server/src/game/WorldSession.h
VladimirMangos 22b515718f [10380] Finaly drop MAKE_NEW_GUID.
This meaning that ObjectGuid only proper way create guid from lowguid now.
But packet handlers still generate uint64 guids. Some DB fields also loaded uint64 values.

Also possible existed not catches et uint32->uint64 assigns.
2010-08-19 12:51:16 +04:00

812 lines
37 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/// \addtogroup u2w
/// @{
/// \file
#ifndef __WORLDSESSION_H
#define __WORLDSESSION_H
#include "Common.h"
#include "SharedDefines.h"
struct ItemPrototype;
struct AuctionEntry;
struct AuctionHouseEntry;
struct DeclinedName;
class ObjectGuid;
class Creature;
class Item;
class Object;
class Player;
class Unit;
class WorldPacket;
class WorldSocket;
class QueryResult;
class LoginQueryHolder;
class CharacterHandler;
class GMTicket;
struct OpcodeHandler;
enum AccountDataType
{
GLOBAL_CONFIG_CACHE = 0, // 0x01 g
PER_CHARACTER_CONFIG_CACHE = 1, // 0x02 p
GLOBAL_BINDINGS_CACHE = 2, // 0x04 g
PER_CHARACTER_BINDINGS_CACHE = 3, // 0x08 p
GLOBAL_MACROS_CACHE = 4, // 0x10 g
PER_CHARACTER_MACROS_CACHE = 5, // 0x20 p
PER_CHARACTER_LAYOUT_CACHE = 6, // 0x40 p
PER_CHARACTER_CHAT_CACHE = 7, // 0x80 p
NUM_ACCOUNT_DATA_TYPES = 8
};
#define GLOBAL_CACHE_MASK 0x15
#define PER_CHARACTER_CACHE_MASK 0xEA
struct AccountData
{
AccountData() : Time(0), Data("") {}
time_t Time;
std::string Data;
};
struct AddonInfo
{
AddonInfo(const std::string& name, uint8 enabled, uint32 crc)
{
Name = name;
Enabled = enabled;
CRC = crc;
}
std::string Name;
uint8 Enabled;
uint32 CRC;
};
typedef std::list<AddonInfo> AddonsList;
enum PartyOperation
{
PARTY_OP_INVITE = 0,
PARTY_OP_LEAVE = 2,
PARTY_OP_SWAP = 4
};
enum PartyResult
{
ERR_PARTY_RESULT_OK = 0,
ERR_BAD_PLAYER_NAME_S = 1,
ERR_TARGET_NOT_IN_GROUP_S = 2,
ERR_TARGET_NOT_IN_INSTANCE_S = 3,
ERR_GROUP_FULL = 4,
ERR_ALREADY_IN_GROUP_S = 5,
ERR_NOT_IN_GROUP = 6,
ERR_NOT_LEADER = 7,
ERR_PLAYER_WRONG_FACTION = 8,
ERR_IGNORING_YOU_S = 9,
ERR_LFG_PENDING = 12,
ERR_INVITE_RESTRICTED = 13,
ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT
ERR_INVITE_UNKNOWN_REALM = 15,
ERR_INVITE_NO_PARTY_SERVER = 16,
ERR_INVITE_PARTY_BUSY = 17,
ERR_PARTY_TARGET_AMBIGUOUS = 18,
ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19,
ERR_PARTY_LFG_BOOT_LIMIT = 20,
ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21,
ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22,
ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23,
ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24,
ERR_RAID_DISALLOWED_BY_LEVEL = 25,
ERR_PARTY_LFG_BOOT_IN_COMBAT = 26,
ERR_VOTE_KICK_REASON_NEEDED = 27,
ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28,
ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29,
ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30
};
enum ChatRestrictionType
{
ERR_CHAT_RESTRICTED = 0,
ERR_CHAT_THROTTLED = 1,
ERR_USER_SQUELCHED = 2,
ERR_YELL_RESTRICTED = 3
};
enum TutorialDataState
{
TUTORIALDATA_UNCHANGED = 0,
TUTORIALDATA_CHANGED = 1,
TUTORIALDATA_NEW = 2
};
/// Player session in the World
class MANGOS_DLL_SPEC WorldSession
{
friend class CharacterHandler;
public:
WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale);
~WorldSession();
bool PlayerLoading() const { return m_playerLoading; }
bool PlayerLogout() const { return m_playerLogout; }
bool PlayerLogoutWithSave() const { return m_playerLogout && m_playerSave; }
void SizeError(WorldPacket const& packet, uint32 size) const;
void ReadAddonsInfo(WorldPacket &data);
void SendAddonsInfo();
void SendPacket(WorldPacket const* packet);
void SendNotification(const char *format,...) ATTR_PRINTF(2,3);
void SendNotification(int32 string_id,...);
void SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName);
void SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type);
void SendLfgUpdate(uint8 unk1, uint8 unk2, uint8 unk3);
void SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res);
void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2,3);
void SendSetPhaseShift(uint32 phaseShift);
void SendQueryTimeResponse();
void SendRedirectClient(std::string& ip, uint16 port);
AccountTypes GetSecurity() const { return _security; }
uint32 GetAccountId() const { return _accountId; }
Player* GetPlayer() const { return _player; }
char const* GetPlayerName() const;
void SetSecurity(AccountTypes security) { _security = security; }
std::string const& GetRemoteAddress() { return m_Address; }
void SetPlayer(Player *plr);
uint8 Expansion() const { return m_expansion; }
/// Session in auth.queue currently
void SetInQueue(bool state) { m_inQueue = state; }
/// Is the user engaged in a log out process?
