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https://github.com/mangosfour/server.git
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2477 lines
85 KiB
C++
2477 lines
85 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "MapManager.h"
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#include "Player.h"
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#include "GridNotifiers.h"
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#include "Log.h"
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#include "GridStates.h"
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#include "CellImpl.h"
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#include "InstanceData.h"
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#include "Map.h"
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#include "GridNotifiersImpl.h"
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#include "Config/ConfigEnv.h"
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#include "Transports.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "World.h"
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#include "ScriptCalls.h"
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#include "Group.h"
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#include "MapRefManager.h"
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#include "MapInstanced.h"
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#include "InstanceSaveMgr.h"
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#include "VMapFactory.h"
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#define DEFAULT_GRID_EXPIRY 300
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#define MAX_GRID_LOAD_TIME 50
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GridState* si_GridStates[MAX_GRID_STATE];
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Map::~Map()
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{
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UnloadAll(true);
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}
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bool Map::ExistMap(uint32 mapid,int x,int y)
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{
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int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
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char* tmp = new char[len];
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snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,x,y);
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FILE *pf=fopen(tmp,"rb");
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if(!pf)
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{
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sLog.outError("Check existing of map file '%s': not exist!",tmp);
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delete[] tmp;
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return false;
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}
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map_fileheader header;
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fread(&header, sizeof(header), 1, pf);
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if (header.mapMagic != uint32(MAP_MAGIC) ||
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header.versionMagic != uint32(MAP_VERSION_MAGIC))
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{
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sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp);
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delete [] tmp;
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fclose(pf); //close file before return
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return false;
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}
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delete [] tmp;
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fclose(pf);
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return true;
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}
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bool Map::ExistVMap(uint32 mapid,int x,int y)
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{
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if(VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
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{
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if(vmgr->isMapLoadingEnabled())
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{
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// x and y are swapped !! => fixed now
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bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, x,y);
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if(!exists)
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{
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std::string name = vmgr->getDirFileName(mapid,x,y);
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sLog.outError("VMap file '%s' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program", (sWorld.GetDataPath()+"vmaps/"+name).c_str());
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return false;
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}
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}
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}
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return true;
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}
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void Map::LoadVMap(int x,int y)
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{
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// x and y are swapped !!
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int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld.GetDataPath()+ "vmaps").c_str(), GetId(), x,y);
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switch(vmapLoadResult)
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{
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case VMAP::VMAP_LOAD_RESULT_OK:
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sLog.outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y);
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break;
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case VMAP::VMAP_LOAD_RESULT_ERROR:
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sLog.outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y);
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break;
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case VMAP::VMAP_LOAD_RESULT_IGNORED:
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DEBUG_LOG("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), x,y, x,y);
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break;
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}
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}
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void Map::LoadMap(uint32 mapid, uint32 instanceid, int x,int y)
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{
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if( instanceid != 0 )
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{
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if(GridMaps[x][y])
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return;
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Map* baseMap = const_cast<Map*>(MapManager::Instance().GetBaseMap(mapid));
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// load gridmap for base map
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if (!baseMap->GridMaps[x][y])
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baseMap->EnsureGridCreated(GridPair(63-x,63-y));
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//+++ if (!baseMap->GridMaps[x][y]) don't check for GridMaps[gx][gy], we need the management for vmaps
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// return;
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((MapInstanced*)(baseMap))->AddGridMapReference(GridPair(x,y));
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GridMaps[x][y] = baseMap->GridMaps[x][y];
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return;
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}
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//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
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if(GridMaps[x][y])
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{
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sLog.outDetail("Unloading already loaded map %u before reloading.",mapid);
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delete (GridMaps[x][y]);
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GridMaps[x][y]=NULL;
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}
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// map file name
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char *tmp=NULL;
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// Pihhan: dataPath length + "maps/" + 3+2+2+ ".map" length may be > 32 !
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int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
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tmp = new char[len];
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snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,x,y);
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sLog.outDetail("Loading map %s",tmp);
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// loading data
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GridMaps[x][y] = new GridMap();
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if (!GridMaps[x][y]->loadData(tmp))
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{
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sLog.outError("Error load map file: \n %s\n", tmp);
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}
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delete [] tmp;
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return;
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}
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void Map::LoadMapAndVMap(uint32 mapid, uint32 instanceid, int x,int y)
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{
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LoadMap(mapid,instanceid,x,y);
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if(instanceid == 0)
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LoadVMap(x, y); // Only load the data for the base map
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}
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void Map::InitStateMachine()
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{
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si_GridStates[GRID_STATE_INVALID] = new InvalidState;
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si_GridStates[GRID_STATE_ACTIVE] = new ActiveState;
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si_GridStates[GRID_STATE_IDLE] = new IdleState;
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si_GridStates[GRID_STATE_REMOVAL] = new RemovalState;
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}
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void Map::DeleteStateMachine()
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{
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delete si_GridStates[GRID_STATE_INVALID];
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delete si_GridStates[GRID_STATE_ACTIVE];
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delete si_GridStates[GRID_STATE_IDLE];
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delete si_GridStates[GRID_STATE_REMOVAL];
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}
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Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
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: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode),
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i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0), i_gridExpiry(expiry),
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m_activeNonPlayersIter(m_activeNonPlayers.end())
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{
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for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
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{
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for(unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j)
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{
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//z code
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GridMaps[idx][j] =NULL;
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setNGrid(NULL, idx, j);
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}
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}
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}
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// Template specialization of utility methods
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template<class T>
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void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell)
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{
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(*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj, obj->GetGUID());
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}
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template<>
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void Map::AddToGrid(Player* obj, NGridType *grid, Cell const& cell)
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{
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(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID());
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}
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template<>
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void Map::AddToGrid(Corpse *obj, NGridType *grid, Cell const& cell)
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{
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// add to world object registry in grid
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if(obj->GetType()!=CORPSE_BONES)
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{
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(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID());
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}
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// add to grid object store
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else
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{
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(*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj, obj->GetGUID());
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}
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}
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template<>
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void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
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{
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// add to world object registry in grid
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if(obj->isPet() || obj->isVehicle())
