server/CMakeLists.txt
Schmoozerd ae7348f6b0 [12774] Merged cmangos last changes, special thanks for xfurry, Dramacydal, cala, Schmoozerd,
I'm not taking any credits of this commit.

Implement spell effects 62042, 62278 and 64767
Also limit the targets for 62577 and 62603
----------
Update git_id to reflect recent sql formatting changes
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Update to a safer code version and also add GO caster scenarios
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Allow aura 62038 to stack at every 3 seconds
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Improve handling of TargetMMGen
This will have impact on Chase and Follow Movement.
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* Refactor code to check if a new position is required for the MMGen into the new function RequiresNewPosition
* Refactor code to get the current targeted distance into function GetDynamicTargetDistance
* Change ChaseMMGen (angle = 0.0f case) chase to best contact point, not zero angle.

Thanks to Cala and X-Savior for testing. Special thanks to cala for also suggesting improved values for the magic numbers
----------
Improve ObjectPosSelector
Now a spot already occupied by the searcher will be prefered
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Get rid of bounding radius in GetNearPoint[2D] and ObjectPosSelector
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This changes how ObjectPosSelector is used.
It changes the way how the functions Object::GetNearPoint and Object::GetNearPoint2d behave.
----------
So you need to check all places where these functions are used if they are still used correctly.
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Especially check your scripts!
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Remove not required duplicate indexes
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Implement TARGET_92 as TARGET_SUMMONER
This target is used only as TargetA and the related spells are used only by temporary summoned creatures
----------
Implement some spell effects used by Hodir in Ulduar
Dummy spells 62797, 63499, 63545 and 64543
Periodic dummy auras: 61968, 62038, 62039 and 65272
Limit targets for spells: 62797, 63545, 64543, 62476 and 62477
----------
Implement some spells used at Algalon encounter
Spell aura entries 64345, 62018 and 64412
Positive target exception for spell 64996
Aura stacking exception for spells 62169, 62168, 65250 and 64417
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Implement effect for spell 63633
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EventAI - Ingame output of script state
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With this the command .npc aiinfo will give more output about the current state.
Remark that this output is only given if the LogFilter for EventAIDev mode is disabled
----------
FindGit.cmake already ships with CMake
No reason for us to ship it too. Also, we had an outdated version which
had not been used anyway, because we set the include path in such a way,
that the CMake delivered version is always found first.
----------
FindOpenSSL.cmake already ships with CMake
No reason for us to ship it too. Also, we had an outdated version which
had not been used anyway, because we set the include path in such a way,
that the CMake delivered version is always found first.
----------
EventAI - Add more developing error output
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Fix some target-type handling for EventAI
Also increase log-output for bad target-types
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Fix crash due to bad compiler (author Xfurry)
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Add special condition id for Ulduar
Will be used to check the availability of the siege vehicles for players
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Update spells 62374 and 62907
* limit spell targets of spell 62374
* implement spell effect for spell 62907
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Remove effect for spell 64503
Will be handled in script library. For details please check 8502cdfa64
----------
Implement spells 64489 and 64673
Both are used by Auriaya (Ulduar)
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Implement some spells for Ignis the Furnace Master
Spell entries: 62717, 62381, 62488, 62707, 64475 and 64503
----------
Implement spells 61187 and 61190
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CMake: generic way to build a script library
Added new parameter INCLUDE_BINDINGS_DIR which can be set to the name of a
folder inside src/bindings/.

Includes the script library in src/bindings/ with the defined name.
The name must correspond to the name of the folder and the folder must contain
a valid CMakeLists.txt

Note: if you currently use a script library, you will probably get a merge
problem on src/bindings/CMakeLists.txt as you will have modified this file
manually. Please use the new version of this file and rerun CMake once with the
parameter -DINCLUDE_BINDINGS_DIR=ScriptDev2 (if you are not using SD2 but
another script library, replace ScriptDev2 with the name of the folder in
src/bindings/).