bool isLogingOut() const { return _logoutTime || m_playerLogout; }
/// Engage the logout process for the user
void LogoutRequest(time_t requestTime)
{
_logoutTime = requestTime;
}
/// Is logout cooldown expired?
bool ShouldLogOut(time_t currTime) const
{
return (_logoutTime > 0 && currTime >= _logoutTime + 20);
}
void LogoutPlayer(bool Save);
void KickPlayer();
void QueuePacket(WorldPacket* new_packet);
bool Update(uint32 diff);
/// Handle the authentication waiting queue (to be completed)
void SendAuthWaitQue(uint32 position);
//void SendTestCreatureQueryOpcode( uint32 entry, uint64 guid, uint32 testvalue );
void SendNameQueryOpcode(Player* p);
void SendNameQueryOpcodeFromDB(uint64 guid);
static void SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 accountId);
void SendTrainerList( uint64 guid );
void SendTrainerList( uint64 guid, const std::string& strTitle );
void SendListInventory( uint64 guid );
void SendShowBank( uint64 guid );
void SendTabardVendorActivate( uint64 guid );
void SendSpiritResurrect();
void SendBindPoint(Creature* npc);
void SendGMTicketGetTicket(uint32 status, char const* text);
void SendGMResponse(GMTicket *ticket);
void SendAttackStop(Unit const* enemy);
void SendBattlegGroundList(ObjectGuid guid, BattleGroundTypeId bgTypeId);
void SendTradeStatus(TradeStatus status);
void SendUpdateTrade(bool trader_state = true);
void SendCancelTrade();
void SendPetitionQueryOpcode(ObjectGuid petitionguid);
//pet
void SendPetNameQuery(uint64 guid, uint32 petnumber);
void SendStablePet(ObjectGuid guid);
void SendStableResult(uint8 res);
bool CheckStableMaster(ObjectGuid guid);
// Account Data
AccountData *GetAccountData(AccountDataType type) { return &m_accountData[type]; }
void SetAccountData(AccountDataType type, time_t time_, std::string data);
void SendAccountDataTimes(uint32 mask);
void LoadGlobalAccountData();
void LoadAccountData(QueryResult* result, uint32 mask);
void LoadTutorialsData();
void SendTutorialsData();
void SaveTutorialsData();
uint32 GetTutorialInt(uint32 intId )
{
return m_Tutorials[intId];
}
void SetTutorialInt(uint32 intId, uint32 value)
{
if(m_Tutorials[intId] != value)
{
m_Tutorials[intId] = value;
if(m_tutorialState == TUTORIALDATA_UNCHANGED)
m_tutorialState = TUTORIALDATA_CHANGED;
}
}
//used with item_page table
bool SendItemInfo( uint32 itemid, WorldPacket data );
//auction
void SendAuctionHello(Unit * unit);
void SendAuctionCommandResult( uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
void SendAuctionBidderNotification( uint32 location, uint32 auctionId, ObjectGuid bidderGuid, uint32 bidSum, uint32 diff, uint32 item_template);
void SendAuctionOwnerNotification( AuctionEntry * auction );
void SendAuctionOutbiddedMail( AuctionEntry * auction, uint32 newPrice );
void SendAuctionCancelledToBidderMail( AuctionEntry* auction );
AuctionHouseEntry const* GetCheckedAuctionHouseForAuctioneer(ObjectGuid guid);
//Item Enchantment
void SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID);
void SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration);
//Taxi
void SendTaxiStatus( uint64 guid );
void SendTaxiMenu( Creature* unit );
void SendDoFlight( uint32 mountDisplayId, uint32 path, uint32 pathNode = 0 );
bool SendLearnNewTaxiNode( Creature* unit );
// Guild/Arena Team
void SendGuildCommandResult(uint32 typecmd, const std::string& str, uint32 cmdresult);
void SendArenaTeamCommandResult(uint32 team_action, const std::string& team, const std::string& player, uint32 error_id);
void SendNotInArenaTeamPacket(uint8 type);
void SendPetitionShowList( uint64 guid );
void SendSaveGuildEmblem( uint32 msg );
// Looking For Group
// TRUE values set by client sending CMSG_LFG_SET_AUTOJOIN and CMSG_LFM_CLEAR_AUTOFILL before player login
bool LookingForGroup_auto_join;
bool LookingForGroup_auto_add;
void BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data);
