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63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundAA.h"
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BattleGroundAA::BattleGroundAA()
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{
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}
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BattleGroundAA::~BattleGroundAA()
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{
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}
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void BattleGroundAA::Update(time_t diff)
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{
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BattleGround::Update(diff);
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}
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void BattleGroundAA::AddPlayer(Player *plr)
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{
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BattleGround::AddPlayer(plr);
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//create score and add it to map, default values are set in constructor
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BattleGroundAAScore* sc = new BattleGroundAAScore;
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m_PlayerScores[plr->GetGUID()] = sc;
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}
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void BattleGroundAA::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
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{
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}
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void BattleGroundAA::HandleKillPlayer(Player* player, Player* killer)
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{
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BattleGround::HandleKillPlayer(player, killer);
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}
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void BattleGroundAA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
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{
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}
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bool BattleGroundAA::SetupBattleGround()
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{
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return true;
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}
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