server/src/game/WorldHandlers/PetHandler.cpp
Charles A Edwards df3ab5df8e 13 cmangos commits implemented
commits:

432bd63 Commit Ported  Core Implement TakePossessOf to generalize the
code.
0b663eb Commit Ported  Core Implement a possibility to summon manualy a

temporary creature.
b6a9ead Commit Imported  Core Little rewrite of resurect code to prepare
ability
ro resurrect a player to a ghoul form.
e98b42c Commit Imported  Core Implement TemporarySummon Linked aura to
owner.
ab139ff Commit Imported  Core Do not force the creature to attack
summoner in all
case
555f055 Commit Imported  Core Avoid possibility to charm more than one
new
creature for an unit.
fd78c4a Commit Imported  Core Fix problem that occur when the charm unit
field is
updated after the possess bar.
e9821e2 Commit Imported  Core fix lightwell gameobject not appearing
after spell
is cast
17d0e93 Commit Imported  Core Implement logic for Target 95 as
TARGET_VEHICLE_DRIVER
42b3545 Commit Imported  Core Now npc/gameobject interaction will remove

unauthorized aura
1195398 Commit Imported  Core Improve functionality for eventAI action
26 -
ACTION_T_QUEST_EVENT_ALL
72b7a48 Commit Ported  Core fix pet stay
245f068 Commit Imported  Warlock [Charm] prevent charming multiple
demons also remove
pet temporarily when casting specific channels that summon other charmed
creatures
2020-02-17 12:10:28 +00:00

804 lines
No EOL
28 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2016 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Spell.h"
#include "CreatureAI.h"
#include "Util.h"
#include "Pet.h"
#include "SpellAuras.h"
#include "TemporarySummon.h"
void WorldSession::HandlePetAction(WorldPacket& recv_data)
{
ObjectGuid petGuid;
uint32 data;
ObjectGuid targetGuid;
float x, y, z;
recv_data >> petGuid;
recv_data >> data;
recv_data >> targetGuid;
recv_data >> x >> y >> z;
uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); // delete = 0x07 CastSpell = C1
DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());
// used also for charmed creature/player
Unit* pet = _player->GetMap()->GetUnit(petGuid);
if (!pet)
{
sLog.outError("HandlePetAction: %s not exist.", petGuid.GetString().c_str());
return;
}
if (GetPlayer()->GetObjectGuid() != pet->GetCharmerOrOwnerGuid())
{
sLog.outError("HandlePetAction: %s isn't controlled by %s.", petGuid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
return;
}
if (!pet->IsAlive())
return;
if (pet->GetTypeId() == TYPEID_PLAYER)
{
// controller player can only do melee attack
if (!(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
return;
}
else if (((Creature*)pet)->IsPet())
{
// pet can have action bar disabled
if (((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
return;
}
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
switch (flag)
{
case ACT_COMMAND: // 0x07
switch (spellid)
{
case COMMAND_STAY: // flat=1792 // STAY
pet->clearUnitState(UNIT_STAT_MOVING);
pet->StopMoving();
pet->GetMotionMaster()->Clear(false);
pet->GetMotionMaster()->MoveIdle();
charmInfo->SetCommandState(COMMAND_STAY);
break;
case COMMAND_FOLLOW: // spellid=1792 // FOLLOW
pet->AttackStop();
pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
charmInfo->SetCommandState(COMMAND_FOLLOW);
break;
case COMMAND_ATTACK: // spellid=1792 // ATTACK
{
Unit* TargetUnit = _player->GetMap()->GetUnit(targetGuid);
if (!TargetUnit)
return;
// not let attack friendly units.
if (GetPlayer()->IsFriendlyTo(TargetUnit))
return;
// Not let attack through obstructions
if (!pet->IsWithinLOSInMap(TargetUnit))
return;
// This is true if pet has no target or has target but targets differs.