void DoLootRelease(ObjectGuid lguid);
// Account mute time
time_t m_muteTime;
// Locales
LocaleConstant GetSessionDbcLocale() const { return m_sessionDbcLocale; }
int GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; }
const char *GetMangosString(int32 entry) const;
uint32 GetLatency() const { return m_latency; }
void SetLatency(uint32 latency) { m_latency = latency; }
uint32 getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus);
public: // opcodes handlers
void Handle_NULL(WorldPacket& recvPacket); // not used
void Handle_EarlyProccess( WorldPacket& recvPacket);// just mark packets processed in WorldSocket::OnRead
void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client
void Handle_Deprecated(WorldPacket& recvPacket); // never used anymore by client
void HandleCharEnumOpcode(WorldPacket& recvPacket);
void HandleCharDeleteOpcode(WorldPacket& recvPacket);
void HandleCharCreateOpcode(WorldPacket& recvPacket);
void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
void HandleCharEnum(QueryResult * result);
void HandlePlayerLogin(LoginQueryHolder * holder);
// played time
void HandlePlayedTime(WorldPacket& recvPacket);
// new
void HandleMoveUnRootAck(WorldPacket& recvPacket);
void HandleMoveRootAck(WorldPacket& recvPacket);
void HandleLookingForGroup(WorldPacket& recvPacket);
// new inspect
void HandleInspectOpcode(WorldPacket& recvPacket);
// new party stats
void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket);
void HandleMoveWaterWalkAck(WorldPacket& recvPacket);
void HandleFeatherFallAck(WorldPacket &recv_data);
void HandleMoveHoverAck( WorldPacket & recv_data );
void HandleMountSpecialAnimOpcode(WorldPacket &recvdata);
// character view
void HandleShowingHelmOpcode(WorldPacket& recv_data);
void HandleShowingCloakOpcode(WorldPacket& recv_data);
// repair
void HandleRepairItemOpcode(WorldPacket& recvPacket);
// Knockback
void HandleMoveKnockBackAck(WorldPacket& recvPacket);
void HandleMoveTeleportAck(WorldPacket& recvPacket);
void HandleForceSpeedChangeAck( WorldPacket & recv_data );
void HandlePingOpcode(WorldPacket& recvPacket);
void HandleAuthSessionOpcode(WorldPacket& recvPacket);
void HandleRepopRequestOpcode(WorldPacket& recvPacket);
void HandleAutostoreLootItemOpcode(WorldPacket& recvPacket);
void HandleLootMoneyOpcode(WorldPacket& recvPacket);
void HandleLootOpcode(WorldPacket& recvPacket);
void HandleLootReleaseOpcode(WorldPacket& recvPacket);
void HandleLootMasterGiveOpcode(WorldPacket& recvPacket);
void HandleWhoOpcode(WorldPacket& recvPacket);
void HandleLogoutRequestOpcode(WorldPacket& recvPacket);
void HandlePlayerLogoutOpcode(WorldPacket& recvPacket);
void HandleLogoutCancelOpcode(WorldPacket& recvPacket);
void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
void HandleGMTicketDeleteTicketOpcode(WorldPacket& recvPacket);
void HandleGMTicketUpdateTextOpcode(WorldPacket& recvPacket);
void HandleGMSurveySubmit(WorldPacket& recvPacket);
void HandleGMResponseResolve(WorldPacket& recv_data);
void HandleTogglePvP(WorldPacket& recvPacket);
void HandleZoneUpdateOpcode(WorldPacket& recvPacket);
void HandleSetTargetOpcode(WorldPacket& recvPacket);
void HandleSetSelectionOpcode(WorldPacket& recvPacket);
void HandleStandStateChangeOpcode(WorldPacket& recvPacket);
void HandleEmoteOpcode(WorldPacket& recvPacket);
void HandleContactListOpcode(WorldPacket& recvPacket);
void HandleAddFriendOpcode(WorldPacket& recvPacket);
static void HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote);
void HandleDelFriendOpcode(WorldPacket& recvPacket);
void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
static void HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId);
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
void HandleSetContactNotesOpcode(WorldPacket& recvPacket);
void HandleBugOpcode(WorldPacket& recvPacket);
void HandleSetAmmoOpcode(WorldPacket& recvPacket);
