &&
(y.character() == x.character() + 3) &&
(y.line() == x.line()) {
t.read();
return nan();
}
// ... similar cases for inf
</pre>
If the single-comment character was #, the floating point
special format overrides the comment and will be parsed
instead.
If signedNumbers is false msvcSpecials will not be parsed.
Default is true. */
bool msvcSpecials;
/**
Parse the following set of useful proof symbols:
=>
::>
<::
:>
<:
|-
::=
:=
<-
Default is false.
*/
bool proofSymbols;
/**
When parsing booleans and msvcSpecials, is case significant?
Default is {true}
*/
bool caseSensitive;
/** All symbols that will become the 'true' boolean token. See also caseSensitive.
Clear this value to disable parsing of true booleans.
Default is {true}.
*/
Set<std::string> trueSymbols;
/** See trueSymbols. Default is {false}*/
Set<std::string> falseSymbols;
Settings();
};
private:
std::deque<Token> stack;
/**
Characters to be tokenized.
*/
Array<char> buffer;
/**
Offset of current character (the next character to consumed) in
input buffer.
*/
int currentCharOffset;
/**
Line number of next character to be consumed from the input buffer. (1
indicates first line of input.)
Note that this is the line number of the @e next character to be
consumed from the input, not the line number of the @e last character
consumed!
*/
int lineNumber;
/**
Character number (within the line) of the next character to be consumed
from the input buffer. (1 indicates first character of the line).
Note that this is the character number of the @e next character to be
consumed from the input, not the character number of the @e last
character consumed!
*/
int charNumber;
/** Configuration options. This includes the file name that will be
reported in tokens and exceptions. */
Settings options;
void init();
/**
Consumes the next character from the input buffer, and returns that
character. Updates lineNumber and charNumber to reflect the location of
the next character in the input buffer.
Note: you shouldn't be using the return value of this function in most
cases. In general, you should peekInputChar() to get the next
character, determine what to do with it, then consume it with this
function (or with eatAndPeekInputChar()). Given that usage, in most
instances you already know what this function would return!
*/
int eatInputChar();
/**
Returns the next character from the input buffer, without consuming any
characters. Can also be used to look deeper into the input buffer.
Does not modify lineNumber or charNumber.
@param distance Index of the character in the input buffer to peek at,
relative to the next character. Default is 0, for the next character in
the input buffer.
*/
int peekInputChar(int distance = 0);
/**
Helper function to consume the next character in the input buffer and
peek at the one following (without consuming it).
*/
inline int eatAndPeekInputChar() {
eatInputChar();
return peekInputChar(0);
}
/**
Read the next token, returning an END token if no more input is
available.
*/
Token nextToken();
/**
Helper for nextToken. Appends characters to t._string until the end
delimiter is reached.
When called, the next character in the input buffer should be first the
first character after the opening delimiter character.
*/
void parseQuotedString(unsigned char delimiter, Token& t);
public:
class TokenException : public ParseError {
public:
/** Name of file being parsed when exception occurred.
\deprecated Use filename
*/
std::string sourceFile;
virtual ~TokenException() {}
protected:
TokenException(
const std::string& src,
int ln,
int ch);
};
/** While parsing a number of the form 1.\#IN?00, ? was
not 'D' or 'F'. */
class BadMSVCSpecial : public TokenException {
public:
BadMSVCSpecial(
const std::string& src,
int ln,
int ch);
};
/** Thrown by the read methods. */
class WrongTokenType : public TokenException {
public:
Token::Type expected;
Token::Type actual;
WrongTokenType(
const std::string& src,
int ln,
int ch,
Token::Type e,
Token::Type a);
};
class WrongSymbol : public TokenException {
public:
std::string expected;
std::string actual;
WrongSymbol(
const std::string& src,
int ln,
int ch,
const std::string& e,
const std::string& a);
};
/** String read from input did not match expected string. */
class WrongString : public TokenException {
public:
std::string expected;
std::string actual;
WrongString(
const std::string& src,
int ln,
int ch,
const std::string& e,
const std::string& a);
};
TextInput(const std::string& filename, const Settings& settings = Settings());
enum FS {FROM_STRING};
/** Creates input directly from a string. The first argument must be
TextInput::FROM_STRING.
*/
TextInput(FS fs, const std::string& str, const Settings& settings = Settings());
/** Returns true while there are tokens remaining. */
bool hasMore();
/** Read the next token (which will be the END token if ! hasMore()).
Signed numbers can be handled in one of two modes. If the option
TextInput::Settings::signedNumbers is true,
A '+' or '-' immediately before a number is prepended onto that number and
if there is intervening whitespace, it is read as a separate symbol.
If TextInput::Settings::signedNumbers is false,
read() does not distinguish between a plus or minus symbol next
to a number and a positive/negative number itself. For example, "x - 1" and "x -1"
will be parsed the same way by read().
In both cases, readNumber() will contract a leading "-" or "+" onto
a number.
*/
Token read();
/** Calls read() until the result is not a newline or comment */
Token readSignificant();
/** Read one token (or possibly two) as a number or throws
WrongTokenType, and returns the number.
If the first token in the input is a number, it is returned directly.
If TextInput::Settings::signedNumbers is false and the input stream
contains a '+' or '-' symbol token immediately followed by a number
token, both tokens will be consumed and a single token will be
returned by this method.
WrongTokenType will be thrown if one of the input conditions
described above is not satisfied. When an exception is thrown, no
tokens are consumed.
*/
double readNumber();
bool readBoolean();
/** Reads a string token or throws WrongTokenType, and returns the token.
Use this method (rather than readString) if you want the token's
location as well as its value.
WrongTokenType will be thrown if the next token in the input stream
is not a string. When an exception is thrown, no tokens are
consumed.
