server/dep/include/g3dlite/G3D/Vector2int16.h

75 lines
1.6 KiB
C++

/**
@file Vector2int16.h
@maintainer Morgan McGuire, matrix@brown.edu
@created 2003-08-09
@edited 2004-01-03
Copyright 2000-2006, Morgan McGuire.
All rights reserved.
*/
#ifndef VECTOR2INT16_H
#define VECTOR2INT16_H
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
namespace G3D {
/**
A Vector2 that packs its fields into uint16s.
*/
#ifdef G3D_WIN32
// Switch to tight alignment
#pragma pack(push, 2)
#endif
class Vector2int16 {
private:
// Hidden operators
bool operator<(const Vector2int16&) const;
bool operator>(const Vector2int16&) const;
bool operator<=(const Vector2int16&) const;
bool operator>=(const Vector2int16&) const;
public:
G3D::int16 x;
G3D::int16 y;
Vector2int16() : x(0), y(0) {}
Vector2int16(G3D::int16 _x, G3D::int16 _y) : x(_x), y(_y){}
Vector2int16(const class Vector2& v);
inline G3D::int16& operator[] (int i) {
debugAssert(((unsigned int)i) <= 1);
return ((G3D::int16*)this)[i];
}
inline const G3D::int16& operator[] (int i) const {
debugAssert(((unsigned int)i) <= 1);
return ((G3D::int16*)this)[i];
}
inline bool operator== (const Vector2int16& rkVector) const {
return ((int32*)this)[0] == ((int32*)&rkVector)[0];
}
inline bool operator!= (const Vector2int16& rkVector) const {
return ((int32*)this)[0] != ((int32*)&rkVector)[0];
}
}
#if defined(G3D_LINUX) || defined(G3D_OSX)
__attribute((aligned(1)))
#endif
;
#ifdef G3D_WIN32
#pragma pack(pop)
#endif
}
#endif