void HandleItemNameQueryOpcode(WorldPacket& recvPacket);
void HandleAreaTriggerOpcode(WorldPacket& recvPacket);
void HandleSetFactionAtWar( WorldPacket & recv_data );
void HandleSetWatchedFactionOpcode(WorldPacket & recv_data);
void HandleSetFactionInactiveOpcode(WorldPacket & recv_data);
void HandleUpdateAccountData(WorldPacket& recvPacket);
void HandleRequestAccountData(WorldPacket& recvPacket);
void HandleSetActionButtonOpcode(WorldPacket& recvPacket);
void HandleGameObjectUseOpcode(WorldPacket& recPacket);
void HandleMeetingStoneInfo(WorldPacket& recPacket);
void HandleGameobjectReportUse(WorldPacket& recvPacket);
void HandleNameQueryOpcode(WorldPacket& recvPacket);
void HandleQueryTimeOpcode(WorldPacket& recvPacket);
void HandleCreatureQueryOpcode(WorldPacket& recvPacket);
void HandleGameObjectQueryOpcode(WorldPacket& recvPacket);
void HandleMoveWorldportAckOpcode(WorldPacket& recvPacket);
void HandleMoveWorldportAckOpcode(); // for server-side calls
void HandleMovementOpcodes(WorldPacket& recvPacket);
void HandleSetActiveMoverOpcode(WorldPacket &recv_data);
void HandleMoveNotActiveMover(WorldPacket &recv_data);
void HandleDismissControlledVehicle(WorldPacket &recv_data);
void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data);
void HandleRequestRaidInfoOpcode( WorldPacket & recv_data );
void HandleBattlefieldStatusOpcode(WorldPacket &recv_data);
void HandleBattleMasterHelloOpcode(WorldPacket &recv_data);
void HandleGroupInviteOpcode(WorldPacket& recvPacket);
void HandleGroupAcceptOpcode(WorldPacket& recvPacket);
void HandleGroupDeclineOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);
void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket);
void HandleGroupDisbandOpcode(WorldPacket& recvPacket);
void HandleOptOutOfLootOpcode( WorldPacket &recv_data );
void HandleLootMethodOpcode(WorldPacket& recvPacket);
void HandleLootRoll( WorldPacket &recv_data );
void HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data );
void HandleRaidTargetUpdateOpcode( WorldPacket & recv_data );
void HandleRaidReadyCheckOpcode( WorldPacket & recv_data );
void HandleRaidReadyCheckFinishedOpcode( WorldPacket & recv_data );
void HandleGroupRaidConvertOpcode( WorldPacket & recv_data );
void HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data );
void HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data );
void HandlePartyAssignmentOpcode( WorldPacket & recv_data );
void HandlePetitionBuyOpcode(WorldPacket& recv_data);
void HandlePetitionShowSignOpcode(WorldPacket& recv_data);
void HandlePetitionQueryOpcode(WorldPacket& recv_data);
void HandlePetitionRenameOpcode(WorldPacket& recv_data);
void HandlePetitionSignOpcode(WorldPacket& recv_data);
void HandlePetitionDeclineOpcode(WorldPacket& recv_data);
void HandleOfferPetitionOpcode(WorldPacket& recv_data);
void HandleTurnInPetitionOpcode(WorldPacket& recv_data);
void HandleGuildQueryOpcode(WorldPacket& recvPacket);
void HandleGuildCreateOpcode(WorldPacket& recvPacket);
void HandleGuildInviteOpcode(WorldPacket& recvPacket);
void HandleGuildRemoveOpcode(WorldPacket& recvPacket);
void HandleGuildAcceptOpcode(WorldPacket& recvPacket);
void HandleGuildDeclineOpcode(WorldPacket& recvPacket);
void HandleGuildInfoOpcode(WorldPacket& recvPacket);
void HandleGuildEventLogQueryOpcode(WorldPacket& recvPacket);
void HandleGuildRosterOpcode(WorldPacket& recvPacket);
void HandleGuildPromoteOpcode(WorldPacket& recvPacket);
void HandleGuildDemoteOpcode(WorldPacket& recvPacket);
void HandleGuildLeaveOpcode(WorldPacket& recvPacket);
void HandleGuildDisbandOpcode(WorldPacket& recvPacket);
void HandleGuildLeaderOpcode(WorldPacket& recvPacket);
void HandleGuildMOTDOpcode(WorldPacket& recvPacket);
void HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket);
void HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket);