If you do not use a script library you should not have any merge problems
and you don't need to do anything.
----------
Add CMake source groups to target 'game'
This is the exact same grouping as it is currently in the VC 2012 files.
These groupings will have to be refactored at some point as they are not
very logical.
----------
Add CMake source groups to target 'framework'
This is the exact same grouping as it is currently in the VC 2012 files.
This is part of cmangos/issues#67
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Add CMake source groups to target 'shared'
This is the exact same grouping as it is currently in the VC 2012 files.
----------
Add new parameter 'expansion' to command 'account create'
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Update some Sunwell Plateau spells

Limit targets and allow positive effect for spell 46650
Implement effect for spells 46289 and 46637
Remove effect for spell 44845 - will be handled in script library
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Implement some custom use for Effect Activate Object spells
This will fix the summoning events for the Wind Stones, Ice Stones, Skettis bosses and quest 11865
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Sync mangos.sql with other versions
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Redump sql databases to unify formatting
The main reason for this was because classic/cata has updated the sql formatting and manually syncing would be a pain so redumping from master->tbc->classic->cata is easier.

Only the formatting was changed. The values were not changed at all.

mysqldump was used however manual modifications had to be done.

Dump the database:
C:/mysql/bin/mysqldump.exe mangos > sql/mangos.sql

Split insert values into multiple rows:
Replace "),(" with "),\n("
Replace "VALUES (" with "VALUES\n("

Remove the character sets by replacing them with an empty string

Custom formatting of mangos.sql:
Move db_version to the very top
Create all dbscripts_on_* tables based on dbscripts_on_creature_movement
Preserve our custom insert formatting of spell_affect (tbc/classic), spell_bonus_data, spell_chain, spell_elixir, spell_proc_event, spell_proc_item_enchant, spell_template, spell_threat
Remove autoincrement values from insert values of pet_name_generation and remove AUTO_INCREMENT=261 value from its table structure

Custom formatting of characters.sql:
Move character_db_version to the very top

Custom formatting of realmd.sql:
Move realmd_db_version to the very top
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Immediately remove corpses when ForcedDespawn is used
Thanks to Neotmiren for pointing, special thanks to cala for testing!
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Fix use of config values related to quest-status and level
This fixes use of negative value in config values Quests.LowLevelHideDiff and Quests.HighLevelHideDiff
Also add some documentation around the related code
Thanks to Neotmiren for pointing and to cala for testing.
----------
Loot-System: Fix reference loading check
This fixes a false error output for loot references that are only used with spell loot.
Thanks to X-Savior for properly reporting both error messages and use case
----------
Add missing spell 61437 to playercreate spells for bloodelves
Thanks to NeatElves for porting from TC and pointing to this
----------
Fix load bar step for alendarMgr::LoadCalendarsFromDB
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Cody Style Improvements
Also remove an unused variable (thanks to Den for this!)
----------
Implement the spells used in the Chess Event encounter
Combat spell entries: 37775, 37824, 39338, 39342, 39341, 39344, 45260
Melee spells: 37142, 37143, 37147, 37149, 37150, 37220, 37227, 37228, 37337, 37339, 37345, 37348
Chess movement spells: 30012, 32312, 37388, 30284, 37144, 37146, 37148, 37151, 37152, 37153
Aura stacking exception: 32261 and 39400
----------
And more hotfixes with these format strings
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Hotfix to recent text loading functions
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Use possible changed model names with vmap extraction
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Fix some warnings
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Store how many texts are loaded for validity checks. Use this with EventAI
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EventAI: Use generic DoDisplayText and loading of additional text data
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Add generic DoDisplayText function and use additional data of dbscripts table
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Add const-correctness to Text related functions
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Add database changes to support more data for DB Script texts
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Add stacking exception for spells 39993 and 40041
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Allow spell effect 86 - Activate Object to use the misc value
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Allow player pets to swim
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Enable resummoning of warlock pets
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Do not remove FLY auras on Evade
Also consider npcs which have SPELL_AURA_FLY as being able to fly
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EventAI: Improve code
* Drop rather pointless bool to check if the number of assigned events is empty
* Before the phase was resetted on death if and only if the npc has Events defined
* DoMeleeAttackIfReady could have been called even though combat state could have changed while processing events
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EventAI: Implement ACTION_T_SET_THROW_MASK (46)
This Action can be used to set which AIEvents should be thrown automatically, if you need more flexibility, you can always use the manual ACTION_TH_THROW_AI_EVENT version.
* Also clean some error-log output a bit.
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Forward original caster GUID to script library
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Fixup commit 12511 Thanks to Zakamurite for pointing
Also thanks to him for giving a helping hand in correcting the commit
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Implement some spells for Felmyst encounter
Spell entries: 45714, 45717 and 45918. Limit targets of spell 45391
Also add stacking exception for auras 45068 and 45582
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Fix invisible spirit healers & such on death near them
This fixes an issue that occurs if you die close to a spirit healer/guide.
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Fix take ammo for most ranged spells
Fix spells like Arcane Shot not taking ammo while they should
----------
Check cast spell 51690
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Fix SpellDamage modifier of SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
This aura modifies a flat value, not a percent value.
----------
Implement proc effect of spells 67712, 67758
related to items 47316, 47477.
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Improve proc of spell 50421
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Add and implement server-side spell 23770
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EventAI: Improve TargetSelection related ErrorLog output
----------
DBScripts Engine: Change behaviour to search for a different npc when using buddy-search
With this an npc buddy will be interpreted as "another npc with entry"
Also toggle command 31 - TERMINATE_SCRIPT to also look only for other npcs of entry
----------
DBScripts Engine: Allow pets as buddy
Add new flag SCRIPT_FLAG_BUDDY_IS_PET (0x20) that will search not for a normal npc with buddy-search, but also for pets
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DBScripts Engine: Support buddy search by guid
* Add new `data_flags` flag SCRIPT_FLAG_BUDDY_BY_GUID (0x10)
If this flag is set, the content of `search_distance` is interpreted as db-guid of the requested buddy
* Also switch most error log output to DB-error log output (though this will include false positives)
----------
2020-02-17 09:20:48 +00:00

