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* For better fit name to related map type class InstanceMap renamed -> DungeonMap. This clarify usage Instanceable()/IsDungeon() because BG/Arenas maps also instanceable maps. * InstanceSave have many code related to only DungeonMap case, so it replaced by 3 new classes: - MapPersistentState as base class, used for non-instanceable maps (continents and some other) (!Instenceable()) - DungeonPersistentState subclass of MapPersistentState, used for DungeonMap states (IsDungoen()) - BattlegroundPersistentState subclass of MapPersistentState, used for BattlegroundMap states (IsBattleGroundOrArena()) Now all dungeon resets code moved to subclass and all player/gpoup bound functions/structures also use it. * Map::GetInstanceSave renamed to Map::GetPersistentState and DungeonMap have specialized version return DungeonPersistentState (same pointer in fact with proper subcalss type) * InstanceResetScheduler renamed to DungeonResetScheduler
2256 lines
60 KiB
C++
2256 lines
60 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Opcodes.h"
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#include "Chat.h"
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#include "Log.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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#include "Language.h"
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#include "CellImpl.h"
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#include "InstanceSaveMgr.h"
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#include "Mail.h"
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#include "Util.h"
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#ifdef _DEBUG_VMAPS
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#include "VMapFactory.h"
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#endif
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//-----------------------Npc Commands-----------------------
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bool ChatHandler::HandleNpcSayCommand(char* args)
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{
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if(!*args)
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return false;
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Creature* pCreature = getSelectedCreature();
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if(!pCreature)
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{
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SendSysMessage(LANG_SELECT_CREATURE);
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SetSentErrorMessage(true);
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return false;
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}
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pCreature->MonsterSay(args, LANG_UNIVERSAL);
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return true;
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}
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bool ChatHandler::HandleNpcYellCommand(char* args)
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{
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if(!*args)
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return false;
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Creature* pCreature = getSelectedCreature();
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if(!pCreature)
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{
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SendSysMessage(LANG_SELECT_CREATURE);
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SetSentErrorMessage(true);
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return false;
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}
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pCreature->MonsterYell(args, LANG_UNIVERSAL);
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return true;
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}
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//show text emote by creature in chat
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bool ChatHandler::HandleNpcTextEmoteCommand(char* args)
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{
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if(!*args)
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return false;
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Creature* pCreature = getSelectedCreature();
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if(!pCreature)
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{
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SendSysMessage(LANG_SELECT_CREATURE);
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SetSentErrorMessage(true);
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return false;
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}
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pCreature->MonsterTextEmote(args, NULL);
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return true;
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}
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// make npc whisper to player
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bool ChatHandler::HandleNpcWhisperCommand(char* args)
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{
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Player* target;
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if (!ExtractPlayerTarget(&args, &target))
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return false;
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ObjectGuid guid = m_session->GetPlayer()->GetSelectionGuid();
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if (guid.IsEmpty())
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return false;
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Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(guid);
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if(!pCreature || !target || !*args)
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return false;
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// check online security
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if (HasLowerSecurity(target))
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return false;
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pCreature->MonsterWhisper(args, target);
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return true;
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}
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//----------------------------------------------------------
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// global announce
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bool ChatHandler::HandleAnnounceCommand(char* args)
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{
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if(!*args)
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return false;
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sWorld.SendWorldText(LANG_SYSTEMMESSAGE,args);
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return true;
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}
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//notification player at the screen
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bool ChatHandler::HandleNotifyCommand(char* args)
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{
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if(!*args)
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return false;
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std::string str = GetMangosString(LANG_GLOBAL_NOTIFY);
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str += args;
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WorldPacket data(SMSG_NOTIFICATION, (str.size()+1));
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data << str;
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sWorld.SendGlobalMessage(&data);
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return true;
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}
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//Enable\Dissable GM Mode
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bool ChatHandler::HandleGMCommand(char* args)
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{
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if(!*args)
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{
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if(m_session->GetPlayer()->isGameMaster())
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m_session->SendNotification(LANG_GM_ON);
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else
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m_session->SendNotification(LANG_GM_OFF);
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return true;
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}
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bool value;