void HandleGuildRankOpcode(WorldPacket& recvPacket);
void HandleGuildAddRankOpcode(WorldPacket& recvPacket);
void HandleGuildDelRankOpcode(WorldPacket& recvPacket);
void HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket);
void HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket);
void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket);
void HandleTaxiQueryAvailableNodes(WorldPacket& recvPacket);
void HandleActivateTaxiOpcode(WorldPacket& recvPacket);
void HandleActivateTaxiExpressOpcode(WorldPacket& recvPacket);
void HandleMoveSplineDoneOpcode(WorldPacket& recvPacket);
void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
void HandleBankerActivateOpcode(WorldPacket& recvPacket);
void HandleBuyBankSlotOpcode(WorldPacket& recvPacket);
void HandleTrainerListOpcode(WorldPacket& recvPacket);
void HandleTrainerBuySpellOpcode(WorldPacket& recvPacket);
void HandlePetitionShowListOpcode(WorldPacket& recvPacket);
void HandleGossipHelloOpcode(WorldPacket& recvPacket);
void HandleGossipSelectOptionOpcode(WorldPacket& recvPacket);
void HandleSpiritHealerActivateOpcode(WorldPacket& recvPacket);
void HandleNpcTextQueryOpcode(WorldPacket& recvPacket);
void HandleBinderActivateOpcode(WorldPacket& recvPacket);
void HandleListStabledPetsOpcode(WorldPacket& recvPacket);
void HandleStablePet(WorldPacket& recvPacket);
void HandleUnstablePet(WorldPacket& recvPacket);
void HandleBuyStableSlot(WorldPacket& recvPacket);
void HandleStableRevivePet(WorldPacket& recvPacket);
void HandleStableSwapPet(WorldPacket& recvPacket);
void HandleDuelAcceptedOpcode(WorldPacket& recvPacket);
void HandleDuelCancelledOpcode(WorldPacket& recvPacket);
void HandleAcceptTradeOpcode(WorldPacket& recvPacket);
void HandleBeginTradeOpcode(WorldPacket& recvPacket);
void HandleBusyTradeOpcode(WorldPacket& recvPacket);
void HandleCancelTradeOpcode(WorldPacket& recvPacket);
void HandleClearTradeItemOpcode(WorldPacket& recvPacket);
void HandleIgnoreTradeOpcode(WorldPacket& recvPacket);
void HandleInitiateTradeOpcode(WorldPacket& recvPacket);
void HandleSetTradeGoldOpcode(WorldPacket& recvPacket);
void HandleSetTradeItemOpcode(WorldPacket& recvPacket);
void HandleUnacceptTradeOpcode(WorldPacket& recvPacket);
void HandleAuctionHelloOpcode(WorldPacket& recvPacket);
void HandleAuctionListItems( WorldPacket & recv_data );
void HandleAuctionListBidderItems( WorldPacket & recv_data );
void HandleAuctionSellItem( WorldPacket & recv_data );
void HandleAuctionRemoveItem( WorldPacket & recv_data );
void HandleAuctionListOwnerItems( WorldPacket & recv_data );
void HandleAuctionPlaceBid( WorldPacket & recv_data );
void HandleAuctionListPendingSales( WorldPacket & recv_data );
void HandleGetMailList( WorldPacket & recv_data );
void HandleSendMail( WorldPacket & recv_data );
void HandleMailTakeMoney( WorldPacket & recv_data );
void HandleMailTakeItem( WorldPacket & recv_data );
void HandleMailMarkAsRead( WorldPacket & recv_data );
void HandleMailReturnToSender( WorldPacket & recv_data );
void HandleMailDelete( WorldPacket & recv_data );
void HandleItemTextQuery( WorldPacket & recv_data);
void HandleMailCreateTextItem(WorldPacket & recv_data );
void HandleQueryNextMailTime(WorldPacket & recv_data );
void HandleCancelChanneling(WorldPacket & recv_data );
void SendItemPageInfo( ItemPrototype *itemProto );
void HandleSplitItemOpcode(WorldPacket& recvPacket);
void HandleSwapInvItemOpcode(WorldPacket& recvPacket);
void HandleDestroyItemOpcode(WorldPacket& recvPacket);
void HandleAutoEquipItemOpcode(WorldPacket& recvPacket);
void HandleItemQuerySingleOpcode(WorldPacket& recvPacket);
void HandleSellItemOpcode(WorldPacket& recvPacket);
void HandleBuyItemInSlotOpcode(WorldPacket& recvPacket);
void HandleBuyItemOpcode(WorldPacket& recvPacket);
void HandleListInventoryOpcode(WorldPacket& recvPacket);
void HandleAutoStoreBagItemOpcode(WorldPacket& recvPacket);
