server/src/game/SpellEffects.cpp
faramir118 eca3586d74 Fix some combat behaviour of NPC-Pets
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-01-20 00:42:59 +01:00

9454 lines
388 KiB
C++

/*
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "UpdateMask.h"
#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "SkillExtraItems.h"
#include "Unit.h"
#include "Spell.h"
#include "DynamicObject.h"
#include "SpellAuras.h"
#include "Group.h"
#include "UpdateData.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "SharedDefines.h"
#include "Pet.h"
#include "GameObject.h"
#include "GossipDef.h"
#include "Creature.h"
#include "Totem.h"
#include "CreatureAI.h"
#include "BattleGroundMgr.h"
#include "BattleGround.h"
#include "BattleGroundEY.h"
#include "BattleGroundWS.h"
#include "Language.h"
#include "SocialMgr.h"
#include "VMapFactory.h"
#include "Util.h"
#include "TemporarySummon.h"
#include "ScriptMgr.h"
#include "SkillDiscovery.h"
#include "Formulas.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
{
&Spell::EffectNULL, // 0
&Spell::EffectInstaKill, // 1 SPELL_EFFECT_INSTAKILL
&Spell::EffectSchoolDMG, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
&Spell::EffectDummy, // 3 SPELL_EFFECT_DUMMY
&Spell::EffectUnused, // 4 SPELL_EFFECT_PORTAL_TELEPORT unused from pre-1.2.1
&Spell::EffectTeleportUnits, // 5 SPELL_EFFECT_TELEPORT_UNITS
&Spell::EffectApplyAura, // 6 SPELL_EFFECT_APPLY_AURA
&Spell::EffectEnvironmentalDMG, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
&Spell::EffectPowerDrain, // 8 SPELL_EFFECT_POWER_DRAIN
&Spell::EffectHealthLeech, // 9 SPELL_EFFECT_HEALTH_LEECH
&Spell::EffectHeal, // 10 SPELL_EFFECT_HEAL
&Spell::EffectBind, // 11 SPELL_EFFECT_BIND
&Spell::EffectUnused, // 12 SPELL_EFFECT_PORTAL unused from pre-1.2.1, exist 2 spell, but not exist any data about its real usage
&Spell::EffectUnused, // 13 SPELL_EFFECT_RITUAL_BASE unused from pre-1.2.1
&Spell::EffectUnused, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE unused from pre-1.2.1
&Spell::EffectUnused, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL unused from pre-1.2.1
&Spell::EffectQuestComplete, // 16 SPELL_EFFECT_QUEST_COMPLETE
&Spell::EffectWeaponDmg, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
&Spell::EffectResurrect, // 18 SPELL_EFFECT_RESURRECT
&Spell::EffectAddExtraAttacks, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
&Spell::EffectEmpty, // 20 SPELL_EFFECT_DODGE one spell: Dodge
&Spell::EffectEmpty, // 21 SPELL_EFFECT_EVADE one spell: Evade (DND)
&Spell::EffectParry, // 22 SPELL_EFFECT_PARRY
&Spell::EffectBlock, // 23 SPELL_EFFECT_BLOCK one spell: Block
&Spell::EffectCreateItem, // 24 SPELL_EFFECT_CREATE_ITEM
&Spell::EffectEmpty, // 25 SPELL_EFFECT_WEAPON spell per weapon type, in ItemSubclassmask store mask that can be used for usability check at equip, but current way using skill also work.
