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In new version last update time stopred for specific Cell that store all world objects placed in it. All objects of Cell updated (or not updated) in same time. Original version provided by ciphercom.
3454 lines
132 KiB
C++
3454 lines
132 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Map.h"
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#include "MapManager.h"
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#include "Player.h"
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#include "Vehicle.h"
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#include "GridNotifiers.h"
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#include "Log.h"
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#include "GridStates.h"
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#include "CellImpl.h"
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#include "InstanceData.h"
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#include "GridNotifiersImpl.h"
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#include "Transports.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "World.h"
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#include "ScriptCalls.h"
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#include "Group.h"
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#include "MapRefManager.h"
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#include "DBCEnums.h"
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#include "MapInstanced.h"
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#include "InstanceSaveMgr.h"
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#include "VMapFactory.h"
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#include "BattleGroundMgr.h"
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struct ScriptAction
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{
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uint64 sourceGUID;
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uint64 targetGUID;
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uint64 ownerGUID; // owner of source if source is item
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ScriptInfo const* script; // pointer to static script data
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};
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Map::~Map()
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{
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ObjectAccessor::DelinkMap(this);
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UnloadAll(true);
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if(!m_scriptSchedule.empty())
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sWorld.DecreaseScheduledScriptCount(m_scriptSchedule.size());
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if (m_instanceSave)
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m_instanceSave->SetUsedByMapState(false); // field pointer can be deleted after this
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}
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void Map::LoadVMap(int gx,int gy)
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{
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// x and y are swapped !!
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VMAP::VMAPLoadResult vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld.GetDataPath()+ "vmaps").c_str(), GetId(), gx,gy);
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switch(vmapLoadResult)
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{
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case VMAP::VMAP_LOAD_RESULT_OK:
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DETAIL_LOG("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
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break;
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case VMAP::VMAP_LOAD_RESULT_ERROR:
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DETAIL_LOG("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
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break;
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case VMAP::VMAP_LOAD_RESULT_IGNORED:
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DEBUG_LOG("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
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break;
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}
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}
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void Map::LoadMap(int gx,int gy, bool reload)
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{
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if( i_InstanceId != 0 )
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{
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if(GridMaps[gx][gy])
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return;
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// load grid map for base map
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if (!m_parentMap->GridMaps[gx][gy])
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m_parentMap->EnsureGridCreated(GridPair(63-gx,63-gy));
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((MapInstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx,gy));
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GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy];
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return;
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}
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if(GridMaps[gx][gy] && !reload)
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return;
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//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
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if(GridMaps[gx][gy])
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{
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DETAIL_LOG("Unloading already loaded map %u before reloading.",i_id);
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delete (GridMaps[gx][gy]);
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GridMaps[gx][gy]=NULL;
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}
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// map file name
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char *tmp=NULL;
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int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
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tmp = new char[len];
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snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),i_id,gx,gy);
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DETAIL_LOG("Loading map %s",tmp);
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// loading data
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GridMaps[gx][gy] = new GridMap();
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if (!GridMaps[gx][gy]->loadData(tmp))
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{
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sLog.outError("Error load map file: \n %s\n", tmp);
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}
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delete [] tmp;
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}
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void Map::LoadMapAndVMap(int gx,int gy)
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{
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LoadMap(gx,gy);
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if(i_InstanceId == 0)
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LoadVMap(gx, gy); // Only load the data for the base map
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}
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Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent)
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: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode),
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i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0),
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m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE), m_instanceSave(NULL),
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m_activeNonPlayersIter(m_activeNonPlayers.end()),
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i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this),
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m_lastUpdateTime(getMSTime()) // expected that next update call will not long after map creating
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{
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for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
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{
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for(unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j)
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{
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//z code
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GridMaps[idx][j] =NULL;
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setNGrid(NULL, idx, j);
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}
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}
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ObjectAccessor::LinkMap(this);
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//lets initialize visibility distance for map
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Map::InitVisibilityDistance();
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}
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void Map::InitVisibilityDistance()
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{
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//init visibility for continents
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m_VisibleDistance = World::GetMaxVisibleDistanceOnContinents();
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}
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// Template specialization of utility methods
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template<class T>
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void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell)
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{
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(*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj);
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}
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template<>
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void Map::AddToGrid(Player* obj, NGridType *grid, Cell const& cell)
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{
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(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj);
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}
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template<>
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void Map::AddToGrid(Corpse *obj, NGridType *grid, Cell const& cell)
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{
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// add to world object registry in grid
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if(obj->GetType()!=CORPSE_BONES)
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{
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(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj);
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}
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// add to grid object store
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else
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{
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(*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj);
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}
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}
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template<>
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void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
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{
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// add to world object registry in grid
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if(obj->IsPet() || obj->IsVehicle())
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{
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(*grid)(cell.CellX(), cell.CellY()).AddWorldObject<Creature>(obj);
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obj->SetCurrentCell(cell);
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}
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// add to grid object store
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else
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{
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(*grid)(cell.CellX(), cell.CellY()).AddGridObject<Creature>(obj);
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obj->SetCurrentCell(cell);
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}
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}
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template<class T>
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void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell)
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{
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(*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj);
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}
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template<>
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void Map::RemoveFromGrid(Player* obj, NGridType *grid, Cell const& cell)
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{
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(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj);
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}
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template<>
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void Map::RemoveFromGrid(Corpse *obj, NGridType *grid, Cell const& cell)
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{
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// remove from world object registry in grid
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if(obj->GetType()!=CORPSE_BONES)
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{
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(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj);
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}
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// remove from grid object store
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else
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{
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(*grid)(cell.CellX(), cell.CellY()).RemoveGridObject(obj);
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}
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}
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template<>
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void Map::RemoveFromGrid(Creature* obj, NGridType *grid, Cell const& cell)
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{
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// remove from world object registry in grid
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if(obj->IsPet() || obj->IsVehicle())
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{
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(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject<Creature>(obj);
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}
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// remove from grid object store
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else
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{
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(*grid)(cell.CellX(), cell.CellY()).RemoveGridObject<Creature>(obj);
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}
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}
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template<class T>
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void Map::DeleteFromWorld(T* obj)
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{
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// Note: In case resurrectable corpse and pet its removed from global lists in own destructor
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delete obj;
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}
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template<>
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void Map::DeleteFromWorld(Player* pl)
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{
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sObjectAccessor.RemoveObject(pl);
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delete pl;
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}
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template<class T>
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void Map::AddNotifier(T* , Cell const& , CellPair const& )
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{
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}
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template<>
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void Map::AddNotifier(Player* obj, Cell const& cell, CellPair const& cellpair)
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{
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PlayerRelocationNotify(obj,cell,cellpair);
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}
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template<>
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void Map::AddNotifier(Creature* obj, Cell const&, CellPair const&)
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{
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obj->SetNeedNotify();
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}
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void
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Map::EnsureGridCreated(const GridPair &p)
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{
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if(!getNGrid(p.x_coord, p.y_coord))
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{
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Guard guard(*this);
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if(!getNGrid(p.x_coord, p.y_coord))
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{
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setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_BOOL_GRID_UNLOAD)),
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p.x_coord, p.y_coord);
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// build a linkage between this map and NGridType
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buildNGridLinkage(getNGrid(p.x_coord, p.y_coord));
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getNGrid(p.x_coord, p.y_coord)->SetGridState(GRID_STATE_IDLE);
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//z coord
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int gx = (MAX_NUMBER_OF_GRIDS - 1) - p.x_coord;
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int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
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if(!GridMaps[gx][gy])
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LoadMapAndVMap(gx,gy);
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}
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}
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}
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void
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Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player)
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{
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NGridType *grid;
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if(EnsureGridLoaded(cell))
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{
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grid = getNGrid(cell.GridX(), cell.GridY());
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if (player)
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{
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DEBUG_FILTER_LOG(LOG_FILTER_PLAYER_MOVES, "Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), i_id);
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}
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else
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{
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DEBUG_FILTER_LOG(LOG_FILTER_PLAYER_MOVES, "Active object nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id);
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}
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ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 0.1f);
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grid->SetGridState(GRID_STATE_ACTIVE);
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}
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else
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grid = getNGrid(cell.GridX(), cell.GridY());
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if (player)
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AddToGrid(player,grid,cell);
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}
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bool Map::EnsureGridLoaded(const Cell &cell)
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{
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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MANGOS_ASSERT(grid != NULL);
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if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) )
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{
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//it's important to set it loaded before loading!
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//otherwise there is a possibility of infinity chain (grid loading will be called many times for the same grid)
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//possible scenario:
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//active object A(loaded with loader.LoadN call and added to the map)
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//summons some active object B, while B added to map grid loading called again and so on..
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setGridObjectDataLoaded(true,cell.GridX(), cell.GridY());
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ObjectGridLoader loader(*grid, this, cell);
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loader.LoadN();
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// Add resurrectable corpses to world object list in grid
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sObjectAccessor.AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this);
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return true;
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}
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return false;
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}
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void Map::LoadGrid(const Cell& cell, bool no_unload)
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{
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EnsureGridLoaded(cell);
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if(no_unload)
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getNGrid(cell.GridX(), cell.GridY())->setUnloadExplicitLock(true);
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}
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bool Map::Add(Player *player)
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{
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player->GetMapRef().link(this, player);
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player->SetMap(this);
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// update player state for other player and visa-versa
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CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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Cell cell(p);
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EnsureGridLoadedAtEnter(cell, player);
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player->AddToWorld();
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SendInitSelf(player);
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SendInitTransports(player);
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NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
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player->GetViewPoint().Event_AddedToWorld(&(*grid)(cell.CellX(), cell.CellY()));
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UpdateObjectVisibility(player,cell,p);
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AddNotifier(player,cell,p);
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return true;
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}
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template<class T>
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void
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Map::Add(T *obj)
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{
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MANGOS_ASSERT(obj);
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CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
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if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
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{
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sLog.outError("Map::Add: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
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return;
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}
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obj->SetMap(this);
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Cell cell(p);
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if(obj->isActiveObject())
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EnsureGridLoadedAtEnter(cell);
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else
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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MANGOS_ASSERT( grid != NULL );
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AddToGrid(obj,grid,cell);
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obj->AddToWorld();
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if(obj->isActiveObject())
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AddToActive(obj);
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DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
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obj->GetViewPoint().Event_AddedToWorld(&(*grid)(cell.CellX(), cell.CellY()));
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UpdateObjectVisibility(obj,cell,p);
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AddNotifier(obj,cell,p);
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}
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void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self)
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{
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CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
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{
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sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
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return;
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}
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Cell cell(p);
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cell.SetNoCreate();
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if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
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return;
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MaNGOS::MessageDeliverer post_man(*player, msg, to_self);
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TypeContainerVisitor<MaNGOS::MessageDeliverer, WorldTypeMapContainer > message(post_man);
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cell.Visit(p, message, *this, *player, GetVisibilityDistance());
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}
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void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg)
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{
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CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
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if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
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{
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sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
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return;
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}
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Cell cell(p);
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cell.SetNoCreate();
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if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
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return;
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//TODO: currently on continents when Visibility.Distance.InFlight > Visibility.Distance.Continents
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//we have alot of blinking mobs because monster move packet send is broken...
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MaNGOS::ObjectMessageDeliverer post_man(*obj,msg);
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TypeContainerVisitor<MaNGOS::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man);
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cell.Visit(p, message, *this, *obj, GetVisibilityDistance());
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}
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void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool own_team_only)
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{
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CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
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{
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sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
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return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
cell.SetNoCreate();
|
|
|
|
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
|
|
return;
|
|
|
|
MaNGOS::MessageDistDeliverer post_man(*player, msg, dist, to_self, own_team_only);
|
|
TypeContainerVisitor<MaNGOS::MessageDistDeliverer , WorldTypeMapContainer > message(post_man);
|
|
cell.Visit(p, message, *this, *player, dist);
|
|
}
|
|
|
|
void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist)
|
|
{
|
|
CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
|
|
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
|
{
|
|
sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
cell.SetNoCreate();
|
|
|
|
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
|
|
return;
|
|
|
|
MaNGOS::ObjectMessageDistDeliverer post_man(*obj, msg, dist);
|
|
TypeContainerVisitor<MaNGOS::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man);
|
|
cell.Visit(p, message, *this, *obj, dist);
|
|
}
|
|
|
|
bool Map::loaded(const GridPair &p) const
|
|
{
|
|
return ( getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord) );
|
|
}
|
|
|
|
void Map::Update(uint32 time_, uint32 diff)
|
|
{
|
|
m_lastUpdateTime = time_;
|
|
|
|
/// update players at tick
|
|
for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
|
|
if (Player* plr = m_mapRefIter->getSource())
|
|
if (plr->IsInWorld())
|
|
plr->Update(diff, diff);
|
|
|
|
/// update active cells around players and active objects
|
|
resetMarkedCells();
|
|
|
|
// the player iterator is stored in the map object
|
|
// to make sure calls to Map::Remove don't invalidate it
|
|
for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
|
|
{
|
|
Player* plr = m_mapRefIter->getSource();
|
|
|
|
if(!plr->IsInWorld())
|
|
continue;
|
|
|
|
CellPair standing_cell(MaNGOS::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY()));
|
|
|
|
// Check for correctness of standing_cell, it also avoids problems with update_cell
|
|
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
continue;
|
|
|
|
// the overloaded operators handle range checking
|
|
// so ther's no need for range checking inside the loop
|
|
CellPair begin_cell(standing_cell), end_cell(standing_cell);
|
|
//lets update mobs/objects in ALL visible cells around player!