if (pet->getVictim() != TargetUnit)
{
if (pet->getVictim())
pet->AttackStop();
if (pet->hasUnitState(UNIT_STAT_CONTROLLED))
{
pet->Attack(TargetUnit, true);
pet->SendPetAIReaction();
}
else
{
pet->GetMotionMaster()->Clear();
if (((Creature*)pet)->AI())
((Creature*)pet)->AI()->AttackStart(TargetUnit);
// 10% chance to play special pet attack talk, else growl
if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
pet->SendPetTalk((uint32)PET_TALK_ATTACK);
else
{
// 90% chance for pet and 100% chance for charmed creature
pet->SendPetAIReaction();
}
}
}
break;
}
case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
{
Creature* petC = (Creature*)pet;
if (petC->IsPet())
{
Pet* p = (Pet*)petC;
if (p->getPetType() == HUNTER_PET)
p->Unsummon(PET_SAVE_AS_DELETED, _player);
else
// dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
p->SetDeathState(CORPSE);
}
else // charmed
_player->Uncharm();
if (petC->IsTemporarySummon()) // special case when pet was temporary summon through DoSummonPossesed
{
petC->ForcedDespawn();
return;
}
((Pet*)pet)->SetStayPosition();
break;
}
default:
sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
}
break;
case ACT_REACTION: // 0x6
switch (spellid)
{
case REACT_PASSIVE: // passive
case REACT_DEFENSIVE: // recovery
case REACT_AGGRESSIVE: // activete
charmInfo->SetReactState(ReactStates(spellid));
break;
}
break;
case ACT_DISABLED: // 0x81 spell (disabled), ignore
case ACT_PASSIVE: // 0x01
case ACT_ENABLED: // 0xC1 spell
{
Unit* unit_target = NULL;
if (targetGuid)
unit_target = _player->GetMap()->GetUnit(targetGuid);
// do not cast unknown spells
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
if (!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %i", spellid);
return;
}
if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
return;
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
{
SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(i));
if (!spellEffect)
continue;
if (spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
return;
}
// do not cast not learned spells
if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
return;
pet->clearUnitState(UNIT_STAT_MOVING);
Spell* spell = new Spell(pet, spellInfo, false);
SpellCastResult result = spell->CheckPetCast(unit_target);
// auto turn to target unless possessed
if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
{
if (unit_target)
{
pet->SetInFront(unit_target);
if (unit_target->GetTypeId() == TYPEID_PLAYER)
pet->SendCreateUpdateToPlayer((Player*)unit_target);
}
else if (Unit* unit_target2 = spell->m_targets.getUnitTarget())
{
pet->SetInFront(unit_target2);
if (unit_target2->GetTypeId() == TYPEID_PLAYER)
pet->SendCreateUpdateToPlayer((Player*)unit_target2);
}
if (Unit* powner = pet->GetCharmerOrOwner())
if (powner->GetTypeId() == TYPEID_PLAYER)
pet->SendCreateUpdateToPlayer((Player*)powner);
result = SPELL_CAST_OK;
}
if (result == SPELL_CAST_OK)
{
((Creature*)pet)->AddCreatureSpellCooldown(spellid);
unit_target = spell->m_targets.getUnitTarget();
// 10% chance to play special pet attack talk, else growl
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (((Creature*)pet)->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
{
pet->SendPetAIReaction();
}
if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
{
// This is true if pet has no target or has target but targets differs.
if (pet->getVictim() != unit_target)
{
if (pet->getVictim())
pet->AttackStop();
pet->GetMotionMaster()->Clear();
if (((Creature*)pet)->AI())
((Creature*)pet)->AI()->AttackStart(unit_target);
}
}
spell->SpellStart(&(spell->m_targets));
}
else
{
if (pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
else
{
Unit* owner = pet->GetCharmerOrOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true);
}
if (!((Creature*)pet)->HasSpellCooldown(spellid))
GetPlayer()->SendClearCooldown(spellid, pet);
spell->finish(false);
delete spell;
}
break;
}
default:
sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
}
}
void WorldSession::HandlePetStopAttack(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_PET_STOP_ATTACK");
ObjectGuid petGuid;
recv_data >> petGuid;
Unit* pet = GetPlayer()->GetMap()->GetUnit(petGuid); // pet or controlled creature/player
if (!pet)
{
sLog.outError("%s doesn't exist.", petGuid.GetString().c_str());
return;
}
if (GetPlayer()->GetObjectGuid() != pet->GetCharmerOrOwnerGuid())
{
sLog.outError("HandlePetStopAttack: %s isn't charm/pet of %s.", petGuid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
return;
}
if (!pet->IsAlive())
return;
pet->AttackStop();
}
void WorldSession::HandlePetNameQueryOpcode(WorldPacket& recv_data)
{
DETAIL_LOG("HandlePetNameQuery. CMSG_PET_NAME_QUERY");
uint32 petnumber;
ObjectGuid petguid;
recv_data >> petnumber;
recv_data >> petguid;
SendPetNameQuery(petguid, petnumber);
}
void WorldSession::SendPetNameQuery(ObjectGuid petguid, uint32 petnumber)
{
Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid);
if (!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
{
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 1 + 4 + 1));
data << uint32(petnumber);
data << uint8(0);
data << uint32(0);
data << uint8(0);
