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642 lines
22 KiB
C++
642 lines
22 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectAccessor.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "Item.h"
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#include "SocialMgr.h"
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#include "Language.h"
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enum TradeStatus
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{
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TRADE_STATUS_BUSY = 0,
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TRADE_STATUS_BEGIN_TRADE = 1,
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TRADE_STATUS_OPEN_WINDOW = 2,
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TRADE_STATUS_TRADE_CANCELED = 3,
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TRADE_STATUS_TRADE_ACCEPT = 4,
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TRADE_STATUS_BUSY_2 = 5,
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TRADE_STATUS_NO_TARGET = 6,
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TRADE_STATUS_BACK_TO_TRADE = 7,
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TRADE_STATUS_TRADE_COMPLETE = 8,
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// 9?
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TRADE_STATUS_TARGET_TO_FAR = 10,
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TRADE_STATUS_WRONG_FACTION = 11,
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TRADE_STATUS_CLOSE_WINDOW = 12,
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// 13?
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TRADE_STATUS_IGNORE_YOU = 14,
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TRADE_STATUS_YOU_STUNNED = 15,
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TRADE_STATUS_TARGET_STUNNED = 16,
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TRADE_STATUS_YOU_DEAD = 17,
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TRADE_STATUS_TARGET_DEAD = 18,
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TRADE_STATUS_YOU_LOGOUT = 19,
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TRADE_STATUS_TARGET_LOGOUT = 20,
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TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action
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TRADE_STATUS_ONLY_CONJURED = 22 // You can only trade conjured items... (cross realm BG related).
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};
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void WorldSession::SendTradeStatus(uint32 status)
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{
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WorldPacket data;
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switch(status)
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{
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case TRADE_STATUS_BEGIN_TRADE:
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data.Initialize(SMSG_TRADE_STATUS, 4+8);
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data << uint32(status);
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data << uint64(0);
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break;
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case TRADE_STATUS_OPEN_WINDOW:
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data.Initialize(SMSG_TRADE_STATUS, 4+4);
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data << uint32(status);
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data << uint32(0); // added in 2.4.0
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break;
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case TRADE_STATUS_CLOSE_WINDOW:
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data.Initialize(SMSG_TRADE_STATUS, 4+4+1+4);
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data << uint32(status);
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data << uint32(0);
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data << uint8(0);
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data << uint32(0);
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break;
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case TRADE_STATUS_ONLY_CONJURED:
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data.Initialize(SMSG_TRADE_STATUS, 4+1);
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data << uint32(status);
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data << uint8(0);
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break;
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default:
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data.Initialize(SMSG_TRADE_STATUS, 4);
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data << uint32(status);
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break;
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}
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SendPacket(&data);
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}
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void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog.outDebug( "WORLD: Ignore Trade %u",_player->GetGUIDLow());
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// recvPacket.print_storage();
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}
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void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog.outDebug( "WORLD: Busy Trade %u",_player->GetGUIDLow());
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// recvPacket.print_storage();
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}
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void WorldSession::SendUpdateTrade()
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{
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Item *item = NULL;
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if( !_player || !_player->pTrader )
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return;
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// reset trade status
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if (_player->acceptTrade)
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{
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_player->acceptTrade = false;
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SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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}
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if (_player->pTrader->acceptTrade)
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{
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_player->pTrader->acceptTrade = false;
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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}
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WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, (100)); // guess size
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data << (uint8 ) 1; // can be different (only seen 0 and 1)
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data << (uint32) 0; // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
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data << (uint32) TRADE_SLOT_COUNT; // trade slots count/number?, = next field in most cases
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data << (uint32) TRADE_SLOT_COUNT; // trade slots count/number?, = prev field in most cases
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data << (uint32) _player->pTrader->tradeGold; // trader gold
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data << (uint32) 0; // spell casted on lowest slot item
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for(uint8 i = 0; i < TRADE_SLOT_COUNT; i++)
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{
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item = (_player->pTrader->tradeItems[i] != NULL_SLOT ? _player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i] ) : NULL);
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data << (uint8) i; // trade slot number, if not specified, then end of packet
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if(item)
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{
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data << (uint32) item->GetProto()->ItemId; // entry
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// display id
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data << (uint32) item->GetProto()->DisplayInfoID;
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// stack count
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data << (uint32) item->GetUInt32Value(ITEM_FIELD_STACK_COUNT);
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data << (uint32) 0; // probably gift=1, created_by=0?
