server/src/game/HostileRefManager.cpp
VladimirMangos fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00

165 lines
4.6 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "HostileRefManager.h"
#include "ThreatManager.h"
#include "Unit.h"
#include "DBCStructure.h"
#include "SpellMgr.h"
HostileRefManager::~HostileRefManager()
{
deleteReferences();
}
//=================================================
// send threat to all my hateres for the pVictim
// The pVictim is hated than by them as well
// use for buffs and healing threat functionality
void HostileRefManager::threatAssist(Unit *pVictim, float pThreat, SpellEntry const *pThreatSpell, bool pSingleTarget)
{
HostileReference* ref;
uint32 size = pSingleTarget ? 1 : getSize(); // if pSingleTarget do not devide threat
ref = getFirst();
while(ref != NULL)
{
float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, pThreat, false, (pThreatSpell ? GetSpellSchoolMask(pThreatSpell) : SPELL_SCHOOL_MASK_NORMAL), pThreatSpell);
if(pVictim == getOwner())
ref->addThreat(float (threat) / size); // It is faster to modify the threat durectly if possible
else
ref->getSource()->addThreat(pVictim, float (threat) / size);
ref = ref->next();
}
}
//=================================================
void HostileRefManager::addThreatPercent(int32 pValue)
{
HostileReference* ref;
ref = getFirst();
while(ref != NULL)
{
ref->addThreatPercent(pValue);
ref = ref->next();
}
}
//=================================================
// The online / offline status is given to the method. The calculation has to be done before
void HostileRefManager::setOnlineOfflineState(bool pIsOnline)
{
HostileReference* ref;
ref = getFirst();
while(ref != NULL)
{
ref->setOnlineOfflineState(pIsOnline);
ref = ref->next();
}
}
//=================================================
// The online / offline status is calculated and set
void HostileRefManager::updateThreatTables()
{
HostileReference* ref = getFirst();
while(ref)
{
ref->updateOnlineStatus();
ref = ref->next();
}
}
//=================================================
// The references are not needed anymore
// tell the source to remove them from the list and free the mem
void HostileRefManager::deleteReferences()
{
HostileReference* ref = getFirst();
while(ref)
{
HostileReference* nextRef = ref->next();
ref->removeReference();
delete ref;
ref = nextRef;
}
}
//=================================================
// delete one reference, defined by faction
void HostileRefManager::deleteReferencesForFaction(uint32 faction)
{
HostileReference* ref = getFirst();
while(ref)
{
HostileReference* nextRef = ref->next();
if(ref->getSource()->getOwner()->getFactionTemplateEntry()->faction == faction)
{
ref->removeReference();
delete ref;
}
ref = nextRef;
}
}
//=================================================
// delete one reference, defined by Unit
void HostileRefManager::deleteReference(Unit *pCreature)
{
HostileReference* ref = getFirst();
while(ref)
{
HostileReference* nextRef = ref->next();
if(ref->getSource()->getOwner() == pCreature)
{
ref->removeReference();
delete ref;
break;
}
ref = nextRef;
}
}
//=================================================
// set state for one reference, defined by Unit
void HostileRefManager::setOnlineOfflineState(Unit *pCreature,bool pIsOnline)
{
HostileReference* ref = getFirst();
while(ref)
{
HostileReference* nextRef = ref->next();
if(ref->getSource()->getOwner() == pCreature)
{
ref->setOnlineOfflineState(pIsOnline);
break;
}
ref = nextRef;
}
}
//=================================================