&Spell::EffectEmpty, // 26 SPELL_EFFECT_DEFENSE one spell: Defense
&Spell::EffectPersistentAA, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
&Spell::EffectSummonType, // 28 SPELL_EFFECT_SUMMON
&Spell::EffectLeapForward, // 29 SPELL_EFFECT_LEAP
&Spell::EffectEnergize, // 30 SPELL_EFFECT_ENERGIZE
&Spell::EffectWeaponDmg, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&Spell::EffectTriggerMissileSpell, // 32 SPELL_EFFECT_TRIGGER_MISSILE
&Spell::EffectOpenLock, // 33 SPELL_EFFECT_OPEN_LOCK
&Spell::EffectSummonChangeItem, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
&Spell::EffectApplyAreaAura, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
&Spell::EffectLearnSpell, // 36 SPELL_EFFECT_LEARN_SPELL
&Spell::EffectEmpty, // 37 SPELL_EFFECT_SPELL_DEFENSE one spell: SPELLDEFENSE (DND)
&Spell::EffectDispel, // 38 SPELL_EFFECT_DISPEL
&Spell::EffectEmpty, // 39 SPELL_EFFECT_LANGUAGE misc store lang id
&Spell::EffectDualWield, // 40 SPELL_EFFECT_DUAL_WIELD
&Spell::EffectJump, // 41 SPELL_EFFECT_JUMP
&Spell::EffectJump, // 42 SPELL_EFFECT_JUMP2
&Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
&Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP
&Spell::EffectAddHonor, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related
&Spell::EffectNULL, // 46 SPELL_EFFECT_SPAWN spawn/login animation, expected by spawn unit cast, also base points store some dynflags
&Spell::EffectTradeSkill, // 47 SPELL_EFFECT_TRADE_SKILL
&Spell::EffectUnused, // 48 SPELL_EFFECT_STEALTH one spell: Base Stealth
&Spell::EffectUnused, // 49 SPELL_EFFECT_DETECT one spell: Detect
&Spell::EffectTransmitted, // 50 SPELL_EFFECT_TRANS_DOOR
&Spell::EffectUnused, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT unused from pre-1.2.1
&Spell::EffectUnused, // 52 SPELL_EFFECT_GUARANTEE_HIT unused from pre-1.2.1
&Spell::EffectEnchantItemPerm, // 53 SPELL_EFFECT_ENCHANT_ITEM
&Spell::EffectEnchantItemTmp, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
&Spell::EffectTameCreature, // 55 SPELL_EFFECT_TAMECREATURE
&Spell::EffectSummonPet, // 56 SPELL_EFFECT_SUMMON_PET
&Spell::EffectLearnPetSpell, // 57 SPELL_EFFECT_LEARN_PET_SPELL
&Spell::EffectWeaponDmg, // 58 SPELL_EFFECT_WEAPON_DAMAGE
&Spell::EffectCreateRandomItem, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM create item base at spell specific loot
&Spell::EffectProficiency, // 60 SPELL_EFFECT_PROFICIENCY
&Spell::EffectSendEvent, // 61 SPELL_EFFECT_SEND_EVENT
&Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN
&Spell::EffectThreat, // 63 SPELL_EFFECT_THREAT
&Spell::EffectTriggerSpell, // 64 SPELL_EFFECT_TRIGGER_SPELL
&Spell::EffectApplyAreaAura, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
&Spell::EffectRestoreItemCharges, // 66 SPELL_EFFECT_RESTORE_ITEM_CHARGES itemtype - is affected item ID
&Spell::EffectHealMaxHealth, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
&Spell::EffectInterruptCast, // 68 SPELL_EFFECT_INTERRUPT_CAST
&Spell::EffectDistract, // 69 SPELL_EFFECT_DISTRACT
&Spell::EffectPull, // 70 SPELL_EFFECT_PULL one spell: Distract Move
&Spell::EffectPickPocket, // 71 SPELL_EFFECT_PICKPOCKET
&Spell::EffectAddFarsight, // 72 SPELL_EFFECT_ADD_FARSIGHT
&Spell::EffectNULL, // 73 SPELL_EFFECT_UNTRAIN_TALENTS one spell: Trainer: Untrain Talents
&Spell::EffectApplyGlyph, // 74 SPELL_EFFECT_APPLY_GLYPH
&Spell::EffectHealMechanical, // 75 SPELL_EFFECT_HEAL_MECHANICAL one spell: Mechanical Patch Kit
&Spell::EffectSummonObjectWild, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
&Spell::EffectScriptEffect, // 77 SPELL_EFFECT_SCRIPT_EFFECT