_player->GetSession()->SendPacket(&data);
return;
}
char const* name = pet->GetName();
// creature pets have localization like other creatures
if (!pet->GetOwnerGuid().IsPlayer())
{
int loc_idx = GetSessionDbLocaleIndex();
sObjectMgr.GetCreatureLocaleStrings(pet->GetEntry(), loc_idx, &name);
}
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 4 + strlen(name) + 1));
data << uint32(petnumber);
data << name;
data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
if (pet->IsPet() && ((Pet*)pet)->GetDeclinedNames())
{
data << uint8(1);
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << ((Pet*)pet)->GetDeclinedNames()->name[i];
}
else
data << uint8(0);
_player->GetSession()->SendPacket(&data);
}
void WorldSession::HandlePetSetAction(WorldPacket& recv_data)
{
DETAIL_LOG("HandlePetSetAction. CMSG_PET_SET_ACTION");
ObjectGuid petGuid;
uint8 count;
recv_data >> petGuid;
Creature* pet = _player->GetMap()->GetAnyTypeCreature(petGuid);
if (!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
{
sLog.outError("HandlePetSetAction: Unknown pet or pet owner.");
return;
}
// pet can have action bar disabled
if (pet->IsPet() && ((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
return;
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
count = (recv_data.size() == 24) ? 2 : 1;
uint32 position[2];
uint32 data[2];
bool move_command = false;
for (uint8 i = 0; i < count; ++i)
{
recv_data >> position[i];
recv_data >> data[i];
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
// ignore invalid position
if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
return;
// in the normal case, command and reaction buttons can only be moved, not removed
// at moving count ==2, at removing count == 1
// ignore attempt to remove command|reaction buttons (not possible at normal case)
if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
{
if (count == 1)
return;
move_command = true;
}
}
// check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
if (move_command)
{
uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
{
uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
act_state_0 != actionEntry_1->GetType())
return;
}
uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
{
uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
act_state_1 != actionEntry_0->GetType())
return;
}
}
for (uint8 i = 0; i < count; ++i)
{
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
DETAIL_LOG("Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
// if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
{
// sign for autocast
if (act_state == ACT_ENABLED && spell_id)
{
if (pet->IsCharmed())
charmInfo->ToggleCreatureAutocast(spell_id, true);
else
((Pet*)pet)->ToggleAutocast(spell_id, true);
}
// sign for no/turn off autocast
else if (act_state == ACT_DISABLED && spell_id)
{
if (pet->IsCharmed())
charmInfo->ToggleCreatureAutocast(spell_id, false);
else
((Pet*)pet)->ToggleAutocast(spell_id, false);
}
charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
}
}
}
void WorldSession::HandlePetRename(WorldPacket& recv_data)
{
DETAIL_LOG("HandlePetRename. CMSG_PET_RENAME");
ObjectGuid petGuid;
uint8 isdeclined;
std::string name;
DeclinedName declinedname;
recv_data >> petGuid;
recv_data >> name;
recv_data >> isdeclined;
Pet* pet = _player->GetMap()->GetPet(petGuid);
// check it!
if (!pet || pet->getPetType() != HUNTER_PET ||
!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
pet->GetOwnerGuid() != _player->GetObjectGuid() || !pet->GetCharmInfo())
return;
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
if (res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name, NULL);
return;
}
if (sObjectMgr.IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
return;
}
pet->SetName(name);
if (_player->GetGroup())
_player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
if (isdeclined)
{
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recv_data >> declinedname.name[i];
}
std::wstring wname;
Utf8toWStr(name, wname);
if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname))
{
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
return;
}
}
CharacterDatabase.BeginTransaction();
if (isdeclined)
{
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.escape_string(declinedname.name[i]);
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
}
CharacterDatabase.escape_string(name);
CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.CommitTransaction();
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
}
void WorldSession::HandlePetAbandon(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid; // pet guid
DETAIL_LOG("HandlePetAbandon. CMSG_PET_ABANDON pet guid is %s", guid.GetString().c_str());
if (!_player->IsInWorld())
return;
// pet/charmed
if (Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid))
{
if (pet->IsPet())
((Pet*)pet)->Unsummon(PET_SAVE_AS_DELETED, _player);
else if (pet->GetObjectGuid() == _player->GetCharmGuid())
{
_player->Uncharm();
}
}
}
void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
{
DETAIL_LOG("CMSG_PET_UNLEARN");
ObjectGuid guid;
recvPacket >> guid; // Pet guid
Pet* pet = _player->GetPet();
if (!pet || guid != pet->GetObjectGuid())
