server/src/game/World.h
VladimirMangos 26dc8c07ab * [2008_10_21_01_mangos_mangos_string.sql,2008_10_21_02_mangos_command.sql] Merge CLI command proccessing to chat command proccessing.
Now console/RA uas same commads as used in chat if selected command marked as safe for console.
 Some commands accessable only at console and have security level 4. See sql update for new command names.
 Not all commands that safe (or can be modified to safe) for console allowed currently for use in console input, this will be fixed later.
2008-10-21 08:05:21 +04:00

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/*
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/// \addtogroup world The World
/// @{
/// \file
#ifndef __WORLD_H
#define __WORLD_H
#include "Common.h"
#include "Timer.h"
#include "Policies/Singleton.h"
#include <map>
#include <set>
#include <list>
class Object;
class WorldPacket;
class WorldSession;
class Player;
class Weather;
struct ScriptAction;
struct ScriptInfo;
class SqlResultQueue;
class QueryResult;
class WorldSocket;
enum ShutdownMask
{
SHUTDOWN_MASK_RESTART = 1,
SHUTDOWN_MASK_IDLE = 2,
};
/// Timers for different object refresh rates
enum WorldTimers
{
WUPDATE_OBJECTS = 0,
WUPDATE_SESSIONS = 1,
WUPDATE_AUCTIONS = 2,
WUPDATE_WEATHERS = 3,
WUPDATE_UPTIME = 4,
WUPDATE_CORPSES = 5,
WUPDATE_EVENTS = 6,
WUPDATE_COUNT = 7
};
/// Configuration elements
enum WorldConfigs
{
CONFIG_COMPRESSION = 0,
CONFIG_GRID_UNLOAD,
CONFIG_INTERVAL_SAVE,
CONFIG_INTERVAL_GRIDCLEAN,
CONFIG_INTERVAL_MAPUPDATE,
CONFIG_INTERVAL_CHANGEWEATHER,
CONFIG_PORT_WORLD,
CONFIG_SOCKET_SELECTTIME,
CONFIG_GROUP_XP_DISTANCE,
CONFIG_SIGHT_MONSTER,
CONFIG_SIGHT_GUARDER,
CONFIG_GAME_TYPE,
CONFIG_REALM_ZONE,
CONFIG_ALLOW_TWO_SIDE_ACCOUNTS,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL,
CONFIG_ALLOW_TWO_SIDE_WHO_LIST,
CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND,
CONFIG_STRICT_PLAYER_NAMES,
CONFIG_STRICT_CHARTER_NAMES,
CONFIG_STRICT_PET_NAMES,
CONFIG_CHARACTERS_CREATING_DISABLED,
CONFIG_CHARACTERS_PER_ACCOUNT,
CONFIG_CHARACTERS_PER_REALM,
CONFIG_SKIP_CINEMATICS,
CONFIG_MAX_PLAYER_LEVEL,
CONFIG_START_PLAYER_LEVEL,
CONFIG_MAX_HONOR_POINTS,
CONFIG_MAX_ARENA_POINTS,
CONFIG_INSTANCE_IGNORE_LEVEL,
CONFIG_INSTANCE_IGNORE_RAID,
CONFIG_BATTLEGROUND_CAST_DESERTER,
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE,
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY,
CONFIG_INSTANCE_RESET_TIME_HOUR,
CONFIG_INSTANCE_UNLOAD_DELAY,
CONFIG_CAST_UNSTUCK,
CONFIG_MAX_PRIMARY_TRADE_SKILL,
CONFIG_MIN_PETITION_SIGNS,
CONFIG_GM_LOGIN_STATE,
CONFIG_GM_ACCEPT_TICKETS,
CONFIG_GM_CHAT,
CONFIG_GM_WISPERING_TO,
CONFIG_GM_IN_GM_LIST,
CONFIG_GM_IN_WHO_LIST,
CONFIG_GM_LOG_TRADE,
CONFIG_GROUP_VISIBILITY,
CONFIG_MAIL_DELIVERY_DELAY,
CONFIG_UPTIME_UPDATE,
CONFIG_SKILL_CHANCE_ORANGE,
CONFIG_SKILL_CHANCE_YELLOW,
CONFIG_SKILL_CHANCE_GREEN,
CONFIG_SKILL_CHANCE_GREY,
CONFIG_SKILL_CHANCE_MINING_STEPS,
CONFIG_SKILL_CHANCE_SKINNING_STEPS,
CONFIG_SKILL_PROSPECTING,
CONFIG_SKILL_GAIN_CRAFTING,
CONFIG_SKILL_GAIN_DEFENSE,
CONFIG_SKILL_GAIN_GATHERING,
CONFIG_SKILL_GAIN_WEAPON,
CONFIG_MAX_OVERSPEED_PINGS,
CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY,
CONFIG_WEATHER,
CONFIG_EXPANSION,
CONFIG_CHATFLOOD_MESSAGE_COUNT,
CONFIG_CHATFLOOD_MESSAGE_DELAY,
CONFIG_CHATFLOOD_MUTE_TIME,
CONFIG_EVENT_ANNOUNCE,
CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS,
CONFIG_WORLD_BOSS_LEVEL_DIFF,
CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF,
CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF,
CONFIG_DETECT_POS_COLLISION,
CONFIG_RESTRICTED_LFG_CHANNEL,
CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL,
CONFIG_TALENTS_INSPECTING,
CONFIG_CHAT_FAKE_MESSAGE_PREVENTING,
CONFIG_CORPSE_DECAY_NORMAL,
CONFIG_CORPSE_DECAY_RARE,
CONFIG_CORPSE_DECAY_ELITE,
CONFIG_CORPSE_DECAY_RAREELITE,
CONFIG_CORPSE_DECAY_WORLDBOSS,
CONFIG_ADDON_CHANNEL,
CONFIG_DEATH_SICKNESS_LEVEL,
CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP,
CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE,
CONFIG_THREAT_RADIUS,
CONFIG_DECLINED_NAMES_USED,
CONFIG_LISTEN_RANGE_SAY,
CONFIG_LISTEN_RANGE_TEXTEMOTE,
CONFIG_LISTEN_RANGE_YELL,
CONFIG_VALUE_COUNT
};
/// Server rates
enum Rates
{
RATE_HEALTH=0,
RATE_POWER_MANA,
RATE_POWER_RAGE_INCOME,
RATE_POWER_RAGE_LOSS,
RATE_POWER_FOCUS,
RATE_SKILL_DISCOVERY,
RATE_DROP_ITEM_POOR,
RATE_DROP_ITEM_NORMAL,
RATE_DROP_ITEM_UNCOMMON,
RATE_DROP_ITEM_RARE,
RATE_DROP_ITEM_EPIC,
RATE_DROP_ITEM_LEGENDARY,
RATE_DROP_ITEM_ARTIFACT,
RATE_DROP_ITEM_REFERENCED,
RATE_DROP_MONEY,
RATE_XP_KILL,
RATE_XP_QUEST,
RATE_XP_EXPLORE,
RATE_XP_PAST_70,
RATE_REPUTATION_GAIN,
RATE_CREATURE_NORMAL_HP,
RATE_CREATURE_ELITE_ELITE_HP,
RATE_CREATURE_ELITE_RAREELITE_HP,
RATE_CREATURE_ELITE_WORLDBOSS_HP,
RATE_CREATURE_ELITE_RARE_HP,
RATE_CREATURE_NORMAL_DAMAGE,
RATE_CREATURE_ELITE_ELITE_DAMAGE,
RATE_CREATURE_ELITE_RAREELITE_DAMAGE,
RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE,
RATE_CREATURE_ELITE_RARE_DAMAGE,
RATE_CREATURE_NORMAL_SPELLDAMAGE,
RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE,
RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE,
RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE,
RATE_CREATURE_ELITE_RARE_SPELLDAMAGE,
RATE_CREATURE_AGGRO,
RATE_REST_INGAME,
RATE_REST_OFFLINE_IN_TAVERN_OR_CITY,
RATE_REST_OFFLINE_IN_WILDERNESS,
RATE_DAMAGE_FALL,
RATE_AUCTION_TIME,
RATE_AUCTION_DEPOSIT,
RATE_AUCTION_CUT,
RATE_HONOR,
RATE_MINING_AMOUNT,
RATE_MINING_NEXT,
RATE_TALENT,
RATE_LOYALTY,
RATE_CORPSE_DECAY_LOOTED,
RATE_INSTANCE_RESET_TIME,
RATE_TARGET_POS_RECALCULATION_RANGE,
RATE_DURABILITY_LOSS_DAMAGE,
RATE_DURABILITY_LOSS_PARRY,
RATE_DURABILITY_LOSS_ABSORB,
RATE_DURABILITY_LOSS_BLOCK,
MAX_RATES
};
/// Type of server
enum RealmType
{
REALM_TYPE_NORMAL = 0,
REALM_TYPE_PVP = 1,
REALM_TYPE_NORMAL2 = 4,
REALM_TYPE_RP = 6,
REALM_TYPE_RPPVP = 8,
REALM_TYPE_FFA_PVP = 16 // custom, free for all pvp mode like arena PvP in all zones except rest activated places and sanctuaries
// replaced by REALM_PVP in realm list
};
enum RealmZone
{
REALM_ZONE_UNKNOWN = 0, // any language
REALM_ZONE_DEVELOPMENT = 1, // any language
REALM_ZONE_UNITED_STATES = 2, // extended-Latin
REALM_ZONE_OCEANIC = 3, // extended-Latin
REALM_ZONE_LATIN_AMERICA = 4, // extended-Latin
REALM_ZONE_TOURNAMENT_5 = 5, // basic-Latin at create, any at login