void HandleReadItem(WorldPacket& recvPacket);
void HandleAutoEquipItemSlotOpcode(WorldPacket & recvPacket);
void HandleSwapItem( WorldPacket & recvPacket);
void HandleBuybackItem(WorldPacket & recvPacket);
void HandleAutoBankItemOpcode(WorldPacket& recvPacket);
void HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket);
void HandleWrapItemOpcode(WorldPacket& recvPacket);
void HandleAttackSwingOpcode(WorldPacket& recvPacket);
void HandleAttackStopOpcode(WorldPacket& recvPacket);
void HandleSetSheathedOpcode(WorldPacket& recvPacket);
void HandleUseItemOpcode(WorldPacket& recvPacket);
void HandleOpenItemOpcode(WorldPacket& recvPacket);
void HandleCastSpellOpcode(WorldPacket& recvPacket);
void HandleCancelCastOpcode(WorldPacket& recvPacket);
void HandleCancelAuraOpcode(WorldPacket& recvPacket);
void HandleCancelGrowthAuraOpcode(WorldPacket& recvPacket);
void HandleCancelAutoRepeatSpellOpcode(WorldPacket& recvPacket);
void HandleLearnTalentOpcode(WorldPacket& recvPacket);
void HandleLearnPreviewTalents(WorldPacket& recvPacket);
void HandleTalentWipeConfirmOpcode(WorldPacket& recvPacket);
void HandleUnlearnSkillOpcode(WorldPacket& recvPacket);
void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket);
void HandleQuestgiverStatusMultipleQuery(WorldPacket& recvPacket);
void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket);
void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket);
void HandleQuestgiverQueryQuestOpcode(WorldPacket& recvPacket);
void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket);
void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket);
void HandleQuestQueryOpcode(WorldPacket& recvPacket);
void HandleQuestgiverCancel(WorldPacket& recv_data );
void HandleQuestLogSwapQuest(WorldPacket& recv_data );
void HandleQuestLogRemoveQuest(WorldPacket& recv_data);
void HandleQuestConfirmAccept(WorldPacket& recv_data);
void HandleQuestgiverCompleteQuest(WorldPacket& recv_data);
void HandleQuestgiverQuestAutoLaunch(WorldPacket& recvPacket);
void HandlePushQuestToParty(WorldPacket& recvPacket);
void HandleQuestPushResult(WorldPacket& recvPacket);
bool processChatmessageFurtherAfterSecurityChecks(std::string&, uint32);
void SendPlayerNotFoundNotice(std::string name);
void SendPlayerAmbiguousNotice(std::string name);
void SendWrongFactionNotice();
void SendChatRestrictedNotice(ChatRestrictionType restriction);
void HandleMessagechatOpcode(WorldPacket& recvPacket);
void HandleTextEmoteOpcode(WorldPacket& recvPacket);
void HandleChatIgnoredOpcode(WorldPacket& recvPacket);
void HandleReclaimCorpseOpcode( WorldPacket& recvPacket );
void HandleCorpseQueryOpcode( WorldPacket& recvPacket );
void HandleCorpseMapPositionQuery( WorldPacket& recvPacket );
void HandleResurrectResponseOpcode(WorldPacket& recvPacket);
void HandleSummonResponseOpcode(WorldPacket& recv_data);
void HandleJoinChannel(WorldPacket& recvPacket);
void HandleLeaveChannel(WorldPacket& recvPacket);
void HandleChannelList(WorldPacket& recvPacket);
void HandleChannelPassword(WorldPacket& recvPacket);
void HandleChannelSetOwner(WorldPacket& recvPacket);
void HandleChannelOwner(WorldPacket& recvPacket);
void HandleChannelModerator(WorldPacket& recvPacket);
void HandleChannelUnmoderator(WorldPacket& recvPacket);
void HandleChannelMute(WorldPacket& recvPacket);
void HandleChannelUnmute(WorldPacket& recvPacket);
void HandleChannelInvite(WorldPacket& recvPacket);
void HandleChannelKick(WorldPacket& recvPacket);
void HandleChannelBan(WorldPacket& recvPacket);
void HandleChannelUnban(WorldPacket& recvPacket);
void HandleChannelAnnouncements(WorldPacket& recvPacket);
void HandleChannelModerate(WorldPacket& recvPacket);
void HandleChannelDisplayListQuery(WorldPacket& recvPacket);
void HandleGetChannelMemberCount(WorldPacket& recvPacket);
void HandleSetChannelWatch(WorldPacket& recvPacket);
void HandleCompleteCinematic(WorldPacket& recvPacket);