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// gift creator
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data << (uint64) item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR);
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data << (uint32) item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT);
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for(uint8 j = 0; j < 3; ++j)
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data << (uint32) 0; // enchantment id (permanent/gems?)
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// creator
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data << (uint64) item->GetUInt64Value(ITEM_FIELD_CREATOR);
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data << (uint32) item->GetSpellCharges(); // charges
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data << (uint32) item->GetItemSuffixFactor(); // SuffixFactor
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// random properties id
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data << (uint32) item->GetItemRandomPropertyId();
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data << (uint32) item->GetProto()->LockID; // lock id
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// max durability
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data << (uint32) item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
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// durability
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data << (uint32) item->GetUInt32Value(ITEM_FIELD_DURABILITY);
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}
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else
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{
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for(uint8 j = 0; j < 18; j++)
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data << uint32(0);
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}
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}
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SendPacket(&data);
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}
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//==============================================================
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// transfer the items to the players
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void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
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{
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
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{
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ItemPosCountVec traderDst;
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ItemPosCountVec playerDst;
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bool traderCanTrade = (myItems[i]==NULL || _player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, myItems[i], false ) == EQUIP_ERR_OK);
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bool playerCanTrade = (hisItems[i]==NULL || _player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false ) == EQUIP_ERR_OK);
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if(traderCanTrade && playerCanTrade )
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{
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// Ok, if trade item exists and can be stored
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// If we trade in both directions we had to check, if the trade will work before we actually do it
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// A roll back is not possible after we stored it
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if(myItems[i])
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{
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// logging
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sLog.outDebug("partner storing: %u",myItems[i]->GetGUIDLow());
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if( _player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
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{
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sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
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_player->GetName(),_player->GetSession()->GetAccountId(),
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myItems[i]->GetProto()->Name1,myItems[i]->GetEntry(),myItems[i]->GetCount(),
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_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
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}
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// store
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_player->pTrader->MoveItemToInventory( traderDst, myItems[i], true, true);
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}
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if(hisItems[i])
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{
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// logging
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sLog.outDebug("player storing: %u",hisItems[i]->GetGUIDLow());
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if( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
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{
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sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
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_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
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hisItems[i]->GetProto()->Name1,hisItems[i]->GetEntry(),hisItems[i]->GetCount(),
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_player->GetName(),_player->GetSession()->GetAccountId());
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}
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// store
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_player->MoveItemToInventory( playerDst, hisItems[i], true, true);
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}
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}
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else
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{
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// in case of fatal error log error message
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// return the already removed items to the original owner
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if(myItems[i])
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{
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if(!traderCanTrade)
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sLog.outError("trader can't store item: %u",myItems[i]->GetGUIDLow());
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if(_player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, myItems[i], false ) == EQUIP_ERR_OK)
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_player->MoveItemToInventory(playerDst, myItems[i], true, true);
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else
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sLog.outError("player can't take item back: %u",myItems[i]->GetGUIDLow());
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}
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// return the already removed items to the original owner
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if(hisItems[i])
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{
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if(!playerCanTrade)
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sLog.outError("player can't store item: %u",hisItems[i]->GetGUIDLow());
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if(_player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false ) == EQUIP_ERR_OK)
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_player->pTrader->MoveItemToInventory(traderDst, hisItems[i], true, true);
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else
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sLog.outError("trader can't take item back: %u",hisItems[i]->GetGUIDLow());
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}
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}
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}
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}
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//==============================================================
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void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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{
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Item *myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
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Item *hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