REALM_ZONE_KOREA = 6, // East-Asian
REALM_ZONE_TOURNAMENT_7 = 7, // basic-Latin at create, any at login
REALM_ZONE_ENGLISH = 8, // extended-Latin
REALM_ZONE_GERMAN = 9, // extended-Latin
REALM_ZONE_FRENCH = 10, // extended-Latin
REALM_ZONE_SPANISH = 11, // extended-Latin
REALM_ZONE_RUSSIAN = 12, // Cyrillic
REALM_ZONE_TOURNAMENT_13 = 13, // basic-Latin at create, any at login
REALM_ZONE_TAIWAN = 14, // East-Asian
REALM_ZONE_TOURNAMENT_15 = 15, // basic-Latin at create, any at login
REALM_ZONE_CHINA = 16, // East-Asian
REALM_ZONE_CN1 = 17, // basic-Latin at create, any at login
REALM_ZONE_CN2 = 18, // basic-Latin at create, any at login
REALM_ZONE_CN3 = 19, // basic-Latin at create, any at login
REALM_ZONE_CN4 = 20, // basic-Latin at create, any at login
REALM_ZONE_CN5 = 21, // basic-Latin at create, any at login
REALM_ZONE_CN6 = 22, // basic-Latin at create, any at login
REALM_ZONE_CN7 = 23, // basic-Latin at create, any at login
REALM_ZONE_CN8 = 24, // basic-Latin at create, any at login
REALM_ZONE_TOURNAMENT_25 = 25, // basic-Latin at create, any at login
REALM_ZONE_TEST_SERVER = 26, // any language
REALM_ZONE_TOURNAMENT_27 = 27, // basic-Latin at create, any at login
REALM_ZONE_QA_SERVER = 28, // any language
REALM_ZONE_CN9 = 29 // basic-Latin at create, any at login
};
/// Ban function return codes
enum BanReturn
{
BAN_SUCCESS,
BAN_SYNTAX_ERROR,
BAN_NOTFOUND
};
// DB scripting commands
#define SCRIPT_COMMAND_TALK 0 // source = unit, target=any, datalong ( 0=say, 1=whisper, 2=yell, 3=emote text)
#define SCRIPT_COMMAND_EMOTE 1 // source = unit, datalong = anim_id
#define SCRIPT_COMMAND_FIELD_SET 2 // source = any, datalong = field_id, datalog2 = value
#define SCRIPT_COMMAND_MOVE_TO 3 // source = Creature, datalog2 = time, x/y/z
#define SCRIPT_COMMAND_FLAG_SET 4 // source = any, datalong = field_id, datalog2 = bitmask
#define SCRIPT_COMMAND_FLAG_REMOVE 5 // source = any, datalong = field_id, datalog2 = bitmask
#define SCRIPT_COMMAND_TELEPORT_TO 6 // source or target with Player, datalong = map_id, x/y/z
#define SCRIPT_COMMAND_QUEST_EXPLORED 7 // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0
#define SCRIPT_COMMAND_RESPAWN_GAMEOBJECT 9 // source = any (summoner), datalong=db_guid, datalong2=despawn_delay
#define SCRIPT_COMMAND_TEMP_SUMMON_CREATURE 10 // source = any (summoner), datalong=creature entry, datalong2=despawn_delay
#define SCRIPT_COMMAND_OPEN_DOOR 11 // source = unit, datalong=db_guid, datalong2=reset_delay
#define SCRIPT_COMMAND_CLOSE_DOOR 12 // source = unit, datalong=db_guid, datalong2=reset_delay
#define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO
#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
#define SCRIPT_COMMAND_CAST_SPELL 15 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
/// Storage class for commands issued for delayed execution
struct CliCommandHolder
{
typedef void Print(const char*);
char *m_command;
Print* m_print;
CliCommandHolder(const char *command, Print* zprint)
: m_print(zprint)
{
size_t len = strlen(command)+1;
m_command = new char[len];
memcpy(m_command, command, len);
}