|
|
CellArea area = Cell::CalculateCellArea(plr->GetPositionX(), plr->GetPositionY(), GetVisibilityDistance());
|
|
area.ResizeBorders(begin_cell, end_cell);
|
|
|
|
for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
|
|
{
|
|
for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
|
|
{
|
|
// marked cells are those that have been visited
|
|
// don't visit the same cell twice
|
|
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
|
|
if(!isCellMarked(cell_id))
|
|
{
|
|
markCell(cell_id);
|
|
|
|
CellPair pair(x,y);
|
|
Cell cell(pair);
|
|
cell.SetNoCreate();
|
|
|
|
uint32 realdiff = diff;
|
|
if (loaded(cell.gridPair()) )
|
|
realdiff = (*getNGrid(cell.GridX(),cell.GridY()))(cell.CellX(),cell.CellY()).SetLastUpdateTimeAndReturnDiff(time_);
|
|
|
|
MaNGOS::ObjectUpdater updater(realdiff, diff);
|
|
// for creature
|
|
TypeContainerVisitor<MaNGOS::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
|
|
// for pets
|
|
TypeContainerVisitor<MaNGOS::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
|
|
|
|
Visit(cell, grid_object_update);
|
|
Visit(cell, world_object_update);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// non-player active objects
|
|
if(!m_activeNonPlayers.empty())
|
|
{
|
|
for(m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end(); )
|
|
{
|
|
// skip not in world
|
|
WorldObject* obj = *m_activeNonPlayersIter;
|
|
|
|
// step before processing, in this case if Map::Remove remove next object we correctly
|
|
// step to next-next, and if we step to end() then newly added objects can wait next update.
|
|
++m_activeNonPlayersIter;
|
|
|
|
if(!obj->IsInWorld())
|
|
continue;
|
|
|
|
CellPair standing_cell(MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()));
|
|
|
|
// Check for correctness of standing_cell, it also avoids problems with update_cell
|
|
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
continue;
|
|
|
|
// the overloaded operators handle range checking
|
|
// so ther's no need for range checking inside the loop
|
|
CellPair begin_cell(standing_cell), end_cell(standing_cell);
|
|
begin_cell << 1; begin_cell -= 1; // upper left
|
|
end_cell >> 1; end_cell += 1; // lower right
|
|
|
|
for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
|
|
{
|
|
for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
|
|
{
|
|
// marked cells are those that have been visited
|
|
// don't visit the same cell twice
|
|
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
|
|
if(!isCellMarked(cell_id))
|
|
{
|
|
markCell(cell_id);
|
|
|
|
CellPair pair(x,y);
|
|
Cell cell(pair);
|
|
cell.SetNoCreate();
|
|
|
|
uint32 realdiff = diff;
|
|
if (loaded(cell.gridPair()) )
|
|
realdiff = (*getNGrid(cell.GridX(),cell.GridY()))(cell.CellX(),cell.CellY()).SetLastUpdateTimeAndReturnDiff(time_);
|
|
|
|
MaNGOS::ObjectUpdater updater(realdiff, diff);
|
|
// for creature
|
|
TypeContainerVisitor<MaNGOS::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
|
|
// for pets
|
|
TypeContainerVisitor<MaNGOS::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
|
|
|
|
Visit(cell, grid_object_update);
|
|
Visit(cell, world_object_update);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Send world objects and item update field changes
|
|
SendObjectUpdates();
|
|
|
|
// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
|
|
// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
|
|
if (!IsBattleGroundOrArena())
|
|
{
|
|
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); )
|
|
{
|
|
NGridType *grid = i->getSource();
|
|
GridInfo *info = i->getSource()->getGridInfoRef();
|
|
++i; // The update might delete the map and we need the next map before the iterator gets invalid
|
|
MANGOS_ASSERT(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
|
|
sMapMgr.UpdateGridState(grid->GetGridState(), *this, *grid, *info, grid->getX(), grid->getY(), diff);
|
|
}
|
|
}
|
|
|
|
///- Process necessary scripts
|
|
if (!m_scriptSchedule.empty())
|
|
ScriptsProcess();
|
|
}
|
|
|
|
void Map::Remove(Player *player, bool remove)
|
|
{
|
|
if(remove)
|
|
player->CleanupsBeforeDelete();
|
|
else
|
|
player->RemoveFromWorld();
|
|
|
|
// this may be called during Map::Update
|
|
// after decrement+unlink, ++m_mapRefIter will continue correctly
|
|
// when the first element of the list is being removed
|
|
// nocheck_prev will return the padding element of the RefManager
|
|
// instead of NULL in the case of prev
|
|
if(m_mapRefIter == player->GetMapRef())
|
|
m_mapRefIter = m_mapRefIter->nocheck_prev();
|
|
player->GetMapRef().unlink();
|
|
CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
|
|
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
{
|
|
// invalid coordinates
|
|
player->ResetMap();
|
|
|
|
if( remove )
|
|
DeleteFromWorld(player);
|
|
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
|
|
if( !getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y) )
|
|
{
|
|
sLog.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y);
|
|
return;
|
|
}
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_PLAYER_MOVES, "Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY());
|
|
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
|
|
MANGOS_ASSERT(grid != NULL);
|
|
|
|
RemoveFromGrid(player,grid,cell);
|
|
|
|
SendRemoveTransports(player);
|
|
UpdateObjectVisibility(player,cell,p);
|
|
|
|
player->ResetMap();
|
|
if( remove )
|
|
DeleteFromWorld(player);
|
|
}
|
|
|
|
template<class T>
|
|
void
|
|
Map::Remove(T *obj, bool remove)
|
|
{
|
|
CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
|
{
|
|
sLog.outError("Map::Remove: Object (GUID: %u TypeId:%u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
|
|
return;
|
|
|
|
DEBUG_LOG("Remove object (GUID: %u TypeId:%u) from grid[%u,%u]", obj->GetGUIDLow(), obj->GetTypeId(), cell.data.Part.grid_x, cell.data.Part.grid_y);
|
|
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
|
|
MANGOS_ASSERT( grid != NULL );
|
|
|
|
if(obj->isActiveObject())
|
|
RemoveFromActive(obj);
|
|
|
|
if(remove)
|
|
obj->CleanupsBeforeDelete();
|
|
else
|
|
obj->RemoveFromWorld();
|
|
|
|
UpdateObjectVisibility(obj,cell,p); // i think will be better to call this function while object still in grid, this changes nothing but logically is better(as for me)
|
|
RemoveFromGrid(obj,grid,cell);
|
|
|
|
obj->ResetMap();
|
|
if( remove )
|
|
{
|
|
// if option set then object already saved at this moment
|
|
if(!sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY))
|
|
obj->SaveRespawnTime();
|
|
DeleteFromWorld(obj);
|
|
}
|
|
}
|
|
|
|
void
|
|
Map::PlayerRelocation(Player *player, float x, float y, float z, float orientation)
|
|
{
|
|
MANGOS_ASSERT(player);
|
|
|
|
CellPair old_val = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
|
|
CellPair new_val = MaNGOS::ComputeCellPair(x, y);
|
|
|
|
Cell old_cell(old_val);
|
|
Cell new_cell(new_val);
|
|
bool same_cell = (new_cell == old_cell);
|
|
|
|
player->Relocate(x, y, z, orientation);
|
|
|
|
if( old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell) )
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_PLAYER_MOVES, "Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
|
|
NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY());
|
|
RemoveFromGrid(player, oldGrid,old_cell);
|
|
if( !old_cell.DiffGrid(new_cell) )
|
|
AddToGrid(player, oldGrid,new_cell);
|
|
else
|
|
EnsureGridLoadedAtEnter(new_cell, player);
|
|
|
|
NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY());
|
|
player->GetViewPoint().Event_GridChanged(&(*newGrid)(new_cell.CellX(),new_cell.CellY()));
|
|
}
|
|
|
|
player->GetViewPoint().Call_UpdateVisibilityForOwner();
|
|
// if move then update what player see and who seen
|
|
UpdateObjectVisibility(player, new_cell, new_val);
|
|
PlayerRelocationNotify(player,new_cell,new_val);
|
|
|
|
NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY());
|
|
if( !same_cell && newGrid->GetGridState()!= GRID_STATE_ACTIVE )
|
|
{
|
|
ResetGridExpiry(*newGrid, 0.1f);
|
|
newGrid->SetGridState(GRID_STATE_ACTIVE);
|
|
}
|
|
}
|
|
|
|
void
|
|
Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang)
|
|
{
|
|
MANGOS_ASSERT(CheckGridIntegrity(creature,false));
|
|
|
|
Cell old_cell = creature->GetCurrentCell();
|
|
|
|
CellPair new_val = MaNGOS::ComputeCellPair(x, y);
|
|
Cell new_cell(new_val);
|
|
|
|
// delay creature move for grid/cell to grid/cell moves
|
|
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_CREATURE_MOVES, "Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
|
|
// do move or do move to respawn or remove creature if previous all fail
|
|
if(CreatureCellRelocation(creature,new_cell))
|
|
{
|
|
// update pos
|
|
creature->Relocate(x, y, z, ang);
|
|
|
|
// in diffcell/diffgrid case notifiers called in Creature::Update
|
|
creature->SetNeedNotify();
|
|
}
|
|
else
|
|
{
|
|
// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
|
|
// creature coordinates will be updated and notifiers send
|
|
if(!CreatureRespawnRelocation(creature))
|
|
{
|
|
// ... or unload (if respawn grid also not loaded)
|
|
DEBUG_FILTER_LOG(LOG_FILTER_CREATURE_MOVES, "Creature (GUID: %u Entry: %u ) can't be move to unloaded respawn grid.",creature->GetGUIDLow(),creature->GetEntry());
|
|
creature->SetNeedNotify();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
creature->Relocate(x, y, z, ang);
|
|
creature->SetNeedNotify();
|
|
}
|
|
|
|
creature->GetViewPoint().Call_UpdateVisibilityForOwner();
|
|
MANGOS_ASSERT(CheckGridIntegrity(creature,true));
|
|
}
|
|
|
|
bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
|
|
{
|
|
Cell const& old_cell = c->GetCurrentCell();
|
|
if(!old_cell.DiffGrid(new_cell) ) // in same grid
|
|
{
|
|
// if in same cell then none do
|
|
if(old_cell.DiffCell(new_cell))
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_CREATURE_MOVES, "Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
|
|
|
|
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
|
|
|
|
NGridType* new_grid = getNGrid(new_cell.GridX(), new_cell.GridY());
|
|
AddToGrid(c,new_grid,new_cell);
|
|
|
|
c->GetViewPoint().Event_GridChanged( &(*new_grid)(new_cell.CellX(),new_cell.CellY()) );
|
|
}
|
|
else
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_CREATURE_MOVES, "Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. grids but active creature
|
|
if(c->isActiveObject())
|
|
{
|
|
EnsureGridLoadedAtEnter(new_cell);
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_CREATURE_MOVES, "Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
|
|
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
|
|
|
|
NGridType* new_grid = getNGrid(new_cell.GridX(), new_cell.GridY());
|
|
AddToGrid(c,new_grid,new_cell);
|
|
c->GetViewPoint().Event_GridChanged( &(*new_grid)(new_cell.CellX(),new_cell.CellY()) );
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. loaded grid normal creature
|
|
if(loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_CREATURE_MOVES, "Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
|
|
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
|
|
{
|
|
EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY()));
|
|
NGridType* new_grid = getNGrid(new_cell.GridX(), new_cell.GridY());
|
|
AddToGrid(c,new_grid,new_cell);
|
|
c->GetViewPoint().Event_GridChanged( &(*new_grid)(new_cell.CellX(),new_cell.CellY()) );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// fail to move: normal creature attempt move to unloaded grid
|
|
DEBUG_FILTER_LOG(LOG_FILTER_CREATURE_MOVES, "Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
return false;
|
|
}
|
|
|
|
bool Map::CreatureRespawnRelocation(Creature *c)
|
|
{
|
|
float resp_x, resp_y, resp_z, resp_o;
|
|
c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o);
|
|
|
|
CellPair resp_val = MaNGOS::ComputeCellPair(resp_x, resp_y);
|
|
Cell resp_cell(resp_val);
|
|
|
|
c->CombatStop();
|
|
c->GetMotionMaster()->Clear();
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_CREATURE_MOVES, "Creature (GUID: %u Entry: %u) will moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
