mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 13:37:05 +00:00
Conflicts: src/game/ItemPrototype.h src/game/ObjectMgr.cpp src/shared/Database/SQLStorage.cpp
480 lines
23 KiB
C++
480 lines
23 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOSSERVER_CHAT_H
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#define MANGOSSERVER_CHAT_H
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#include "SharedDefines.h"
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class ChatHandler;
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class WorldSession;
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class Creature;
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class Player;
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class Unit;
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struct GameTele;
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class ChatCommand
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{
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public:
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const char * Name;
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uint32 SecurityLevel; // function pointer required correct align (use uint32)
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bool AllowConsole;
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bool (ChatHandler::*Handler)(const char* args);
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std::string Help;
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ChatCommand * ChildCommands;
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};
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class ChatHandler
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{
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public:
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explicit ChatHandler(WorldSession* session) : m_session(session) {}
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explicit ChatHandler(Player* player) : m_session(player->GetSession()) {}
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~ChatHandler() {}
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static void FillMessageData( WorldPacket *data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit *speaker);
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void FillMessageData( WorldPacket *data, uint8 type, uint32 language, uint64 target_guid, const char* message)
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{
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FillMessageData( data, m_session, type, language, NULL, target_guid, message, NULL);
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}
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void FillSystemMessageData( WorldPacket *data, const char* message )
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{
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FillMessageData( data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, 0, message );
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}
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static char* LineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; }
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virtual const char *GetMangosString(int32 entry) const;
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virtual void SendSysMessage( const char *str);
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void SendSysMessage( int32 entry);
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void PSendSysMessage( const char *format, ...) ATTR_PRINTF(2,3);
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void PSendSysMessage( int32 entry, ... );
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int ParseCommands(const char* text);
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virtual char const* GetName() const;
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protected:
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explicit ChatHandler() : m_session(NULL) {} // for CLI subclass
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bool hasStringAbbr(const char* name, const char* part);
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virtual bool isAvailable(ChatCommand const& cmd) const;
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virtual bool needReportToTarget(Player* chr) const;
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void SendGlobalSysMessage(const char *str);
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bool ExecuteCommandInTable(ChatCommand *table, const char* text, std::string fullcommand);
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bool ShowHelpForCommand(ChatCommand *table, const char* cmd);
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bool ShowHelpForSubCommands(ChatCommand *table, char const* cmd, char const* subcmd);
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ChatCommand* getCommandTable();
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bool HandleAccountCommand(const char* args);
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bool HandleAccountCreateCommand(const char* args);
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bool HandleAccountDeleteCommand(const char* args);
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bool HandleAccountOnlineListCommand(const char* args);
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bool HandleAccountSetAddonCommand(const char* args);
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bool HandleAccountSetGmLevelCommand(const char* args);
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bool HandleAccountSetPasswordCommand(const char* args);
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bool HandleHelpCommand(const char* args);
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bool HandleCommandsCommand(const char* args);
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bool HandleStartCommand(const char* args);
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bool HandleDismountCommand(const char* args);
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bool HandleSaveCommand(const char* args);
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bool HandleGMListIngameCommand(const char* args);
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bool HandleGMListFullCommand(const char* args);
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bool HandleNamegoCommand(const char* args);
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bool HandleGonameCommand(const char* args);
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bool HandleGroupgoCommand(const char* args);
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bool HandleRecallCommand(const char* args);
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bool HandleAnnounceCommand(const char* args);
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bool HandleNotifyCommand(const char* args);
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bool HandleGMmodeCommand(const char* args);
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bool HandleGMChatCommand(const char* args);
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bool HandleVisibleCommand(const char* args);
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bool HandleGPSCommand(const char* args);
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bool HandleTaxiCheatCommand(const char* args);
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bool HandleWhispersCommand(const char* args);
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bool HandleNameTeleCommand(const char* args);
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bool HandleGroupTeleCommand(const char* args);
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bool HandleDrunkCommand(const char* args);
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bool HandleSendItemsCommand(const char* args);
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bool HandleSendMailCommand(const char* args);