void HandleNextCinematicCamera(WorldPacket& recvPacket);
void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket);
void HandlePageTextQueryOpcode(WorldPacket& recvPacket);
void HandleTutorialFlag ( WorldPacket & recv_data );
void HandleTutorialClear( WorldPacket & recv_data );
void HandleTutorialReset( WorldPacket & recv_data );
//Pet
void HandlePetAction( WorldPacket & recv_data );
void HandlePetNameQuery( WorldPacket & recv_data );
void HandlePetSetAction( WorldPacket & recv_data );
void HandlePetAbandon( WorldPacket & recv_data );
void HandlePetRename( WorldPacket & recv_data );
void HandlePetCancelAuraOpcode( WorldPacket& recvPacket );
void HandlePetUnlearnOpcode( WorldPacket& recvPacket );
void HandlePetSpellAutocastOpcode( WorldPacket& recvPacket );
void HandlePetCastSpellOpcode( WorldPacket& recvPacket );
void HandlePetLearnTalent( WorldPacket& recvPacket );
void HandleLearnPreviewTalentsPet( WorldPacket& recvPacket );
void HandleSetActionBarToggles(WorldPacket& recv_data);
void HandleCharRenameOpcode(WorldPacket& recv_data);
static void HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname);
void HandleSetPlayerDeclinedNames(WorldPacket& recv_data);
void HandleTotemDestroyed(WorldPacket& recv_data);
//BattleGround
void HandleBattlemasterHelloOpcode(WorldPacket &recv_data);
void HandleBattlemasterJoinOpcode(WorldPacket &recv_data);
void HandleBattleGroundPlayerPositionsOpcode(WorldPacket& recv_data);
void HandlePVPLogDataOpcode( WorldPacket &recv_data );
void HandleBattleFieldPortOpcode( WorldPacket &recv_data );
void HandleBattlefieldListOpcode( WorldPacket &recv_data );
void HandleLeaveBattlefieldOpcode( WorldPacket &recv_data );
void HandleBattlemasterJoinArena( WorldPacket &recv_data );
void HandleReportPvPAFK( WorldPacket &recv_data );
void HandleWardenDataOpcode(WorldPacket& recv_data);
void HandleWorldTeleportOpcode(WorldPacket& recv_data);
void HandleMinimapPingOpcode(WorldPacket& recv_data);
void HandleRandomRollOpcode(WorldPacket& recv_data);
void HandleFarSightOpcode(WorldPacket& recv_data);
void HandleSetLfgOpcode(WorldPacket& recv_data);
void HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data);
void HandleSetRaidDifficultyOpcode(WorldPacket& recv_data);
void HandleMoveSetCanFlyAckOpcode(WorldPacket& recv_data);
void HandleLfgJoinOpcode(WorldPacket& recv_data);
void HandleLfgLeaveOpcode(WorldPacket& recv_data);
void HandleSearchLfgJoinOpcode(WorldPacket& recv_data);
void HandleSearchLfgLeaveOpcode(WorldPacket& recv_data);
void HandleLfgClearOpcode(WorldPacket& recv_data);
void HandleLfmClearOpcode(WorldPacket& recv_data);
void HandleSetLfmOpcode(WorldPacket& recv_data);
void HandleSetLfgCommentOpcode(WorldPacket& recv_data);
void HandleLfgSetRoles(WorldPacket& recv_data);
void HandleSetTitleOpcode(WorldPacket& recv_data);
void HandleRealmSplitOpcode(WorldPacket& recv_data);
void HandleTimeSyncResp(WorldPacket& recv_data);
void HandleWhoisOpcode(WorldPacket& recv_data);
void HandleResetInstancesOpcode(WorldPacket& recv_data);
void HandleHearthandResurrect(WorldPacket & recv_data);
// Arena Team
void HandleInspectArenaTeamsOpcode(WorldPacket& recv_data);
void HandleArenaTeamQueryOpcode(WorldPacket& recv_data);
void HandleArenaTeamRosterOpcode(WorldPacket& recv_data);
void HandleArenaTeamInviteOpcode(WorldPacket& recv_data);
void HandleArenaTeamAcceptOpcode(WorldPacket& recv_data);
void HandleArenaTeamDeclineOpcode(WorldPacket& recv_data);
void HandleArenaTeamLeaveOpcode(WorldPacket& recv_data);
void HandleArenaTeamRemoveOpcode(WorldPacket& recv_data);
void HandleArenaTeamDisbandOpcode(WorldPacket& recv_data);
void HandleArenaTeamLeaderOpcode(WorldPacket& recv_data);
void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data);
void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data);
void HandleCancelMountAuraOpcode(WorldPacket& recv_data);