~CliCommandHolder() { delete[] m_command; }
};
/// The World
class World
{
public:
static volatile bool m_stopEvent;
static volatile uint32 m_worldLoopCounter;
World();
~World();
WorldSession* FindSession(uint32 id) const;
void AddSession(WorldSession *s);
bool RemoveSession(uint32 id);
/// Get the number of current active sessions
void UpdateMaxSessionCounters();
uint32 GetActiveAndQueuedSessionCount() const { return m_sessions.size(); }
uint32 GetActiveSessionCount() const { return m_sessions.size() - m_QueuedPlayer.size(); }
uint32 GetQueuedSessionCount() const { return m_QueuedPlayer.size(); }
/// Get the maximum number of parallel sessions on the server since last reboot
uint32 GetMaxQueuedSessionCount() const { return m_maxQueuedSessionCount; }
uint32 GetMaxActiveSessionCount() const { return m_maxActiveSessionCount; }
Player* FindPlayerInZone(uint32 zone);
Weather* FindWeather(uint32 id) const;
Weather* AddWeather(uint32 zone_id);
void RemoveWeather(uint32 zone_id);
/// Get the active session server limit (or security level limitations)
uint32 GetPlayerAmountLimit() const { return m_playerLimit >= 0 ? m_playerLimit : 0; }
AccountTypes GetPlayerSecurityLimit() const { return m_playerLimit <= 0 ? AccountTypes(-m_playerLimit) : SEC_PLAYER; }
/// Set the active session server limit (or security level limitation)
void SetPlayerLimit(int32 limit, bool needUpdate = false);
//player Queue
typedef std::list<WorldSession*> Queue;
void AddQueuedPlayer(WorldSession*);
void RemoveQueuedPlayer(WorldSession*);
int32 GetQueuePos(WorldSession*);
uint32 GetQueueSize() const { return m_QueuedPlayer.size(); }
/// \todo Actions on m_allowMovement still to be implemented
/// Is movement allowed?
bool getAllowMovement() const { return m_allowMovement; }
/// Allow/Disallow object movements
void SetAllowMovement(bool allow) { m_allowMovement = allow; }
/// Set a new Message of the Day
void SetMotd(std::string motd) { m_motd = motd; }
/// Get the current Message of the Day
const char* GetMotd() const { return m_motd.c_str(); }
uint32 GetDefaultDbcLocale() const { return m_defaultDbcLocale; }
/// Get the path where data (dbc, maps) are stored on disk
std::string GetDataPath() const { return m_dataPath; }
/// When server started?
time_t const& GetStartTime() const { return m_startTime; }
/// What time is it?
time_t const& GetGameTime() const { return m_gameTime; }
/// Uptime (in secs)
uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); }
/// Get the maximum skill level a player can reach
uint16 GetConfigMaxSkillValue() const
{
uint32 lvl = getConfig(CONFIG_MAX_PLAYER_LEVEL);
return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl*5;
}
void SetInitialWorldSettings();
void LoadConfigSettings(bool reload = false);
void SendWorldText(int32 string_id, ...);
void SendGlobalMessage(WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
void SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
void SendZoneText(uint32 zone, const char *text, WorldSession *self = 0, uint32 team = 0);
void SendServerMessage(uint32 type, const char *text = "", Player* player = NULL);
/// Are we in the middle of a shutdown?