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if (!ExtractOnOff(&args, value))
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{
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SendSysMessage(LANG_USE_BOL);
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SetSentErrorMessage(true);
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return false;
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}
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if (value)
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{
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m_session->GetPlayer()->SetGameMaster(true);
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m_session->SendNotification(LANG_GM_ON);
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}
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else
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{
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m_session->GetPlayer()->SetGameMaster(false);
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m_session->SendNotification(LANG_GM_OFF);
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}
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return true;
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}
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// Enables or disables hiding of the staff badge
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bool ChatHandler::HandleGMChatCommand(char* args)
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{
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if(!*args)
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{
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if(m_session->GetPlayer()->isGMChat())
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m_session->SendNotification(LANG_GM_CHAT_ON);
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else
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m_session->SendNotification(LANG_GM_CHAT_OFF);
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return true;
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}
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bool value;
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if (!ExtractOnOff(&args, value))
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{
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SendSysMessage(LANG_USE_BOL);
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SetSentErrorMessage(true);
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return false;
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}
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if (value)
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{
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m_session->GetPlayer()->SetGMChat(true);
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m_session->SendNotification(LANG_GM_CHAT_ON);
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}
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else
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{
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m_session->GetPlayer()->SetGMChat(false);
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m_session->SendNotification(LANG_GM_CHAT_OFF);
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}
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return true;
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}
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//Enable\Dissable Invisible mode
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bool ChatHandler::HandleGMVisibleCommand(char* args)
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{
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if (!*args)
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{
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PSendSysMessage(LANG_YOU_ARE, m_session->GetPlayer()->isGMVisible() ? GetMangosString(LANG_VISIBLE) : GetMangosString(LANG_INVISIBLE));
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return true;
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}
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bool value;
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if (!ExtractOnOff(&args, value))
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{
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SendSysMessage(LANG_USE_BOL);
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SetSentErrorMessage(true);
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return false;
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}
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if (value)
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{
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m_session->GetPlayer()->SetGMVisible(true);
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m_session->SendNotification(LANG_INVISIBLE_VISIBLE);
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}
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else
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{
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m_session->SendNotification(LANG_INVISIBLE_INVISIBLE);
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m_session->GetPlayer()->SetGMVisible(false);
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}
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return true;
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}
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bool ChatHandler::HandleGPSCommand(char* args)
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{
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WorldObject *obj = NULL;
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if (*args)
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{
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ObjectGuid guid = ExtractGuidFromLink(&args);
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if (!guid.IsEmpty())
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obj = (WorldObject*)m_session->GetPlayer()->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
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if(!obj)
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{
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SendSysMessage(LANG_PLAYER_NOT_FOUND);
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SetSentErrorMessage(true);
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return false;
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}
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}
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else
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{
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obj = getSelectedUnit();
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if(!obj)
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{
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SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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SetSentErrorMessage(true);
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return false;
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}
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}
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CellPair cell_val = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
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Cell cell(cell_val);
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uint32 zone_id, area_id;
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obj->GetZoneAndAreaId(zone_id,area_id);
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MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId());
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AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id);
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AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id);
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float zone_x = obj->GetPositionX();
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float zone_y = obj->GetPositionY();
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if (!Map2ZoneCoordinates(zone_x, zone_y, zone_id))
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{
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zone_x = 0;
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zone_y = 0;
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}
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TerrainInfo const *map = obj->GetTerrain();
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float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT);
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float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ());
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GridPair p = MaNGOS::ComputeGridPair(obj->GetPositionX(), obj->GetPositionY());
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int gx=63-p.x_coord;
