server/src/shared/Threading.cpp
VladimirMangos acd0716297 [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
ASSERT hard use in predictable way because diff. 3rd party libs code
redefine it inf different ways and hard make sure that used in end
of mangos define version. This is real detected problem make some
expected assert checks ignored and so bugs not detected as expected from code.

In addition made related changes:
* Common.h header expected to be first include in any src/game/header except most simple cases.
* Related FILE.h header expected to be first include in FILE.cpp
* Fixed some absent includes and type forwards for safe build without PCH enabled.
* Avoid using MANGOS_ASSERT in src/framework code
2010-09-02 05:13:16 +04:00

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/*
* Copyright (C) 2009-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Threading.h"
#include "Errors.h"
#include <ace/OS_NS_unistd.h>
#include <ace/Sched_Params.h>
#include <vector>
using namespace ACE_Based;
ThreadPriority::ThreadPriority()
{
for (int i = Idle; i < MAXPRIORITYNUM; ++i)
m_priority[i] = ACE_THR_PRI_OTHER_DEF;
m_priority[Idle] = ACE_Sched_Params::priority_min(ACE_SCHED_OTHER);
m_priority[Realtime] = ACE_Sched_Params::priority_max(ACE_SCHED_OTHER);
std::vector<int> _tmp;
ACE_Sched_Params::Policy _policy = ACE_SCHED_OTHER;
ACE_Sched_Priority_Iterator pr_iter(_policy);
while (pr_iter.more())
{
_tmp.push_back(pr_iter.priority());
pr_iter.next();
}
MANGOS_ASSERT (!_tmp.empty());
if(_tmp.size() >= MAXPRIORITYNUM)
{
const size_t max_pos = _tmp.size();
size_t min_pos = 1;
size_t norm_pos = 0;
for (size_t i = 0; i < max_pos; ++i)
{
if(_tmp[i] == ACE_THR_PRI_OTHER_DEF)
{
norm_pos = i + 1;
break;
}
}
//since we have only 7(seven) values in enum Priority
//and 3 we know already (Idle, Normal, Realtime) so
//we need to split each list [Idle...Normal] and [Normal...Realtime]
//into <20> piesces
const size_t _divider = 4;
size_t _div = (norm_pos - min_pos) / _divider;
if(_div == 0)
_div = 1;
min_pos = (norm_pos - 1);
m_priority[Low] = _tmp[min_pos -= _div];
m_priority[Lowest] = _tmp[min_pos -= _div ];
_div = (max_pos - norm_pos) / _divider;
if(_div == 0)
_div = 1;
min_pos = norm_pos - 1;
m_priority[High] = _tmp[min_pos += _div];
m_priority[Highest] = _tmp[min_pos += _div];
}
}
int ThreadPriority::getPriority(Priority p) const
{
if(p < Idle)
p = Idle;
if(p > Realtime)
p = Realtime;
return m_priority[p];
}
#ifndef __sun__
# define THREADFLAG (THR_NEW_LWP | THR_JOINABLE | THR_SCHED_DEFAULT)
#else
# define THREADFLAG (THR_NEW_LWP | THR_JOINABLE)
#endif
Thread::Thread() : m_task(0), m_iThreadId(0), m_hThreadHandle(0)
{
}
Thread::Thread(Runnable* instance) : m_task(instance), m_iThreadId(0), m_hThreadHandle(0)
{
// register reference to m_task to prevent it deeltion until destructor
if (m_task)
m_task->incReference();
bool _start = start();
MANGOS_ASSERT (_start);
}
Thread::~Thread()
{
//Wait();
// deleted runnable object (if no other references)
if (m_task)
m_task->decReference();
}
//initialize Thread's class static member
Thread::ThreadStorage Thread::m_ThreadStorage;
ThreadPriority Thread::m_TpEnum;
bool Thread::start()
{
if (m_task == 0 || m_iThreadId != 0)
return false;
bool res = (ACE_Thread::spawn(&Thread::ThreadTask, (void*)m_task, THREADFLAG, &m_iThreadId, &m_hThreadHandle) == 0);
if (res)
m_task->incReference();
return res;
}
bool Thread::wait()
{
if (!m_hThreadHandle || !m_task)
return false;
ACE_THR_FUNC_RETURN _value = ACE_THR_FUNC_RETURN(-1);
int _res = ACE_Thread::join(m_hThreadHandle, &_value);
m_iThreadId = 0;
m_hThreadHandle = 0;
return (_res == 0);
}
void Thread::destroy()
{
if (!m_iThreadId || !m_task)
return;
if (ACE_Thread::kill(m_iThreadId, -1) != 0)
return;
m_iThreadId = 0;
m_hThreadHandle = 0;
// reference set at ACE_Thread::spawn
m_task->decReference();
}
void Thread::suspend()
{
ACE_Thread::suspend(m_hThreadHandle);
}
void Thread::resume()
{
ACE_Thread::resume(m_hThreadHandle);
}
ACE_THR_FUNC_RETURN Thread::ThreadTask(void * param)
{
Runnable * _task = (Runnable*)param;
_task->run();
// task execution complete, free referecne added at
_task->decReference();
return (ACE_THR_FUNC_RETURN)0;
}
ACE_thread_t Thread::currentId()
{
return ACE_Thread::self();
}
ACE_hthread_t Thread::currentHandle()
{
ACE_hthread_t _handle;
ACE_Thread::self(_handle);
return _handle;
}
Thread * Thread::current()
{
Thread * _thread = m_ThreadStorage.ts_object();
if(!_thread)
{
_thread = new Thread();
_thread->m_iThreadId = Thread::currentId();
_thread->m_hThreadHandle = Thread::currentHandle();
Thread * _oldValue = m_ThreadStorage.ts_object(_thread);
if(_oldValue)
delete _oldValue;
}
return _thread;
}
void Thread::setPriority(Priority type)
{
#ifndef __sun__
int _priority = m_TpEnum.getPriority(type);
int _ok = ACE_Thread::setprio(m_hThreadHandle, _priority);
//remove this ASSERT in case you don't want to know is thread priority change was successful or not
MANGOS_ASSERT (_ok == 0);
#endif
}
void Thread::Sleep(unsigned long msecs)
{
ACE_OS::sleep(ACE_Time_Value(0, 1000 * msecs));
}