mirror of
https://github.com/mangosfour/server.git
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10682 lines
393 KiB
C++
10682 lines
393 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Unit.h"
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#include "QuestDef.h"
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#include "Player.h"
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#include "Creature.h"
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#include "Spell.h"
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#include "Group.h"
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#include "SpellAuras.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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#include "CreatureAI.h"
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#include "Formulas.h"
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#include "Pet.h"
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#include "Util.h"
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#include "Totem.h"
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#include "BattleGround.h"
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#include "InstanceSaveMgr.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "Path.h"
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#include <math.h>
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float baseMoveSpeed[MAX_MOVE_TYPE] =
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{
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2.5f, // MOVE_WALK
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7.0f, // MOVE_RUN
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1.25f, // MOVE_RUN_BACK
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4.722222f, // MOVE_SWIM
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4.5f, // MOVE_SWIM_BACK
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3.141594f, // MOVE_TURN_RATE
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7.0f, // MOVE_FLIGHT
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4.5f, // MOVE_FLIGHT_BACK
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3.14f // MOVE_PITCH_RATE
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};
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// Used for prepare can/can`t triggr aura
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static bool InitTriggerAuraData();
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// Define can trigger auras
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static bool isTriggerAura[TOTAL_AURAS];
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// Define can`t trigger auras (need for disable second trigger)
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static bool isNonTriggerAura[TOTAL_AURAS];
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// Prepare lists
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static bool procPrepared = InitTriggerAuraData();
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bool IsPassiveStackableSpell( uint32 spellId )
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{
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if(!IsPassiveSpell(spellId))
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return false;
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SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
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if(!spellProto)
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return false;
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if (spellProto->procFlags)
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return false;
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return true;
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}
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Unit::Unit()
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: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
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{
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m_objectType |= TYPEMASK_UNIT;
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m_objectTypeId = TYPEID_UNIT;
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// 2.3.2 - 0x70
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m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
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m_attackTimer[BASE_ATTACK] = 0;
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m_attackTimer[OFF_ATTACK] = 0;
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m_attackTimer[RANGED_ATTACK] = 0;
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m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
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m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
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m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
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m_extraAttacks = 0;
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m_state = 0;
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m_form = FORM_NONE;
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m_deathState = ALIVE;
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for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
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m_currentSpells[i] = NULL;
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m_addDmgOnce = 0;
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for(int i = 0; i < MAX_TOTEM; ++i)
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m_TotemSlot[i] = 0;
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m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
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//m_Aura = NULL;
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//m_AurasCheck = 2000;
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//m_removeAuraTimer = 4;
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//tmpAura = NULL;
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waterbreath = false;
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m_Visibility = VISIBILITY_ON;
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m_detectInvisibilityMask = 0;
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m_invisibilityMask = 0;
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m_transform = 0;
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m_ShapeShiftFormSpellId = 0;
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m_canModifyStats = false;
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for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
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m_spellImmune[i].clear();
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for (int i = 0; i < UNIT_MOD_END; i++)
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{
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m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
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m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
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m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
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m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
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}
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// implement 50% base damage from offhand
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m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
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for (int i = 0; i < 3; i++)
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{
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m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
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m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
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}
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for (int i = 0; i < MAX_STATS; i++)
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m_createStats[i] = 0.0f;
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m_attacking = NULL;
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m_modMeleeHitChance = 0.0f;
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m_modRangedHitChance = 0.0f;
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m_modSpellHitChance = 0.0f;
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m_baseSpellCritChance = 5;
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m_CombatTimer = 0;
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m_lastManaUse = 0;
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//m_victimThreat = 0.0f;
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for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
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m_threatModifier[i] = 1.0f;
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m_isSorted = true;
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for (int i = 0; i < MAX_MOVE_TYPE; ++i)
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m_speed_rate[i] = 1.0f;
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m_removedAuras = 0;
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m_charmInfo = NULL;
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m_unit_movement_flags = 0;
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// remove aurastates allowing special moves
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for(int i=0; i < MAX_REACTIVE; ++i)
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m_reactiveTimer[i] = 0;
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}
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Unit::~Unit()
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{
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// set current spells as deletable
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for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
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{
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if (m_currentSpells[i])
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{
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m_currentSpells[i]->SetReferencedFromCurrent(false);
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m_currentSpells[i] = NULL;
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}
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}
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RemoveAllGameObjects();
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RemoveAllDynObjects();
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if(m_charmInfo) delete m_charmInfo;
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}
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void Unit::Update( uint32 p_time )
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{
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/*if(p_time > m_AurasCheck)
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{
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m_AurasCheck = 2000;
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_UpdateAura();
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}else
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m_AurasCheck -= p_time;*/
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// WARNING! Order of execution here is important, do not change.
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// Spells must be processed with event system BEFORE they go to _UpdateSpells.
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// Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
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m_Events.Update( p_time );
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_UpdateSpells( p_time );
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// update combat timer only for players and pets
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if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
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{
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// Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
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// targets without stopping half way there and running off.
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// These flags are reset after target dies or another command is given.
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if( m_HostilRefManager.isEmpty() )
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{
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// m_CombatTimer set at aura start and it will be freeze until aura removing
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if ( m_CombatTimer <= p_time )
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ClearInCombat();
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else
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m_CombatTimer -= p_time;
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}
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}
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if(uint32 base_att = getAttackTimer(BASE_ATTACK))
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{
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setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
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}
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// update abilities available only for fraction of time
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UpdateReactives( p_time );
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ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
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ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
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i_motionMaster.UpdateMotion(p_time);
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}
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bool Unit::haveOffhandWeapon() const
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{
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if(GetTypeId() == TYPEID_PLAYER)
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return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
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else
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return false;
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}
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void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
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{
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float x, y, z;
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if(GetMotionMaster()->GetDestination(x, y, z))
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SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
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}
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void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
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{
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if (!transitTime)
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{
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float dx = x - GetPositionX();
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float dy = y - GetPositionY();
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float dz = z - GetPositionZ();
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float dist = ((dx*dx) + (dy*dy) + (dz*dz));
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if(dist<0)
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dist = 0;
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else
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dist = sqrt(dist);
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double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
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if(speed<=0)
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speed = 2.5f;
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speed *= 0.001f;
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transitTime = static_cast<uint32>(dist / speed + 0.5);
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}
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//float orientation = (float)atan2((double)dy, (double)dx);
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SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
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}
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void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
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{
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WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
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data.append(GetPackGUID());
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// Point A, starting location
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data << GetPositionX() << GetPositionY() << GetPositionZ();
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// unknown field - unrelated to orientation
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// seems to increment about 1000 for every 1.7 seconds
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// for now, we'll just use mstime
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data << getMSTime();
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data << uint8(type); // unknown
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switch(type)
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{
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case 0: // normal packet
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break;
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case 1: // stop packet
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SendMessageToSet( &data, true );
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return;
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case 2: // not used currently
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data << float(0);
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data << float(0);
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data << float(0);
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break;
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case 3: // not used currently
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data << uint64(0); // probably target guid
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break;
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case 4: // not used currently
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data << float(0); // probably orientation
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break;
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}
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//Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
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data << uint32(MovementFlags);
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data << Time; // Time in between points
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data << uint32(1); // 1 single waypoint
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data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
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if(player)
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player->GetSession()->SendPacket(&data);
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else
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SendMessageToSet( &data, true );
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}
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void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
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{
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uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
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uint32 pathSize = end-start;
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WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
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data.append(GetPackGUID());
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data << GetPositionX();
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data << GetPositionY();
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data << GetPositionZ();
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// unknown field - unrelated to orientation
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// seems to increment about 1000 for every 1.7 seconds
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// for now, we'll just use mstime
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data << getMSTime();
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data << uint8( 0 );
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data << uint32( MovementFlags );
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data << uint32( traveltime );
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data << uint32( pathSize );
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data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
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//WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
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SendMessageToSet(&data, true);
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}
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void Unit::resetAttackTimer(WeaponAttackType type)
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{
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m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
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}
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bool Unit::canReachWithAttack(Unit *pVictim) const
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{
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assert(pVictim);
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float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
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if( reach <= 0.0f )
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reach = 1.0f;
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return IsWithinDistInMap(pVictim, reach);
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}
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void Unit::RemoveSpellsCausingAura(AuraType auraType)
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{
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if (auraType >= TOTAL_AURAS) return;
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AuraList::iterator iter, next;
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for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
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{
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next = iter;
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++next;
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if (*iter)
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{
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RemoveAurasDueToSpell((*iter)->GetId());
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if (!m_modAuras[auraType].empty())
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next = m_modAuras[auraType].begin();
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else
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return;
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}
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}
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}
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bool Unit::HasAuraType(AuraType auraType) const
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{
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return (!m_modAuras[auraType].empty());
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}
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/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
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void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
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{
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if(!HasAuraType(auraType))
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return;
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// The chance to dispel an aura depends on the damage taken with respect to the casters level.
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uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
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float chance = float(damage) / max_dmg * 100.0f;
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if (roll_chance_f(chance))
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RemoveSpellsCausingAura(auraType);
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}
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uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
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{
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if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
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return 0;
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//You don't lose health from damage taken from another player while in a sanctuary
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//You still see it in the combat log though
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if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
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{
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const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
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if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
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return 0;
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}
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// remove affects from victim (including from 0 damage and DoTs)
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if(pVictim != this)
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pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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// remove affects from attacker at any non-DoT damage (including 0 damage)
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if( damagetype != DOT)
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{
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RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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if(pVictim != this)
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RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
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if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
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pVictim->SetStandState(PLAYER_STATE_NONE);
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}
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//Script Event damage Deal
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if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
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((Creature *)this)->AI()->DamageDeal(pVictim, damage);
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//Script Event damage taken
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if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
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((Creature *)pVictim)->AI()->DamageTaken(this, damage);
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if(!damage)
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{
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// Rage from physical damage received .
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if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
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((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
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return 0;
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}
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if (!spellProto || !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR, spellProto->Id))
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pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
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// root type spells do not dispel the root effect
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if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT, spellProto->Id)))
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pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
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if(pVictim->GetTypeId() != TYPEID_PLAYER)
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{
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// no xp,health if type 8 /critters/
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if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
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{
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pVictim->setDeathState(JUST_DIED);
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pVictim->SetHealth(0);
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// allow loot only if has loot_id in creature_template
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CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
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if(cInfo && cInfo->lootid)
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pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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// some critters required for quests
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if(GetTypeId() == TYPEID_PLAYER)
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((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
|
|
|
|
return damage;
|
|
}
|
|
|
|
if(!pVictim->isInCombat() && ((Creature*)pVictim)->AI())
|
|
((Creature*)pVictim)->AI()->AttackStart(this);
|
|
}
|
|
|
|
DEBUG_LOG("DealDamageStart");
|
|
|
|
uint32 health = pVictim->GetHealth();
|
|
sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
|
|
|
|
// duel ends when player has 1 or less hp
|
|
bool duel_hasEnded = false;
|
|
if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
|
|
{
|
|
// prevent kill only if killed in duel and killed by opponent or opponent controlled creature
|
|
if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
|
|
damage = health-1;
|
|
|
|
duel_hasEnded = true;
|
|
}
|
|
//Get in CombatState
|
|
if(pVictim != this && damagetype != DOT)
|
|
{
|
|
SetInCombatWith(pVictim);
|
|
pVictim->SetInCombatWith(this);
|
|
|
|
if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
SetContestedPvP(attackedPlayer);
|
|
}
|
|
|
|
// Rage from Damage made (only from direct weapon damage)
|
|
if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
|
|
{
|
|
uint32 weaponSpeedHitFactor;
|
|
|
|
switch(cleanDamage->attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
{
|
|
if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
|
|
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
|
|
else
|
|
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
|
|
|
|
((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
|
|
|
|
break;
|
|
}
|
|
case OFF_ATTACK:
|
|
{
|
|
if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
|
|
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
|
|
else
|
|
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
|
|
|
|
((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
|
|
|
|
break;
|
|
}
|
|
case RANGED_ATTACK:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)pVictim)->InBattleGround())
|
|
{
|
|
Player *killer = ((Player*)this);
|
|
if(killer != ((Player*)pVictim))
|
|
if(BattleGround *bg = killer->GetBattleGround())
|
|
bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
|
|
}
|
|
}
|
|
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
|
|
((Creature*)pVictim)->SetLootRecipient(this);
|
|
if (health <= damage)
|
|
{
|
|
DEBUG_LOG("DealDamage: victim just died");
|
|
|
|
// find player: owner of controlled `this` or `this` itself maybe
|
|
Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
|
|
if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
|
|
player = ((Creature*)pVictim)->GetLootRecipient();
|
|
// Reward player, his pets, and group/raid members
|
|
// call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
|
|
if(player && player!=pVictim)
|
|
{
|
|
if(player->RewardPlayerAndGroupAtKill(pVictim))
|
|
player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL_AND_GET_XP, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
|
|
else
|
|
player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED,PROC_EX_NONE, 0);
|
|
}
|
|
|
|
DEBUG_LOG("DealDamageAttackStop");
|
|
|
|
// stop combat
|
|
pVictim->CombatStop();
|
|
pVictim->getHostilRefManager().deleteReferences();
|
|
|
|
bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
|
|
|
|
// if talent known but not triggered (check priest class for speedup check)
|
|
Aura* spiritOfRedemtionTalentReady = NULL;
|
|
if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
|
|
pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
|
|
{
|
|
AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
|
|
{
|
|
if((*itr)->GetSpellProto()->SpellIconID==1654)
|
|
{
|
|
spiritOfRedemtionTalentReady = *itr;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
DEBUG_LOG("SET JUST_DIED");
|
|
if(!spiritOfRedemtionTalentReady)
|
|
pVictim->setDeathState(JUST_DIED);
|
|
|
|
DEBUG_LOG("DealDamageHealth1");
|
|
|
|
if(spiritOfRedemtionTalentReady)
|
|
{
|
|
// save value before aura remove
|
|
uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
|
|
if(!ressSpellId)
|
|
ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
|
|
|
|
//Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
|
|
pVictim->RemoveAllAurasOnDeath();
|
|
|
|
// restore for use at real death
|
|
pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
|
|
|
|
// FORM_SPIRITOFREDEMPTION and related auras
|
|
pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
|
|
}
|
|
else
|
|
pVictim->SetHealth(0);
|
|
|
|
// remember victim PvP death for corpse type and corpse reclaim delay
|
|
// at original death (not at SpiritOfRedemtionTalent timeout)
|
|
if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
|
|
((Player*)pVictim)->SetPvPDeath(player!=NULL);
|
|
|
|
// Call KilledUnit for creatures
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
|
|
((Creature*)this)->AI()->KilledUnit(pVictim);
|
|
|
|
// achievement stuff
|
|
if ( pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(GetTypeId() == TYPEID_UNIT)
|
|
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
|
|
else if(GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
|
|
}
|
|
|
|
// 10% durability loss on death
|
|
// clean InHateListOf
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// only if not player and not controlled by player pet. And not at BG
|
|
if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
|
|
{
|
|
DEBUG_LOG("We are dead, loosing 10 percents durability");
|
|
((Player*)pVictim)->DurabilityLossAll(0.10f,false);
|
|
// durability lost message
|
|
WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
|
|
((Player*)pVictim)->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
else // creature died
|
|
{
|
|
DEBUG_LOG("DealDamageNotPlayer");
|
|
Creature *cVictim = (Creature*)pVictim;
|
|
|
|
if(!cVictim->isPet())
|
|
{
|
|
cVictim->DeleteThreatList();
|
|
cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
|
}
|
|
// Call creature just died function
|
|
if (cVictim->AI())
|
|
cVictim->AI()->JustDied(this);
|
|
|
|
// Dungeon specific stuff, only applies to players killing creatures
|
|
if(cVictim->GetInstanceId())
|
|
{
|
|
Map *m = cVictim->GetMap();
|
|
Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
// TODO: do instance binding anyway if the charmer/owner is offline
|
|
|
|
if(m->IsDungeon() && creditedPlayer)
|
|
{
|
|
if(m->IsRaid() || m->IsHeroic())
|
|
{
|
|
if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
|
|
((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
|
|
}
|
|
else
|
|
{
|
|
// the reset time is set but not added to the scheduler
|
|
// until the players leave the instance
|
|
time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
|
|
if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
|
|
if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// last damage from non duel opponent or opponent controlled creature
|
|
if(duel_hasEnded)
|
|
{
|
|
assert(pVictim->GetTypeId()==TYPEID_PLAYER);
|
|
Player *he = (Player*)pVictim;
|
|
|
|
assert(he->duel);
|
|
|
|
he->duel->opponent->CombatStopWithPets(true);
|
|
he->CombatStopWithPets(true);
|
|
|
|
he->DuelComplete(DUEL_INTERUPTED);
|
|
}
|
|
|
|
// battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
|
|
if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
|
|
{
|
|
Player *killed = ((Player*)pVictim);
|
|
if(BattleGround *bg = killed->GetBattleGround())
|
|
if(player)
|
|
bg->HandleKillPlayer(killed, player);
|
|
//later we can add support for creature->player kills here i'm
|
|
//not sure, but i guess those kills also get counted in av
|
|
//else if(GetTypeId() == TYPEID_UNIT)
|
|
// bg->HandleKillPlayer(killed,(Creature*)this);
|
|
}
|
|
}
|
|
else // if (health <= damage)
|
|
{
|
|
DEBUG_LOG("DealDamageAlive");
|
|
|
|
pVictim->ModifyHealth(- (int32)damage);
|
|
|
|
if(damagetype != DOT)
|
|
{
|
|
if(getVictim())
|
|
{
|
|
// if have target and damage pVictim just call AI reaction
|
|
if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
|
|
((Creature*)pVictim)->AI()->AttackedBy(this);
|
|
}
|
|
else
|
|
{
|
|
// if not have main target then attack state with target (including AI call)
|
|
//start melee attacks only after melee hit
|
|
Attack(pVictim,(damagetype == DIRECT_DAMAGE));
|
|
}
|
|
}
|
|
|
|
// polymorphed and other negative transformed cases
|
|
if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
|
|
pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
|
|
|
|
if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
|
|
{
|
|
if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
|
|
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
|
|
}
|
|
if (pVictim->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
if(spellProto && IsDamageToThreatSpell(spellProto))
|
|
pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
|
|
else
|
|
pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
|
|
}
|
|
else // victim is a player
|
|
{
|
|
// Rage from damage received
|
|
if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
|
|
{
|
|
uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
|
|
((Player*)pVictim)->RewardRage(rage_damage, 0, false);
|
|
}
|
|
|
|
// random durability for items (HIT TAKEN)
|
|
if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
|
|
{
|
|
EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
|
|
((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
|
|
}
|
|
}
|
|
|
|
if(GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// random durability for items (HIT DONE)
|
|
if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
|
|
{
|
|
EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
|
|
((Player*)this)->DurabilityPointLossForEquipSlot(slot);
|
|
}
|
|
}
|
|
|
|
// TODO: Store auras by interrupt flag to speed this up.
|
|
AuraMap& vAuras = pVictim->GetAuras();
|
|
for (AuraMap::iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
|
|
{
|
|
const SpellEntry *se = i->second->GetSpellProto();
|
|
next = i; ++next;
|
|
if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
|
|
continue;
|
|
if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
|
|
{
|
|
bool remove = true;
|
|
if (se->procFlags & (1<<3))
|
|
{
|
|
if (!roll_chance_i(se->procChance))
|
|
remove = false;
|
|
}
|
|
if (remove)
|
|
{
|
|
pVictim->RemoveAurasDueToSpell(i->second->GetId());
|
|
// FIXME: this may cause the auras with proc chance to be rerolled several times
|
|
next = vAuras.begin();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if( damagetype != DOT )
|
|
{
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
|
|
{
|
|
// skip channeled spell (processed differently below)
|
|
if (i == CURRENT_CHANNELED_SPELL)
|
|
continue;
|
|
|
|
if(Spell* spell = pVictim->m_currentSpells[i])
|
|
if(spell->getState() == SPELL_STATE_PREPARING)
|
|
spell->Delayed();
|
|
}
|
|
}
|
|
|
|
if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
|
|
{
|
|
if (spell->getState() == SPELL_STATE_CASTING)
|
|
{
|
|
uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
|
|
if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
|
|
{
|
|
if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
|
|
spell->DelayedChannel();
|
|
}
|
|
else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
|
|
{
|
|
sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
|
|
pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
}
|
|
}
|
|
else if (spell->getState() == SPELL_STATE_DELAYED)
|
|
// break channeled spell in delayed state on damage
|
|
{
|
|
sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
|
|
pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
}
|
|
}
|
|
}
|
|
|
|
// last damage from duel opponent
|
|
if(duel_hasEnded)
|
|
{
|
|
assert(pVictim->GetTypeId()==TYPEID_PLAYER);
|
|
Player *he = (Player*)pVictim;
|
|
|
|
assert(he->duel);
|
|
|
|
he->SetHealth(1);
|
|
|
|
he->duel->opponent->CombatStopWithPets(true);
|
|
he->CombatStopWithPets(true);
|
|
|
|
he->CastSpell(he, 7267, true); // beg
|
|
he->DuelComplete(DUEL_WON);
|
|
}
|
|
}
|
|
|
|
DEBUG_LOG("DealDamageEnd returned %d damage", damage);
|
|
|
|
return damage;
|
|
}
|
|
|
|
void Unit::CastStop(uint32 except_spellid)
|
|
{
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
|
|
if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
|
|
InterruptSpell(i,false);
|
|
}
|
|
|
|
void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
|
|
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
|
|
CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
|
|
}
|
|
|
|
void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
|
|
if (castItem)
|
|
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
|
|
|
|
if(!originalCaster && triggeredByAura)
|
|
originalCaster = triggeredByAura->GetCasterGUID();
|
|
|
|
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
|
|
|
|
SpellCastTargets targets;
|
|
targets.setUnitTarget( Victim );
|
|
spell->m_CastItem = castItem;
|
|
spell->prepare(&targets, triggeredByAura);
|
|
}
|
|
|
|
void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
|
|
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId);
|
|
return;
|
|
}
|
|
|
|
CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
|
|
}
|
|
|
|
void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("CastCustomSpell: unknown spell");
|
|
return;
|
|
}
|
|
|
|
if (castItem)
|
|
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
|
|
|
|
if(!originalCaster && triggeredByAura)
|
|
originalCaster = triggeredByAura->GetCasterGUID();
|
|
|
|
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
|
|
|
|
if(bp0)
|
|
spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
|
|
|
|
if(bp1)
|
|
spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
|
|
|
|
if(bp2)
|
|
spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
|
|
|
|
SpellCastTargets targets;
|
|
targets.setUnitTarget( Victim );
|
|
spell->m_CastItem = castItem;
|
|
spell->prepare(&targets, triggeredByAura);
|
|
}
|
|
|
|
// used for scripting
|
|
void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
|
|
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
|
|
CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
|
|
}
|
|
|
|
// used for scripting
|
|
void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
|
|
if (castItem)
|
|
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
|
|
|
|
if(!originalCaster && triggeredByAura)
|
|
originalCaster = triggeredByAura->GetCasterGUID();
|
|
|
|
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
|
|
|
|
SpellCastTargets targets;
|
|
targets.setDestination(x, y, z);
|
|
spell->m_CastItem = castItem;
|
|
spell->prepare(&targets, triggeredByAura);
|
|
}
|
|
|
|
// Obsolete func need remove, here only for comotability vs another patches
|
|
uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
|
|
SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
|
|
CalculateSpellDamage(&damageInfo, damage, spellInfo);
|
|
SendSpellNonMeleeDamageLog(&damageInfo);
|
|
DealSpellDamage(&damageInfo, true);
|
|
return damageInfo.damage;
|
|
}
|
|
|
|
void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
|
|
{
|
|
SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
|
|
Unit *pVictim = damageInfo->target;
|
|
|
|
if (damage < 0)
|
|
return;
|
|
|
|
if(!this || !pVictim)
|
|
return;
|
|
if(!this->isAlive() || !pVictim->isAlive())
|
|
return;
|
|
|
|
uint32 crTypeMask = pVictim->GetCreatureTypeMask();
|
|
// Check spell crit chance
|
|
bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
|
|
bool blocked = false;
|
|
// Per-school calc
|
|
switch (spellInfo->DmgClass)
|
|
{
|
|
// Melee and Ranged Spells
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
{
|
|
// Physical Damage
|
|
if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
|
|
{
|
|
//Calculate armor mitigation
|
|
damage = CalcArmorReducedDamage(pVictim, damage);
|
|
// Get blocked status
|
|
blocked = isSpellBlocked(pVictim, spellInfo, attackType);
|
|
}
|
|
// Magical Damage
|
|
else
|
|
{
|
|
// Calculate damage bonus
|
|
damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
|
|
}
|
|
if (crit)
|
|
{
|
|
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
|
|
|
|
// Calculate crit bonus
|
|
uint32 crit_bonus = damage;
|
|
// Apply crit_damage bonus for melee spells
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
|
|
damage += crit_bonus;
|
|
|
|
// Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
|
|
int32 critPctDamageMod=0;
|
|
if(attackType == RANGED_ATTACK)
|
|
critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
|
|
else
|
|
{
|
|
critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
|
|
critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
|
|
}
|
|
// Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
|
|
critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
|
|
|
|
if (critPctDamageMod!=0)
|
|
damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f));
|
|
|
|
// Resilience - reduce crit damage
|
|
if (pVictim->GetTypeId()==TYPEID_PLAYER)
|
|
damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
|
|
}
|
|
// Spell weapon based damage CAN BE crit & blocked at same time
|
|
if (blocked)
|
|
{
|
|
damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
|
|
if (damage < damageInfo->blocked)
|
|
damageInfo->blocked = damage;
|
|
damage-=damageInfo->blocked;
|
|
}
|
|
}
|
|
break;
|
|
// Magical Attacks
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
{
|
|
// Calculate damage bonus
|
|
damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
|
|
// If crit add critical bonus
|
|
if (crit)
|
|
{
|
|
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
|
|
damage = SpellCriticalBonus(spellInfo, damage, pVictim);
|
|
// Resilience - reduce crit damage
|
|
if (pVictim->GetTypeId()==TYPEID_PLAYER)
|
|
damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Calculate absorb resist
|
|
if(damage > 0)
|
|
{
|
|
CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
|
|
damage-= damageInfo->absorb + damageInfo->resist;
|
|
}
|
|
else
|
|
damage = 0;
|
|
damageInfo->damage = damage;
|
|
}
|
|
|
|
void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
|
|
{
|
|
if (damageInfo==0)
|
|
return;
|
|
|
|
Unit *pVictim = damageInfo->target;
|
|
|
|
if(!this || !pVictim)
|
|
return;
|
|
|
|
if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
|
|
return;
|
|
|
|
SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
|
|
if (spellProto == NULL)
|
|
{
|
|
sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
|
|
return;
|
|
}
|
|
|
|
//You don't lose health from damage taken from another player while in a sanctuary
|
|
//You still see it in the combat log though
|
|
if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
|
|
if(area && area->flags & 0x800) //sanctuary
|
|
return;
|
|
}
|
|
|
|
// update at damage Judgement aura duration that applied by attacker at victim
|
|
if(damageInfo->damage && spellProto->Id == 35395)
|
|
{
|
|
AuraMap& vAuras = pVictim->GetAuras();
|
|
for(AuraMap::iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
|
|
{
|
|
SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
|
|
if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID()))
|
|
{
|
|
(*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
|
|
(*itr).second->SendAuraUpdate(false);
|
|
}
|
|
}
|
|
}
|
|
// Call default DealDamage
|
|
CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
|
|
DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
|
|
}
|
|
|
|
//TODO for melee need create structure as in
|
|
void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
|
|
{
|
|
damageInfo->attacker = this;
|
|
damageInfo->target = pVictim;
|
|
damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
|
|
damageInfo->attackType = attackType;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
damageInfo->absorb = 0;
|
|
damageInfo->resist = 0;
|
|
damageInfo->blocked_amount = 0;
|
|
|
|
damageInfo->TargetState = 0;
|
|
damageInfo->HitInfo = 0;
|
|
damageInfo->procAttacker = PROC_FLAG_NONE;
|
|
damageInfo->procVictim = PROC_FLAG_NONE;
|
|
damageInfo->procEx = PROC_EX_NONE;
|
|
damageInfo->hitOutCome = MELEE_HIT_EVADE;
|
|
|
|
if(!this || !pVictim)
|
|
return;
|
|
if(!this->isAlive() || !pVictim->isAlive())
|
|
return;
|
|
|
|
// Select HitInfo/procAttacker/procVictim flag based on attack type
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
|
|
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
|
|
damageInfo->HitInfo = HITINFO_NORMALSWING2;
|
|
break;
|
|
case OFF_ATTACK:
|
|
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
|
|
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
|
|
damageInfo->HitInfo = HITINFO_LEFTSWING;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
|
|
damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
|
|
damageInfo->HitInfo = 0x08;// test
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Physical Immune check
|
|
if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask),true))
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_NORMALSWING;
|
|
damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
|
|
|
|
damageInfo->procEx |=PROC_EX_IMMUNE;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
return;
|
|
}
|
|
damage += CalculateDamage (damageInfo->attackType, false);
|
|
// Add melee damage bonus
|
|
MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
|
|
// Calculate armor reduction
|
|
damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
|
|
damageInfo->cleanDamage += damage - damageInfo->damage;
|
|
|
|
damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
|
|
|
|
// Disable parry or dodge for ranged attack
|
|
if(damageInfo->attackType == RANGED_ATTACK)
|
|
{
|
|
if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
|
|
if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
|
|
}
|
|
|
|
switch(damageInfo->hitOutCome)
|
|
{
|
|
case MELEE_HIT_EVADE:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
|
|
damageInfo->TargetState = VICTIMSTATE_EVADES;
|
|
|
|
damageInfo->procEx|=PROC_EX_EVADE;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
return;
|
|
}
|
|
case MELEE_HIT_MISS:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_MISS;
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
|
|
damageInfo->procEx|=PROC_EX_MISS;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
break;
|
|
}
|
|
case MELEE_HIT_NORMAL:
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->procEx|=PROC_EX_NORMAL_HIT;
|
|
break;
|
|
case MELEE_HIT_CRIT:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_CRITICALHIT;
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
|
|
damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
|
|
// Crit bonus calc
|
|
damageInfo->damage += damageInfo->damage;
|
|
int32 mod=0;
|
|
// Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
|
|
if(damageInfo->attackType == RANGED_ATTACK)
|
|
mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
|
|
else
|
|
{
|
|
mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
|
|
mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
|
|
}
|
|
|
|
uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
|
|
|
|
// Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
|
|
mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
|
|
if (mod!=0)
|
|
damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
|
|
|
|
// Resilience - reduce crit damage
|
|
if (pVictim->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
|
|
damageInfo->damage -= resilienceReduction;
|
|
damageInfo->cleanDamage += resilienceReduction;
|
|
}
|
|
break;
|
|
}
|
|
case MELEE_HIT_PARRY:
|
|
damageInfo->TargetState = VICTIMSTATE_PARRY;
|
|
damageInfo->procEx|=PROC_EX_PARRY;
|
|
damageInfo->cleanDamage += damageInfo->damage;
|
|
damageInfo->damage = 0;
|
|
break;
|
|
|
|
case MELEE_HIT_DODGE:
|
|
damageInfo->TargetState = VICTIMSTATE_DODGE;
|
|
damageInfo->procEx|=PROC_EX_DODGE;
|
|
damageInfo->cleanDamage += damageInfo->damage;
|
|
damageInfo->damage = 0;
|
|
break;
|
|
case MELEE_HIT_BLOCK:
|
|
{
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->HitInfo |= HITINFO_BLOCK;
|
|
damageInfo->procEx|=PROC_EX_BLOCK;
|
|
damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
|
|
if (damageInfo->blocked_amount >= damageInfo->damage)
|
|
{
|
|
damageInfo->TargetState = VICTIMSTATE_BLOCKS;
|
|
damageInfo->blocked_amount = damageInfo->damage;
|
|
}
|
|
damageInfo->damage -= damageInfo->blocked_amount;
|
|
damageInfo->cleanDamage += damageInfo->blocked_amount;
|
|
break;
|
|
}
|
|
case MELEE_HIT_GLANCING:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_GLANCING;
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->procEx|=PROC_EX_NORMAL_HIT;
|
|
float reducePercent = 1.0f; //damage factor
|
|
// calculate base values and mods
|
|
float baseLowEnd = 1.3;
|
|
float baseHighEnd = 1.2;
|
|
switch(getClass()) // lowering base values for casters
|
|
{
|
|
case CLASS_SHAMAN:
|
|
case CLASS_PRIEST:
|
|
case CLASS_MAGE:
|
|
case CLASS_WARLOCK:
|
|
case CLASS_DRUID:
|
|
baseLowEnd -= 0.7;
|
|
baseHighEnd -= 0.3;
|
|
break;
|
|
}
|
|
|
|
float maxLowEnd = 0.6;
|
|
switch(getClass()) // upper for melee classes
|
|
{
|
|
case CLASS_WARRIOR:
|
|
case CLASS_ROGUE:
|
|
maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
|
|
}
|
|
|
|
// calculate values
|
|
int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
|
|
float lowEnd = baseLowEnd - ( 0.05f * diff );
|
|
float highEnd = baseHighEnd - ( 0.03f * diff );
|
|
|
|
// apply max/min bounds
|
|
if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
|
|
lowEnd = 0.01f;
|
|
else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
|
|
lowEnd = maxLowEnd;
|
|
|
|
if ( highEnd < 0.2f ) //high end limits
|
|
highEnd = 0.2f;
|
|
if ( highEnd > 0.99f )
|
|
highEnd = 0.99f;
|
|
|
|
if(lowEnd > highEnd) // prevent negative range size
|
|
lowEnd = highEnd;
|
|
|
|
reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
|
|
|
|
damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
|
|
damageInfo->damage = uint32(reducePercent * damageInfo->damage);
|
|
break;
|
|
}
|
|
case MELEE_HIT_CRUSHING:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_CRUSHING;
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->procEx|=PROC_EX_NORMAL_HIT;
|
|
// 150% normal damage
|
|
damageInfo->damage += (damageInfo->damage / 2);
|
|
break;
|
|
}
|
|
default:
|
|
|
|
break;
|
|
}
|
|
|
|
// Calculate absorb resist
|
|
if(int32(damageInfo->damage) > 0)
|
|
{
|
|
damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
|
|
// Calculate absorb & resists
|
|
CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
|
|
damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
|
|
if (damageInfo->absorb)
|
|
{
|
|
damageInfo->HitInfo|=HITINFO_ABSORB;
|
|
damageInfo->procEx|=PROC_EX_ABSORB;
|
|
}
|
|
if (damageInfo->resist)
|
|
damageInfo->HitInfo|=HITINFO_RESIST;
|
|
|
|
}
|
|
else // Umpossible get negative result but....