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{
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(*grid)(cell.CellX(), cell.CellY()).AddWorldObject<Creature>(obj, obj->GetGUID());
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obj->SetCurrentCell(cell);
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}
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// add to grid object store
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else
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{
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(*grid)(cell.CellX(), cell.CellY()).AddGridObject<Creature>(obj, obj->GetGUID());
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obj->SetCurrentCell(cell);
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}
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}
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template<class T>
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void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell)
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{
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(*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj, obj->GetGUID());
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}
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template<>
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void Map::RemoveFromGrid(Player* obj, NGridType *grid, Cell const& cell)
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{
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(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID());
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}
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template<>
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void Map::RemoveFromGrid(Corpse *obj, NGridType *grid, Cell const& cell)
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{
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// remove from world object registry in grid
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if(obj->GetType()!=CORPSE_BONES)
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{
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(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject(obj, obj->GetGUID());
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}
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// remove from grid object store
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else
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{
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(*grid)(cell.CellX(), cell.CellY()).RemoveGridObject(obj, obj->GetGUID());
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}
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}
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template<>
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void Map::RemoveFromGrid(Creature* obj, NGridType *grid, Cell const& cell)
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{
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// remove from world object registry in grid
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if(obj->isPet() || obj->isVehicle())
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{
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(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject<Creature>(obj, obj->GetGUID());
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}
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// remove from grid object store
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else
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{
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(*grid)(cell.CellX(), cell.CellY()).RemoveGridObject<Creature>(obj, obj->GetGUID());
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}
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}
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template<class T>
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void Map::DeleteFromWorld(T* obj)
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{
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// Note: In case resurrectable corpse and pet its removed from global lists in own destructor
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delete obj;
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}
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template<class T>
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void Map::AddNotifier(T* , Cell const& , CellPair const& )
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{
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}
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template<>
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void Map::AddNotifier(Player* obj, Cell const& cell, CellPair const& cellpair)
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{
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PlayerRelocationNotify(obj,cell,cellpair);
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}
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template<>
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void Map::AddNotifier(Creature* obj, Cell const& cell, CellPair const& cellpair)
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{
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CreatureRelocationNotify(obj,cell,cellpair);
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}
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void
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Map::EnsureGridCreated(const GridPair &p)
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{
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if(!getNGrid(p.x_coord, p.y_coord))
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{
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Guard guard(*this);
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if(!getNGrid(p.x_coord, p.y_coord))
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{
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setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_GRID_UNLOAD)),
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p.x_coord, p.y_coord);
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// build a linkage between this map and NGridType
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buildNGridLinkage(getNGrid(p.x_coord, p.y_coord));
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getNGrid(p.x_coord, p.y_coord)->SetGridState(GRID_STATE_IDLE);
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//z coord
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int gx=63-p.x_coord;
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int gy=63-p.y_coord;
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if(!GridMaps[gx][gy])
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Map::LoadMapAndVMap(i_id,i_InstanceId,gx,gy);
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}
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}
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}
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void
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Map::EnsureGridLoaded(const Cell &cell, Player *player)
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{
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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assert(grid != NULL);
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if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
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{
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if (player)
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{
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player->SendDelayResponse(MAX_GRID_LOAD_TIME);
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DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), i_id);
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}
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else
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{
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DEBUG_LOG("Active object nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id);
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}
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ObjectGridLoader loader(*grid, this, cell);
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loader.LoadN();
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setGridObjectDataLoaded(true, cell.GridX(), cell.GridY());
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// Add resurrectable corpses to world object list in grid
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ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this);
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ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 0.1f);
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grid->SetGridState(GRID_STATE_ACTIVE);
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}
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if (player)
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AddToGrid(player,grid,cell);
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}
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void
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Map::LoadGrid(const Cell& cell, bool no_unload)
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{
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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assert(grid != NULL);
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if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) )
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{
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ObjectGridLoader loader(*grid, this, cell);
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loader.LoadN();
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// Add resurrectable corpses to world object list in grid
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ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this);
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setGridObjectDataLoaded(true,cell.GridX(), cell.GridY());
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if(no_unload)
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getNGrid(cell.GridX(), cell.GridY())->setUnloadExplicitLock(true);
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}
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LoadVMap(63-cell.GridX(),63-cell.GridY());
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}
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bool Map::Add(Player *player)
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{
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player->GetMapRef().link(this, player);
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player->SetInstanceId(GetInstanceId());
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// update player state for other player and visa-versa
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CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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Cell cell(p);
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EnsureGridLoaded(cell, player);
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player->AddToWorld();
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SendInitSelf(player);
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SendInitTransports(player);
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UpdatePlayerVisibility(player,cell,p);
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UpdateObjectsVisibilityFor(player,cell,p);
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AddNotifier(player,cell,p);
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return true;
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}
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template<class T>
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void
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Map::Add(T *obj)
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{
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CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
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assert(obj);
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if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
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{
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sLog.outError("Map::Add: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
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return;
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}
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Cell cell(p);
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if(obj->isActiveObject())
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EnsureGridLoaded(cell);
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else
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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assert( grid != NULL );
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AddToGrid(obj,grid,cell);
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obj->AddToWorld();
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if(obj->isActiveObject())
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AddToActive(obj);
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DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
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UpdateObjectVisibility(obj,cell,p);
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AddNotifier(obj,cell,p);
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}
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void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self)
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{
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CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
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{
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sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
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return;
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}
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
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return;
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MaNGOS::MessageDeliverer post_man(*player, msg, to_self);
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TypeContainerVisitor<MaNGOS::MessageDeliverer, WorldTypeMapContainer > message(post_man);
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CellLock<ReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, message, *this);
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}
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void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg)
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{
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CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
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|
|
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
|
{
|
|
sLog.outError("Map::MessageBroadcast: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
|
|