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bool myCanCompleteTrade=true,hisCanCompleteTrade=true;
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if ( !GetPlayer()->pTrader )
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return;
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// not accept case incorrect money amount
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if( _player->tradeGold > _player->GetMoney() )
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{
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SendNotification(LANG_NOT_ENOUGH_GOLD);
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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_player->acceptTrade = false;
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return;
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}
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// not accept case incorrect money amount
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if( _player->pTrader->tradeGold > _player->pTrader->GetMoney() )
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{
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_player->pTrader->GetSession( )->SendNotification(LANG_NOT_ENOUGH_GOLD);
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SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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_player->pTrader->acceptTrade = false;
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return;
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}
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// not accept if some items now can't be trade (cheating)
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
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{
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if(_player->tradeItems[i] != NULL_SLOT )
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{
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if(Item* item =_player->GetItemByPos( _player->tradeItems[i] ))
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{
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if(!item->CanBeTraded())
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{
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SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
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return;
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}
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}
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}
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if(_player->pTrader->tradeItems[i] != NULL_SLOT)
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{
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if(Item* item =_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]) )
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{
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if(!item->CanBeTraded())
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{
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SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
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return;
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}
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}
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}
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}
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_player->acceptTrade = true;
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if (_player->pTrader->acceptTrade )
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{
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// inform partner client
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
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// store items in local list and set 'in-trade' flag
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
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{
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if(_player->tradeItems[i] != NULL_SLOT )
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{
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sLog.outDebug("player trade item bag: %u slot: %u",_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255 );
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//Can return NULL
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myItems[i]=_player->GetItemByPos( _player->tradeItems[i] );
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if (myItems[i])
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myItems[i]->SetInTrade();
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}
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if(_player->pTrader->tradeItems[i] != NULL_SLOT)
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{
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sLog.outDebug("partner trade item bag: %u slot: %u",_player->pTrader->tradeItems[i] >> 8,_player->pTrader->tradeItems[i] & 255);
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//Can return NULL
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hisItems[i]=_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]);
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if(hisItems[i])
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hisItems[i]->SetInTrade();
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}
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}
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// test if item will fit in each inventory
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hisCanCompleteTrade = (_player->pTrader->CanStoreItems( myItems,TRADE_SLOT_TRADED_COUNT )== EQUIP_ERR_OK);
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myCanCompleteTrade = (_player->CanStoreItems( hisItems,TRADE_SLOT_TRADED_COUNT ) == EQUIP_ERR_OK);
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// clear 'in-trade' flag
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
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{
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if(myItems[i]) myItems[i]->SetInTrade(false);
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if(hisItems[i]) hisItems[i]->SetInTrade(false);
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}
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// in case of missing space report error
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if(!myCanCompleteTrade)
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{
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SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
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GetPlayer( )->pTrader->GetSession( )->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
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SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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return;
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}
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else if (!hisCanCompleteTrade)
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{
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SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
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GetPlayer()->pTrader->GetSession()->SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
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SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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return;
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}
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// execute trade: 1. remove
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for(int i=0; i<TRADE_SLOT_TRADED_COUNT; i++)
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{
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if(myItems[i])
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{
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myItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->GetGUID());
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_player->MoveItemFromInventory(_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255, true);
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}
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if(hisItems[i])
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{
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hisItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
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_player->pTrader->MoveItemFromInventory(_player->pTrader->tradeItems[i] >> 8, _player->pTrader->tradeItems[i] & 255, true);
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}
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}
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// execute trade: 2. store