|
|
damageInfo->damage = 0;
|
|
}
|
|
|
|
void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
|
|
{
|
|
if (damageInfo==0) return;
|
|
Unit *pVictim = damageInfo->target;
|
|
|
|
if(!this || !pVictim)
|
|
return;
|
|
|
|
if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
|
|
return;
|
|
|
|
//You don't lose health from damage taken from another player while in a sanctuary
|
|
//You still see it in the combat log though
|
|
if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
|
|
if(area && area->flags & 0x800) //sanctuary
|
|
return;
|
|
}
|
|
|
|
// Hmmmm dont like this emotes cloent must by self do all animations
|
|
if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
|
|
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
|
|
if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
|
|
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
|
|
|
|
if(damageInfo->TargetState == VICTIMSTATE_PARRY)
|
|
{
|
|
// Get attack timers
|
|
float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
|
|
float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
|
|
// Reduce attack time
|
|
if (pVictim->haveOffhandWeapon() && offtime < basetime)
|
|
{
|
|
float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
|
|
float percent60 = 3 * percent20;
|
|
if(offtime > percent20 && offtime <= percent60)
|
|
{
|
|
pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
|
|
}
|
|
else if(offtime > percent60)
|
|
{
|
|
offtime -= 2 * percent20;
|
|
pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
|
|
float percent60 = 3 * percent20;
|
|
if(basetime > percent20 && basetime <= percent60)
|
|
{
|
|
pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
|
|
}
|
|
else if(basetime > percent60)
|
|
{
|
|
basetime -= 2 * percent20;
|
|
pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Call default DealDamage
|
|
CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
|
|
DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
|
|
|
|
// If this is a creature and it attacks from behind it has a probability to daze it's victim
|
|
if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
|
|
GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
|
|
{
|
|
// -probability is between 0% and 40%
|
|
// 20% base chance
|
|
float Probability = 20;
|
|
|
|
//there is a newbie protection, at level 10 just 7% base chance; assuming linear function
|
|
if( pVictim->getLevel() < 30 )
|
|
Probability = 0.65f*pVictim->getLevel()+0.5;
|
|
|
|
uint32 VictimDefense=pVictim->GetDefenseSkillValue();
|
|
uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
|
|
|
|
Probability *= AttackerMeleeSkill/(float)VictimDefense;
|
|
|
|
if(Probability > 40)
|
|
Probability = 40;
|
|
|
|
if(roll_chance_f(Probability))
|
|
CastSpell(pVictim, 1604, true);
|
|
}
|
|
|
|
// update at damage Judgement aura duration that applied by attacker at victim
|
|
if(damageInfo->damage)
|
|
{
|
|
AuraMap& vAuras = pVictim->GetAuras();
|
|
for(AuraMap::iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
|
|
{
|
|
SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
|
|
if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID()))
|
|
{
|
|
(*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
|
|
(*itr).second->SendAuraUpdate(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If not miss
|
|
if (!(damageInfo->HitInfo & HITINFO_MISS))
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
|
|
{
|
|
for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
|
|
((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
|
|
}
|
|
|
|
// victim's damage shield
|
|
std::set<Aura*> alreadyDone;
|
|
uint32 removedAuras = pVictim->m_removedAuras;
|
|
AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
|
|
for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
|
|
{
|
|
next++;
|
|
if (alreadyDone.find(*i) == alreadyDone.end())
|
|
{
|
|
alreadyDone.insert(*i);
|
|
uint32 damage=(*i)->GetModifier()->m_amount;
|
|
SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
|
|
if(!spellProto)
|
|
continue;
|
|
//Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
|
|
//uint32 absorb;
|
|
//uint32 resist;
|
|
//CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
|
|
//damage-=absorb + resist;
|
|
|
|
WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
|
|
data << uint64(pVictim->GetGUID());
|
|
data << uint64(GetGUID());
|
|
data << uint32(spellProto->Id);
|
|
data << uint32(damage); // Damage
|
|
data << uint32(0); // Overkill
|
|
data << uint32(spellProto->SchoolMask);
|
|
pVictim->SendMessageToSet(&data, true );
|
|
|
|
pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
|
|
|
|
if (pVictim->m_removedAuras > removedAuras)
|
|
{
|
|
removedAuras = pVictim->m_removedAuras;
|
|
next = vDamageShields.begin();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Unit::HandleEmoteCommand(uint32 anim_id)
|
|
{
|
|
WorldPacket data( SMSG_EMOTE, 12 );
|
|
data << uint32(anim_id);
|
|
data << uint64(GetGUID());
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
|
|
{
|
|
uint32 newdamage = 0;
|
|
float armor = pVictim->GetArmor();
|
|
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
|
|
armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
|
|
|
|
// Apply Player CR_ARMOR_PENETRATION rating
|
|
if (GetTypeId()==TYPEID_PLAYER)
|
|
armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
|
|
|
|
if (armor < 0.0f) armor=0.0f;
|
|
|
|
float levelModifier = getLevel();
|
|
if ( levelModifier > 59 )
|
|
levelModifier = levelModifier + (4.5f * (levelModifier-59));
|
|
|
|
float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
|
|
tmpvalue = tmpvalue/(1.0f + tmpvalue);
|
|
|
|
if(tmpvalue < 0.0f)
|
|
tmpvalue = 0.0f;
|
|
if(tmpvalue > 0.75f)
|
|
tmpvalue = 0.75f;
|
|
newdamage = uint32(damage - (damage * tmpvalue));
|
|
|
|
return (newdamage > 1) ? newdamage : 1;
|
|
}
|
|
|
|
void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
|
|
{
|
|
if(!pVictim || !pVictim->isAlive() || !damage)
|
|
return;
|
|
|
|
// Magic damage, check for resists
|
|
if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
|
|
{
|
|
// Get base victim resistance for school
|
|
float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
|
|
// Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
|
|
tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
|
|
|
|
tmpvalue2 *= (float)(0.15f / getLevel());
|
|
if (tmpvalue2 < 0.0f)
|
|
tmpvalue2 = 0.0f;
|
|
if (tmpvalue2 > 0.75f)
|
|
tmpvalue2 = 0.75f;
|
|
uint32 ran = urand(0, 100);
|
|
uint32 faq[4] = {24,6,4,6};
|
|
uint8 m = 0;
|
|
float Binom = 0.0f;
|
|
for (uint8 i = 0; i < 4; i++)
|
|
{
|
|
Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
|
|
if (ran > Binom )
|
|
++m;
|
|
else
|
|
break;
|
|
}
|
|
if (damagetype == DOT && m == 4)
|
|
*resist += uint32(damage - 1);
|
|
else
|
|
*resist += uint32(damage * m / 4);
|
|
if(*resist > damage)
|
|
*resist = damage;
|
|
}
|
|
else
|
|
*resist = 0;
|
|
|
|
int32 RemainingDamage = damage - *resist;
|
|
|
|
// absorb without mana cost
|
|
int32 reflectDamage = 0;
|
|
Aura* reflectAura = NULL;
|
|
AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
|
|
for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next)
|
|
{
|
|
next = i; ++next;
|
|
|
|
if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
|
|
continue;
|
|
|
|
// Cheat Death
|
|
if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109)
|
|
{
|
|
if (((Player*)pVictim)->HasSpellCooldown(31231))
|
|
continue;
|
|
if (pVictim->GetHealth() <= RemainingDamage)
|
|
{
|
|
int32 chance = (*i)->GetModifier()->m_amount;
|
|
if (roll_chance_i(chance))
|
|
{
|
|
pVictim->CastSpell(pVictim,31231,true);
|
|
((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
|
|
|
|
// with health > 10% lost health until health==10%, in other case no losses
|
|
uint32 health10 = pVictim->GetMaxHealth()/10;
|
|
RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
|
|
int32 currentAbsorb;
|
|
|
|
// Reflective Shield
|
|
if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1)
|
|
{
|
|
if(Unit* caster = (*i)->GetCaster())
|
|
{
|
|
AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
|
|
{
|
|
switch((*k)->GetModifier()->m_miscvalue)
|
|
{
|
|
case 5065: // Rank 1
|
|
case 5064: // Rank 2
|
|
case 5063: // Rank 3
|
|
case 5062: // Rank 4
|
|
case 5061: // Rank 5
|
|
{
|
|
if(RemainingDamage >= (*i)->GetModifier()->m_amount)
|
|
reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100;
|
|
else
|
|
reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
|
|
reflectAura = *i;
|
|
|
|
} break;
|
|
default: break;
|
|
}
|
|
|
|
if(reflectDamage)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RemainingDamage >= (*i)->GetModifier()->m_amount)
|
|
{
|
|
currentAbsorb = (*i)->GetModifier()->m_amount;
|
|
pVictim->RemoveAurasDueToSpell((*i)->GetId());
|
|
next = vSchoolAbsorb.begin();
|
|
}
|
|
else
|
|
{
|
|
currentAbsorb = RemainingDamage;
|
|
(*i)->GetModifier()->m_amount -= RemainingDamage;
|
|
}
|
|
|
|
RemainingDamage -= currentAbsorb;
|
|
}
|
|
// do not cast spells while looping auras; auras can get invalid otherwise
|
|
if (reflectDamage)
|
|
pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura);
|
|
|
|
// absorb by mana cost
|
|
AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
|
|
for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
|
|
{
|
|
next = i; ++next;
|
|
|
|
// check damage school mask
|
|
if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
|
|
continue;
|
|
|
|
int32 currentAbsorb;
|
|
if (RemainingDamage >= (*i)->GetModifier()->m_amount)
|
|
currentAbsorb = (*i)->GetModifier()->m_amount;
|
|
else
|
|
currentAbsorb = RemainingDamage;
|
|
|
|
float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
|
|
if(Player *modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
|
|
|
|
int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
|
|
if (currentAbsorb > maxAbsorb)
|
|
currentAbsorb = maxAbsorb;
|
|
|
|
(*i)->GetModifier()->m_amount -= currentAbsorb;
|
|
if((*i)->GetModifier()->m_amount <= 0)
|
|
{
|
|
pVictim->RemoveAurasDueToSpell((*i)->GetId());
|
|
next = vManaShield.begin();
|
|
}
|
|
|
|
int32 manaReduction = int32(currentAbsorb * manaMultiplier);
|
|
pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
|
|
|
|
RemainingDamage -= currentAbsorb;
|
|
}
|
|
|
|
// only split damage if not damaging yourself
|
|
if(pVictim != this)
|
|
{
|
|
AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
|
|
for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
|
|
{
|
|
next = i; ++next;
|
|
|
|
// check damage school mask
|
|
if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
|
|
continue;
|
|
|
|
// Damage can be splitted only if aura has an alive caster
|
|
Unit *caster = (*i)->GetCaster();
|
|
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
|
|
continue;
|
|
|
|
int32 currentAbsorb;
|
|
if (RemainingDamage >= (*i)->GetModifier()->m_amount)
|
|
currentAbsorb = (*i)->GetModifier()->m_amount;
|
|
else
|
|
currentAbsorb = RemainingDamage;
|
|
|
|
RemainingDamage -= currentAbsorb;
|
|
|
|
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
|
|
|
|
CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
|
|
DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
|
|
}
|
|
|
|
AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
|
|
for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
|
|
{
|
|
next = i; ++next;
|
|
|
|
// check damage school mask
|
|
if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
|
|
continue;
|
|
|
|
// Damage can be splitted only if aura has an alive caster
|
|
Unit *caster = (*i)->GetCaster();
|
|
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
|
|
continue;
|
|
|
|
int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
|
|
|
|
RemainingDamage -= splitted;
|
|
|
|
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
|
|
|
|
CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
|
|
DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
|
|
}
|
|
}
|
|
|
|
*absorb = damage - RemainingDamage - *resist;
|
|
}
|
|
|
|
void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
|
|
{
|
|
if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
|
|
return;
|
|
|
|
if (!pVictim->isAlive())
|
|
return;
|
|
|
|
if(IsNonMeleeSpellCasted(false))
|
|
return;
|
|
|
|
uint32 hitInfo;
|
|
if (attType == BASE_ATTACK)
|
|
hitInfo = HITINFO_NORMALSWING2;
|
|
else if (attType == OFF_ATTACK)
|
|
hitInfo = HITINFO_LEFTSWING;
|
|
else
|
|
return; // ignore ranged case
|
|
|
|
uint32 extraAttacks = m_extraAttacks;
|
|
|
|
// melee attack spell casted at main hand attack only
|
|
if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
|
|
{
|
|
m_currentSpells[CURRENT_MELEE_SPELL]->cast();
|
|
|
|
// not recent extra attack only at any non extra attack (melee spell case)
|
|
if(!extra && extraAttacks)
|
|
{
|
|
while(m_extraAttacks)
|
|
{
|
|
AttackerStateUpdate(pVictim, BASE_ATTACK, true);
|
|
if(m_extraAttacks > 0)
|
|
--m_extraAttacks;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
CalcDamageInfo damageInfo;
|
|
CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
|
|
// Send log damage message to client
|
|
SendAttackStateUpdate(&damageInfo);
|
|
ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
|
|
DealMeleeDamage(&damageInfo,true);
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
|
|
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
|
|
else
|
|
DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
|
|
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
|
|
|
|
// extra attack only at any non extra attack (normal case)
|
|
if(!extra && extraAttacks)
|
|
{
|
|
while(m_extraAttacks)
|
|
{
|
|
AttackerStateUpdate(pVictim, BASE_ATTACK, true);
|
|
if(m_extraAttacks > 0)
|
|
--m_extraAttacks;
|
|
}
|
|
}
|
|
}
|
|
|
|
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
|
|
{
|
|
// This is only wrapper
|
|
|
|
// Miss chance based on melee
|
|
float miss_chance = MeleeMissChanceCalc(pVictim, attType);
|
|
|
|
// Critical hit chance
|
|
float crit_chance = GetUnitCriticalChance(attType, pVictim);
|
|
|
|
// stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
|
|
float dodge_chance = pVictim->GetUnitDodgeChance();
|
|
float block_chance = pVictim->GetUnitBlockChance();
|
|
float parry_chance = pVictim->GetUnitParryChance();
|
|
|
|
// Useful if want to specify crit & miss chances for melee, else it could be removed
|
|
DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
|
|
|
|
return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), false);
|
|
}
|
|
|
|
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const
|
|
{
|
|
if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
|
|
return MELEE_HIT_EVADE;
|
|
|
|
int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
|
|
int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
|
|
|
|
int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
|
|
int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
|
|
|
|
// bonus from skills is 0.04%
|
|
int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
|
|
int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill );
|
|
int32 sum = 0, tmp = 0;
|
|
int32 roll = urand (0, 10000);
|
|
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
|
|
roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
|
|
|
|
tmp = miss_chance;
|
|
|
|
if (tmp > 0 && roll < (sum += tmp ))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
|
|
return MELEE_HIT_MISS;
|
|
}
|
|
|
|
// always crit against a sitting target (except 0 crit chance)
|
|
if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
|
|
return MELEE_HIT_CRIT;
|
|
}
|
|
|
|
// Dodge chance
|
|
|
|
// only players can't dodge if attacker is behind
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
|
|
}
|
|
else
|
|
{
|
|
// Reduce dodge chance by attacker expertise rating
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
|
|
|
|
// Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
|
|
dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
|
|
|
|
tmp = dodge_chance;
|
|
if ( (tmp > 0) // check if unit _can_ dodge
|
|
&& ((tmp -= skillBonus) > 0)
|
|
&& roll < (sum += tmp))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
|
|
return MELEE_HIT_DODGE;
|
|
}
|
|
}
|
|
|
|
// parry & block chances
|
|
|
|
// check if attack comes from behind, nobody can parry or block if attacker is behind
|
|
if (!pVictim->HasInArc(M_PI,this))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
|
|
}
|
|
else
|
|
{
|
|
// Reduce parry chance by attacker expertise rating
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
|
|
|
|
if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
|
|
{
|
|
int32 tmp = int32(parry_chance);
|
|
if ( (tmp > 0) // check if unit _can_ parry
|
|
&& ((tmp -= skillBonus) > 0)
|
|
&& (roll < (sum += tmp)))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
|
|
return MELEE_HIT_PARRY;
|
|
}
|
|
}
|
|
|
|
if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
|
|
{
|
|
tmp = block_chance;
|
|
if ( (tmp > 0) // check if unit _can_ block
|
|
&& ((tmp -= skillBonus) > 0)
|
|
&& (roll < (sum += tmp)))
|
|
{
|
|
// Critical chance
|
|
tmp = crit_chance + skillBonus2;
|
|
if ( GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0 )
|
|
{
|
|
if ( roll_chance_i(tmp/100))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCKED CRIT");
|
|
return MELEE_HIT_BLOCK_CRIT;
|
|
}
|
|
}
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
|
|
return MELEE_HIT_BLOCK;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Critical chance
|
|
tmp = crit_chance + skillBonus2;
|
|
|
|
if (tmp > 0 && roll < (sum += tmp))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
|
|
return MELEE_HIT_CRIT;
|
|
}
|
|
|
|
// Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
|
|
if( attType != RANGED_ATTACK && !SpellCasted &&
|
|
(GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
|
|
pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
|
|
getLevel() < pVictim->getLevelForTarget(this) )
|
|
{
|
|
// cap possible value (with bonuses > max skill)
|
|
int32 skill = attackerWeaponSkill;
|
|
int32 maxskill = attackerMaxSkillValueForLevel;
|
|
skill = (skill > maxskill) ? maxskill : skill;
|
|
|
|
tmp = (10 + (victimDefenseSkill - skill)) * 100;
|
|
tmp = tmp > 4000 ? 4000 : tmp;
|
|
if (roll < (sum += tmp))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
|
|
return MELEE_HIT_GLANCING;
|
|
}
|
|
}
|
|
|
|
if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() )
|
|
{
|
|
// mobs can score crushing blows if they're 3 or more levels above victim
|
|
// or when their weapon skill is 15 or more above victim's defense skill
|
|
tmp = victimDefenseSkill;
|
|
int32 tmpmax = victimMaxSkillValueForLevel;
|
|
// having defense above your maximum (from items, talents etc.) has no effect
|
|
tmp = tmp > tmpmax ? tmpmax : tmp;
|
|
// tmp = mob's level * 5 - player's current defense skill
|
|
tmp = attackerMaxSkillValueForLevel - tmp;
|
|
if(tmp >= 15)
|
|
{
|
|
// add 2% chance per lacking skill point, min. is 15%
|
|
tmp = tmp * 200 - 1500;
|
|
if (roll < (sum += tmp))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
|
|
return MELEE_HIT_CRUSHING;
|
|
}
|
|
}
|
|
}
|
|
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
|
|
return MELEE_HIT_NORMAL;
|
|
}
|
|
|
|
uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
|
|
{
|
|
float min_damage, max_damage;
|
|
|
|
if (normalized && GetTypeId()==TYPEID_PLAYER)
|
|
((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
|
|
else
|
|
{
|
|
switch (attType)
|
|
{
|
|
case RANGED_ATTACK:
|
|
min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
|
|
max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
|
|
break;
|
|
case BASE_ATTACK:
|
|
min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
|
|
max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
|
|
break;
|
|
case OFF_ATTACK:
|
|
min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
|
|
max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
|
|
break;
|
|
// Just for good manner
|
|
default:
|
|
min_damage = 0.0f;
|
|
max_damage = 0.0f;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (min_damage > max_damage)
|
|
{
|
|
std::swap(min_damage,max_damage);
|
|
}
|
|
|
|
if(max_damage == 0.0f)
|
|
max_damage = 5.0f;
|
|
|
|
return urand((uint32)min_damage, (uint32)max_damage);
|
|
}
|
|
|
|
float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
|
|
{
|
|
if(spellProto->spellLevel <= 0)
|
|
return 1.0f;
|
|
|
|
float LvlPenalty = 0.0f;
|
|
|
|
if(spellProto->spellLevel < 20)
|
|
LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
|
|
float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
|
|
if(LvlFactor > 1.0f)
|
|
LvlFactor = 1.0f;
|
|
|
|
return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
|
|
}
|
|
|
|
void Unit::SendAttackStart(Unit* pVictim)
|
|
{
|
|
WorldPacket data( SMSG_ATTACKSTART, 16 );
|
|
data << uint64(GetGUID());
|
|
data << uint64(pVictim->GetGUID());
|
|
|
|
SendMessageToSet(&data, true);
|
|
DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
|
|
}
|
|
|
|
void Unit::SendAttackStop(Unit* victim)
|
|
{
|
|
if(!victim)
|
|
return;
|
|
|
|
WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
|
|
data.append(GetPackGUID());
|
|
data.append(victim->GetPackGUID()); // can be 0x00...
|
|
data << uint32(0); // can be 0x1
|
|
SendMessageToSet(&data, true);
|
|
sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
|
|
|
|
/*if(victim->GetTypeId() == TYPEID_UNIT)
|
|
((Creature*)victim)->AI().EnterEvadeMode(this);*/
|
|
}
|
|
|
|
bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType)
|
|
{
|
|
if (pVictim->HasInArc(M_PI,this))
|
|
{
|
|
// Ignore combat result aura (parry/dodge check on prepare)
|
|
AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
|
|
for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(spellProto))
|
|
continue;
|
|
if ((*i)->GetModifier()->m_miscvalue == MELEE_HIT_BLOCK)
|
|
return false;
|
|
}
|
|
float blockChance = GetUnitBlockChance();
|
|
blockChance += (GetWeaponSkillValue(attackType) - pVictim->GetMaxSkillValueForLevel() )*0.04;
|
|
if (roll_chance_f(blockChance))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Melee based spells can be miss, parry or dodge on this step
|
|
// Crit or block - determined on damage calculation phase! (and can be both in some time)
|
|
float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
|
|
{
|
|
// Calculate hit chance (more correct for chance mod)
|
|
int32 HitChance;
|
|
|
|
// PvP - PvE melee chances
|
|
int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
|
|
int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
|
|
if(leveldif < 3)
|
|
HitChance = 95 - leveldif;
|
|
else
|
|
HitChance = 93 - (leveldif - 2) * lchance;
|
|
|
|
// Hit chance depends from victim auras
|
|
if(attType == RANGED_ATTACK)
|
|
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
|
|
else
|
|
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
|
|
|
|
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
|
|
if(Player *modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
|
|
|
|
// Miss = 100 - hit
|
|
float miss_chance= 100.0f - HitChance;
|
|
|
|
// Bonuses from attacker aura and ratings
|
|
if (attType == RANGED_ATTACK)
|
|
miss_chance -= m_modRangedHitChance;
|
|
else
|
|
miss_chance -= m_modMeleeHitChance;
|
|
|
|
// bonus from skills is 0.04%
|
|
miss_chance -= skillDiff * 0.04f;
|
|
|
|
// Limit miss chance from 0 to 60%
|
|
if (miss_chance < 0.0f)
|
|
return 0.0f;
|
|
if (miss_chance > 60.0f)
|
|
return 60.0f;
|
|
return miss_chance;
|
|
}
|
|
|
|
// Melee based spells hit result calculations
|
|
SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
|
|
{
|
|
WeaponAttackType attType = BASE_ATTACK;
|
|
|
|
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
|
|
attType = RANGED_ATTACK;
|
|
|
|
// bonus from skills is 0.04% per skill Diff
|
|
int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
|
|
int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
|
|
int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
|
|
|
|
uint32 roll = urand (0, 10000);
|
|
|
|
uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
|
|
// Roll miss
|
|
uint32 tmp = missChance;
|
|
if (roll < tmp)
|
|
return SPELL_MISS_MISS;
|
|
|
|
bool canDodge = true;
|
|
bool canParry = true;
|
|
|
|
// Same spells cannot be parry/dodge
|
|
if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
|
|
return SPELL_MISS_NONE;
|
|
|
|
// Ranged attack cannot be parry/dodge
|
|
if (attType == RANGED_ATTACK)
|
|
return SPELL_MISS_NONE;
|
|
|
|
// Check for attack from behind
|
|
if (!pVictim->HasInArc(M_PI,this))
|
|
{
|
|
// Can`t dodge from behind in PvP (but its possible in PvE)
|
|
if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
canDodge = false;
|
|
// Can`t parry
|
|
canParry = false;
|
|
}
|
|
|
|
// Ignore combat result aura
|
|
AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
|
|
for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(spell))
|
|
continue;
|
|
switch((*i)->GetModifier()->m_miscvalue)
|
|
{
|
|
case MELEE_HIT_DODGE: canDodge = false; break;
|
|
case MELEE_HIT_BLOCK: break; // Block check in hit step
|
|
case MELEE_HIT_PARRY: canParry = false; break;
|
|
default:
|
|
DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (canDodge)
|
|
{
|
|
// Roll dodge
|
|
int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
|
|
// Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
|
|
dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
|
|
// Reduce dodge chance by attacker expertise rating
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
|
|
if (dodgeChance < 0)
|
|
dodgeChance = 0;
|
|
|
|
tmp += dodgeChance;
|
|
if (roll < tmp)
|
|
return SPELL_MISS_DODGE;
|
|
}
|
|
|
|
if (canParry)
|
|
{
|
|
// Roll parry
|
|
int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
|
|
// Reduce parry chance by attacker expertise rating
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
|
|
if (parryChance < 0)
|
|
parryChance = 0;
|
|
|
|
tmp += parryChance;
|
|
if (roll < tmp)
|
|
return SPELL_MISS_PARRY;
|
|
}
|
|
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
// TODO need use unit spell resistances in calculations
|
|
SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
|
|
{
|
|
// Can`t miss on dead target (on skinning for example)
|
|
if (!pVictim->isAlive())
|
|
return SPELL_MISS_NONE;
|
|
|
|
SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
|
|
// PvP - PvE spell misschances per leveldif > 2
|
|
int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
|
|
int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
|
|
|
|
// Base hit chance from attacker and victim levels
|
|
int32 modHitChance;
|
|
if(leveldif < 3)
|
|
modHitChance = 96 - leveldif;
|
|
else
|
|
modHitChance = 94 - (leveldif - 2) * lchance;
|
|
|
|
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
|
|
if(Player *modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
|
|
// Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
|
|
modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
|
|
// Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
|
|
modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
|
|
// Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
|
|
if (IsAreaOfEffectSpell(spell))
|
|
modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
|
|
// Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
|
|
if (IsDispelSpell(spell))
|
|
modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
|
|
// Chance resist mechanic (select max value from every mechanic spell effect)
|
|
int32 resist_mech = 0;
|
|
// Get effects mechanic and chance
|
|
for(int eff = 0; eff < 3; ++eff)
|
|
{
|
|
int32 effect_mech = GetEffectMechanic(spell, eff);
|
|
if (effect_mech)
|
|
{
|
|
int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
|
|
if (resist_mech < temp)
|
|
resist_mech = temp;
|
|
}
|
|
}
|
|
// Apply mod
|
|
modHitChance-=resist_mech;
|
|
|
|
// Chance resist debuff
|
|
modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
|
|
|
|
int32 HitChance = modHitChance * 100;
|
|
// Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
|
|
HitChance += int32(m_modSpellHitChance*100.0f);
|
|
|
|
// Decrease hit chance from victim rating bonus
|
|
if (pVictim->GetTypeId()==TYPEID_PLAYER)
|
|
HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
|
|
|
|
if (HitChance < 100) HitChance = 100;
|
|
if (HitChance > 9900) HitChance = 9900;
|
|
|
|
uint32 rand = urand(0,10000);
|
|
if (rand > HitChance)
|
|
return SPELL_MISS_RESIST;
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
// Calculate spell hit result can be:
|
|
// Every spell can: Evade/Immune/Reflect/Sucesful hit
|
|
// For melee based spells:
|
|
// Miss
|
|
// Dodge
|
|
// Parry
|
|
// For spells
|
|
// Resist
|
|
SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
|
|
{
|
|
// Return evade for units in evade mode
|
|
if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
|
|
return SPELL_MISS_EVADE;
|
|
|
|
// Check for immune (use charges)
|
|
if (pVictim->IsImmunedToSpell(spell,true))
|
|
return SPELL_MISS_IMMUNE;
|
|
|
|
// All positive spells can`t miss
|
|
// TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
|
|
if (IsPositiveSpell(spell->Id))
|
|
return SPELL_MISS_NONE;
|
|
|
|
// Check for immune (use charges)
|
|
if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true))
|
|
return SPELL_MISS_IMMUNE;
|
|
|
|
// Try victim reflect spell
|
|
if (CanReflect)
|
|
{
|
|
int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
|
|
Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
|
|
for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
|
|
if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
|
|
reflectchance += (*i)->GetModifier()->m_amount;
|
|
if (reflectchance > 0 && roll_chance_i(reflectchance))
|
|
{
|
|
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
|
|
ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
|
|
return SPELL_MISS_REFLECT;
|
|
}
|
|
}
|
|
|
|
switch (spell->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
return MeleeSpellHitResult(pVictim, spell);
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
return MagicSpellHitResult(pVictim, spell);
|
|
}
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
|
|
{
|
|
if(!pVictim)
|
|
return 0.0f;
|
|
|
|
// Base misschance 5%
|
|
float misschance = 5.0f;
|
|
|
|
// DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
|
|
if (haveOffhandWeapon() && attType != RANGED_ATTACK)
|
|
{
|
|
bool isNormal = false;
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
|
|
{
|
|
if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
|
|
{
|
|
isNormal = true;
|
|
break;
|
|
}
|
|
}
|
|
if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
|
|
{
|
|
misschance = 5.0f;
|
|
}
|
|
else
|
|
{
|
|
misschance = 24.0f;
|
|
}
|
|
}
|
|
|
|
// PvP : PvE melee misschances per leveldif > 2
|
|
int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
|
|
|
|
int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
|
|
if(leveldif < 0)
|
|
leveldif = 0;
|
|
|
|
// Hit chance from attacker based on ratings and auras
|
|
float m_modHitChance;
|
|
if (attType == RANGED_ATTACK)
|
|
m_modHitChance = m_modRangedHitChance;
|
|
else
|
|
m_modHitChance = m_modMeleeHitChance;
|
|
|
|
if(leveldif < 3)
|
|
misschance += (leveldif - m_modHitChance);
|
|
else
|
|
misschance += ((leveldif - 2) * chance - m_modHitChance);
|
|
|
|
// Hit chance for victim based on ratings
|
|
if (pVictim->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
if (attType == RANGED_ATTACK)
|
|
misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
|
|
else
|
|
misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
|
|
}
|
|
|
|
// Modify miss chance by victim auras
|
|
if(attType == RANGED_ATTACK)
|
|
misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
|
|
else
|
|
misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
|
|
|
|
// Modify miss chance from skill difference ( bonus from skills is 0.04% )
|
|
int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
|
|
misschance -= skillBonus * 0.04f;
|
|
|
|
// Limit miss chance from 0 to 60%
|
|
if ( misschance < 0.0f)
|
|
return 0.0f;
|
|
if ( misschance > 60.0f)
|
|
return 60.0f;
|
|
|
|
return misschance;
|
|
}
|
|
|
|
uint32 Unit::GetDefenseSkillValue(Unit const* target) const
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// in PvP use full skill instead current skill value
|
|
uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
|
|
? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
|
|
: ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
|
|
value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
|
|
return value;
|
|
}
|
|
else
|
|
return GetUnitMeleeSkill(target);
|
|
}
|
|
|
|
float Unit::GetUnitDodgeChance() const
|
|
{
|
|
if(hasUnitState(UNIT_STAT_STUNNED))
|
|
return 0.0f;
|
|
if( GetTypeId() == TYPEID_PLAYER )
|
|
return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
|
|
else
|
|
{
|
|
if(((Creature const*)this)->isTotem())
|
|
return 0.0f;
|
|
else
|
|
{
|
|
float dodge = 5.0f;
|
|
dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
|
|
return dodge > 0.0f ? dodge : 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
float Unit::GetUnitParryChance() const
|
|
{
|
|
if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
|
|
return 0.0f;
|
|
|
|
float chance = 0.0f;
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player const* player = (Player const*)this;
|
|
if(player->CanParry() )
|
|
{
|
|
Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
|
|
if(!tmpitem)
|
|
tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
|
|
|
|
if(tmpitem)
|
|
chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
|
|
}
|
|
}
|
|
else if(GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
|
|
{
|
|
chance = 5.0f;
|
|
chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
|
|
}
|
|
}
|
|
|
|
return chance > 0.0f ? chance : 0.0f;
|
|
}
|
|
|
|
float Unit::GetUnitBlockChance() const
|
|
{
|
|
if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
|
|
return 0.0f;
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player const* player = (Player const*)this;
|
|
if(player->CanBlock() )
|
|
{
|
|
Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
|
|
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
|
|
}
|
|
// is player but has no block ability or no not broken shield equipped
|
|
return 0.0f;
|
|
}
|
|
else
|
|
{
|
|
if(((Creature const*)this)->isTotem())
|
|
return 0.0f;
|
|
else
|
|
{
|
|
float block = 5.0f;
|
|
block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
|
|
return block > 0.0f ? block : 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
|
|
{
|
|
float crit;
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
switch(attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
|
|
break;
|
|
case OFF_ATTACK:
|
|
crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
|
|
break;
|
|
case RANGED_ATTACK:
|
|
crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
|
|
break;
|
|
// Just for good manner
|
|
default:
|
|
crit = 0.0f;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
crit = 5.0f;
|
|
crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
|
|
}
|
|
|
|
// flat aura mods
|
|
if(attackType == RANGED_ATTACK)
|
|
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
|
|
else
|
|
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
|
|
|
|
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
|
|
|
|
// reduce crit chance from Rating for players
|
|
if (pVictim->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
if (attackType==RANGED_ATTACK)
|
|
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
|
|
else
|
|
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
|
|
}
|
|
|
|
if (crit < 0.0f)
|
|
crit = 0.0f;
|
|
return crit;
|
|
}
|
|
|
|
uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
|
|
{
|
|
uint32 value = 0;
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
|
|
|
|
// feral or unarmed skill only for base attack
|
|
if(attType != BASE_ATTACK && !item )
|
|
return 0;
|
|
|
|
if(((Player*)this)->IsInFeralForm())
|
|
return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
|
|
|
|
// weapon skill or (unarmed for base attack)
|
|
uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
|
|
|
|
// in PvP use full skill instead current skill value
|
|
value = (target && target->GetTypeId() == TYPEID_PLAYER)
|
|
? ((Player*)this)->GetMaxSkillValue(skill)
|
|
: ((Player*)this)->GetSkillValue(skill);
|
|
// Modify value from ratings
|
|
value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
|
|
switch (attType)
|
|
{
|
|
case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
|
|
case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
|
|
case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
|
|
}
|
|
}
|
|
else
|
|
value = GetUnitMeleeSkill(target);
|
|
return value;
|
|
}
|
|
|
|
void Unit::_UpdateSpells( uint32 time )
|
|
{
|
|
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
|
|
_UpdateAutoRepeatSpell();
|
|
|
|
// remove finished spells from current pointers
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
|
|
{
|
|
if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
|
|
{
|
|
m_currentSpells[i]->SetReferencedFromCurrent(false);
|
|
m_currentSpells[i] = NULL; // remove pointer
|
|
}
|
|
}
|
|
|
|
// TODO: Find a better way to prevent crash when multiple auras are removed.