&Spell::EffectUnused, // 78 SPELL_EFFECT_ATTACK
&Spell::EffectSanctuary, // 79 SPELL_EFFECT_SANCTUARY
&Spell::EffectAddComboPoints, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
&Spell::EffectUnused, // 81 SPELL_EFFECT_CREATE_HOUSE one spell: Create House (TEST)
&Spell::EffectNULL, // 82 SPELL_EFFECT_BIND_SIGHT
&Spell::EffectDuel, // 83 SPELL_EFFECT_DUEL
&Spell::EffectStuck, // 84 SPELL_EFFECT_STUCK
&Spell::EffectSummonPlayer, // 85 SPELL_EFFECT_SUMMON_PLAYER
&Spell::EffectActivateObject, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
&Spell::EffectNULL, // 87 SPELL_EFFECT_WMO_DAMAGE (57 spells in 3.3.2)
&Spell::EffectNULL, // 88 SPELL_EFFECT_WMO_REPAIR (2 spells in 3.3.2)
&Spell::EffectNULL, // 89 SPELL_EFFECT_WMO_CHANGE (7 spells in 3.3.2)
&Spell::EffectKillCreditPersonal, // 90 SPELL_EFFECT_KILL_CREDIT_PERSONAL Kill credit but only for single person
&Spell::EffectUnused, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash
&Spell::EffectEnchantHeldItem, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
&Spell::EffectBreakPlayerTargeting, // 93 SPELL_EFFECT_BREAK_PLAYER_TARGETING
&Spell::EffectSelfResurrect, // 94 SPELL_EFFECT_SELF_RESURRECT
&Spell::EffectSkinning, // 95 SPELL_EFFECT_SKINNING
&Spell::EffectCharge, // 96 SPELL_EFFECT_CHARGE
&Spell::EffectSummonAllTotems, // 97 SPELL_EFFECT_SUMMON_ALL_TOTEMS
&Spell::EffectKnockBack, // 98 SPELL_EFFECT_KNOCK_BACK
&Spell::EffectDisEnchant, // 99 SPELL_EFFECT_DISENCHANT
&Spell::EffectInebriate, //100 SPELL_EFFECT_INEBRIATE
&Spell::EffectFeedPet, //101 SPELL_EFFECT_FEED_PET
&Spell::EffectDismissPet, //102 SPELL_EFFECT_DISMISS_PET
&Spell::EffectReputation, //103 SPELL_EFFECT_REPUTATION
&Spell::EffectSummonObject, //104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
&Spell::EffectSummonObject, //105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
&Spell::EffectSummonObject, //106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
&Spell::EffectSummonObject, //107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
&Spell::EffectDispelMechanic, //108 SPELL_EFFECT_DISPEL_MECHANIC
&Spell::EffectSummonDeadPet, //109 SPELL_EFFECT_SUMMON_DEAD_PET
&Spell::EffectDestroyAllTotems, //110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
&Spell::EffectDurabilityDamage, //111 SPELL_EFFECT_DURABILITY_DAMAGE
&Spell::EffectUnused, //112 SPELL_EFFECT_112 (old SPELL_EFFECT_SUMMON_DEMON)
&Spell::EffectResurrectNew, //113 SPELL_EFFECT_RESURRECT_NEW
&Spell::EffectTaunt, //114 SPELL_EFFECT_ATTACK_ME
&Spell::EffectDurabilityDamagePCT, //115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
&Spell::EffectSkinPlayerCorpse, //116 SPELL_EFFECT_SKIN_PLAYER_CORPSE one spell: Remove Insignia, bg usage, required special corpse flags...
&Spell::EffectSpiritHeal, //117 SPELL_EFFECT_SPIRIT_HEAL one spell: Spirit Heal
&Spell::EffectSkill, //118 SPELL_EFFECT_SKILL professions and more
&Spell::EffectApplyAreaAura, //119 SPELL_EFFECT_APPLY_AREA_AURA_PET
&Spell::EffectUnused, //120 SPELL_EFFECT_TELEPORT_GRAVEYARD one spell: Graveyard Teleport Test
&Spell::EffectWeaponDmg, //121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
&Spell::EffectUnused, //122 SPELL_EFFECT_122 unused
&Spell::EffectSendTaxi, //123 SPELL_EFFECT_SEND_TAXI taxi/flight related (misc value is taxi path id)
&Spell::EffectPlayerPull, //124 SPELL_EFFECT_PLAYER_PULL opposite of knockback effect (pulls player twoard caster)
&Spell::EffectModifyThreatPercent, //125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
&Spell::EffectStealBeneficialBuff, //126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF spell steal effect?