|
|
|
|
// teleport it to respawn point (like normal respawn if player see)
|
|
if(CreatureCellRelocation(c,resp_cell))
|
|
{
|
|
c->Relocate(resp_x, resp_y, resp_z, resp_o);
|
|
c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
|
|
c->SetNeedNotify();
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce)
|
|
{
|
|
NGridType *grid = getNGrid(x, y);
|
|
MANGOS_ASSERT( grid != NULL);
|
|
|
|
{
|
|
if(!pForce && ActiveObjectsNearGrid(x, y) )
|
|
return false;
|
|
|
|
DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id);
|
|
ObjectGridUnloader unloader(*grid);
|
|
|
|
// Finish remove and delete all creatures with delayed remove before moving to respawn grids
|
|
// Must know real mob position before move
|
|
RemoveAllObjectsInRemoveList();
|
|
|
|
// move creatures to respawn grids if this is diff.grid or to remove list
|
|
unloader.MoveToRespawnN();
|
|
|
|
// Finish remove and delete all creatures with delayed remove before unload
|
|
RemoveAllObjectsInRemoveList();
|
|
|
|
unloader.UnloadN();
|
|
delete getNGrid(x, y);
|
|
setNGrid(NULL, x, y);
|
|
}
|
|
|
|
int gx = (MAX_NUMBER_OF_GRIDS - 1) - x;
|
|
int gy = (MAX_NUMBER_OF_GRIDS - 1) - y;
|
|
|
|
// delete grid map, but don't delete if it is from parent map (and thus only reference)
|
|
//+++if (GridMaps[gx][gy]) don't check for GridMaps[gx][gy], we might have to unload vmaps
|
|
{
|
|
if (i_InstanceId == 0)
|
|
{
|
|
if(GridMaps[gx][gy])
|
|
{
|
|
GridMaps[gx][gy]->unloadData();
|
|
delete GridMaps[gx][gy];
|
|
}
|
|
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx, gy);
|
|
}
|
|
else
|
|
((MapInstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy));
|
|
|
|
GridMaps[gx][gy] = NULL;
|
|
}
|
|
DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x,y, i_id);
|
|
return true;
|
|
}
|
|
|
|
void Map::UnloadAll(bool pForce)
|
|
{
|
|
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); )
|
|
{
|
|
NGridType &grid(*i->getSource());
|
|
++i;
|
|
UnloadGrid(grid.getX(), grid.getY(), pForce); // deletes the grid and removes it from the GridRefManager
|
|
}
|
|
}
|
|
|
|
MapDifficulty const* Map::GetMapDifficulty() const
|
|
{
|
|
return GetMapDifficultyData(GetId(),GetDifficulty());
|
|
}
|
|
|
|
uint32 Map::GetMaxPlayers() const
|
|
{
|
|
if(MapDifficulty const* mapDiff = GetMapDifficulty())
|
|
{
|
|
if(mapDiff->maxPlayers || IsRegularDifficulty()) // Normal case (expect that regular difficulty always have correct maxplayers)
|
|
return mapDiff->maxPlayers;
|
|
else // DBC have 0 maxplayers for heroic instances with expansion < 2
|
|
{ // The heroic entry exists, so we don't have to check anything, simply return normal max players
|
|
MapDifficulty const* normalDiff = GetMapDifficultyData(i_id, REGULAR_DIFFICULTY);
|
|
return normalDiff ? normalDiff->maxPlayers : 0;
|
|
}
|
|
}
|
|
else // I'd rather ASSERT(false);
|
|
return 0;
|
|
}
|
|
|
|
uint32 Map::GetMaxResetDelay() const
|
|
{
|
|
return InstanceResetScheduler::GetMaxResetTimeFor(GetMapDifficulty());
|
|
}
|
|
|
|
inline GridMap *Map::GetGrid(float x, float y)
|
|
{
|
|
// half opt method
|
|
int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x
|
|
int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y
|
|
|
|
// ensure GridMap is loaded
|
|
EnsureGridCreated(GridPair(63-gx,63-gy));
|
|
|
|
return GridMaps[gx][gy];
|
|
}
|
|
|
|
float Map::GetHeight(float x, float y, float z, bool pUseVmaps, float maxSearchDist) const
|
|
{
|
|
// find raw .map surface under Z coordinates
|
|
float mapHeight;
|
|
float z2 = z + 2.f;
|
|
if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
float _mapheight = gmap->getHeight(x,y);
|
|
|
|
// look from a bit higher pos to find the floor, ignore under surface case
|
|
if (z2 > _mapheight)
|
|
mapHeight = _mapheight;
|
|
else
|
|
mapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
}
|
|
else
|
|
mapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
|
|
float vmapHeight;
|
|
if (pUseVmaps)
|
|
{
|
|
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
|
|
if (vmgr->isHeightCalcEnabled())
|
|
{
|
|
// if mapHeight has been found search vmap height at least until mapHeight point
|
|
// this prevent case when original Z "too high above ground and vmap height search fail"
|
|
// this will not affect most normal cases (no map in instance, or stay at ground at continent)
|
|
if (mapHeight > INVALID_HEIGHT && z2 - mapHeight > maxSearchDist)
|
|
maxSearchDist = z2 - mapHeight + 1.0f; // 1.0 make sure that we not fail for case when map height near but above for vamp height
|
|
|
|
// look from a bit higher pos to find the floor
|
|
vmapHeight = vmgr->getHeight(GetId(), x, y, z2, maxSearchDist);
|
|
}
|
|
else
|
|
vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
}
|
|
else
|
|
vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
|
|
// mapHeight set for any above raw ground Z or <= INVALID_HEIGHT
|
|
// vmapheight set for any under Z value or <= INVALID_HEIGHT
|
|
|
|
if (vmapHeight > INVALID_HEIGHT)
|
|
{
|
|
if (mapHeight > INVALID_HEIGHT)
|
|
{
|
|
// we have mapheight and vmapheight and must select more appropriate
|
|
|
|
// we are already under the surface or vmap height above map heigt
|
|
// or if the distance of the vmap height is less the land height distance
|
|
if (z < mapHeight || vmapHeight > mapHeight || fabs(mapHeight-z) > fabs(vmapHeight-z))
|
|
return vmapHeight;
|
|
else
|
|
return mapHeight; // better use .map surface height
|
|
|
|
}
|
|
else
|
|
return vmapHeight; // we have only vmapHeight (if have)
|
|
}
|
|
|
|
return mapHeight;
|
|
}
|
|
|
|
inline bool IsOutdoorWMO(uint32 mogpFlags, int32 adtId, int32 rootId, int32 groupId,
|
|
WMOAreaTableEntry const* wmoEntry, AreaTableEntry const* atEntry)
|
|
{
|
|
bool outdoor = true;
|
|
|
|
if(wmoEntry && atEntry)
|
|
{
|
|
if(atEntry->flags & AREA_FLAG_OUTSIDE)
|
|
return true;
|
|
if(atEntry->flags & AREA_FLAG_INSIDE)
|
|
return false;
|
|
}
|
|
|
|
outdoor = mogpFlags&0x8;
|
|
|
|
if(wmoEntry)
|
|
{
|
|
if(wmoEntry->Flags & 4)
|
|
return true;
|
|
|
|
if((wmoEntry->Flags & 2)!=0)
|
|
outdoor = false;
|
|
}
|
|
return outdoor;
|
|
}
|
|
|
|
bool Map::IsOutdoors(float x, float y, float z) const
|
|
{
|
|
uint32 mogpFlags;
|
|
int32 adtId, rootId, groupId;
|
|
|
|
// no wmo found? -> outside by default
|
|
if(!GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
|
|
return true;
|
|
|
|
AreaTableEntry const* atEntry = 0;
|
|
WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
|
|
if(wmoEntry)
|
|
{
|
|
DEBUG_LOG("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
|
|
|
|
atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
|
|
}
|
|
|
|
return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
|
|
}
|
|
|
|
bool Map::GetAreaInfo(float x, float y, float z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
|
|
{
|
|
float vmap_z = z;
|
|
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
|
|
if (vmgr->getAreaInfo(GetId(), x, y, vmap_z, flags, adtId, rootId, groupId))
|
|
{
|
|
// check if there's terrain between player height and object height
|
|
if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
float _mapheight = gmap->getHeight(x,y);
|
|
// z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
|
|
if(z + 2.0f > _mapheight && _mapheight > vmap_z)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint16 Map::GetAreaFlag(float x, float y, float z, bool *isOutdoors) const
|
|
{
|
|
uint32 mogpFlags;
|
|
int32 adtId, rootId, groupId;
|
|
WMOAreaTableEntry const* wmoEntry = 0;
|
|
AreaTableEntry const* atEntry = 0;
|
|
bool haveAreaInfo = false;
|
|
|
|
if(GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
|
|
{
|
|
haveAreaInfo = true;
|
|
if(wmoEntry = GetWMOAreaTableEntryByTripple(rootId, adtId, groupId))
|
|
atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
|
|
}
|
|
|
|
uint16 areaflag;
|
|
if (atEntry)
|
|
areaflag = atEntry->exploreFlag;
|
|
else
|
|
{
|
|
if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
areaflag = gmap->getArea(x, y);
|
|
// this used while not all *.map files generated (instances)
|
|
else
|
|
areaflag = GetAreaFlagByMapId(i_id);
|
|
}
|
|
|
|
if (isOutdoors)
|
|
{
|
|
if (haveAreaInfo)
|
|
*isOutdoors = IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
|
|
else
|
|
*isOutdoors = true;
|
|
}
|
|
return areaflag;
|
|
}
|
|
|
|
uint8 Map::GetTerrainType(float x, float y ) const
|
|
{
|
|
if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
return gmap->getTerrainType(x, y);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
GridMapLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData *data) const
|
|
{
|
|
GridMapLiquidStatus result = LIQUID_MAP_NO_WATER;
|
|
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
|
|
float liquid_level, ground_level = INVALID_HEIGHT;
|
|
uint32 liquid_type;
|
|
if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
|
|
{
|
|
DEBUG_LOG("getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
|
|
// Check water level and ground level
|
|
if (liquid_level > ground_level && z > ground_level - 2)
|
|
{
|
|
// All ok in water -> store data
|
|
if (data)
|
|
{
|
|
data->type = liquid_type;
|
|
data->level = liquid_level;
|
|
data->depth_level = ground_level;
|
|
}
|
|
|
|
// For speed check as int values
|
|
int delta = int((liquid_level - z) * 10);
|
|
|
|
// Get position delta
|
|
if (delta > 20) // Under water
|
|
return LIQUID_MAP_UNDER_WATER;
|
|
if (delta > 0 ) // In water
|
|
return LIQUID_MAP_IN_WATER;
|
|
if (delta > -1) // Walk on water
|
|
return LIQUID_MAP_WATER_WALK;
|
|
result = LIQUID_MAP_ABOVE_WATER;
|
|
}
|
|
}
|
|
if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
GridMapLiquidData map_data;
|
|
GridMapLiquidStatus map_result = gmap->getLiquidStatus(x, y, z, ReqLiquidType, &map_data);
|
|
// Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
|
|
if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > ground_level))
|
|
{
|
|
if (data)
|
|
*data = map_data;
|
|
return map_result;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
uint32 Map::GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id)
|
|
{
|
|
AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
|
|
|
|
if (entry)
|
|
return entry->ID;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
uint32 Map::GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id)
|
|
{
|
|
AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
|
|
|
|
if( entry )
|
|
return ( entry->zone != 0 ) ? entry->zone : entry->ID;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id)
|
|
{
|
|
AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
|
|
|
|
areaid = entry ? entry->ID : 0;
|
|
zoneid = entry ? (( entry->zone != 0 ) ? entry->zone : entry->ID) : 0;
|
|
}
|
|
|
|
bool Map::IsInWater(float x, float y, float pZ, GridMapLiquidData *data) const
|
|
{
|
|
// Check surface in x, y point for liquid
|
|
if (const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
GridMapLiquidData liquid_status;
|
|
GridMapLiquidData *liquid_ptr = data ? data : &liquid_status;
|
|
if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, liquid_ptr))
|
|
{
|
|
//if (liquid_prt->level - liquid_prt->depth_level > 2) //???
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Map::IsUnderWater(float x, float y, float z) const
|
|
{
|
|
if (const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
if (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN)&LIQUID_MAP_UNDER_WATER)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Function find higher form water or ground height for current floor
|
|
*
|
|
* @param x, y, z Coordinates original point at floor level
|
|
*
|
|
* @param pGround optional arg for retrun calculated by function work ground height, it let avoid in caller code recalculate height for point if it need
|
|
*
|
|
* @param swim z coordinate can be calculated for select above/at or under z coordinate (for fly or swim/walking by bottom)
|
|
* in last cases for in water returned under water height for avoid client set swimming unit as saty at water.