|
|
m_removedAuras = 0;
|
|
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
|
|
if ((*i).second)
|
|
(*i).second->SetUpdated(false);
|
|
|
|
for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
|
|
{
|
|
next = i;
|
|
++next;
|
|
if ((*i).second)
|
|
{
|
|
// prevent double update
|
|
if ((*i).second->IsUpdated())
|
|
continue;
|
|
(*i).second->SetUpdated(true);
|
|
(*i).second->Update( time );
|
|
// several auras can be deleted due to update
|
|
if (m_removedAuras)
|
|
{
|
|
if (m_Auras.empty()) break;
|
|
next = m_Auras.begin();
|
|
m_removedAuras = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
|
|
{
|
|
if ((*i).second)
|
|
{
|
|
if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
|
|
{
|
|
RemoveAura(i);
|
|
}
|
|
else
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
|
|
if(!m_gameObj.empty())
|
|
{
|
|
std::list<GameObject*>::iterator ite1, dnext1;
|
|
for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
|
|
{
|
|
dnext1 = ite1;
|
|
//(*i)->Update( difftime );
|
|
if( !(*ite1)->isSpawned() )
|
|
{
|
|
(*ite1)->SetOwnerGUID(0);
|
|
(*ite1)->SetRespawnTime(0);
|
|
(*ite1)->Delete();
|
|
dnext1 = m_gameObj.erase(ite1);
|
|
}
|
|
else
|
|
++dnext1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::_UpdateAutoRepeatSpell()
|
|
{
|
|
//check "realtime" interrupts
|
|
if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
|
|
{
|
|
// cancel wand shoot
|
|
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
m_AutoRepeatFirstCast = true;
|
|
return;
|
|
}
|
|
|
|
//apply delay
|
|
if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
|
|
setAttackTimer(RANGED_ATTACK,500);
|
|
m_AutoRepeatFirstCast = false;
|
|
|
|
//castroutine
|
|
if (isAttackReady(RANGED_ATTACK))
|
|
{
|
|
// Check if able to cast
|
|
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true))
|
|
{
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
return;
|
|
}
|
|
|
|
// we want to shoot
|
|
Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
|
|
spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
|
|
|
|
// all went good, reset attack
|
|
resetAttackTimer(RANGED_ATTACK);
|
|
}
|
|
}
|
|
|
|
void Unit::SetCurrentCastedSpell( Spell * pSpell )
|
|
{
|
|
assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
|
|
|
|
uint32 CSpellType = pSpell->GetCurrentContainer();
|
|
|
|
if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
|
|
|
|
// break same type spell if it is not delayed
|
|
InterruptSpell(CSpellType,false);
|
|
|
|
// special breakage effects:
|
|
switch (CSpellType)
|
|
{
|
|
case CURRENT_GENERIC_SPELL:
|
|
{
|
|
// generic spells always break channeled not delayed spells
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL,false);
|
|
|
|
// autorepeat breaking
|
|
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
|
|
{
|
|
// break autorepeat if not Auto Shot
|
|
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
m_AutoRepeatFirstCast = true;
|
|
}
|
|
} break;
|
|
|
|
case CURRENT_CHANNELED_SPELL:
|
|
{
|
|
// channel spells always break generic non-delayed and any channeled spells
|
|
InterruptSpell(CURRENT_GENERIC_SPELL,false);
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
|
|
// it also does break autorepeat if not Auto Shot
|
|
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
|
|
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 )
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
} break;
|
|
|
|
case CURRENT_AUTOREPEAT_SPELL:
|
|
{
|
|
// only Auto Shoot does not break anything
|
|
if (pSpell->m_spellInfo->Category == 351)
|
|
{
|
|
// generic autorepeats break generic non-delayed and channeled non-delayed spells
|
|
InterruptSpell(CURRENT_GENERIC_SPELL,false);
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL,false);
|
|
}
|
|
// special action: set first cast flag
|
|
m_AutoRepeatFirstCast = true;
|
|
} break;
|
|
|
|
default:
|
|
{
|
|
// other spell types don't break anything now
|
|
} break;
|
|
}
|
|
|
|
// current spell (if it is still here) may be safely deleted now
|
|
if (m_currentSpells[CSpellType])
|
|
m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
|
|
|
|
// set new current spell
|
|
m_currentSpells[CSpellType] = pSpell;
|
|
pSpell->SetReferencedFromCurrent(true);
|
|
}
|
|
|
|
void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
|
|
{
|
|
assert(spellType < CURRENT_MAX_SPELL);
|
|
|
|
if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
|
|
{
|
|
// send autorepeat cancel message for autorepeat spells
|
|
if (spellType == CURRENT_AUTOREPEAT_SPELL)
|
|
{
|
|
if(GetTypeId()==TYPEID_PLAYER)
|
|
((Player*)this)->SendAutoRepeatCancel();
|
|
}
|
|
|
|
if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
|
|
m_currentSpells[spellType]->cancel();
|
|
m_currentSpells[spellType]->SetReferencedFromCurrent(false);
|
|
m_currentSpells[spellType] = NULL;
|
|
}
|
|
}
|
|
|
|
bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
|
|
{
|
|
// We don't do loop here to explicitly show that melee spell is excluded.
|
|
// Maybe later some special spells will be excluded too.
|
|
|
|
// generic spells are casted when they are not finished and not delayed
|
|
if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
|
|
(m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
|
|
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
|
|
return(true);
|
|
|
|
// channeled spells may be delayed, but they are still considered casted
|
|
else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
|
|
(m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
|
|
return(true);
|
|
|
|
// autorepeat spells may be finished or delayed, but they are still considered casted
|
|
else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
|
|
return(true);
|
|
|
|
return(false);
|
|
}
|
|
|
|
void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
|
|
{
|
|
// generic spells are interrupted if they are not finished or delayed
|
|
if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
|
|
{
|
|
if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
|
|
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
|
|
m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
|
|
m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
|
|
m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
|
|
}
|
|
|
|
// autorepeat spells are interrupted if they are not finished or delayed
|
|
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
|
|
{
|
|
// send disable autorepeat packet in any case
|
|
if(GetTypeId()==TYPEID_PLAYER)
|
|
((Player*)this)->SendAutoRepeatCancel();
|
|
|
|
if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
|
|
(withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
|
|
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
|
|
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
|
|
m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
|
|
}
|
|
|
|
// channeled spells are interrupted if they are not finished, even if they are delayed
|
|
if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
|
|
{
|
|
if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
|
|
m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
|
|
m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
|
|
m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
|
|
}
|
|
}
|
|
|
|
Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
|
|
{
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
|
|
if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
|
|
return m_currentSpells[i];
|
|
return NULL;
|
|
}
|
|
|
|
bool Unit::isInFront(Unit const* target, float distance, float arc) const
|
|
{
|
|
return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
|
|
}
|
|
|
|
void Unit::SetInFront(Unit const* target)
|
|
{
|
|
SetOrientation(GetAngle(target));
|
|
}
|
|
|
|
bool Unit::isInBack(Unit const* target, float distance, float arc) const
|
|
{
|
|
return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
|
|
}
|
|
|
|
bool Unit::isInAccessablePlaceFor(Creature const* c) const
|
|
{
|
|
if(IsInWater())
|
|
return c->canSwim();
|
|
else
|
|
return c->canWalk() || c->canFly();
|
|
}
|
|
|
|
bool Unit::IsInWater() const
|
|
{
|
|
return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
|
|
}
|
|
|
|
bool Unit::IsUnderWater() const
|
|
{
|
|
return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
|
|
}
|
|
|
|
void Unit::DeMorph()
|
|
{
|
|
SetDisplayId(GetNativeDisplayId());
|
|
}
|
|
|
|
int32 Unit::GetTotalAuraModifier(AuraType auratype) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
modifier += (*i)->GetModifier()->m_amount;
|
|
|
|
return modifier;
|
|
}
|
|
|
|
float Unit::GetTotalAuraMultiplier(AuraType auratype) const
|
|
{
|
|
float multiplier = 1.0f;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
|
|
|
|
return multiplier;
|
|
}
|
|
|
|
int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
if ((*i)->GetModifier()->m_amount > modifier)
|
|
modifier = (*i)->GetModifier()->m_amount;
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
if ((*i)->GetModifier()->m_amount < modifier)
|
|
modifier = (*i)->GetModifier()->m_amount;
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue & misc_mask)
|
|
modifier += mod->m_amount;
|
|
}
|
|
return modifier;
|
|
}
|
|
|
|
float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
float multiplier = 1.0f;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue & misc_mask)
|
|
multiplier *= (100.0f + mod->m_amount)/100.0f;
|
|
}
|
|
return multiplier;
|
|
}
|
|
|
|
int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
|
|
modifier = mod->m_amount;
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
|
|
modifier = mod->m_amount;
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue == misc_value)
|
|
modifier += mod->m_amount;
|
|
}
|
|
return modifier;
|
|
}
|
|
|
|
float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
float multiplier = 1.0f;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue == misc_value)
|
|
multiplier *= (100.0f + mod->m_amount)/100.0f;
|
|
}
|
|
return multiplier;
|
|
}
|
|
|
|
int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
|
|
modifier = mod->m_amount;
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
|
|
modifier = mod->m_amount;
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
bool Unit::AddAura(Aura *Aur)
|
|
{
|
|
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
|
|
if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
|
|
(GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
|
|
{
|
|
delete Aur;
|
|
return false;
|
|
}
|
|
|
|
if(Aur->GetTarget() != this)
|
|
{
|
|
sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
|
|
Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
|
|
(Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
|
|
delete Aur;
|
|
return false;
|
|
}
|
|
|
|
SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
|
|
|
|
spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
|
|
AuraMap::iterator i = m_Auras.find( spair );
|
|
|
|
// take out same spell
|
|
if (i != m_Auras.end())
|
|
{
|
|
// passive and persistent auras can stack with themselves any number of times
|
|
if (!Aur->IsPassive() && !Aur->IsPersistent())
|
|
{
|
|
// replace aura if next will > spell StackAmount
|
|
if(aurSpellInfo->StackAmount)
|
|
{
|
|
if(m_Auras.count(spair) >= aurSpellInfo->StackAmount)
|
|
RemoveAura(i,AURA_REMOVE_BY_STACK);
|
|
}
|
|
// if StackAmount==0 not allow auras from same caster
|
|
else
|
|
{
|
|
for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
|
|
{
|
|
if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
|
|
{
|
|
// can be only single (this check done at _each_ aura add
|
|
RemoveAura(i2,AURA_REMOVE_BY_STACK);
|
|
break;
|
|
}
|
|
|
|
bool stop = false;
|
|
switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
|
|
{
|
|
// DoT/HoT/etc
|
|
case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
case SPELL_AURA_PERIODIC_ENERGIZE:
|
|
case SPELL_AURA_OBS_MOD_MANA:
|
|
case SPELL_AURA_POWER_BURN_MANA:
|
|
break;
|
|
default: // not allow
|
|
// can be only single (this check done at _each_ aura add
|
|
RemoveAura(i2,AURA_REMOVE_BY_STACK);
|
|
stop = true;
|
|
break;
|
|
}
|
|
|
|
if(stop)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// passive auras stack with all (except passive spell proc auras)
|
|
if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) &&
|
|
!(Aur->GetId() == 20584 || Aur->GetId() == 8326))
|
|
{
|
|
if (!RemoveNoStackAurasDueToAura(Aur))
|
|
{
|
|
delete Aur;
|
|
return false; // couldn't remove conflicting aura with higher rank
|
|
}
|
|
}
|
|
|
|
// update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
|
|
if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget())
|
|
{
|
|
// caster pointer can be deleted in time aura remove, find it by guid at each iteration
|
|
for(;;)
|
|
{
|
|
Unit* caster = Aur->GetCaster();
|
|
if(!caster) // caster deleted and not required adding scAura
|
|
break;
|
|
|
|
bool restart = false;
|
|
AuraList& scAuras = caster->GetSingleCastAuras();
|
|
for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
|
|
{
|
|
if( (*itr)->GetTarget() != Aur->GetTarget() &&
|
|
IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
|
|
{
|
|
if ((*itr)->IsInUse())
|
|
{
|
|
sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
|
|
continue;
|
|
}
|
|
(*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
|
|
restart = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!restart)
|
|
{
|
|
// done
|
|
scAuras.push_back(Aur);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// add aura, register in lists and arrays
|
|
Aur->_AddAura();
|
|
m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
|
|
if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
|
|
{
|
|
m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
|
|
}
|
|
|
|
Aur->ApplyModifier(true,true);
|
|
sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
|
|
return true;
|
|
}
|
|
|
|
void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if(!spellInfo)
|
|
return;
|
|
AuraMap::iterator i,next;
|
|
for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
|
|
{
|
|
next = i;
|
|
++next;
|
|
uint32 i_spellId = (*i).second->GetId();
|
|
if((*i).second && i_spellId && i_spellId != spellId)
|
|
{
|
|
if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
|
|
{
|
|
RemoveAurasDueToSpell(i_spellId);
|
|
|
|
if( m_Auras.empty() )
|
|
break;
|
|
else
|
|
next = m_Auras.begin();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
|
|
{
|
|
if (!Aur)
|
|
return false;
|
|
|
|
SpellEntry const* spellProto = Aur->GetSpellProto();
|
|
if (!spellProto)
|
|
return false;
|
|
|
|
uint32 spellId = Aur->GetId();
|
|
uint32 effIndex = Aur->GetEffIndex();
|
|
|
|
SpellSpecific spellId_spec = GetSpellSpecific(spellId);
|
|
|
|
AuraMap::iterator i,next;
|
|
for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
|
|
{
|
|
next = i;
|
|
++next;
|
|
if (!(*i).second) continue;
|
|
|
|
SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
|
|
|
|
if (!i_spellProto)
|
|
continue;
|
|
|
|
uint32 i_spellId = i_spellProto->Id;
|
|
|
|
if(IsPassiveSpell(i_spellId))
|
|
{
|
|
if(IsPassiveStackableSpell(i_spellId))
|
|
continue;
|
|
|
|
// passive non-stackable spells not stackable only with another rank of same spell
|
|
if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
|
|
continue;
|
|
}
|
|
|
|
uint32 i_effIndex = (*i).second->GetEffIndex();
|
|
|
|
if(i_spellId == spellId) continue;
|
|
|
|
bool is_triggered_by_spell = false;
|
|
// prevent triggered aura of removing aura that triggered it
|
|
for(int j = 0; j < 3; ++j)
|
|
if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
|
|
is_triggered_by_spell = true;
|
|
if (is_triggered_by_spell) continue;
|
|
|
|
for(int j = 0; j < 3; ++j)
|
|
{
|
|
// prevent remove dummy triggered spells at next effect aura add
|
|
switch(spellProto->Effect[j]) // main spell auras added added after triggered spell
|
|
{
|
|
case SPELL_EFFECT_DUMMY:
|
|
switch(spellId)
|
|
{
|
|
case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if(is_triggered_by_spell)
|
|
break;
|
|
|
|
// prevent remove form main spell by triggered passive spells
|
|
switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell
|
|
{
|
|
case SPELL_AURA_MOD_SHAPESHIFT:
|
|
switch(i_spellId)
|
|
{
|
|
case 24858: if(spellId==24905) is_triggered_by_spell = true; break;
|
|
case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break;
|
|
case 34551: if(spellId==22688) is_triggered_by_spell = true; break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!is_triggered_by_spell)
|
|
{
|
|
SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
|
|
|
|
bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);
|
|
|
|
if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
|
|
{
|
|
// cannot remove higher rank
|
|
if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
|
|
if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
|
|
return false;
|
|
|
|
// Its a parent aura (create this aura in ApplyModifier)
|
|
if ((*i).second->IsInUse())
|
|
{
|
|
sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
|
|
continue;
|
|
}
|
|
RemoveAurasDueToSpell(i_spellId);
|
|
|
|
if( m_Auras.empty() )
|
|
break;
|
|
else
|
|
next = m_Auras.begin();
|
|
}
|
|
else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
|
|
{
|
|
// Its a parent aura (create this aura in ApplyModifier)
|
|
if ((*i).second->IsInUse())
|
|
{
|
|
sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
|
|
continue;
|
|
}
|
|
RemoveAurasDueToSpell(i_spellId);
|
|
|
|
if( m_Auras.empty() )
|
|
break;
|
|
else
|
|
next = m_Auras.begin();
|
|
}
|
|
// Potions stack aura by aura (elixirs/flask already checked)
|
|
else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
|
|
{
|
|
if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
|
|
{
|
|
if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
|
|
return false; // cannot remove higher rank
|
|
|
|
// Its a parent aura (create this aura in ApplyModifier)
|
|
if ((*i).second->IsInUse())
|
|
{
|
|
sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
|
|
continue;
|
|
}
|
|
RemoveAura(i);
|
|
next = i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
|
|
{
|
|
spellEffectPair spair = spellEffectPair(spellId, effindex);
|
|
for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
|
|
{
|
|
if(iter->second!=except)
|
|
{
|
|
RemoveAura(iter);
|
|
iter = m_Auras.lower_bound(spair);
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
|
|
{
|
|
Aura *aur = iter->second;
|
|
if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
|
|
{
|
|
// Custom dispel case
|
|
// Unstable Affliction
|
|
if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
|
|
{
|
|
int32 damage = aur->GetModifier()->m_amount*9;
|
|
uint64 caster_guid = aur->GetCasterGUID();
|
|
|
|
// Remove aura
|
|
RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
|
|
|
|
// backfire damage and silence
|
|
dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
|
|
|
|
iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
|
|
}
|
|
else
|
|
RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
|
|
{
|
|
Aura *aur = iter->second;
|
|
if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
|
|
{
|
|
int32 basePoints = aur->GetBasePoints();
|
|
// construct the new aura for the attacker
|
|
Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer);
|
|
if(!new_aur)
|
|
continue;
|
|
|
|
// set its duration and maximum duration
|
|
// max duration 2 minutes (in msecs)
|
|
int32 dur = aur->GetAuraDuration();
|
|
const int32 max_dur = 2*MINUTE*1000;
|
|
new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
|
|
new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
|
|
|
|
// add the new aura to stealer
|
|
stealer->AddAura(new_aur);
|
|
|
|
// Remove aura as dispel
|
|
RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
|
|
{
|
|
if (iter->second->GetId() == spellId)
|
|
RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasWithDispelType( DispelType type )
|
|
{
|
|
// Create dispel mask by dispel type
|
|
uint32 dispelMask = GetDispellMask(type);
|
|
// Dispel all existing auras vs current dispel type
|
|
AuraMap& auras = GetAuras();
|
|
for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
|
|
{
|
|
SpellEntry const* spell = itr->second->GetSpellProto();
|
|
if( (1<<spell->Dispel) & dispelMask )
|
|
{
|
|
// Dispel aura
|
|
RemoveAurasDueToSpell(spell->Id);
|
|
itr = auras.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
|
|
{
|
|
AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
|
|
if(iter != m_Auras.end())
|
|
RemoveAura(iter);
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
|
|
{
|
|
for (int i = 0; i < 3; ++i)
|
|
RemoveAura(spellId,i,except);
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
|
|
{
|
|
for (int k=0; k < 3; ++k)
|
|
{
|
|
spellEffectPair spair = spellEffectPair(spellId, k);
|
|
for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
|
|
{
|
|
if (iter->second->GetCastItemGUID() == castItem->GetGUID())
|
|
{
|
|
RemoveAura(iter);
|
|
iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
|
|
{
|
|
if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
|
|
RemoveAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveNotOwnSingleTargetAuras()
|
|
{
|
|
// single target auras from other casters
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
|
|
{
|
|
if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
|
|
RemoveAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
|
|
// single target auras at other targets
|
|
AuraList& scAuras = GetSingleCastAuras();
|
|
for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
|
|
{
|
|
Aura* aura = *iter;
|
|
if (aura->GetTarget()!=this)
|
|
{
|
|
scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
|
|
aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
|
|
iter = scAuras.begin();
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
|
|
}
|
|
|
|
void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
|
|
{
|
|
Aura* Aur = i->second;
|
|
SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
|
|
|
|
Unit* caster = NULL;
|
|
if (IsSingleTargetSpell(AurSpellInfo))
|
|
{
|
|
caster = Aur->GetCaster();
|
|
if(caster)
|
|
{
|
|
AuraList& scAuras = caster->GetSingleCastAuras();
|
|
scAuras.remove(Aur);
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
|
|
assert(false);
|
|
}
|
|
}
|
|
|
|
// remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
|
|
if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
|
|
{
|
|
m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
|
|
}
|
|
|
|
// Set remove mode
|
|
Aur->SetRemoveMode(mode);
|
|
// some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
|
|
// remove aura from list before to prevent deleting it before
|
|
m_Auras.erase(i);
|
|
++m_removedAuras; // internal count used by unit update
|
|
|
|
// Statue unsummoned at aura remove
|
|
Totem* statue = NULL;
|
|
bool caster_channeled = false;
|
|
if(IsChanneledSpell(AurSpellInfo))
|
|
{
|
|
if(!caster) // can be already located for IsSingleTargetSpell case
|
|
caster = Aur->GetCaster();
|
|
|
|
if(caster)
|
|
{
|
|
if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
|
|
statue = ((Totem*)caster);
|
|
else
|
|
caster_channeled = caster==this;
|
|
}
|
|
}
|
|
|
|
sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
|
|
Aur->ApplyModifier(false,true);
|
|
Aur->_RemoveAura();
|
|
delete Aur;
|
|
|
|
if(caster_channeled)
|
|
RemoveAurasAtChanneledTarget (AurSpellInfo);
|
|
|
|
if(statue)
|
|
statue->UnSummon();
|
|
|
|
// only way correctly remove all auras from list
|
|
if( m_Auras.empty() )
|
|
i = m_Auras.end();
|
|
else
|
|
i = m_Auras.begin();
|
|
}
|
|
|
|
void Unit::RemoveAllAuras()
|
|
{
|
|
while (!m_Auras.empty())
|
|
{
|
|
AuraMap::iterator iter = m_Auras.begin();
|
|
RemoveAura(iter);
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveArenaAuras(bool onleave)
|
|
{
|
|
// in join, remove positive buffs, on end, remove negative
|
|
// used to remove positive visible auras in arenas
|
|
for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
|
|
{
|
|
if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
|
|
&& !iter->second->IsPassive() // don't remove passive auras
|
|
&& (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
|
|
&& (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
|
|
RemoveAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAllAurasOnDeath()
|
|
{
|
|
// used just after dieing to remove all visible auras
|
|
// and disable the mods for the passive ones
|
|
for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
|
|
{
|
|
if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
|
|
RemoveAura(iter, AURA_REMOVE_BY_DEATH);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
|
|
{
|
|
AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
|
|
if (iter != m_Auras.end())
|
|
{
|
|
if (iter->second->GetAuraDuration() < delaytime)
|
|
iter->second->SetAuraDuration(0);
|
|
else
|
|
iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
|
|
iter->second->SendAuraUpdate(false);
|
|
sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
|
|
}
|
|
}
|
|
|
|
void Unit::_RemoveAllAuraMods()
|
|
{
|
|
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
|
|
{
|
|
(*i).second->ApplyModifier(false);
|
|
}
|
|
}
|
|
|
|
void Unit::_ApplyAllAuraMods()
|
|
{
|
|
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
|
|
{
|
|
(*i).second->ApplyModifier(true);
|
|
}
|
|
}
|
|
|
|
Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
|
|
{
|
|
AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
|
|
if (iter != m_Auras.end())
|
|
return iter->second;
|
|
return NULL;
|
|
}
|
|
|
|
void Unit::AddDynObject(DynamicObject* dynObj)
|
|
{
|
|
m_dynObjGUIDs.push_back(dynObj->GetGUID());
|
|
}
|
|
|
|
void Unit::RemoveDynObject(uint32 spellid)
|
|
{
|
|
if(m_dynObjGUIDs.empty())
|
|
return;
|
|
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
|
|
{
|
|
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
|
|
if(!dynObj)
|
|
{
|
|
i = m_dynObjGUIDs.erase(i);
|
|
}
|
|
else if(spellid == 0 || dynObj->GetSpellId() == spellid)
|
|
{
|
|
dynObj->Delete();
|
|
i = m_dynObjGUIDs.erase(i);
|
|
}
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAllDynObjects()
|
|
{
|
|
while(!m_dynObjGUIDs.empty())
|
|
{
|
|
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
|
|
if(dynObj)
|
|
dynObj->Delete();
|
|
m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
|
|
}
|
|
}
|
|
|
|
DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
|
|
{
|
|
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
|
|
{
|
|
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
|
|
if(!dynObj)
|
|
{
|
|
i = m_dynObjGUIDs.erase(i);
|
|
continue;
|
|
}
|
|
|
|
if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
|
|
return dynObj;
|
|
++i;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
DynamicObject * Unit::GetDynObject(uint32 spellId)
|
|
{
|
|
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
|
|
{
|
|
DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
|
|
if(!dynObj)
|
|
{
|
|
i = m_dynObjGUIDs.erase(i);
|
|
continue;
|
|
}
|
|
|
|
if (dynObj->GetSpellId() == spellId)
|
|
return dynObj;
|
|
++i;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void Unit::AddGameObject(GameObject* gameObj)
|
|
{
|
|
assert(gameObj && gameObj->GetOwnerGUID()==0);
|
|
m_gameObj.push_back(gameObj);
|
|
gameObj->SetOwnerGUID(GetGUID());
|
|
}
|
|
|
|
void Unit::RemoveGameObject(GameObject* gameObj, bool del)
|
|
{
|
|
assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
|
|
|
|
// GO created by some spell
|
|
if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
|
|
{
|
|
SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
|
|
// Need activate spell use for owner
|
|
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
|
|
((Player*)this)->SendCooldownEvent(createBySpell);
|
|
}
|
|
gameObj->SetOwnerGUID(0);
|
|
m_gameObj.remove(gameObj);
|
|
if(del)
|
|
{
|
|
gameObj->SetRespawnTime(0);
|
|
gameObj->Delete();
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveGameObject(uint32 spellid, bool del)
|
|
{
|
|
if(m_gameObj.empty())
|
|
return;
|
|
std::list<GameObject*>::iterator i, next;
|
|
for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
|
|
{
|
|
next = i;
|
|
if(spellid == 0 || (*i)->GetSpellId() == spellid)
|
|
{
|
|
(*i)->SetOwnerGUID(0);
|
|
if(del)
|
|
{
|
|
(*i)->SetRespawnTime(0);
|
|
(*i)->Delete();
|
|
}
|
|
|
|
next = m_gameObj.erase(i);
|
|
}
|
|
else
|
|
++next;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAllGameObjects()
|
|
{
|
|
// remove references to unit
|
|
for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
|
|
{
|
|
(*i)->SetOwnerGUID(0);
|
|
(*i)->SetRespawnTime(0);
|
|
(*i)->Delete();
|
|
i = m_gameObj.erase(i);
|
|
}
|
|
}
|
|
|
|
void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
|
|
{
|
|
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
|
|
data.append(log->target->GetPackGUID());
|
|
data.append(log->attacker->GetPackGUID());
|
|
data << uint32(log->SpellID);
|
|
data << uint32(log->damage); //damage amount
|
|
data << uint32(0);
|
|
data << uint8 (log->schoolMask); //damage school
|
|
data << uint32(log->absorb); //AbsorbedDamage
|
|
data << uint32(log->resist); //resist
|
|
data << uint8 (log->phusicalLog); // damsge type? flag
|
|
data << uint8 (log->unused); //unused
|
|
data << uint32(log->blocked); //blocked
|
|
data << uint32(log->HitInfo);
|
|
data << uint8 (0); // flag to use extend data
|
|
SendMessageToSet( &data, true );
|
|
}
|
|
|
|
void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
|
|
{
|
|
sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
|
|
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
|
|
data.append(target->GetPackGUID());
|
|
data.append(GetPackGUID());
|
|
data << uint32(SpellID);
|
|
data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
|
|
data << uint32(0); // wotlk
|
|
data << uint8(damageSchoolMask); // spell school
|
|
data << uint32(AbsorbedDamage); // AbsorbedDamage
|
|
data << uint32(Resist); // resist
|
|
data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
|
|
data << uint8(0); // unk isFromAura
|
|
data << uint32(Blocked); // blocked
|
|
data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
|
|
data << uint8(0); // isDebug?
