server/src/game/BattleGroundEY.h
2011-01-01 20:33:43 +03:00

327 lines
13 KiB
C++

/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __BATTLEGROUNDEY_H
#define __BATTLEGROUNDEY_H
#include "Language.h"
class BattleGround;
#define BG_EY_FLAG_RESPAWN_TIME (10*IN_MILLISECONDS) //10 seconds
#define BG_EY_FPOINTS_TICK_TIME (2*IN_MILLISECONDS) //2 seconds
enum BG_EY_WorldStates
{
EY_ALLIANCE_RESOURCES = 2749,
EY_HORDE_RESOURCES = 2750,
EY_ALLIANCE_BASE = 2752,
EY_HORDE_BASE = 2753,
DRAENEI_RUINS_HORDE_CONTROL = 2733,
DRAENEI_RUINS_ALLIANCE_CONTROL = 2732,
DRAENEI_RUINS_UNCONTROL = 2731,
MAGE_TOWER_ALLIANCE_CONTROL = 2730,
MAGE_TOWER_HORDE_CONTROL = 2729,
MAGE_TOWER_UNCONTROL = 2728,
FEL_REAVER_HORDE_CONTROL = 2727,
FEL_REAVER_ALLIANCE_CONTROL = 2726,
FEL_REAVER_UNCONTROL = 2725,
BLOOD_ELF_HORDE_CONTROL = 2724,
BLOOD_ELF_ALLIANCE_CONTROL = 2723,
BLOOD_ELF_UNCONTROL = 2722,
PROGRESS_BAR_PERCENT_GREY = 2720, //100 = empty (only grey), 0 = blue|red (no grey)
PROGRESS_BAR_STATUS = 2719, //50 init!, 48 ... hordak bere .. 33 .. 0 = full 100% hordacky , 100 = full alliance
PROGRESS_BAR_SHOW = 2718, //1 init, 0 druhy send - bez messagu, 1 = controlled alliance
NETHERSTORM_FLAG = 2757,
//set to 2 when flag is picked up, and to 1 if it is dropped
NETHERSTORM_FLAG_STATE_ALLIANCE = 2769,
NETHERSTORM_FLAG_STATE_HORDE = 2770
};
enum BG_EY_ProgressBarConsts
{
BG_EY_POINT_MAX_CAPTURERS_COUNT = 5,
BG_EY_POINT_RADIUS = 70,
BG_EY_PROGRESS_BAR_DONT_SHOW = 0,
BG_EY_PROGRESS_BAR_SHOW = 1,
BG_EY_PROGRESS_BAR_PERCENT_GREY = 40,
BG_EY_PROGRESS_BAR_STATE_MIDDLE = 50,
BG_EY_PROGRESS_BAR_HORDE_CONTROLLED = 0,
BG_EY_PROGRESS_BAR_NEUTRAL_LOW = 30,
BG_EY_PROGRESS_BAR_NEUTRAL_HIGH = 70,
BG_EY_PROGRESS_BAR_ALI_CONTROLLED = 100
};
enum BG_EY_Sounds
{
//strange ids, but sure about them
BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE = 8212,
BG_EY_SOUND_FLAG_CAPTURED_HORDE = 8213,
BG_EY_SOUND_FLAG_PICKED_UP_HORDE = 8174,
BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE = 8173,
BG_EY_SOUND_FLAG_RESET = 8192
};
enum BG_EY_Spells
{
BG_EY_NETHERSTORM_FLAG_SPELL = 34976,
BG_EY_PLAYER_DROPPED_FLAG_SPELL = 34991
};
enum EYBattleGroundPointsTrigger
{
TR_BLOOD_ELF_POINT = 4476,
TR_FEL_REAVER_POINT = 4514,
TR_MAGE_TOWER_POINT = 4516,
TR_DRAENEI_RUINS_POINT = 4518,
TR_BLOOD_ELF_BUFF = 4568,
TR_FEL_REAVER_BUFF = 4569,
TR_MAGE_TOWER_BUFF = 4570,
TR_DRAENEI_RUINS_BUFF = 4571
};
enum EYBattleGroundGaveyards
{
EY_GRAVEYARD_MAIN_ALLIANCE = 1103,
EY_GRAVEYARD_MAIN_HORDE = 1104,
EY_GRAVEYARD_FEL_REAVER = 1105,
EY_GRAVEYARD_BLOOD_ELF = 1106,
EY_GRAVEYARD_DRAENEI_RUINS = 1107,
EY_GRAVEYARD_MAGE_TOWER = 1108
};
enum BG_EY_Nodes