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moveItems(myItems, hisItems);
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// logging money
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if(sWorld.getConfig(CONFIG_GM_LOG_TRADE))
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{
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if( _player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
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{
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sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
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_player->GetName(),_player->GetSession()->GetAccountId(),
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_player->tradeGold,
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_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
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}
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if( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0)
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{
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sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
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_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
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_player->pTrader->tradeGold,
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_player->GetName(),_player->GetSession()->GetAccountId());
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}
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}
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// update money
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_player->ModifyMoney( -int32(_player->tradeGold) );
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_player->ModifyMoney(_player->pTrader->tradeGold );
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_player->pTrader->ModifyMoney( -int32(_player->pTrader->tradeGold) );
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_player->pTrader->ModifyMoney(_player->tradeGold );
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_player->ClearTrade();
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_player->pTrader->ClearTrade();
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// desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
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CharacterDatabase.BeginTransaction();
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_player->SaveInventoryAndGoldToDB();
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_player->pTrader->SaveInventoryAndGoldToDB();
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CharacterDatabase.CommitTransaction();
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
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SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
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_player->pTrader->pTrader = NULL;
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_player->pTrader = NULL;
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}
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else
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{
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
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}
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}
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void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
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{
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if ( !GetPlayer()->pTrader )
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return;
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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_player->acceptTrade = false;
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}
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void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/)
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{
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if(!_player->pTrader)
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return;
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_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
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_player->pTrader->ClearTrade();
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SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
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_player->ClearTrade();
|
|
}
|
|
|
|
void WorldSession::SendCancelTrade()
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
|
}
|
|
|
|
void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
|
|
{
|
|
// sended also after LOGOUT COMPLETE
|
|
if(_player) // needed because STATUS_AUTHED
|
|
_player->TradeCancel(true);
|
|
}
|
|
|
|
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
|
|
{
|
|
CHECK_PACKET_SIZE(recvPacket,8);
|
|
|
|
if( GetPlayer()->pTrader )
|
|
return;
|
|
|
|
uint64 ID;
|
|
|
|
if( !GetPlayer()->isAlive() )
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_YOU_DEAD);
|
|
return;
|
|
}
|
|
|
|
if( GetPlayer()->hasUnitState(UNIT_STAT_STUNNED) )
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_YOU_STUNNED);
|
|
return;
|
|
}
|
|
|
|
if( isLogingOut() )
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_YOU_LOGOUT);
|
|
return;
|
|
}
|
|
|
|
if( GetPlayer()->isInFlight() )
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
|
|
return;
|
|
}
|
|
|
|
recvPacket >> ID;
|
|
|
|
Player* pOther = ObjectAccessor::FindPlayer( ID );
|
|
|
|
if( !pOther )
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_NO_TARGET);
|
|
return;
|
|
}
|
|
|
|
if( pOther == GetPlayer() || pOther->pTrader )
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_BUSY);
|
|
return;
|
|
}
|
|
|
|
if( !pOther->isAlive() )
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_TARGET_DEAD);
|
|
return;
|
|
}
|
|
|
|
if( pOther->isInFlight() )
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
|
|
return;
|
|
}
|
|
|
|
if( pOther->hasUnitState(UNIT_STAT_STUNNED) )
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_TARGET_STUNNED);
|
|
return;
|
|
}
|
|
|
|
if( pOther->GetSession()->isLogingOut() )
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT);
|
|
return;
|
|
}
|
|
|
|
if( pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()) )
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_IGNORE_YOU);
|
|
return;
|
|
}
|
|
|
|
if(pOther->GetTeam() !=_player->GetTeam() )
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
|
|
return;
|
|
}
|
|
|
|
if( pOther->GetDistance2d( _player ) > 10.0f )
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
|
|
return;
|
|
}
|
|
|
|
// OK start trade
|
|
_player->pTrader = pOther;
|
|
pOther->pTrader =_player;
|
|
|
|
WorldPacket data(SMSG_TRADE_STATUS, 12);
|
|
data << (uint32) TRADE_STATUS_BEGIN_TRADE;
|
|
data << (uint64)_player->GetGUID();
|
|
_player->pTrader->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
|
|
{
|
|
CHECK_PACKET_SIZE(recvPacket,4);
|
|
|
|
if(!_player->pTrader)
|
|
return;
|
|
|
|
uint32 gold;
|
|
|
|
recvPacket >> gold;
|
|
|
|
// gold can be incorrect, but this is checked at trade finished.
|
|
_player->tradeGold = gold;
|
|
|
|
_player->pTrader->GetSession()->SendUpdateTrade();
|
|
}
|
|
|
|
void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
|
|
{
|
|
CHECK_PACKET_SIZE(recvPacket,1+1+1);
|
|
|
|
if(!_player->pTrader)
|
|
return;
|
|
|
|
// send update
|
|
uint8 tradeSlot;
|
|
uint8 bag;
|
|
uint8 slot;
|
|
|
|
recvPacket >> tradeSlot;
|
|
recvPacket >> bag;
|
|
recvPacket >> slot;
|
|
|
|
// invalid slot number
|
|
if(tradeSlot >= TRADE_SLOT_COUNT)
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
|
return;
|
|
}
|
|
|
|
// check cheating, can't fail with correct client operations
|
|
Item* item = _player->GetItemByPos(bag,slot);
|
|
if(!item || tradeSlot!=TRADE_SLOT_NONTRADED && !item->CanBeTraded())
|
|
{
|
|
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
|
return;
|
|
}
|
|
|
|
uint16 pos = (bag << 8) | slot;
|
|
|
|
// prevent place single item into many trade slots using cheating and client bugs
|
|
for(int i = 0; i < TRADE_SLOT_COUNT; ++i)
|
|
{
|
|
if(_player->tradeItems[i]==pos)
|
|
{
|
|
// cheating attempt
|
|
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
|
return;
|
|
}
|
|
}
|
|
|
|
_player->tradeItems[tradeSlot] = pos;
|
|
|
|
_player->pTrader->GetSession()->SendUpdateTrade();
|
|
}
|
|
|
|
void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
|
|
{
|
|
CHECK_PACKET_SIZE(recvPacket,1);
|
|
|
|
if(!_player->pTrader)
|
|
return;
|
|
|
|
uint8 tradeSlot;
|
|
recvPacket >> tradeSlot;
|
|
|
|
// invalid slot number
|
|
if(tradeSlot >= TRADE_SLOT_COUNT)
|
|
return;
|
|
|
|
_player->tradeItems[tradeSlot] = NULL_SLOT;
|
|
|
|
_player->pTrader->GetSession()->SendUpdateTrade();
|
|
}
|