|
|
SendMessageToSet( &data, true );
|
|
}
|
|
|
|
void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
|
|
{
|
|
// Not much to do if no flags are set.
|
|
if (procAttacker)
|
|
ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
|
|
// Now go on with a victim's events'n'auras
|
|
// Not much to do if no flags are set or there is no victim
|
|
if(pVictim && pVictim->isAlive() && procVictim)
|
|
pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
|
|
}
|
|
|
|
void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
|
|
{
|
|
WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
|
|
data << uint32(spellID);
|
|
data << uint64(GetGUID());
|
|
data << uint8(0); // can be 0 or 1
|
|
data << uint32(1); // target count
|
|
// for(i = 0; i < target count; ++i)
|
|
data << uint64(target->GetGUID()); // target GUID
|
|
data << uint8(missInfo);
|
|
// end loop
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
|
|
{
|
|
uint32 count = 1;
|
|
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
|
|
data << (uint32)damageInfo->HitInfo;
|
|
data.append(GetPackGUID());
|
|
data.append(damageInfo->target->GetPackGUID());
|
|
data << (uint32)(damageInfo->damage); // Full damage
|
|
data << uint32(0); // overkill value
|
|
|
|
data << (uint8)count; // Sub damage count
|
|
|
|
for(int i = 0; i < count; ++i)
|
|
{
|
|
data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
|
|
data << (float)damageInfo->damage; // sub damage
|
|
data << (uint32)damageInfo->damage; // Sub Damage
|
|
}
|
|
|
|
if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
|
|
{
|
|
for(int i = 0; i < count; ++i)
|
|
data << (uint32)damageInfo->absorb; // Absorb
|
|
}
|
|
|
|
if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
|
|
{
|
|
for(int i = 0; i < count; ++i)
|
|
data << (uint32)damageInfo->resist; // Resist
|
|
}
|
|
|
|
data << (uint32)damageInfo->TargetState;
|
|
data << (uint32)0;
|
|
data << (uint32)0;
|
|
|
|
if(damageInfo->HitInfo & HITINFO_BLOCK)
|
|
data << (uint32)damageInfo->blocked_amount;
|
|
|
|
if(damageInfo->HitInfo & HITINFO_UNK3)
|
|
data << uint32(0);
|
|
|
|
if(damageInfo->HitInfo & HITINFO_UNK1)
|
|
{
|
|
data << uint32(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
for(uint8 i = 0; i < 5; ++i)
|
|
{
|
|
data << float(0);
|
|
data << float(0);
|
|
}
|
|
data << uint32(0);
|
|
}
|
|
|
|
SendMessageToSet( &data, true );
|
|
}
|
|
|
|
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
|
|
{
|
|
sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
|
|
|
|
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
|
|
data << uint32(HitInfo); // flags
|
|
data.append(GetPackGUID());
|
|
data.append(target->GetPackGUID());
|
|
data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
|
|
data << uint32(0); // overkill value
|
|
|
|
data << (uint8)SwingType; // count?
|
|
|
|
// for(i = 0; i < SwingType; ++i)
|
|
data << (uint32)damageSchoolMask;
|
|
data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
|
|
data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
|
|
// end loop
|
|
|
|
if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
|
|
{
|
|
// for(i = 0; i < SwingType; ++i)
|
|
data << uint32(AbsorbDamage);
|
|
// end loop
|
|
}
|
|
|
|
if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
|
|
{
|
|
// for(i = 0; i < SwingType; ++i)
|
|
data << uint32(Resist);
|
|
// end loop
|
|
}
|
|
|
|
data << (uint8)TargetState;
|
|
data << (uint32)0;
|
|
data << (uint32)0;
|
|
|
|
if(HitInfo & HITINFO_BLOCK)
|
|
{
|
|
data << uint32(BlockedAmount);
|
|
}
|
|
|
|
if(HitInfo & HITINFO_UNK3)
|
|
{
|
|
data << uint32(0);
|
|
}
|
|
|
|
if(HitInfo & HITINFO_UNK1)
|
|
{
|
|
data << uint32(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
for(uint8 i = 0; i < 5; ++i)
|
|
{
|
|
data << float(0);
|
|
data << float(0);
|
|
}
|
|
data << uint32(0);
|
|
}
|
|
|
|
SendMessageToSet( &data, true );
|
|
}
|
|
|
|
bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
|
|
{
|
|
SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
|
|
|
|
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
|
|
|
|
uint32 triggered_spell_id = 0;
|
|
Unit* target = pVictim;
|
|
int32 basepoints0 = 0;
|
|
|
|
switch(hasteSpell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
switch(hasteSpell->Id)
|
|
{
|
|
// Blade Flurry
|
|
case 13877:
|
|
case 33735:
|
|
{
|
|
target = SelectNearbyTarget();
|
|
if(!target)
|
|
return false;
|
|
basepoints0 = damage;
|
|
triggered_spell_id = 22482;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// processed charge only counting case
|
|
if(!triggered_spell_id)
|
|
return true;
|
|
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
|
|
|
|
if(!triggerEntry)
|
|
{
|
|
sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
|
|
return false;
|
|
}
|
|
|
|
// default case
|
|
if(!target || target!=this && !target->isAlive())
|
|
return false;
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
|
|
return false;
|
|
|
|
if(basepoints0)
|
|
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
else
|
|
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
|
|
{
|
|
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
|
|
uint32 effIndex = triggeredByAura->GetEffIndex ();
|
|
|
|
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
|
|
|
|
uint32 triggered_spell_id = 0;
|
|
Unit* target = pVictim;
|
|
int32 basepoints0 = 0;
|
|
|
|
switch(dummySpell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
switch (dummySpell->Id)
|
|
{
|
|
// Eye for an Eye
|
|
case 9799:
|
|
case 25988:
|
|
{
|
|
// prevent damage back from weapon special attacks
|
|
if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC )
|
|
return false;
|
|
|
|
// return damage % to attacker but < 50% own total health
|
|
basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100;
|
|
if(basepoints0 > GetMaxHealth()/2)
|
|
basepoints0 = GetMaxHealth()/2;
|
|
|
|
triggered_spell_id = 25997;
|
|
break;
|
|
}
|
|
// Sweeping Strikes
|
|
case 12328:
|
|
case 18765:
|
|
case 35429:
|
|
{
|
|
// prevent chain of triggered spell from same triggered spell
|
|
if(procSpell && procSpell->Id==26654)
|
|
return false;
|
|
|
|
target = SelectNearbyTarget();
|
|
if(!target)
|
|
return false;
|
|
|
|
triggered_spell_id = 26654;
|
|
break;
|
|
}
|
|
// Unstable Power
|
|
case 24658:
|
|
{
|
|
if (!procSpell || procSpell->Id == 24659)
|
|
return false;
|
|
// Need remove one 24659 aura
|
|
RemoveSingleAuraFromStack(24659, 0);
|
|
RemoveSingleAuraFromStack(24659, 1);
|
|
return true;
|
|
}
|
|
// Restless Strength
|
|
case 24661:
|
|
{
|
|
// Need remove one 24662 aura
|
|
RemoveSingleAuraFromStack(24662, 0);
|
|
return true;
|
|
}
|
|
// Adaptive Warding (Frostfire Regalia set)
|
|
case 28764:
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
// find Mage Armor
|
|
bool found = false;
|
|
AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
|
|
for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
|
|
{
|
|
if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
|
|
{
|
|
if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
|
|
{
|
|
found=true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(!found)
|
|
return false;
|
|
|
|
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
|
|
{
|
|
case SPELL_SCHOOL_NORMAL:
|
|
case SPELL_SCHOOL_HOLY:
|
|
return false; // ignored
|
|
case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
|
|
case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
|
|
case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
|
|
case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
|
|
case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
|
|
case 27539:
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
|
|
{
|
|
case SPELL_SCHOOL_NORMAL:
|
|
return false; // ignore
|
|
case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
|
|
case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
|
|
case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
|
|
case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
|
|
case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
|
|
case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Mana Leech (Passive) (Priest Pet Aura)
|
|
case 28305:
|
|
{
|
|
// Cast on owner
|
|
target = GetOwner();
|
|
if(!target)
|
|
return false;
|
|
|
|
basepoints0 = int32(damage * 2.5f); // manaregen
|
|
triggered_spell_id = 34650;
|
|
break;
|
|
}
|
|
// Mark of Malice
|
|
case 33493:
|
|
{
|
|
// Cast finish spell at last charge
|
|
if (triggeredByAura->m_procCharges > 1)
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 33494;
|
|
break;
|
|
}
|
|
// Twisted Reflection (boss spell)
|
|
case 21063:
|
|
triggered_spell_id = 21064;
|
|
break;
|
|
// Vampiric Aura (boss spell)
|
|
case 38196:
|
|
{
|
|
basepoints0 = 3 * damage; // 300%
|
|
if (basepoints0 < 0)
|
|
return false;
|
|
|
|
triggered_spell_id = 31285;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Aura of Madness (Darkmoon Card: Madness trinket)
|
|
//=====================================================
|
|
// 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
|
|
// 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
|
|
// 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
|
|
// 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
|
|
// 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
|
|
// 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
|
|
// 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
|
|
// 41011 Martyr Complex: +35 stamina (All classes)
|
|
// 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
|
|
// 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
|
|
case 39446:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Select class defined buff
|
|
switch (getClass())
|
|
{
|
|
case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
|
|
case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
|
|
{
|
|
uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
|
|
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
|
|
break;
|
|
}
|
|
case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
|
|
case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
|
|
{
|
|
uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
|
|
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
|
|
break;
|
|
}
|
|
case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
|
|
case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
|
|
case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
|
|
case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
|
|
{
|
|
uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
|
|
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
|
|
break;
|
|
}
|
|
case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
|
|
{
|
|
uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
|
|
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
|
|
break;
|
|
}
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
target = this;
|
|
if (roll_chance_i(10))
|
|
((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
|
|
break;
|
|
}
|
|
/*
|
|
// TODO: need find item for aura and triggered spells
|
|
// Sunwell Exalted Caster Neck (??? neck)
|
|
// cast ??? Light's Wrath if Exalted by Aldor
|
|
// cast ??? Arcane Bolt if Exalted by Scryers*/
|
|
case 46569:
|
|
return false; // disable for while
|
|
/*
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Get Aldor reputation rank
|
|
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = ???
|
|
break;
|
|
}
|
|
// Get Scryers reputation rank
|
|
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
|
|
{
|
|
triggered_spell_id = ???
|
|
break;
|
|
}
|
|
return false;
|
|
}/**/
|
|
// Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
|
|
// cast 45479 Light's Wrath if Exalted by Aldor
|
|
// cast 45429 Arcane Bolt if Exalted by Scryers
|
|
case 45481:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Get Aldor reputation rank
|
|
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 45479;
|
|
break;
|
|
}
|
|
// Get Scryers reputation rank
|
|
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
|
|
{
|
|
triggered_spell_id = 45429;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
// Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
|
|
// cast 45480 Light's Strength if Exalted by Aldor
|
|
// cast 45428 Arcane Strike if Exalted by Scryers
|
|
case 45482:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Get Aldor reputation rank
|
|
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 45480;
|
|
break;
|
|
}
|
|
// Get Scryers reputation rank
|
|
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
|
|
{
|
|
triggered_spell_id = 45428;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
// Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
|
|
// cast 45431 Arcane Insight if Exalted by Aldor
|
|
// cast 45432 Light's Ward if Exalted by Scryers
|
|
case 45483:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Get Aldor reputation rank
|
|
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 45432;
|
|
break;
|
|
}
|
|
// Get Scryers reputation rank
|
|
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 45431;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
// Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
|
|
// cast 45478 Light's Salvation if Exalted by Aldor
|
|
// cast 45430 Arcane Surge if Exalted by Scryers
|
|
case 45484:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Get Aldor reputation rank
|
|
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 45478;
|
|
break;
|
|
}
|
|
// Get Scryers reputation rank
|
|
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
|
|
{
|
|
triggered_spell_id = 45430;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
// Magic Absorption
|
|
if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
|
|
{
|
|
if (getPowerType() != POWER_MANA)
|
|
return false;
|
|
|
|
// mana reward
|
|
basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100);
|
|
target = this;
|
|
triggered_spell_id = 29442;
|
|
break;
|
|
}
|
|
// Master of Elements
|
|
if (dummySpell->SpellIconID == 1920)
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
// mana cost save
|
|
basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
|
|
if( basepoints0 <=0 )
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 29077;
|
|
break;
|
|
}
|
|
// Incanter's Regalia set (add trigger chance to Mana Shield)
|
|
if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL)
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 37436;
|
|
break;
|
|
}
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Ignite
|
|
case 11119:
|
|
case 11120:
|
|
case 12846:
|
|
case 12847:
|
|
case 12848:
|
|
{
|
|
switch (dummySpell->Id)
|
|
{
|
|
case 11119: basepoints0 = int32(0.04f*damage); break;
|
|
case 11120: basepoints0 = int32(0.08f*damage); break;
|
|
case 12846: basepoints0 = int32(0.12f*damage); break;
|
|
case 12847: basepoints0 = int32(0.16f*damage); break;
|
|
case 12848: basepoints0 = int32(0.20f*damage); break;
|
|
default:
|
|
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
|
|
return false;
|
|
}
|
|
|
|
triggered_spell_id = 12654;
|
|
break;
|
|
}
|
|
// Combustion
|
|
case 11129:
|
|
{
|
|
//last charge and crit
|
|
if (triggeredByAura->m_procCharges <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
|
|
{
|
|
RemoveAurasDueToSpell(28682); //-> remove Combustion auras
|
|
return true; // charge counting (will removed)
|
|
}
|
|
|
|
CastSpell(this, 28682, true, castItem, triggeredByAura);
|
|
return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
// Retaliation
|
|
if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
|
|
{
|
|
// check attack comes not from behind
|
|
if (!HasInArc(M_PI, pVictim))
|
|
return false;
|
|
|
|
triggered_spell_id = 22858;
|
|
break;
|
|
}
|
|
else if (dummySpell->SpellIconID == 1697) // Second Wind
|
|
{
|
|
// only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
|
|
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
|
|
return false;
|
|
// Need stun or root mechanic
|
|
if (procSpell->Mechanic != MECHANIC_ROOT && procSpell->Mechanic != MECHANIC_STUN)
|
|
{
|
|
int32 i;
|
|
for (i=0; i<3; i++)
|
|
if (procSpell->EffectMechanic[i] == MECHANIC_ROOT || procSpell->EffectMechanic[i] == MECHANIC_STUN)
|
|
break;
|
|
if (i == 3)
|
|
return false;
|
|
}
|
|
|
|
switch (dummySpell->Id)
|
|
{
|
|
case 29838: triggered_spell_id=29842; break;
|
|
case 29834: triggered_spell_id=29841; break;
|
|
default:
|
|
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
|
|
return false;
|
|
}
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// Seed of Corruption
|
|
if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
|
|
{
|
|
Modifier* mod = triggeredByAura->GetModifier();
|
|
// if damage is more than need or target die from damage deal finish spell
|
|
if( mod->m_amount <= damage || GetHealth() <= damage )
|
|
{
|
|
// remember guid before aura delete
|
|
uint64 casterGuid = triggeredByAura->GetCasterGUID();
|
|
|
|
// Remove aura (before cast for prevent infinite loop handlers)
|
|
RemoveAurasDueToSpell(triggeredByAura->GetId());
|
|
|
|
// Cast finish spell (triggeredByAura already not exist!)
|
|
CastSpell(this, 27285, true, castItem, NULL, casterGuid);
|
|
return true; // no hidden cooldown
|
|
}
|
|
|
|
// Damage counting
|
|
mod->m_amount-=damage;
|
|
return true;
|
|
}
|
|
// Seed of Corruption (Mobs cast) - no die req
|
|
if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
|
|
{
|
|
Modifier* mod = triggeredByAura->GetModifier();
|
|
// if damage is more than need deal finish spell
|
|
if( mod->m_amount <= damage )
|
|
{
|
|
// remember guid before aura delete
|
|
uint64 casterGuid = triggeredByAura->GetCasterGUID();
|
|
|
|
// Remove aura (before cast for prevent infinite loop handlers)
|
|
RemoveAurasDueToSpell(triggeredByAura->GetId());
|
|
|
|
// Cast finish spell (triggeredByAura already not exist!)
|
|
CastSpell(this, 32865, true, castItem, NULL, casterGuid);
|
|
return true; // no hidden cooldown
|
|
}
|
|
// Damage counting
|
|
mod->m_amount-=damage;
|
|
return true;
|
|
}
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Nightfall
|
|
case 18094:
|
|
case 18095:
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 17941;
|
|
break;
|
|
}
|
|
//Soul Leech
|
|
case 30293:
|
|
case 30295:
|
|
case 30296:
|
|
{
|
|
// health
|
|
basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100);
|
|
target = this;
|
|
triggered_spell_id = 30294;
|
|
break;
|
|
}
|
|
// Shadowflame (Voidheart Raiment set bonus)
|
|
case 37377:
|
|
{
|
|
triggered_spell_id = 37379;
|
|
break;
|
|
}
|
|
// Pet Healing (Corruptor Raiment or Rift Stalker Armor)
|
|
case 37381:
|
|
{
|
|
target = GetPet();
|
|
if(!target)
|
|
return false;
|
|
|
|
// heal amount
|
|
basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100;
|
|
triggered_spell_id = 37382;
|
|
break;
|
|
}
|
|
// Shadowflame Hellfire (Voidheart Raiment set bonus)
|
|
case 39437:
|
|
{
|
|
triggered_spell_id = 37378;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Vampiric Touch
|
|
if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
|
|
{
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
|
|
// pVictim is caster of aura
|
|
if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
|
|
return false;
|
|
|
|
// energize amount
|
|
basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
|
|
pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
return true; // no hidden cooldown
|
|
}
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Vampiric Embrace
|
|
case 15286:
|
|
{
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
|
|
// pVictim is caster of aura
|
|
if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
|
|
return false;
|
|
|
|
// heal amount
|
|
basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
|
|
pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
return true; // no hidden cooldown
|
|
}
|
|
// Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
|
|
case 40438:
|
|
{
|
|
// Shadow Word: Pain
|
|
if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
|
|
triggered_spell_id = 40441;
|
|
// Renew
|
|
else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
|
|
triggered_spell_id = 40440;
|
|
else
|
|
return false;
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Oracle Healing Bonus ("Garments of the Oracle" set)
|
|
case 26169:
|
|
{
|
|
// heal amount
|
|
basepoints0 = int32(damage * 10/100);
|
|
target = this;
|
|
triggered_spell_id = 26170;
|
|
break;
|
|
}
|
|
// Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
|
|
case 39372:
|
|
{
|
|
if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
|
|
return false;
|
|
|
|
// heal amount
|
|
basepoints0 = int32(damage * 2 / 100);
|
|
target = this;
|
|
triggered_spell_id = 39373;
|
|
break;
|
|
}
|
|
// Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
|
|
case 28809:
|
|
{
|
|
triggered_spell_id = 28810;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Healing Touch (Dreamwalker Raiment set)
|
|
case 28719:
|
|
{
|
|
// mana back
|
|
basepoints0 = int32(procSpell->manaCost * 30 / 100);
|
|
target = this;
|
|
triggered_spell_id = 28742;
|
|
break;
|
|
}
|
|
// Healing Touch Refund (Idol of Longevity trinket)
|
|
case 28847:
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 28848;
|
|
break;
|
|
}
|
|
// Mana Restore (Malorne Raiment set / Malorne Regalia set)
|
|
case 37288:
|
|
case 37295:
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 37238;
|
|
break;
|
|
}
|
|
// Druid Tier 6 Trinket
|
|
case 40442:
|
|
{
|
|
float chance;
|
|
|
|
// Starfire
|
|
if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
|
|
{
|
|
triggered_spell_id = 40445;
|
|
chance = 25.f;
|
|
}
|
|
// Rejuvenation
|
|
else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
|
|
{
|
|
triggered_spell_id = 40446;
|
|
chance = 25.f;
|
|
}
|
|
// Mangle (cat/bear)
|
|
else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
|
|
{
|
|
triggered_spell_id = 40452;
|
|
chance = 40.f;
|
|
}
|
|
else
|
|
return false;
|
|
|
|
if (!roll_chance_f(chance))
|
|
return false;
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Maim Interrupt
|
|
case 44835:
|
|
{
|
|
// Deadly Interrupt Effect
|
|
triggered_spell_id = 32747;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Deadly Throw Interrupt
|
|
case 32748:
|
|
{
|
|
// Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
|
|
if(this == pVictim)
|
|
return false;
|
|
|
|
triggered_spell_id = 32747;
|
|
break;
|
|
}
|
|
}
|
|
// Quick Recovery
|
|
if( dummySpell->SpellIconID == 2116 )
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
// only rogue's finishing moves (maybe need additional checks)
|
|
if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE ||
|
|
(procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0)
|
|
return false;
|
|
|
|
// energy cost save
|
|
basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
|
|
if(basepoints0 <= 0)
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 31663;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Thrill of the Hunt
|
|
if ( dummySpell->SpellIconID == 2236 )
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
// mana cost save
|
|
basepoints0 = procSpell->manaCost * 40/100;
|
|
if(basepoints0 <= 0)
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 34720;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// TODO: spell list, formula change in 3.0.3
|
|
// Seal of Righteousness - melee proc dummy
|
|
if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0)
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
uint32 spellId;
|
|
switch (triggeredByAura->GetId())
|
|
{
|
|
case 21084: spellId = 25742; break; // Rank 1
|
|
case 20287: spellId = 25740; break; // Rank 2
|
|
case 20288: spellId = 25739; break; // Rank 3
|
|
case 20289: spellId = 25738; break; // Rank 4
|
|
case 20290: spellId = 25737; break; // Rank 5
|
|
case 20291: spellId = 25736; break; // Rank 6
|
|
case 20292: spellId = 25735; break; // Rank 7
|
|
case 20293: spellId = 25713; break; // Rank 8
|
|
case 27155: spellId = 27156; break; // Rank 9
|
|
default:
|
|
sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId());
|
|
return false;
|
|
}
|
|
Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f;
|
|
|
|
float damageBasePoints;
|
|
if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
|
|
// two hand weapon
|
|
damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1;
|
|
else
|
|
// one hand weapon/no weapon
|
|
damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1;
|
|
|
|
int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1;
|
|
|
|
// apply damage bonuses manually
|
|
if(damagePoint >= 0)
|
|
damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE);
|
|
|
|
CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura);
|
|
return true; // no hidden cooldown
|
|
}
|
|
// Seal of Blood do damage trigger
|
|
if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
|
|
{
|
|
switch(triggeredByAura->GetEffIndex())
|
|
{
|
|
case 0:
|
|
triggered_spell_id = 31893;
|
|
break;
|
|
case 1:
|
|
{
|
|
// damage
|
|
damage += CalculateDamage(BASE_ATTACK, false) * 35 / 100; // add spell damage from prev effect (35%)
|
|
basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100;
|
|
|
|
target = this;
|
|
triggered_spell_id = 32221;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Holy Power (Redemption Armor set)
|
|
case 28789:
|
|
{
|
|
if(!pVictim)
|
|
return false;
|
|
|
|
// Set class defined buff
|
|
switch (pVictim->getClass())
|
|
{
|
|
case CLASS_PALADIN:
|
|
case CLASS_PRIEST:
|
|
case CLASS_SHAMAN:
|
|
case CLASS_DRUID:
|
|
triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
|
|
break;
|
|
case CLASS_MAGE:
|
|
case CLASS_WARLOCK:
|
|
triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
|
|
break;
|
|
case CLASS_HUNTER:
|
|
case CLASS_ROGUE:
|
|
triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
|
|
break;
|
|
case CLASS_WARRIOR:
|
|
triggered_spell_id = 28790; // Increases the friendly target's armor
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
// TODO: fix basepoint calculation (changed in 3.0.3)
|
|
// Seal of Vengeance
|
|
case 31801:
|
|
{
|
|
if(effIndex != 0) // effect 1,2 used by seal unleashing code
|
|
return false;
|
|
|
|
triggered_spell_id = 31803;
|
|
break;
|
|
}
|
|
// Spiritual Attunement
|
|
case 31785:
|
|
case 33776:
|
|
{
|
|
// if healed by another unit (pVictim)
|
|
if(this == pVictim)
|
|
return false;
|
|
|
|
// heal amount
|
|
basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
|
|
target = this;
|
|
triggered_spell_id = 31786;
|
|
break;
|
|
}
|
|
// Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
|
|
case 40470:
|
|
{
|
|
if( !procSpell )
|
|
return false;
|
|
|
|
float chance;
|
|
|
|
// Flash of light/Holy light
|
|
if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
|
|
{
|
|
triggered_spell_id = 40471;
|
|
chance = 15.f;
|
|
}
|
|
// Judgement
|
|
else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
|
|
{
|
|
triggered_spell_id = 40472;
|
|
chance = 50.f;
|
|
}
|
|
else
|
|
return false;
|
|
|
|
if (!roll_chance_f(chance))
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Totemic Power (The Earthshatterer set)
|
|
case 28823:
|
|
{
|
|
if( !pVictim )
|
|
return false;
|
|
|
|
// Set class defined buff
|
|
switch (pVictim->getClass())
|
|
{
|
|
case CLASS_PALADIN:
|
|
case CLASS_PRIEST:
|
|
case CLASS_SHAMAN:
|
|
case CLASS_DRUID:
|
|
triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
|
|
break;
|
|
case CLASS_MAGE:
|
|
case CLASS_WARLOCK:
|
|
triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
|
|
break;
|
|
case CLASS_HUNTER:
|
|
case CLASS_ROGUE:
|
|
triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
|
|
break;
|
|
case CLASS_WARRIOR:
|
|
triggered_spell_id = 28827; // Increases the friendly target's armor
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
// Lesser Healing Wave (Totem of Flowing Water Relic)
|
|
case 28849:
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 28850;
|
|
break;
|
|
}
|
|
// Windfury Weapon (Passive) 1-5 Ranks
|
|
case 33757:
|
|
{
|
|
if(GetTypeId()!=TYPEID_PLAYER)
|
|
return false;
|
|
|
|
if(!castItem || !castItem->IsEquipped())
|
|
return false;
|
|
|
|
// custom cooldown processing case
|
|
if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
|
|
return false;
|
|
|
|
uint32 spellId;
|
|
switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
|
|
{
|
|
case 283: spellId = 33757; break; //1 Rank
|
|
case 284: spellId = 33756; break; //2 Rank
|
|
case 525: spellId = 33755; break; //3 Rank
|
|
case 1669:spellId = 33754; break; //4 Rank
|
|
case 2636:spellId = 33727; break; //5 Rank
|
|
default:
|
|
{
|
|
sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
|
|
castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
|
|
if(!windfurySpellEntry)
|
|
{
|
|
sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
|
|
return false;
|
|
}
|
|
|
|
int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim);
|
|
|
|
// Off-Hand case
|
|
if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
|
|
{
|
|
// Value gained from additional AP
|
|
basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
|
|
triggered_spell_id = 33750;
|
|
}
|
|
// Main-Hand case
|
|
else
|
|
{
|
|
// Value gained from additional AP
|
|
basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
|
|
triggered_spell_id = 25504;
|
|
}
|
|
|
|
// apply cooldown before cast to prevent processing itself
|
|
if( cooldown )
|
|
((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
|
|
|
|
// Attack Twice
|
|
for ( uint32 i = 0; i<2; ++i )
|
|
CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
|
|
return true;
|
|
}
|
|
// Shaman Tier 6 Trinket
|
|
case 40463:
|
|
{
|
|
if( !procSpell )
|
|
return false;
|
|
|
|
float chance;
|
|
if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
|
|
{
|
|
triggered_spell_id = 40465; // Lightning Bolt
|
|
chance = 15.f;
|
|
}
|
|
else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
|
|
{
|
|
triggered_spell_id = 40465; // Lesser Healing Wave
|
|
chance = 10.f;
|
|
}
|
|
else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
|
|
{
|
|
triggered_spell_id = 40466; // Stormstrike
|
|
chance = 50.f;
|
|
}
|
|
else
|
|
return false;
|
|
|
|
if (!roll_chance_f(chance))
|
|
return false;
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Earth Shield
|
|
if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// heal
|
|
basepoints0 = triggeredByAura->GetModifier()->m_amount;
|
|
target = this;
|
|
triggered_spell_id = 379;
|
|
break;
|
|
}
|
|
// Lightning Overload
|
|
if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
|
|
{
|
|
if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
|
|
return false;
|
|
|
|
// custom cooldown processing case
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
|
|
return false;
|
|
|
|
uint32 spellId = 0;
|
|
// Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
|
|
switch (procSpell->Id)
|
|
{
|
|
// Lightning Bolt
|
|
case 403: spellId = 45284; break; // Rank 1
|
|
case 529: spellId = 45286; break; // Rank 2
|
|
case 548: spellId = 45287; break; // Rank 3
|
|
case 915: spellId = 45288; break; // Rank 4
|
|
case 943: spellId = 45289; break; // Rank 5
|
|
case 6041: spellId = 45290; break; // Rank 6
|
|
case 10391: spellId = 45291; break; // Rank 7
|
|
case 10392: spellId = 45292; break; // Rank 8
|
|
case 15207: spellId = 45293; break; // Rank 9
|
|
case 15208: spellId = 45294; break; // Rank 10
|
|
case 25448: spellId = 45295; break; // Rank 11
|
|
case 25449: spellId = 45296; break; // Rank 12
|
|
case 49237: spellId = 49239; break; // Rank 13
|
|
case 49238: spellId = 49240; break; // Rank 14
|
|
// Chain Lightning
|
|
case 421: spellId = 45297; break; // Rank 1
|
|
case 930: spellId = 45298; break; // Rank 2
|
|
case 2860: spellId = 45299; break; // Rank 3
|
|
case 10605: spellId = 45300; break; // Rank 4
|
|
case 25439: spellId = 45301; break; // Rank 5
|
|
case 25442: spellId = 45302; break; // Rank 6
|
|
case 49268: spellId = 49270; break; // Rank 7
|
|
case 49269: spellId = 49271; break; // Rank 8
|
|
default:
|
|
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
|
|
return false;
|
|
}
|
|
// No thread generated mod
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->op = SPELLMOD_THREAT;
|
|
mod->value = -100;
|
|
mod->type = SPELLMOD_PCT;
|
|
mod->spellId = dummySpell->Id;
|
|
mod->mask = 0x0000000000000003LL;
|
|
mod->mask2= 0LL;
|
|
((Player*)this)->AddSpellMod(mod, true);
|
|
|
|
// Remove cooldown (Chain Lightning - have Category Recovery time)
|
|
if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
|
|
((Player*)this)->RemoveSpellCooldown(spellId);
|
|
|
|
CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
|
|
|
|
((Player*)this)->AddSpellMod(mod, false);
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// processed charge only counting case
|
|
if(!triggered_spell_id)
|
|
return true;
|
|
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
|
|
|
|
if(!triggerEntry)
|
|
{
|
|
sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
|
|
return false;
|
|
}
|
|
|
|
// default case
|
|
if(!target || target!=this && !target->isAlive())
|
|
return false;
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
|
|
return false;
|
|
|
|
if(basepoints0)
|
|
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
else
|
|
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
|
|
{
|
|
// Get triggered aura spell info
|
|
SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
|
|
|
|
// Basepoints of trigger aura
|
|
int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
|
|
|
|
// Set trigger spell id, target, custom basepoints
|
|
uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
|
|
Unit* target = NULL;
|
|
int32 basepoints0 = 0;
|
|
|
|
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
|
|
|
|
// Try handle uncnown trigger spells
|
|
if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
|
|
{
|
|
switch (auraSpellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
//if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
|
|
//if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
|
|
//if (auraSpellInfo->Id==34082) // Advantaged State (DND)
|
|
if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
|
|
trigger_spell_id = 23781;
|
|
//else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
|
|
//else if (auraSpellInfo->Id == 48876) // Beast's Mark
|
|
//{
|
|
// trigger_spell_id = 48877;
|
|
//}
|
|
//else if (auraSpellInfo->Id == 59237) // Beast's Mark
|
|
//{
|
|
// trigger_spell_id = 59233;
|
|
//}
|
|
//else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
|
|
//{
|
|
// trigger_spell_id = 29471; // gain mana
|
|
// 27526; // drain mana if possible
|
|
//}
|
|
//else if (auraSpellInfo->Id==50844) // Blood Mirror
|
|
//else if (auraSpellInfo->Id==54476) // Blood Presence
|
|
//else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
|
|
//else if (auraSpellInfo->Id==37030) // Chaotic Temperament
|
|
//else if (auraSpellInfo->Id==52856) // Charge
|
|
else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
|
|
{
|
|
// Pct value stored in dummy
|
|
basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
|
|
target = pVictim;
|
|
break;
|
|
}
|
|
//else if (auraSpellInfo->Id==41248) // Consuming Strikes
|
|
// trigger_spell_id = 41249;
|
|
//else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
|
|
//else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
|
|
//else if (auraSpellInfo->Id==41054) // Copy Weapon
|
|
// trigger_spell_id = 41055;
|
|
//else if (auraSpellInfo->Id==45343) // Dark Flame Aura
|
|
//else if (auraSpellInfo->Id==47300) // Dark Flame Aura
|
|
else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