|
|
*
|
|
* @return calculated z coordinate
|
|
*/
|
|
float Map::GetWaterOrGroundLevel(float x, float y, float z, float* pGround /*= NULL*/, bool swim /*= false*/) const
|
|
{
|
|
if (const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
// we need ground level (including grid height version) for proper return water level in point
|
|
float ground_z = GetHeight(x, y, z, true, DEFAULT_WATER_SEARCH);
|
|
if (pGround)
|
|
*pGround = ground_z;
|
|
|
|
GridMapLiquidData liquid_status;
|
|
|
|
GridMapLiquidStatus res = getLiquidStatus(x, y, ground_z, MAP_ALL_LIQUIDS, &liquid_status);
|
|
return res ? ( swim ? liquid_status.level - 2.0f : liquid_status.level) : ground_z;
|
|
}
|
|
|
|
return VMAP_INVALID_HEIGHT_VALUE;
|
|
}
|
|
|
|
float Map::GetWaterLevel(float x, float y, float z, float* pGround /*= NULL*/) const
|
|
{
|
|
if (const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
// we need ground level (including grid height version) for proper return water level in point
|
|
float ground_z = GetHeight(x, y, z, true, DEFAULT_WATER_SEARCH);
|
|
if (pGround)
|
|
*pGround = ground_z;
|
|
|
|
GridMapLiquidData liquid_status;
|
|
|
|
GridMapLiquidStatus res = getLiquidStatus(x, y, ground_z, MAP_ALL_LIQUIDS, &liquid_status);
|
|
if (!res)
|
|
return VMAP_INVALID_HEIGHT_VALUE;
|
|
|
|
return liquid_status.level;
|
|
}
|
|
|
|
return VMAP_INVALID_HEIGHT_VALUE;
|
|
}
|
|
|
|
bool Map::CheckGridIntegrity(Creature* c, bool moved) const
|
|
{
|
|
Cell const& cur_cell = c->GetCurrentCell();
|
|
|
|
CellPair xy_val = MaNGOS::ComputeCellPair(c->GetPositionX(), c->GetPositionY());
|
|
Cell xy_cell(xy_val);
|
|
if(xy_cell != cur_cell)
|
|
{
|
|
sLog.outError("Creature (GUIDLow: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]",
|
|
c->GetGUIDLow(),
|
|
c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"),
|
|
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
|
|
xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY());
|
|
return true; // not crash at error, just output error in debug mode
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
const char* Map::GetMapName() const
|
|
{
|
|
return i_mapEntry ? i_mapEntry->name[sWorld.GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
|
|
}
|
|
|
|
void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair)
|
|
{
|
|
cell.SetNoCreate();
|
|
MaNGOS::VisibleChangesNotifier notifier(*obj);
|
|
TypeContainerVisitor<MaNGOS::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier);
|
|
cell.Visit(cellpair, player_notifier, *this, *obj, GetVisibilityDistance());
|
|
}
|
|
|
|
void Map::PlayerRelocationNotify( Player* player, Cell cell, CellPair cellpair )
|
|
{
|
|
MaNGOS::PlayerRelocationNotifier relocationNotifier(*player);
|
|
|
|
TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier);
|
|
TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier);
|
|
|
|
float radius = MAX_CREATURE_ATTACK_RADIUS * sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
|
|
|
|
cell.Visit(cellpair, p2grid_relocation, *this, *player, radius);
|
|
cell.Visit(cellpair, p2world_relocation, *this, *player, radius);
|
|
}
|
|
|
|
void Map::SendInitSelf( Player * player )
|
|
{
|
|
DETAIL_LOG("Creating player data for himself %u", player->GetGUIDLow());
|
|
|
|
UpdateData data;
|
|
|
|
// attach to player data current transport data
|
|
if(Transport* transport = player->GetTransport())
|
|
{
|
|
transport->BuildCreateUpdateBlockForPlayer(&data, player);
|
|
}
|
|
|
|
// build data for self presence in world at own client (one time for map)
|
|
player->BuildCreateUpdateBlockForPlayer(&data, player);
|
|
|
|
// build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
|
|
if(Transport* transport = player->GetTransport())
|
|
{
|
|
for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
|
|
{
|
|
if(player!=(*itr) && player->HaveAtClient(*itr))
|
|
{
|
|
(*itr)->BuildCreateUpdateBlockForPlayer(&data, player);
|
|
}
|
|
}
|
|
}
|
|
|
|
WorldPacket packet;
|
|
data.BuildPacket(&packet);
|
|
player->GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
void Map::SendInitTransports( Player * player )
|
|
{
|
|
// Hack to send out transports
|
|
MapManager::TransportMap& tmap = sMapMgr.m_TransportsByMap;
|
|
|
|
// no transports at map
|
|
if (tmap.find(player->GetMapId()) == tmap.end())
|
|
return;
|
|
|
|
UpdateData transData;
|
|
|
|
MapManager::TransportSet& tset = tmap[player->GetMapId()];
|
|
|
|
for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
|
|
{
|
|
// send data for current transport in other place
|
|
if((*i) != player->GetTransport() && (*i)->GetMapId()==i_id)
|
|
{
|
|
(*i)->BuildCreateUpdateBlockForPlayer(&transData, player);
|
|
}
|
|
}
|
|
|
|
WorldPacket packet;
|
|
transData.BuildPacket(&packet);
|
|
player->GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
void Map::SendRemoveTransports( Player * player )
|
|
{
|
|
// Hack to send out transports
|
|
MapManager::TransportMap& tmap = sMapMgr.m_TransportsByMap;
|
|
|
|
// no transports at map
|
|
if (tmap.find(player->GetMapId()) == tmap.end())
|
|
return;
|
|
|
|
UpdateData transData;
|
|
|
|
MapManager::TransportSet& tset = tmap[player->GetMapId()];
|
|
|
|
// except used transport
|
|
for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
|
|
if((*i) != player->GetTransport() && (*i)->GetMapId()!=i_id)
|
|
(*i)->BuildOutOfRangeUpdateBlock(&transData);
|
|
|
|
WorldPacket packet;
|
|
transData.BuildPacket(&packet);
|
|
player->GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
|
|
{
|
|
if(x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS)
|
|
{
|
|
sLog.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y);
|
|
MANGOS_ASSERT(false);
|
|
}
|
|
i_grids[x][y] = grid;
|
|
}
|
|
|
|
void Map::AddObjectToRemoveList(WorldObject *obj)
|
|
{
|
|
MANGOS_ASSERT(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId());
|
|
|
|
obj->CleanupsBeforeDelete(); // remove or simplify at least cross referenced links
|
|
|
|
i_objectsToRemove.insert(obj);
|
|
//DEBUG_LOG("Object (GUID: %u TypeId: %u ) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId());
|
|
}
|
|
|
|
void Map::RemoveAllObjectsInRemoveList()
|
|
{
|
|
if(i_objectsToRemove.empty())
|
|
return;
|
|
|
|
//DEBUG_LOG("Object remover 1 check.");
|
|
while(!i_objectsToRemove.empty())
|
|
{
|
|
WorldObject* obj = *i_objectsToRemove.begin();
|
|
i_objectsToRemove.erase(i_objectsToRemove.begin());
|
|
|
|
switch(obj->GetTypeId())
|
|
{
|
|
case TYPEID_CORPSE:
|
|
{
|
|
// ??? WTF
|
|
Corpse* corpse = GetCorpse(obj->GetGUID());
|
|
if (!corpse)
|
|
sLog.outError("Try delete corpse/bones %u that not in map", obj->GetGUIDLow());
|
|
else
|
|
Remove(corpse,true);
|
|
break;
|
|
}
|
|
case TYPEID_DYNAMICOBJECT:
|
|
Remove((DynamicObject*)obj,true);
|
|
break;
|
|
case TYPEID_GAMEOBJECT:
|
|
Remove((GameObject*)obj,true);
|
|
break;
|
|
case TYPEID_UNIT:
|
|
Remove((Creature*)obj,true);
|
|
break;
|
|
default:
|
|
sLog.outError("Non-grid object (TypeId: %u) in grid object removing list, ignored.",obj->GetTypeId());
|
|
break;
|
|
}
|
|
}
|
|
//DEBUG_LOG("Object remover 2 check.");
|
|
}
|
|
|
|
uint32 Map::GetPlayersCountExceptGMs() const
|
|
{
|
|
uint32 count = 0;
|
|
for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
if(!itr->getSource()->isGameMaster())
|
|
++count;
|
|
return count;
|
|
}
|
|
|
|
void Map::SendToPlayers(WorldPacket const* data) const
|
|
{
|
|
for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->GetSession()->SendPacket(data);
|
|
}
|
|
|
|
bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
|
|
{
|
|
MANGOS_ASSERT(x < MAX_NUMBER_OF_GRIDS);
|
|
MANGOS_ASSERT(y < MAX_NUMBER_OF_GRIDS);
|
|
|
|
CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
|
|
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
|
|
|
|
//we must find visible range in cells so we unload only non-visible cells...
|
|
float viewDist = GetVisibilityDistance();
|
|
int cell_range = (int)ceilf(viewDist / SIZE_OF_GRID_CELL) + 1;
|
|
|
|
cell_min << cell_range;
|
|
cell_min -= cell_range;
|
|
cell_max >> cell_range;
|
|
cell_max += cell_range;
|
|
|
|
for(MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
|
|
{
|
|
Player* plr = iter->getSource();
|
|
|
|
CellPair p = MaNGOS::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY());
|
|
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
|
|
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
|
|
return true;
|
|
}
|
|
|
|
for(ActiveNonPlayers::const_iterator iter = m_activeNonPlayers.begin(); iter != m_activeNonPlayers.end(); ++iter)
|
|
{
|
|
WorldObject* obj = *iter;
|
|
|
|
CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
|
|
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Map::AddToActive( WorldObject* obj )
|
|
{
|
|
m_activeNonPlayers.insert(obj);
|
|
|
|
// also not allow unloading spawn grid to prevent creating creature clone at load
|
|
if (obj->GetTypeId()==TYPEID_UNIT)
|
|
{
|
|
Creature* c= (Creature*)obj;
|
|
|
|
if (!c->IsPet() && c->GetDBTableGUIDLow())
|
|
{
|
|
float x,y,z;
|
|
c->GetRespawnCoord(x,y,z);
|
|
GridPair p = MaNGOS::ComputeGridPair(x, y);
|
|
if(getNGrid(p.x_coord, p.y_coord))
|
|
getNGrid(p.x_coord, p.y_coord)->incUnloadActiveLock();
|
|
else
|
|
{
|
|
GridPair p2 = MaNGOS::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
|
|
sLog.outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] not loaded.",
|
|
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::RemoveFromActive( WorldObject* obj )
|
|
{
|
|
// Map::Update for active object in proccess
|
|
if(m_activeNonPlayersIter != m_activeNonPlayers.end())
|
|
{
|
|
ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
|
|
if(itr==m_activeNonPlayersIter)
|
|
++m_activeNonPlayersIter;
|
|
m_activeNonPlayers.erase(itr);
|
|
}
|
|
else
|
|
m_activeNonPlayers.erase(obj);
|
|
|
|
// also allow unloading spawn grid
|
|
if (obj->GetTypeId()==TYPEID_UNIT)
|
|
{
|
|
Creature* c= (Creature*)obj;
|
|
|
|
if(!c->IsPet() && c->GetDBTableGUIDLow())
|
|
{
|
|
float x,y,z;
|
|
c->GetRespawnCoord(x,y,z);
|
|
GridPair p = MaNGOS::ComputeGridPair(x, y);
|
|
if(getNGrid(p.x_coord, p.y_coord))
|
|
getNGrid(p.x_coord, p.y_coord)->decUnloadActiveLock();
|
|
else
|
|
{
|
|
GridPair p2 = MaNGOS::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
|
|
sLog.outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] not loaded.",
|
|
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template void Map::Add(Corpse *);
|
|
template void Map::Add(Creature *);
|
|
template void Map::Add(GameObject *);
|
|
template void Map::Add(DynamicObject *);
|
|
|
|
template void Map::Remove(Corpse *,bool);
|
|
template void Map::Remove(Creature *,bool);
|
|
template void Map::Remove(GameObject *, bool);
|
|
template void Map::Remove(DynamicObject *, bool);
|
|
|
|
/* ******* Dungeon Instance Maps ******* */
|
|
|
|
InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent)
|
|
: Map(id, expiry, InstanceId, SpawnMode, _parent),
|
|
m_resetAfterUnload(false), m_unloadWhenEmpty(false),
|
|
i_data(NULL), i_script_id(0)
|
|
{
|
|
//lets initialize visibility distance for dungeons
|
|
InstanceMap::InitVisibilityDistance();
|
|
|
|
// the timer is started by default, and stopped when the first player joins
|
|
// this make sure it gets unloaded if for some reason no player joins
|
|
m_unloadTimer = std::max(sWorld.getConfig(CONFIG_UINT32_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
|
|
|
|
// Dungeon only code
|
|
if(IsDungeon())
|
|
{
|
|
m_instanceSave = sInstanceSaveMgr.AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true);
|
|
m_instanceSave->SetUsedByMapState(true);
|
|
}
|
|
}
|
|
|
|
InstanceMap::~InstanceMap()
|
|
{
|
|
if(i_data)
|
|
{
|
|
delete i_data;
|
|
i_data = NULL;
|
|
}
|
|
}
|
|
|
|
void InstanceMap::InitVisibilityDistance()
|
|
{
|
|
//init visibility distance for instances
|
|
m_VisibleDistance = World::GetMaxVisibleDistanceInInstances();
|
|
}
|
|
|
|
/*
|
|
Do map specific checks to see if the player can enter
|
|
*/
|
|
bool InstanceMap::CanEnter(Player *player)
|
|
{
|
|
if(player->GetMapRef().getTarget() == this)
|
|
{
|
|
sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
|
|
MANGOS_ASSERT(false);
|
|
return false;
|
|
}
|
|
|
|
// cannot enter if the instance is full (player cap), GMs don't count
|
|
uint32 maxPlayers = GetMaxPlayers();
|
|
if (!player->isGameMaster() && GetPlayersCountExceptGMs() >= maxPlayers)
|
|
{
|
|
DETAIL_LOG("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
|
|
player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
|
|
return false;
|
|
}
|
|
|
|
// cannot enter while players in the instance are in combat
|
|
Group *pGroup = player->GetGroup();
|
|
if(pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->isAlive() && player->GetMapId() != GetId())
|
|
{
|
|
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
|
|
return false;
|
|
}
|
|
|
|
return Map::CanEnter(player);
|
|
}
|
|
|
|
/*
|
|
Do map specific checks and add the player to the map if successful.
|
|
*/
|
|
bool InstanceMap::Add(Player *player)
|
|
{
|
|
// TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode
|
|
// GMs still can teleport player in instance.
|
|
// Is it needed?