*/
Token readStringToken();
/** Like readStringToken, but returns the token's string.
Use this method (rather than readStringToken) if you want the token's
value but don't really care about its location in the input. Use of
readStringToken is encouraged for better error reporting.
*/
std::string readString();
/** Reads a specific string token or throws either WrongTokenType or
WrongString. If the next token in the input is a string matching @p
s, it will be consumed.
Use this method if you want to match a specific string from the
input. In that case, typically error reporting related to the token
is only going to occur because of a mismatch, so no location
information is needed by the caller.
WrongTokenType will be thrown if the next token in the input stream
is not a string. WrongString will be thrown if the next token in the
input stream is a string but does not match the @p s parameter. When
an exception is thrown, no tokens are consumed.
*/
void readString(const std::string& s);
/** Reads a comment token or throws WrongTokenType, and returns the token.
Use this method (rather than readComment) if you want the token's
location as well as its value.
WrongTokenType will be thrown if the next token in the input stream
is not a comment. When an exception is thrown, no tokens are
consumed.
*/
Token readCommentToken();
/** Like readCommentToken, but returns the token's string.
Use this method (rather than readCommentToken) if you want the token's
value but don't really care about its location in the input. Use of
readCommentToken is encouraged for better error reporting.
*/
std::string readComment();
/** Reads a specific comment token or throws either WrongTokenType or
WrongString. If the next token in the input is a comment matching @p
s, it will be consumed.
Use this method if you want to match a specific comment from the
input. In that case, typically error reporting related to the token
is only going to occur because of a mismatch, so no location
information is needed by the caller.
WrongTokenType will be thrown if the next token in the input stream
is not a comment. WrongString will be thrown if the next token in the
input stream is a comment but does not match the @p s parameter. When
an exception is thrown, no tokens are consumed.
*/
void readComment(const std::string& s);
/** Reads a newline token or throws WrongTokenType, and returns the token.
Use this method (rather than readNewline) if you want the token's
location as well as its value.
WrongTokenType will be thrown if the next token in the input stream
is not a newline. When an exception is thrown, no tokens are
consumed.
*/
Token readNewlineToken();
/** Like readNewlineToken, but returns the token's string.
Use this method (rather than readNewlineToken) if you want the token's
value but don't really care about its location in the input. Use of
readNewlineToken is encouraged for better error reporting.
*/
std::string readNewline();
/** Reads a specific newline token or throws either WrongTokenType or
WrongString. If the next token in the input is a newline matching @p
s, it will be consumed.
Use this method if you want to match a specific newline from the
input. In that case, typically error reporting related to the token
is only going to occur because of a mismatch, so no location
information is needed by the caller.
WrongTokenType will be thrown if the next token in the input stream
is not a newline. WrongString will be thrown if the next token in the
input stream is a newlin but does not match the @p s parameter. When
an exception is thrown, no tokens are consumed.
*/
void readNewline(const std::string& s);
/** Reads a symbol token or throws WrongTokenType, and returns the token.
Use this method (rather than readSymbol) if you want the token's
location as well as its value.
WrongTokenType will be thrown if the next token in the input stream
is not a symbol. When an exception is thrown, no tokens are
consumed.
*/
Token readSymbolToken();
/** Like readSymbolToken, but returns the token's string.
Use this method (rather than readSymbolToken) if you want the token's
value but don't really care about its location in the input. Use of
readSymbolToken is encouraged for better error reporting.
*/
std::string readSymbol();
/** Reads a specific symbol token or throws either WrongTokenType or
WrongSymbol. If the next token in the input is a symbol matching @p
symbol, it will be consumed.
Use this method if you want to match a specific symbol from the
input. In that case, typically error reporting related to the token
is only going to occur because of a mismatch, so no location
information is needed by the caller.
WrongTokenType will be thrown if the next token in the input stream
is not a symbol. WrongSymbol will be thrown if the next token in the
input stream is a symbol but does not match the @p symbol parameter.
When an exception is thrown, no tokens are consumed.
*/
void readSymbol(const std::string& symbol);
/** Read a series of two specific symbols. See readSymbol. */
inline void readSymbols(const std::string& s1, const std::string& s2) {
readSymbol(s1);
readSymbol(s2);
}
/** Read a series of three specific symbols. See readSymbol. */
inline void readSymbols(
const std::string& s1,
const std::string& s2,
const std::string& s3) {
readSymbol(s1);
readSymbol(s2);
readSymbol(s3);
}
/** Read a series of four specific symbols. See readSymbol. */
inline void readSymbols(
const std::string& s1,
const std::string& s2,
const std::string& s3,
const std::string& s4) {
readSymbol(s1);
readSymbol(s2);
readSymbol(s3);
readSymbol(s4);
}
/** Return a copy of the next token in the input stream, but don't remove
it from the input stream.
*/
Token peek();
/** Returns the line number for the @e next token. See also peek. */
int peekLineNumber();
/** Returns the character number (relative to the line) for the @e next
token in the input stream. See also peek.
*/
int peekCharacterNumber();
/** Take a previously read token and push it back at the front of the
input stream.
Can be used in the case where more than one token of read-ahead is
needed (i.e., when peek doesn't suffice).
*/
void push(const Token& t);
/** Returns the filename from which this input is drawn, or the first few
characters of the string if created from a string.
If settings::filename is non-empty that will replace the
true filename.*/
const std::string& filename() const;
};
void deserialize(bool& b, TextInput& ti);
void deserialize(int& b, TextInput& ti);
void deserialize(uint8& b, TextInput& ti);
void deserialize(double& b, TextInput& ti);
void deserialize(float& b, TextInput& ti);
void deserialize(std::string& b, TextInput& ti);
} // namespace
#endif