|
|
{
|
|
uint32 stat = 0;
|
|
// strength
|
|
if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
|
|
// agility
|
|
if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
|
|
// intellect
|
|
if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
|
|
// spirit
|
|
if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
|
|
}
|
|
//else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
|
|
//else if (auraSpellInfo->Id==5301) // Defensive State (DND)
|
|
//else if (auraSpellInfo->Id==13358) // Defensive State (DND)
|
|
//else if (auraSpellInfo->Id==16092) // Defensive State (DND)
|
|
//else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
|
|
//else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
|
|
else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
|
|
trigger_spell_id = 33898;
|
|
//else if (auraSpellInfo->Id==18943) // Double Attack
|
|
//else if (auraSpellInfo->Id==19194) // Double Attack
|
|
//else if (auraSpellInfo->Id==19817) // Double Attack
|
|
//else if (auraSpellInfo->Id==19818) // Double Attack
|
|
//else if (auraSpellInfo->Id==22835) // Drunken Rage
|
|
// trigger_spell_id = 14822;
|
|
/*
|
|
else if (auraSpellInfo->SpellIconID==191) // Elemental Response
|
|
{
|
|
switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
|
|
{
|
|
case 34191:
|
|
case 34329:
|
|
case 34524:
|
|
case 34582:
|
|
case 36733:
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
|
|
return false;
|
|
}
|
|
//This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
|
|
switch (procSpell->School)
|
|
{
|
|
case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
|
|
case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
|
|
case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
|
|
case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
|
|
case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
|
|
case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
|
|
case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
|
|
return false;
|
|
}
|
|
}
|
|
*/
|
|
//else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
|
|
//else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
|
|
//else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
|
|
//else if (auraSpellInfo->Id==35321) // Gushing Wound
|
|
//else if (auraSpellInfo->Id==38363) // Gushing Wound
|
|
//else if (auraSpellInfo->Id==39215) // Gushing Wound
|
|
//else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
|
|
//else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
|
|
//else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
|
|
//else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
|
|
//else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
|
|
//else if (auraSpellInfo->Id==40250) // Improved Duration
|
|
//else if (auraSpellInfo->Id==59288) // Infra-Green Shield
|
|
//else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
|
|
else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
|
|
// Mana Drain Trigger
|
|
{
|
|
// On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
|
|
if (this && this->isAlive())
|
|
CastSpell(this, 29471, true, castItem, triggeredByAura);
|
|
if (pVictim && pVictim->isAlive())
|
|
CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
|
|
return true;
|
|
}
|
|
//else if (auraSpellInfo->Id==55580) // Mana Link
|
|
//else if (auraSpellInfo->Id==45903) // Offensive State
|
|
//else if (auraSpellInfo->Id==44326) // Pure Energy Passive
|
|
//else if (auraSpellInfo->Id==43453) // Rune Ward
|
|
//else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
|
|
//else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
|
|
//else if (auraSpellInfo->Id==34783) // Spell Reflection
|
|
//else if (auraSpellInfo->Id==36096) // Spell Reflection
|
|
//else if (auraSpellInfo->Id==57587) // Steal Ranged ()
|
|
//else if (auraSpellInfo->Id==36207) // Steal Weapon
|
|
//else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
|
|
//else if (auraSpellInfo->Id==35205) // Vanish
|
|
//else if (auraSpellInfo->Id==42730) // Woe Strike
|
|
//else if (auraSpellInfo->Id==59735) // Woe Strike
|
|
//else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
|
|
{
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
case 31641: // Rank 1
|
|
case 31642: // Rank 2
|
|
trigger_spell_id = 31643;
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
case SPELLFAMILY_WARRIOR:
|
|
if (auraSpellInfo->Id == 50421) // Scent of Blood
|
|
trigger_spell_id = 50422;
|
|
break;
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// Pyroclasm
|
|
if (auraSpellInfo->SpellIconID == 1137)
|
|
{
|
|
if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
|
|
return false;
|
|
// Calculate spell tick count for spells
|
|
uint32 tick = 1; // Default tick = 1
|
|
|
|
// Hellfire have 15 tick
|
|
if (procSpell->SpellFamilyFlags&0x0000000000000040LL)
|
|
tick = 15;
|
|
// Rain of Fire have 4 tick
|
|
else if (procSpell->SpellFamilyFlags&0x0000000000000020LL)
|
|
tick = 4;
|
|
else
|
|
return false;
|
|
|
|
// Calculate chance = baseChance / tick
|
|
float chance = 0;
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
case 18096: chance = 13.0f / tick; break;
|
|
case 18073: chance = 26.0f / tick; break;
|
|
}
|
|
// Roll chance
|
|
if (!roll_chance_f(chance))
|
|
return false;
|
|
|
|
trigger_spell_id = 18093;
|
|
}
|
|
// Drain Soul
|
|
else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000004000LL)
|
|
{
|
|
Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
|
|
for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
|
|
{
|
|
if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
|
|
{
|
|
int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
|
|
// Drain Soul
|
|
CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
|
|
break;
|
|
}
|
|
}
|
|
// Not remove charge (aura removed on death in any cases)
|
|
// Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
|
|
return false;
|
|
}
|
|
// Nether Protection
|
|
else if (auraSpellInfo->SpellIconID == 1985)
|
|
{
|
|
if (!procSpell)
|
|
return false;
|
|
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
|
|
{
|
|
case SPELL_SCHOOL_NORMAL:
|
|
case SPELL_SCHOOL_HOLY:
|
|
return false; // ignore
|
|
case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
|
|
case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
|
|
case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
|
|
case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
|
|
case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Greater Heal Refund
|
|
if (auraSpellInfo->Id==37594)
|
|
trigger_spell_id = 37595;
|
|
// Blessed Recovery
|
|
else if (auraSpellInfo->SpellIconID == 1875)
|
|
{
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
case 27811: trigger_spell_id = 27813; break;
|
|
case 27815: trigger_spell_id = 27817; break;
|
|
case 27816: trigger_spell_id = 27818; break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
|
|
return false;
|
|
}
|
|
basepoints0 = damage * triggerAmount / 100 / 3;
|
|
target = this;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Druid Forms Trinket
|
|
if (auraSpellInfo->Id==37336)
|
|
{
|
|
switch(m_form)
|
|
{
|
|
case FORM_NONE: trigger_spell_id = 37344;break;
|
|
case FORM_CAT: trigger_spell_id = 37341;break;
|
|
case FORM_BEAR:
|
|
case FORM_DIREBEAR: trigger_spell_id = 37340;break;
|
|
case FORM_TREE: trigger_spell_id = 37342;break;
|
|
case FORM_MOONKIN: trigger_spell_id = 37343;break;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
//else if (auraSpellInfo->Id==40363)// Entangling Roots ()
|
|
// trigger_spell_id = ????;
|
|
// Leader of the Pack
|
|
else if (auraSpellInfo->Id == 24932)
|
|
{
|
|
if (triggerAmount == 0)
|
|
return false;
|
|
basepoints0 = triggerAmount * GetMaxHealth() / 100;
|
|
trigger_spell_id = 34299;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
break;
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
/*
|
|
// Blessed Life
|
|
if (auraSpellInfo->SpellIconID == 2137)
|
|
{
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
case 31828: // Rank 1
|
|
case 31829: // Rank 2
|
|
case 31830: // Rank 3
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
|
|
return false;
|
|
}
|
|
}
|
|
*/
|
|
// Healing Discount
|
|
if (auraSpellInfo->Id==37705)
|
|
{
|
|
trigger_spell_id = 37706;
|
|
target = this;
|
|
}
|
|
// Soul Preserver
|
|
if (auraSpellInfo->Id==60510)
|
|
{
|
|
trigger_spell_id = 60515;
|
|
target = this;
|
|
}
|
|
// Illumination
|
|
else if (auraSpellInfo->SpellIconID==241)
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
// procspell is triggered spell but we need mana cost of original casted spell
|
|
uint32 originalSpellId = procSpell->Id;
|
|
// Holy Shock
|
|
if(procSpell->SpellFamilyFlags & 0x00200000)
|
|
{
|
|
switch(procSpell->Id)
|
|
{
|
|
case 25914: originalSpellId = 20473; break;
|
|
case 25913: originalSpellId = 20929; break;
|
|
case 25903: originalSpellId = 20930; break;
|
|
case 27175: originalSpellId = 27174; break;
|
|
case 33074: originalSpellId = 33072; break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
|
|
return false;
|
|
}
|
|
}
|
|
SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
|
|
if(!originalSpell)
|
|
{
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
|
|
return false;
|
|
}
|
|
// percent stored in effect 1 (class scripts) base points
|
|
basepoints0 = originalSpell->manaCost*(auraSpellInfo->EffectBasePoints[1]+1)/100;
|
|
trigger_spell_id = 20272;
|
|
target = this;
|
|
}
|
|
// Lightning Capacitor
|
|
else if (auraSpellInfo->Id==37657)
|
|
{
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
// stacking
|
|
CastSpell(this, 37658, true, NULL, triggeredByAura);
|
|
// counting
|
|
uint32 count = 0;
|
|
AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr)
|
|
if((*itr)->GetId()==37658)
|
|
++count;
|
|
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
|
|
if(count < triggerAmount)
|
|
return false;
|
|
|
|
RemoveAurasDueToSpell(37658);
|
|
trigger_spell_id = 37661;
|
|
target = pVictim;
|
|
}
|
|
// Thunder Capacitor
|
|
else if (auraSpellInfo->Id == 54841)
|
|
{
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
// stacking
|
|
CastSpell(this, 54842, true, NULL, triggeredByAura);
|
|
// counting
|
|
uint32 count = 0;
|
|
AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr)
|
|
if((*itr)->GetId()==54842)
|
|
++count;
|
|
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
|
|
if(count < triggerAmount)
|
|
return false;
|
|
|
|
RemoveAurasDueToSpell(54842);
|
|
trigger_spell_id = 54843;
|
|
target = pVictim;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
// Lightning Shield (overwrite non existing triggered spell call in spell.dbc
|
|
if(auraSpellInfo->SpellFamilyFlags & 0x0000000000000400)
|
|
{
|
|
switch(auraSpellInfo->Id)
|
|
{
|
|
case 324: // Rank 1
|
|
trigger_spell_id = 26364; break;
|
|
case 325: // Rank 2
|
|
trigger_spell_id = 26365; break;
|
|
case 905: // Rank 3
|
|
trigger_spell_id = 26366; break;
|
|
case 945: // Rank 4
|
|
trigger_spell_id = 26367; break;
|
|
case 8134: // Rank 5
|
|
trigger_spell_id = 26369; break;
|
|
case 10431: // Rank 6
|
|
trigger_spell_id = 26370; break;
|
|
case 10432: // Rank 7
|
|
trigger_spell_id = 26363; break;
|
|
case 25469: // Rank 8
|
|
trigger_spell_id = 26371; break;
|
|
case 25472: // Rank 9
|
|
trigger_spell_id = 26372; break;
|
|
case 49280: // Rank 10
|
|
trigger_spell_id = 49278; break;
|
|
case 49281: // Rank 11
|
|
trigger_spell_id = 49279; break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
|
|
return false;
|
|
}
|
|
}
|
|
// Lightning Shield (The Ten Storms set)
|
|
else if (auraSpellInfo->Id == 23551)
|
|
{
|
|
trigger_spell_id = 23552;
|
|
target = pVictim;
|
|
}
|
|
// Damage from Lightning Shield (The Ten Storms set)
|
|
else if (auraSpellInfo->Id == 23552)
|
|
trigger_spell_id = 27635;
|
|
// Mana Surge (The Earthfury set)
|
|
else if (auraSpellInfo->Id == 23572)
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
basepoints0 = procSpell->manaCost * 35 / 100;
|
|
trigger_spell_id = 23571;
|
|
target = this;
|
|
}
|
|
// Nature's Guardian
|
|
else if (auraSpellInfo->SpellIconID == 2013)
|
|
{
|
|
// Check health condition - should drop to less 30% (damage deal after this!)
|
|
if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
|
|
return false;
|
|
|
|
if(pVictim && pVictim->isAlive())
|
|
pVictim->getThreatManager().modifyThreatPercent(this,-10);
|
|
|
|
basepoints0 = triggerAmount * GetMaxHealth() / 100;
|
|
trigger_spell_id = 31616;
|
|
target = this;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
// Acclimation
|
|
if (auraSpellInfo->SpellIconID == 1930)
|
|
{
|
|
if (!procSpell)
|
|
return false;
|
|
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
|
|
{
|
|
case SPELL_SCHOOL_NORMAL:
|
|
return false; // ignore
|
|
case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
|
|
case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
|
|
case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
|
|
case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
|
|
case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
|
|
case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
// Blood Presence
|
|
else if (auraSpellInfo->Id == 48266)
|
|
{
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
if (!((Player*)this)->RewardPlayerAndGroupAtKill(pVictim))
|
|
return false;
|
|
trigger_spell_id = 50475;
|
|
basepoints0 = damage * triggerAmount / 100;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// All ok. Check current trigger spell
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
|
|
if ( triggerEntry == NULL )
|
|
{
|
|
// Not cast unknown spell
|
|
// sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
|
|
return false;
|
|
}
|
|
|
|
// not allow proc extra attack spell at extra attack
|
|
if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
|
|
return false;
|
|
|
|
// Costum requirements (not listed in procEx) Warning! damage dealing after this
|
|
// Custom triggered spells
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
// Persistent Shield (Scarab Brooch trinket)
|
|
// This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
|
|
case 26467:
|
|
{
|
|
basepoints0 = damage * 15 / 100;
|
|
target = pVictim;
|
|
trigger_spell_id = 26470;
|
|
break;
|
|
}
|
|
// Cheat Death
|
|
case 28845:
|
|
{
|
|
// When your health drops below 20% ....
|
|
if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
|
|
return false;
|
|
break;
|
|
}
|
|
// Deadly Swiftness (Rank 1)
|
|
case 31255:
|
|
{
|
|
// whenever you deal damage to a target who is below 20% health.
|
|
if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
|
|
return false;
|
|
|
|
target = this;
|
|
trigger_spell_id = 22588;
|
|
}
|
|
// Greater Heal Refund (Avatar Raiment set)
|
|
case 37594:
|
|
{
|
|
// Not give if target alredy have full health
|
|
if (pVictim->GetHealth() == pVictim->GetMaxHealth())
|
|
return false;
|
|
// If your Greater Heal brings the target to full health, you gain $37595s1 mana.
|
|
if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
|
|
return false;
|
|
break;
|
|
}
|
|
// Bonus Healing (Crystal Spire of Karabor mace)
|
|
case 40971:
|
|
{
|
|
// If your target is below $s1% health
|
|
if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
|
|
return false;
|
|
break;
|
|
}
|
|
// Evasive Maneuvers (Commendation of Kael`thas trinket)
|
|
case 45057:
|
|
{
|
|
// reduce you below $s1% health
|
|
if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
|
|
return false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Costum basepoints/target for exist spell
|
|
// dummy basepoints or other customs
|
|
switch(trigger_spell_id)
|
|
{
|
|
// Cast positive spell on enemy target
|
|
case 7099: // Curse of Mending
|
|
case 39647: // Curse of Mending
|
|
case 29494: // Temptation
|
|
case 20233: // Improved Lay on Hands (cast on target)
|
|
{
|
|
target = pVictim;
|
|
break;
|
|
}
|
|
// Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
|
|
case 15250: // Rogue Setup
|
|
{
|
|
if(!pVictim || pVictim != getVictim()) // applied only for main target
|
|
return false;
|
|
break; // continue normal case
|
|
}
|
|
// Finish movies that add combo
|
|
case 14189: // Seal Fate (Netherblade set)
|
|
case 14157: // Ruthlessness
|
|
{
|
|
// Need add combopoint AFTER finish movie (or they dropped in finish phase)
|
|
break;
|
|
}
|
|
// Shamanistic Rage triggered spell
|
|
case 30824:
|
|
{
|
|
basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
|
|
trigger_spell_id = 30824;
|
|
break;
|
|
}
|
|
// Enlightenment (trigger only from mana cost spells)
|
|
case 35095:
|
|
{
|
|
if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
|
|
return false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
|
|
return false;
|
|
|
|
// try detect target manually if not set
|
|
if ( target == NULL )
|
|
target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
|
|
|
|
// default case
|
|
if(!target || target!=this && !target->isAlive())
|
|
return false;
|
|
|
|
if(basepoints0)
|
|
CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
else
|
|
CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
|
|
{
|
|
int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
|
|
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
|
|
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
|
|
|
|
uint32 triggered_spell_id = 0;
|
|
|
|
switch(scriptId)
|
|
{
|
|
case 836: // Improved Blizzard (Rank 1)
|
|
{
|
|
if (!procSpell || procSpell->SpellVisual[0]!=9487)
|
|
return false;
|
|
triggered_spell_id = 12484;
|
|
break;
|
|
}
|
|
case 988: // Improved Blizzard (Rank 2)
|
|
{
|
|
if (!procSpell || procSpell->SpellVisual[0]!=9487)
|
|
return false;
|
|
triggered_spell_id = 12485;
|
|
break;
|
|
}
|
|
case 989: // Improved Blizzard (Rank 3)
|
|
{
|
|
if (!procSpell || procSpell->SpellVisual[0]!=9487)
|
|
return false;
|
|
triggered_spell_id = 12486;
|
|
break;
|
|
}
|
|
case 4086: // Improved Mend Pet (Rank 1)
|
|
case 4087: // Improved Mend Pet (Rank 2)
|
|
{
|
|
int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
|
|
if(!roll_chance_i(chance))
|
|
return false;
|
|
|
|
triggered_spell_id = 24406;
|
|
break;
|
|
}
|
|
case 4533: // Dreamwalker Raiment 2 pieces bonus
|
|
{
|
|
// Chance 50%
|
|
if (!roll_chance_i(50))
|
|
return false;
|
|
|
|
switch (pVictim->getPowerType())
|
|
{
|
|
case POWER_MANA: triggered_spell_id = 28722; break;
|
|
case POWER_RAGE: triggered_spell_id = 28723; break;
|
|
case POWER_ENERGY: triggered_spell_id = 28724; break;
|
|
default:
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
case 4537: // Dreamwalker Raiment 6 pieces bonus
|
|
triggered_spell_id = 28750; // Blessing of the Claw
|
|
break;
|
|
case 5497: // Improved Mana Gems (Serpent-Coil Braid)
|
|
triggered_spell_id = 37445; // Mana Surge
|
|
break;
|
|
}
|
|
|
|
// not processed
|
|
if(!triggered_spell_id)
|
|
return false;
|
|
|
|
// standard non-dummy case
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
|
|
|
|
if(!triggerEntry)
|
|
{
|
|
sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
|
|
return false;
|
|
}
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
|
|
return false;
|
|
|
|
CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Unit::setPowerType(Powers new_powertype)
|
|
{
|
|
SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
|
|
}
|
|
else if(((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
|
|
}
|
|
}
|
|
|
|
switch(new_powertype)
|
|
{
|
|
default:
|
|
case POWER_MANA:
|
|
break;
|
|
case POWER_RAGE:
|
|
SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
|
|
SetPower( POWER_RAGE,0);
|
|
break;
|
|
case POWER_FOCUS:
|
|
SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
|
|
SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
|
|
break;
|
|
case POWER_ENERGY:
|
|
SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
|
|
SetPower( POWER_ENERGY,0);
|
|
break;
|
|
case POWER_HAPPINESS:
|
|
SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
|
|
SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
|
|
break;
|
|
}
|
|
}
|
|
|
|
FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
|
|
{
|
|
FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
|
|
if(!entry)
|
|
{
|
|
static uint64 guid = 0; // prevent repeating spam same faction problem
|
|
|
|
if(GetGUID() != guid)
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
|
|
else
|
|
sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
|
|
guid = GetGUID();
|
|
}
|
|
}
|
|
return entry;
|
|
}
|
|
|
|
bool Unit::IsHostileTo(Unit const* unit) const
|
|
{
|
|
// always non-hostile to self
|
|
if(unit==this)
|
|
return false;
|
|
|
|
// always non-hostile to GM in GM mode
|
|
if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
|
|
return false;
|
|
|
|
// always hostile to enemy
|
|
if(getVictim()==unit || unit->getVictim()==this)
|
|
return true;
|
|
|
|
// test pet/charm masters instead pers/charmeds
|
|
Unit const* testerOwner = GetCharmerOrOwner();
|
|
Unit const* targetOwner = unit->GetCharmerOrOwner();
|
|
|
|
// always hostile to owner's enemy
|
|
if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
|
|
return true;
|
|
|
|
// always hostile to enemy owner
|
|
if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
|
|
return true;
|
|
|
|
// always hostile to owner of owner's enemy
|
|
if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
|
|
return true;
|
|
|
|
Unit const* tester = testerOwner ? testerOwner : this;
|
|
Unit const* target = targetOwner ? targetOwner : unit;
|
|
|
|
// always non-hostile to target with common owner, or to owner/pet
|
|
if(tester==target)
|
|
return false;
|
|
|
|
// special cases (Duel, etc)
|
|
if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
Player const* pTester = (Player const*)tester;
|
|
Player const* pTarget = (Player const*)target;
|
|
|
|
// Duel
|
|
if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
|
|
return true;
|
|
|
|
// Group
|
|
if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
|
|
return false;
|
|
|
|
// Sanctuary
|
|
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
|
|
return false;
|
|
|
|
// PvP FFA state
|
|
if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
|
|
return true;
|
|
|
|
//= PvP states
|
|
// Green/Blue (can't attack)
|
|
if(pTester->GetTeam()==pTarget->GetTeam())
|
|
return false;
|
|
|
|
// Red (can attack) if true, Blue/Yellow (can't attack) in another case
|
|
return pTester->IsPvP() && pTarget->IsPvP();
|
|
}
|
|
|
|
// faction base cases
|
|
FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
|
|
FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
|
|
if(!tester_faction || !target_faction)
|
|
return false;
|
|
|
|
if(target->isAttackingPlayer() && tester->IsContestedGuard())
|
|
return true;
|
|
|
|
// PvC forced reaction and reputation case
|
|
if(tester->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// forced reaction
|
|
ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
|
|
if(forceItr!=((Player*)tester)->m_forcedReactions.end())
|
|
return forceItr->second <= REP_HOSTILE;
|
|
|
|
// if faction have reputation then hostile state for tester at 100% dependent from at_war state
|
|
if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
|
|
if(raw_target_faction->reputationListID >=0)
|
|
if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
|
|
return (factionState->Flags & FACTION_FLAG_AT_WAR);
|
|
}
|
|
// CvP forced reaction and reputation case
|
|
else if(target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// forced reaction
|
|
ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
|
|
if(forceItr!=((Player const*)target)->m_forcedReactions.end())
|
|
return forceItr->second <= REP_HOSTILE;
|
|
|
|
// apply reputation state
|
|
FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
|
|
if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
|
|
return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
|
|
}
|
|
|
|
// common faction based case (CvC,PvC,CvP)
|
|
return tester_faction->IsHostileTo(*target_faction);
|
|
}
|
|
|
|
bool Unit::IsFriendlyTo(Unit const* unit) const
|
|
{
|
|
// always friendly to self
|
|
if(unit==this)
|
|
return true;
|
|
|
|
// always friendly to GM in GM mode
|
|
if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
|
|
return true;
|
|
|
|
// always non-friendly to enemy
|
|
if(getVictim()==unit || unit->getVictim()==this)
|
|
return false;
|
|
|
|
// test pet/charm masters instead pers/charmeds
|
|
Unit const* testerOwner = GetCharmerOrOwner();
|
|
Unit const* targetOwner = unit->GetCharmerOrOwner();
|
|
|
|
// always non-friendly to owner's enemy
|
|
if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
|
|
return false;
|
|
|
|
// always non-friendly to enemy owner
|
|
if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
|
|
return false;
|
|
|
|
// always non-friendly to owner of owner's enemy
|
|
if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
|
|
return false;
|
|
|
|
Unit const* tester = testerOwner ? testerOwner : this;
|
|
Unit const* target = targetOwner ? targetOwner : unit;
|
|
|
|
// always friendly to target with common owner, or to owner/pet
|
|
if(tester==target)
|
|
return true;
|
|
|
|
// special cases (Duel)
|
|
if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
Player const* pTester = (Player const*)tester;
|
|
Player const* pTarget = (Player const*)target;
|
|
|
|
// Duel
|
|
if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
|
|
return false;
|
|
|
|
// Group
|
|
if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
|
|
return true;
|
|
|
|
// Sanctuary
|
|
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
|
|
return true;
|
|
|
|
// PvP FFA state
|
|
if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
|
|
return false;
|
|
|
|
//= PvP states
|
|
// Green/Blue (non-attackable)
|
|
if(pTester->GetTeam()==pTarget->GetTeam())
|
|
return true;
|
|
|
|
// Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
|
|
return !pTarget->IsPvP();
|
|
}
|
|
|
|
// faction base cases
|
|
FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
|
|
FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
|
|
if(!tester_faction || !target_faction)
|
|
return false;
|
|
|
|
if(target->isAttackingPlayer() && tester->IsContestedGuard())
|
|
return false;
|
|
|
|
// PvC forced reaction and reputation case
|
|
if(tester->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// forced reaction
|
|
ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
|
|
if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
|
|
return forceItr->second >= REP_FRIENDLY;
|
|
|
|
// if faction have reputation then friendly state for tester at 100% dependent from at_war state
|
|
if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
|
|
if(raw_target_faction->reputationListID >=0)
|
|
if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
|
|
return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
|
|
}
|
|
// CvP forced reaction and reputation case
|
|
else if(target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// forced reaction
|
|
ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
|
|
if(forceItr!=((Player const*)target)->m_forcedReactions.end())
|
|
return forceItr->second >= REP_FRIENDLY;
|
|
|
|
// apply reputation state
|
|
if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
|
|
if(raw_tester_faction->reputationListID >=0 )
|
|
return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
|
|
}
|
|
|
|
// common faction based case (CvC,PvC,CvP)
|
|
return tester_faction->IsFriendlyTo(*target_faction);
|
|
}
|
|
|
|
bool Unit::IsHostileToPlayers() const
|
|
{
|
|
FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
|
|
if(!my_faction)
|
|
return false;
|
|
|
|
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
|
|
if(raw_faction && raw_faction->reputationListID >=0 )
|
|
return false;
|
|
|
|
return my_faction->IsHostileToPlayers();
|
|
}
|
|
|
|
bool Unit::IsNeutralToAll() const
|
|
{
|
|
FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
|
|
if(!my_faction)
|
|
return true;
|
|
|
|
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
|
|
if(raw_faction && raw_faction->reputationListID >=0 )
|
|
return false;
|
|
|
|
return my_faction->IsNeutralToAll();
|
|
}
|
|
|
|
bool Unit::Attack(Unit *victim, bool meleeAttack)
|
|
{
|
|
if(!victim || victim == this)
|
|
return false;
|
|
|
|
// dead units can neither attack nor be attacked
|
|
if(!isAlive() || !victim->isAlive())
|
|
return false;
|
|
|
|
// player cannot attack in mount state
|
|
if(GetTypeId()==TYPEID_PLAYER && IsMounted())
|
|
return false;
|
|
|
|
// nobody can attack GM in GM-mode
|
|
if(victim->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)victim)->isGameMaster())
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if(((Creature*)victim)->IsInEvadeMode())
|
|
return false;
|
|
}
|
|
|
|
// remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
|
|
if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
|
|
RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
|
|
|
|
if (m_attacking)
|
|
{
|
|
if (m_attacking == victim)
|
|
{
|
|
// switch to melee attack from ranged/magic
|
|
if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
|
|
{
|
|
addUnitState(UNIT_STAT_MELEE_ATTACKING);
|
|
SendAttackStart(victim);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
AttackStop();
|
|
}
|
|
|
|
//Set our target
|
|
SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
|
|
|
|
if(meleeAttack)
|
|
addUnitState(UNIT_STAT_MELEE_ATTACKING);
|
|
m_attacking = victim;
|
|
m_attacking->_addAttacker(this);
|
|
|
|
if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
|
|
((Creature*)m_attacking)->AI()->AttackedBy(this);
|
|
|
|
if(GetTypeId()==TYPEID_UNIT)
|
|
{
|
|
WorldPacket data(SMSG_AI_REACTION, 12);
|
|
data << uint64(GetGUID());
|
|
data << uint32(AI_REACTION_AGGRO); // Aggro sound
|
|
((WorldObject*)this)->SendMessageToSet(&data, true);
|
|
|
|
((Creature*)this)->CallAssistance();
|
|
((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
|
|
}
|
|
|
|
// delay offhand weapon attack to next attack time
|
|
if(haveOffhandWeapon())
|
|
resetAttackTimer(OFF_ATTACK);
|
|
|
|
if(meleeAttack)
|
|
SendAttackStart(victim);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Unit::AttackStop()
|
|
{
|
|
if (!m_attacking)
|
|
return false;
|
|
|
|
Unit* victim = m_attacking;
|
|
|
|
m_attacking->_removeAttacker(this);
|
|
m_attacking = NULL;
|
|
|
|
//Clear our target
|
|
SetUInt64Value(UNIT_FIELD_TARGET, 0);
|
|
|
|
clearUnitState(UNIT_STAT_MELEE_ATTACKING);
|
|
|
|
InterruptSpell(CURRENT_MELEE_SPELL);
|
|
|
|
if( GetTypeId()==TYPEID_UNIT )
|
|
{
|
|
// reset call assistance
|
|
((Creature*)this)->SetNoCallAssistance(false);
|
|
}
|
|
|
|
SendAttackStop(victim);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Unit::CombatStop(bool cast)
|
|
{
|
|
if(cast& IsNonMeleeSpellCasted(false))
|
|
InterruptNonMeleeSpells(false);
|
|
|
|
AttackStop();
|
|
RemoveAllAttackers();
|
|
if( GetTypeId()==TYPEID_PLAYER )
|
|
((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
|
|
ClearInCombat();
|
|
}
|
|
|
|
void Unit::CombatStopWithPets(bool cast)
|
|
{
|
|
CombatStop(cast);
|
|
if(Pet* pet = GetPet())
|
|
pet->CombatStop(cast);
|
|
if(Unit* charm = GetCharm())
|
|
charm->CombatStop(cast);
|
|
if(GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
|
|
for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
|
|
if(Unit* guardian = Unit::GetUnit(*this,*itr))
|
|
guardian->CombatStop(cast);
|
|
}
|
|
}
|
|
|
|
bool Unit::isAttackingPlayer() const
|
|
{
|
|
if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
|
|
return true;
|
|
|
|
Pet* pet = GetPet();
|
|
if(pet && pet->isAttackingPlayer())
|
|
return true;
|
|
|
|
Unit* charmed = GetCharm();
|
|
if(charmed && charmed->isAttackingPlayer())
|
|
return true;
|
|
|
|
for (int8 i = 0; i < MAX_TOTEM; i++)
|
|
{
|
|
if(m_TotemSlot[i])
|
|
{
|
|
Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
|
|
if(totem && totem->isAttackingPlayer())
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Unit::RemoveAllAttackers()
|
|
{
|
|
while (!m_attackers.empty())
|
|
{
|
|
AttackerSet::iterator iter = m_attackers.begin();
|
|
if(!(*iter)->AttackStop())
|
|
{
|
|
sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
|
|
m_attackers.erase(iter);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::ModifyAuraState(AuraState flag, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
|
|
{
|
|
SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
|
|
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
|
|
{
|
|
if(itr->second->state == PLAYERSPELL_REMOVED) continue;
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
|
|
if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
|
|
if (spellInfo->CasterAuraState == flag)
|
|
CastSpell(this, itr->first, true, NULL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
|
|
{
|
|
RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
|
|
Unit::AuraMap& tAuras = GetAuras();
|
|
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
|
|
{
|
|
SpellEntry const* spellProto = (*itr).second->GetSpellProto();
|
|
if (spellProto->CasterAuraState == flag)
|
|
{
|
|
// exceptions (applied at state but not removed at state change)
|
|
// Rampage
|
|
if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
RemoveAura(itr);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Unit *Unit::GetOwner() const
|
|
{
|
|
uint64 ownerid = GetOwnerGUID();
|
|
if(!ownerid)
|
|
return NULL;
|
|
return ObjectAccessor::GetUnit(*this, ownerid);
|
|
}
|
|
|
|
Unit *Unit::GetCharmer() const
|
|
{
|
|
if(uint64 charmerid = GetCharmerGUID())
|
|
return ObjectAccessor::GetUnit(*this, charmerid);
|
|
return NULL;
|
|
}
|
|
|
|
Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
|
|
{
|
|
uint64 guid = GetCharmerOrOwnerGUID();
|
|
if(IS_PLAYER_GUID(guid))
|
|
return ObjectAccessor::GetPlayer(*this, guid);
|
|
|
|
return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
|
|
}
|
|
|
|
Pet* Unit::GetPet() const
|
|
{
|
|
if(uint64 pet_guid = GetPetGUID())
|
|
{
|
|
if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
|
|
return pet;
|
|
|
|
sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
|
|
const_cast<Unit*>(this)->SetPet(0);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Unit* Unit::GetCharm() const
|
|
{
|
|
if(uint64 charm_guid = GetCharmGUID())
|
|
{
|
|
if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
|
|
return pet;
|
|
|
|
sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
|
|
const_cast<Unit*>(this)->SetCharm(0);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Unit::SetPet(Pet* pet)
|
|
{
|
|
SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
|
|
|
|
// FIXME: hack, speed must be set only at follow
|
|
if(pet)
|
|
for(int i = 0; i < MAX_MOVE_TYPE; ++i)
|
|
pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
|
|
}
|
|
|
|
void Unit::SetCharm(Unit* pet)
|
|
{
|
|
SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->m_mover = pet ? pet : this;
|
|
}
|
|
|
|
void Unit::UnsummonAllTotems()
|
|
{
|
|
for (int8 i = 0; i < MAX_TOTEM; ++i)
|
|
{
|
|
if(!m_TotemSlot[i])
|
|
continue;
|
|
|
|
Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
|
|
if (OldTotem && OldTotem->isTotem())
|
|
((Totem*)OldTotem)->UnSummon();
|
|
}
|
|
}
|
|
|
|
void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
|
|
{
|
|
// we guess size
|
|
WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
|
|
data.append(pVictim->GetPackGUID());
|
|
data.append(GetPackGUID());
|
|
data << uint32(SpellID);
|
|
data << uint32(Damage);
|
|
data << uint32(0); // over healing?
|
|
data << uint8(critical ? 1 : 0);
|
|
data << uint8(0); // unused in client?