return;
|
|
|
|
MaNGOS::ObjectMessageDeliverer post_man(*obj,msg);
|
|
TypeContainerVisitor<MaNGOS::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man);
|
|
CellLock<ReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, message, *this);
|
|
}
|
|
|
|
void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool own_team_only)
|
|
{
|
|
CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
|
|
|
|
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
|
{
|
|
sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
|
|
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
|
|
return;
|
|
|
|
MaNGOS::MessageDistDeliverer post_man(*player, msg, dist, to_self, own_team_only);
|
|
TypeContainerVisitor<MaNGOS::MessageDistDeliverer , WorldTypeMapContainer > message(post_man);
|
|
CellLock<ReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, message, *this);
|
|
}
|
|
|
|
void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist)
|
|
{
|
|
CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
|
|
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
|
{
|
|
sLog.outError("Map::MessageBroadcast: Object " I64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
|
|
return;
|
|
|
|
MaNGOS::ObjectMessageDistDeliverer post_man(*obj, msg,dist);
|
|
TypeContainerVisitor<MaNGOS::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man);
|
|
CellLock<ReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, message, *this);
|
|
}
|
|
|
|
bool Map::loaded(const GridPair &p) const
|
|
{
|
|
return ( getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord) );
|
|
}
|
|
|
|
void Map::Update(const uint32 &t_diff)
|
|
{
|
|
resetMarkedCells();
|
|
|
|
MaNGOS::ObjectUpdater updater(t_diff);
|
|
// for creature
|
|
TypeContainerVisitor<MaNGOS::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
|
|
// for pets
|
|
TypeContainerVisitor<MaNGOS::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
|
|
|
|
// the player iterator is stored in the map object
|
|
// to make sure calls to Map::Remove don't invalidate it
|
|
for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
|
|
{
|
|
Player* plr = m_mapRefIter->getSource();
|
|
|
|
if(!plr->IsInWorld())
|
|
continue;
|
|
|
|
CellPair standing_cell(MaNGOS::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY()));
|
|
|
|
// Check for correctness of standing_cell, it also avoids problems with update_cell
|
|
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
continue;
|
|
|
|
// the overloaded operators handle range checking
|
|
// so ther's no need for range checking inside the loop
|
|
CellPair begin_cell(standing_cell), end_cell(standing_cell);
|
|
begin_cell << 1; begin_cell -= 1; // upper left
|
|
end_cell >> 1; end_cell += 1; // lower right
|
|
|
|
for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
|
|
{
|
|
for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
|
|
{
|
|
// marked cells are those that have been visited
|
|
// don't visit the same cell twice
|
|
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
|
|
if(!isCellMarked(cell_id))
|
|
{
|
|
markCell(cell_id);
|
|
CellPair pair(x,y);
|
|
Cell cell(pair);
|
|
cell.data.Part.reserved = CENTER_DISTRICT;
|
|
cell.SetNoCreate();
|
|
CellLock<NullGuard> cell_lock(cell, pair);
|
|
cell_lock->Visit(cell_lock, grid_object_update, *this);
|
|
cell_lock->Visit(cell_lock, world_object_update, *this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// non-player active objects
|
|
if(!m_activeNonPlayers.empty())
|
|
{
|
|
for(m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end(); )
|
|
{
|
|
// skip not in world
|
|
WorldObject* obj = *m_activeNonPlayersIter;
|
|
|
|
// step before processing, in this case if Map::Remove remove next object we correctly
|
|
// step to next-next, and if we step to end() then newly added objects can wait next update.
|
|
++m_activeNonPlayersIter;
|
|
|
|
if(!obj->IsInWorld())
|
|
continue;
|
|
|
|
CellPair standing_cell(MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()));
|
|
|
|
// Check for correctness of standing_cell, it also avoids problems with update_cell
|
|
if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
continue;
|
|
|
|
// the overloaded operators handle range checking
|
|
// so ther's no need for range checking inside the loop
|
|
CellPair begin_cell(standing_cell), end_cell(standing_cell);
|
|
begin_cell << 1; begin_cell -= 1; // upper left
|
|
end_cell >> 1; end_cell += 1; // lower right
|
|
|
|
for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
|
|
{
|
|
for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
|
|
{
|
|
// marked cells are those that have been visited
|
|
// don't visit the same cell twice
|
|
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
|
|
if(!isCellMarked(cell_id))
|
|
{
|
|
markCell(cell_id);
|
|
CellPair pair(x,y);
|
|
Cell cell(pair);
|
|
cell.data.Part.reserved = CENTER_DISTRICT;
|
|
cell.SetNoCreate();
|
|
CellLock<NullGuard> cell_lock(cell, pair);
|
|
cell_lock->Visit(cell_lock, grid_object_update, *this);
|
|
cell_lock->Visit(cell_lock, world_object_update, *this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
|
|
// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
|
|
if (IsBattleGroundOrArena())
|
|
return;
|
|
|
|
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); )
|
|
{
|
|
NGridType *grid = i->getSource();
|
|
GridInfo *info = i->getSource()->getGridInfoRef();
|
|
++i; // The update might delete the map and we need the next map before the iterator gets invalid
|
|
assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
|
|
si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff);
|
|
}
|
|
}
|
|
|
|
void Map::Remove(Player *player, bool remove)
|
|
{
|
|
// this may be called during Map::Update
|
|
// after decrement+unlink, ++m_mapRefIter will continue correctly
|
|
// when the first element of the list is being removed
|
|
// nocheck_prev will return the padding element of the RefManager
|
|
// instead of NULL in the case of prev
|
|
if(m_mapRefIter == player->GetMapRef())
|
|
m_mapRefIter = m_mapRefIter->nocheck_prev();
|
|
player->GetMapRef().unlink();
|
|
CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
|
|
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
{
|
|
// invalid coordinates
|
|
player->RemoveFromWorld();
|
|
|
|
if( remove )
|
|
DeleteFromWorld(player);
|
|
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
|
|
if( !getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y) )
|
|
{
|
|
sLog.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y);
|
|
return;
|
|
}
|
|
|
|
DEBUG_LOG("Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY());
|
|
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
|
|
assert(grid != NULL);
|
|
|
|
player->RemoveFromWorld();
|
|
RemoveFromGrid(player,grid,cell);
|
|
|
|
SendRemoveTransports(player);
|
|
|
|
UpdateObjectsVisibilityFor(player,cell,p);
|
|
|
|
if( remove )
|
|
DeleteFromWorld(player);
|
|
}
|
|
|
|
bool Map::RemoveBones(uint64 guid, float x, float y)
|
|
{
|
|
if (IsRemovalGrid(x, y))
|
|
{
|
|
Corpse * corpse = ObjectAccessor::Instance().GetObjectInWorld(GetId(), x, y, guid, (Corpse*)NULL);
|
|
if(corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES)
|
|
corpse->DeleteBonesFromWorld();
|
|
else
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template<class T>
|
|
void
|
|
Map::Remove(T *obj, bool remove)
|
|
{
|
|
CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
|
|
{
|
|
sLog.outError("Map::Remove: Object " I64FMT " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
|
|
return;
|
|
}
|
|
|
|
Cell cell(p);
|
|
if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
|
|
return;
|
|
|
|
DEBUG_LOG("Remove object " I64FMT " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
|
|
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
|
|
assert( grid != NULL );
|
|
|
|
if(obj->isActiveObject())
|
|
RemoveFromActive(obj);
|
|
|
|
obj->RemoveFromWorld();
|
|
RemoveFromGrid(obj,grid,cell);
|
|
|
|
UpdateObjectVisibility(obj,cell,p);
|
|
|
|
if( remove )
|
|
{
|
|
// if option set then object already saved at this moment
|
|
if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY))
|
|
obj->SaveRespawnTime();
|
|
DeleteFromWorld(obj);
|
|
}
|
|
}
|
|
|
|
void
|
|
Map::PlayerRelocation(Player *player, float x, float y, float z, float orientation)
|
|
{
|
|
assert(player);
|
|
|
|
CellPair old_val = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
|
|
CellPair new_val = MaNGOS::ComputeCellPair(x, y);
|
|
|
|
Cell old_cell(old_val);
|
|
Cell new_cell(new_val);
|
|
new_cell |= old_cell;
|
|
bool same_cell = (new_cell == old_cell);
|
|
|
|
player->Relocate(x, y, z, orientation);
|
|
|
|
if( old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell) )
|
|
{
|
|
DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
|
|
// update player position for group at taxi flight
|
|
if(player->GetGroup() && player->isInFlight())
|
|
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION);
|
|
|
|
NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY());
|
|
RemoveFromGrid(player, oldGrid,old_cell);
|
|
if( !old_cell.DiffGrid(new_cell) )
|
|
AddToGrid(player, oldGrid,new_cell);
|
|
else
|
|
EnsureGridLoaded(new_cell, player);
|
|
}
|
|
|
|
// if move then update what player see and who seen
|
|
UpdatePlayerVisibility(player,new_cell,new_val);
|
|
UpdateObjectsVisibilityFor(player,new_cell,new_val);
|
|
PlayerRelocationNotify(player,new_cell,new_val);
|
|
NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY());
|
|
if( !same_cell && newGrid->GetGridState()!= GRID_STATE_ACTIVE )
|
|
{
|
|
ResetGridExpiry(*newGrid, 0.1f);
|
|
newGrid->SetGridState(GRID_STATE_ACTIVE);
|
|
}
|
|
}
|
|
|
|
void
|
|
Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang)
|
|
{
|
|
assert(CheckGridIntegrity(creature,false));
|
|
|
|
Cell old_cell = creature->GetCurrentCell();
|
|
|
|
CellPair new_val = MaNGOS::ComputeCellPair(x, y);
|
|
Cell new_cell(new_val);
|
|
|
|
// delay creature move for grid/cell to grid/cell moves
|
|
if( old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell) )
|
|
{
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
#endif
|
|
AddCreatureToMoveList(creature,x,y,z,ang);
|
|
// in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
|
|
}
|
|
else
|
|
{
|
|
creature->Relocate(x, y, z, ang);
|
|
CreatureRelocationNotify(creature,new_cell,new_val);
|
|
}
|
|
assert(CheckGridIntegrity(creature,true));
|
|
}
|
|
|
|
void Map::AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang)
|
|
{
|
|
if(!c)
|
|
return;
|
|
|
|
i_creaturesToMove[c] = CreatureMover(x,y,z,ang);
|
|
}
|
|
|
|
void Map::MoveAllCreaturesInMoveList()
|
|
{
|
|
while(!i_creaturesToMove.empty())
|
|
{
|
|
// get data and remove element;
|
|
CreatureMoveList::iterator iter = i_creaturesToMove.begin();
|
|
Creature* c = iter->first;
|
|
CreatureMover cm = iter->second;
|
|
i_creaturesToMove.erase(iter);
|
|
|
|
// calculate cells
|
|
CellPair new_val = MaNGOS::ComputeCellPair(cm.x, cm.y);
|
|
Cell new_cell(new_val);
|
|
|
|
// do move or do move to respawn or remove creature if previous all fail
|
|
if(CreatureCellRelocation(c,new_cell))
|
|
{
|
|
// update pos
|
|
c->Relocate(cm.x, cm.y, cm.z, cm.ang);
|
|
CreatureRelocationNotify(c,new_cell,new_cell.cellPair());
|
|
}
|
|
else
|
|
{
|
|
// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
|
|
// creature coordinates will be updated and notifiers send
|
|
if(!CreatureRespawnRelocation(c))
|
|
{
|
|
// ... or unload (if respawn grid also not loaded)
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u ) can't be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry());
|
|
#endif
|
|
c->CleanupsBeforeDelete();
|
|
AddObjectToRemoveList(c);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
|
|
{
|
|
Cell const& old_cell = c->GetCurrentCell();
|
|
if(!old_cell.DiffGrid(new_cell) ) // in same grid
|
|
{
|
|
// if in same cell then none do
|
|
if(old_cell.DiffCell(new_cell))
|
|
{
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
|
|
#endif
|
|
|
|
if( !old_cell.DiffGrid(new_cell) )
|
|
{
|
|
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
|
|
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
|
|
c->SetCurrentCell(new_cell);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
|
|
#endif
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. grids but active creature
|
|
if(c->isActiveObject())
|
|
{
|
|
EnsureGridLoaded(new_cell);
|
|
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
#endif
|
|
|
|
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
|
|
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. loaded grid normal creature
|
|
if(loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
|
|
{
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
#endif
|
|
|
|
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
|
|
{
|
|
EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY()));
|
|
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// fail to move: normal creature attempt move to unloaded grid
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
bool Map::CreatureRespawnRelocation(Creature *c)
|
|
{
|
|
float resp_x, resp_y, resp_z, resp_o;
|
|
c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o);
|
|
|
|
CellPair resp_val = MaNGOS::ComputeCellPair(resp_x, resp_y);
|
|
Cell resp_cell(resp_val);
|
|
|
|
c->CombatStop();
|
|
c->GetMotionMaster()->Clear();
|
|
|
|
#ifdef MANGOS_DEBUG
|
|
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
|
sLog.outDebug("Creature (GUID: %u Entry: %u) will moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
|
|
#endif
|
|
|
|
// teleport it to respawn point (like normal respawn if player see)
|
|
if(CreatureCellRelocation(c,resp_cell))
|
|
{
|
|
c->Relocate(resp_x, resp_y, resp_z, resp_o);
|
|
c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
|
|
CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair());
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce)
|
|
{
|
|
NGridType *grid = getNGrid(x, y);
|
|
assert( grid != NULL);
|
|
|
|
{
|
|
if(!pForce && ActiveObjectsNearGrid(x, y) )
|
|
return false;
|
|
|
|
DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id);
|
|
ObjectGridUnloader unloader(*grid);
|
|
|
|
// Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids
|
|
// Must know real mob position before move
|
|
DoDelayedMovesAndRemoves();
|
|
|
|
// move creatures to respawn grids if this is diff.grid or to remove list
|
|
unloader.MoveToRespawnN();
|
|
|
|
// Finish creature moves, remove and delete all creatures with delayed remove before unload
|
|
DoDelayedMovesAndRemoves();
|
|
|
|
unloader.UnloadN();
|
|
delete getNGrid(x, y);
|
|
setNGrid(NULL, x, y);
|
|
}
|
|
int gx=63-x;
|
|
int gy=63-y;
|
|
|
|
// delete grid map, but don't delete if it is from parent map (and thus only reference)
|
|
//+++if (GridMaps[gx][gy]) don't check for GridMaps[gx][gy], we might have to unload vmaps
|
|
{
|
|
if (i_InstanceId == 0)
|
|
{
|
|
if(GridMaps[gx][gy])
|
|
{
|
|
GridMaps[gx][gy]->unloadData();
|
|
delete GridMaps[gx][gy];
|
|
}
|
|
// x and y are swapped
|
|
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gy, gx);
|
|
}
|
|
else
|
|
((MapInstanced*)(MapManager::Instance().GetBaseMap(i_id)))->RemoveGridMapReference(GridPair(gx, gy));
|
|
GridMaps[gx][gy] = NULL;
|
|
}
|
|
DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x,y, i_id);
|
|
return true;
|
|
}
|
|
|
|
void Map::UnloadAll(bool pForce)
|
|
{
|
|
// clear all delayed moves, useless anyway do this moves before map unload.