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int gy=63-p.y_coord;
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uint32 have_map = GridMap::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0;
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uint32 have_vmap = GridMap::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0;
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if (have_vmap)
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{
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if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
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PSendSysMessage("You are OUTdoor");
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else
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PSendSysMessage("You are INdoor");
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}
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else PSendSysMessage("no VMAP available for area info");
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PSendSysMessage(LANG_MAP_POSITION,
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obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>" ),
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zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>" ),
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area_id, (areaEntry ? areaEntry->area_name[GetSessionDbcLocale()] : "<unknown>" ),
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obj->GetPhaseMask(),
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obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
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cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
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zone_x, zone_y, ground_z, floor_z, have_map, have_vmap );
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DEBUG_LOG("Player %s GPS call for %s '%s' (%s: %u):",
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m_session ? GetNameLink().c_str() : GetMangosString(LANG_CONSOLE_COMMAND),
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(obj->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), obj->GetName(),
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(obj->GetTypeId() == TYPEID_PLAYER ? "GUID" : "Entry"), (obj->GetTypeId() == TYPEID_PLAYER ? obj->GetGUIDLow(): obj->GetEntry()) );
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DEBUG_LOG(GetMangosString(LANG_MAP_POSITION),
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obj->GetMapId(), (mapEntry ? mapEntry->name[sWorld.GetDefaultDbcLocale()] : "<unknown>" ),
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zone_id, (zoneEntry ? zoneEntry->area_name[sWorld.GetDefaultDbcLocale()] : "<unknown>" ),
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area_id, (areaEntry ? areaEntry->area_name[sWorld.GetDefaultDbcLocale()] : "<unknown>" ),
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obj->GetPhaseMask(),
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obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
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cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
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zone_x, zone_y, ground_z, floor_z, have_map, have_vmap );
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GridMapLiquidData liquid_status;
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GridMapLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status);
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if (res)
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{
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PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res);
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}
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return true;
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}
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//Summon Player
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bool ChatHandler::HandleNamegoCommand(char* args)
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{
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Player* target;
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ObjectGuid target_guid;
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std::string target_name;
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if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
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return false;
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Player* _player = m_session->GetPlayer();
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if (target == _player || target_guid == _player->GetObjectGuid())
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{
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PSendSysMessage(LANG_CANT_TELEPORT_SELF);
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SetSentErrorMessage(true);
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return false;
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}
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if (target)
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{
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std::string nameLink = playerLink(target_name);
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// check online security
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if (HasLowerSecurity(target))
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return false;
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if (target->IsBeingTeleported())
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{
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PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str());
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SetSentErrorMessage(true);
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return false;
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}
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Map* pMap = m_session->GetPlayer()->GetMap();
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if (pMap->IsBattleGroundOrArena())
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{
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// only allow if gm mode is on
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if (!target->isGameMaster())
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{
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PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,nameLink.c_str());
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SetSentErrorMessage(true);
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return false;
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}
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// if both players are in different bgs
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else if (target->GetBattleGroundId() && m_session->GetPlayer()->GetBattleGroundId() != target->GetBattleGroundId())
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{
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PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,nameLink.c_str());
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SetSentErrorMessage(true);
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return false;
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}
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// all's well, set bg id
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// when porting out from the bg, it will be reset to 0
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target->SetBattleGroundId(m_session->GetPlayer()->GetBattleGroundId(), m_session->GetPlayer()->GetBattleGroundTypeId());
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// remember current position as entry point for return at bg end teleportation
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if (!target->GetMap()->IsBattleGroundOrArena())
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target->SetBattleGroundEntryPoint();
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}
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else if (pMap->IsDungeon())
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{
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Map* cMap = target->GetMap();
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if (cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId())
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{
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// cannot summon from instance to instance
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PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str());
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SetSentErrorMessage(true);
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return false;
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}
