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287 lines
7.7 KiB
C
287 lines
7.7 KiB
C
/**
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@file platform.h
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#defines for platform specific issues.
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@maintainer Morgan McGuire, matrix@graphics3d.com
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@created 2003-06-09
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@edited 2006-01-16
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*/
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#ifndef G3D_PLATFORM_H
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#define G3D_PLATFORM_H
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/**
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The version number of G3D in the form: MmmBB ->
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version M.mm [beta BB]
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*/
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#define G3D_VER 61000
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#if defined(G3D_RELEASEDEBUG)
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# define G3D_DEBUGRELEASE
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#endif
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#if defined(G3D_DEBUGRELEASE) && defined(_DEBUG)
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# undef _DEBUG
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#endif
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#if !defined(G3D_DEBUG) && (defined(_DEBUG) || defined(G3D_DEBUGRELEASE))
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# define G3D_DEBUG
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#endif
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#ifdef _MSC_VER
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#define G3D_WIN32
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#elif defined(__MINGW32__)
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#define G3D_WIN32
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#define G3D_MINGW32
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#elif defined(__linux__)
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#define G3D_LINUX
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#elif defined(__OpenBSD__)
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#define G3D_LINUX
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#elif defined(__FreeBSD__)
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#define G3D_LINUX
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#elif defined(__NetBSD__)
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#define G3D_LINUX
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#elif defined(__APPLE__)
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#define G3D_OSX
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#elif defined(sun) || defined(__sun__)
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#define G3D_SOLARIS
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#else
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#error Unknown platform
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#endif
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// Default to compiling with SSE, but if you want to compile
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// without installing SP5.0 and the Processor Pack on Windows, compile with NO_SSE
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// defined (can be passed to the compiler command line with /D "NO_SSE")
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#if !defined(NO_SSE)
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#define SSE
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#endif
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#ifdef G3D_WIN32
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// Turn off warnings about deprecated C routines (TODO: revisit)
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# pragma warning (disable : 4996)
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#endif
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// On g++, recognize cases where the -msse2 flag was not specified
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#if defined(SSE) && defined(__GNUC__) && ! defined (__SSE__)
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# undef SSE
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#endif
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#if defined(__GNUC__)
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# if __STDC_VERSION__ < 199901
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# define restrict __restrict__
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# endif
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#endif
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// Verify that the supported compilers are being used and that this is a known
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// processor.
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#ifdef G3D_LINUX
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# ifndef __GNUC__
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# error G3D only supports the gcc compiler on Linux.
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# endif
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//# ifndef __i386__
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//# error G3D only supports x86 machines on Linux.
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//# endif
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# define G3D_DEPRECATED __attribute__((__deprecated__))
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# ifndef __cdecl
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# define __cdecl __attribute__((cdecl))
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# endif
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# ifndef __stdcall
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# define __stdcall __attribute__((stdcall))
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# endif
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# define G3D_CHECK_PRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 3)))
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# define G3D_CHECK_VPRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 0)))
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# define G3D_CHECK_PRINTF_ARGS __attribute__((__format__(__printf__, 1, 2)))
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# define G3D_CHECK_VPRINTF_ARGS __attribute__((__format__(__printf__, 1, 0)))
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#endif
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#ifdef G3D_SOLARIS
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# define G3D_DEPRECATED __attribute__((__deprecated__))
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# ifndef __cdecl
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# define __cdecl __attribute__((cdecl))
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# endif
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# ifndef __stdcall
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# define __stdcall __attribute__((stdcall))
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# endif
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# define G3D_CHECK_PRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 3)))
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# define G3D_CHECK_VPRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 0)))
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# define G3D_CHECK_PRINTF_ARGS __attribute__((__format__(__printf__, 1, 2)))
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# define G3D_CHECK_VPRINTF_ARGS __attribute__((__format__(__printf__, 1, 0)))
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#endif
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#ifdef G3D_OSX
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#ifndef __GNUC__
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#error G3D only supports the gcc compiler on OS X.
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#endif
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#if defined(__i386__)
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#define G3D_OSX_INTEL
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#elif defined(__PPC__)
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#define G3D_OSX_PPC
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#else
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#define G3D_OSX_UNKNOWN
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#endif
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# ifndef __cdecl
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# define __cdecl __attribute__((cdecl))
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# endif
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# ifndef __stdcall
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# define __stdcall __attribute__((stdcall))
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# endif
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# define G3D_DEPRECATED __attribute__((__deprecated__))
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# define G3D_CHECK_PRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 3)))
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# define G3D_CHECK_VPRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 0)))
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# define G3D_CHECK_PRINTF_ARGS __attribute__((__format__(__printf__, 1, 2)))
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# define G3D_CHECK_VPRINTF_ARGS __attribute__((__format__(__printf__, 1, 0)))
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#endif
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#ifdef G3D_WIN32
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// Microsoft Visual C++ 7.1 _MSC_VER = 1310
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// Microsoft Visual C++ 7.0 _MSC_VER = 1300
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// Microsoft Visual C++ 6.0 _MSC_VER = 1200
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// Microsoft Visual C++ 5.0 _MSC_VER = 1100
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// Old versions of MSVC (6.0 and previous) don't
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// support C99 for loop scoping rules. This fixes them.