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
|
|
{
|
|
WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
|
|
data.append(pVictim->GetPackGUID());
|
|
data.append(GetPackGUID());
|
|
data << uint32(SpellID);
|
|
data << uint32(powertype);
|
|
data << uint32(Damage);
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype)
|
|
{
|
|
if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
|
|
return pdamage;
|
|
|
|
int32 BonusDamage = 0;
|
|
if( GetTypeId()==TYPEID_UNIT )
|
|
{
|
|
// Pets just add their bonus damage to their spell damage
|
|
// note that their spell damage is just gain of their own auras
|
|
if (((Creature*)this)->isPet())
|
|
{
|
|
BonusDamage = ((Pet*)this)->GetBonusDamage();
|
|
}
|
|
// For totems get damage bonus from owner (statue isn't totem in fact)
|
|
else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
|
|
{
|
|
if(Unit* owner = GetOwner())
|
|
return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
|
|
}
|
|
}
|
|
|
|
// Damage Done
|
|
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
|
|
|
|
// Taken/Done fixed damage bonus auras
|
|
int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage;
|
|
int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
|
|
|
|
// Damage over Time spells bonus calculation
|
|
float DotFactor = 1.0f;
|
|
if(damagetype == DOT)
|
|
{
|
|
int32 DotDuration = GetSpellDuration(spellProto);
|
|
// 200% limit
|
|
if(DotDuration > 0)
|
|
{
|
|
if(DotDuration > 30000) DotDuration = 30000;
|
|
if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
|
|
int x = 0;
|
|
for(int j = 0; j < 3; j++)
|
|
{
|
|
if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
|
|
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
|
|
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
|
|
{
|
|
x = j;
|
|
break;
|
|
}
|
|
}
|
|
int DotTicks = 6;
|
|
if(spellProto->EffectAmplitude[x] != 0)
|
|
DotTicks = DotDuration / spellProto->EffectAmplitude[x];
|
|
if(DotTicks)
|
|
{
|
|
DoneAdvertisedBenefit /= DotTicks;
|
|
TakenAdvertisedBenefit /= DotTicks;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Taken/Done total percent damage auras
|
|
float DoneTotalMod = 1.0f;
|
|
float TakenTotalMod = 1.0f;
|
|
|
|
// ..done
|
|
AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
|
|
for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
|
|
{
|
|
if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
|
|
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
|
|
// -1 == any item class (not wand then)
|
|
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
|
|
// 0 == any inventory type (not wand then)
|
|
{
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
}
|
|
}
|
|
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
|
|
for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
|
|
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
|
|
// ..taken
|
|
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
|
|
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
|
|
if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
|
|
TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
|
|
// .. taken pct: scripted (increases damage of * against targets *)
|
|
AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
|
|
{
|
|
switch((*i)->GetModifier()->m_miscvalue)
|
|
{
|
|
//Molten Fury
|
|
case 4920: case 4919:
|
|
if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
|
|
TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break;
|
|
}
|
|
}
|
|
|
|
// .. taken pct: dummy auras
|
|
AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
|
|
{
|
|
switch((*i)->GetSpellProto()->SpellIconID)
|
|
{
|
|
//Cheat Death
|
|
case 2109:
|
|
if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) )
|
|
{
|
|
if(pVictim->GetTypeId() != TYPEID_PLAYER)
|
|
continue;
|
|
float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
|
|
if (mod < (*i)->GetModifier()->m_amount)
|
|
mod = (*i)->GetModifier()->m_amount;
|
|
TakenTotalMod *= (mod+100.0f)/100.0f;
|
|
}
|
|
break;
|
|
//Mangle
|
|
case 2312:
|
|
for(int j=0;j<3;j++)
|
|
{
|
|
if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
|
|
{
|
|
TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Distribute Damage over multiple effects, reduce by AoE
|
|
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
|
|
|
|
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
|
|
for(int j = 0; j < 3; ++j)
|
|
{
|
|
if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
|
|
spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
|
|
{
|
|
CastingTime /= 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch(spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_MAGE:
|
|
// Ignite - do not modify, it is (8*Rank)% damage of procing Spell
|
|
if(spellProto->Id==12654)
|
|
{
|
|
return pdamage;
|
|
}
|
|
// Ice Lance
|
|
else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186)
|
|
{
|
|
CastingTime /= 3; // applied 1/3 bonuses in case generic target
|
|
if(pVictim->isFrozen()) // and compensate this for frozen target.
|
|
TakenTotalMod *= 3.0f;
|
|
}
|
|
// Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
|
|
else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
|
|
{
|
|
DotFactor = damagetype == DOT ? 0.2f : 1.0f;
|
|
CastingTime = damagetype == DOT ? 3500 : 4025;
|
|
}
|
|
// Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
|
|
else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
|
|
{
|
|
CastingTime = 3500;
|
|
DotFactor = damagetype == DOT ? 0.0f : 1.0f;
|
|
}
|
|
// Molten armor
|
|
else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
|
|
{
|
|
CastingTime = 0;
|
|
}
|
|
// Arcane Missiles triggered spell
|
|
else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225)
|
|
{
|
|
CastingTime = 1000;
|
|
}
|
|
// Blizzard triggered spell
|
|
else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285)
|
|
{
|
|
CastingTime = 500;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_WARLOCK:
|
|
// Life Tap
|
|
if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208)
|
|
{
|
|
CastingTime = 2800; // 80% from +shadow damage
|
|
DoneTotalMod = 1.0f;
|
|
TakenTotalMod = 1.0f;
|
|
}
|
|
// Dark Pact
|
|
else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID())
|
|
{
|
|
CastingTime = 3360; // 96% from +shadow damage
|
|
DoneTotalMod = 1.0f;
|
|
TakenTotalMod = 1.0f;
|
|
}
|
|
// Soul Fire - 115% of Fire Damage
|
|
else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184)
|
|
{
|
|
CastingTime = 4025;
|
|
}
|
|
// Curse of Agony - 120% of Shadow Damage
|
|
else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544)
|
|
{
|
|
DotFactor = 1.2f;
|
|
}
|
|
// Drain Mana - 0% of Shadow Damage
|
|
else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548)
|
|
{
|
|
CastingTime = 0;
|
|
}
|
|
// Drain Soul 214.3%
|
|
else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 )
|
|
{
|
|
CastingTime = 7500;
|
|
}
|
|
// Hellfire
|
|
else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937)
|
|
{
|
|
CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so
|
|
}
|
|
// Unstable Affliction - 180%
|
|
else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232)
|
|
{
|
|
CastingTime = 6300;
|
|
}
|
|
// Corruption 93%
|
|
else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313)
|
|
{
|
|
DotFactor = 0.93f;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_PALADIN:
|
|
// Consecration - 95% of Holy Damage
|
|
if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51)
|
|
{
|
|
DotFactor = 0.95f;
|
|
CastingTime = 3500;
|
|
}
|
|
// Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed
|
|
else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25)
|
|
{
|
|
Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f;
|
|
|
|
if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
|
|
CastingTime = uint32(wspeed*3500*0.102f);
|
|
else
|
|
CastingTime = uint32(wspeed*3500*0.098f);
|
|
}
|
|
// Judgement of Righteousness - 73%
|
|
else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25)
|
|
{
|
|
CastingTime = 2555;
|
|
}
|
|
// Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
|
|
else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292)
|
|
{
|
|
DotFactor = 0.17f;
|
|
CastingTime = 3500;
|
|
}
|
|
// Holy shield - 5% of Holy Damage
|
|
else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453)
|
|
{
|
|
CastingTime = 175;
|
|
}
|
|
// Blessing of Sanctuary - 0%
|
|
else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29)
|
|
{
|
|
CastingTime = 0;
|
|
}
|
|
// Seal of Righteousness trigger - already computed for parent spell
|
|
else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL )
|
|
{
|
|
return pdamage;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_SHAMAN:
|
|
// totem attack
|
|
if (spellProto->SpellFamilyFlags & 0x000040000000LL)
|
|
{
|
|
if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested)
|
|
CastingTime = 749; // ignore CastingTime and use as modifier
|
|
else if (spellProto->SpellIconID == 680) // Searing Totem attack 8%
|
|
CastingTime = 280; // ignore CastingTime and use as modifier
|
|
else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested)
|
|
CastingTime = 234; // ignore CastingTimePenalty and use as modifier
|
|
}
|
|
// Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
|
|
else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552)
|
|
CastingTime = 1155; // ignore CastingTimePenalty and use as modifier
|
|
break;
|
|
case SPELLFAMILY_PRIEST:
|
|
// Mana Burn - 0% of Shadow Damage
|
|
if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212)
|
|
{
|
|
CastingTime = 0;
|
|
}
|
|
// Mind Flay - 59% of Shadow Damage
|
|
else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548)
|
|
{
|
|
CastingTime = 2065;
|
|
}
|
|
// Holy Fire - 86.71%, DoT - 16.5%
|
|
else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156)
|
|
{
|
|
DotFactor = damagetype == DOT ? 0.165f : 1.0f;
|
|
CastingTime = damagetype == DOT ? 3500 : 3035;
|
|
}
|
|
// Shadowguard - 28% per charge
|
|
else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19)
|
|
{
|
|
CastingTime = 980;
|
|
}
|
|
// Touch of Weakeness - 10%
|
|
else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591)
|
|
{
|
|
CastingTime = 350;
|
|
}
|
|
// Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
|
|
else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566)
|
|
{
|
|
CastingTime = 0;
|
|
}
|
|
// Holy Nova - 14%
|
|
else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
|
|
{
|
|
CastingTime = 500;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_DRUID:
|
|
// Hurricane triggered spell
|
|
if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220)
|
|
{
|
|
CastingTime = 500;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_WARRIOR:
|
|
case SPELLFAMILY_HUNTER:
|
|
case SPELLFAMILY_ROGUE:
|
|
CastingTime = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
float LvlPenalty = CalculateLevelPenalty(spellProto);
|
|
|
|
// Spellmod SpellDamage
|
|
float SpellModSpellDamage = 100.0f;
|
|
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
|
|
|
|
SpellModSpellDamage /= 100.0f;
|
|
|
|
float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
|
|
float TakenActualBenefit = TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
|
|
|
|
float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod;
|
|
|
|
// Add flat bonus from spell damage versus
|
|
tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
|
|
|
|
// apply spellmod to Done damage
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
|
|
|
|
tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod;
|
|
|
|
if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
|
|
tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
|
|
|
|
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
|
|
}
|
|
|
|
int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
|
|
{
|
|
int32 DoneAdvertisedBenefit = 0;
|
|
|
|
// ..done
|
|
AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
|
|
for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
|
|
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
|
|
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
|
|
// -1 == any item class (not wand then)
|
|
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
|
|
// 0 == any inventory type (not wand then)
|
|
DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Damage bonus from stats
|
|
AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
|
|
for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
|
|
{
|
|
if((*i)->GetModifier()->m_miscvalue & schoolMask)
|
|
{
|
|
// stat used stored in miscValueB for this aura
|
|
Stats usedStat = Stats((*i)->GetMiscBValue());
|
|
DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
|
|
}
|
|
}
|
|
// ... and attack power
|
|
AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
|
|
for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
|
|
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
|
|
DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
|
|
|
|
}
|
|
return DoneAdvertisedBenefit;
|
|
}
|
|
|
|
int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
|
|
{
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
|
|
int32 TakenAdvertisedBenefit = 0;
|
|
// ..done (for creature type by mask) in taken
|
|
AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
|
|
for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
|
|
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
|
|
TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
|
|
// ..taken
|
|
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
|
|
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
|
|
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
|
|
TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
|
|
return TakenAdvertisedBenefit;
|
|
}
|
|
|
|
bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
|
|
{
|
|
// not critting spell
|
|
if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
|
|
return false;
|
|
|
|
float crit_chance = 0.0f;
|
|
switch(spellProto->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
return false;
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
{
|
|
if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
|
|
crit_chance = 0.0f;
|
|
// For other schools
|
|
else if (GetTypeId() == TYPEID_PLAYER)
|
|
crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
|
|
else
|
|
{
|
|
crit_chance = m_baseSpellCritChance;
|
|
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
|
|
}
|
|
// taken
|
|
if (pVictim && !IsPositiveSpell(spellProto->Id))
|
|
{
|
|
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
|
|
crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
|
|
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
|
|
crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
|
|
// Modify by player victim resilience
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
|
|
// scripted (increase crit chance ... against ... target by x%
|
|
if(pVictim->isFrozen()) // Shatter
|
|
{
|
|
AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
|
|
{
|
|
switch((*i)->GetModifier()->m_miscvalue)
|
|
{
|
|
case 849: crit_chance+= 10.0f; break; //Shatter Rank 1
|
|
case 910: crit_chance+= 20.0f; break; //Shatter Rank 2
|
|
case 911: crit_chance+= 30.0f; break; //Shatter Rank 3
|
|
case 912: crit_chance+= 40.0f; break; //Shatter Rank 4
|
|
case 913: crit_chance+= 50.0f; break; //Shatter Rank 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
{
|
|
if (pVictim)
|
|
{
|
|
crit_chance = GetUnitCriticalChance(attackType, pVictim);
|
|
crit_chance+= (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
|
|
crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
return false;
|
|
}
|
|
// percent done
|
|
// only players use intelligence for critical chance computations
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
|
|
|
|
crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
|
|
if (roll_chance_f(crit_chance))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
|
|
{
|
|
// Calculate critical bonus
|
|
int32 crit_bonus;
|
|
switch(spellProto->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
// TODO: write here full calculation for melee/ranged spells
|
|
crit_bonus = damage;
|
|
break;
|
|
default:
|
|
crit_bonus = damage / 2; // for spells is 50%
|
|
break;
|
|
}
|
|
|
|
// adds additional damage to crit_bonus (from talents)
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
|
|
|
|
if(pVictim)
|
|
{
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
|
|
}
|
|
|
|
if(crit_bonus > 0)
|
|
damage += crit_bonus;
|
|
|
|
return damage;
|
|
}
|
|
|
|
uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
|
|
{
|
|
// For totems get healing bonus from owner (statue isn't totem in fact)
|
|
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
|
|
if(Unit* owner = GetOwner())
|
|
return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim);
|
|
|
|
// Healing Done
|
|
|
|
// These Spells are doing fixed amount of healing (TODO found less hack-like check)
|
|
if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
|
|
spellProto->Id == 33778 || spellProto->Id == 379 ||
|
|
spellProto->Id == 38395 || spellProto->Id == 40972)
|
|
return healamount;
|
|
|
|
int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
|
|
uint32 CastingTime = GetSpellCastTime(spellProto);
|
|
|
|
// Healing Taken
|
|
AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
|
|
|
|
// Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
|
|
if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL))
|
|
{
|
|
AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
|
|
{
|
|
if((*i)->GetSpellProto()->SpellVisual[0] == 9180)
|
|
{
|
|
// Flash of Light
|
|
if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1)
|
|
AdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
// Holy Light
|
|
else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0)
|
|
AdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
}
|
|
}
|
|
}
|
|
|
|
float ActualBenefit = 0.0f;
|
|
|
|
if (AdvertisedBenefit != 0)
|
|
{
|
|
// Healing over Time spells
|
|
float DotFactor = 1.0f;
|
|
if(damagetype == DOT)
|
|
{
|
|
int32 DotDuration = GetSpellDuration(spellProto);
|
|
if(DotDuration > 0)
|
|
{
|
|
// 200% limit
|
|
if(DotDuration > 30000) DotDuration = 30000;
|
|
if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
|
|
int x = 0;
|
|
for(int j = 0; j < 3; j++)
|
|
{
|
|
if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
|
|
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
|
|
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
|
|
{
|
|
x = j;
|
|
break;
|
|
}
|
|
}
|
|
int DotTicks = 6;
|
|
if(spellProto->EffectAmplitude[x] != 0)
|
|
DotTicks = DotDuration / spellProto->EffectAmplitude[x];
|
|
if(DotTicks)
|
|
AdvertisedBenefit /= DotTicks;
|
|
}
|
|
}
|
|
|
|
// distribute healing to all effects, reduce AoE damage
|
|
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
|
|
|
|
// 0% bonus for damage and healing spells for leech spells from healing bonus
|
|
for(int j = 0; j < 3; ++j)
|
|
{
|
|
if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
|
|
spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
|
|
{
|
|
CastingTime = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Exception
|
|
switch (spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_SHAMAN:
|
|
// Healing stream from totem (add 6% per tick from hill bonus owner)
|
|
if (spellProto->SpellFamilyFlags & 0x000000002000LL)
|
|
CastingTime = 210;
|
|
// Earth Shield 30% per charge
|
|
else if (spellProto->SpellFamilyFlags & 0x40000000000LL)
|
|
CastingTime = 1050;
|
|
break;
|
|
case SPELLFAMILY_DRUID:
|
|
// Lifebloom
|
|
if (spellProto->SpellFamilyFlags & 0x1000000000LL)
|
|
{
|
|
CastingTime = damagetype == DOT ? 3500 : 1200;
|
|
DotFactor = damagetype == DOT ? 0.519f : 1.0f;
|
|
}
|
|
// Tranquility triggered spell
|
|
else if (spellProto->SpellFamilyFlags & 0x80LL)
|
|
CastingTime = 667;
|
|
// Rejuvenation
|
|
else if (spellProto->SpellFamilyFlags & 0x10LL)
|
|
DotFactor = 0.845f;
|
|
// Regrowth
|
|
else if (spellProto->SpellFamilyFlags & 0x40LL)
|
|
{
|
|
DotFactor = damagetype == DOT ? 0.705f : 1.0f;
|
|
CastingTime = damagetype == DOT ? 3500 : 1010;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_PRIEST:
|
|
// Holy Nova - 14%
|
|
if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
|
|
CastingTime = 500;
|
|
break;
|
|
case SPELLFAMILY_PALADIN:
|
|
// Seal and Judgement of Light
|
|
if ( spellProto->SpellFamilyFlags & 0x100040000LL )
|
|
CastingTime = 0;
|
|
break;
|
|
case SPELLFAMILY_WARRIOR:
|
|
case SPELLFAMILY_ROGUE:
|
|
case SPELLFAMILY_HUNTER:
|
|
CastingTime = 0;
|
|
break;
|
|
}
|
|
|
|
float LvlPenalty = CalculateLevelPenalty(spellProto);
|
|
|
|
// Spellmod SpellDamage
|
|
float SpellModSpellDamage = 100.0f;
|
|
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
|
|
|
|
SpellModSpellDamage /= 100.0f;
|
|
|
|
ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
|
|
}
|
|
|
|
// use float as more appropriate for negative values and percent applying
|
|
float heal = healamount + ActualBenefit;
|
|
|
|
// TODO: check for ALL/SPELLS type
|
|
// Healing done percent
|
|
AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
|
|
for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
|
|
heal *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
|
|
|
|
// apply spellmod to Done amount
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
|
|
|
|
// Healing Wave cast
|
|
if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
|
|
{
|
|
// Search for Healing Way on Victim (stack up to 3 time)
|
|
int32 pctMod = 0;
|
|
Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
|
|
if((*itr)->GetId() == 29203)
|
|
pctMod += (*itr)->GetModifier()->m_amount;
|
|
// Apply bonus
|
|
if (pctMod)
|
|
heal = heal * (100 + pctMod) / 100;
|
|
}
|
|
|
|
// Healing taken percent
|
|
float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
|
|
if(minval)
|
|
heal *= (100.0f + minval) / 100.0f;
|
|
|
|
float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
|
|
if(maxval)
|
|
heal *= (100.0f + maxval) / 100.0f;
|
|
|
|
if (heal < 0) heal = 0;
|
|
|
|
return uint32(heal);
|
|
}
|
|
|
|
int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
|
|
{
|
|
int32 AdvertisedBenefit = 0;
|
|
|
|
AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
|
|
for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
|
|
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
|
|
AdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
|
|
// Healing bonus of spirit, intellect and strength
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Healing bonus from stats
|
|
AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
|
|
for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
|
|
{
|
|
// stat used dependent from misc value (stat index)
|
|
Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
|
|
AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
|
|
}
|
|
|
|
// ... and attack power
|
|
AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
|
|
for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
|
|
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
|
|
AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
|
|
}
|
|
return AdvertisedBenefit;
|
|
}
|
|
|
|
int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
|
|
{
|
|
int32 AdvertisedBenefit = 0;
|
|
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
|
|
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
|
|
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
|
|
AdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
return AdvertisedBenefit;
|
|
}
|
|
|
|
bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
|
|
{
|
|
//If m_immuneToSchool type contain this school type, IMMUNE damage.
|
|
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
|
|
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
|
|
if(itr->type & shoolMask)
|
|
return true;
|
|
|
|
//If m_immuneToDamage type contain magic, IMMUNE damage.
|
|
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
|
|
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
|
|
if(itr->type & shoolMask)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
|
|
{
|
|
if (!spellInfo)
|
|
return false;
|
|
|
|
//FIX ME this hack: don't get feared if stunned
|
|
if (spellInfo->Mechanic == MECHANIC_FEAR )
|
|
{
|
|
if ( hasUnitState(UNIT_STAT_STUNNED) )
|
|
return true;
|
|
}
|
|
|
|
SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
|
|
for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
|
|
if(itr->type == spellInfo->Dispel)
|
|
return true;
|
|
|
|
if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
|
|
!(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
|
|
{
|
|
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
|
|
for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
|
|
if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
|
|
(itr->type & GetSpellSchoolMask(spellInfo)) )
|
|
return true;
|
|
}
|
|
|
|
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
|
|
for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
|
|
{
|
|
if(itr->type == spellInfo->Mechanic)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
|
|
{
|
|
//If m_immuneToEffect type contain this effect type, IMMUNE effect.
|
|
SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
|
|
for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
|
|
if(itr->type == effect)
|
|
return true;
|
|
|
|
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
|
|
for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
|
|
if(itr->type == mechanic)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
|
|
{
|
|
if(!spellInfo)
|
|
return false;
|
|
|
|
uint32 family = spellInfo->SpellFamilyName;
|
|
uint64 flags = spellInfo->SpellFamilyFlags;
|
|
|
|
if((family == 5 && flags == 256) || //Searing Pain
|
|
(family == 6 && flags == 8192) || //Mind Blast
|
|
(family == 11 && flags == 1048576)) //Earth Shock
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
|
|
{
|
|
if(!pVictim)
|
|
return;
|
|
|
|
if(*pdamage == 0)
|
|
return;
|
|
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
|
|
// Taken/Done fixed damage bonus auras
|
|
int32 DoneFlatBenefit = 0;
|
|
int32 TakenFlatBenefit = 0;
|
|
|
|
// ..done (for creature type by mask) in taken
|
|
AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
|
|
for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
|
|
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
|
|
DoneFlatBenefit += (*i)->GetModifier()->m_amount;
|
|
|
|
// ..done
|
|
// SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
|
|
|
|
// ..done (base at attack power for marked target and base at attack power for creature type)
|
|
int32 APbonus = 0;
|
|
if(attType == RANGED_ATTACK)
|
|
{
|
|
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
|
|
|
|
// ..done (base at attack power and creature type)
|
|
AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
|
|
for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
|
|
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
|
|
APbonus += (*i)->GetModifier()->m_amount;
|
|
}
|
|
else
|
|
{
|
|
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
|
|
|
|
// ..done (base at attack power and creature type)
|
|
AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
|
|
for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
|
|
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
|
|
APbonus += (*i)->GetModifier()->m_amount;
|
|
}
|
|
|
|
if (APbonus!=0) // Can be negative
|
|
{
|
|
bool normalized = false;
|
|
if(spellProto)
|
|
{
|
|
for (uint8 i = 0; i<3;i++)
|
|
{
|
|
if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
|
|
{
|
|
normalized = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
|
|
}
|
|
|
|
// ..taken
|
|
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
|
|
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
|
|
if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
|
|
TakenFlatBenefit += (*i)->GetModifier()->m_amount;
|
|
|
|
if(attType!=RANGED_ATTACK)
|
|
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
|
|
else
|
|
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
|
|
|
|
// Done/Taken total percent damage auras
|
|
float DoneTotalMod = 1;
|
|
float TakenTotalMod = 1;
|
|
|
|
// ..done
|
|
// SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
|
|
// SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
|
|
|
|
AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
|
|
for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
|
|
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
|
|
// ..taken
|
|
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
|
|
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
|
|
if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
|
|
TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
|
|
// .. taken pct: dummy auras
|
|
AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
|
|
{
|
|
switch((*i)->GetSpellProto()->SpellIconID)
|
|
{
|
|
//Cheat Death
|
|
case 2109:
|
|
if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
|
|
{
|
|
if(pVictim->GetTypeId() != TYPEID_PLAYER)
|
|
continue;
|
|
float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
|
|
if (mod < (*i)->GetModifier()->m_amount)
|
|
mod = (*i)->GetModifier()->m_amount;
|
|
TakenTotalMod *= (mod+100.0f)/100.0f;
|
|
}
|
|
break;
|
|
//Mangle
|
|
case 2312:
|
|
if(spellProto==NULL)
|
|
break;
|
|
// Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
|
|
if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
|
|
TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// .. taken pct: class scripts
|
|
AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
|
|
{
|
|
switch((*i)->GetMiscValue())
|
|
{
|
|
case 6427: case 6428: // Dirty Deeds
|
|
if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
|
|
{
|
|
Aura* eff0 = GetAura((*i)->GetId(),0);
|
|
if(!eff0 || (*i)->GetEffIndex()!=1)
|
|
{
|
|
sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
|
|
continue;
|
|
}
|
|
|
|
// effect 0 have expected value but in negative state
|
|
TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(attType != RANGED_ATTACK)
|
|
{
|
|
AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
|
|
for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
|
|
TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
}
|
|
else
|
|
{
|
|
AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
|
|
for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
|
|
TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
}
|
|
|
|
float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
|
|
|
|
// apply spellmod to Done damage
|
|
if(spellProto)
|
|
{
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
|
|
}
|
|
|
|
tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
|
|
|
|
// bonus result can be negative
|
|
*pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
|
|
}
|
|
|
|
void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
|
|
{
|
|
next = itr; ++next;
|
|
if(itr->type == type)
|
|
{
|
|
m_spellImmune[op].erase(itr);
|
|
next = m_spellImmune[op].begin();
|
|
}
|
|
}
|
|
SpellImmune Immune;
|
|
Immune.spellId = spellId;
|
|
Immune.type = type;
|
|
m_spellImmune[op].push_back(Immune);
|
|
}
|
|
else
|
|
{
|
|
for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
|
|
{
|
|
if(itr->spellId == spellId)
|
|
{
|
|
m_spellImmune[op].erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
|
|
{
|
|
ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
|
|
|
|
if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
|
|
RemoveAurasWithDispelType(type);
|
|
}
|
|
|
|
float Unit::GetWeaponProcChance() const
|
|
{
|
|
// normalized proc chance for weapon attack speed
|
|
// (odd formula...)