|
|
i_creaturesToMove.clear();
|
|
|
|
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); )
|
|
{
|
|
NGridType &grid(*i->getSource());
|
|
++i;
|
|
UnloadGrid(grid.getX(), grid.getY(), pForce); // deletes the grid and removes it from the GridRefManager
|
|
}
|
|
}
|
|
|
|
//*****************************
|
|
// Grid function
|
|
//*****************************
|
|
GridMap::GridMap()
|
|
{
|
|
m_flags = 0;
|
|
// Area data
|
|
m_gridArea = 0;
|
|
m_area_map = NULL;
|
|
// Height level data
|
|
m_gridHeight = INVALID_HEIGHT;
|
|
m_gridGetHeight = &GridMap::getHeightFromFlat;
|
|
m_V9 = NULL;
|
|
m_V8 = NULL;
|
|
// Liquid data
|
|
m_liquidType = 0;
|
|
m_liquid_offX = 0;
|
|
m_liquid_offY = 0;
|
|
m_liquid_width = 0;
|
|
m_liquid_height = 0;
|
|
m_liquidLevel = INVALID_HEIGHT;
|
|
m_liquid_type = NULL;
|
|
m_liquid_map = NULL;
|
|
}
|
|
|
|
GridMap::~GridMap()
|
|
{
|
|
unloadData();
|
|
}
|
|
|
|
bool GridMap::loadData(char *filename)
|
|
{
|
|
// Unload old data if exist
|
|
unloadData();
|
|
|
|
map_fileheader header;
|
|
// Not return error if file not found
|
|
FILE *in = fopen(filename, "rb");
|
|
if (!in)
|
|
return true;
|
|
fread(&header, sizeof(header),1,in);
|
|
if (header.mapMagic == uint32(MAP_MAGIC) &&
|
|
header.versionMagic == uint32(MAP_VERSION_MAGIC))
|
|
{
|
|
// loadup area data
|
|
if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize))
|
|
{
|
|
sLog.outError("Error loading map area data\n");
|
|
fclose(in);
|
|
return false;
|
|
}
|
|
// loadup height data
|
|
if (header.heightMapOffset && !loadHeihgtData(in, header.heightMapOffset, header.heightMapSize))
|
|
{
|
|
sLog.outError("Error loading map height data\n");
|
|
fclose(in);
|
|
return false;
|
|
}
|
|
// loadup liquid data
|
|
if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize))
|
|
{
|
|
sLog.outError("Error loading map liquids data\n");
|
|
fclose(in);
|
|
return false;
|
|
}
|
|
fclose(in);
|
|
return true;
|
|
}
|
|
sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.", filename);
|
|
fclose(in);
|
|
return false;
|
|
}
|
|
|
|
void GridMap::unloadData()
|
|
{
|
|
if (m_area_map) delete[] m_area_map;
|
|
if (m_V9) delete[] m_V9;
|
|
if (m_V8) delete[] m_V8;
|
|
if (m_liquid_type) delete[] m_liquid_type;
|
|
if (m_liquid_map) delete[] m_liquid_map;
|
|
m_area_map = NULL;
|
|
m_V9 = NULL;
|
|
m_V8 = NULL;
|
|
m_liquid_type = NULL;
|
|
m_liquid_map = NULL;
|
|
m_gridGetHeight = &GridMap::getHeightFromFlat;
|
|
}
|
|
|
|
bool GridMap::loadAreaData(FILE *in, uint32 offset, uint32 size)
|
|
{
|
|
map_areaHeader header;
|
|
fseek(in, offset, SEEK_SET);
|
|
fread(&header, sizeof(header), 1, in);
|
|
if (header.fourcc != uint32(MAP_AREA_MAGIC))
|
|
return false;
|
|
|
|
m_gridArea = header.gridArea;
|
|
if (!(header.flags & MAP_AREA_NO_AREA))
|
|
{
|
|
m_area_map = new uint16 [16*16];
|
|
fread(m_area_map, sizeof(uint16), 16*16, in);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool GridMap::loadHeihgtData(FILE *in, uint32 offset, uint32 size)
|
|
{
|
|
map_heightHeader header;
|
|
fseek(in, offset, SEEK_SET);
|
|
fread(&header, sizeof(header), 1, in);
|
|
if (header.fourcc != uint32(MAP_HEIGTH_MAGIC))
|
|
return false;
|
|
|
|
m_gridHeight = header.gridHeight;
|
|
if (!(header.flags & MAP_HEIGHT_NO_HIGHT))
|
|
{
|
|
if ((header.flags & MAP_HEIGHT_AS_INT16))
|
|
{
|
|
m_uint16_V9 = new uint16 [129*129];
|
|
m_uint16_V8 = new uint16 [128*128];
|
|
fread(m_uint16_V9, sizeof(uint16), 129*129, in);
|
|
fread(m_uint16_V8, sizeof(uint16), 128*128, in);
|
|
m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535;
|
|
m_gridGetHeight = &GridMap::getHeightFromUint16;
|
|
}
|
|
else if ((header.flags & MAP_HEIGHT_AS_INT8))
|
|
{
|
|
m_uint8_V9 = new uint8 [129*129];
|
|
m_uint8_V8 = new uint8 [128*128];
|
|
fread(m_uint8_V9, sizeof(uint8), 129*129, in);
|
|
fread(m_uint8_V8, sizeof(uint8), 128*128, in);
|
|
m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255;
|
|
m_gridGetHeight = &GridMap::getHeightFromUint8;
|
|
}
|
|
else
|
|
{
|
|
m_V9 = new float [129*129];
|
|
m_V8 = new float [128*128];
|
|
fread(m_V9, sizeof(float), 129*129, in);
|
|
fread(m_V8, sizeof(float), 128*128, in);
|
|
m_gridGetHeight = &GridMap::getHeightFromFloat;
|
|
}
|
|
}
|
|
else
|
|
m_gridGetHeight = &GridMap::getHeightFromFlat;
|
|
return true;
|
|
}
|
|
|
|
bool GridMap::loadLiquidData(FILE *in, uint32 offset, uint32 size)
|
|
{
|
|
map_liquidHeader header;
|
|
fseek(in, offset, SEEK_SET);
|
|
fread(&header, sizeof(header), 1, in);
|
|
if (header.fourcc != uint32(MAP_LIQUID_MAGIC))
|
|
return false;
|
|
|
|
m_liquidType = header.liquidType;
|
|
m_liquid_offX = header.offsetX;
|
|
m_liquid_offY = header.offsetY;
|
|
m_liquid_width = header.width;
|
|
m_liquid_height= header.height;
|
|
m_liquidLevel = header.liquidLevel;
|
|
|
|
if (!(header.flags&MAP_LIQUID_NO_TYPE))
|
|
{
|
|
m_liquid_type = new uint8 [16*16];
|
|
fread(m_liquid_type, sizeof(uint8), 16*16, in);
|
|
}
|
|
if (!(header.flags&MAP_LIQUID_NO_HIGHT))
|
|
{
|
|
m_liquid_map = new float [m_liquid_width*m_liquid_height];
|
|
fread(m_liquid_map, sizeof(float), m_liquid_width*m_liquid_height, in);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
uint16 GridMap::getArea(float x, float y)
|
|
{
|
|
if (!m_area_map)
|
|
return m_gridArea;
|
|
|
|
x = 16 * (32 - x/SIZE_OF_GRIDS);
|
|
y = 16 * (32 - y/SIZE_OF_GRIDS);
|
|
int lx = (int)x & 15;
|
|
int ly = (int)y & 15;
|
|
return m_area_map[lx*16 + ly];
|
|
}
|
|
|
|
float GridMap::getHeightFromFlat(float x, float y) const
|
|
{
|
|
return m_gridHeight;
|
|
}
|
|
|
|
float GridMap::getHeightFromFloat(float x, float y) const
|
|
{
|
|
if (!m_V8 || !m_V9)
|
|
return m_gridHeight;
|
|
|
|
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
|
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
|
|
|
int x_int = (int)x;
|
|
int y_int = (int)y;
|
|
x -= x_int;
|
|
y -= y_int;
|
|
x_int&=(MAP_RESOLUTION - 1);
|
|
y_int&=(MAP_RESOLUTION - 1);
|
|
|
|
// Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
|
|
// +--------------> X
|
|
// | h1-------h2 Coordinates is:
|
|
// | | \ 1 / | h1 0,0
|
|
// | | \ / | h2 0,1
|
|
// | | 2 h5 3 | h3 1,0
|
|
// | | / \ | h4 1,1
|
|
// | | / 4 \ | h5 1/2,1/2
|
|
// | h3-------h4
|
|
// V Y
|
|
// For find height need
|
|
// 1 - detect triangle
|
|
// 2 - solve linear equation from triangle points
|
|
// Calculate coefficients for solve h = a*x + b*y + c
|
|
|
|
float a,b,c;
|
|
// Select triangle:
|
|
if (x+y < 1)
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 1 triangle (h1, h2, h5 points)
|
|
float h1 = m_V9[(x_int )*129 + y_int];
|
|
float h2 = m_V9[(x_int+1)*129 + y_int];
|
|
float h5 = 2 * m_V8[x_int*128 + y_int];
|
|
a = h2-h1;
|
|
b = h5-h1-h2;
|
|
c = h1;
|
|
}
|
|
else
|
|
{
|
|
// 2 triangle (h1, h3, h5 points)
|
|
float h1 = m_V9[x_int*129 + y_int ];
|
|
float h3 = m_V9[x_int*129 + y_int+1];
|
|
float h5 = 2 * m_V8[x_int*128 + y_int];
|
|
a = h5 - h1 - h3;
|
|
b = h3 - h1;
|
|
c = h1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 3 triangle (h2, h4, h5 points)
|
|
float h2 = m_V9[(x_int+1)*129 + y_int ];
|
|
float h4 = m_V9[(x_int+1)*129 + y_int+1];
|
|
float h5 = 2 * m_V8[x_int*128 + y_int];
|
|
a = h2 + h4 - h5;
|
|
b = h4 - h2;
|
|
c = h5 - h4;
|
|
}
|
|
else
|
|
{
|
|
// 4 triangle (h3, h4, h5 points)
|
|
float h3 = m_V9[(x_int )*129 + y_int+1];
|
|
float h4 = m_V9[(x_int+1)*129 + y_int+1];
|
|
float h5 = 2 * m_V8[x_int*128 + y_int];
|
|
a = h4 - h3;
|
|
b = h3 + h4 - h5;
|
|
c = h5 - h4;
|
|
}
|
|
}
|
|
// Calculate height
|
|
return a * x + b * y + c;
|
|
}
|
|
|
|
float GridMap::getHeightFromUint8(float x, float y) const
|
|
{
|
|
if (!m_uint8_V8 || !m_uint8_V9)
|
|
return m_gridHeight;
|
|
|
|
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
|
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
|
|
|
int x_int = (int)x;
|
|
int y_int = (int)y;
|
|
x -= x_int;
|
|
y -= y_int;
|
|
x_int&=(MAP_RESOLUTION - 1);