uint32 GetShutdownMask() const { return m_ShutdownMask; }
bool IsShutdowning() const { return m_ShutdownTimer > 0; }
void ShutdownServ(uint32 time, uint32 options = 0);
void ShutdownCancel();
void ShutdownMsg(bool show = false, Player* player = NULL);
void Update(time_t diff);
void UpdateSessions( time_t diff );
/// Set a server rate (see #Rates)
void setRate(Rates rate,float value) { rate_values[rate]=value; }
/// Get a server rate (see #Rates)
float getRate(Rates rate) const { return rate_values[rate]; }
/// Set a server configuration element (see #WorldConfigs)
void setConfig(uint32 index,uint32 value)
{
if(index<CONFIG_VALUE_COUNT)
m_configs[index]=value;
}
/// Get a server configuration element (see #WorldConfigs)
uint32 getConfig(uint32 index) const
{
if(index<CONFIG_VALUE_COUNT)
return m_configs[index];
else
return 0;
}
/// Are we on a "Player versus Player" server?
bool IsPvPRealm() { return (getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP); }
bool IsFFAPvPRealm() { return getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP; }
bool KickPlayer(std::string playerName);
void KickAll();
void KickAllLess(AccountTypes sec);
void KickAllQueued();
uint8 BanAccount(std::string type, std::string nameOrIP, std::string duration, std::string reason, std::string author);
bool RemoveBanAccount(std::string type, std::string nameOrIP);
void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
bool IsScriptScheduled() const { return !m_scriptSchedule.empty(); }
// for max speed access
static float GetMaxVisibleDistanceForCreature() { return m_MaxVisibleDistanceForCreature; }
static float GetMaxVisibleDistanceForPlayer() { return m_MaxVisibleDistanceForPlayer; }
static float GetMaxVisibleDistanceForObject() { return m_MaxVisibleDistanceForObject; }
static float GetMaxVisibleDistanceInFlight() { return m_MaxVisibleDistanceInFlight; }
static float GetVisibleUnitGreyDistance() { return m_VisibleUnitGreyDistance; }
static float GetVisibleObjectGreyDistance() { return m_VisibleObjectGreyDistance; }
void ProcessCliCommands();
void QueueCliCommand( CliCommandHolder::Print* zprintf, char const* input ) { cliCmdQueue.add(new CliCommandHolder(input, zprintf)); }
void UpdateResultQueue();
void InitResultQueue();
void UpdateRealmCharCount(uint32 accid);
LocaleConstant GetAvailableDbcLocale(LocaleConstant locale) const { if(m_availableDbcLocaleMask & (1 << locale)) return locale; else return m_defaultDbcLocale; }
protected:
void _UpdateGameTime();
void ScriptsProcess();
// callback for UpdateRealmCharacters
void _UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId);
void InitDailyQuestResetTime();
void ResetDailyQuests();
private:
time_t m_startTime;
time_t m_gameTime;
IntervalTimer m_timers[WUPDATE_COUNT];
uint32 mail_timer;
uint32 mail_timer_expires;
typedef HM_NAMESPACE::hash_map<uint32, Weather*> WeatherMap;
WeatherMap m_weathers;
typedef HM_NAMESPACE::hash_map<uint32, WorldSession*> SessionMap;
SessionMap m_sessions;
std::set<WorldSession*> m_kicked_sessions;
uint32 m_maxActiveSessionCount;
uint32 m_maxQueuedSessionCount;
std::multimap<time_t, ScriptAction> m_scriptSchedule;
float rate_values[MAX_RATES];
uint32 m_configs[CONFIG_VALUE_COUNT];
int32 m_playerLimit;
LocaleConstant m_defaultDbcLocale; // from config for one from loaded DBC locales
uint32 m_availableDbcLocaleMask; // by loaded DBC
void DetectDBCLang();
bool m_allowMovement;
std::string m_motd;
std::string m_dataPath;
uint32 m_ShutdownTimer;
uint32 m_ShutdownMask;
// for max speed access
static float m_MaxVisibleDistanceForCreature;
static float m_MaxVisibleDistanceForPlayer;
static float m_MaxVisibleDistanceForObject;
static float m_MaxVisibleDistanceInFlight;
static float m_VisibleUnitGreyDistance;
static float m_VisibleObjectGreyDistance;
// CLI command holder to be thread safe
ZThread::LockedQueue<CliCommandHolder*, ZThread::FastMutex> cliCmdQueue;
SqlResultQueue *m_resultQueue;
// next daily quests reset time
time_t m_NextDailyQuestReset;
//Player Queue
Queue m_QueuedPlayer;
//sessions that are added async
void AddSession_(WorldSession* s);
ZThread::LockedQueue<WorldSession*, ZThread::FastMutex> addSessQueue;
};
extern uint32 realmID;
#define sWorld MaNGOS::Singleton<World>::Instance()
#endif
/// @}