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// we are in instance, and can summon only player in our group with us as lead
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if (!m_session->GetPlayer()->GetGroup() || !target->GetGroup() ||
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(target->GetGroup()->GetLeaderGuid() != m_session->GetPlayer()->GetObjectGuid()) ||
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(m_session->GetPlayer()->GetGroup()->GetLeaderGuid() != m_session->GetPlayer()->GetObjectGuid()))
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// the last check is a bit excessive, but let it be, just in case
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{
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PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str());
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SetSentErrorMessage(true);
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return false;
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}
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}
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PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),"");
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if (needReportToTarget(target))
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ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, playerLink(_player->GetName()).c_str());
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// stop flight if need
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if (target->IsTaxiFlying())
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{
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target->GetMotionMaster()->MovementExpired();
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target->m_taxi.ClearTaxiDestinations();
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}
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// save only in non-flight case
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else
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target->SaveRecallPosition();
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// before GM
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float x,y,z;
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m_session->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectBoundingRadius());
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target->TeleportTo(m_session->GetPlayer()->GetMapId(),x,y,z,target->GetOrientation());
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}
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else
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{
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// check offline security
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if (HasLowerSecurity(NULL, target_guid))
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return false;
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std::string nameLink = playerLink(target_name);
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PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),GetMangosString(LANG_OFFLINE));
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// in point where GM stay
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Player::SavePositionInDB(target_guid, m_session->GetPlayer()->GetMapId(),
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m_session->GetPlayer()->GetPositionX(),
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m_session->GetPlayer()->GetPositionY(),
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m_session->GetPlayer()->GetPositionZ(),
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m_session->GetPlayer()->GetOrientation(),
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m_session->GetPlayer()->GetZoneId());
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}
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return true;
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}
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//Teleport to Player
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bool ChatHandler::HandleGonameCommand(char* args)
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{
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Player* target;
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ObjectGuid target_guid;
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std::string target_name;
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if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
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return false;
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Player* _player = m_session->GetPlayer();
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if (target == _player || target_guid == _player->GetObjectGuid())
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{
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SendSysMessage(LANG_CANT_TELEPORT_SELF);
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SetSentErrorMessage(true);
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return false;
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}
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if (target)
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{
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// check online security
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if (HasLowerSecurity(target))
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return false;
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std::string chrNameLink = playerLink(target_name);
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Map* cMap = target->GetMap();
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if (cMap->IsBattleGroundOrArena())
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{
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// only allow if gm mode is on
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if (!_player->isGameMaster())
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{
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PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,chrNameLink.c_str());
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SetSentErrorMessage(true);
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return false;
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}
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// if both players are in different bgs
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else if (_player->GetBattleGroundId() && _player->GetBattleGroundId() != target->GetBattleGroundId())
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{
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PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chrNameLink.c_str());
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SetSentErrorMessage(true);
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return false;
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}
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// all's well, set bg id
|
|
// when porting out from the bg, it will be reset to 0
|
|
_player->SetBattleGroundId(target->GetBattleGroundId(), target->GetBattleGroundTypeId());
|
|
// remember current position as entry point for return at bg end teleportation
|
|
if (!_player->GetMap()->IsBattleGroundOrArena())
|
|
_player->SetBattleGroundEntryPoint();
|
|
}
|
|
else if(cMap->IsDungeon())
|
|
{
|
|
// we have to go to instance, and can go to player only if:
|
|
// 1) we are in his group (either as leader or as member)
|
|
// 2) we are not bound to any group and have GM mode on
|
|
if (_player->GetGroup())
|
|
{
|
|
// we are in group, we can go only if we are in the player group
|
|
if (_player->GetGroup() != target->GetGroup())
|
|
{
|
|
PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY,chrNameLink.c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// we are not in group, let's verify our GM mode
|
|
if (!_player->isGameMaster())
|
|
{
|
|
PSendSysMessage(LANG_CANNOT_GO_TO_INST_GM,chrNameLink.c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// if the player or the player's group is bound to another instance
|
|
// the player will not be bound to another one
|
|
InstancePlayerBind *pBind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty(cMap->IsRaid()));
|
|
if (!pBind)
|
|
{
|
|
Group *group = _player->GetGroup();
|
|
// if no bind exists, create a solo bind
|
|
InstanceGroupBind *gBind = group ? group->GetBoundInstance(target->GetMapId(), target) : NULL;
|
|
// if no bind exists, create a solo bind
|
|
if (!gBind)
|
|
{
|
|
DungeonPersistentState *save = ((DungeonMap*)target->GetMap())->GetPersistanceState();
|
|
|
|
// if player is group leader then we need add group bind
|
|
if (group && group->IsLeader(_player->GetObjectGuid()))
|
|
group->BindToInstance(save, !save->CanReset());
|
|
else
|
|
_player->BindToInstance(save, !save->CanReset());
|
|
}
|
|
}
|
|
|
|
if(cMap->IsRaid())
|
|
_player->SetRaidDifficulty(target->GetRaidDifficulty());