|
|
y_int&=(MAP_RESOLUTION - 1);
|
|
|
|
int32 a, b, c;
|
|
uint8 *V9_h1_ptr = &m_uint8_V9[x_int*128 + x_int + y_int];
|
|
if (x+y < 1)
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 1 triangle (h1, h2, h5 points)
|
|
int32 h1 = V9_h1_ptr[ 0];
|
|
int32 h2 = V9_h1_ptr[129];
|
|
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
|
a = h2-h1;
|
|
b = h5-h1-h2;
|
|
c = h1;
|
|
}
|
|
else
|
|
{
|
|
// 2 triangle (h1, h3, h5 points)
|
|
int32 h1 = V9_h1_ptr[0];
|
|
int32 h3 = V9_h1_ptr[1];
|
|
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
|
a = h5 - h1 - h3;
|
|
b = h3 - h1;
|
|
c = h1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 3 triangle (h2, h4, h5 points)
|
|
int32 h2 = V9_h1_ptr[129];
|
|
int32 h4 = V9_h1_ptr[130];
|
|
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
|
a = h2 + h4 - h5;
|
|
b = h4 - h2;
|
|
c = h5 - h4;
|
|
}
|
|
else
|
|
{
|
|
// 4 triangle (h3, h4, h5 points)
|
|
int32 h3 = V9_h1_ptr[ 1];
|
|
int32 h4 = V9_h1_ptr[130];
|
|
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
|
a = h4 - h3;
|
|
b = h3 + h4 - h5;
|
|
c = h5 - h4;
|
|
}
|
|
}
|
|
// Calculate height
|
|
return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
|
|
}
|
|
|
|
float GridMap::getHeightFromUint16(float x, float y) const
|
|
{
|
|
if (!m_uint16_V8 || !m_uint16_V9)
|
|
return m_gridHeight;
|
|
|
|
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
|
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
|
|
|
int x_int = (int)x;
|
|
int y_int = (int)y;
|
|
x -= x_int;
|
|
y -= y_int;
|
|
x_int&=(MAP_RESOLUTION - 1);
|
|
y_int&=(MAP_RESOLUTION - 1);
|
|
|
|
int32 a, b, c;
|
|
uint16 *V9_h1_ptr = &m_uint16_V9[x_int*128 + x_int + y_int];
|
|
if (x+y < 1)
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 1 triangle (h1, h2, h5 points)
|
|
int32 h1 = V9_h1_ptr[ 0];
|
|
int32 h2 = V9_h1_ptr[129];
|
|
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
|
a = h2-h1;
|
|
b = h5-h1-h2;
|
|
c = h1;
|
|
}
|
|
else
|
|
{
|
|
// 2 triangle (h1, h3, h5 points)
|
|
int32 h1 = V9_h1_ptr[0];
|
|
int32 h3 = V9_h1_ptr[1];
|
|
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
|
a = h5 - h1 - h3;
|
|
b = h3 - h1;
|
|
c = h1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (x > y)
|
|
{
|
|
// 3 triangle (h2, h4, h5 points)
|
|
int32 h2 = V9_h1_ptr[129];
|
|
int32 h4 = V9_h1_ptr[130];
|
|
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
|
a = h2 + h4 - h5;
|
|
b = h4 - h2;
|
|
c = h5 - h4;
|
|
}
|
|
else
|
|
{
|
|
// 4 triangle (h3, h4, h5 points)
|
|
int32 h3 = V9_h1_ptr[ 1];
|
|
int32 h4 = V9_h1_ptr[130];
|
|
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
|
a = h4 - h3;
|
|
b = h3 + h4 - h5;
|
|
c = h5 - h4;
|
|
}
|
|
}
|
|
// Calculate height
|
|
return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
|
|
}
|
|
|
|
float GridMap::getLiquidLevel(float x, float y)
|
|
{
|
|
if (!m_liquid_map)
|
|
return m_liquidLevel;
|
|
|
|
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
|
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
|
|
|
int cx_int = ((int)x & (MAP_RESOLUTION-1)) - m_liquid_offY;
|
|
int cy_int = ((int)y & (MAP_RESOLUTION-1)) - m_liquid_offX;
|
|
|
|
if (cx_int < 0 || cx_int >=m_liquid_height)
|
|
return INVALID_HEIGHT;
|
|
if (cy_int < 0 || cy_int >=m_liquid_width )
|
|
return INVALID_HEIGHT;
|
|
|
|
return m_liquid_map[cx_int*m_liquid_width + cy_int];
|
|
}
|
|
|
|
uint8 GridMap::getTerrainType(float x, float y)
|
|
{
|
|
if (!m_liquid_type)
|
|
return m_liquidType;
|
|
|
|
x = 16 * (32 - x/SIZE_OF_GRIDS);
|
|
y = 16 * (32 - y/SIZE_OF_GRIDS);
|
|
int lx = (int)x & 15;
|
|
int ly = (int)y & 15;
|
|
return m_liquid_type[lx*16 + ly];
|
|
}
|
|
|
|
// Get water state on map
|
|
inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data)
|
|
{
|
|
// Check water type (if no water return)
|
|
if (!m_liquid_type && !m_liquidType)
|
|
return LIQUID_MAP_NO_WATER;
|
|
|
|
// Get cell
|
|
float cx = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
|
float cy = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
|
|
|
int x_int = (int)cx & (MAP_RESOLUTION-1);
|
|
int y_int = (int)cy & (MAP_RESOLUTION-1);
|
|
|
|
// Check water type in cell
|
|
uint8 type = m_liquid_type ? m_liquid_type[(x_int>>3)*16 + (y_int>>3)] : m_liquidType;
|
|
if (type == 0)
|
|
return LIQUID_MAP_NO_WATER;
|
|
|
|
// Check req liquid type mask
|
|
if (ReqLiquidType && !(ReqLiquidType&type))
|
|
return LIQUID_MAP_NO_WATER;
|
|
|
|
// Check water level:
|
|
// Check water height map
|
|
int lx_int = x_int - m_liquid_offY;
|
|
int ly_int = y_int - m_liquid_offX;
|
|
if (lx_int < 0 || lx_int >=m_liquid_height)
|
|
return LIQUID_MAP_NO_WATER;
|
|
if (ly_int < 0 || ly_int >=m_liquid_width )
|
|
return LIQUID_MAP_NO_WATER;
|
|
|
|
// Get water level
|
|
float liquid_level = m_liquid_map ? m_liquid_map[lx_int*m_liquid_width + ly_int] : m_liquidLevel;
|
|
// Get ground level (sub 0.2 for fix some errors)
|
|
float ground_level = getHeight(x, y);
|
|
|
|
// Check water level and ground level
|
|
if (liquid_level < ground_level || z < ground_level - 2)
|
|
return LIQUID_MAP_NO_WATER;
|
|
|
|
// All ok in water -> store data
|
|
if (data)
|
|
{
|
|
data->type = type;
|
|
data->level = liquid_level;
|
|
data->depth_level = ground_level;
|
|
}
|
|
|
|
// For speed check as int values
|
|
int delta = int((liquid_level - z) * 10);
|
|
|
|
// Get position delta
|
|
if (delta > 20) // Under water
|
|
return LIQUID_MAP_UNDER_WATER;
|
|
if (delta > 0 ) // In water
|
|
return LIQUID_MAP_IN_WATER;
|
|
if (delta > -1) // Walk on water
|
|
return LIQUID_MAP_WATER_WALK;
|
|
// Above water
|
|
return LIQUID_MAP_ABOVE_WATER;
|
|
}
|
|
|
|
inline GridMap *Map::GetGrid(float x, float y)
|
|
{
|
|
// half opt method
|
|
int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x
|
|
int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y
|
|
|
|
// ensure GridMap is loaded
|
|
EnsureGridCreated(GridPair(63-gx,63-gy));
|
|
|
|
return GridMaps[gx][gy];
|
|
}
|
|
|
|
float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const
|
|
{
|
|
// find raw .map surface under Z coordinates
|
|
float mapHeight;
|
|
if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
float _mapheight = gmap->getHeight(x,y);
|
|
|
|
// look from a bit higher pos to find the floor, ignore under surface case
|
|
if(z + 2.0f > _mapheight)
|
|
mapHeight = _mapheight;
|
|
else
|
|
mapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
}
|
|
else
|
|
mapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
|
|
float vmapHeight;
|
|
if(pUseVmaps)
|
|
{
|
|
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
|
|
if(vmgr->isHeightCalcEnabled())
|
|
{
|
|
// look from a bit higher pos to find the floor
|
|
vmapHeight = vmgr->getHeight(GetId(), x, y, z + 2.0f);
|
|
}
|
|
else
|
|
vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
}
|
|
else
|
|
vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
|
|
|
|
// mapHeight set for any above raw ground Z or <= INVALID_HEIGHT
|
|
// vmapheight set for any under Z value or <= INVALID_HEIGHT
|
|
|
|
if( vmapHeight > INVALID_HEIGHT )
|
|
{
|
|
if( mapHeight > INVALID_HEIGHT )
|
|
{
|
|
// we have mapheight and vmapheight and must select more appropriate
|
|
|
|
// we are already under the surface or vmap height above map heigt
|
|
// or if the distance of the vmap height is less the land height distance
|
|
if( z < mapHeight || vmapHeight > mapHeight || fabs(mapHeight-z) > fabs(vmapHeight-z) )
|
|
return vmapHeight;
|
|
else
|
|
return mapHeight; // better use .map surface height
|
|
|
|
}
|
|
else
|
|
return vmapHeight; // we have only vmapHeight (if have)
|
|
}
|
|
else
|
|
{
|
|
if(!pUseVmaps)
|
|
return mapHeight; // explicitly use map data (if have)
|
|
else if(mapHeight > INVALID_HEIGHT && (z < mapHeight + 2 || z == MAX_HEIGHT))
|
|
return mapHeight; // explicitly use map data if original z < mapHeight but map found (z+2 > mapHeight)