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bool HandleSendMoneyCommand(const char* args);
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bool HandleEventActiveListCommand(const char* args);
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bool HandleEventStartCommand(const char* args);
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bool HandleEventStopCommand(const char* args);
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bool HandleEventInfoCommand(const char* args);
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bool HandleLearnCommand(const char* args);
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bool HandleLearnAllCommand(const char* args);
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bool HandleLearnAllGMCommand(const char* args);
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bool HandleLearnAllCraftsCommand(const char* args);
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bool HandleLearnAllRecipesCommand(const char* args);
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bool HandleLearnAllDefaultCommand(const char* args);
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bool HandleLearnAllLangCommand(const char* args);
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bool HandleLearnAllMyClassCommand(const char* args);
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bool HandleLearnAllMySpellsCommand(const char* args);
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bool HandleLearnAllMyTalentsCommand(const char* args);
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bool HandleLookupAreaCommand(const char* args);
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bool HandleLookupCreatureCommand(const char* args);
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bool HandleLookupEventCommand(const char* args);
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bool HandleLookupFactionCommand(const char * args);
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bool HandleLookupItemCommand(const char * args);
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bool HandleLookupItemSetCommand(const char * args);
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bool HandleLookupObjectCommand(const char* args);
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bool HandleLookupPlayerIpCommand(const char* args);
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bool HandleLookupPlayerAccountCommand(const char* args);
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bool HandleLookupPlayerEmailCommand(const char* args);
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bool HandleLookupQuestCommand(const char* args);
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bool HandleLookupSkillCommand(const char* args);
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bool HandleLookupSpellCommand(const char* args);
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bool HandleLookupTeleCommand(const char * args);
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bool HandleModifyKnownTitlesCommand(const char* args);
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bool HandleModifyHPCommand(const char* args);
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bool HandleModifyManaCommand(const char* args);
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bool HandleModifyRageCommand(const char* args);
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bool HandleModifyEnergyCommand(const char* args);
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bool HandleModifyMoneyCommand(const char* args);
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bool HandleModifyASpeedCommand(const char* args);
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bool HandleModifySpeedCommand(const char* args);
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bool HandleModifyBWalkCommand(const char* args);
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bool HandleModifyFlyCommand(const char* args);
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bool HandleModifySwimCommand(const char* args);
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bool HandleModifyScaleCommand(const char* args);
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bool HandleModifyMountCommand(const char* args);
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bool HandleModifyBitCommand(const char* args);
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bool HandleModifyFactionCommand(const char* args);
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bool HandleModifySpellCommand(const char* args);
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bool HandleModifyTalentCommand (const char* args);
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bool HandleModifyHonorCommand (const char* args);
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bool HandleModifyRepCommand(const char* args);
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bool HandleModifyArenaCommand(const char* args);
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bool HandleModifyGenderCommand(const char* args);
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bool HandleNpcAddCommand(const char* args);
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bool HandleNpcAddMoveCommand(const char* args);
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bool HandleNpcChangeEntryCommand(const char *args);
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bool HandleNpcDeleteCommand(const char* args);
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bool HandleNpcFactionIdCommand(const char* args);
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bool HandleNpcFlagCommand(const char* args);
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bool HandleNpcFollowCommand(const char* args);
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bool HandleNpcInfoCommand(const char* args);
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bool HandleNpcMoveCommand(const char* args);
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bool HandleNpcPlayEmoteCommand(const char* args);
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bool HandleNpcSayCommand(const char* args);
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bool HandleNpcSetModelCommand(const char* args);
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bool HandleNpcSetMoveTypeCommand(const char* args);
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bool HandleNpcSpawnDistCommand(const char* args);
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bool HandleNpcSpawnTimeCommand(const char* args);
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bool HandleNpcTameCommand(const char* args);
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bool HandleNpcTextEmoteCommand(const char* args);
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bool HandleNpcUnFollowCommand(const char* args);
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bool HandleNpcWhisperCommand(const char* args);
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bool HandleNpcYellCommand(const char* args);
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bool HandleReloadCommand(const char* args);
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bool HandleReloadAllCommand(const char* args);
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bool HandleReloadAllAreaCommand(const char* args);
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bool HandleReloadAllItemCommand(const char* args);
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bool HandleReloadAllLootCommand(const char* args);
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bool HandleReloadAllNpcCommand(const char* args);
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bool HandleReloadAllQuestCommand(const char* args);
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bool HandleReloadAllScriptsCommand(const char* args);
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bool HandleReloadAllSpellCommand(const char* args);
