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ASSERT hard use in predictable way because diff. 3rd party libs code redefine it inf different ways and hard make sure that used in end of mangos define version. This is real detected problem make some expected assert checks ignored and so bugs not detected as expected from code. In addition made related changes: * Common.h header expected to be first include in any src/game/header except most simple cases. * Related FILE.h header expected to be first include in FILE.cpp * Fixed some absent includes and type forwards for safe build without PCH enabled. * Avoid using MANGOS_ASSERT in src/framework code
59 lines
2 KiB
C++
59 lines
2 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOSSERVER_VEHICLE_H
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#define MANGOSSERVER_VEHICLE_H
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#include "Common.h"
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#include "ObjectGuid.h"
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#include "Creature.h"
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#include "Unit.h"
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class Vehicle : public Creature
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{
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public:
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explicit Vehicle();
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virtual ~Vehicle();
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void AddToWorld();
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void RemoveFromWorld();
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bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team);
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void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState
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void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
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uint32 GetVehicleId() { return m_vehicleId; }
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void SetVehicleId(uint32 vehicleid) { m_vehicleId = vehicleid; }
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void Dismiss();
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protected:
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uint32 m_vehicleId;
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private:
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void SaveToDB(uint32, uint8) // overwrited of Creature::SaveToDB - don't must be called
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{
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MANGOS_ASSERT(false);
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}
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void DeleteFromDB() // overwrited of Creature::DeleteFromDB - don't must be called
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{
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MANGOS_ASSERT(false);
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}
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};
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#endif
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