|
|
|
|
{
|
|
Guard guard(*this);
|
|
if (!CanEnter(player))
|
|
return false;
|
|
|
|
// Dungeon only code
|
|
if (IsDungeon())
|
|
{
|
|
// check for existing instance binds
|
|
InstancePlayerBind *playerBind = player->GetBoundInstance(GetId(), Difficulty(GetSpawnMode()));
|
|
if (playerBind && playerBind->perm)
|
|
{
|
|
// cannot enter other instances if bound permanently
|
|
if (playerBind->save != GetInstanceSave())
|
|
{
|
|
sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put in instance %d,%d,%d,%d,%d,%d",
|
|
player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(),
|
|
playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(),
|
|
playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(),
|
|
playerBind->save->CanReset(),
|
|
GetInstanceSave()->GetMapId(), GetInstanceSave()->GetInstanceId(),
|
|
GetInstanceSave()->GetDifficulty(), GetInstanceSave()->GetPlayerCount(),
|
|
GetInstanceSave()->GetGroupCount(), GetInstanceSave()->CanReset());
|
|
MANGOS_ASSERT(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Group *pGroup = player->GetGroup();
|
|
if (pGroup)
|
|
{
|
|
// solo saves should be reset when entering a group
|
|
InstanceGroupBind *groupBind = pGroup->GetBoundInstance(this,GetDifficulty());
|
|
if (playerBind)
|
|
{
|
|
sLog.outError("InstanceMap::Add: %s is being put in instance %d,%d,%d,%d,%d,%d but he is in group (Id: %d) and is bound to instance %d,%d,%d,%d,%d,%d!",
|
|
player->GetObjectGuid().GetString().c_str(), GetInstanceSave()->GetMapId(), GetInstanceSave()->GetInstanceId(),
|
|
GetInstanceSave()->GetDifficulty(), GetInstanceSave()->GetPlayerCount(), GetInstanceSave()->GetGroupCount(),
|
|
GetInstanceSave()->CanReset(), pGroup->GetId(),
|
|
playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(),
|
|
playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
|
|
|
|
if (groupBind)
|
|
sLog.outError("InstanceMap::Add: the group (Id: %d) is bound to instance %d,%d,%d,%d,%d,%d",
|
|
pGroup->GetId(),
|
|
groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(),
|
|
groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
|
|
MANGOS_ASSERT(false);
|
|
}
|
|
// bind to the group or keep using the group save
|
|
if (!groupBind)
|
|
pGroup->BindToInstance(GetInstanceSave(), false);
|
|
else
|
|
{
|
|
// cannot jump to a different instance without resetting it
|
|
if (groupBind->save != GetInstanceSave())
|
|
{
|
|
sLog.outError("InstanceMap::Add: %s is being put in instance %d,%d,%d but he is in group (Id: %d) which is bound to instance %d,%d,%d!",
|
|
player->GetObjectGuid().GetString().c_str(), GetInstanceSave()->GetMapId(),
|
|
GetInstanceSave()->GetInstanceId(), GetInstanceSave()->GetDifficulty(),
|
|
pGroup->GetId(), groupBind->save->GetMapId(),
|
|
groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
|
|
|
|
if (GetInstanceSave())
|
|
sLog.outError("MapSave players: %d, group count: %d",
|
|
GetInstanceSave()->GetPlayerCount(), GetInstanceSave()->GetGroupCount());
|
|
else
|
|
sLog.outError("MapSave NULL");
|
|
|
|
if (groupBind->save)
|
|
sLog.outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
|
|
else
|
|
sLog.outError("GroupBind save NULL");
|
|
MANGOS_ASSERT(false);
|
|
}
|
|
// if the group/leader is permanently bound to the instance
|
|
// players also become permanently bound when they enter
|
|
if (groupBind->perm)
|
|
{
|
|
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
|
|
data << uint32(0);
|
|
player->GetSession()->SendPacket(&data);
|
|
player->BindToInstance(GetInstanceSave(), true);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// set up a solo bind or continue using it
|
|
if(!playerBind)
|
|
player->BindToInstance(GetInstanceSave(), false);
|
|
else
|
|
// cannot jump to a different instance without resetting it
|
|
MANGOS_ASSERT(playerBind->save == GetInstanceSave());
|
|
}
|
|
}
|
|
}
|
|
|
|
// for normal instances cancel the reset schedule when the
|
|
// first player enters (no players yet)
|
|
SetResetSchedule(false);
|
|
|
|
DETAIL_LOG("MAP: Player '%s' is entering instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName());
|
|
// initialize unload state
|
|
m_unloadTimer = 0;
|
|
m_resetAfterUnload = false;
|
|
m_unloadWhenEmpty = false;
|
|
}
|
|
|
|
// this will acquire the same mutex so it cannot be in the previous block
|
|
Map::Add(player);
|
|
|
|
if (i_data)
|
|
i_data->OnPlayerEnter(player);
|
|
|
|
return true;
|
|
}
|
|
|
|
void InstanceMap::Update(uint32 time_, uint32 diff)
|
|
{
|
|
Map::Update(time_, diff);
|
|
|
|
if(i_data)
|
|
i_data->Update(diff);
|
|
}
|
|
|
|
void BattleGroundMap::Update(uint32 time_, uint32 diff)
|
|
{
|
|
Map::Update(time_, diff);
|
|
|
|
GetBG()->Update(diff);
|
|
}
|
|
|
|
void InstanceMap::Remove(Player *player, bool remove)
|
|
{
|
|
DETAIL_LOG("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName());
|
|
|
|
//if last player set unload timer
|
|
if(!m_unloadTimer && m_mapRefManager.getSize() == 1)
|
|
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_UINT32_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
|
|
|
|
if (i_data)
|
|
i_data->OnPlayerLeave(player);
|
|
|
|
Map::Remove(player, remove);
|
|
|
|
// for normal instances schedule the reset after all players have left
|
|
SetResetSchedule(true);
|
|
}
|
|
|
|
void InstanceMap::CreateInstanceData(bool load)
|
|
{
|
|
if(i_data != NULL)
|
|
return;
|
|
|
|
InstanceTemplate const* mInstance = ObjectMgr::GetInstanceTemplate(GetId());
|
|
if (mInstance)
|
|
{
|
|
i_script_id = mInstance->script_id;
|
|
i_data = Script->CreateInstanceData(this);
|
|
}
|
|
|
|
if(!i_data)
|
|
return;
|
|
|
|
if(load)
|
|
{
|
|
// TODO: make a global storage for this
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT data FROM instance WHERE map = '%u' AND id = '%u'", GetId(), i_InstanceId);
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
const char* data = fields[0].GetString();
|
|
if(data)
|
|
{
|
|
DEBUG_LOG("Loading instance data for `%s` with id %u", sObjectMgr.GetScriptName(i_script_id), i_InstanceId);
|
|
i_data->Load(data);
|
|
}
|
|
delete result;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DEBUG_LOG("New instance data, \"%s\" ,initialized!", sObjectMgr.GetScriptName(i_script_id));
|
|
i_data->Initialize();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns true if there are no players in the instance
|
|
*/
|
|
bool InstanceMap::Reset(uint8 method)
|
|
{
|
|
// note: since the map may not be loaded when the instance needs to be reset
|
|
// the instance must be deleted from the DB by InstanceSaveManager
|
|
|
|
if(HavePlayers())
|
|
{
|
|
if(method == INSTANCE_RESET_ALL)
|
|
{
|
|
// notify the players to leave the instance so it can be reset
|
|
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->SendResetFailedNotify(GetId());
|
|
}
|
|
else
|
|
{
|
|
if(method == INSTANCE_RESET_GLOBAL)
|
|
{
|
|
// set the homebind timer for players inside (1 minute)
|
|
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->m_InstanceValid = false;
|
|
}
|
|
|
|
// the unload timer is not started
|
|
// instead the map will unload immediately after the players have left
|
|
m_unloadWhenEmpty = true;
|
|
m_resetAfterUnload = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// unloaded at next update
|
|
m_unloadTimer = MIN_UNLOAD_DELAY;
|
|
m_resetAfterUnload = true;
|
|
}
|
|
|
|
return m_mapRefManager.isEmpty();
|
|
}
|
|
|
|
void InstanceMap::PermBindAllPlayers(Player *player)
|
|
{
|
|
if (!IsDungeon())
|
|
return;
|
|
|
|
Group *group = player->GetGroup();
|
|
// group members outside the instance group don't get bound
|
|
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
{
|
|
Player* plr = itr->getSource();
|
|
// players inside an instance cannot be bound to other instances
|
|
// some players may already be permanently bound, in this case nothing happens
|
|
InstancePlayerBind *bind = plr->GetBoundInstance(GetId(), GetDifficulty());
|
|
if (!bind || !bind->perm)
|
|
{
|
|
plr->BindToInstance(GetInstanceSave(), true);
|
|
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
|
|
data << uint32(0);
|
|
plr->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
// if the leader is not in the instance the group will not get a perm bind
|
|
if (group && group->GetLeaderGuid() == plr->GetObjectGuid())
|
|
group->BindToInstance(GetInstanceSave(), true);
|
|
}
|
|
}
|
|
|
|
void InstanceMap::UnloadAll(bool pForce)
|
|
{
|
|
if(HavePlayers())
|
|
{
|
|
sLog.outError("InstanceMap::UnloadAll: there are still players in the instance at unload, should not happen!");
|
|
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
{
|
|
Player* plr = itr->getSource();
|
|
plr->TeleportToHomebind();
|
|
}
|
|
}
|
|
|
|
if(m_resetAfterUnload == true)
|
|
sObjectMgr.DeleteRespawnTimeForInstance(GetInstanceId());
|
|
|
|
Map::UnloadAll(pForce);
|
|
}
|
|
|
|
void InstanceMap::SendResetWarnings(uint32 timeLeft) const
|
|
{
|
|
for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->SendInstanceResetWarning(GetId(), itr->getSource()->GetDifficulty(IsRaid()), timeLeft);
|
|
}
|
|
|
|
void InstanceMap::SetResetSchedule(bool on)
|
|
{
|
|
// only for normal instances
|
|
// the reset time is only scheduled when there are no payers inside
|
|
// it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
|
|
if(IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon())
|
|
sInstanceSaveMgr.GetScheduler().ScheduleReset(on, GetInstanceSave()->GetResetTime(), InstanceResetEvent(RESET_EVENT_DUNGEON, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
|
|
}
|
|
|
|
/* ******* Battleground Instance Maps ******* */
|
|
|
|
BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId, Map* _parent, uint8 spawnMode)
|
|
: Map(id, expiry, InstanceId, spawnMode, _parent)
|
|
{
|
|
//lets initialize visibility distance for BG/Arenas
|
|
BattleGroundMap::InitVisibilityDistance();
|
|
}
|
|
|
|
BattleGroundMap::~BattleGroundMap()
|
|
{
|
|
}
|
|
|
|
void BattleGroundMap::InitVisibilityDistance()
|
|
{
|
|
//init visibility distance for BG/Arenas
|
|
m_VisibleDistance = World::GetMaxVisibleDistanceInBGArenas();
|
|
}
|
|
|
|
bool BattleGroundMap::CanEnter(Player * player)
|
|
{
|
|
if(player->GetMapRef().getTarget() == this)
|
|
{
|
|
sLog.outError("BGMap::CanEnter - player %u already in map!", player->GetGUIDLow());
|
|
MANGOS_ASSERT(false);
|
|
return false;
|
|
}
|
|
|
|
if(player->GetBattleGroundId() != GetInstanceId())
|
|
return false;
|
|
|
|
// player number limit is checked in bgmgr, no need to do it here
|
|
|
|
return Map::CanEnter(player);
|
|
}
|
|
|
|
bool BattleGroundMap::Add(Player * player)
|
|
{
|
|
{
|
|
Guard guard(*this);
|
|
if(!CanEnter(player))
|
|
return false;
|
|
// reset instance validity, battleground maps do not homebind
|
|
player->m_InstanceValid = true;
|
|
}
|
|
return Map::Add(player);
|
|
}
|
|
|
|
void BattleGroundMap::Remove(Player *player, bool remove)
|
|
{
|
|
DETAIL_LOG("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName());
|
|
Map::Remove(player, remove);
|
|
}
|
|
|
|
void BattleGroundMap::SetUnload()
|
|
{
|
|
m_unloadTimer = MIN_UNLOAD_DELAY;
|
|
}
|
|
|
|
void BattleGroundMap::UnloadAll(bool pForce)
|
|
{
|
|
while(HavePlayers())
|
|
{
|
|
if(Player * plr = m_mapRefManager.getFirst()->getSource())
|
|
{
|
|
plr->TeleportTo(plr->GetBattleGroundEntryPoint());
|
|
// TeleportTo removes the player from this map (if the map exists) -> calls BattleGroundMap::Remove -> invalidates the iterator.
