mirror of
https://github.com/mangosfour/server.git
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271 lines
8.3 KiB
C++
271 lines
8.3 KiB
C++
/*
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* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "GridNotifiers.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "UpdateData.h"
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#include "Item.h"
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#include "Map.h"
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#include "Transports.h"
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#include "ObjectAccessor.h"
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#include "BattleGroundMgr.h"
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#include "CreatureAI.h"
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using namespace MaNGOS;
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void VisibleChangesNotifier::Visit(CameraMapType& m)
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{
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for (CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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iter->getSource()->UpdateVisibilityOf(&i_object);
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}
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}
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void VisibleNotifier::Notify()
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{
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Player& player = *i_camera.GetOwner();
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// at this moment i_clientGUIDs have guids that not iterate at grid level checks
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// but exist one case when this possible and object not out of range: transports
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if (Transport* transport = player.GetTransport())
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{
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for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr)
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{
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if (i_clientGUIDs.find((*itr)->GetObjectGuid()) != i_clientGUIDs.end())
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{
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// ignore far sight case
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(*itr)->UpdateVisibilityOf(*itr, &player);
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player.UpdateVisibilityOf(&player, *itr, i_data, i_visibleNow);
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i_clientGUIDs.erase((*itr)->GetObjectGuid());
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}
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}
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}
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// generate outOfRange for not iterate objects
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i_data.AddOutOfRangeGUID(i_clientGUIDs);
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for (GuidSet::iterator itr = i_clientGUIDs.begin(); itr != i_clientGUIDs.end(); ++itr)
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{
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player.m_clientGUIDs.erase(*itr);
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DEBUG_FILTER_LOG(LOG_FILTER_VISIBILITY_CHANGES, "%s is out of range (no in active cells set) now for %s",
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itr->GetString().c_str(), player.GetGuidStr().c_str());
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}
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if (i_data.HasData())
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{
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// send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
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WorldPacket packet;
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i_data.BuildPacket(&packet);
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player.GetSession()->SendPacket(&packet);
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// send out of range to other players if need
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GuidSet const& oor = i_data.GetOutOfRangeGUIDs();
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for (GuidSet::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
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{
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if (!iter->IsPlayer())
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continue;
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if (Player* plr = ObjectAccessor::FindPlayer(*iter))
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plr->UpdateVisibilityOf(plr->GetCamera().GetBody(), &player);
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}
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}
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// Now do operations that required done at object visibility change to visible
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// send data at target visibility change (adding to client)
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for (std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
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{
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// target aura duration for caster show only if target exist at caster client
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if ((*vItr) != &player && (*vItr)->isType(TYPEMASK_UNIT))
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player.SendAurasForTarget((Unit*)(*vItr));
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}
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}
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void MessageDeliverer::Visit(CameraMapType& m)
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{
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for (CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Player* owner = iter->getSource()->GetOwner();
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if (i_toSelf || owner != &i_player)
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{
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if (!i_player.InSamePhase(iter->getSource()->GetBody()))
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continue;
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if (WorldSession* session = owner->GetSession())
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session->SendPacket(i_message);
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}
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}
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}
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void MessageDelivererExcept::Visit(CameraMapType& m)
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{
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for (CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Player* owner = iter->getSource()->GetOwner();
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if (!owner->InSamePhase(i_phaseMask) || owner == i_skipped_receiver)
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continue;
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if (WorldSession* session = owner->GetSession())
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session->SendPacket(i_message);
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}
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}
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void ObjectMessageDeliverer::Visit(CameraMapType& m)
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{
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for (CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if (!iter->getSource()->GetBody()->InSamePhase(i_phaseMask))
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continue;
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if (WorldSession* session = iter->getSource()->GetOwner()->GetSession())
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session->SendPacket(i_message);
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}
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}
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void MessageDistDeliverer::Visit(CameraMapType& m)
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{
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for (CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Player* owner = iter->getSource()->GetOwner();
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if ((i_toSelf || owner != &i_player) &&
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(!i_ownTeamOnly || owner->GetTeam() == i_player.GetTeam()) &&
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(!i_dist || iter->getSource()->GetBody()->IsWithinDist(&i_player, i_dist)))
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{
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if (!i_player.InSamePhase(iter->getSource()->GetBody()))
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continue;
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if (WorldSession* session = owner->GetSession())
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session->SendPacket(i_message);
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}
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}
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}
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void ObjectMessageDistDeliverer::Visit(CameraMapType& m)
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{
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for (CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if (!i_dist || iter->getSource()->GetBody()->IsWithinDist(&i_object, i_dist))
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{
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if (!i_object.InSamePhase(iter->getSource()->GetBody()))
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continue;
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if (WorldSession* session = iter->getSource()->GetOwner()->GetSession())
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session->SendPacket(i_message);
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}
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}
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}
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template<class T>
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void ObjectUpdater::Visit(GridRefManager<T>& m)
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{
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for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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WorldObject::UpdateHelper helper(iter->getSource());
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helper.Update(i_timeDiff);
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}
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}
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bool CannibalizeObjectCheck::operator()(Corpse* u)
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{
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// ignore bones
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if (u->GetType() == CORPSE_BONES)
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return false;
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Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGuid());
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if (!owner || i_fobj->IsFriendlyTo(owner))
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return false;
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if (i_fobj->IsWithinDistInMap(u, i_range))
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return true;
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return false;
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}
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void MaNGOS::RespawnDo::operator()(Creature* u) const
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{
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// prevent respawn creatures for not active BG event
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Map* map = u->GetMap();
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if (map->IsBattleGroundOrArena())
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{
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BattleGroundEventIdx eventId = sBattleGroundMgr.GetCreatureEventIndex(u->GetGUIDLow());
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if (!((BattleGroundMap*)map)->GetBG()->IsActiveEvent(eventId.event1, eventId.event2))
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return;
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}
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u->Respawn();
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}
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void MaNGOS::RespawnDo::operator()(GameObject* u) const
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{
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// prevent respawn gameobject for not active BG event
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Map* map = u->GetMap();
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if (map->IsBattleGroundOrArena())
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{
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BattleGroundEventIdx eventId = sBattleGroundMgr.GetGameObjectEventIndex(u->GetGUIDLow());
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if (!((BattleGroundMap*)map)->GetBG()->IsActiveEvent(eventId.event1, eventId.event2))
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return;
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}
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u->Respawn();
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}
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void MaNGOS::CallOfHelpCreatureInRangeDo::operator()(Creature* u)
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{
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if (u == i_funit)
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return;
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if (!u->CanAssistTo(i_funit, i_enemy, false))
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return;
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// too far
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if (!i_funit->IsWithinDistInMap(u, i_range))
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return;
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// only if see assisted creature
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if (!i_funit->IsWithinLOSInMap(u))
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return;
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if (u->AI())
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u->AI()->AttackStart(i_enemy);
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}
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bool MaNGOS::AnyAssistCreatureInRangeCheck::operator()(Creature* u)
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{
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if (u == i_funit)
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return false;
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if (!u->CanAssistTo(i_funit, i_enemy))
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return false;
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// too far
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if (!i_funit->IsWithinDistInMap(u, i_range))
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return false;
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// only if see assisted creature
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if (!i_funit->IsWithinLOSInMap(u))
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return false;
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return true;
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}
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template void ObjectUpdater::Visit<GameObject>(GameObjectMapType&);
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template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType&);
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