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bool HandleReloadAllLocalesCommand(const char* args);
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bool HandleReloadConfigCommand(const char* args);
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bool HandleReloadAreaTriggerTavernCommand(const char* args);
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bool HandleReloadAreaTriggerTeleportCommand(const char* args);
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bool HandleReloadEventScriptsCommand(const char* args);
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bool HandleReloadCommandCommand(const char* args);
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bool HandleReloadCreatureQuestRelationsCommand(const char* args);
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bool HandleReloadCreatureQuestInvRelationsCommand(const char* args);
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bool HandleReloadDbScriptStringCommand(const char* args);
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bool HandleReloadGameGraveyardZoneCommand(const char* args);
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bool HandleReloadGameObjectScriptsCommand(const char* args);
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bool HandleReloadGameTeleCommand(const char* args);
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bool HandleReloadGOQuestRelationsCommand(const char* args);
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bool HandleReloadGOQuestInvRelationsCommand(const char* args);
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bool HandleReloadLootTemplatesCreatureCommand(const char* args);
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bool HandleReloadLootTemplatesDisenchantCommand(const char* args);
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bool HandleReloadLootTemplatesFishingCommand(const char* args);
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bool HandleReloadLootTemplatesGameobjectCommand(const char* args);
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bool HandleReloadLootTemplatesItemCommand(const char* args);
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bool HandleReloadLootTemplatesPickpocketingCommand(const char* args);
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bool HandleReloadLootTemplatesProspectingCommand(const char* args);
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bool HandleReloadLootTemplatesReferenceCommand(const char* args);
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bool HandleReloadLootTemplatesQuestMailCommand(const char* args);
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bool HandleReloadLootTemplatesSkinningCommand(const char* args);
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bool HandleReloadMangosStringCommand(const char* args);
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bool HandleReloadNpcGossipCommand(const char* args);
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bool HandleReloadNpcOptionCommand(const char* args);
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bool HandleReloadNpcTrainerCommand(const char* args);
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bool HandleReloadNpcVendorCommand(const char* args);
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bool HandleReloadQuestAreaTriggersCommand(const char* args);
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bool HandleReloadQuestEndScriptsCommand(const char* args);
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bool HandleReloadQuestStartScriptsCommand(const char* args);
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bool HandleReloadQuestTemplateCommand(const char* args);
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bool HandleReloadReservedNameCommand(const char*);
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bool HandleReloadSkillDiscoveryTemplateCommand(const char* args);
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bool HandleReloadSkillExtraItemTemplateCommand(const char* args);
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bool HandleReloadSkillFishingBaseLevelCommand(const char* args);
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bool HandleReloadSpellAffectCommand(const char* args);
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bool HandleReloadSpellChainCommand(const char* args);
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bool HandleReloadSpellElixirCommand(const char* args);
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bool HandleReloadSpellLearnSpellCommand(const char* args);
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bool HandleReloadSpellProcEventCommand(const char* args);
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bool HandleReloadSpellScriptTargetCommand(const char* args);
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bool HandleReloadSpellScriptsCommand(const char* args);
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bool HandleReloadSpellTargetPositionCommand(const char* args);
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bool HandleReloadSpellThreatsCommand(const char* args);
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bool HandleReloadSpellPetAurasCommand(const char* args);
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bool HandleReloadPageTextsCommand(const char* args);
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bool HandleReloadItemEnchantementsCommand(const char* args);
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bool HandleReloadLocalesCreatureCommand(const char* args);
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bool HandleReloadLocalesGameobjectCommand(const char* args);
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bool HandleReloadLocalesItemCommand(const char* args);
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bool HandleReloadLocalesNpcTextCommand(const char* args);
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bool HandleReloadLocalesPageTextCommand(const char* args);
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bool HandleReloadLocalesQuestCommand(const char* args);
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bool HandleInstanceListBindsCommand(const char* args);
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bool HandleInstanceUnbindCommand(const char* args);
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bool HandleInstanceStatsCommand(const char* args);
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bool HandleInstanceSaveDataCommand(const char * args);
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bool HandleServerCorpsesCommand(const char* args);
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bool HandleServerExitCommand(const char* args);
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bool HandleServerIdleRestartCommand(const char* args);
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bool HandleServerIdleShutDownCommand(const char* args);
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bool HandleServerInfoCommand(const char* args);
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bool HandleServerMotdCommand(const char* args);
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bool HandleServerRestartCommand(const char* args);
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bool HandleServerSetMotdCommand(const char* args);
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bool HandleServerSetLogLevelCommand(const char* args);
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bool HandleServerShutDownCommand(const char* args);
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bool HandleServerShutDownCancelCommand(const char* args);
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bool HandleAddHonorCommand(const char* args);
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bool HandleHonorAddKillCommand(const char* args);
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bool HandleUpdateHonorFieldsCommand(const char* args);