401 lines
13 KiB
CMake

#
# This file is part of the MaNGOS Project. See AUTHORS file for Copyright information
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
cmake_minimum_required(VERSION 2.8)
project(MaNGOS)
set(MANGOS_VERSION 0.17)
set(CMAKE_MODULE_PATH
${CMAKE_MODULE_PATH}
${CMAKE_SOURCE_DIR}/cmake
)
# define all options here
option(DEBUG "Debug mode" OFF)
option(TBB_USE_EXTERNAL "Use external TBB" OFF)
option(USE_STD_MALLOC "Use standard malloc instead of TBB" OFF)
option(ACE_USE_EXTERNAL "Use external ACE" OFF)
if(PCHSupport_FOUND AND WIN32) # TODO: why only enable it on windows by default?
option(PCH "Use precompiled headers" ON)
else()
option(PCH "Use precompiled headers" OFF)
endif()
# TODO: options that should be checked/created:
#option(CLI "With CLI" ON)
#option(RA "With Remote Access" OFF)
#option(SQL "Copy SQL files" OFF)
#option(TOOLS "Build tools" OFF)
# Output description of this script
message("")
message(
"This script builds the MaNGOS server.
Options that can be used in order to configure the process:
CMAKE_INSTALL_PREFIX Path where the server should be installed to
PCH Use precompiled headers
DEBUG Debug mode
INCLUDE_BINDINGS_DIR Include a script library in src/bindings/ with the
defined name. the name must corespond to the name of
the folder and the folder must contain a valid
CMakeLists.txt
TBB_USE_EXTERNAL Use external TBB
USE_STD_MALLOC Use standard malloc instead of TBB
ACE_USE_EXTERNAL Use external ACE
To set an option simply type -D<OPTION>=<VALUE> after 'cmake <srcs>'.
Also, you can specify the generator with -G. see 'cmake --help' for more details
For example: cmake .. -DDEBUG=1 -DCMAKE_INSTALL_PREFIX=/opt/mangos"
)
message("")
# Force out-of-source build
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(FATAL_ERROR
"This project requires an out of source build. Remove the file 'CMakeCache.txt' found in this directory before continuing, create a separate build directory and run 'cmake [options] <srcs>' from there."
)
endif()
# TODO: allow other compilers under windows in the future
if(WIN32 AND NOT MSVC)
message(FATAL_ERROR
"Under Windows other compiler than Microsoft Visual Studio are not supported."
)
endif()
# TODO: remove this in the future! it has only been added to make the switch easier for end users
if(PREFIX)
message(FATAL_ERROR "The parameter PREFIX has been removed. Please re-run CMake and use CMAKE_INSTALL_PREFIX instead to define your installation location!")
endif()
# TODO: use MSVC_CXX_ARCHITECTURE_ID instead to identify platform on windows (not required on other systems)
# find platform: required to build 3rd party libraries w/o CMake files
find_package(Platform REQUIRED)
# Find out what system we use to include the needed libs
if(WIN32)
if(PLATFORM MATCHES X86) # 32-bit
set(DEP_ARCH win32)
else() # 64-bit
set(DEP_ARCH x64)
endif()
endif()
# find Git: used to get the revision number
find_package(Git)
# check if the platform supports precomiled headers
find_package(PCHSupport)