|
|
// just in case, remove the player from the list explicitly here as well to prevent a possible infinite loop
|
|
// note that this remove is not needed if the code works well in other places
|
|
plr->GetMapRef().unlink();
|
|
}
|
|
}
|
|
|
|
Map::UnloadAll(pForce);
|
|
}
|
|
|
|
/// Put scripts in the execution queue
|
|
void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
|
|
{
|
|
///- Find the script map
|
|
ScriptMapMap::const_iterator s = scripts.find(id);
|
|
if (s == scripts.end())
|
|
return;
|
|
|
|
// prepare static data
|
|
uint64 sourceGUID = source->GetGUID();
|
|
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
|
|
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
|
|
|
|
///- Schedule script execution for all scripts in the script map
|
|
ScriptMap const *s2 = &(s->second);
|
|
bool immedScript = false;
|
|
for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
|
|
{
|
|
ScriptAction sa;
|
|
sa.sourceGUID = sourceGUID;
|
|
sa.targetGUID = targetGUID;
|
|
sa.ownerGUID = ownerGUID;
|
|
|
|
sa.script = &iter->second;
|
|
m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + iter->first), sa));
|
|
if (iter->first == 0)
|
|
immedScript = true;
|
|
|
|
sWorld.IncreaseScheduledScriptsCount();
|
|
}
|
|
///- If one of the effects should be immediate, launch the script execution
|
|
if (immedScript)
|
|
ScriptsProcess();
|
|
}
|
|
|
|
void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
|
|
{
|
|
// NOTE: script record _must_ exist until command executed
|
|
|
|
// prepare static data
|
|
uint64 sourceGUID = source->GetGUID();
|
|
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
|
|
uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
|
|
|
|
ScriptAction sa;
|
|
sa.sourceGUID = sourceGUID;
|
|
sa.targetGUID = targetGUID;
|
|
sa.ownerGUID = ownerGUID;
|
|
|
|
sa.script = &script;
|
|
m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + delay), sa));
|
|
|
|
sWorld.IncreaseScheduledScriptsCount();
|
|
|
|
///- If effects should be immediate, launch the script execution
|
|
if(delay == 0)
|
|
ScriptsProcess();
|
|
}
|
|
|
|
/// Process queued scripts
|
|
void Map::ScriptsProcess()
|
|
{
|
|
if (m_scriptSchedule.empty())
|
|
return;
|
|
|
|
///- Process overdue queued scripts
|
|
std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
|
|
// ok as multimap is a *sorted* associative container
|
|
while (!m_scriptSchedule.empty() && (iter->first <= sWorld.GetGameTime()))
|
|
{
|
|
ScriptAction const& step = iter->second;
|
|
|
|
Object* source = NULL;
|
|
|
|
if (step.sourceGUID)
|
|
{
|
|
switch(GUID_HIPART(step.sourceGUID))
|
|
{
|
|
case HIGHGUID_ITEM:
|
|
// case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
|
|
{
|
|
Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
|
|
if(player)
|
|
source = player->GetItemByGuid(step.sourceGUID);
|
|
break;
|
|
}
|
|
case HIGHGUID_UNIT:
|
|
source = GetCreature(step.sourceGUID);
|
|
break;
|
|
case HIGHGUID_PET:
|
|
source = GetPet(step.sourceGUID);
|
|
break;
|
|
case HIGHGUID_VEHICLE:
|
|
source = GetVehicle(step.sourceGUID);
|
|
break;
|
|
case HIGHGUID_PLAYER:
|
|
source = HashMapHolder<Player>::Find(step.sourceGUID);
|
|
break;
|
|
case HIGHGUID_GAMEOBJECT:
|
|
source = GetGameObject(step.sourceGUID);
|
|
break;
|
|
case HIGHGUID_CORPSE:
|
|
source = HashMapHolder<Corpse>::Find(step.sourceGUID);
|
|
break;
|
|
default:
|
|
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (source && !source->IsInWorld())
|
|
source = NULL;
|
|
|
|
Object* target = NULL;
|
|
|
|
if (step.targetGUID)
|
|
{
|
|
switch(GUID_HIPART(step.targetGUID))
|
|
{
|
|
case HIGHGUID_UNIT:
|
|
target = GetCreature(step.targetGUID);
|
|
break;
|
|
case HIGHGUID_PET:
|
|
target = GetPet(step.targetGUID);
|
|
break;
|
|
case HIGHGUID_VEHICLE:
|
|
target = GetVehicle(step.targetGUID);
|
|
break;
|
|
case HIGHGUID_PLAYER: // empty GUID case also
|
|
target = HashMapHolder<Player>::Find(step.targetGUID);
|
|
break;
|
|
case HIGHGUID_GAMEOBJECT:
|
|
target = GetGameObject(step.targetGUID);
|
|
break;
|
|
case HIGHGUID_CORPSE:
|
|
target = HashMapHolder<Corpse>::Find(step.targetGUID);
|
|
break;
|
|
default:
|
|
sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (target && !target->IsInWorld())
|
|
target = NULL;
|
|
|
|
switch(step.script->command)
|
|
{
|
|
case SCRIPT_COMMAND_TALK:
|
|
{
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TALK (script id %u) call for NULL source.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source->isType(TYPEMASK_WORLDOBJECT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TALK (script id %u) call for unsupported non-worldobject (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
WorldObject* pSource = (WorldObject*)source;
|
|
Creature* pBuddy = NULL;
|
|
|
|
// flag_target_player_as_source 0x01
|
|
// flag_original_source_as_target 0x02
|
|
// flag_buddy_as_target 0x04
|
|
|
|
// If target is player (and not already the source) but should be the source
|
|
if (target && target->GetTypeId() == TYPEID_PLAYER && step.script->talk.flags & 0x01)
|
|
{
|
|
if (source->GetTypeId() != TYPEID_PLAYER)
|
|
pSource = (WorldObject*)target;
|
|
}
|
|
|
|
// If step has a buddy entry defined, search for it.
|
|
if (step.script->talk.creatureEntry)
|
|
{
|
|
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*pSource, step.script->talk.creatureEntry, true, step.script->talk.searchRadius);
|
|
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pBuddy, u_check);
|
|
|
|
Cell::VisitGridObjects(pSource, searcher, step.script->talk.searchRadius);
|
|
}
|
|
|
|
// If buddy found, then use it
|
|
if (pBuddy)
|
|
{
|
|
// pBuddy can be target of talk
|
|
if (step.script->talk.flags & 0x04)
|
|
{
|
|
target = (Object*)pBuddy;
|
|
}
|
|
else
|
|
{
|
|
// If not target of talk, then set pBuddy as source
|
|
// Useless when source is already flagged to be player, and should maybe produce error.
|
|
if (!(step.script->talk.flags & 0x01))
|
|
pSource = (WorldObject*)pBuddy;
|
|
}
|
|
}
|
|
|
|
// If we should talk to the original source instead of target
|
|
if (step.script->talk.flags & 0x02)
|
|
target = source;
|
|
|
|
uint64 unit_target = target ? target->GetGUID() : 0;
|
|
int32 textId = step.script->talk.textId[0];
|
|
|
|
// May have text for random
|
|
if (step.script->talk.textId[1])
|
|
{
|
|
int i = 2;
|
|
for(; i < MAX_TEXT_ID; ++i)
|
|
{
|
|
if (!step.script->talk.textId[i])
|
|
break;
|
|
}
|
|
|
|
// Use one random
|
|
textId = step.script->talk.textId[rand() % i];
|
|
}
|
|
|
|
switch(step.script->talk.chatType)
|
|
{
|
|
case CHAT_TYPE_SAY:
|
|
pSource->MonsterSay(textId, step.script->talk.language, unit_target);
|
|
break;
|
|
case CHAT_TYPE_YELL:
|
|
pSource->MonsterYell(textId, step.script->talk.language, unit_target);
|
|
break;
|
|
case CHAT_TYPE_TEXT_EMOTE:
|
|
pSource->MonsterTextEmote(textId, unit_target);
|
|
break;
|
|
case CHAT_TYPE_BOSS_EMOTE:
|
|
pSource->MonsterTextEmote(textId, unit_target, true);
|
|
break;
|
|
case CHAT_TYPE_WHISPER:
|
|
if (!unit_target || !IS_PLAYER_GUID(unit_target))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TALK (script id %u) attempt to whisper (%u) 0-guid or non-player, skipping.", step.script->id, step.script->talk.chatType);
|
|
break;
|
|
}
|
|
pSource->MonsterWhisper(textId, unit_target);
|
|
break;
|
|
case CHAT_TYPE_BOSS_WHISPER:
|
|
if (!unit_target || !IS_PLAYER_GUID(unit_target))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TALK (script id %u) attempt to whisper (%u) 0-guid or non-player, skipping.", step.script->id, step.script->talk.chatType);
|
|
break;
|
|
}
|
|
pSource->MonsterWhisper(textId, unit_target, true);
|
|
break;
|
|
case CHAT_TYPE_ZONE_YELL:
|
|
pSource->MonsterYellToZone(textId, step.script->talk.language, unit_target);
|
|
break;
|
|
default:
|
|
break; // must be already checked at load
|
|
}
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_EMOTE:
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_EMOTE (script id %u) call for NULL creature.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (source->GetTypeId()!=TYPEID_UNIT)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_EMOTE (script id %u) call for non-creature (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
((Creature*)source)->HandleEmote(step.script->emote.emoteId);
|
|
break;
|
|
case SCRIPT_COMMAND_FIELD_SET:
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_FIELD_SET (script id %u) call for NULL object.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (step.script->setField.fieldId <= OBJECT_FIELD_ENTRY || step.script->setField.fieldId >= source->GetValuesCount())
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_FIELD_SET (script id %u) call for wrong field %u (max count: %u) in object (TypeId: %u).",
|
|
step.script->id, step.script->setField.fieldId, source->GetValuesCount(), source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
source->SetUInt32Value(step.script->setField.fieldId, step.script->setField.fieldValue);
|
|
break;
|
|
case SCRIPT_COMMAND_MOVE_TO:
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_MOVE_TO (script id %u) call for NULL creature.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (source->GetTypeId() != TYPEID_UNIT)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_MOVE_TO (script id %u) call for non-creature (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
((Unit*)source)->MonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->moveTo.travelTime);
|
|
break;
|
|
case SCRIPT_COMMAND_FLAG_SET:
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_FLAG_SET (script id %u) call for NULL object.", step.script->id);
|
|
break;
|
|
}
|
|
if (step.script->setFlag.fieldId <= OBJECT_FIELD_ENTRY || step.script->setFlag.fieldId >= source->GetValuesCount())
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_FLAG_SET (script id %u) call for wrong field %u (max count: %u) in object (TypeId: %u).",
|
|
step.script->id, step.script->setFlag.fieldId, source->GetValuesCount(), source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
source->SetFlag(step.script->setFlag.fieldId, step.script->setFlag.fieldValue);
|
|
break;
|
|
case SCRIPT_COMMAND_FLAG_REMOVE:
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE (script id %u) call for NULL object.", step.script->id);
|
|
break;
|
|
}
|
|
if (step.script->removeFlag.fieldId <= OBJECT_FIELD_ENTRY || step.script->removeFlag.fieldId >= source->GetValuesCount())
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE (script id %u) call for wrong field %u (max count: %u) in object (TypeId: %u).",
|
|
step.script->id, step.script->removeFlag.fieldId, source->GetValuesCount(), source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
source->RemoveFlag(step.script->removeFlag.fieldId, step.script->removeFlag.fieldValue);
|
|
break;
|
|
case SCRIPT_COMMAND_TELEPORT_TO:
|
|
{
|
|
// accept player in any one from target/source arg
|
|
if (!target && !source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO (script id %u) call for NULL object.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
// must be only Player
|
|
if ((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO (script id %u) call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
|
|
break;
|
|
}
|
|
|
|
Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
|
|
|
|
pSource->TeleportTo(step.script->teleportTo.mapId, step.script->x, step.script->y, step.script->z, step.script->o);
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_QUEST_EXPLORED:
|
|
{
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) call for NULL source.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!target)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) call for NULL target.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
// when script called for item spell casting then target == (unit or GO) and source is player
|
|
WorldObject* worldObject;
|
|
Player* player;
|
|
|
|
if (target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) call for non-creature, non-gameobject or non-player (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
worldObject = (WorldObject*)source;
|
|
player = (Player*)target;
|
|
}
|
|
else
|
|
{
|
|
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) call for non-creature, non-gameobject or non-player (TypeId: %u), skipping.", step.script->id, target->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
if (source->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) call for non-player (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
worldObject = (WorldObject*)target;
|
|
player = (Player*)source;
|
|
}
|
|
|
|
// quest id and flags checked at script loading
|
|
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
|
|
(step.script->questExplored.distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->questExplored.distance))))
|
|
player->AreaExploredOrEventHappens(step.script->questExplored.questId);
|
|
else
|
|
player->FailQuest(step.script->questExplored.questId);
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_KILL_CREDIT:
|
|
{
|
|
// accept player in any one from target/source arg
|
|
if (!target && !source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_KILL_CREDIT (script id %u) call for NULL object.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
// must be only Player
|
|
if ((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_KILL_CREDIT (script id %u) call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
|
|
break;
|
|
}
|
|
|
|
Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
|
|
|
|
if (step.script->killCredit.isGroupCredit)
|
|
{
|
|