|
|
if(isAttackReady(BASE_ATTACK))
|
|
return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
|
|
else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
|
|
return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
|
|
return 0;
|
|
}
|
|
|
|
float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
|
|
{
|
|
// proc per minute chance calculation
|
|
if (PPM <= 0) return 0.0f;
|
|
uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
|
|
return result;
|
|
}
|
|
|
|
void Unit::Mount(uint32 mount)
|
|
{
|
|
if(!mount)
|
|
return;
|
|
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
|
|
|
|
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
|
|
|
|
SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
|
|
|
|
// unsummon pet
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Pet* pet = GetPet();
|
|
if(pet)
|
|
{
|
|
if(pet->isControlled())
|
|
{
|
|
((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
|
|
((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
|
|
}
|
|
|
|
((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
|
|
}
|
|
else
|
|
((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
|
|
}
|
|
}
|
|
|
|
void Unit::Unmount()
|
|
{
|
|
if(!IsMounted())
|
|
return;
|
|
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
|
|
|
|
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
|
|
RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
|
|
|
|
// only resummon old pet if the player is already added to a map
|
|
// this prevents adding a pet to a not created map which would otherwise cause a crash
|
|
// (it could probably happen when logging in after a previous crash)
|
|
if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
|
|
{
|
|
Pet* NewPet = new Pet;
|
|
if(!NewPet->LoadPetFromDB((Player*)this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
|
|
delete NewPet;
|
|
|
|
((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
|
|
}
|
|
}
|
|
|
|
void Unit::SetInCombatWith(Unit* enemy)
|
|
{
|
|
Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
|
|
if(eOwner->IsPvP())
|
|
{
|
|
SetInCombatState(true);
|
|
return;
|
|
}
|
|
|
|
//check for duel
|
|
if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
|
|
{
|
|
Unit const* myOwner = GetCharmerOrOwnerOrSelf();
|
|
if(((Player const*)eOwner)->duel->opponent == myOwner)
|
|
{
|
|
SetInCombatState(true);
|
|
return;
|
|
}
|
|
}
|
|
SetInCombatState(false);
|
|
}
|
|
|
|
void Unit::SetInCombatState(bool PvP)
|
|
{
|
|
// only alive units can be in combat
|
|
if(!isAlive())
|
|
return;
|
|
|
|
if(PvP)
|
|
m_CombatTimer = 5000;
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
|
|
|
|
if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
|
|
}
|
|
|
|
void Unit::ClearInCombat()
|
|
{
|
|
m_CombatTimer = 0;
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
|
|
|
|
if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
|
|
|
|
// Player's state will be cleared in Player::UpdateContestedPvP
|
|
if(GetTypeId()!=TYPEID_PLAYER)
|
|
clearUnitState(UNIT_STAT_ATTACK_PLAYER);
|
|
}
|
|
|
|
bool Unit::isTargetableForAttack() const
|
|
{
|
|
if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
|
|
return false;
|
|
|
|
if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
|
|
return false;
|
|
|
|
return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
|
|
}
|
|
|
|
int32 Unit::ModifyHealth(int32 dVal)
|
|
{
|
|
int32 gain = 0;
|
|
|
|
if(dVal==0)
|
|
return 0;
|
|
|
|
int32 curHealth = (int32)GetHealth();
|
|
|
|
int32 val = dVal + curHealth;
|
|
if(val <= 0)
|
|
{
|
|
SetHealth(0);
|
|
return -curHealth;
|
|
}
|
|
|
|
int32 maxHealth = (int32)GetMaxHealth();
|
|
|
|
if(val < maxHealth)
|
|
{
|
|
SetHealth(val);
|
|
gain = val - curHealth;
|
|
}
|
|
else if(curHealth != maxHealth)
|
|
{
|
|
SetHealth(maxHealth);
|
|
gain = maxHealth - curHealth;
|
|
}
|
|
|
|
return gain;
|
|
}
|
|
|
|
int32 Unit::ModifyPower(Powers power, int32 dVal)
|
|
{
|
|
int32 gain = 0;
|
|
|
|
if(dVal==0)
|
|
return 0;
|
|
|
|
int32 curPower = (int32)GetPower(power);
|
|
|
|
int32 val = dVal + curPower;
|
|
if(val <= 0)
|
|
{
|
|
SetPower(power,0);
|
|
return -curPower;
|
|
}
|
|
|
|
int32 maxPower = (int32)GetMaxPower(power);
|
|
|
|
if(val < maxPower)
|
|
{
|
|
SetPower(power,val);
|
|
gain = val - curPower;
|
|
}
|
|
else if(curPower != maxPower)
|
|
{
|
|
SetPower(power,maxPower);
|
|
gain = maxPower - curPower;
|
|
}
|
|
|
|
return gain;
|
|
}
|
|
|
|
bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
|
|
{
|
|
if(!u)
|
|
return false;
|
|
|
|
// Always can see self
|
|
if (u==this)
|
|
return true;
|
|
|
|
// player visible for other player if not logout and at same transport
|
|
// including case when player is out of world
|
|
bool at_same_transport =
|
|
GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
|
|
!((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
|
|
!((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
|
|
((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
|
|
|
|
// not in world
|
|
if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
|
|
return false;
|
|
|
|
// forbidden to seen (at GM respawn command)
|
|
if(m_Visibility==VISIBILITY_RESPAWN)
|
|
return false;
|
|
|
|
// always seen by owner
|
|
if(GetCharmerOrOwnerGUID()==u->GetGUID())
|
|
return true;
|
|
|
|
// Grid dead/alive checks
|
|
if( u->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// non visible at grid for any stealth state
|
|
if(!IsVisibleInGridForPlayer((Player *)u))
|
|
return false;
|
|
|
|
// if player is dead then he can't detect anyone in any cases
|
|
if(!u->isAlive())
|
|
detect = false;
|
|
}
|
|
else
|
|
{
|
|
// all dead creatures/players not visible for any creatures
|
|
if(!u->isAlive() || !isAlive())
|
|
return false;
|
|
}
|
|
|
|
// different visible distance checks
|
|
if(u->isInFlight()) // what see player in flight
|
|
{
|
|
// use object grey distance for all (only see objects any way)
|
|
if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
|
|
return false;
|
|
}
|
|
else if(!isAlive()) // distance for show body
|
|
{
|
|
if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
|
|
return false;
|
|
}
|
|
else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
|
|
{
|
|
if(u->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// Players far than max visible distance for player or not in our map are not visible too
|
|
if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// Units far than max visible distance for creature or not in our map are not visible too
|
|
if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
|
return false;
|
|
}
|
|
}
|
|
else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
|
|
{
|
|
// Pet/charmed far than max visible distance for player or not in our map are not visible too
|
|
if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
|
return false;
|
|
}
|
|
else // distance for show creature
|
|
{
|
|
// Units far than max visible distance for creature or not in our map are not visible too
|
|
if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
|
return false;
|
|
}
|
|
|
|
// Visible units, always are visible for all units, except for units under invisibility
|
|
if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0)
|
|
return true;
|
|
|
|
// GMs see any players, not higher GMs and all units
|
|
if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
|
|
else
|
|
return true;
|
|
}
|
|
|
|
// non faction visibility non-breakable for non-GMs
|
|
if (m_Visibility == VISIBILITY_OFF)
|
|
return false;
|
|
|
|
// raw invisibility
|
|
bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
|
|
|
|
// detectable invisibility case
|
|
if( invisible && (
|
|
// Invisible units, always are visible for units under same invisibility type
|
|
(m_invisibilityMask & u->m_invisibilityMask)!=0 ||
|
|
// Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
|
|
u->canDetectInvisibilityOf(this) ||
|
|
// Units that can detect invisibility always are visible for units that can be detected
|
|
canDetectInvisibilityOf(u) ))
|
|
{
|
|
invisible = false;
|
|
}
|
|
|
|
// special cases for always overwrite invisibility/stealth
|
|
if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
|
|
{
|
|
// non-hostile case
|
|
if (!u->IsHostileTo(this))
|
|
{
|
|
// player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
|
|
if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
|
|
return true;
|
|
|
|
// else apply same rules as for hostile case (detecting check for stealth)
|
|
}
|
|
}
|
|
// hostile case
|
|
else
|
|
{
|
|
// Hunter mark functionality
|
|
AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
|
|
for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
|
|
if((*iter)->GetCasterGUID()==u->GetGUID())
|
|
return true;
|
|
|
|
// else apply detecting check for stealth
|
|
}
|
|
|
|
// none other cases for detect invisibility, so invisible
|
|
if(invisible)
|
|
return false;
|
|
|
|
// else apply stealth detecting check
|
|
}
|
|
|
|
// unit got in stealth in this moment and must ignore old detected state
|
|
if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
|
|
return false;
|
|
|
|
// GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
|
|
if (m_Visibility != VISIBILITY_GROUP_STEALTH)
|
|
return true;
|
|
|
|
// NOW ONLY STEALTH CASE
|
|
|
|
// stealth and detected and visible for some seconds
|
|
if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this))
|
|
return true;
|
|
|
|
//if in non-detect mode then invisible for unit
|
|
if (!detect)
|
|
return false;
|
|
|
|
// Special cases
|
|
|
|
// If is attacked then stealth is lost, some creature can use stealth too
|
|
if( !getAttackers().empty() )
|
|
return true;
|
|
|
|
// If there is collision rogue is seen regardless of level difference
|
|
// TODO: check sizes in DB
|
|
float distance = GetDistance(u);
|
|
if (distance < 0.24f)
|
|
return true;
|
|
|
|
//If a mob or player is stunned he will not be able to detect stealth
|
|
if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
|
|
return false;
|
|
|
|
// Creature can detect target only in aggro radius
|
|
if(u->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
//Always invisible from back and out of aggro range
|
|
bool isInFront = u->isInFront(this,((Creature const*)u)->GetAttackDistance(this));
|
|
if(!isInFront)
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
//Always invisible from back
|
|
bool isInFront = u->isInFront(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
|
|
if(!isInFront)
|
|
return false;
|
|
}
|
|
|
|
// if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
|
|
if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
|
|
{
|
|
//Calculation if target is in front
|
|
|
|
//Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
|
|
float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
|
|
|
|
//Visible distance is modified by
|
|
//-Level Diff (every level diff = 1.0f in visible distance)
|
|
visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
|
|
|
|
//This allows to check talent tree and will add addition stealth dependent on used points)
|
|
int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
|
|
if(stealthMod < 0)
|
|
stealthMod = 0;
|
|
|
|
//-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
|
|
//based on wowwiki every 5 mod we have 1 more level diff in calculation
|
|
visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
|
|
|
|
if(distance > visibleDistance)
|
|
return false;
|
|
}
|
|
|
|
// Now check is target visible with LoS
|
|
float ox,oy,oz;
|
|
u->GetPosition(ox,oy,oz);
|
|
return IsWithinLOS(ox,oy,oz);
|
|
}
|
|
|
|
void Unit::SetVisibility(UnitVisibility x)
|
|
{
|
|
m_Visibility = x;
|
|
|
|
if(IsInWorld())
|
|
{
|
|
Map *m = GetMap();
|
|
|
|
if(GetTypeId()==TYPEID_PLAYER)
|
|
m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
|
|
else
|
|
m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
|
|
}
|
|
}
|
|
|
|
bool Unit::canDetectInvisibilityOf(Unit const* u) const
|
|
{
|
|
if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
|
|
{
|
|
for(uint32 i = 0; i < 10; ++i)
|
|
{
|
|
if(((1 << i) & mask)==0)
|
|
continue;
|
|
|
|
// find invisibility level
|
|
uint32 invLevel = 0;
|
|
Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
|
|
for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
|
|
if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
|
|
invLevel = (*itr)->GetModifier()->m_amount;
|
|
|
|
// find invisibility detect level
|
|
uint32 detectLevel = 0;
|
|
Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
|
|
for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
|
|
if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
|
|
detectLevel = (*itr)->GetModifier()->m_amount;
|
|
|
|
if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
|
|
{
|
|
detectLevel = ((Player*)this)->GetDrunkValue();
|
|
}
|
|
|
|
if(invLevel <= detectLevel)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
|
|
{
|
|
int32 main_speed_mod = 0;
|
|
float stack_bonus = 1.0f;
|
|
float non_stack_bonus = 1.0f;
|
|
|
|
switch(mtype)
|
|
{
|
|
case MOVE_WALK:
|
|
return;
|
|
case MOVE_RUN:
|
|
{
|
|
if (IsMounted()) // Use on mount auras
|
|
{
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
|
|
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
|
|
non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
|
|
}
|
|
else
|
|
{
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
|
|
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
|
|
non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
|
|
}
|
|
break;
|
|
}
|
|
case MOVE_RUN_BACK:
|
|
return;
|
|
case MOVE_SWIM:
|
|
{
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
|
|
break;
|
|
}
|
|
case MOVE_SWIM_BACK:
|
|
return;
|
|
case MOVE_FLIGHT:
|
|
{
|
|
if (IsMounted()) // Use on mount auras
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
|
|
else // Use not mount (shapeshift for example) auras (should stack)
|
|
main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
|
|
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
|
|
non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
|
|
break;
|
|
}
|
|
case MOVE_FLIGHT_BACK:
|
|
return;
|
|
default:
|
|
sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
|
|
return;
|
|
}
|
|
|
|
float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
|
|
// now we ready for speed calculation
|
|
float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
|
|
|
|
switch(mtype)
|
|
{
|
|
case MOVE_RUN:
|
|
case MOVE_SWIM:
|
|
case MOVE_FLIGHT:
|
|
{
|
|
// Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
|
|
// TODO: possible affect only on MOVE_RUN
|
|
if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
|
|
{
|
|
// Use speed from aura
|
|
float max_speed = normalization / baseMoveSpeed[mtype];
|
|
if (speed > max_speed)
|
|
speed = max_speed;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Apply strongest slow aura mod to speed
|
|
int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
if (slow)
|
|
speed *=(100.0f + slow)/100.0f;
|
|
SetSpeed(mtype, speed, forced);
|
|
}
|
|
|
|
float Unit::GetSpeed( UnitMoveType mtype ) const
|
|
{
|
|
return m_speed_rate[mtype]*baseMoveSpeed[mtype];
|
|
}
|
|
|
|
void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
|
|
{
|
|
if (rate < 0)
|
|
rate = 0.0f;
|
|
|
|
// Update speed only on change
|
|
if (m_speed_rate[mtype] == rate)
|
|
return;
|
|
|
|
m_speed_rate[mtype] = rate;
|
|
|
|
propagateSpeedChange();
|
|
|
|
WorldPacket data;
|
|
if(!forced)
|
|
{
|
|
switch(mtype)
|
|
{
|
|
case MOVE_WALK:
|
|
data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_RUN:
|
|
data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_RUN_BACK:
|
|
data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_SWIM:
|
|
data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_SWIM_BACK:
|
|
data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_TURN_RATE:
|
|
data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_FLIGHT:
|
|
data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_FLIGHT_BACK:
|
|
data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_PITCH_RATE:
|
|
data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
|
|
return;
|
|
}
|
|
|
|
data.append(GetPackGUID());
|
|
data << uint32(0); // movement flags
|
|
data << uint16(0); // unk flags
|
|
data << uint32(getMSTime());
|
|
data << float(GetPositionX());
|
|
data << float(GetPositionY());
|
|
data << float(GetPositionZ());
|
|
data << float(GetOrientation());
|
|
data << uint32(0); // fall time
|
|
data << float(GetSpeed(mtype));
|
|
SendMessageToSet( &data, true );
|
|
}
|
|
else
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// register forced speed changes for WorldSession::HandleForceSpeedChangeAck
|
|
// and do it only for real sent packets and use run for run/mounted as client expected
|
|
++((Player*)this)->m_forced_speed_changes[mtype];
|
|
}
|
|
|
|
switch(mtype)
|
|
{
|
|
case MOVE_WALK:
|
|
data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_RUN:
|
|
data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
|
|
break;
|
|
case MOVE_RUN_BACK:
|
|
data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_SWIM:
|
|
data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_SWIM_BACK:
|
|
data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_TURN_RATE:
|
|
data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
|
|
break;
|
|
case MOVE_FLIGHT:
|
|
data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_FLIGHT_BACK:
|
|
data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_PITCH_RATE:
|
|
data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
|
|
return;
|
|
}
|
|
data.append(GetPackGUID());
|
|
data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
|
|
if (mtype == MOVE_RUN)
|
|
data << uint8(0); // new 2.1.0
|
|
data << float(GetSpeed(mtype));
|
|
SendMessageToSet( &data, true );
|
|
}
|
|
if(Pet* pet = GetPet())
|
|
pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
|
|
}
|
|
|
|
void Unit::SetHover(bool on)
|
|
{
|
|
if(on)
|
|
CastSpell(this,11010,true);
|
|
else
|
|
RemoveAurasDueToSpell(11010);
|
|
}
|
|
|
|
void Unit::setDeathState(DeathState s)
|
|
{
|
|
if (s != ALIVE && s!= JUST_ALIVED)
|
|
{
|
|
CombatStop();
|
|
DeleteThreatList();
|
|
ClearComboPointHolders(); // any combo points pointed to unit lost at it death
|
|
|
|
if(IsNonMeleeSpellCasted(false))
|
|
InterruptNonMeleeSpells(false);
|
|
}
|
|
|
|
if (s == JUST_DIED)
|
|
{
|
|
RemoveAllAurasOnDeath();
|
|
UnsummonAllTotems();
|
|
|
|
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
|
|
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
|
|
// remove aurastates allowing special moves
|
|
ClearAllReactives();
|
|
ClearDiminishings();
|
|
}
|
|
else if(s == JUST_ALIVED)
|
|
{
|
|
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
|
|
}
|
|
|
|
if (m_deathState != ALIVE && s == ALIVE)
|
|
{
|
|
//_ApplyAllAuraMods();
|
|
}
|
|
m_deathState = s;
|
|
}
|
|
|
|
/*########################################
|
|
######## ########
|
|
######## AGGRO SYSTEM ########
|
|
######## ########
|
|
########################################*/
|
|
bool Unit::CanHaveThreatList() const
|
|
{
|
|
// only creatures can have threat list
|
|
if( GetTypeId() != TYPEID_UNIT )
|
|
return false;
|
|
|
|
// only alive units can have threat list
|
|
if( !isAlive() )
|
|
return false;
|
|
|
|
// totems can not have threat list
|
|
if( ((Creature*)this)->isTotem() )
|
|
return false;
|
|
|
|
// vehicles can not have threat list
|
|
if( ((Creature*)this)->isVehicle() )
|
|
return false;
|
|
|
|
// pets can not have a threat list, unless they are controlled by a creature
|
|
if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
|
|
{
|
|
if(!HasAuraType(SPELL_AURA_MOD_THREAT))
|
|
return threat;
|
|
|
|
SpellSchools school = GetFirstSchoolInMask(schoolMask);
|
|
|
|
return threat * m_threatModifier[school];
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
|
|
{
|
|
// Only mobs can manage threat lists
|
|
if(CanHaveThreatList())
|
|
m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::DeleteThreatList()
|
|
{
|
|
m_ThreatManager.clearReferences();
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::TauntApply(Unit* taunter)
|
|
{
|
|
assert(GetTypeId()== TYPEID_UNIT);
|
|
|
|
if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
|
|
return;
|
|
|
|
if(!CanHaveThreatList())
|
|
return;
|
|
|
|
Unit *target = getVictim();
|
|
if(target && target == taunter)
|
|
return;
|
|
|
|
SetInFront(taunter);
|
|
if (((Creature*)this)->AI())
|
|
((Creature*)this)->AI()->AttackStart(taunter);
|
|
|
|
m_ThreatManager.tauntApply(taunter);
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::TauntFadeOut(Unit *taunter)
|
|
{
|
|
assert(GetTypeId()== TYPEID_UNIT);
|
|
|
|
if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
|
|
return;
|
|
|
|
if(!CanHaveThreatList())
|
|
return;
|
|
|
|
Unit *target = getVictim();
|
|
if(!target || target != taunter)
|
|
return;
|
|
|
|
if(m_ThreatManager.isThreatListEmpty())
|
|
{
|
|
if(((Creature*)this)->AI())
|
|
((Creature*)this)->AI()->EnterEvadeMode();
|
|
return;
|
|
}
|
|
|
|
m_ThreatManager.tauntFadeOut(taunter);
|
|
target = m_ThreatManager.getHostilTarget();
|
|
|
|
if (target && target != taunter)
|
|
{
|
|
SetInFront(target);
|
|
if (((Creature*)this)->AI())
|
|
((Creature*)this)->AI()->AttackStart(target);
|
|
}
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
bool Unit::SelectHostilTarget()
|
|
{
|
|
//function provides main threat functionality
|
|
//next-victim-selection algorithm and evade mode are called
|
|
//threat list sorting etc.
|
|
|
|
assert(GetTypeId()== TYPEID_UNIT);
|
|
Unit* target = NULL;
|
|
|
|
//This function only useful once AI has been initialized
|
|
if (!((Creature*)this)->AI())
|
|
return false;
|
|
|
|
if(!m_ThreatManager.isThreatListEmpty())
|
|
{
|
|
if(!HasAuraType(SPELL_AURA_MOD_TAUNT))
|
|
{
|
|
target = m_ThreatManager.getHostilTarget();
|
|
}
|
|
}
|
|
|
|
if(target)
|
|
{
|
|
if(!hasUnitState(UNIT_STAT_STUNNED))
|
|
SetInFront(target);
|
|
((Creature*)this)->AI()->AttackStart(target);
|
|
return true;
|
|
}
|
|
|
|
// no target but something prevent go to evade mode
|
|
if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
|
|
return false;
|
|
|
|
// last case when creature don't must go to evade mode:
|
|
// it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
|
|
// for example at owner command to pet attack some far away creature
|
|
// Note: creature not have targeted movement generator but have attacker in this case
|
|
if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
|
|
{
|
|
for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
|
|
{
|
|
if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) )
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// enter in evade mode in other case
|
|
((Creature*)this)->AI()->EnterEvadeMode();
|
|
|
|
return false;
|
|
}
|
|
|
|
//======================================================================
|
|
//======================================================================
|
|
//======================================================================
|
|
|
|
int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
|
|
{
|
|
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
|
|
|
|
uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
|
|
|
|
int32 level = int32(getLevel());
|
|
if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
|
|
level = (int32)spellProto->maxLevel;
|
|
else if (level < (int32)spellProto->baseLevel)
|
|
level = (int32)spellProto->baseLevel;
|
|
level-= (int32)spellProto->spellLevel;
|
|
|
|
float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
|
|
float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
|
|
int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
|
|
int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
|
|
float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
|
|
|
|
// prevent random generator from getting confused by spells casted with Unit::CastCustomSpell
|
|
int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints);
|
|
int32 value = basePoints + randvalue;
|
|
//random damage
|
|
if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
|
|
value += (int32)(comboDamage * comboPoints);
|
|
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
|
|
switch(effect_index)
|
|
{
|
|
case 0:
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
|
|
break;
|
|
case 1:
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
|
|
break;
|
|
case 2:
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
|
|
spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
|
|
spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
|
|
value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
|
|
|
|
return value;
|
|
}
|
|
|
|
int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
|
|
{
|
|
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
|
|
|
|
uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
|
|
|
|
int32 minduration = GetSpellDuration(spellProto);
|
|
int32 maxduration = GetSpellMaxDuration(spellProto);
|
|
|
|
int32 duration;
|
|
|
|
if( minduration != -1 && minduration != maxduration )
|
|
duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
|
|
else
|
|
duration = minduration;
|
|
|
|
if (duration > 0)
|
|
{
|
|
int32 mechanic = GetEffectMechanic(spellProto, effect_index);
|
|
// Find total mod value (negative bonus)
|
|
int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
|
|
// Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
|
|
durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
|
|
// Find max mod (negative bonus)
|
|
int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
|
|
|
|
int32 durationMod = 0;
|
|
// Select strongest negative mod
|
|
if (durationMod_always > durationMod_not_stack)
|
|
durationMod = durationMod_not_stack;
|
|
else
|
|
durationMod = durationMod_always;
|
|
|
|
if (durationMod != 0)
|
|
duration = int32(int64(duration) * (100+durationMod) /100);
|
|
|
|
if (duration < 0) duration = 0;
|
|
}
|
|
|
|
return duration;
|
|
}
|
|
|
|
DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
|
|
{
|
|
for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
|
|
{
|
|
if(i->DRGroup != group)
|
|
continue;
|
|
|
|
if(!i->hitCount)
|
|
return DIMINISHING_LEVEL_1;
|
|
|
|
if(!i->hitTime)
|
|
return DIMINISHING_LEVEL_1;
|
|
|
|
// If last spell was casted more than 15 seconds ago - reset the count.
|
|
if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
|
|
{
|
|
i->hitCount = DIMINISHING_LEVEL_1;
|
|
return DIMINISHING_LEVEL_1;
|
|
}
|
|
// or else increase the count.
|
|
else
|
|
{
|
|
return DiminishingLevels(i->hitCount);
|
|
}
|
|
}
|
|
return DIMINISHING_LEVEL_1;
|
|
}
|
|
|
|
void Unit::IncrDiminishing(DiminishingGroup group)
|
|
{
|
|
// Checking for existing in the table
|
|
bool IsExist = false;
|
|
for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
|
|
{
|
|
if(i->DRGroup != group)
|
|
continue;
|
|
|
|
IsExist = true;
|
|
if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
|
|
i->hitCount += 1;
|
|
|
|
break;
|
|
}
|
|
|
|
if(!IsExist)
|
|
m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
|
|
}
|
|
|
|
void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
|
|
{
|
|
if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
|
|
return;
|
|
|
|
// Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
|
|
if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
|
|
{
|
|
// test pet/charm masters instead pets/charmeds
|
|
Unit const* targetOwner = GetCharmerOrOwner();
|
|
Unit const* casterOwner = caster->GetCharmerOrOwner();
|
|
|
|
Unit const* target = targetOwner ? targetOwner : this;
|
|
Unit const* source = casterOwner ? casterOwner : caster;
|
|
|
|
if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
|
|
duration = 10000;
|
|
}
|
|
|
|
float mod = 1.0f;
|
|
|
|
// Some diminishings applies to mobs too (for example, Stun)
|
|
if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
|
|
{
|
|
DiminishingLevels diminish = Level;
|
|
switch(diminish)
|
|
{
|
|
case DIMINISHING_LEVEL_1: break;
|
|
case DIMINISHING_LEVEL_2: mod = 0.5f; break;
|
|
case DIMINISHING_LEVEL_3: mod = 0.25f; break;
|
|
case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
duration = int32(duration * mod);
|
|
}
|
|
|
|
void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
|
|
{
|
|
// Checking for existing in the table
|
|
for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
|
|
{
|
|
if(i->DRGroup != group)
|
|
continue;
|
|
|
|
i->hitTime = getMSTime();
|
|
|
|
if(apply)
|
|
i->stack += 1;
|
|
else if(i->stack)
|
|
i->stack -= 1;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
|
|
{
|
|
return ObjectAccessor::GetUnit(object,guid);
|
|
}
|
|
|
|
bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
|
|
{
|
|
return isVisibleForOrDetect(u, false, inVisibleList, false);
|
|
}
|
|
|
|
uint32 Unit::GetCreatureType() const
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
|
|
if(ssEntry && ssEntry->creatureType > 0)
|
|
return ssEntry->creatureType;
|
|
else
|
|
return CREATURE_TYPE_HUMANOID;
|
|
}
|
|
else
|
|
return ((Creature*)this)->GetCreatureInfo()->type;
|
|
}
|
|
|
|
/*#######################################
|
|
######## ########
|
|
######## STAT SYSTEM ########
|
|
######## ########
|
|
#######################################*/
|
|
|
|
bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
|
|
{
|
|
if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
|
|
{
|
|
sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
|
|
return false;
|
|
}
|
|
|
|
float val = 1.0f;
|
|
|
|
switch(modifierType)
|
|
{
|
|
case BASE_VALUE:
|
|
case TOTAL_VALUE:
|
|
m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
|
|
break;
|
|
case BASE_PCT:
|
|
case TOTAL_PCT:
|
|
if(amount <= -100.0f) //small hack-fix for -100% modifiers
|
|
amount = -200.0f;
|
|
|
|
val = (100.0f + amount) / 100.0f;
|
|
m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if(!CanModifyStats())
|
|
return false;
|
|
|
|
switch(unitMod)
|
|
{
|
|
case UNIT_MOD_STAT_STRENGTH:
|
|
case UNIT_MOD_STAT_AGILITY:
|
|
case UNIT_MOD_STAT_STAMINA:
|
|
case UNIT_MOD_STAT_INTELLECT:
|
|
case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
|
|
|
|
case UNIT_MOD_ARMOR: UpdateArmor(); break;
|
|
case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
|
|
|
|
case UNIT_MOD_MANA:
|
|
case UNIT_MOD_RAGE:
|
|
case UNIT_MOD_FOCUS:
|
|
case UNIT_MOD_ENERGY:
|
|
case UNIT_MOD_HAPPINESS:
|
|
case UNIT_MOD_RUNE:
|
|
case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
|
|
|
|
case UNIT_MOD_RESISTANCE_HOLY:
|
|
case UNIT_MOD_RESISTANCE_FIRE:
|
|
case UNIT_MOD_RESISTANCE_NATURE:
|
|
case UNIT_MOD_RESISTANCE_FROST:
|
|
case UNIT_MOD_RESISTANCE_SHADOW:
|
|
case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
|
|
|
|
case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
|
|
case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
|
|
|
|
case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
|
|
case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
|
|
case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
|
|
{
|
|
if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
|
|
{
|
|
sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
return m_auraModifiersGroup[unitMod][modifierType];
|
|
}
|
|
|
|
float Unit::GetTotalStatValue(Stats stat) const
|
|
{
|
|
UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
|
|
|
|
if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
// value = ((base_value * base_pct) + total_value) * total_pct
|
|
float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
|
|
value *= m_auraModifiersGroup[unitMod][BASE_PCT];
|
|
value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
|
|
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
|
|
|
|
return value;
|
|
}
|
|
|
|
float Unit::GetTotalAuraModValue(UnitMods unitMod) const
|
|
{
|
|
if(unitMod >= UNIT_MOD_END)
|
|
{
|
|
sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
|
|
value *= m_auraModifiersGroup[unitMod][BASE_PCT];
|
|
value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
|
|
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
|
|
|
|
return value;
|
|
}
|
|
|
|
SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
|
|
{
|
|
SpellSchools school = SPELL_SCHOOL_NORMAL;
|
|
|
|
switch(unitMod)
|
|
{
|
|
case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
|
|
case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
|
|
case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
|
|
case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
|
|
case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
|
|
case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return school;
|
|
}
|
|
|
|
Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
|
|
{
|
|
Stats stat = STAT_STRENGTH;
|
|
|
|
switch(unitMod)
|
|
{
|
|
case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
|
|
case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
|
|
case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
|
|
case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
|
|
case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return stat;
|
|
}
|
|
|
|
Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
|
|
{
|
|
switch(unitMod)
|
|
{
|
|
case UNIT_MOD_MANA: return POWER_MANA;
|
|
case UNIT_MOD_RAGE: return POWER_RAGE;
|
|
case UNIT_MOD_FOCUS: return POWER_FOCUS;
|
|
case UNIT_MOD_ENERGY: return POWER_ENERGY;
|
|
case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
|
|
case UNIT_MOD_RUNE: return POWER_RUNE;
|
|
case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
|
|
}
|
|
|
|
return POWER_MANA;
|
|
}
|
|
|
|
float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
|
|
{
|
|
UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
|
|
|
|
float val = GetTotalAuraModValue(unitMod);
|
|
if(val < 0.0f)
|
|
val = 0.0f;
|
|
|
|
return val;
|
|
}
|
|
|
|
float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
|
|
{
|
|
if (attType == OFF_ATTACK && !haveOffhandWeapon())
|
|
return 0.0f;
|
|
|
|
return m_weaponDamage[attType][type];
|
|
}
|
|
|
|
void Unit::SetLevel(uint32 lvl)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
|
|
|
|
// group update
|
|
if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
|
|
}
|
|
|
|
void Unit::SetHealth(uint32 val)
|
|
{
|
|
uint32 maxHealth = GetMaxHealth();
|
|
if(maxHealth < val)
|
|
val = maxHealth;
|
|
|
|
SetUInt32Value(UNIT_FIELD_HEALTH, val);
|
|
|
|
// group update
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
|
|
}
|
|
else if(((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::SetMaxHealth(uint32 val)
|
|
{
|
|
uint32 health = GetHealth();
|
|
SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
|
|
|
|
// group update
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
|
|
}
|
|
else if(((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
|
|
}
|
|
}
|
|
|
|
if(val < health)
|
|
SetHealth(val);
|
|
}
|
|
|
|
void Unit::SetPower(Powers power, uint32 val)
|
|
{
|
|
if(GetPower(power) == val)
|
|
return;
|
|
|
|
uint32 maxPower = GetMaxPower(power);
|
|
if(maxPower < val)
|
|
val = maxPower;
|
|
|
|
SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
|
|
|
|
WorldPacket data(SMSG_POWER_UPDATE);
|
|
data.append(GetPackGUID());
|
|
data << uint8(power);
|
|
data << uint32(val);
|
|
SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
|
|
|
|
// group update
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
|
|
}
|
|
else if(((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
|
|
}
|
|
|
|
// Update the pet's character sheet with happiness damage bonus
|
|
if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
|
|
{
|
|
pet->UpdateDamagePhysical(BASE_ATTACK);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::SetMaxPower(Powers power, uint32 val)
|
|
{
|
|
uint32 cur_power = GetPower(power);
|
|
SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
|
|
|
|
// group update
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
|
|
}
|
|
else if(((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
|
|
}
|
|
}
|
|
|
|
if(val < cur_power)
|
|
SetPower(power, val);
|
|
}
|
|
|
|
void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
|
|
{
|
|
ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
|
|
|
|
// group update
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
|
|
}
|
|
