server/src/game/Vehicle.h
zergtmn 2835aa5f20 [11385] Add support for static vehicle spawns
Signed-off-by: zergtmn <zerg@myisp.com>
2011-04-20 23:23:47 +06:00

39 lines
1.2 KiB
C++

/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOSSERVER_VEHICLE_H
#define MANGOSSERVER_VEHICLE_H
#include "Common.h"
#include "ObjectGuid.h"
#include "Creature.h"
#include "Unit.h"
#include "SharedDefines.h"
struct VehicleEntry;
class VehicleInfo
{
VehicleEntry const* m_vehicleEntry;
public:
explicit VehicleInfo(VehicleEntry const* entry);
VehicleEntry const* GetEntry() const { return m_vehicleEntry; }
};
#endif