pSource->RewardPlayerAndGroupAtEvent(step.script->killCredit.creatureEntry, pSource);
|
|
}
|
|
else
|
|
{
|
|
pSource->KilledMonsterCredit(step.script->killCredit.creatureEntry);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
|
|
{
|
|
if (!step.script->respawnGo.goGuid) // gameobject not specified
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id %u) call for NULL gameobject.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id %u) call for NULL world object.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source->isType(TYPEMASK_WORLDOBJECT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id %u) call for non-WorldObject (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
WorldObject* summoner = (WorldObject*)source;
|
|
|
|
GameObject *go = NULL;
|
|
int32 time_to_despawn = step.script->respawnGo.despawnDelay < 5 ? 5 : step.script->respawnGo.despawnDelay;
|
|
|
|
MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner, step.script->respawnGo.goGuid);
|
|
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(go, go_check);
|
|
Cell::VisitGridObjects(summoner, checker, GetVisibilityDistance());
|
|
|
|
if (!go)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id %u) failed for gameobject(guid: %u).", step.script->id, step.script->respawnGo.goGuid);
|
|
break;
|
|
}
|
|
|
|
if (go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
|
|
go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
|
|
go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
|
|
go->GetGoType()==GAMEOBJECT_TYPE_TRAP)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id %u) can not be used with gameobject of type %u (guid: %u).", step.script->id, uint32(go->GetGoType()), step.script->respawnGo.goGuid);
|
|
break;
|
|
}
|
|
|
|
if (go->isSpawned())
|
|
break; //gameobject already spawned
|
|
|
|
go->SetLootState(GO_READY);
|
|
go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
|
|
|
|
go->GetMap()->Add(go);
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
|
|
{
|
|
if (!step.script->summonCreature.creatureEntry)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (script id %u) call for NULL creature.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (script id %u) call for NULL world object.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source->isType(TYPEMASK_WORLDOBJECT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (script id %u) call for non-WorldObject (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
WorldObject* summoner = (WorldObject*)source;
|
|
|
|
float x = step.script->x;
|
|
float y = step.script->y;
|
|
float z = step.script->z;
|
|
float o = step.script->o;
|
|
|
|
Creature* pCreature = summoner->SummonCreature(step.script->summonCreature.creatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->summonCreature.despawnDelay, (step.script->summonCreature.flags & 0x01) ? true: false);
|
|
if (!pCreature)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON (script id %u) failed for creature (entry: %u).", step.script->id, step.script->summonCreature.creatureEntry);
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_OPEN_DOOR:
|
|
{
|
|
if (!step.script->openDoor.goGuid) // door not specified
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id %u) call for NULL door.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id %u) call for NULL unit.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id %u) call for non-unit (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
Unit* caster = (Unit*)source;
|
|
|
|
GameObject *door = NULL;
|
|
int32 time_to_close = step.script->openDoor.resetDelay < 15 ? 15 : step.script->openDoor.resetDelay;
|
|
|
|
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster, step.script->openDoor.goGuid);
|
|
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(door, go_check);
|
|
Cell::VisitGridObjects(caster, checker, GetVisibilityDistance());
|
|
|
|
if (!door)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id %u) failed for gameobject(guid: %u).", step.script->id, step.script->openDoor.goGuid);
|
|
break;
|
|
}
|
|
|
|
if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id %u) failed for non-door(GoType: %u).", step.script->id, door->GetGoType());
|
|
break;
|
|
}
|
|
|
|
if (door->GetGoState() != GO_STATE_READY)
|
|
break; //door already open
|
|
|
|
door->UseDoorOrButton(time_to_close);
|
|
|
|
if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
|
|
((GameObject*)target)->UseDoorOrButton(time_to_close);
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_CLOSE_DOOR:
|
|
{
|
|
if (!step.script->closeDoor.goGuid) // guid for door not specified
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id %u) call for NULL door.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id %u) call for NULL unit.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id %u) call for non-unit (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
Unit* caster = (Unit*)source;
|
|
|
|
GameObject *door = NULL;
|
|
int32 time_to_open = step.script->closeDoor.resetDelay < 15 ? 15 : step.script->closeDoor.resetDelay;
|
|
|
|
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster, step.script->closeDoor.goGuid);
|
|
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(door, go_check);
|
|
Cell::VisitGridObjects(caster, checker, GetVisibilityDistance());
|
|
|
|
if (!door)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id %u) failed for gameobject(guid: %u).", step.script->id, step.script->closeDoor.goGuid);
|
|
break;
|
|
}
|
|
if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id %u) failed for non-door(GoType: %u).", step.script->id, door->GetGoType());
|
|
break;
|
|
}
|
|
|
|
if (door->GetGoState() == GO_STATE_READY)
|
|
break; //door already closed
|
|
|
|
door->UseDoorOrButton(time_to_open);
|
|
|
|
if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
|
|
((GameObject*)target)->UseDoorOrButton(time_to_open);
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
|
|
{
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
|
|
break;
|
|
}
|
|
|
|
if (!source->isType(TYPEMASK_UNIT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
if (!target)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
|
|
break;
|
|
}
|
|
|
|
if (target->GetTypeId()!=TYPEID_GAMEOBJECT)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
Unit* caster = (Unit*)source;
|
|
|
|
GameObject *go = (GameObject*)target;
|
|
|
|
go->Use(caster);
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_REMOVE_AURA:
|
|
{
|
|
Object* cmdTarget = step.script->removeAura.isSourceTarget ? source : target;
|
|
|
|
if (!cmdTarget)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA (script id %u) call for NULL %s.", step.script->id, step.script->removeAura.isSourceTarget ? "source" : "target");
|
|
break;
|
|
}
|
|
|
|
if (!cmdTarget->isType(TYPEMASK_UNIT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA (script id %u) %s isn't unit (TypeId: %u), skipping.", step.script->id, step.script->removeAura.isSourceTarget ? "source" : "target",cmdTarget->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->removeAura.spellId);
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_CAST_SPELL:
|
|
{
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id %u) must have source caster.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
Object* cmdTarget = step.script->castSpell.flags & 0x01 ? source : target;
|
|
|
|
if (!cmdTarget)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id %u) call for NULL %s.", step.script->id, step.script->castSpell.flags & 0x01 ? "source" : "target");
|
|
break;
|
|
}
|
|
|
|
if (!cmdTarget->isType(TYPEMASK_UNIT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id %u) %s isn't unit (TypeId: %u), skipping.", step.script->id, step.script->castSpell.flags & 0x01 ? "source" : "target", cmdTarget->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
Unit* spellTarget = (Unit*)cmdTarget;
|
|
|
|
Object* cmdSource = step.script->castSpell.flags & 0x02 ? target : source;
|
|
|
|
if (!cmdSource)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id %u) call for NULL %s.", step.script->id, step.script->castSpell.flags & 0x02 ? "target" : "source");
|
|
break;
|
|
}
|
|
|
|
if (!cmdSource->isType(TYPEMASK_UNIT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id %u) %s isn't unit (TypeId: %u), skipping.", step.script->id, step.script->castSpell.flags & 0x02 ? "target" : "source", cmdSource->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
Unit* spellSource = (Unit*)cmdSource;
|
|
|
|
//TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
|
|
spellSource->CastSpell(spellTarget, step.script->castSpell.spellId, false);
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_PLAY_SOUND:
|
|
{
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND (script id %u) call for NULL creature.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source->isType(TYPEMASK_WORLDOBJECT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND (script id %u) call for non-world object (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
WorldObject* pSource = (WorldObject*)source;
|
|
|
|
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
|
|
Player* pTarget = NULL;
|
|
|
|
if (step.script->playSound.flags & 1)
|
|
{
|
|
if (!target)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND (script id %u) in targeted mode call for NULL target.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (target->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND (script id %u) in targeted mode call for non-player (TypeId: %u), skipping.", step.script->id, target->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
pTarget = (Player*)target;
|
|
}
|
|
|
|
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
|
|
if (step.script->playSound.flags & 2)
|
|
pSource->PlayDistanceSound(step.script->playSound.soundId, pTarget);
|
|
else
|
|
pSource->PlayDirectSound(step.script->playSound.soundId, pTarget);
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_CREATE_ITEM:
|
|
{
|
|
if (!target && !source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CREATE_ITEM (script id %u) call for NULL object.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
// only Player
|
|
if ((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_CREATE_ITEM (script id %u) call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
|
|
break;
|
|
}
|
|
|
|
Player* pReceiver = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
|
|
|
|
if (Item* pItem = pReceiver->StoreNewItemInInventorySlot(step.script->createItem.itemEntry, step.script->createItem.amount))
|
|
pReceiver->SendNewItem(pItem, step.script->createItem.amount, true, false);
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_DESPAWN_SELF:
|
|
{
|
|
if (!target && !source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_DESPAWN_SELF (script id %u) call for NULL object.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
// only creature
|
|
if ((!target || target->GetTypeId() != TYPEID_UNIT) && (!source || source->GetTypeId() != TYPEID_UNIT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_DESPAWN_SELF (script id %u) call for non-creature (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
|
|
break;
|
|
}
|
|
|
|
Creature* pCreature = target && target->GetTypeId() == TYPEID_UNIT ? (Creature*)target : (Creature*)source;
|
|
|
|
pCreature->ForcedDespawn(step.script->despawn.despawnDelay);
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_PLAY_MOVIE:
|
|
{
|
|
if (!target && !source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_PLAY_MOVIE (script id %u) call for NULL object.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
// only Player
|
|
if ((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_PLAY_MOVIE (script id %u) call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
|
|
break;
|
|
}
|
|
|
|
Player* pReceiver = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
|
|
|
|
pReceiver->SendMovieStart(step.script->playMovie.movieId);
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_MOVEMENT:
|
|
{
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_MOVEMENT (script id %u) call for NULL source.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source->isType(TYPEMASK_WORLDOBJECT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_MOVEMENT (script id %u) call for unsupported non-worldobject (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
WorldObject* pSource = (WorldObject*)source;
|
|
Creature* pMover = NULL;
|
|
|
|
if (!step.script->movement.creatureEntry) // No buddy defined, so try use source (or target where source is player)
|
|
{
|
|
if (pSource->GetTypeId() != TYPEID_UNIT)
|
|
{
|
|
// we can't move source being non-creature, so see if target is creature
|
|
if (target && target->GetTypeId() == TYPEID_UNIT)
|
|
pMover = (Creature*)target;
|
|
}
|
|
else if (pSource->GetTypeId() == TYPEID_UNIT)
|
|
pMover = (Creature*)pSource;
|
|
}
|
|
else // If step has a buddy entry defined, search for it
|
|
{
|
|
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*pSource, step.script->movement.creatureEntry, true, step.script->movement.searchRadius);
|
|
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pMover, u_check);
|
|
|
|
Cell::VisitGridObjects(pSource, searcher, step.script->movement.searchRadius);
|
|
}
|
|
|
|
if (!pMover)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_MOVEMENT (script id %u) call for non-creature (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
|
|
break;
|
|
}
|
|
|
|
// Consider add additional checks for cases where creature should not change movementType
|
|
// (pet? in combat? already using same MMgen as script try to apply?)