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bool HandleLoadScriptsCommand(const char* args);
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bool HandleSendQuestPartyMsgCommand(const char* args);
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bool HandleSendQuestInvalidMsgCommand(const char* args);
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bool HandleDebugInArcCommand(const char* args);
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bool HandleDebugSpellFailCommand(const char* args);
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bool HandleGUIDCommand(const char* args);
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bool HandleNameCommand(const char* args);
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bool HandleSubNameCommand(const char* args);
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bool HandleItemMoveCommand(const char* args);
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bool HandleDeMorphCommand(const char* args);
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bool HandleAddVendorItemCommand(const char* args);
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bool HandleDelVendorItemCommand(const char* args);
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bool HandleChangeLevelCommand(const char* args);
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bool HandleSetPoiCommand(const char* args);
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bool HandleEquipErrorCommand(const char* args);
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bool HandleGoCreatureCommand(const char* args);
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bool HandleGoObjectCommand(const char* args);
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bool HandleGoTriggerCommand(const char* args);
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bool HandleGoGraveyardCommand(const char* args);
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bool HandleTargetObjectCommand(const char* args);
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bool HandleDelObjectCommand(const char* args);
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bool HandleMoveObjectCommand(const char* args);
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bool HandleTurnObjectCommand(const char* args);
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bool HandlePInfoCommand(const char* args);
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bool HandlePLimitCommand(const char* args);
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bool HandleMuteCommand(const char* args);
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bool HandleUnmuteCommand(const char* args);
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bool HandleMovegensCommand(const char* args);
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bool HandleCharacterDeleteCommand(const char* args);
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bool HandleBanAccountCommand(const char* args);
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bool HandleBanCharacterCommand(const char* args);
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bool HandleBanIPCommand(const char* args);
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bool HandleUnBanAccountCommand(const char* args);
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bool HandleUnBanCharacterCommand(const char* args);
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bool HandleUnBanIPCommand(const char* args);
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bool HandleBanInfoAccountCommand(const char* args);
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bool HandleBanInfoCharacterCommand(const char* args);
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bool HandleBanInfoIPCommand(const char* args);
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bool HandleBanListAccountCommand(const char* args);
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bool HandleBanListCharacterCommand(const char* args);
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bool HandleBanListIPCommand(const char* args);
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bool HandleGoXYCommand(const char* args);
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bool HandleGoXYZCommand(const char* args);
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bool HandleGoZoneXYCommand(const char* args);
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bool HandleGoGridCommand(const char* args);
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bool HandleAddWeaponCommand(const char* args);
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bool HandleAllowMovementCommand(const char* args);
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bool HandleGoCommand(const char* args);
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bool HandleCooldownCommand(const char* args);
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bool HandleUnLearnCommand(const char* args);
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bool HandleGetDistanceCommand(const char* args);
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bool HandleGameObjectCommand(const char* args);
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bool HandleAnimCommand(const char* args);
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bool HandlePlaySoundCommand(const char* args);
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bool HandleStandStateCommand(const char* args);
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bool HandleDieCommand(const char* args);
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bool HandleDamageCommand(const char *args);
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bool HandleReviveCommand(const char* args);
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bool HandleMorphCommand(const char* args);
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bool HandleAuraCommand(const char* args);
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bool HandleUnAuraCommand(const char* args);
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bool HandleLinkGraveCommand(const char* args);
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bool HandleNearGraveCommand(const char* args);
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bool HandleExploreCheatCommand(const char* args);
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bool HandleHoverCommand(const char* args);
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bool HandleLevelUpCommand(const char* args);
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bool HandleShowAreaCommand(const char* args);
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bool HandleHideAreaCommand(const char* args);
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bool HandleAddItemCommand(const char* args);
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bool HandleAddItemSetCommand(const char* args);
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bool HandleGuildCreateCommand(const char* args);
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bool HandleGuildInviteCommand(const char* args);
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bool HandleGuildUninviteCommand(const char* args);
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bool HandleGuildRankCommand(const char* args);
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bool HandleGuildDeleteCommand(const char* args);
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bool HandleUpdate(const char* args);
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bool HandleBankCommand(const char* args);
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bool HandleChangeWeather(const char* args);
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bool HandleKickPlayerCommand(const char * args);
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bool HandleTeleCommand(const char * args);