|
|
else
|
|
_player->SetDungeonDifficulty(target->GetDungeonDifficulty());
|
|
}
|
|
|
|
PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str());
|
|
if (needReportToTarget(target))
|
|
ChatHandler(target).PSendSysMessage(LANG_APPEARING_TO, GetNameLink().c_str());
|
|
|
|
// stop flight if need
|
|
if (_player->IsTaxiFlying())
|
|
{
|
|
_player->GetMotionMaster()->MovementExpired();
|
|
_player->m_taxi.ClearTaxiDestinations();
|
|
}
|
|
// save only in non-flight case
|
|
else
|
|
_player->SaveRecallPosition();
|
|
|
|
// to point to see at target with same orientation
|
|
float x,y,z;
|
|
target->GetContactPoint(_player,x,y,z);
|
|
|
|
_player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE);
|
|
}
|
|
else
|
|
{
|
|
// check offline security
|
|
if (HasLowerSecurity(NULL, target_guid))
|
|
return false;
|
|
|
|
std::string nameLink = playerLink(target_name);
|
|
|
|
PSendSysMessage(LANG_APPEARING_AT, nameLink.c_str());
|
|
|
|
// to point where player stay (if loaded)
|
|
float x,y,z,o;
|
|
uint32 map;
|
|
bool in_flight;
|
|
if (!Player::LoadPositionFromDB(target_guid, map,x,y,z,o,in_flight))
|
|
return false;
|
|
|
|
return HandleGoHelper(_player, map, x, y, &z);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Teleport player to last position
|
|
bool ChatHandler::HandleRecallCommand(char* args)
|
|
{
|
|
Player* target;
|
|
if (!ExtractPlayerTarget(&args, &target))
|
|
return false;
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
if (target->IsBeingTeleported())
|
|
{
|
|
PSendSysMessage(LANG_IS_TELEPORTED, GetNameLink(target).c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
return HandleGoHelper(target, target->m_recallMap, target->m_recallX, target->m_recallY, &target->m_recallZ, &target->m_recallO);
|
|
}
|
|
|
|
//Edit Player HP
|
|
bool ChatHandler::HandleModifyHPCommand(char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
int32 hp = atoi(args);
|
|
int32 hpm = atoi(args);
|
|
|
|
if (hp <= 0 || hpm <= 0 || hpm < hp)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = getSelectedPlayer();
|
|
if (chr == NULL)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(chr))
|
|
return false;
|
|
|
|
PSendSysMessage(LANG_YOU_CHANGE_HP, GetNameLink(chr).c_str(), hp, hpm);
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_YOURS_HP_CHANGED, GetNameLink().c_str(), hp, hpm);
|
|
|
|
chr->SetMaxHealth( hpm );
|
|
chr->SetHealth( hp );
|
|
|
|
return true;
|
|
}
|
|
|
|
//Edit Player Mana
|
|
bool ChatHandler::HandleModifyManaCommand(char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
int32 mana = atoi(args);
|
|
int32 manam = atoi(args);
|
|
|
|
if (mana <= 0 || manam <= 0 || manam < mana)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = getSelectedPlayer();
|
|
if (chr == NULL)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(chr))
|
|
return false;
|
|
|
|
PSendSysMessage(LANG_YOU_CHANGE_MANA, GetNameLink(chr).c_str(), mana, manam);
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_YOURS_MANA_CHANGED, GetNameLink().c_str(), mana, manam);
|
|
|
|
chr->SetMaxPower(POWER_MANA,manam );
|
|
chr->SetPower(POWER_MANA, mana );
|
|
|
|
return true;
|
|
}
|
|
|
|
//Edit Player Energy
|
|
bool ChatHandler::HandleModifyEnergyCommand(char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
int32 energy = atoi(args)*10;
|
|
int32 energym = atoi(args)*10;
|
|
|
|
if (energy <= 0 || energym <= 0 || energym < energy)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = getSelectedPlayer();
|
|
if (!chr)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(chr))
|
|
return false;
|
|
|
|
PSendSysMessage(LANG_YOU_CHANGE_ENERGY, GetNameLink(chr).c_str(), energy/10, energym/10);
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_YOURS_ENERGY_CHANGED, GetNameLink().c_str(), energy/10, energym/10);
|
|
|
|
chr->SetMaxPower(POWER_ENERGY,energym );
|
|
chr->SetPower(POWER_ENERGY, energy );
|
|
|
|
DETAIL_LOG(GetMangosString(LANG_CURRENT_ENERGY),chr->GetMaxPower(POWER_ENERGY));
|
|
|
|
return true;
|
|
}
|
|
|
|
//Edit Player Rage
|
|
bool ChatHandler::HandleModifyRageCommand(char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
int32 rage = atoi(args)*10;
|
|
int32 ragem = atoi(args)*10;
|
|
|
|
if (rage <= 0 || ragem <= 0 || ragem < rage)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = getSelectedPlayer();
|
|
if (chr == NULL)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(chr))
|
|
return false;
|
|
|
|
PSendSysMessage(LANG_YOU_CHANGE_RAGE, GetNameLink(chr).c_str(), rage/10, ragem/10);
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_YOURS_RAGE_CHANGED, GetNameLink().c_str(), rage/10, ragem/10);
|
|
|
|
chr->SetMaxPower(POWER_RAGE,ragem );
|
|
chr->SetPower(POWER_RAGE, rage );
|
|
|
|
return true;
|
|
}
|
|
|
|
// Edit Player Runic Power
|
|
bool ChatHandler::HandleModifyRunicPowerCommand(char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
int32 rune = atoi(args)*10;
|
|
int32 runem = atoi(args)*10;
|
|
|
|
if (rune <= 0 || runem <= 0 || runem < rune)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = getSelectedPlayer();
|
|
if (chr == NULL)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
PSendSysMessage(LANG_YOU_CHANGE_RUNIC_POWER, GetNameLink(chr).c_str(), rune/10, runem/10);
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_YOURS_RUNIC_POWER_CHANGED, GetNameLink().c_str(), rune/10, runem/10);
|
|
|
|
chr->SetMaxPower(POWER_RUNIC_POWER,runem );
|
|
chr->SetPower(POWER_RUNIC_POWER, rune );
|
|
|
|
return true;
|
|
}
|
|
|
|
//Edit Player Faction
|
|
bool ChatHandler::HandleModifyFactionCommand(char* args)
|
|
{
|
|
Creature* chr = getSelectedCreature();
|
|
if(!chr)
|
|
{
|
|
SendSysMessage(LANG_SELECT_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (!*args)
|
|
{
|
|
if(chr)
|
|
{
|
|
uint32 factionid = chr->getFaction();
|
|
uint32 flag = chr->GetUInt32Value(UNIT_FIELD_FLAGS);
|
|
uint32 npcflag = chr->GetUInt32Value(UNIT_NPC_FLAGS);
|
|
uint32 dyflag = chr->GetUInt32Value(UNIT_DYNAMIC_FLAGS);
|
|
PSendSysMessage(LANG_CURRENT_FACTION,chr->GetGUIDLow(),factionid,flag,npcflag,dyflag);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if( !chr )
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint32 factionid;
|
|
if (!ExtractUint32KeyFromLink(&args, "Hfaction", factionid))
|
|
return false;
|
|
|
|
if(!sFactionTemplateStore.LookupEntry(factionid))
|
|
{
|
|
PSendSysMessage(LANG_WRONG_FACTION, factionid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint32 flag;
|
|
if (!ExtractOptUInt32(&args, flag, chr->GetUInt32Value(UNIT_FIELD_FLAGS)))
|
|
return false;
|
|
|
|
uint32 npcflag;
|
|
if (!ExtractOptUInt32(&args, npcflag, chr->GetUInt32Value(UNIT_NPC_FLAGS)))
|
|
return false;
|
|
|
|
uint32 dyflag;
|
|
if (!ExtractOptUInt32(&args, dyflag, chr->GetUInt32Value(UNIT_DYNAMIC_FLAGS)))
|
|
return false;
|
|
|
|
PSendSysMessage(LANG_YOU_CHANGE_FACTION, chr->GetGUIDLow(), factionid, flag, npcflag, dyflag);
|
|
|
|
chr->setFaction(factionid);
|
|
chr->SetUInt32Value(UNIT_FIELD_FLAGS,flag);
|
|
chr->SetUInt32Value(UNIT_NPC_FLAGS,npcflag);
|
|
chr->SetUInt32Value(UNIT_DYNAMIC_FLAGS,dyflag);
|
|
|
|
return true;
|
|
}
|
|
|
|
//Edit Player TP
|
|
bool ChatHandler::HandleModifyTalentCommand (char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
int tp = atoi(args);
|
|
if (tp < 0)
|
|
return false;
|
|
|
|
Unit* target = getSelectedUnit();
|
|
if(!target)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if(target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// check online security
|
|
if (HasLowerSecurity((Player*)target))
|
|
return false;
|
|
|
|
((Player*)target)->SetFreeTalentPoints(tp);
|
|
((Player*)target)->SendTalentsInfoData(false);
|
|
return true;
|
|
}
|
|
else if(((Creature*)target)->IsPet())
|
|
{
|
|
Unit *owner = target->GetOwner();
|
|
if(owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet *)target)->IsPermanentPetFor((Player*)owner))
|
|
{
|
|
// check online security
|
|
if (HasLowerSecurity((Player*)owner))
|
|
return false;
|
|
|
|
((Pet *)target)->SetFreeTalentPoints(tp);
|
|
((Player*)owner)->SendTalentsInfoData(true);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
//Enable On\OFF all taxi paths
|
|
bool ChatHandler::HandleTaxiCheatCommand(char* args)
|
|
{
|
|
bool value;
|
|
if (!ExtractOnOff(&args, value))
|
|
{
|
|
SendSysMessage(LANG_USE_BOL);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = getSelectedPlayer();
|
|
if (!chr)
|
|
chr=m_session->GetPlayer();
|
|
// check online security
|
|
else if (HasLowerSecurity(chr))
|
|
return false;
|
|
|
|
if (value)
|
|
{
|
|
chr->SetTaxiCheater(true);
|
|
PSendSysMessage(LANG_YOU_GIVE_TAXIS, GetNameLink(chr).c_str());
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, GetNameLink().c_str());
|
|
}
|
|
else
|
|
{
|
|
chr->SetTaxiCheater(false);
|
|
PSendSysMessage(LANG_YOU_REMOVE_TAXIS, GetNameLink(chr).c_str());
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, GetNameLink().c_str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//Edit Player Aspeed
|
|
