server/src/game/Cell.h
2011-01-01 20:33:43 +03:00

126 lines
4.5 KiB
C++

/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_CELL_H
#define MANGOS_CELL_H
#include "GameSystem/TypeContainer.h"
#include "GameSystem/TypeContainerVisitor.h"
#include "GridDefines.h"
#include <cmath>
class Map;
class WorldObject;
struct MANGOS_DLL_DECL CellArea
{
CellArea() {}
CellArea(CellPair low, CellPair high) : low_bound(low), high_bound(high) {}
bool operator!() const { return low_bound == high_bound; }
void ResizeBorders(CellPair& begin_cell, CellPair& end_cell) const
{
begin_cell = low_bound;
end_cell = high_bound;
}
CellPair low_bound;
CellPair high_bound;
};
struct MANGOS_DLL_DECL Cell
{
Cell() { data.All = 0; }
Cell(const Cell &cell) { data.All = cell.data.All; }
explicit Cell(CellPair const& p);
void Compute(uint32 &x, uint32 &y) const
{
x = data.Part.grid_x*MAX_NUMBER_OF_CELLS + data.Part.cell_x;
y = data.Part.grid_y*MAX_NUMBER_OF_CELLS + data.Part.cell_y;
}
bool DiffCell(const Cell &cell) const
{
return( data.Part.cell_x != cell.data.Part.cell_x ||
data.Part.cell_y != cell.data.Part.cell_y );
}
bool DiffGrid(const Cell &cell) const
{
return( data.Part.grid_x != cell.data.Part.grid_x ||
data.Part.grid_y != cell.data.Part.grid_y );
}
uint32 CellX() const { return data.Part.cell_x; }
uint32 CellY() const { return data.Part.cell_y; }
uint32 GridX() const { return data.Part.grid_x; }
uint32 GridY() const { return data.Part.grid_y; }
bool NoCreate() const { return data.Part.nocreate; }
void SetNoCreate() { data.Part.nocreate = 1; }
GridPair gridPair() const { return GridPair(GridX(),GridY()); }
CellPair cellPair() const
{
return CellPair(
data.Part.grid_x*MAX_NUMBER_OF_CELLS+data.Part.cell_x,
data.Part.grid_y*MAX_NUMBER_OF_CELLS+data.Part.cell_y);
}
Cell& operator=(const Cell &cell)
{
data.All = cell.data.All;
return *this;
}
bool operator==(const Cell &cell) const { return (data.All == cell.data.All); }
bool operator!=(const Cell &cell) const { return !operator==(cell); }
union
{
struct
{
unsigned grid_x : 6;
unsigned grid_y : 6;
unsigned cell_x : 6;
unsigned cell_y : 6;
unsigned nocreate : 1;
unsigned reserved : 7;
} Part;
uint32 All;
} data;
template<class T, class CONTAINER> void Visit(const CellPair &cellPair, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, float x, float y, float radius) const;
template<class T, class CONTAINER> void Visit(const CellPair &cellPair, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject& obj, float radius) const;
static CellArea CalculateCellArea(float x, float y, float radius);
template<class T> static void VisitGridObjects(const WorldObject *obj, T &visitor, float radius, bool dont_load = true);
template<class T> static void VisitWorldObjects(const WorldObject *obj, T &visitor, float radius, bool dont_load = true);
template<class T> static void VisitAllObjects(const WorldObject *obj, T &visitor, float radius, bool dont_load = true);
template<class T> static void VisitGridObjects(float x, float y, Map *map, T &visitor, float radius, bool dont_load = true);
template<class T> static void VisitWorldObjects(float x, float y, Map *map, T &visitor, float radius, bool dont_load = true);
template<class T> static void VisitAllObjects(float x, float y, Map *map, T &visitor, float radius, bool dont_load = true);
private:
template<class T, class CONTAINER> void VisitCircle(TypeContainerVisitor<T, CONTAINER> &, Map &, const CellPair& , const CellPair& ) const;
};
#endif