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bool HandleAddTeleCommand(const char * args);
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bool HandleDelTeleCommand(const char * args);
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bool HandleListAurasCommand(const char * args);
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bool HandleResetHonorCommand(const char * args);
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bool HandleResetLevelCommand(const char * args);
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bool HandleResetSpellsCommand(const char * args);
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bool HandleResetStatsCommand(const char * args);
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bool HandleResetTalentsCommand(const char * args);
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bool HandleResetAllCommand(const char * args);
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bool HandleTicketCommand(const char* args);
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bool HandleDelTicketCommand(const char* args);
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bool HandleMaxSkillCommand(const char* args);
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bool HandleSetSkillCommand(const char* args);
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bool HandleListCreatureCommand(const char* args);
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bool HandleListItemCommand(const char* args);
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bool HandleListObjectCommand(const char* args);
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bool HandleNearObjectCommand(const char* args);
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bool HandlePasswordCommand(const char* args);
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bool HandleLockAccountCommand(const char* args);
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bool HandleRespawnCommand(const char* args);
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bool HandleWpAddCommand(const char* args);
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bool HandleWpModifyCommand(const char* args);
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bool HandleWpShowCommand(const char* args);
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bool HandleWpExportCommand(const char* args);
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bool HandleWpImportCommand(const char* args);
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bool HandleFlyModeCommand(const char* args);
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bool HandleSendOpcodeCommand(const char* args);
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bool HandleSellErrorCommand(const char* args);
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bool HandleBuyErrorCommand(const char* args);
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bool HandleUpdateWorldStateCommand(const char* args);
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bool HandlePlaySound2Command(const char* args);
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bool HandleSendChannelNotifyCommand(const char* args);
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bool HandleSendChatMsgCommand(const char* args);
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bool HandleRenameCommand(const char * args);
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bool HandleLoadPDumpCommand(const char *args);
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bool HandleWritePDumpCommand(const char *args);
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bool HandleCastCommand(const char *args);
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bool HandleCastBackCommand(const char *args);
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bool HandleCastDistCommand(const char *args);
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bool HandleCastSelfCommand(const char *args);
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bool HandleCastTargetCommand(const char *args);
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bool HandleComeToMeCommand(const char *args);
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bool HandleCombatStopCommand(const char *args);
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bool HandleSendMessageCommand(const char * args);
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bool HandleRepairitemsCommand(const char* args);
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bool HandleWaterwalkCommand(const char* args);
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//! Development Commands
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bool HandleSetValue(const char* args);
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bool HandleGetValue(const char* args);
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bool HandleSet32Bit(const char* args);
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bool HandleMod32Value(const char* args);
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bool HandleAddQuest(const char * args);
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bool HandleRemoveQuest(const char * args);
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bool HandleCompleteQuest(const char * args);
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bool HandleSaveAllCommand(const char* args);
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bool HandleGetItemState(const char * args);
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bool HandleGetLootRecipient(const char * args);
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bool HandleSpawnVehicle(const char * args);
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Player* getSelectedPlayer();
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Creature* getSelectedCreature();
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Unit* getSelectedUnit();
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char* extractKeyFromLink(char* text, char const* linkType, char** something1 = NULL);
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char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = NULL);
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uint32 extractSpellIdFromLink(char* text);
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GameTele const* extractGameTeleFromLink(char* text);
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|
|
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GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid,uint32 entry);
|
|
|
|
// Utility methods for commands
|
|
void ShowTicket(uint64 guid, char const* text, char const* time);
|
|
bool LookupPlayerSearchCommand(QueryResult* result, int32 limit);
|
|
bool HandleBanListHelper(QueryResult* result);
|
|
bool HandleBanHelper(BanMode mode,char const* args);
|
|
bool HandleBanInfoHelper(uint32 accountid, char const* accountname);
|
|
bool HandleUnBanHelper(BanMode mode,char const* args);
|
|
|
|
void SetSentErrorMessage(bool val){ sentErrorMessage = val;};
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|
private:
|
|
WorldSession * m_session; // != NULL for chat command call and NULL for CLI command
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|
|
|
// common global flag
|
|
static bool load_command_table;
|
|
bool sentErrorMessage;
|
|
};
|
|
|
|
class CliHandler : public ChatHandler
|
|
{
|
|
public:
|
|
typedef void Print(char const*);
|
|
explicit CliHandler(Print* zprint) : m_print(zprint) {}
|
|
|
|
// overwrite functions
|
|
const char *GetMangosString(int32 entry) const;
|
|
bool isAvailable(ChatCommand const& cmd) const;
|
|
void SendSysMessage(const char *str);
|
|
char const* GetName() const;
|
|
bool needReportToTarget(Player* chr) const;
|
|
|
|
private:
|
|
Print* m_print;
|
|
};
|
|
|
|
char const *fmtstring( char const *format, ... );
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|
|
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#endif
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