void HandleSelfResOpcode(WorldPacket& recv_data);
void HandleComplainOpcode(WorldPacket& recv_data);
void HandleRequestPetInfoOpcode(WorldPacket& recv_data);
// Socket gem
void HandleSocketOpcode(WorldPacket& recv_data);
void HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data);
void HandleItemRefundInfoRequest(WorldPacket& recv_data);
void HandleChannelVoiceOnOpcode(WorldPacket & recv_data);
void HandleVoiceSessionEnableOpcode(WorldPacket& recv_data);
void HandleSetActiveVoiceChannel(WorldPacket& recv_data);
void HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data);
// Guild Bank
void HandleGuildPermissions(WorldPacket& recv_data);
void HandleGuildBankMoneyWithdrawn(WorldPacket& recv_data);
void HandleGuildBankerActivate(WorldPacket& recv_data);
void HandleGuildBankQueryTab(WorldPacket& recv_data);
void HandleGuildBankLogQuery(WorldPacket& recv_data);
void HandleGuildBankDepositMoney(WorldPacket& recv_data);
void HandleGuildBankWithdrawMoney(WorldPacket& recv_data);
void HandleGuildBankSwapItems(WorldPacket& recv_data);
void HandleGuildBankUpdateTab(WorldPacket& recv_data);
void HandleGuildBankBuyTab(WorldPacket& recv_data);
void HandleQueryGuildBankTabText(WorldPacket& recv_data);
void HandleSetGuildBankTabText(WorldPacket& recv_data);
// Calendar
void HandleCalendarGetCalendar(WorldPacket& recv_data);
void HandleCalendarGetEvent(WorldPacket& recv_data);
void HandleCalendarGuildFilter(WorldPacket& recv_data);
void HandleCalendarArenaTeam(WorldPacket& recv_data);
void HandleCalendarAddEvent(WorldPacket& recv_data);
void HandleCalendarUpdateEvent(WorldPacket& recv_data);
void HandleCalendarRemoveEvent(WorldPacket& recv_data);
void HandleCalendarCopyEvent(WorldPacket& recv_data);
void HandleCalendarEventInvite(WorldPacket& recv_data);
void HandleCalendarEventRsvp(WorldPacket& recv_data);
void HandleCalendarEventRemoveInvite(WorldPacket& recv_data);
void HandleCalendarEventStatus(WorldPacket& recv_data);
void HandleCalendarEventModeratorStatus(WorldPacket& recv_data);
void HandleCalendarComplain(WorldPacket& recv_data);
void HandleCalendarGetNumPending(WorldPacket& recv_data);
void HandleSpellClick(WorldPacket& recv_data);
void HandleAlterAppearance(WorldPacket& recv_data);
void HandleRemoveGlyph(WorldPacket& recv_data);
void HandleCharCustomize(WorldPacket& recv_data);
void HandleQueryInspectAchievements(WorldPacket& recv_data);
void HandleEquipmentSetSave(WorldPacket& recv_data);
void HandleEquipmentSetDelete(WorldPacket& recv_data);
void HandleEquipmentSetUse(WorldPacket& recv_data);
void HandleWorldStateUITimerUpdate(WorldPacket& recv_data);
void HandleReadyForAccountDataTimes(WorldPacket& recv_data);
void HandleQueryQuestsCompleted(WorldPacket& recv_data);
void HandleQuestPOIQuery(WorldPacket& recv_data);
private:
// private trade methods
void moveItems(Item* myItems[], Item* hisItems[]);
void ExecuteOpcode( OpcodeHandler const& opHandle, WorldPacket* packet );
// logging helper
void LogUnexpectedOpcode(WorldPacket *packet, const char * reason);
void LogUnprocessedTail(WorldPacket *packet);
uint32 m_GUIDLow; // set logged or recently logout player (while m_playerRecentlyLogout set)
Player *_player;
WorldSocket *m_Socket;
std::string m_Address;
AccountTypes _security;
uint32 _accountId;
uint8 m_expansion;
time_t _logoutTime;
bool m_inQueue; // session wait in auth.queue
bool m_playerLoading; // code processed in LoginPlayer
bool m_playerLogout; // code processed in LogoutPlayer
bool m_playerRecentlyLogout;
bool m_playerSave; // code processed in LogoutPlayer with save request
LocaleConstant m_sessionDbcLocale;
int m_sessionDbLocaleIndex;
uint32 m_latency;
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES];
uint32 m_Tutorials[8];
TutorialDataState m_tutorialState;
AddonsList m_addonsList;
ACE_Based::LockedQueue<WorldPacket*, ACE_Thread_Mutex> _recvQueue;
};
#endif
/// @}