|
|
else
|
|
return VMAP_INVALID_HEIGHT_VALUE; // we not have any height
|
|
}
|
|
}
|
|
|
|
uint16 Map::GetAreaFlag(float x, float y, float z) const
|
|
{
|
|
uint16 areaflag;
|
|
if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
areaflag = gmap->getArea(x, y);
|
|
// this used while not all *.map files generated (instances)
|
|
else
|
|
areaflag = GetAreaFlagByMapId(i_id);
|
|
|
|
//FIXME: some hacks for areas above or underground for ground area
|
|
// required for area specific spells/etc, until map/vmap data
|
|
// not provided correct areaflag with this hacks
|
|
switch(areaflag)
|
|
{
|
|
// Acherus: The Ebon Hold (Plaguelands: The Scarlet Enclave)
|
|
case 1984: // Plaguelands: The Scarlet Enclave
|
|
case 2076: // Death's Breach (Plaguelands: The Scarlet Enclave)
|
|
case 2745: // The Noxious Pass (Plaguelands: The Scarlet Enclave)
|
|
if(z > 350.0f) areaflag = 2048; break;
|
|
// Acherus: The Ebon Hold (Eastern Plaguelands)
|
|
case 856: // The Noxious Glade (Eastern Plaguelands)
|
|
case 2456: // Death's Breach (Eastern Plaguelands)
|
|
if(z > 350.0f) areaflag = 1950; break;
|
|
// Dalaran
|
|
case 1593:
|
|
case 2484:
|
|
case 2492:
|
|
if( (x < 6116 && x > 5568) && (y < 982 && y > 282) && z > 563.0f) areaflag = 2153; break;
|
|
}
|
|
|
|
return areaflag;
|
|
}
|
|
|
|
uint8 Map::GetTerrainType(float x, float y ) const
|
|
{
|
|
if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
return gmap->getTerrainType(x, y);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data) const
|
|
{
|
|
if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
return gmap->getLiquidStatus(x, y, z, ReqLiquidType, data);
|
|
else
|
|
return LIQUID_MAP_NO_WATER;
|
|
}
|
|
|
|
float Map::GetWaterLevel(float x, float y ) const
|
|
{
|
|
if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
return gmap->getLiquidLevel(x, y);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
uint32 Map::GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id)
|
|
{
|
|
AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
|
|
|
|
if (entry)
|
|
return entry->ID;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
uint32 Map::GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id)
|
|
{
|
|
AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
|
|
|
|
if( entry )
|
|
return ( entry->zone != 0 ) ? entry->zone : entry->ID;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id)
|
|
{
|
|
AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
|
|
|
|
areaid = entry ? entry->ID : 0;
|
|
zoneid = entry ? (( entry->zone != 0 ) ? entry->zone : entry->ID) : 0;
|
|
}
|
|
|
|
bool Map::IsInWater(float x, float y, float pZ) const
|
|
{
|
|
// Check surface in x, y point for liquid
|
|
if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
LiquidData liquid_status;
|
|
if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, &liquid_status))
|
|
{
|
|
if (liquid_status.level - liquid_status.depth_level > 2)
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Map::IsUnderWater(float x, float y, float z) const
|
|
{
|
|
if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
|
{
|
|
if (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN)&LIQUID_MAP_UNDER_WATER)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Map::CheckGridIntegrity(Creature* c, bool moved) const
|
|
{
|
|
Cell const& cur_cell = c->GetCurrentCell();
|
|
|
|
CellPair xy_val = MaNGOS::ComputeCellPair(c->GetPositionX(), c->GetPositionY());
|
|
Cell xy_cell(xy_val);
|
|
if(xy_cell != cur_cell)
|
|
{
|
|
sLog.outError("%s (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]",
|
|
(c->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature"),c->GetGUIDLow(),
|
|
c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"),
|
|
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
|
|
xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY());
|
|
return true; // not crash at error, just output error in debug mode
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
const char* Map::GetMapName() const
|
|
{
|
|
return i_mapEntry ? i_mapEntry->name[sWorld.GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
|
|
}
|
|
|
|
void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair)
|
|
{
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
MaNGOS::VisibleChangesNotifier notifier(*obj);
|
|
TypeContainerVisitor<MaNGOS::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier);
|
|
CellLock<GridReadGuard> cell_lock(cell, cellpair);
|
|
cell_lock->Visit(cell_lock, player_notifier, *this);
|
|
}
|
|
|
|
void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair )
|
|
{
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
|
|
MaNGOS::PlayerNotifier pl_notifier(*player);
|
|
TypeContainerVisitor<MaNGOS::PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier);
|
|
|
|
CellLock<ReadGuard> cell_lock(cell, cellpair);
|
|
cell_lock->Visit(cell_lock, player_notifier, *this);
|
|
}
|
|
|
|
void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpair )
|
|
{
|
|
MaNGOS::VisibleNotifier notifier(*player);
|
|
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
TypeContainerVisitor<MaNGOS::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
|
|
TypeContainerVisitor<MaNGOS::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
|
|
CellLock<GridReadGuard> cell_lock(cell, cellpair);
|
|
cell_lock->Visit(cell_lock, world_notifier, *this);
|
|
cell_lock->Visit(cell_lock, grid_notifier, *this);
|
|
|
|
// send data
|
|
notifier.Notify();
|
|
}
|
|
|
|
void Map::PlayerRelocationNotify( Player* player, Cell cell, CellPair cellpair )
|
|
{
|
|
CellLock<ReadGuard> cell_lock(cell, cellpair);
|
|
MaNGOS::PlayerRelocationNotifier relocationNotifier(*player);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
|
|
TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier);
|
|
TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier);
|
|
|
|
cell_lock->Visit(cell_lock, p2grid_relocation, *this);
|
|
cell_lock->Visit(cell_lock, p2world_relocation, *this);
|
|
}
|
|
|
|
void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellpair)
|
|
{
|
|
CellLock<ReadGuard> cell_lock(cell, cellpair);
|
|
MaNGOS::CreatureRelocationNotifier relocationNotifier(*creature);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate(); // not trigger load unloaded grids at notifier call
|
|
|
|
TypeContainerVisitor<MaNGOS::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier);
|
|
TypeContainerVisitor<MaNGOS::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier);
|
|
|
|
cell_lock->Visit(cell_lock, c2world_relocation, *this);
|
|
cell_lock->Visit(cell_lock, c2grid_relocation, *this);
|
|
}
|
|
|
|
void Map::SendInitSelf( Player * player )
|
|
{
|
|
sLog.outDetail("Creating player data for himself %u", player->GetGUIDLow());
|
|
|
|
UpdateData data;
|
|
|
|
bool hasTransport = false;
|
|
|
|
// attach to player data current transport data
|
|
if(Transport* transport = player->GetTransport())
|
|
{
|
|
hasTransport = true;
|
|
transport->BuildCreateUpdateBlockForPlayer(&data, player);
|
|
}
|
|
|
|
// build data for self presence in world at own client (one time for map)
|
|
player->BuildCreateUpdateBlockForPlayer(&data, player);
|
|
|
|
// build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
|
|
if(Transport* transport = player->GetTransport())
|
|
{
|
|
for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
|
|
{
|
|
if(player!=(*itr) && player->HaveAtClient(*itr))
|
|
{
|
|
hasTransport = true;
|
|
(*itr)->BuildCreateUpdateBlockForPlayer(&data, player);
|
|
}
|
|
}
|
|
}
|
|
|
|
WorldPacket packet;
|
|
data.BuildPacket(&packet, hasTransport);
|
|
player->GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
void Map::SendInitTransports( Player * player )
|
|
{
|
|
// Hack to send out transports
|
|
MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap;
|
|
|
|
// no transports at map
|
|