else if(((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
|
|
{
|
|
ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
|
|
|
|
// group update
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
|
|
}
|
|
else if(((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
|
|
{
|
|
AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
|
|
if(apply)
|
|
tAuraProcTriggerDamage.push_back(aura);
|
|
else
|
|
tAuraProcTriggerDamage.remove(aura);
|
|
}
|
|
|
|
uint32 Unit::GetCreatePowers( Powers power ) const
|
|
{
|
|
// POWER_FOCUS and POWER_HAPPINESS only have hunter pet
|
|
switch(power)
|
|
{
|
|
case POWER_MANA: return GetCreateMana();
|
|
case POWER_RAGE: return 1000;
|
|
case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
|
|
case POWER_ENERGY: return 100;
|
|
case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
|
|
case POWER_RUNIC_POWER: return 1000;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Unit::AddToWorld()
|
|
{
|
|
Object::AddToWorld();
|
|
}
|
|
|
|
void Unit::RemoveFromWorld()
|
|
{
|
|
// cleanup
|
|
if(IsInWorld())
|
|
{
|
|
RemoveNotOwnSingleTargetAuras();
|
|
}
|
|
|
|
Object::RemoveFromWorld();
|
|
}
|
|
|
|
void Unit::CleanupsBeforeDelete()
|
|
{
|
|
if(m_uint32Values) // only for fully created object
|
|
{
|
|
InterruptNonMeleeSpells(true);
|
|
m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
|
|
CombatStop();
|
|
ClearComboPointHolders();
|
|
DeleteThreatList();
|
|
getHostilRefManager().setOnlineOfflineState(false);
|
|
RemoveAllAuras();
|
|
RemoveAllGameObjects();
|
|
RemoveAllDynObjects();
|
|
GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
|
|
}
|
|
RemoveFromWorld();
|
|
}
|
|
|
|
CharmInfo* Unit::InitCharmInfo(Unit *charm)
|
|
{
|
|
if(!m_charmInfo)
|
|
m_charmInfo = new CharmInfo(charm);
|
|
return m_charmInfo;
|
|
}
|
|
|
|
CharmInfo::CharmInfo(Unit* unit)
|
|
: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
|
|
{
|
|
for(int i =0; i<4; ++i)
|
|
{
|
|
m_charmspells[i].spellId = 0;
|
|
m_charmspells[i].active = ACT_DISABLED;
|
|
}
|
|
}
|
|
|
|
void CharmInfo::InitPetActionBar()
|
|
{
|
|
// the first 3 SpellOrActions are attack, follow and stay
|
|
for(uint32 i = 0; i < 3; i++)
|
|
{
|
|
PetActionBar[i].Type = ACT_COMMAND;
|
|
PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
|
|
|
|
PetActionBar[i + 7].Type = ACT_REACTION;
|
|
PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
|
|
}
|
|
for(uint32 i=0; i < 4; i++)
|
|
{
|
|
PetActionBar[i + 3].Type = ACT_DISABLED;
|
|
PetActionBar[i + 3].SpellOrAction = 0;
|
|
}
|
|
}
|
|
|
|
void CharmInfo::InitEmptyActionBar()
|
|
{
|
|
for(uint32 x = 1; x < 10; ++x)
|
|
{
|
|
PetActionBar[x].Type = ACT_PASSIVE;
|
|
PetActionBar[x].SpellOrAction = 0;
|
|
}
|
|
PetActionBar[0].Type = ACT_COMMAND;
|
|
PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
|
|
}
|
|
|
|
void CharmInfo::InitPossessCreateSpells()
|
|
{
|
|
if(m_unit->GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
InitEmptyActionBar(); //charm action bar
|
|
|
|
for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
|
|
{
|
|
if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
|
|
m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
|
|
else
|
|
AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
|
|
}
|
|
}
|
|
|
|
void CharmInfo::InitCharmCreateSpells()
|
|
{
|
|
if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
|
|
{
|
|
InitEmptyActionBar();
|
|
return;
|
|
}
|
|
|
|
InitPetActionBar();
|
|
|
|
for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
|
|
{
|
|
uint32 spellId = ((Creature*)m_unit)->m_spells[x];
|
|
m_charmspells[x].spellId = spellId;
|
|
|
|
if(!spellId)
|
|
continue;
|
|
|
|
if (IsPassiveSpell(spellId))
|
|
{
|
|
m_unit->CastSpell(m_unit, spellId, true);
|
|
m_charmspells[x].active = ACT_PASSIVE;
|
|
}
|
|
else
|
|
{
|
|
ActiveStates newstate;
|
|
bool onlyselfcast = true;
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
|
|
if(!spellInfo) onlyselfcast = false;
|
|
for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
|
|
{
|
|
if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
|
|
onlyselfcast = false;
|
|
}
|
|
|
|
if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
|
|
newstate = ACT_DISABLED;
|
|
else
|
|
newstate = ACT_PASSIVE;
|
|
|
|
AddSpellToAB(0, spellId, newstate);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
|
|
{
|
|
for(uint8 i = 0; i < 10; i++)
|
|
{
|
|
if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid)
|
|
{
|
|
PetActionBar[i].SpellOrAction = newid;
|
|
if(!oldid)
|
|
{
|
|
if(newstate == ACT_DECIDE)
|
|
PetActionBar[i].Type = ACT_DISABLED;
|
|
else
|
|
PetActionBar[i].Type = newstate;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
|
|
{
|
|
if(IsPassiveSpell(spellid))
|
|
return;
|
|
|
|
for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
|
|
{
|
|
if(spellid == m_charmspells[x].spellId)
|
|
{
|
|
m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
|
|
{
|
|
m_petnumber = petnumber;
|
|
if(statwindow)
|
|
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
|
|
else
|
|
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
|
|
}
|
|
|
|
bool Unit::isFrozen() const
|
|
{
|
|
AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT);
|
|
for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i)
|
|
if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
struct ProcTriggeredData
|
|
{
|
|
ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
|
|
: spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
|
|
triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
|
|
{}
|
|
SpellProcEventEntry const *spellProcEvent;
|
|
Aura* triggeredByAura;
|
|
Unit::spellEffectPair triggeredByAura_SpellPair;
|
|
};
|
|
|
|
typedef std::list< ProcTriggeredData > ProcTriggeredList;
|
|
typedef std::list< uint32> RemoveSpellList;
|
|
|
|
// List of auras that CAN be trigger but may not exist in spell_proc_event
|
|
// in most case need for drop charges
|
|
// in some types of aura need do additional check
|
|
// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
|
|
bool InitTriggerAuraData()
|
|
{
|
|
for (int i=0;i<TOTAL_AURAS;i++)
|
|
{
|
|
isTriggerAura[i]=false;
|
|
isNonTriggerAura[i] = false;
|
|
}
|
|
isTriggerAura[SPELL_AURA_DUMMY] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
|
|
isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
|
|
isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
|
|
isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
|
|
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
|
|
isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
|
|
isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
|
|
isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
|
|
isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
|
|
isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
|
|
isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
|
|
isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
|
|
isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
|
|
|
|
isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
|
|
isNonTriggerAura[SPELL_AURA_RESIST_PUSHBACK]=true;
|
|
|
|
return true;
|
|
}
|
|
|
|
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
|
|
{
|
|
uint32 procEx = PROC_EX_NONE;
|
|
// Check victim state
|
|
if (missCondition!=SPELL_MISS_NONE)
|
|
switch (missCondition)
|
|
{
|
|
case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
|
|
case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
|
|
case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
|
|
case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
|
|
case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
|
|
case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
|
|
case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
|
|
case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
|
|
case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
|
|
case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
|
|
case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
|
|
default:
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// On block
|
|
if (damageInfo->blocked)
|
|
procEx|=PROC_EX_BLOCK;
|
|
// On absorb
|
|
if (damageInfo->absorb)
|
|
procEx|=PROC_EX_ABSORB;
|
|
// On crit
|
|
if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
|
|
procEx|=PROC_EX_CRITICAL_HIT;
|
|
else
|
|
procEx|=PROC_EX_NORMAL_HIT;
|
|
}
|
|
return procEx;
|
|
}
|
|
|
|
static int deep = 0;
|
|
void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
|
|
{
|
|
deep ++;
|
|
if (deep > 5)
|
|
{
|
|
sLog.outError("Prevent possible stack owerflow in Unit::ProcDamageAndSpellFor");
|
|
if (procSpell)
|
|
sLog.outError(" Spell %u", procSpell->Id);
|
|
deep--;
|
|
return;
|
|
}
|
|
// For melee/ranged based attack need update skills and set some Aura states
|
|
if (procFlag & MELEE_BASED_TRIGGER_MASK)
|
|
{
|
|
// Update skills here for players
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// On melee based hit/miss/resist need update skill (for victim and attacker)
|
|
if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
|
|
{
|
|
if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
|
|
((Player*)this)->UpdateCombatSkills(pTarget, attType, MELEE_HIT_MISS, isVictim);
|
|
}
|
|
// Update defence if player is victim and parry/dodge/block
|
|
if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
|
|
((Player*)this)->UpdateDefense();
|
|
}
|
|
// If exist crit/parry/dodge/block need update aura state (for victim and attacker)
|
|
if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
|
|
{
|
|
// for victim
|
|
if (isVictim)
|
|
{
|
|
// if victim and dodge attack
|
|
if (procExtra&PROC_EX_DODGE)
|
|
{
|
|
//Update AURA_STATE on dodge
|
|
if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
|
|
{
|
|
ModifyAuraState(AURA_STATE_DEFENSE, true);
|
|
StartReactiveTimer( REACTIVE_DEFENSE );
|
|
}
|
|
}
|
|
// if victim and parry attack
|
|
if (procExtra & PROC_EX_PARRY)
|
|
{
|
|
// For Hunters only Counterattack (skip Mongoose bite)
|
|
if (getClass() == CLASS_HUNTER)
|
|
{
|
|
ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
|
|
StartReactiveTimer( REACTIVE_HUNTER_PARRY );
|
|
}
|
|
else
|
|
{
|
|
ModifyAuraState(AURA_STATE_DEFENSE, true);
|
|
StartReactiveTimer( REACTIVE_DEFENSE );
|
|
}
|
|
}
|
|
// if and victim block attack
|
|
if (procExtra & PROC_EX_BLOCK)
|
|
{
|
|
ModifyAuraState(AURA_STATE_DEFENSE,true);
|
|
StartReactiveTimer( REACTIVE_DEFENSE );
|
|
}
|
|
}
|
|
else //For attacker
|
|
{
|
|
// Overpower on victim dodge
|
|
if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
|
|
{
|
|
((Player*)this)->AddComboPoints(pTarget, 1);
|
|
StartReactiveTimer( REACTIVE_OVERPOWER );
|
|
}
|
|
// Enable AURA_STATE_CRIT on crit
|
|
if (procExtra & PROC_EX_CRITICAL_HIT)
|
|
{
|
|
ModifyAuraState(AURA_STATE_CRIT, true);
|
|
StartReactiveTimer( REACTIVE_CRIT );
|
|
if(getClass()==CLASS_HUNTER)
|
|
{
|
|
ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
|
|
StartReactiveTimer( REACTIVE_HUNTER_CRIT );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
RemoveSpellList removedSpells;
|
|
ProcTriggeredList procTriggered;
|
|
// Fill procTriggered list
|
|
for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
|
|
{
|
|
SpellProcEventEntry const* spellProcEvent = NULL;
|
|
if(!IsTriggeredAtSpellProcEvent(itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
|
|
continue;
|
|
|
|
procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
|
|
}
|
|
// Handle effects proceed this time
|
|
for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
|
|
{
|
|
// Some auras can be deleted in function called in this loop (except first, ofc)
|
|
// Until storing auars in std::multimap to hard check deleting by another way
|
|
if(i != procTriggered.begin())
|
|
{
|
|
bool found = false;
|
|
AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
|
|
AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
|
|
for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
|
|
{
|
|
if(itr->second==i->triggeredByAura)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found)
|
|
{
|
|
// sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
|
|
// sLog.outDebug("It can be deleted one from early proccesed auras:");
|
|
// for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
|
|
// sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
|
|
// sLog.outDebug(" <end of list>");
|
|
continue;
|
|
}
|
|
}
|
|
|
|
SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
|
|
Aura *triggeredByAura = i->triggeredByAura;
|
|
Modifier *auraModifier = triggeredByAura->GetModifier();
|
|
SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
|
|
uint32 effIndex = triggeredByAura->GetEffIndex();
|
|
bool useCharges = triggeredByAura->m_procCharges > 0;
|
|
// For players set spell cooldown if need
|
|
uint32 cooldown = 0;
|
|
if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
|
|
cooldown = spellProcEvent->cooldown;
|
|
|
|
switch(auraModifier->m_auraname)
|
|
{
|
|
case SPELL_AURA_PROC_TRIGGER_SPELL:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
// Don`t drop charge or add cooldown for not started trigger
|
|
if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
|
continue;
|
|
break;
|
|
}
|
|
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
|
|
CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
|
|
SendSpellNonMeleeDamageLog(&damageInfo);
|
|
DealSpellDamage(&damageInfo, true);
|
|
break;
|
|
}
|
|
case SPELL_AURA_MANA_SHIELD:
|
|
case SPELL_AURA_DUMMY:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
|
continue;
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_HASTE:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
|
continue;
|
|
break;
|
|
}
|
|
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
if (!HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell, cooldown))
|
|
continue;
|
|
break;
|
|
}
|
|
case SPELL_AURA_PRAYER_OF_MENDING:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
|
|
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
|
|
|
|
HandleMeandingAuraProc(triggeredByAura);
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_STUN:
|
|
// Remove by default, but if charge exist drop it
|
|
if (triggeredByAura->m_procCharges == 0)
|
|
removedSpells.push_back(triggeredByAura->GetId());
|
|
break;
|
|
case SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS:
|
|
case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
|
|
// Hunter's Mark (1-4 Rangs)
|
|
if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (spellInfo->SpellFamilyFlags&0x0000000000000400LL))
|
|
{
|
|
uint32 basevalue = triggeredByAura->GetBasePoints();
|
|
auraModifier->m_amount += basevalue/10;
|
|
if (auraModifier->m_amount > basevalue*4)
|
|
auraModifier->m_amount = basevalue*4;
|
|
}
|
|
break;
|
|
case SPELL_AURA_MOD_CASTING_SPEED:
|
|
// Skip melee hits or instant cast spells
|
|
if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
|
|
continue;
|
|
break;
|
|
case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
|
|
// Skip Melee hits and spells ws wrong school
|
|
if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
|
|
continue;
|
|
break;
|
|
case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
|
|
case SPELL_AURA_MOD_POWER_COST_SCHOOL:
|
|
// Skip melee hits and spells ws wrong school or zero cost
|
|
if (procSpell == NULL ||
|
|
(procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
|
|
(auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
|
|
continue;
|
|
break;
|
|
case SPELL_AURA_MECHANIC_IMMUNITY:
|
|
// Compare mechanic
|
|
if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
|
|
continue;
|
|
break;
|
|
case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
|
|
// Compare mechanic
|
|
if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
|
|
continue;
|
|
break;
|
|
default:
|
|
// nothing do, just charges counter
|
|
break;
|
|
}
|
|
// Remove charge (aura can be removed by triggers)
|
|
if(useCharges)
|
|
{
|
|
// need found aura on drop (can be dropped by triggers)
|
|
AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
|
|
AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
|
|
for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
|
|
{
|
|
if(itr->second == i->triggeredByAura)
|
|
{
|
|
triggeredByAura->m_procCharges -=1;
|
|
triggeredByAura->UpdateAuraCharges();
|
|
if (triggeredByAura->m_procCharges <= 0)
|
|
removedSpells.push_back(triggeredByAura->GetId());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (removedSpells.size())
|
|
{
|
|
// Sort spells and remove dublicates
|
|
removedSpells.sort();
|
|
removedSpells.unique();
|
|
// Remove auras from removedAuras
|
|
for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++)
|
|
RemoveAurasDueToSpell(*i);
|
|
}
|
|
deep--;
|
|
}
|
|
|
|
SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
|
|
{
|
|
return SPELL_SCHOOL_MASK_NORMAL;
|
|
}
|
|
|
|
Player* Unit::GetSpellModOwner()
|
|
{
|
|
if(GetTypeId()==TYPEID_PLAYER)
|
|
return (Player*)this;
|
|
if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if(owner && owner->GetTypeId()==TYPEID_PLAYER)
|
|
return (Player*)owner;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
///----------Pet responses methods-----------------
|
|
void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
|
|
{
|
|
Unit *owner = GetCharmerOrOwner();
|
|
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
|
|
data << uint8(0); // cast count?
|
|
data << uint32(spellid);
|
|
data << uint8(msg);
|
|
// uint32 for some reason
|
|
// uint32 for some reason
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Unit::SendPetActionFeedback (uint8 msg)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
|
|
data << uint8(msg);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Unit::SendPetTalk (uint32 pettalk)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
|
|
data << uint64(GetGUID());
|
|
data << uint32(pettalk);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
|
|
data << uint64(GetGUID());
|
|
data << uint8(0x0); // flags (0x1, 0x2)
|
|
data << uint32(spellid);
|
|
data << uint32(cooltime);
|
|
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Unit::SendPetClearCooldown (uint32 spellid)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
|
|
data << uint32(spellid);
|
|
data << uint64(GetGUID());
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Unit::SendPetAIReaction(uint64 guid)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_AI_REACTION, 12);
|
|
data << uint64(guid) << uint32(00000002);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
///----------End of Pet responses methods----------
|
|
|
|
void Unit::StopMoving()
|
|
{
|
|
clearUnitState(UNIT_STAT_MOVING);
|
|
|
|
// send explicit stop packet
|
|
// rely on vmaps here because for example stormwind is in air
|
|
//float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
|
|
//if (fabs(GetPositionZ() - z) < 2.0f)
|
|
// Relocate(GetPositionX(), GetPositionY(), z);
|
|
Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
|
|
|
|
SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
|
|
|
|
// update position and orientation;
|
|
WorldPacket data;
|
|
BuildHeartBeatMsg(&data);
|
|
SendMessageToSet(&data,false);
|
|
}
|
|
|
|
void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
|
|
{
|
|
if( apply )
|
|
{
|
|
if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
|
|
return;
|
|
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
|
|
|
|
GetMotionMaster()->MovementExpired(false);
|
|
CastStop(GetGUID()==casterGUID ? spellID : 0);
|
|
|
|
Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
|
|
|
|
GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
|
|
}
|
|
else
|
|
{
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
|
|
|
|
GetMotionMaster()->MovementExpired(false);
|
|
|
|
if( GetTypeId() != TYPEID_PLAYER && isAlive() )
|
|
{
|
|
// restore appropriate movement generator
|
|
if(getVictim())
|
|
GetMotionMaster()->MoveChase(getVictim());
|
|
else
|
|
GetMotionMaster()->Initialize();
|
|
|
|
// attack caster if can
|
|
Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
|
|
if(caster && caster != getVictim() && ((Creature*)this)->AI())
|
|
((Creature*)this)->AI()->AttackStart(caster);
|
|
}
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->SetClientControl(this, !apply);
|
|
}
|
|
|
|
void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
|
|
{
|
|
if( apply )
|
|
{
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
|
|
|
|
CastStop(GetGUID()==casterGUID ? spellID : 0);
|
|
|
|
GetMotionMaster()->MoveConfused();
|
|
}
|
|
else
|
|
{
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
|
|
|
|
GetMotionMaster()->MovementExpired(false);
|
|
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
// if in combat restore movement generator
|
|
if(getVictim())
|
|
GetMotionMaster()->MoveChase(getVictim());
|
|
}
|
|
}
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->SetClientControl(this, !apply);
|
|
}
|
|
|
|
bool Unit::IsSitState() const
|
|
{
|
|
uint8 s = getStandState();
|
|
return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR ||
|
|
s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR ||
|
|
s == PLAYER_STATE_SIT;
|
|
}
|
|
|
|
bool Unit::IsStandState() const
|
|
{
|
|
uint8 s = getStandState();
|
|
return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL;
|
|
}
|
|
|
|
void Unit::SetStandState(uint8 state)
|
|
{
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
|
|
|
|
if (IsStandState())
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
|
|
|
|
if(GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
|
|
data << (uint8)state;
|
|
((Player*)this)->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
bool Unit::IsPolymorphed() const
|
|
{
|
|
return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
|
|
}
|
|
|
|
void Unit::SetDisplayId(uint32 modelId)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
|
|
|
|
if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(!pet->isControlled())
|
|
return;
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
|
|
}
|
|
}
|
|
|
|
void Unit::ClearComboPointHolders()
|
|
{
|
|
while(!m_ComboPointHolders.empty())
|
|
{
|
|
uint32 lowguid = *m_ComboPointHolders.begin();
|
|
|
|
Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
|
|
if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
|
|
plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
|
|
else
|
|
m_ComboPointHolders.erase(lowguid); // or remove manually
|
|
}
|
|
}
|
|
|
|
void Unit::ClearAllReactives()
|
|
{
|
|
|
|
for(int i=0; i < MAX_REACTIVE; ++i)
|
|
m_reactiveTimer[i] = 0;
|
|
|
|
if (HasAuraState( AURA_STATE_DEFENSE))
|
|
ModifyAuraState(AURA_STATE_DEFENSE, false);
|
|
if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
|
|
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
|
|
if (HasAuraState( AURA_STATE_CRIT))
|
|
ModifyAuraState(AURA_STATE_CRIT, false);
|
|
if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) )
|
|
ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
|
|
|
|
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->ClearComboPoints();
|
|
}
|
|
|
|
void Unit::UpdateReactives( uint32 p_time )
|
|
{
|
|
for(int i = 0; i < MAX_REACTIVE; ++i)
|
|
{
|
|
ReactiveType reactive = ReactiveType(i);
|
|
|
|
if(!m_reactiveTimer[reactive])
|
|
continue;
|
|
|
|
if ( m_reactiveTimer[reactive] <= p_time)
|
|
{
|
|
m_reactiveTimer[reactive] = 0;
|
|
|
|
switch ( reactive )
|
|
{
|
|
case REACTIVE_DEFENSE:
|
|
if (HasAuraState(AURA_STATE_DEFENSE))
|
|
ModifyAuraState(AURA_STATE_DEFENSE, false);
|
|
break;
|
|
case REACTIVE_HUNTER_PARRY:
|
|
if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
|
|
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
|
|
break;
|
|
case REACTIVE_CRIT:
|
|
if (HasAuraState(AURA_STATE_CRIT))
|
|
ModifyAuraState(AURA_STATE_CRIT, false);
|
|
break;
|
|
case REACTIVE_HUNTER_CRIT:
|
|
if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) )
|
|
ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
|
|
break;
|
|
case REACTIVE_OVERPOWER:
|
|
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->ClearComboPoints();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_reactiveTimer[reactive] -= p_time;
|
|
}
|
|
}
|
|
}
|
|
|
|
Unit* Unit::SelectNearbyTarget() const
|
|
{
|
|
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
std::list<Unit *> targets;
|
|
|
|
{
|
|
MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
|
|
MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
|
|
|
|
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
|
|
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
|
|
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
|
|
cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
|
|
}
|
|
|
|
// remove current target
|
|
if(getVictim())
|
|
targets.remove(getVictim());
|
|
|
|
// remove not LoS targets
|
|
for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
|
|
{
|
|
if(!IsWithinLOSInMap(*tIter))
|
|
{
|
|
std::list<Unit *>::iterator tIter2 = tIter;
|
|
++tIter;
|
|
targets.erase(tIter2);
|
|
}
|
|
else
|
|
++tIter;
|
|
}
|
|
|
|
// no appropriate targets
|
|
if(targets.empty())
|
|
return NULL;
|
|
|
|
// select random
|
|
uint32 rIdx = urand(0,targets.size()-1);
|
|
std::list<Unit *>::const_iterator tcIter = targets.begin();
|
|
for(uint32 i = 0; i < rIdx; ++i)
|
|
++tcIter;
|
|
|
|
return *tcIter;
|
|
}
|
|
|
|
void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
|
|
{
|
|
if(val > 0)
|
|
{
|
|
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
|
|
ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
|
|
}
|
|
else
|
|
{
|
|
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
|
|
ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
|
|
}
|
|
}
|
|
|
|
void Unit::ApplyCastTimePercentMod(float val, bool apply )
|
|
{
|
|
if(val > 0)
|
|
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
|
|
else
|
|
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
|
|
}
|
|
|
|
uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
|
|
{
|
|
// Not apply this to creature casted spells with casttime==0
|
|
if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
|
|
return 3500;
|
|
|
|
if (CastingTime > 7000) CastingTime = 7000;
|
|
if (CastingTime < 1500) CastingTime = 1500;
|
|
|
|
if(damagetype == DOT && !IsChanneledSpell(spellProto))
|
|
CastingTime = 3500;
|
|
|
|
int32 overTime = 0;
|
|
uint8 effects = 0;
|
|
bool DirectDamage = false;
|
|
bool AreaEffect = false;
|
|
|
|
for ( uint32 i=0; i<3;i++)
|
|
{
|
|
switch ( spellProto->Effect[i] )
|
|
{
|
|
case SPELL_EFFECT_SCHOOL_DAMAGE:
|
|
case SPELL_EFFECT_POWER_DRAIN:
|
|
case SPELL_EFFECT_HEALTH_LEECH:
|
|
case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
|
|
case SPELL_EFFECT_POWER_BURN:
|
|
case SPELL_EFFECT_HEAL:
|
|
DirectDamage = true;
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AURA:
|
|
switch ( spellProto->EffectApplyAuraName[i] )
|
|
{
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
if ( GetSpellDuration(spellProto) )
|
|
overTime = GetSpellDuration(spellProto);
|
|
break;
|
|
default:
|
|
// -5% per additional effect
|
|
++effects;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
|
|
AreaEffect = true;
|
|
}
|
|
|
|
// Combined Spells with Both Over Time and Direct Damage
|
|
if ( overTime > 0 && CastingTime > 0 && DirectDamage )
|
|
{
|
|
// mainly for DoTs which are 3500 here otherwise
|
|
uint32 OriginalCastTime = GetSpellCastTime(spellProto);
|
|
if (OriginalCastTime > 7000) OriginalCastTime = 7000;
|
|
if (OriginalCastTime < 1500) OriginalCastTime = 1500;
|
|
// Portion to Over Time
|
|
float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
|
|
|
|
if ( damagetype == DOT )
|
|
CastingTime = uint32(CastingTime * PtOT);
|
|
else if ( PtOT < 1.0f )
|
|
CastingTime = uint32(CastingTime * (1 - PtOT));
|
|
else
|
|
CastingTime = 0;
|
|
}
|
|
|
|
// Area Effect Spells receive only half of bonus
|
|
if ( AreaEffect )
|
|
CastingTime /= 2;
|
|
|
|
// -5% of total per any additional effect
|
|
for ( uint8 i=0; i<effects; ++i)
|
|
{
|
|
if ( CastingTime > 175 )
|
|
{
|
|
CastingTime -= 175;
|
|
}
|
|
else
|
|
{
|
|
CastingTime = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return CastingTime;
|
|
}
|
|
|
|
void Unit::UpdateAuraForGroup(uint8 slot)
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player* player = (Player*)this;
|
|
if(player->GetGroup())
|
|
{
|
|
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
|
|
player->SetAuraUpdateMask(slot);
|
|
}
|
|
}
|
|
else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
{
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
|
|
pet->SetAuraUpdateMask(slot);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
|
|
{
|
|
if (!normalized || GetTypeId() != TYPEID_PLAYER)
|
|
return float(GetAttackTime(attType))/1000.0f;
|
|
|
|
Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
|
|
if (!Weapon)
|
|
return 2.4; // fist attack
|
|
|
|
switch (Weapon->GetProto()->InventoryType)
|
|
{
|
|
case INVTYPE_2HWEAPON:
|
|
return 3.3;
|
|
case INVTYPE_RANGED:
|
|
case INVTYPE_RANGEDRIGHT:
|
|
case INVTYPE_THROWN:
|
|
return 2.8;
|
|
case INVTYPE_WEAPON:
|
|
case INVTYPE_WEAPONMAINHAND:
|
|
case INVTYPE_WEAPONOFFHAND:
|
|
default:
|
|
return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
|
|
}
|
|
}
|
|
|
|
Aura* Unit::GetDummyAura( uint32 spell_id ) const
|
|
{
|
|
Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
|
|
if ((*itr)->GetId() == spell_id)
|
|
return *itr;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool Unit::IsUnderLastManaUseEffect() const
|
|
{
|
|
return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
|
|
}
|
|
|
|
void Unit::SetContestedPvP(Player *attackedPlayer)
|
|
{
|
|
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
|
|
if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
|
|
return;
|
|
|
|
player->SetContestedPvPTimer(30000);
|
|
if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
|
|
{
|
|
player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
|
|
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
|
|
// call MoveInLineOfSight for nearby contested guards
|
|
SetVisibility(GetVisibility());
|
|
}
|
|
if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
|
|
{
|
|
addUnitState(UNIT_STAT_ATTACK_PLAYER);
|
|
// call MoveInLineOfSight for nearby contested guards
|
|
SetVisibility(GetVisibility());
|
|
}
|
|
}
|
|
|
|
void Unit::AddPetAura(PetAura const* petSpell)
|
|
{
|
|
m_petAuras.insert(petSpell);
|
|
if(Pet* pet = GetPet())
|
|
pet->CastPetAura(petSpell);
|
|
}
|
|
|
|
void Unit::RemovePetAura(PetAura const* petSpell)
|
|
{
|
|
m_petAuras.erase(petSpell);
|
|
if(Pet* pet = GetPet())
|
|
pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
|
|
}
|
|
|
|
Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
|
|
{
|
|
Pet* pet = new Pet(HUNTER_PET);
|
|
|
|
if(!pet->CreateBaseAtCreature(creatureTarget))
|
|
{
|
|
delete pet;
|
|
return NULL;
|
|
}
|
|
|
|
pet->SetOwnerGUID(GetGUID());
|
|
pet->SetCreatorGUID(GetGUID());
|
|
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
|
|
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
|
|
|
|
if(GetTypeId()==TYPEID_PLAYER)
|
|
pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
|
|
|
|
uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
|
|
pet->SetFreeTalentPoints(pet->GetMaxTalentPointsForLevel(level));
|
|
|
|
if(!pet->InitStatsForLevel(level))
|
|
{
|
|
sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
|
|
delete pet;
|
|
return NULL;
|
|
}
|
|
|
|
pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
|
|
// this enables pet details window (Shift+P)
|
|
pet->AIM_Initialize();
|
|
pet->InitPetCreateSpells();
|
|
pet->SetHealth(pet->GetMaxHealth());
|
|
|
|
return pet;
|
|
}
|
|
|
|
bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
|
|
{
|
|
SpellEntry const* spellProto = aura->GetSpellProto ();
|
|
|
|
// Get proc Event Entry
|
|
spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
|
|
|
|
// Aura info stored here
|
|
Modifier *mod = aura->GetModifier();
|
|
// Skip this auras
|
|
if (isNonTriggerAura[mod->m_auraname])
|
|
return false;
|
|
// If not trigger by default and spellProcEvent==NULL - skip
|
|
if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
|
|
return false;
|
|
|
|
// Get EventProcFlag
|
|
uint32 EventProcFlag;
|
|
if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
|
|
EventProcFlag = spellProcEvent->procFlags;
|
|
else
|
|
EventProcFlag = spellProto->procFlags; // else get from spell proto
|
|
// Continue if no trigger exist
|
|
if (!EventProcFlag)
|
|
return false;
|
|
|
|
// Check spellProcEvent data requirements
|
|
if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
|
|
return false;
|
|
|
|
// Aura added by spell can`t trogger from self (prevent drop cahres/do triggers)
|
|
// But except periodic triggers (can triggered from self)
|
|
if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
|
|
return false;
|
|
|
|
// Check if current equipment allows aura to proc
|
|
if(!isVictim && GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
|
|
{
|
|
Item *item = NULL;
|
|
if(attType == BASE_ATTACK)
|
|
item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
else if (attType == OFF_ATTACK)
|
|
item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
else
|
|
item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
|
|
|
|
if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
|
|
return false;
|
|
|
|
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
|
|
return false;
|
|
}
|
|
else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
|
|
{
|
|
// Check if player is wearing shield
|
|
Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
|
|
return false;
|
|
}
|
|
}
|
|
// Get chance from spell
|
|
float chance = (float)spellProto->procChance;
|
|
// If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
|
|
if(spellProcEvent && spellProcEvent->customChance)
|
|
chance = spellProcEvent->customChance;
|
|
// If PPM exist calculate chance from PPM
|
|
if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
|
|
{
|
|
uint32 WeaponSpeed = GetAttackTime(attType);
|
|
chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
|
|
}
|
|
// Apply chance modifer aura
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
|
|
|
|
return roll_chance_f(chance);
|
|
}
|
|
|
|
bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
|
|
{
|
|
// aura can be deleted at casts
|
|
SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
|
|
uint32 effIdx = triggeredByAura->GetEffIndex();
|
|
int32 heal = triggeredByAura->GetModifier()->m_amount;
|
|
uint64 caster_guid = triggeredByAura->GetCasterGUID();
|
|
|
|
// jumps
|
|
int32 jumps = triggeredByAura->m_procCharges-1;
|
|
|
|
// current aura expire
|
|
triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
|
|
|
|
// next target selection
|
|
if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
|
|
{
|
|
float radius;
|
|
if (spellProto->EffectRadiusIndex[effIdx])
|
|
radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
|
|
else
|
|
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
|
|
|
|
if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
|
|
{
|
|
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
|
|
|
|
if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
|
|
{
|
|
// aura will applied from caster, but spell casted from current aura holder
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->op = SPELLMOD_CHARGES;
|
|
mod->value = jumps-5; // negative
|
|
mod->type = SPELLMOD_FLAT;
|
|
mod->spellId = spellProto->Id;
|
|
mod->mask = spellProto->SpellFamilyFlags;
|
|
mod->mask2 = spellProto->SpellFamilyFlags2;
|
|
|
|
caster->AddSpellMod(mod, true);
|
|
CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
|
|
caster->AddSpellMod(mod, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// heal
|
|
CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
|
|
return true;
|
|
}
|
|
|
|
void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
|
|
{
|
|
uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
|
|
|
|
if(!IS_UNIT_GUID(target_guid))
|
|
return;
|
|
|
|
Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
|
|
if(!target)
|
|
return;
|
|
|
|
for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
|
|
{
|
|
if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
|
|
target->RemoveAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|