|
|
|
|
switch(step.script->movement.movementType)
|
|
{
|
|
case IDLE_MOTION_TYPE:
|
|
pMover->GetMotionMaster()->MoveIdle();
|
|
break;
|
|
case RANDOM_MOTION_TYPE:
|
|
pMover->GetMotionMaster()->MoveRandom();
|
|
break;
|
|
case WAYPOINT_MOTION_TYPE:
|
|
pMover->GetMotionMaster()->MoveWaypoint();
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_SET_ACTIVEOBJECT:
|
|
{
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_SET_ACTIVEOBJECT (script id %u) call for NULL source.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source->isType(TYPEMASK_WORLDOBJECT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_SET_ACTIVEOBJECT (script id %u) call for unsupported non-worldobject (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
WorldObject* pSource = (WorldObject*)source;
|
|
Creature* pOwner = NULL;
|
|
|
|
// No buddy defined, so try use source (or target if source is not creature)
|
|
if (!step.script->activeObject.creatureEntry)
|
|
{
|
|
if (pSource->GetTypeId() != TYPEID_UNIT)
|
|
{
|
|
// we can't be non-creature, so see if target is creature
|
|
if (target && target->GetTypeId() == TYPEID_UNIT)
|
|
pOwner = (Creature*)target;
|
|
}
|
|
else if (pSource->GetTypeId() == TYPEID_UNIT)
|
|
pOwner = (Creature*)pSource;
|
|
}
|
|
else // If step has a buddy entry defined, search for it
|
|
{
|
|
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*pSource, step.script->activeObject.creatureEntry, true, step.script->activeObject.searchRadius);
|
|
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pOwner, u_check);
|
|
|
|
Cell::VisitGridObjects(pSource, searcher, step.script->activeObject.searchRadius);
|
|
}
|
|
|
|
if (!pOwner)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_SET_ACTIVEOBJECT (script id %u) call for non-creature (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
|
|
break;
|
|
}
|
|
|
|
pOwner->SetActiveObjectState(step.script->activeObject.activate);
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_SET_FACTION:
|
|
{
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_SET_FACTION (script id %u) call for NULL source.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source->isType(TYPEMASK_WORLDOBJECT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_SET_FACTION (script id %u) call for unsupported non-worldobject (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
WorldObject* pSource = (WorldObject*)source;
|
|
Creature* pOwner = NULL;
|
|
|
|
// No buddy defined, so try use source (or target if source is not creature)
|
|
if (!step.script->faction.creatureEntry)
|
|
{
|
|
if (pSource->GetTypeId() != TYPEID_UNIT)
|
|
{
|
|
// we can't be non-creature, so see if target is creature
|
|
if (target && target->GetTypeId() == TYPEID_UNIT)
|
|
pOwner = (Creature*)target;
|
|
}
|
|
else if (pSource->GetTypeId() == TYPEID_UNIT)
|
|
pOwner = (Creature*)pSource;
|
|
}
|
|
else // If step has a buddy entry defined, search for it
|
|
{
|
|
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*pSource, step.script->faction.creatureEntry, true, step.script->faction.searchRadius);
|
|
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pOwner, u_check);
|
|
|
|
Cell::VisitGridObjects(pSource, searcher, step.script->faction.searchRadius);
|
|
}
|
|
|
|
if (!pOwner)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_SET_FACTION (script id %u) call for non-creature (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
|
|
break;
|
|
}
|
|
|
|
if (step.script->faction.factionId)
|
|
pOwner->setFaction(step.script->faction.factionId);
|
|
else
|
|
pOwner->setFaction(pOwner->GetCreatureInfo()->faction_A);
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL:
|
|
{
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL (script id %u) call for NULL source.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source->isType(TYPEMASK_WORLDOBJECT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL (script id %u) call for unsupported non-worldobject (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
WorldObject* pSource = (WorldObject*)source;
|
|
Creature* pOwner = NULL;
|
|
|
|
// No buddy defined, so try use source (or target if source is not creature)
|
|
if (!step.script->morph.creatureEntry)
|
|
{
|
|
if (pSource->GetTypeId() != TYPEID_UNIT)
|
|
{
|
|
// we can't be non-creature, so see if target is creature
|
|
if (target && target->GetTypeId() == TYPEID_UNIT)
|
|
pOwner = (Creature*)target;
|
|
}
|
|
else if (pSource->GetTypeId() == TYPEID_UNIT)
|
|
pOwner = (Creature*)pSource;
|
|
}
|
|
else // If step has a buddy entry defined, search for it
|
|
{
|
|
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*pSource, step.script->morph.creatureEntry, true, step.script->morph.searchRadius);
|
|
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pOwner, u_check);
|
|
|
|
Cell::VisitGridObjects(pSource, searcher, step.script->morph.searchRadius);
|
|
}
|
|
|
|
if (!pOwner)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL (script id %u) call for non-creature (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
|
|
break;
|
|
}
|
|
|
|
if (!step.script->morph.creatureOrModelEntry)
|
|
pOwner->DeMorph();
|
|
else if (step.script->morph.flags & 0x01)
|
|
pOwner->SetDisplayId(step.script->morph.creatureOrModelEntry);
|
|
else
|
|
{
|
|
CreatureInfo const* ci = GetCreatureTemplateStore(step.script->morph.creatureOrModelEntry);
|
|
uint32 display_id = Creature::ChooseDisplayId(ci);
|
|
|
|
pOwner->SetDisplayId(display_id);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL:
|
|
{
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL (script id %u) call for NULL source.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source->isType(TYPEMASK_WORLDOBJECT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL (script id %u) call for unsupported non-worldobject (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
WorldObject* pSource = (WorldObject*)source;
|
|
Creature* pOwner = NULL;
|
|
|
|
// No buddy defined, so try use source (or target if source is not creature)
|
|
if (!step.script->mount.creatureEntry)
|
|
{
|
|
if (pSource->GetTypeId() != TYPEID_UNIT)
|
|
{
|
|
// we can't be non-creature, so see if target is creature
|
|
if (target && target->GetTypeId() == TYPEID_UNIT)
|
|
pOwner = (Creature*)target;
|
|
}
|
|
else if (pSource->GetTypeId() == TYPEID_UNIT)
|
|
pOwner = (Creature*)pSource;
|
|
}
|
|
else // If step has a buddy entry defined, search for it
|
|
{
|
|
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*pSource, step.script->mount.creatureEntry, true, step.script->mount.searchRadius);
|
|
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pOwner, u_check);
|
|
|
|
Cell::VisitGridObjects(pSource, searcher, step.script->mount.searchRadius);
|
|
}
|
|
|
|
if (!pOwner)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL (script id %u) call for non-creature (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
|
|
break;
|
|
}
|
|
|
|
if (!step.script->mount.creatureOrModelEntry)
|
|
pOwner->Unmount();
|
|
else if (step.script->mount.flags & 0x01)
|
|
pOwner->Mount(step.script->mount.creatureOrModelEntry);
|
|
else
|
|
{
|
|
CreatureInfo const* ci = GetCreatureTemplateStore(step.script->mount.creatureOrModelEntry);
|
|
uint32 display_id = Creature::ChooseDisplayId(ci);
|
|
|
|
pOwner->Mount(display_id);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_SET_RUN:
|
|
{
|
|
if (!source)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_SET_RUN (script id %u) call for NULL source.", step.script->id);
|
|
break;
|
|
}
|
|
|
|
if (!source->isType(TYPEMASK_WORLDOBJECT))
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_SET_RUN (script id %u) call for unsupported non-worldobject (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
|
break;
|
|
}
|
|
|
|
WorldObject* pSource = (WorldObject*)source;
|
|
Creature* pOwner = NULL;
|
|
|
|
// No buddy defined, so try use source (or target if source is not creature)
|
|
if (!step.script->run.creatureEntry)
|
|
{
|
|
if (pSource->GetTypeId() != TYPEID_UNIT)
|
|
{
|
|
// we can't be non-creature, so see if target is creature
|
|
if (target && target->GetTypeId() == TYPEID_UNIT)
|
|
pOwner = (Creature*)target;
|
|
}
|
|
else if (pSource->GetTypeId() == TYPEID_UNIT)
|
|
pOwner = (Creature*)pSource;
|
|
}
|
|
else // If step has a buddy entry defined, search for it
|
|
{
|
|
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*pSource, step.script->run.creatureEntry, true, step.script->run.searchRadius);
|
|
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pOwner, u_check);
|
|
|
|
Cell::VisitGridObjects(pSource, searcher, step.script->run.searchRadius);
|
|
}
|
|
|
|
if (!pOwner)
|
|
{
|
|
sLog.outError("SCRIPT_COMMAND_SET_RUN (script id %u) call for non-creature (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
|
|
break;
|
|
}
|
|
|
|
if (step.script->run.run)
|
|
pOwner->RemoveSplineFlag(SPLINEFLAG_WALKMODE);
|
|
else
|
|
pOwner->AddSplineFlag(SPLINEFLAG_WALKMODE);
|
|
|
|
break;
|
|
}
|
|
default:
|
|
sLog.outError("Unknown SCRIPT_COMMAND_ %u called for script id %u.",step.script->command, step.script->id);
|
|
break;
|
|
}
|
|
|
|
m_scriptSchedule.erase(iter);
|
|
sWorld.DecreaseScheduledScriptCount();
|
|
|
|
iter = m_scriptSchedule.begin();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Function return player that in world at CURRENT map
|
|
*
|
|
* Note: This is function preferred if you sure that need player only placed at specific map
|
|
* This is not true for some spell cast targeting and most packet handlers
|
|
*
|
|
* @param guid must be player guid (HIGHGUID_PLAYER)
|
|
*/
|
|
Player* Map::GetPlayer(ObjectGuid guid)
|
|
{
|
|
Player* plr = ObjectAccessor::FindPlayer(guid); // return only in world players
|
|
return plr && plr->GetMap() == this ? plr : NULL;
|
|
}
|
|
|
|
/**
|
|
* Function return creature (non-pet and then most summoned by spell creatures, and not vehicle) that in world at CURRENT map
|
|
*
|
|
* @param guid must be creature guid (HIGHGUID_UNIT)
|
|
*/
|
|
Creature* Map::GetCreature(ObjectGuid guid)
|
|
{
|
|
return m_objectsStore.find<Creature>(guid.GetRawValue(), (Creature*)NULL);
|
|
}
|
|
|
|
/**
|
|
* Function return vehicle that in world at CURRENT map
|
|
*
|
|
* @param guid must be vehicle guid (HIGHGUID_VEHICLE)
|
|
*/
|
|
Vehicle* Map::GetVehicle(ObjectGuid guid)
|
|
{
|
|
return m_objectsStore.find<Vehicle>(guid.GetRawValue(), (Vehicle*)NULL);
|
|
}
|
|
|
|
/**
|
|
* Function return pet that in world at CURRENT map
|
|
*
|
|
* @param guid must be pet guid (HIGHGUID_PET)
|
|
*/
|
|
Pet* Map::GetPet(ObjectGuid guid)
|
|
{
|
|
return m_objectsStore.find<Pet>(guid.GetRawValue(), (Pet*)NULL);
|
|
}
|
|
|
|
/**
|
|
* Function return corpse that at CURRENT map
|
|
*
|
|
* Note: corpse can be NOT IN WORLD, so can't be used corspe->GetMap() without pre-check corpse->isInWorld()
|
|
*
|
|
* @param guid must be corpse guid (HIGHGUID_CORPSE)
|
|
*/
|
|
Corpse* Map::GetCorpse(ObjectGuid guid)
|
|
{
|
|
Corpse * ret = ObjectAccessor::GetCorpseInMap(guid,GetId());
|
|
return ret && ret->GetInstanceId() == GetInstanceId() ? ret : NULL;
|
|
}
|
|
|
|
/**
|
|
* Function return non-player unit object that in world at CURRENT map, so creature, or pet, or vehicle
|
|
*
|
|
* @param guid must be non-player unit guid (HIGHGUID_PET HIGHGUID_UNIT HIGHGUID_VEHICLE)
|
|
*/
|
|
Creature* Map::GetAnyTypeCreature(ObjectGuid guid)
|
|
{
|
|
switch(guid.GetHigh())
|
|
{
|
|
case HIGHGUID_UNIT: return GetCreature(guid);
|
|
case HIGHGUID_PET: return GetPet(guid);
|
|
case HIGHGUID_VEHICLE: return GetVehicle(guid);
|
|
default: break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Function return gameobject that in world at CURRENT map
|
|
*
|
|
* @param guid must be gameobject guid (HIGHGUID_GAMEOBJECT)
|
|
*/
|
|
GameObject* Map::GetGameObject(ObjectGuid guid)
|
|
{
|
|
return m_objectsStore.find<GameObject>(guid.GetRawValue(), (GameObject*)NULL);
|
|
}
|
|
|
|
/**
|
|
* Function return dynamic object that in world at CURRENT map
|
|
*
|
|
* @param guid must be dynamic object guid (HIGHGUID_DYNAMICOBJECT)
|
|
*/
|
|
DynamicObject* Map::GetDynamicObject(ObjectGuid guid)
|
|
{
|
|
return m_objectsStore.find<DynamicObject>(guid.GetRawValue(), (DynamicObject*)NULL);
|
|
}
|
|
|
|
/**
|
|
* Function return unit in world at CURRENT map
|
|
*
|
|
* Note: in case player guid not always expected need player at current map only.
|
|
* For example in spell casting can be expected any in world player targeting in some cases
|
|
*
|
|
* @param guid must be unit guid (HIGHGUID_PLAYER HIGHGUID_PET HIGHGUID_UNIT HIGHGUID_VEHICLE)
|
|
*/
|
|
Unit* Map::GetUnit(ObjectGuid guid)
|
|
{
|
|
if (guid.IsPlayer())
|
|
return GetPlayer(guid);
|
|
|
|
return GetAnyTypeCreature(guid);
|
|
}
|
|
|
|
/**
|
|
* Function return world object in world at CURRENT map, so any except transports
|
|
*/
|
|
WorldObject* Map::GetWorldObject(ObjectGuid guid)
|
|
{
|
|
switch(guid.GetHigh())
|
|
{
|
|
case HIGHGUID_PLAYER: return GetPlayer(guid);
|
|
case HIGHGUID_GAMEOBJECT: return GetGameObject(guid);
|
|
case HIGHGUID_UNIT: return GetCreature(guid);
|
|
case HIGHGUID_PET: return GetPet(guid);
|
|
case HIGHGUID_VEHICLE: return GetVehicle(guid);
|
|
case HIGHGUID_DYNAMICOBJECT:return GetDynamicObject(guid);
|
|
case HIGHGUID_CORPSE:
|
|
{
|
|
// corpse special case, it can be not in world
|
|
Corpse* corpse = GetCorpse(guid);
|
|
return corpse && corpse->IsInWorld() ? corpse : NULL;
|
|
}
|
|
case HIGHGUID_MO_TRANSPORT:
|
|
case HIGHGUID_TRANSPORT:
|
|
default: break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Map::SendObjectUpdates()
|
|
{
|
|
UpdateDataMapType update_players;
|
|
|
|
while(!i_objectsToClientUpdate.empty())
|
|
{
|
|
Object* obj = *i_objectsToClientUpdate.begin();
|
|
i_objectsToClientUpdate.erase(i_objectsToClientUpdate.begin());
|
|
obj->BuildUpdateData(update_players);
|
|
}
|
|
|
|
WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
|
|
for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
|
|
{
|
|
iter->second.BuildPacket(&packet);
|
|
iter->first->GetSession()->SendPacket(&packet);
|
|
packet.clear(); // clean the string
|
|
}
|
|
}
|
|
|
|
uint32 Map::GenerateLocalLowGuid(HighGuid guidhigh)
|
|
{
|
|
// TODO: for map local guid counters possible force reload map instead shutdown server at guid counter overflow
|
|
switch(guidhigh)
|
|
{
|
|
case HIGHGUID_DYNAMICOBJECT:
|
|
return m_DynObjectGuids.Generate();
|
|
case HIGHGUID_PET:
|
|
return m_PetGuids.Generate();
|
|
case HIGHGUID_VEHICLE:
|
|
return m_VehicleGuids.Generate();
|
|
default:
|
|
MANGOS_ASSERT(0);
|
|
}
|
|
|
|
MANGOS_ASSERT(0);
|
|
return 0;
|
|
}
|