# TODO: remove this (refactor ACE & TBB CMake code)
# VS100 uses MSBuild.exe instead of devenv.com, so force it to use devenv.com
if(WIN32 AND MSVC_VERSION MATCHES 1600)
find_package(VisualStudio2010)
endif()
# Override configuration-types - we don't use anything else than debug and release
if(CMAKE_CONFIGURATION_TYPES)
set(CMAKE_CONFIGURATION_TYPES Release Debug)
set(CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING
"Reset the configurations to what we need"
FORCE)
endif()
set(BIN_DIR ${CMAKE_INSTALL_PREFIX}/bin)
set(CONF_DIR ${CMAKE_INSTALL_PREFIX}/etc)
# If win32 put it in the bin dir not lib
if(WIN32)
set(LIBS_DIR ${CMAKE_INSTALL_PREFIX}/bin)
else()
set(LIBS_DIR ${CMAKE_INSTALL_PREFIX}/lib)
endif()
# For Unix systems set the rpath so that libraries are found
set(CMAKE_INSTALL_RPATH ${LIBS_DIR})
set(CMAKE_INSTALL_NAME_DIR ${LIBS_DIR})
# Run out of build tree
set(CMAKE_BUILD_WITH_INSTALL_RPATH OFF)
# Find needed packages and if necessery abort if something important is missing
unset(ACE_INCLUDE_DIR CACHE)
unset(ACE_LIBRARIES CACHE)
unset(ACE_LIBRARIES_DIR CACHE)
unset(ACE_INCLUDE_DIR)
unset(ACE_LIBRARIES)
unset(ACE_LIBRARIES_DIR)
if(ACE_USE_EXTERNAL)
find_package(ACE)
if(NOT ACE_FOUND)
message(FATAL_ERROR
"This project requires ACE installed when ACE_USE_EXTERNAL is set. Please download the ACE Micro Release Kit from http://download.dre.vanderbilt.edu/ and install it. If this script didn't find ACE and it was correctly installed please set ACE_ROOT to the correct path."
)
endif()
if(EXISTS ${ACE_INCLUDE_DIR}/ace/Stack_Trace.h)
set(HAVE_ACE_STACK_TRACE_H ON) # config.h.cmake
endif()
else()
include(cmake/ImportACE.cmake)
endif()
if(NOT USE_STD_MALLOC)
unset(TBB_INCLUDE_DIR CACHE)
unset(TBB_LIBRARIES CACHE)
unset(TBB_LIBRARIES_DIR CACHE)
unset(TBB_INCLUDE_DIR)
unset(TBB_LIBRARIES)
unset(TBB_LIBRARIES_DIR)
if(TBB_USE_EXTERNAL)
find_package(TBB)
if(NOT TBB_FOUND)
message(FATAL_ERROR
"This project requires TBB installed when TBB_USE_EXTERNAL is set. Please download the TBB Stable Release from http://www.threadingbuildingblocks.org/ and install it. If this script didn't find TBB and it was correctly installed please set TBB_ROOT to the correct path."
)
endif()
else()
include(cmake/ImportTBB.cmake)
endif()
endif()
# Win32 delivered packages
if(WIN32)
set(MYSQL_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/dep/include/mysql)
set(MYSQL_LIBRARY ${CMAKE_SOURCE_DIR}/dep/lib/${DEP_ARCH}_release/libmySQL.lib)
set(MYSQL_DEBUG_LIBRARY ${CMAKE_SOURCE_DIR}/dep/lib/${DEP_ARCH}_debug/libmySQL.lib)
set(OPENSSL_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/dep/include/openssl)
set(OPENSSL_LIBRARIES ${CMAKE_SOURCE_DIR}/dep/lib/${DEP_ARCH}_release/libeay32.lib)
set(OPENSSL_DEBUG_LIBRARIES ${CMAKE_SOURCE_DIR}/dep/lib/${DEP_ARCH}_debug/libeay32.lib)
# zlib is build
endif()
# *nix-specific packages
if(UNIX)
find_package(MySQL REQUIRED)
find_package(OpenSSL REQUIRED)