if (tmap.find(player->GetMapId()) == tmap.end())
|
|
return;
|
|
|
|
UpdateData transData;
|
|
|
|
MapManager::TransportSet& tset = tmap[player->GetMapId()];
|
|
|
|
bool hasTransport = false;
|
|
|
|
for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i)
|
|
{
|
|
if((*i) != player->GetTransport()) // send data for current transport in other place
|
|
{
|
|
hasTransport = true;
|
|
(*i)->BuildCreateUpdateBlockForPlayer(&transData, player);
|
|
}
|
|
}
|
|
|
|
WorldPacket packet;
|
|
transData.BuildPacket(&packet, hasTransport);
|
|
player->GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
void Map::SendRemoveTransports( Player * player )
|
|
{
|
|
// Hack to send out transports
|
|
MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap;
|
|
|
|
// no transports at map
|
|
if (tmap.find(player->GetMapId()) == tmap.end())
|
|
return;
|
|
|
|
UpdateData transData;
|
|
|
|
MapManager::TransportSet& tset = tmap[player->GetMapId()];
|
|
|
|
// except used transport
|
|
for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i)
|
|
if(player->GetTransport() != (*i))
|
|
(*i)->BuildOutOfRangeUpdateBlock(&transData);
|
|
|
|
WorldPacket packet;
|
|
transData.BuildPacket(&packet);
|
|
player->GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
|
|
{
|
|
if(x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS)
|
|
{
|
|
sLog.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y);
|
|
assert(false);
|
|
}
|
|
i_grids[x][y] = grid;
|
|
}
|
|
|
|
void Map::DoDelayedMovesAndRemoves()
|
|
{
|
|
MoveAllCreaturesInMoveList();
|
|
RemoveAllObjectsInRemoveList();
|
|
}
|
|
|
|
void Map::AddObjectToRemoveList(WorldObject *obj)
|
|
{
|
|
assert(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId());
|
|
|
|
i_objectsToRemove.insert(obj);
|
|
//sLog.outDebug("Object (GUID: %u TypeId: %u ) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId());
|
|
}
|
|
|
|
void Map::RemoveAllObjectsInRemoveList()
|
|
{
|
|
if(i_objectsToRemove.empty())
|
|
return;
|
|
|
|
//sLog.outDebug("Object remover 1 check.");
|
|
while(!i_objectsToRemove.empty())
|
|
{
|
|
WorldObject* obj = *i_objectsToRemove.begin();
|
|
i_objectsToRemove.erase(i_objectsToRemove.begin());
|
|
|
|
switch(obj->GetTypeId())
|
|
{
|
|
case TYPEID_CORPSE:
|
|
{
|
|
Corpse* corpse = ObjectAccessor::Instance().GetCorpse(*obj, obj->GetGUID());
|
|
if (!corpse)
|
|
sLog.outError("Try delete corpse/bones %u that not in map", obj->GetGUIDLow());
|
|
else
|
|
Remove(corpse,true);
|
|
break;
|
|
}
|
|
case TYPEID_DYNAMICOBJECT:
|
|
Remove((DynamicObject*)obj,true);
|
|
break;
|
|
case TYPEID_GAMEOBJECT:
|
|
Remove((GameObject*)obj,true);
|
|
break;
|
|
case TYPEID_UNIT:
|
|
// in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
|
|
// make sure that like sources auras/etc removed before destructor start
|
|
((Creature*)obj)->CleanupsBeforeDelete ();
|
|
Remove((Creature*)obj,true);
|
|
break;
|
|
default:
|
|
sLog.outError("Non-grid object (TypeId: %u) in grid object removing list, ignored.",obj->GetTypeId());
|
|
break;
|
|
}
|
|
}
|
|
//sLog.outDebug("Object remover 2 check.");
|
|
}
|
|
|
|
uint32 Map::GetPlayersCountExceptGMs() const
|
|
{
|
|
uint32 count = 0;
|
|
for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
if(!itr->getSource()->isGameMaster())
|
|
++count;
|
|
return count;
|
|
}
|
|
|
|
void Map::SendToPlayers(WorldPacket const* data) const
|
|
{
|
|
for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->GetSession()->SendPacket(data);
|
|
}
|
|
|
|
bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
|
|
{
|
|
CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
|
|
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
|
|
cell_min << 2;
|
|
cell_min -= 2;
|
|
cell_max >> 2;
|
|
cell_max += 2;
|
|
|
|
for(MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
|
|
{
|
|
Player* plr = iter->getSource();
|
|
|
|
CellPair p = MaNGOS::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY());
|
|
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
|
|
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
|
|
return true;
|
|
}
|
|
|
|
for(ActiveNonPlayers::const_iterator iter = m_activeNonPlayers.begin(); iter != m_activeNonPlayers.end(); ++iter)
|
|
{
|
|
WorldObject* obj = *iter;
|
|
|
|
CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
|
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
|
|
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Map::AddToActive( Creature* c )
|
|
{
|
|
AddToActiveHelper(c);
|
|
|
|
// also not allow unloading spawn grid to prevent creating creature clone at load
|
|
if(!c->isPet() && c->GetDBTableGUIDLow())
|
|
{
|
|
float x,y,z;
|
|
c->GetRespawnCoord(x,y,z);
|
|
GridPair p = MaNGOS::ComputeGridPair(x, y);
|
|
if(getNGrid(p.x_coord, p.y_coord))
|
|
getNGrid(p.x_coord, p.y_coord)->incUnloadActiveLock();
|
|
else
|
|
{
|
|
GridPair p2 = MaNGOS::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
|
|
sLog.outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] not loaded.",
|
|
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Map::RemoveFromActive( Creature* c )
|
|
{
|
|
RemoveFromActiveHelper(c);
|
|
|
|
// also allow unloading spawn grid
|
|
if(!c->isPet() && c->GetDBTableGUIDLow())
|
|
{
|
|
float x,y,z;
|
|
c->GetRespawnCoord(x,y,z);
|
|
GridPair p = MaNGOS::ComputeGridPair(x, y);
|
|
if(getNGrid(p.x_coord, p.y_coord))
|
|
getNGrid(p.x_coord, p.y_coord)->decUnloadActiveLock();
|
|
else
|
|
{
|
|
GridPair p2 = MaNGOS::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
|
|
sLog.outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] not loaded.",
|
|
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
|
}
|
|
}
|
|
}
|
|
|
|
template void Map::Add(Corpse *);
|
|
template void Map::Add(Creature *);
|
|
template void Map::Add(GameObject *);
|
|
template void Map::Add(DynamicObject *);
|
|
|
|
template void Map::Remove(Corpse *,bool);
|
|
template void Map::Remove(Creature *,bool);
|
|
template void Map::Remove(GameObject *, bool);
|
|
template void Map::Remove(DynamicObject *, bool);
|
|
|
|
/* ******* Dungeon Instance Maps ******* */
|
|
|
|
InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
|
|
: Map(id, expiry, InstanceId, SpawnMode),
|
|
m_resetAfterUnload(false), m_unloadWhenEmpty(false),
|
|
i_data(NULL), i_script_id(0)
|
|
{
|
|
// the timer is started by default, and stopped when the first player joins
|
|
// this make sure it gets unloaded if for some reason no player joins
|
|
m_unloadTimer = std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
|
|
}
|
|
|
|
InstanceMap::~InstanceMap()
|
|
{
|
|
if(i_data)
|
|
{
|
|
delete i_data;
|
|
i_data = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Do map specific checks to see if the player can enter
|
|
*/
|
|
bool InstanceMap::CanEnter(Player *player)
|
|
{
|
|
if(player->GetMapRef().getTarget() == this)
|
|
{
|
|
sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
|
|
assert(false);
|
|
return false;
|
|
}
|
|
|
|
// cannot enter if the instance is full (player cap), GMs don't count
|
|
uint32 maxPlayers = GetMaxPlayers();
|
|
if (!player->isGameMaster() && GetPlayersCountExceptGMs() >= maxPlayers)
|
|
{
|
|
sLog.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
|
|
player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
|
|
return false;
|
|
}
|
|
|
|
// cannot enter while players in the instance are in combat
|
|
Group *pGroup = player->GetGroup();
|
|
if(pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->isAlive() && player->GetMapId() != GetId())
|
|
{
|
|
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
|
|
return false;
|
|
}
|
|
|
|
return Map::CanEnter(player);
|
|
}
|
|
|
|
/*
|
|
Do map specific checks and add the player to the map if successful.
|
|
*/
|
|
bool InstanceMap::Add(Player *player)
|
|
{
|
|
// TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode
|
|
// GMs still can teleport player in instance.
|
|
// Is it needed?