bool ChatHandler::HandleModifyASpeedCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
float modSpeed = (float)atof(args);
|
|
|
|
if (modSpeed > 10 || modSpeed < 0.1)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = getSelectedPlayer();
|
|
if (chr == NULL)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(chr))
|
|
return false;
|
|
|
|
std::string chrNameLink = GetNameLink(chr);
|
|
|
|
if(chr->IsTaxiFlying())
|
|
{
|
|
PSendSysMessage(LANG_CHAR_IN_FLIGHT,chrNameLink.c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
PSendSysMessage(LANG_YOU_CHANGE_ASPEED, modSpeed, chrNameLink.c_str());
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_YOURS_ASPEED_CHANGED, GetNameLink().c_str(), modSpeed);
|
|
|
|
chr->UpdateSpeed(MOVE_WALK, true, modSpeed);
|
|
chr->UpdateSpeed(MOVE_RUN, true, modSpeed);
|
|
chr->UpdateSpeed(MOVE_SWIM, true, modSpeed);
|
|
//chr->UpdateSpeed(MOVE_TURN, true, modSpeed);
|
|
chr->UpdateSpeed(MOVE_FLIGHT, true, modSpeed);
|
|
return true;
|
|
}
|
|
|
|
//Edit Player Speed
|
|
bool ChatHandler::HandleModifySpeedCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
float modSpeed = (float)atof(args);
|
|
|
|
if (modSpeed > 10 || modSpeed < 0.1)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = getSelectedPlayer();
|
|
if (chr == NULL)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(chr))
|
|
return false;
|
|
|
|
std::string chrNameLink = GetNameLink(chr);
|
|
|
|
if(chr->IsTaxiFlying())
|
|
{
|
|
PSendSysMessage(LANG_CHAR_IN_FLIGHT,chrNameLink.c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
PSendSysMessage(LANG_YOU_CHANGE_SPEED, modSpeed, chrNameLink.c_str());
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_YOURS_SPEED_CHANGED, GetNameLink().c_str(), modSpeed);
|
|
|
|
chr->UpdateSpeed(MOVE_RUN, true, modSpeed);
|
|
|
|
return true;
|
|
}
|
|
|
|
//Edit Player Swim Speed
|
|
bool ChatHandler::HandleModifySwimCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
float modSpeed = (float)atof(args);
|
|
|
|
if (modSpeed > 10.0f || modSpeed < 0.01f)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = getSelectedPlayer();
|
|
if (chr == NULL)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(chr))
|
|
return false;
|
|
|
|
std::string chrNameLink = GetNameLink(chr);
|
|
|
|
if(chr->IsTaxiFlying())
|
|
{
|
|
PSendSysMessage(LANG_CHAR_IN_FLIGHT,chrNameLink.c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
PSendSysMessage(LANG_YOU_CHANGE_SWIM_SPEED, modSpeed, chrNameLink.c_str());
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_YOURS_SWIM_SPEED_CHANGED, GetNameLink().c_str(), modSpeed);
|
|
|
|
chr->UpdateSpeed(MOVE_SWIM, true, modSpeed);
|
|
|
|
return true;
|
|
}
|
|
|
|
//Edit Player Walk Speed
|
|
bool ChatHandler::HandleModifyBWalkCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
float modSpeed = (float)atof(args);
|
|
|
|
if (modSpeed > 10.0f || modSpeed < 0.1f)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = getSelectedPlayer();
|
|
if (chr == NULL)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(chr))
|
|
return false;
|
|
|
|
std::string chrNameLink = GetNameLink(chr);
|
|
|
|
if(chr->IsTaxiFlying())
|
|
{
|
|
PSendSysMessage(LANG_CHAR_IN_FLIGHT,chrNameLink.c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
PSendSysMessage(LANG_YOU_CHANGE_BACK_SPEED, modSpeed, chrNameLink.c_str());
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_YOURS_BACK_SPEED_CHANGED, GetNameLink().c_str(), modSpeed);
|
|
|
|
chr->UpdateSpeed(MOVE_RUN_BACK, true, modSpeed);
|
|
|
|
return true;
|
|
}
|
|
|
|
//Edit Player Fly
|
|
bool ChatHandler::HandleModifyFlyCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
float modSpeed = (float)atof(args);
|
|
|
|
if (modSpeed > 10.0f || modSpeed < 0.1f)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = getSelectedPlayer();
|
|
if (chr == NULL)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(chr))
|
|
return false;
|
|
|
|
PSendSysMessage(LANG_YOU_CHANGE_FLY_SPEED, modSpeed, GetNameLink(chr).c_str());
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_YOURS_FLY_SPEED_CHANGED, GetNameLink().c_str(), modSpeed);
|
|
|
|
chr->UpdateSpeed(MOVE_FLIGHT, true, modSpeed);
|
|
|
|
return true;
|
|
}
|
|
|
|
//Edit Player Scale
|
|
bool ChatHandler::HandleModifyScaleCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
float Scale = (float)atof(args);
|
|
if (Scale > 10.0f || Scale <= 0.0f)
|
|
{
|
|
SendSysMessage(LANG_BAD_VALUE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Unit *target = getSelectedUnit();
|
|
if (target == NULL)
|
|
{
|
|
SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// check online security
|
|
if (HasLowerSecurity((Player*)target))
|
|
return false;
|
|
|
|
PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, GetNameLink((Player*)target).c_str());
|
|
if (needReportToTarget((Player*)target))
|
|
ChatHandler((Player*)target).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, GetNameLink().c_str(), Scale);
|
|
}
|
|
|
|
target->SetObjectScale(Scale);
|
|
target->UpdateModelData();
|
|
|
|
return true;
|
|
}
|
|
|
|
//Enable Player mount
|
|
bool ChatHandler::HandleModifyMountCommand(char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
uint16 mId = 1147;
|
|
float speed = (float)15;
|
|
uint32 num = atoi(args);
|
|
switch(num)
|
|
{
|
|
case 1:
|
|
mId=14340;
|
|
break;
|
|
case 2:
|
|
mId=4806;
|
|
break;
|
|
case 3:
|
|
mId=6471;
|
|
break;
|
|
case 4:
|
|
mId=12345;
|
|
break;
|
|
case 5:
|
|
mId=6472;
|
|
break;
|
|
case 6:
|
|
mId=6473;
|
|
break;
|
|
case 7:
|
|
mId=10670;
|
|
break;
|
|
case 8:
|
|
mId=10719;
|
|
break;
|
|
case 9:
|
|
mId=10671;
|
|
break;
|
|
case 10:
|
|
mId=10672;
|
|
break;
|
|
case 11:
|
|
mId=10720;
|
|
break;
|
|
case 12:
|
|
mId=14349;
|
|
break;
|
|
case 13:
|
|
mId=11641;
|
|
break;
|
|
case 14:
|
|
mId=12244;
|
|
break;
|
|
case 15:
|
|
mId=12242;
|
|
break;
|
|
case 16:
|
|
mId=14578;
|
|
break;
|
|
case 17:
|
|
mId=14579;
|
|
break;
|
|
case 18:
|
|
mId=14349;
|
|
break;
|
|
case 19:
|
|
mId=12245;
|
|
break;
|
|
case 20:
|
|
mId=14335;
|
|
break;
|
|
case 21:
|
|
mId=207;
|
|
break;
|
|
case 22:
|
|
mId=2328;
|
|
break;
|
|
case 23:
|
|
mId=2327;
|
|
break;
|
|
case 24:
|
|
mId=2326;
|
|
break;
|
|
case 25:
|
|
mId=14573;
|
|
break;
|
|
case 26:
|
|
mId=14574;
|
|
break;
|
|
case 27:
|
|
mId=14575;
|
|
break;
|
|
case 28:
|
|
mId=604;
|
|
break;
|
|
case 29:
|
|
mId=1166;
|
|
break;
|
|
case 30:
|
|
mId=2402;
|
|
break;
|
|
case 31:
|
|
mId=2410;
|
|
break;
|
|
case 32:
|
|
mId=2409;
|
|
break;
|
|
case 33:
|
|
mId=2408;
|
|
break;
|
|
case 34:
|
|
mId=2405;
|
|
break;
|
|
case 35:
|
|
mId=14337;
|
|
break;
|
|
case 36:
|
|
mId=6569;
|
|
break;
|
|
case 37:
|
|
mId=10661;
|
|
break;
|
|
case 38:
|
|
mId=10666;
|
|
break;
|
|
case 39:
|
|
mId=9473;
|
|
break;
|
|
case 40:
|
|
mId=9476;
|
|
break;
|
|
case 41:
|
|
mId=9474;
|
|
break;
|
|
case 42:
|
|
mId=14374;
|
|
break;
|
|
case 43:
|
|
mId=14376;
|
|
break;
|
|
case 44:
|
|
mId=14377;
|
|
break;
|
|
case 45:
|
|
mId=2404;
|
|
break;
|
|
case 46:
|
|
mId=2784;
|
|
break;
|
|
case 47:
|
|
mId=2787;
|
|
break;
|
|
case 48:
|
|
mId=2785;
|
|
break;
|
|
case 49:
|
|
mId=2736;
|
|
break;
|
|
case 50:
|
|
mId=2786;
|
|
break;
|
|
case 51:
|
|
mId=14347;
|
|
break;
|
|
case 52:
|
|
mId=14346;
|
|
break;
|
|
case 53:
|
|
mId=14576;
|
|
break;
|
|
case 54:
|
|
mId=9695;
|
|
break;
|
|
case 55:
|
|
mId=9991;
|
|
break;
|
|
case 56:
|
|
mId=6448;
|
|
break;
|
|
case 57:
|
|
mId=6444;
|
|
break;
|
|
case 58:
|
|
mId=6080;
|
|
break;
|
|
case 59:
|
|
mId=6447;
|
|
break;
|
|
case 60:
|
|
mId=4805;
|
|
break;
|
|
case 61:
|
|
mId=9714;
|
|
break;
|
|
case 62:
|
|
mId=6448;
|
|
break;
|
|
case 63:
|
|
mId=6442;
|
|
break;
|
|
case 64:
|
|
mId=14632;
|
|
break;
|
|
case 65:
|
|
mId=14332;
|
|
break;
|
|
case 66:
|
|
mId=14331;
|
|
break;
|
|
case 67:
|
|
mId=8469;
|
|
break;
|
|
case 68:
|
|
mId=2830;
|
|
break;
|
|
case 69:
|
|
mId=2346;
|
|
break;
|
|
default:
|
|
SendSysMessage(LANG_NO_MOUNT);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player *chr = getSelectedPlayer();
|
|
if (!chr)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(chr))
|
|
return false;
|
|
|
|
PSendSysMessage(LANG_YOU_GIVE_MOUNT, GetNameLink(chr).c_str());
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_MOUNT_GIVED, GetNameLink().c_str());
|
|
|
|
chr->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP);
|
|
chr->Mount(mId);
|
|
|
|
WorldPacket data( SMSG_FORCE_RUN_SPEED_CHANGE, (8+4+1+4) );
|
|
data << chr->GetPackGUID();
|
|
data << (uint32)0;
|
|
data << (uint8)0; //new 2.1.0
|
|
data << float(speed);
|
|
chr->SendMessageToSet( &data, true );
|
|
|
|
data.Initialize( SMSG_FORCE_SWIM_SPEED_CHANGE, (8+4+4) );
|
|
data << chr->GetPackGUID();
|
|
data << (uint32)0;
|
|
data << float(speed);
|
|
chr->SendMessageToSet( &data, true );
|
|
|
|
return true;
|
|
}
|
|
|
|
//Edit Player money
|
|
bool ChatHandler::HandleModifyMoneyCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
Player *chr = getSelectedPlayer();
|
|
if (chr == NULL)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(chr))
|
|
return false;
|
|
