mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
* Store reset time for map/difficulty pairs. * Use DBC data for reset time and max players instead `instance_template` fields (dropped) for each existed map/difficulty pair. * Fix some "heroic" related checks in spells/etc.
6 lines
299 B
SQL
6 lines
299 B
SQL
ALTER TABLE character_db_version CHANGE COLUMN required_8721_01_characters_guild required_8828_01_characters_instance_reset bit;
|
|
|
|
ALTER TABLE instance_reset
|
|
ADD COLUMN difficulty tinyint(1) unsigned NOT NULL default '0' AFTER mapid,
|
|
DROP PRIMARY KEY,
|
|
ADD PRIMARY KEY (`mapid`,`difficulty`);
|