find_package(ZLIB REQUIRED)
endif()
# Add uninstall script and target
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY
)
add_custom_target(uninstall
"${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
)
# Find core revision
if(GIT_EXECUTABLE)
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse HEAD
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE GIT_REVISION
RESULT_VARIABLE GIT_RESULT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(GIT_RESULT)
set(GIT_REVISION "Git repository not found")
endif()
else()
set(GIT_REVISION "Git not found")
endif()
message(STATUS "MaNGOS-Core revision : ${GIT_REVISION}")
message(STATUS "Install server to : ${CMAKE_INSTALL_PREFIX}")
if(DEFINED INCLUDE_BINDINGS_DIR AND INCLUDE_BINDINGS_DIR)
# check if the directory exists
if(NOT IS_DIRECTORY ${CMAKE_SOURCE_DIR}/src/bindings/${INCLUDE_BINDINGS_DIR})
message(FATAL_ERROR "Could not find the script library which was supposed to be: " ${CMAKE_SOURCE_DIR}/src/bindings/${INCLUDE_BINDINGS_DIR})
endif()
# check if it really contains a CMakeLists.txt
if(NOT EXISTS ${CMAKE_SOURCE_DIR}/src/bindings/${INCLUDE_BINDINGS_DIR}/CMakeLists.txt)
message(FATAL_ERROR "The script library does not contain a CMakeLists.txt!")
endif()
message(STATUS "Build script library : Yes (using ${INCLUDE_BINDINGS_DIR})")
else()
message(STATUS "Build script library : No")
endif()
# if(CLI)
# message(STATUS "Build with CLI : Yes (default)")
# add_definitions(-DENABLE_CLI)
# else()
# message(STATUS "Build with CLI : No")
# endif()
# if(RA)
# message(STATUS "* Build with RA : Yes")
# add_definitions(-DENABLE_RA)
# else(RA)
# message(STATUS "* Build with RA : No (default)")
# endif(RA)
if(PCH AND NOT PCHSupport_FOUND)
set(PCH 0 CACHE BOOL
"Use precompiled headers"
FORCE)
message(WARNING "No PCH for your system possible but PCH was set to 1. Resetting it."
)
endif()
if(PCH)
message(STATUS "Use PCH : Yes")
else()
message(STATUS "Use PCH : No")
endif()
if(DEBUG)
message(STATUS "Build in debug-mode : Yes")
set(CMAKE_BUILD_TYPE Debug)
else()
set(CMAKE_BUILD_TYPE Release)
message(STATUS "Build in debug-mode : No (default)")
endif()
# Handle debugmode compiles (this will require further work for proper WIN32-setups)
if(UNIX)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g")
endif()
# Set warning levels for different builds
if(UNIX)
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} --no-warnings")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} --no-warnings")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -Wall -Wfatal-errors -Wextra")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -Wfatal-errors -Wextra")
elseif(WIN32)
# Disable warnings in Visual Studio 8 and above and add /MP
if(MSVC AND NOT CMAKE_GENERATOR MATCHES "Visual Studio 7")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /wd4996 /wd4355 /wd4244 /wd4985 /wd4267 /MP")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /wd4996 /wd4355 /wd4244 /wd4267 /MP")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /wd4996 /wd4355 /wd4244 /wd4985 /wd4267 /MP")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /wd4996 /wd4355 /wd4244 /wd4985 /wd4267 /MP")