|
|
int32 addmoney = atoi(args);
|
|
|
|
uint32 moneyuser = chr->GetMoney();
|
|
|
|
if (addmoney < 0)
|
|
{
|
|
int32 newmoney = int32(moneyuser) + addmoney;
|
|
|
|
DETAIL_LOG(GetMangosString(LANG_CURRENT_MONEY), moneyuser, addmoney, newmoney);
|
|
if (newmoney <= 0 )
|
|
{
|
|
PSendSysMessage(LANG_YOU_TAKE_ALL_MONEY, GetNameLink(chr).c_str());
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_YOURS_ALL_MONEY_GONE, GetNameLink().c_str());
|
|
|
|
chr->SetMoney(0);
|
|
}
|
|
else
|
|
{
|
|
if (newmoney > MAX_MONEY_AMOUNT)
|
|
newmoney = MAX_MONEY_AMOUNT;
|
|
|
|
PSendSysMessage(LANG_YOU_TAKE_MONEY, abs(addmoney), GetNameLink(chr).c_str());
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_YOURS_MONEY_TAKEN, GetNameLink().c_str(), abs(addmoney));
|
|
chr->SetMoney( newmoney );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PSendSysMessage(LANG_YOU_GIVE_MONEY, addmoney, GetNameLink(chr).c_str());
|
|
if (needReportToTarget(chr))
|
|
ChatHandler(chr).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, GetNameLink().c_str(), addmoney);
|
|
|
|
if (addmoney >=MAX_MONEY_AMOUNT)
|
|
chr->SetMoney(MAX_MONEY_AMOUNT);
|
|
else
|
|
chr->ModifyMoney( addmoney );
|
|
}
|
|
|
|
DETAIL_LOG(GetMangosString(LANG_NEW_MONEY), moneyuser, addmoney, chr->GetMoney() );
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleModifyHonorCommand (char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
Player *target = getSelectedPlayer();
|
|
if(!target)
|
|
{
|
|
SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
int32 amount = (int32)atoi(args);
|
|
|
|
target->ModifyHonorPoints(amount);
|
|
|
|
PSendSysMessage(LANG_COMMAND_MODIFY_HONOR, GetNameLink(target).c_str(), target->GetHonorPoints());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleTeleCommand(char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
Player* _player = m_session->GetPlayer();
|
|
|
|
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
|
|
GameTele const* tele = ExtractGameTeleFromLink(&args);
|
|
|
|
if (!tele)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
return HandleGoHelper(_player, tele->mapId, tele->position_x, tele->position_y, &tele->position_z, &tele->orientation);
|
|
}
|
|
|
|
bool ChatHandler::HandleLookupAreaCommand(char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
std::string namepart = args;
|
|
std::wstring wnamepart;
|
|
|
|
if (!Utf8toWStr (namepart,wnamepart))
|
|
return false;
|
|
|
|
uint32 counter = 0; // Counter for figure out that we found smth.
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower (wnamepart);
|
|
|
|
// Search in AreaTable.dbc
|
|
for (uint32 areaflag = 0; areaflag < sAreaStore.GetNumRows (); ++areaflag)
|
|
{
|
|
AreaTableEntry const *areaEntry = sAreaStore.LookupEntry (areaflag);
|
|
if (areaEntry)
|
|
{
|
|
int loc = GetSessionDbcLocale ();
|
|
std::string name = areaEntry->area_name[loc];
|
|
if (name.empty())
|
|
continue;
|
|
|
|
if (!Utf8FitTo (name, wnamepart))
|
|
{
|
|
loc = 0;
|
|
for(; loc < MAX_LOCALE; ++loc)
|
|
{
|
|
if (loc==GetSessionDbcLocale ())
|
|
continue;
|
|
|
|
name = areaEntry->area_name[loc];
|
|
if (name.empty ())
|
|
continue;
|
|
|
|
if (Utf8FitTo (name, wnamepart))
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (loc < MAX_LOCALE)
|
|
{
|
|
// send area in "id - [name]" format
|
|
std::ostringstream ss;
|
|
if (m_session)
|
|
ss << areaEntry->ID << " - |cffffffff|Harea:" << areaEntry->ID << "|h[" << name << " " << localeNames[loc]<< "]|h|r";
|
|
else
|
|
ss << areaEntry->ID << " - " << name << " " << localeNames[loc];
|
|
|
|
SendSysMessage (ss.str ().c_str());
|
|
|
|
++counter;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (counter == 0) // if counter == 0 then we found nth
|
|
SendSysMessage (LANG_COMMAND_NOAREAFOUND);
|
|
|
|
return true;
|
|
}
|
|
|
|
//Find tele in game_tele order by name
|
|
bool ChatHandler::HandleLookupTeleCommand(char * args)
|
|
{
|
|
if(!*args)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_TELE_PARAMETER);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
std::string namepart = args;
|
|
std::wstring wnamepart;
|
|
|
|
if(!Utf8toWStr(namepart,wnamepart))
|
|
return false;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower( wnamepart );
|
|
|
|
std::ostringstream reply;
|
|
|
|
GameTeleMap const & teleMap = sObjectMgr.GetGameTeleMap();
|
|
for(GameTeleMap::const_iterator itr = teleMap.begin(); itr != teleMap.end(); ++itr)
|
|
{
|
|
GameTele const* tele = &itr->second;
|
|
|
|
if(tele->wnameLow.find(wnamepart) == std::wstring::npos)
|
|
continue;
|
|
|
|
if (m_session)
|
|
reply << " |cffffffff|Htele:" << itr->first << "|h[" << tele->name << "]|h|r\n";
|
|
else
|
|
reply << " " << itr->first << " " << tele->name << "\n";
|
|
}
|
|
|
|
if(reply.str().empty())
|
|
SendSysMessage(LANG_COMMAND_TELE_NOLOCATION);
|
|
else
|
|
PSendSysMessage(LANG_COMMAND_TELE_LOCATION,reply.str().c_str());
|
|
|
|
return true;
|
|
}
|
|
|
|
//Enable\Dissable accept whispers (for GM)
|
|
bool ChatHandler::HandleWhispersCommand(char* args)
|
|
{
|
|
if(!*args)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_WHISPERACCEPTING, m_session->GetPlayer()->isAcceptWhispers() ? GetMangosString(LANG_ON) : GetMangosString(LANG_OFF));
|
|
return true;
|
|
}
|
|
|
|
bool value;
|
|
if (!ExtractOnOff(&args, value))
|
|
{
|
|
SendSysMessage(LANG_USE_BOL);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// whisper on
|
|
if (value)
|
|
{
|
|
m_session->GetPlayer()->SetAcceptWhispers(true);
|
|
SendSysMessage(LANG_COMMAND_WHISPERON);
|
|
}
|
|
// whisper off
|
|
else
|
|
{
|
|
m_session->GetPlayer()->SetAcceptWhispers(false);
|
|
SendSysMessage(LANG_COMMAND_WHISPEROFF);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//Save all players in the world
|
|
bool ChatHandler::HandleSaveAllCommand(char* /*args*/)
|
|
{
|
|
sObjectAccessor.SaveAllPlayers();
|
|
SendSysMessage(LANG_PLAYERS_SAVED);
|
|
return true;
|
|
}
|
|
|
|
//Send mail by command
|
|
bool ChatHandler::HandleSendMailCommand(char* args)
|
|
{
|
|
// format: name "subject text" "mail text"
|
|
Player* target;
|
|
ObjectGuid target_guid;
|
|
std::string target_name;
|
|
if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
|
|
return false;
|
|
|
|
MailDraft draft;
|
|
|
|
// fill draft
|
|
if (!HandleSendMailHelper(draft, args))
|
|
return false;
|
|
|
|
// from console show nonexistent sender
|
|
MailSender sender(MAIL_NORMAL, m_session ? m_session->GetPlayer()->GetObjectGuid().GetCounter() : 0, MAIL_STATIONERY_GM);
|
|
|
|
draft.SendMailTo(MailReceiver(target, target_guid),sender);
|
|
|
|
std::string nameLink = playerLink(target_name);
|
|
PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
|
|
return true;
|
|
}
|
|
|
|
// teleport player to given game_tele.entry
|
|
bool ChatHandler::HandleTeleNameCommand(char* args)
|
|
{
|
|
char* nameStr = ExtractOptNotLastArg(&args);
|
|
|
|
Player* target;
|
|
ObjectGuid target_guid;
|
|
std::string target_name;
|
|
if (!ExtractPlayerTarget(&nameStr, &target, &target_guid, &target_name))
|
|
return false;
|
|
|
|
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
|
|
GameTele const* tele = ExtractGameTeleFromLink(&args);
|
|
if (!tele)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (target)
|
|
{
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
std::string chrNameLink = playerLink(target_name);
|
|
|
|
if(target->IsBeingTeleported()==true)
|
|
{
|
|
PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(),"", tele->name.c_str());
|
|
if (needReportToTarget(target))
|
|
ChatHandler(target).PSendSysMessage(LANG_TELEPORTED_TO_BY, GetNameLink().c_str());
|
|
|
|
return HandleGoHelper(target, tele->mapId, tele->position_x, tele->position_y, &tele->position_z, &tele->orientation);
|
|
}
|
|
else
|
|
{
|
|
// check offline security
|
|
if (HasLowerSecurity(NULL, target_guid))
|
|
return false;
|
|
|
|
std::string nameLink = playerLink(target_name);
|
|
|
|
PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), GetMangosString(LANG_OFFLINE), tele->name.c_str());
|
|
Player::SavePositionInDB(target_guid, tele->mapId,
|
|
tele->position_x, tele->position_y, tele->position_z, tele->orientation,
|
|
sTerrainMgr.GetZoneId(tele->mapId,tele->position_x,tele->position_y,tele->position_z));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//Teleport group to given game_tele.entry
|
|
bool ChatHandler::HandleTeleGroupCommand(char * args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
Player *player = getSelectedPlayer();
|
|
if (!player)
|
|
{
|
|
SendSysMessage(LANG_NO_CHAR_SELECTED);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(player))
|
|
return false;
|
|
|
|
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
|
|
GameTele const* tele = ExtractGameTeleFromLink(&args);
|
|
if(!tele)
|
|
{
|
|
SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
std::string nameLink = GetNameLink(player);
|
|
|
|
Group *grp = player->GetGroup();
|
|
if(!grp)
|
|
{
|
|
PSendSysMessage(LANG_NOT_IN_GROUP,nameLink.c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *pl = itr->getSource();
|
|
|
|