|
|
|
|
{
|
|
Guard guard(*this);
|
|
if(!CanEnter(player))
|
|
return false;
|
|
|
|
// Dungeon only code
|
|
if(IsDungeon())
|
|
{
|
|
// get or create an instance save for the map
|
|
InstanceSave *mapSave = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
|
|
if(!mapSave)
|
|
{
|
|
sLog.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
|
|
mapSave = sInstanceSaveManager.AddInstanceSave(GetId(), GetInstanceId(), GetSpawnMode(), 0, true);
|
|
}
|
|
|
|
// check for existing instance binds
|
|
InstancePlayerBind *playerBind = player->GetBoundInstance(GetId(), GetSpawnMode());
|
|
if(playerBind && playerBind->perm)
|
|
{
|
|
// cannot enter other instances if bound permanently
|
|
if(playerBind->save != mapSave)
|
|
{
|
|
sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put in instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
|
|
assert(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Group *pGroup = player->GetGroup();
|
|
if(pGroup)
|
|
{
|
|
// solo saves should be reset when entering a group
|
|
InstanceGroupBind *groupBind = pGroup->GetBoundInstance(GetId(), GetSpawnMode());
|
|
if(playerBind)
|
|
{
|
|
sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
|
|
if(groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
|
|
assert(false);
|
|
}
|
|
// bind to the group or keep using the group save
|
|
if(!groupBind)
|
|
pGroup->BindToInstance(mapSave, false);
|
|
else
|
|
{
|
|
// cannot jump to a different instance without resetting it
|
|
if(groupBind->save != mapSave)
|
|
{
|
|
sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
|
|
if(mapSave)
|
|
sLog.outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
|
|
else
|
|
sLog.outError("MapSave NULL");
|
|
if(groupBind->save)
|
|
sLog.outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
|
|
else
|
|
sLog.outError("GroupBind save NULL");
|
|
assert(false);
|
|
}
|
|
// if the group/leader is permanently bound to the instance
|
|
// players also become permanently bound when they enter
|
|
if(groupBind->perm)
|
|
{
|
|
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
|
|
data << uint32(0);
|
|
player->GetSession()->SendPacket(&data);
|
|
player->BindToInstance(mapSave, true);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// set up a solo bind or continue using it
|
|
if(!playerBind)
|
|
player->BindToInstance(mapSave, false);
|
|
else
|
|
// cannot jump to a different instance without resetting it
|
|
assert(playerBind->save == mapSave);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(i_data) i_data->OnPlayerEnter(player);
|
|
// for normal instances cancel the reset schedule when the
|
|
// first player enters (no players yet)
|
|
SetResetSchedule(false);
|
|
|
|
sLog.outDetail("MAP: Player '%s' entered the instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName());
|
|
// initialize unload state
|
|
m_unloadTimer = 0;
|
|
m_resetAfterUnload = false;
|
|
m_unloadWhenEmpty = false;
|
|
}
|
|
|
|
// this will acquire the same mutex so it cannot be in the previous block
|
|
Map::Add(player);
|
|
return true;
|
|
}
|
|
|
|
void InstanceMap::Update(const uint32& t_diff)
|
|
{
|
|
Map::Update(t_diff);
|
|
|
|
if(i_data)
|
|
i_data->Update(t_diff);
|
|
}
|
|
|
|
void InstanceMap::Remove(Player *player, bool remove)
|
|
{
|
|
sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName());
|
|
//if last player set unload timer
|
|
if(!m_unloadTimer && m_mapRefManager.getSize() == 1)
|
|
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
|
|
Map::Remove(player, remove);
|
|
// for normal instances schedule the reset after all players have left
|
|
SetResetSchedule(true);
|
|
}
|
|
|
|
void InstanceMap::CreateInstanceData(bool load)
|
|
{
|
|
if(i_data != NULL)
|
|
return;
|
|
|
|
InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(GetId());
|
|
if (mInstance)
|
|
{
|
|
i_script_id = mInstance->script_id;
|
|
i_data = Script->CreateInstanceData(this);
|
|
}
|
|
|
|
if(!i_data)
|
|
return;
|
|
|
|
if(load)
|
|
{
|
|
// TODO: make a global storage for this
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT data FROM instance WHERE map = '%u' AND id = '%u'", GetId(), i_InstanceId);
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
const char* data = fields[0].GetString();
|
|
if(data)
|
|
{
|
|
sLog.outDebug("Loading instance data for `%s` with id %u", objmgr.GetScriptName(i_script_id), i_InstanceId);
|
|
i_data->Load(data);
|
|
}
|
|
delete result;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sLog.outDebug("New instance data, \"%s\" ,initialized!", objmgr.GetScriptName(i_script_id));
|
|
i_data->Initialize();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns true if there are no players in the instance
|
|
*/
|
|
bool InstanceMap::Reset(uint8 method)
|
|
{
|
|
// note: since the map may not be loaded when the instance needs to be reset
|
|
// the instance must be deleted from the DB by InstanceSaveManager
|
|
|
|
if(HavePlayers())
|
|
{
|
|
if(method == INSTANCE_RESET_ALL)
|
|
{
|
|
// notify the players to leave the instance so it can be reset
|
|
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->SendResetFailedNotify(GetId());
|
|
}
|
|
else
|
|
{
|
|
if(method == INSTANCE_RESET_GLOBAL)
|
|
{
|
|
// set the homebind timer for players inside (1 minute)
|
|
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->m_InstanceValid = false;
|
|
}
|
|
|
|
// the unload timer is not started
|
|
// instead the map will unload immediately after the players have left
|
|
m_unloadWhenEmpty = true;
|
|
m_resetAfterUnload = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// unloaded at next update
|
|
m_unloadTimer = MIN_UNLOAD_DELAY;
|
|
m_resetAfterUnload = true;
|
|
}
|
|
|
|
return m_mapRefManager.isEmpty();
|
|
}
|
|
|
|
void InstanceMap::PermBindAllPlayers(Player *player)
|
|
{
|
|
if(!IsDungeon())
|
|
return;
|
|
|
|
InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
|
|
if(!save)
|
|
{
|
|
sLog.outError("Cannot bind players, no instance save available for map!");
|
|
return;
|
|
}
|
|
|
|
Group *group = player->GetGroup();
|
|
// group members outside the instance group don't get bound
|
|
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
{
|
|
Player* plr = itr->getSource();
|
|
// players inside an instance cannot be bound to other instances
|
|
// some players may already be permanently bound, in this case nothing happens
|
|
InstancePlayerBind *bind = plr->GetBoundInstance(save->GetMapId(), save->GetDifficulty());
|
|
if(!bind || !bind->perm)
|
|
{
|
|
plr->BindToInstance(save, true);
|
|
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
|
|
data << uint32(0);
|
|
plr->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
// if the leader is not in the instance the group will not get a perm bind
|
|
if(group && group->GetLeaderGUID() == plr->GetGUID())
|
|
group->BindToInstance(save, true);
|
|
}
|
|
}
|
|
|
|
void InstanceMap::UnloadAll(bool pForce)
|
|
{
|
|
if(HavePlayers())
|
|
{
|
|
sLog.outError("InstanceMap::UnloadAll: there are still players in the instance at unload, should not happen!");
|
|
for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
{
|
|
Player* plr = itr->getSource();
|
|
plr->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation());
|
|
}
|
|
}
|
|
|
|
if(m_resetAfterUnload == true)
|
|
objmgr.DeleteRespawnTimeForInstance(GetInstanceId());
|
|
|
|
Map::UnloadAll(pForce);
|
|
}
|
|
|
|
void InstanceMap::SendResetWarnings(uint32 timeLeft) const
|
|
{
|
|
for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
|
|
itr->getSource()->SendInstanceResetWarning(GetId(), timeLeft);
|
|
}
|
|
|
|
void InstanceMap::SetResetSchedule(bool on)
|
|
{
|
|
// only for normal instances
|
|
// the reset time is only scheduled when there are no payers inside
|
|
// it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
|
|
if(IsDungeon() && !HavePlayers() && !IsRaid() && !IsHeroic())
|
|
{
|
|
InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
|
|
if(!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId());
|
|
else sInstanceSaveManager.ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), GetInstanceId()));
|
|
}
|
|
}
|
|
|
|
uint32 InstanceMap::GetMaxPlayers() const
|
|
{
|
|
InstanceTemplate const* iTemplate = objmgr.GetInstanceTemplate(GetId());
|
|
if(!iTemplate)
|
|
return 0;
|
|
return IsHeroic() ? iTemplate->maxPlayersHeroic : iTemplate->maxPlayers;
|
|
}
|
|
|
|
/* ******* Battleground Instance Maps ******* */
|
|
|
|
BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId)
|
|
: Map(id, expiry, InstanceId, DIFFICULTY_NORMAL)
|
|
{
|
|
}
|
|
|
|
BattleGroundMap::~BattleGroundMap()
|
|
{
|
|
}
|
|
|
|
bool BattleGroundMap::CanEnter(Player * player)
|
|
{
|
|
if(player->GetMapRef().getTarget() == this)
|
|
{
|
|
sLog.outError("BGMap::CanEnter - player %u already in map!", player->GetGUIDLow());
|
|
assert(false);
|
|
return false;
|
|
}
|
|
|
|
if(player->GetBattleGroundId() != GetInstanceId())
|
|
return false;
|
|
|
|
// player number limit is checked in bgmgr, no need to do it here
|
|
|
|
return Map::CanEnter(player);
|
|
}
|
|
|
|
bool BattleGroundMap::Add(Player * player)
|
|
{
|
|
{
|
|
Guard guard(*this);
|
|
if(!CanEnter(player))
|
|
return false;
|
|
// reset instance validity, battleground maps do not homebind
|
|
player->m_InstanceValid = true;
|
|
}
|
|
return Map::Add(player);
|
|
}
|
|
|
|
void BattleGroundMap::Remove(Player *player, bool remove)
|
|
{
|
|
sLog.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName());
|
|
Map::Remove(player, remove);
|
|
}
|
|
|
|
void BattleGroundMap::SetUnload()
|
|
{
|
|
m_unloadTimer = MIN_UNLOAD_DELAY;
|
|
}
|
|
|
|
void BattleGroundMap::UnloadAll(bool pForce)
|
|
{
|
|
while(HavePlayers())
|
|
{
|
|
if(Player * plr = m_mapRefManager.getFirst()->getSource())
|
|
{
|
|
plr->TeleportTo(plr->GetBattleGroundEntryPoint());
|
|
// TeleportTo removes the player from this map (if the map exists) -> calls BattleGroundMap::Remove -> invalidates the iterator.
|
|
// just in case, remove the player from the list explicitly here as well to prevent a possible infinite loop
|
|
// note that this remove is not needed if the code works well in other places
|
|
plr->GetMapRef().unlink();
|
|
}
|
|
}
|
|
|
|
Map::UnloadAll(pForce);
|
|
}
|