endif()
endif()
# if(SQL)
# message(STATUS "Install SQL-files : Yes")
# else()
# message(STATUS "Install SQL-files : No (default)")
# endif()
# if(TOOLS)
# message(STATUS "Build map/vmap tools : Yes")
# else()
# message(STATUS "Build map/vmap tools : No (default)")
# endif()
# Some small tweaks for Visual Studio 7 and above.
if(MSVC)
# Mark 32 bit executables large address aware so they can use > 2GB address space
if(PLATFORM MATCHES X86)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /LARGEADDRESSAWARE")
endif()
endif()
set(CMAKE_SKIP_BUILD_RPATH FALSE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_INSTALL_RPATH ${LIBS_DIR})
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
# Generate revision-extractor
set(GENREV_SRC
src/tools/genrevision/genrevision.cpp
)
add_executable(genrev
${GENREV_SRC}
)
get_target_property(GENERATE_EXE genrev LOCATION)
add_custom_target("revision.h" ALL
COMMAND ${GENERATE_EXE} ${CMAKE_SOURCE_DIR}
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
DEPENDS genrev
)
if(WIN32)
install(
FILES
${CMAKE_SOURCE_DIR}/dep/lib/${DEP_ARCH}_release/libeay32.dll
${CMAKE_SOURCE_DIR}/dep/lib/${DEP_ARCH}_release/libmySQL.dll
DESTINATION ${LIBS_DIR}
CONFIGURATIONS Release
)
install(
FILES
${CMAKE_SOURCE_DIR}/dep/lib/${DEP_ARCH}_debug/libeay32.dll
${CMAKE_SOURCE_DIR}/dep/lib/${DEP_ARCH}_debug/libmySQL.dll
DESTINATION ${LIBS_DIR}
CONFIGURATIONS Debug
)
if(PLATFORM MATCHES X86)
# Copy dll's Windows needs
install(
FILES
${CMAKE_SOURCE_DIR}/dep/lib/win32_release/dbghelp.dll
DESTINATION ${LIBS_DIR}
CONFIGURATIONS Release
)
install(
FILES
${CMAKE_SOURCE_DIR}/dep/lib/win32_debug/dbghelp.dll
DESTINATION ${LIBS_DIR}
CONFIGURATIONS Debug
)
endif()
endif()
if(XCODE)
if(PLATFORM MATCHES X86)
set(CMAKE_OSX_ARCHITECTURES i386)
else()
set(CMAKE_OSX_ARCHITECTURES x86_64)
endif()
endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/config.h)
add_subdirectory(dep) # TODO: add vmap extractor build support
# Add definitions for all build types
# Don't place this above 'dep' subdirectory! Because of defines build will crash.
set(DEFINITIONS
DO_MYSQL
HAVE_CONFIG_H
VERSION="${MANGOS_VERSION}"
SYSCONFDIR="${CONF_DIR}/"
)
set(DEFINITIONS_RELEASE NDEBUG)
set(DEFINITIONS_DEBUG _DEBUG MANGOS_DEBUG)
if(WIN32)
set(DEFINITIONS ${DEFINITIONS} WIN32 _WIN32)
set(DEFINITIONS_RELEASE ${DEFINITIONS_RELEASE} _CRT_SECURE_NO_WARNINGS)
endif()
if(USE_STD_MALLOC)
set(DEFINITIONS ${DEFINITIONS} USE_STANDARD_MALLOC)
endif()
set_directory_properties(PROPERTIES COMPILE_DEFINITIONS "${DEFINITIONS}")
set_directory_properties(PROPERTIES COMPILE_DEFINITIONS_RELEASE "${DEFINITIONS_RELEASE}")
set_directory_properties(PROPERTIES COMPILE_DEFINITIONS_DEBUG "${DEFINITIONS_DEBUG}")
add_subdirectory(src)
# if(SQL)
# add_subdirectory(sql)
# endif()