{
BG_EY_NODE_FEL_REAVER = 0,
BG_EY_NODE_BLOOD_ELF = 1,
BG_EY_NODE_DRAENEI_RUINS = 2,
BG_EY_NODE_MAGE_TOWER = 3,
// special internal node
BG_EY_PLAYERS_OUT_OF_POINTS = 4, // used for store out of node players data
};
#define BG_EY_NODES_MAX 4
#define BG_EY_NODES_MAX_WITH_SPEIAL 5
// node-events work like this: event1:nodeid, event2:state (0alliance,1horde,2neutral)
#define BG_EYE_NEUTRAL_TEAM 2
#define BG_EY_EVENT_CAPTURE_FLAG 4 // event1=4, event2=nodeid or 4 for the default center spawn
#define BG_EY_EVENT2_FLAG_CENTER 4 // maximum node is 3 so 4 for center is ok
// all other event2 are just nodeids, i won't define something here
// x, y, z
// used to check, when player is in range of a node
const float BG_EY_NodePositions[BG_EY_NODES_MAX][3] = {
{2024.600708f, 1742.819580f, 1195.157715f}, // BG_EY_NODE_FEL_REAVER
{2050.493164f, 1372.235962f, 1194.563477f}, // BG_EY_NODE_BLOOD_ELF
{2301.010498f, 1386.931641f, 1197.183472f}, // BG_EY_NODE_DRAENEI_RUINS
{2282.121582f, 1760.006958f, 1189.707153f} // BG_EY_NODE_MAGE_TOWER
};
enum EYBattleGroundObjectTypes
{
//buffs
BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER = 1,
BG_EY_OBJECT_REGENBUFF_FEL_REAVER = 2,
BG_EY_OBJECT_BERSERKBUFF_FEL_REAVER = 3,
BG_EY_OBJECT_SPEEDBUFF_BLOOD_ELF = 4,
BG_EY_OBJECT_REGENBUFF_BLOOD_ELF = 5,
BG_EY_OBJECT_BERSERKBUFF_BLOOD_ELF = 6,
BG_EY_OBJECT_SPEEDBUFF_DRAENEI_RUINS = 7,
BG_EY_OBJECT_REGENBUFF_DRAENEI_RUINS = 8,
BG_EY_OBJECT_BERSERKBUFF_DRAENEI_RUINS = 9,
BG_EY_OBJECT_SPEEDBUFF_MAGE_TOWER = 10,
BG_EY_OBJECT_REGENBUFF_MAGE_TOWER = 11,
BG_EY_OBJECT_BERSERKBUFF_MAGE_TOWER = 12,
BG_EY_OBJECT_MAX = 13
};
#define BG_EY_NotEYWeekendHonorTicks 330
#define BG_EY_EYWeekendHonorTicks 200
enum BG_EY_Score
{
BG_EY_WARNING_NEAR_VICTORY_SCORE = 1400,
BG_EY_MAX_TEAM_SCORE = 1600
};
enum BG_EY_FlagState
{
BG_EY_FLAG_STATE_ON_BASE = 0,
BG_EY_FLAG_STATE_WAIT_RESPAWN = 1,
BG_EY_FLAG_STATE_ON_PLAYER = 2,
BG_EY_FLAG_STATE_ON_GROUND = 3
};
enum EYBattleGroundPointState
{
EY_POINT_NO_OWNER = 0,
EY_POINT_STATE_UNCONTROLLED = 0,
EY_POINT_UNDER_CONTROL = 3
};
struct BattleGroundEYPointIconsStruct
{
BattleGroundEYPointIconsStruct(uint32 _WorldStateControlIndex, uint32 _WorldStateAllianceControlledIndex, uint32 _WorldStateHordeControlledIndex)
: WorldStateControlIndex(_WorldStateControlIndex), WorldStateAllianceControlledIndex(_WorldStateAllianceControlledIndex), WorldStateHordeControlledIndex(_WorldStateHordeControlledIndex) {}
uint32 WorldStateControlIndex;
uint32 WorldStateAllianceControlledIndex;
uint32 WorldStateHordeControlledIndex;
};
struct BattleGroundEYLoosingPointStruct
{