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# if (_MSC_VER <= 1200)
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// This trick will generate a warning; disable the warning
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# pragma warning (disable : 4127)
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# define for if (false) {} else for
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# endif
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# if (_MSC_VER <= 1200)
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// Nothing we can do on VC6 for deprecated functions
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# define G3D_DEPRECATED
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# else
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# define G3D_DEPRECATED __declspec(deprecated)
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# endif
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// Prevent Winsock conflicts by hiding the winsock API
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#ifndef _WINSOCKAPI_
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# define _G3D_INTERNAL_HIDE_WINSOCK_
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# define _WINSOCKAPI_
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# endif
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// Disable 'name too long for browse information' warning
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# pragma warning (disable : 4786)
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// TODO: remove
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# pragma warning (disable : 4244)
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# if defined(_MSC_VER) && (_MSC_VER <= 1200)
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// VC6 std:: has signed problems in it
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# pragma warning (disable : 4018)
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# endif
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# define ZLIB_WINAPI
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// Mingw32 defines restrict
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# ifndef G3D_MINGW32
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# define restrict
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# endif
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# define G3D_CHECK_PRINTF_ARGS
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# define G3D_CHECK_VPRINTF_ARGS
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# define G3D_CHECK_PRINTF_METHOD_ARGS
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# define G3D_CHECK_VPRINTF_METHOD_ARGS
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// On MSVC, we need to link against the multithreaded DLL version of
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// the C++ runtime because that is what SDL and ZLIB are compiled
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// against. This is not the default for MSVC, so we set the following
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// defines to force correct linking.
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//
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// For documentation on compiler options, see:
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// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/_core_.2f.md.2c_2f.ml.2c_2f.mt.2c_2f.ld.asp
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// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore98/HTML/_core_Compiler_Reference.asp
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//
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#if 0 //ignore that for mangos
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// DLL runtime
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#ifndef _DLL
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#define _DLL
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#endif
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// Multithreaded runtime
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#ifndef _MT
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#define _MT 1
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#endif
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// Ensure that we aren't forced into the static lib
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#ifdef _STATIC_CPPLIB
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#undef _STATIC_CPPLIB
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#endif
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#endif
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#ifdef _DEBUG
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#pragma comment (linker, "/NODEFAULTLIB:libc.lib")
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#pragma comment (linker, "/NODEFAULTLIB:libcmt.lib")
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#pragma comment (linker, "/NODEFAULTLIB:msvcrt.lib")
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#pragma comment (linker, "/NODEFAULTLIB:libcd.lib")
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#pragma comment (linker, "/NODEFAULTLIB:msvcrtd.lib")
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#else
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#pragma comment(linker, "/NODEFAULTLIB:LIBC.LIB")
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#pragma comment(linker, "/NODEFAULTLIB:msvcrt.lib")
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#pragma comment(linker, "/NODEFAULTLIB:libcd.lib")
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#pragma comment(linker, "/NODEFAULTLIB:libcmtd.lib")
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#pragma comment(linker, "/NODEFAULTLIB:msvcrtd.lib")
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#endif
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// Now set up external linking
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#ifdef _DEBUG
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// zlib and SDL were linked against the release MSVCRT; force
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// the debug version.
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#pragma comment(linker, "/NODEFAULTLIB:MSVCRT.LIB")
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# endif
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# ifndef WIN32_LEAN_AND_MEAN
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# define WIN32_LEAN_AND_MEAN 1
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# endif
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# define NOMINMAX 1
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# include <windows.h>
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# undef WIN32_LEAN_AND_MEAN
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# undef NOMINMAX
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#ifdef _G3D_INTERNAL_HIDE_WINSOCK_
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# undef _G3D_INTERNAL_HIDE_WINSOCK_
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# undef _WINSOCKAPI_
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#endif
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#endif
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# if defined(_MSC_VER) && (_MSC_VER <= 1200)
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// VC6 std:: has signed/unsigned problems
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# pragma warning (disable : 4018)
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# endif
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/**
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@def STR(expression)
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Creates a string from the expression. Frequently used with G3D::Shader
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to express shading programs inline.
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<CODE>STR(this becomes a string)<PRE> evaluates the same as <CODE>"this becomes a string"</CODE>
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*/
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#define STR(x) #x
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#undef G3D_DEPRECATED
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#define G3D_DEPRECATED
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// Header guard
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#endif
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