{
sLog.outError("HandlePetUnlearnOpcode. %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
return;
}
if (pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
return;
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog.outError("WorldSession::HandlePetUnlearnOpcode: %s is considered pet-like but doesn't have a charminfo!", pet->GetGuidStr().c_str());
return;
}
pet->resetTalents();
_player->SendTalentsInfoData(true);
}
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
{
DETAIL_LOG("CMSG_PET_SPELL_AUTOCAST");
ObjectGuid guid;
uint32 spellid;
uint8 state; // 1 for on, 0 for off
recvPacket >> guid >> spellid >> state;
Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);
if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
{
sLog.outError("HandlePetSpellAutocastOpcode. %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
return;
}
// do not add not learned spells/ passive spells
if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
return;
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: %s is considered pet-like but doesn't have a charminfo!", guid.GetString().c_str());
return;
}
if (pet->IsCharmed())
// state can be used as boolean
pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);
else
((Pet*)pet)->ToggleAutocast(spellid, state);
charmInfo->SetSpellAutocast(spellid, state);
}
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");
ObjectGuid guid;
uint32 spellid;
uint8 cast_count;
uint8 cast_flags; // flags (if 0x02 - some additional data are received)
recvPacket >> guid >> cast_count >> spellid >> cast_flags;
DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, cast_flags %u", guid.GetString().c_str(), cast_count, spellid, cast_flags);
Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);
if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
{
sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
return;
}
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
if (!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %i", spellid);
return;
}
if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
return;
Aura* triggeredByAura = pet->GetTriggeredByClientAura(spellid);
// do not cast not learned spells
if ((!triggeredByAura && !pet->HasSpell(spellid)) || IsPassiveSpell(spellInfo))
return;
SpellCastTargets targets;
recvPacket >> targets.ReadForCaster(pet);
targets.ReadAdditionalData(recvPacket, cast_flags);
pet->clearUnitState(UNIT_STAT_MOVING);
Spell* spell = new Spell(pet, spellInfo, triggeredByAura ? true : false, pet->GetObjectGuid(), triggeredByAura ? triggeredByAura->GetSpellProto() : NULL);
spell->m_cast_count = cast_count; // probably pending spell cast
spell->m_targets = targets;
SpellCastResult result = triggeredByAura ? SPELL_CAST_OK : spell->CheckPetCast(NULL);
if (result == SPELL_CAST_OK)
{
pet->AddCreatureSpellCooldown(spellid);
if (pet->IsPet())
{
// 10% chance to play special pet attack talk, else growl
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if (((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
pet->SendPetAIReaction();
}
spell->SpellStart(&(spell->m_targets), triggeredByAura);
}
else
{
Unit* owner = pet->GetCharmerOrOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER && !triggeredByAura)
Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true);
if (!pet->HasSpellCooldown(spellid) && !triggeredByAura)
GetPlayer()->SendClearCooldown(spellid, pet);
spell->finish(false);
delete spell;
}
}
void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName* declinedName)
{
WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
data << uint32(error);
data << name;
if (declinedName)
{
data << uint8(1);
for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << declinedName->name[i];
}
else
data << uint8(0);
SendPacket(&data);
}
void WorldSession::HandlePetLearnTalent(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: CMSG_PET_LEARN_TALENT");
ObjectGuid guid;
uint32 talent_id, requested_rank;
recv_data >> guid >> talent_id >> requested_rank;
_player->LearnPetTalent(guid, talent_id, requested_rank);
_player->SendTalentsInfoData(true);
}
void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket& recv_data)
{
DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS_PET");
ObjectGuid guid;
recv_data >> guid;
uint32 talentsCount;
recv_data >> talentsCount;
uint32 talentId, talentRank;
for (uint32 i = 0; i < talentsCount; ++i)
{
recv_data >> talentId >> talentRank;
_player->LearnPetTalent(guid, talentId, talentRank);
}
_player->SendTalentsInfoData(true);
}
void WorldSession::HandleDismissCritter(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
DEBUG_LOG("WORLD: Received CMSG_DISMISS_CRITTER for %s", guid.GetString().c_str());
Unit* pet = _player->GetMap()->GetAnyTypeCreature(guid);
if (!pet)
{
DEBUG_LOG("Vanitypet %s does not exist - Player %s (guid %u, account: %u) attempted to dismiss it (possibly lagged out)",
guid.GetString().c_str(), GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetAccountId());
return;
}
if (_player->GetCritterGuid() == guid)
{
if (pet->GetTypeId() == TYPEID_UNIT && ((Creature*)pet)->IsTemporarySummon())
((TemporarySummon*)pet)->UnSummon();
}
}