BattleGroundEYLoosingPointStruct(uint32 _MessageIdAlliance, uint32 _MessageIdHorde)
: MessageIdAlliance(_MessageIdAlliance), MessageIdHorde(_MessageIdHorde)
{}
uint32 MessageIdAlliance;
uint32 MessageIdHorde;
};
struct BattleGroundEYCapturingPointStruct
{
BattleGroundEYCapturingPointStruct(uint32 _MessageIdAlliance, uint32 _MessageIdHorde, uint32 _GraveYardId)
: MessageIdAlliance(_MessageIdAlliance), MessageIdHorde(_MessageIdHorde), GraveYardId(_GraveYardId)
{}
uint32 MessageIdAlliance;
uint32 MessageIdHorde;
uint32 GraveYardId;
};
const uint8 BG_EY_TickPoints[BG_EY_NODES_MAX] = {1, 2, 5, 10};
const uint32 BG_EY_FlagPoints[BG_EY_NODES_MAX] = {75, 85, 100, 500};
//constant arrays:
const BattleGroundEYPointIconsStruct PointsIconStruct[BG_EY_NODES_MAX] =
{
BattleGroundEYPointIconsStruct(FEL_REAVER_UNCONTROL, FEL_REAVER_ALLIANCE_CONTROL, FEL_REAVER_HORDE_CONTROL),
BattleGroundEYPointIconsStruct(BLOOD_ELF_UNCONTROL, BLOOD_ELF_ALLIANCE_CONTROL, BLOOD_ELF_HORDE_CONTROL),
BattleGroundEYPointIconsStruct(DRAENEI_RUINS_UNCONTROL, DRAENEI_RUINS_ALLIANCE_CONTROL, DRAENEI_RUINS_HORDE_CONTROL),
BattleGroundEYPointIconsStruct(MAGE_TOWER_UNCONTROL, MAGE_TOWER_ALLIANCE_CONTROL, MAGE_TOWER_HORDE_CONTROL)
};
const BattleGroundEYLoosingPointStruct LoosingPointTypes[BG_EY_NODES_MAX] =
{
BattleGroundEYLoosingPointStruct(LANG_BG_EY_HAS_LOST_A_F_RUINS, LANG_BG_EY_HAS_LOST_H_F_RUINS),
BattleGroundEYLoosingPointStruct(LANG_BG_EY_HAS_LOST_A_B_TOWER, LANG_BG_EY_HAS_LOST_H_B_TOWER),
BattleGroundEYLoosingPointStruct(LANG_BG_EY_HAS_LOST_A_D_RUINS, LANG_BG_EY_HAS_LOST_H_D_RUINS),
BattleGroundEYLoosingPointStruct(LANG_BG_EY_HAS_LOST_A_M_TOWER, LANG_BG_EY_HAS_LOST_H_M_TOWER)
};
const BattleGroundEYCapturingPointStruct CapturingPointTypes[BG_EY_NODES_MAX] =
{
BattleGroundEYCapturingPointStruct(LANG_BG_EY_HAS_TAKEN_A_F_RUINS, LANG_BG_EY_HAS_TAKEN_H_F_RUINS, EY_GRAVEYARD_FEL_REAVER),
BattleGroundEYCapturingPointStruct(LANG_BG_EY_HAS_TAKEN_A_B_TOWER, LANG_BG_EY_HAS_TAKEN_H_B_TOWER, EY_GRAVEYARD_BLOOD_ELF),
BattleGroundEYCapturingPointStruct(LANG_BG_EY_HAS_TAKEN_A_D_RUINS, LANG_BG_EY_HAS_TAKEN_H_D_RUINS, EY_GRAVEYARD_DRAENEI_RUINS),
BattleGroundEYCapturingPointStruct(LANG_BG_EY_HAS_TAKEN_A_M_TOWER, LANG_BG_EY_HAS_TAKEN_H_M_TOWER, EY_GRAVEYARD_MAGE_TOWER)
};
class BattleGroundEYScore : public BattleGroundScore
{
public:
BattleGroundEYScore () : FlagCaptures(0) {};
virtual ~BattleGroundEYScore() {};
uint32 FlagCaptures;
};
class BattleGroundEY : public BattleGround
{
friend class BattleGroundMgr;
public:
BattleGroundEY();
~BattleGroundEY();
void Update(uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
/* BG Flags */
