server/dep/include/g3dlite/G3D/units.h
Lynx3d ae3ad10bcf [10097] Update G3D up to v8.0b4
+ Got rid of zip lib requirement in G3D...
  Still can re-enable code by defining _HAVE_ZIP...

+ Remove silly X11 lib dependency from G3D
  Code doesn't seem to do anything yet anyway, and even if, we don't want it :p

+ Fix another weird G3D build problem...

+ Remove some __asm usage in g3d, which is not available on Win64
  My editor also decided to remove a ton of trailing white spaces...tss...

+ Reapply G3D fixes for 64bit VC

+ not use SSE specific header when SSE not enabled in *nix

+ Updated project files

+ New vmap_assembler VC90/VC80 Project

+ vmap assembler binaries updates

NOTE: Old vmap fikes expected work (as tests show) with new library version.
      But better use new generated versions. Its different in small parts to bad or good...

(based on Lynx3d's repo commit 44798d3)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-06-23 06:45:25 +04:00

126 lines
2 KiB
C++

/**
@file units.h
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2009-08-21
@edited 2009-08-21
*/
#ifndef G3D_units_h
#define G3D_units_h
#include "G3D/platform.h"
namespace G3D {
/** Use <code>using namespace G3D::units;</code> to include all units
into your program. The units system is specifically designed not to
be general but to support commonly used units efficiently and
clearly. See http://en.wikipedia.org/wiki/SI_prefix for interesting facts
about SI/metric units and full definitions.*/
namespace units {
/** 1e-9 m */
inline float nanometers() {
return 1e-9f;
}
/** 1e-6 m */
inline float micrometers() {
return 1e-6f;
}
/** 0.001 m */
inline float millimeters() {
return 0.001f;
}
/** 0.01 m */
inline float centimeters() {
return 0.01f;
}
/** SI base unit of distance measure. */
inline float meters() {
return 1.0f;
}
/** 1000 m */
inline float kilometers() {
return 100.0f;
}
/** 0.0254 m */
inline float inches() {
return 0.0254f;
}
/** 0.3048 m */
inline float feet() {
return 0.3048f;
}
/** 0.9144 m */
inline float yards() {
return 0.9144f;
}
/** 1609.344 m */
inline float miles() {
return 1609.344f;
}
/////////////////////////////////////////////////////////////
/** SI base unit of angular measure. */
inline float radians() {
return 1.0f;
}
/** pi/180 */
inline float degrees() {
return 0.0174532925f;
}
//////////////////////////////////////////////////////////////
/** 1e-9 s */
inline float nanoseconds() {
return 1e-9f;
}
/** 1e-3 s */
inline float milliseconds() {
return 1e-3f;
}
/** Base unit of time */
inline float seconds() {
return 1.0;
}
/** 60 s */
inline float minutes() {
return 60.0f;
}
/** 3600 s */
inline float hours() {
return 3600.0f;
}
/** 86400 s */
inline float days() {
return 86400.0f;
}
/** 31556926 s */
inline float years() {
return 31556926.0f;
}
///////////////////////////////////////////
}
}
#endif