if(!pl || !pl->GetSession() )
|
|
continue;
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(pl))
|
|
return false;
|
|
|
|
std::string plNameLink = GetNameLink(pl);
|
|
|
|
if(pl->IsBeingTeleported())
|
|
{
|
|
PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
|
|
continue;
|
|
}
|
|
|
|
PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(),"", tele->name.c_str());
|
|
if (needReportToTarget(pl))
|
|
ChatHandler(pl).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
|
|
|
|
// stop flight if need
|
|
if(pl->IsTaxiFlying())
|
|
{
|
|
pl->GetMotionMaster()->MovementExpired();
|
|
pl->m_taxi.ClearTaxiDestinations();
|
|
}
|
|
// save only in non-flight case
|
|
else
|
|
pl->SaveRecallPosition();
|
|
|
|
pl->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//Summon group of player
|
|
bool ChatHandler::HandleGroupgoCommand(char* args)
|
|
{
|
|
Player* target;
|
|
if (!ExtractPlayerTarget(&args, &target))
|
|
return false;
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(target))
|
|
return false;
|
|
|
|
Group *grp = target->GetGroup();
|
|
|
|
std::string nameLink = GetNameLink(target);
|
|
|
|
if(!grp)
|
|
{
|
|
PSendSysMessage(LANG_NOT_IN_GROUP,nameLink.c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Map* gmMap = m_session->GetPlayer()->GetMap();
|
|
bool to_instance = gmMap->Instanceable();
|
|
|
|
// we are in instance, and can summon only player in our group with us as lead
|
|
if ( to_instance && (
|
|
!m_session->GetPlayer()->GetGroup() || (grp->GetLeaderGuid() != m_session->GetPlayer()->GetObjectGuid()) ||
|
|
(m_session->GetPlayer()->GetGroup()->GetLeaderGuid() != m_session->GetPlayer()->GetObjectGuid()) ) )
|
|
// the last check is a bit excessive, but let it be, just in case
|
|
{
|
|
SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *pl = itr->getSource();
|
|
|
|
if(!pl || pl==m_session->GetPlayer() || !pl->GetSession() )
|
|
continue;
|
|
|
|
// check online security
|
|
if (HasLowerSecurity(pl))
|
|
return false;
|
|
|
|
std::string plNameLink = GetNameLink(pl);
|
|
|
|
if(pl->IsBeingTeleported()==true)
|
|
{
|
|
PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (to_instance)
|
|
{
|
|
Map* plMap = pl->GetMap();
|
|
|
|
if ( plMap->Instanceable() && plMap->GetInstanceId() != gmMap->GetInstanceId() )
|
|
{
|
|
// cannot summon from instance to instance
|
|
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,plNameLink.c_str());
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(),"");
|
|
if (needReportToTarget(pl))
|
|
ChatHandler(pl).PSendSysMessage(LANG_SUMMONED_BY, nameLink.c_str());
|
|
|
|
// stop flight if need
|
|
if(pl->IsTaxiFlying())
|
|
{
|
|
pl->GetMotionMaster()->MovementExpired();
|
|
pl->m_taxi.ClearTaxiDestinations();
|
|
}
|
|
// save only in non-flight case
|
|
else
|
|
pl->SaveRecallPosition();
|
|
|
|
// before GM
|
|
float x,y,z;
|
|
m_session->GetPlayer()->GetClosePoint(x, y, z, pl->GetObjectBoundingRadius());
|
|
pl->TeleportTo(m_session->GetPlayer()->GetMapId(),x,y,z,pl->GetOrientation());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleGoHelper( Player* player, uint32 mapid, float x, float y, float const* zPtr, float const* ortPtr)
|
|
{
|
|
float z;
|
|
float ort = player->GetOrientation();
|
|
|
|
if (zPtr)
|
|
{
|
|
z = *zPtr;
|
|
|
|
if (ortPtr)
|
|
ort = *ortPtr;
|
|
|
|
// check full provided coordinates
|
|
if(!MapManager::IsValidMapCoord(mapid,x,y,z,ort))
|
|
{
|
|
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// we need check x,y before ask Z or can crash at invalide coordinates
|
|
if(!MapManager::IsValidMapCoord(mapid,x,y))
|
|
{
|
|
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
TerrainInfo const *map = sTerrainMgr.LoadTerrain(mapid);
|
|
z = map->GetWaterOrGroundLevel(x, y, MAX_HEIGHT);
|
|
}
|
|
|
|
// stop flight if need
|
|
if(player->IsTaxiFlying())
|
|
{
|
|
player->GetMotionMaster()->MovementExpired();
|
|
player->m_taxi.ClearTaxiDestinations();
|
|
}
|
|
// save only in non-flight case
|
|
else
|
|
player->SaveRecallPosition();
|
|
|
|
player->TeleportTo(mapid, x, y, z, ort);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleGoTaxinodeCommand(char* args)
|
|
{
|
|
Player* _player = m_session->GetPlayer();
|
|
|
|
uint32 nodeId;
|
|
if (!ExtractUint32KeyFromLink(&args, "Htaxinode", nodeId))
|
|
return false;
|
|
|
|
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(nodeId);
|
|
if (!node)
|
|
{
|
|
PSendSysMessage(LANG_COMMAND_GOTAXINODENOTFOUND, nodeId);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (node->x == 0.0f && node->y == 0.0f && node->z == 0.0f)
|
|
{
|
|
PSendSysMessage(LANG_INVALID_TARGET_COORD,node->x,node->y,node->map_id);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
return HandleGoHelper(_player, node->map_id, node->x, node->y, &node->z);
|
|
}
|
|
|
|
bool ChatHandler::HandleGoCommand(char* args)
|
|
{
|
|
if(!*args)
|
|
return false;
|
|
|
|
Player* _player = m_session->GetPlayer();
|
|
|
|
uint32 mapid;
|
|
float x, y, z;
|
|
|
|
// raw coordinates case
|
|
if (ExtractFloat(&args, x))
|
|
{
|
|
if (!ExtractFloat(&args, y))
|
|
return false;
|
|
|
|
if (!ExtractFloat(&args, z))
|
|
return false;
|
|
|
|
if (!ExtractOptUInt32(&args, mapid, _player->GetMapId()))
|
|
return false;
|
|
}
|
|
// link case
|
|
else if (!ExtractLocationFromLink(&args, mapid, x, y, z))
|
|
return false;
|
|
|
|
return HandleGoHelper(_player, mapid, x, y, &z);
|
|
}
|
|
|
|
|
|
|
|
//teleport at coordinates
|
|
bool ChatHandler::HandleGoXYCommand(char* args)
|
|
{
|
|
Player* _player = m_session->GetPlayer();
|
|
|
|
float x;
|
|
if (!ExtractFloat(&args, x))
|
|
return false;
|
|
|
|
float y;
|
|
if (!ExtractFloat(&args, y))
|
|
return false;
|
|
|
|
uint32 mapid;
|
|
if (!ExtractOptUInt32(&args, mapid, _player->GetMapId()))
|
|
return false;
|
|
|
|
return HandleGoHelper(_player, mapid, x, y);
|
|
}
|
|
|
|
//teleport at coordinates, including Z
|
|
bool ChatHandler::HandleGoXYZCommand(char* args)
|
|
{
|
|
Player* _player = m_session->GetPlayer();
|
|
|
|
float x;
|
|
if (!ExtractFloat(&args, x))
|
|
return false;
|
|
|
|
float y;
|
|
if (!ExtractFloat(&args, y))
|
|
return false;
|
|
|
|
float z;
|
|
if (!ExtractFloat(&args, z))
|
|
return false;
|
|
|
|
uint32 mapid;
|
|
if (!ExtractOptUInt32(&args, mapid, _player->GetMapId()))
|
|
return false;
|
|
|
|
return HandleGoHelper(_player, mapid, x, y, &z);
|
|
}
|
|
|
|
//teleport at coordinates
|
|
bool ChatHandler::HandleGoZoneXYCommand(char* args)
|
|
{
|
|
Player* _player = m_session->GetPlayer();
|
|
|
|
float x;
|
|
if (!ExtractFloat(&args, x))
|
|
return false;
|
|
|
|
float y;
|
|
if (!ExtractFloat(&args, y))
|
|
return false;
|
|
|
|
uint32 areaid;
|
|
if (*args)
|
|
{
|
|
if (!ExtractUint32KeyFromLink(&args, "Harea", areaid))
|
|
return false;
|
|
}
|
|
else
|
|
areaid = _player->GetZoneId();
|
|
|
|
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaid);
|
|
|
|
if (x < 0 || x > 100 || y < 0 || y > 100 || !areaEntry)
|
|
{
|
|
PSendSysMessage(LANG_INVALID_ZONE_COORD, x, y, areaid);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// update to parent zone if exist (client map show only zones without parents)
|
|
AreaTableEntry const* zoneEntry = areaEntry->zone ? GetAreaEntryByAreaID(areaEntry->zone) : areaEntry;
|
|
|
|
MapEntry const *mapEntry = sMapStore.LookupEntry(zoneEntry->mapid);
|
|
|
|
if (mapEntry->Instanceable())
|
|
{
|
|
PSendSysMessage(LANG_INVALID_ZONE_MAP, areaEntry->ID, areaEntry->area_name[GetSessionDbcLocale()],
|
|
mapEntry->MapID, mapEntry->name[GetSessionDbcLocale()]);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (!Zone2MapCoordinates(x,y,zoneEntry->ID))
|
|
{
|
|
PSendSysMessage(LANG_INVALID_ZONE_MAP, areaEntry->ID, areaEntry->area_name[GetSessionDbcLocale()],
|
|
mapEntry->MapID, mapEntry->name[GetSessionDbcLocale()]);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
return HandleGoHelper(_player, mapEntry->MapID, x, y);
|
|
}
|
|
|
|
//teleport to grid
|
|
bool ChatHandler::HandleGoGridCommand(char* args)
|
|
{
|
|
Player* _player = m_session->GetPlayer();
|
|
|
|
float grid_x;
|
|
if (!ExtractFloat(&args, grid_x))
|
|
return false;
|
|
|
|
float grid_y;
|
|
if (!ExtractFloat(&args, grid_y))
|
|
return false;
|
|
|
|
uint32 mapid;
|
|
if (!ExtractOptUInt32(&args, mapid, _player->GetMapId()))
|
|
return false;
|
|
|
|
// center of grid
|
|
float x = (grid_x-CENTER_GRID_ID+0.5f)*SIZE_OF_GRIDS;
|
|
float y = (grid_y-CENTER_GRID_ID+0.5f)*SIZE_OF_GRIDS;
|
|
|
|
return HandleGoHelper(_player, mapid, x, y);
|
|
}
|
|
|
|
bool ChatHandler::HandleModifyDrunkCommand(char* args)
|
|
{
|
|
if(!*args) return false;
|
|
|
|
uint32 drunklevel = (uint32)atoi(args);
|
|
if(drunklevel > 100)
|
|
drunklevel = 100;
|
|
|
|
uint16 drunkMod = drunklevel * 0xFFFF / 100;
|
|
|
|
m_session->GetPlayer()->SetDrunkValue(drunkMod);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ChatHandler::HandleSetViewCommand(char* /*args*/)
|
|
{
|
|
if (Unit* unit = getSelectedUnit())
|
|
m_session->GetPlayer()->GetCamera().SetView(unit);
|
|
else
|
|
{
|
|
PSendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|