ObjectGuid const& GetFlagPickerGuid() const { return m_FlagKeeper; }
void SetFlagPicker(ObjectGuid guid) { m_FlagKeeper = guid; }
void ClearFlagPicker() { m_FlagKeeper.Clear(); }
bool IsFlagPickedup() const { return !m_FlagKeeper.IsEmpty(); }
uint8 GetFlagState() const { return m_FlagState; }
void RespawnFlag(bool send_message);
void RespawnFlagAfterDrop();
void RemovePlayer(Player *plr, ObjectGuid guid);
void HandleBuffUse(uint64 const& buff_guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
void HandleKillPlayer(Player *player, Player *killer);
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
virtual bool SetupBattleGround();
virtual void Reset();
void UpdateTeamScore(Team team);
void EndBattleGround(Team winner);
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
virtual void FillInitialWorldStates(WorldPacket& data, uint32& count);
void SetDroppedFlagGuid(ObjectGuid guid) { m_DroppedFlagGuid = guid;}
void ClearDroppedFlagGuid() { m_DroppedFlagGuid.Clear();}
ObjectGuid const& GetDroppedFlagGuid() const { return m_DroppedFlagGuid;}
/* Battleground Events */
virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
virtual void EventPlayerDroppedFlag(Player *Source);
/* achievement req. */
bool IsAllNodesConrolledByTeam(Team team) const;
private:
void EventPlayerCapturedFlag(Player *Source, BG_EY_Nodes node);
void EventTeamCapturedPoint(Player *Source, uint32 Point);
void EventTeamLostPoint(Player *Source, uint32 Point);
void UpdatePointsCount(Team team);
void UpdatePointsIcons(Team team, uint32 Point);
/* Point status updating procedures */
void CheckSomeoneLeftPoint();
void CheckSomeoneJoinedPoint();
void UpdatePointStatuses();
/* Scorekeeping */
uint32 GetTeamScore(Team team) const { return m_TeamScores[GetTeamIndexByTeamId(team)]; }
void AddPoints(Team team, uint32 Points);
void RemovePoint(Team team, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(team)] -= Points; }
void SetTeamPoint(Team team, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(team)] = Points; }
uint32 m_HonorScoreTics[2];
uint32 m_TeamPointsCount[BG_TEAMS_COUNT];
uint32 m_Points_Trigger[BG_EY_NODES_MAX];
ObjectGuid m_FlagKeeper; // keepers guid
ObjectGuid m_DroppedFlagGuid;
uint8 m_FlagState; // for checking flag state
int32 m_FlagsTimer;
int32 m_TowerCapCheckTimer;
Team m_PointOwnedByTeam[BG_EY_NODES_MAX];
uint8 m_PointState[BG_EY_NODES_MAX];
int32 m_PointBarStatus[BG_EY_NODES_MAX];
typedef std::vector<ObjectGuid> PlayersNearPointType;
PlayersNearPointType m_PlayersNearPoint[BG_EY_NODES_MAX_WITH_SPEIAL];
uint8 m_CurrentPointPlayersCount[2*BG_EY_NODES_MAX];
int32 m_PointAddingTimer;
uint32 m_HonorTics;
};
#endif