&Spell::EffectProspecting, //127 SPELL_EFFECT_PROSPECTING Prospecting spell
&Spell::EffectApplyAreaAura, //128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
&Spell::EffectApplyAreaAura, //129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
&Spell::EffectRedirectThreat, //130 SPELL_EFFECT_REDIRECT_THREAT
&Spell::EffectUnused, //131 SPELL_EFFECT_131 used in some test spells
&Spell::EffectPlayMusic, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value (SoundEntries.dbc)
&Spell::EffectUnlearnSpecialization, //133 SPELL_EFFECT_UNLEARN_SPECIALIZATION unlearn profession specialization
&Spell::EffectKillCreditGroup, //134 SPELL_EFFECT_KILL_CREDIT_GROUP misc value is creature entry
&Spell::EffectNULL, //135 SPELL_EFFECT_CALL_PET
&Spell::EffectHealPct, //136 SPELL_EFFECT_HEAL_PCT
&Spell::EffectEnergisePct, //137 SPELL_EFFECT_ENERGIZE_PCT
&Spell::EffectLeapBack, //138 SPELL_EFFECT_LEAP_BACK Leap back
&Spell::EffectClearQuest, //139 SPELL_EFFECT_CLEAR_QUEST (misc - is quest ID)
&Spell::EffectForceCast, //140 SPELL_EFFECT_FORCE_CAST
&Spell::EffectNULL, //141 SPELL_EFFECT_141 damage and reduce speed?
&Spell::EffectTriggerSpellWithValue, //142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
&Spell::EffectApplyAreaAura, //143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
&Spell::EffectNULL, //144 SPELL_EFFECT_144 Spectral Blast
&Spell::EffectNULL, //145 SPELL_EFFECT_145 Black Hole Effect
&Spell::EffectActivateRune, //146 SPELL_EFFECT_ACTIVATE_RUNE
&Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail
&Spell::EffectNULL, //148 SPELL_EFFECT_148 single spell: Inflicts Fire damage to an enemy.
&Spell::EffectCharge2, //149 SPELL_EFFECT_CHARGE2 swoop
&Spell::EffectNULL, //150 SPELL_EFFECT_150 2 spells in 3.3.2
&Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2
&Spell::EffectNULL, //152 SPELL_EFFECT_152 summon Refer-a-Friend
&Spell::EffectNULL, //153 SPELL_EFFECT_CREATE_PET misc value is creature entry
&Spell::EffectTeachTaxiNode, //154 SPELL_EFFECT_TEACH_TAXI_NODE single spell: Teach River's Heart Taxi Path
&Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
&Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
&Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create item or create item template and replace by some randon spell loot item
&Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling
&Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
&Spell::EffectNULL, //160 SPELL_EFFECT_160 single spell: Nerub'ar Web Random Unit
&Spell::EffectSpecCount, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert)
&Spell::EffectActivateSpec, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec
&Spell::EffectUnused, //163 unused in 3.3.5a
&Spell::EffectCancelAura, //164 SPELL_EFFECT_CANCEL_AURA
};
void Spell::EffectEmpty(SpellEffectIndex /*eff_idx*/)
{
// NOT NEED ANY IMPLEMENTATION CODE, EFFECT POSISBLE USED AS MARKER OR CLIENT INFORM
}
void Spell::EffectNULL(SpellEffectIndex /*eff_idx*/)
{
DEBUG_LOG("WORLD: Spell Effect DUMMY");
}
void Spell::EffectUnused(SpellEffectIndex /*eff_idx*/)
{
// NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN MANGOS
}
void Spell::EffectResurrectNew(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->isAlive())
return;
if(unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if(!unitTarget->IsInWorld())
return;
Player* pTarget = ((Player*)unitTarget);
if(pTarget->isRessurectRequested()) // already have one active request
return;
uint32 health = damage;
uint32 mana = m_spellInfo->EffectMiscValue[eff_idx];
pTarget->setResurrectRequestData(m_caster->GetObjectGuid(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana);
SendResurrectRequest(pTarget);
}
void Spell::EffectInstaKill(SpellEffectIndex /*eff_idx*/)
{
if (!unitTarget || !unitTarget->isAlive())
return;
if (m_caster == unitTarget) // prevent interrupt message
finish();
WorldObject* caster = GetCastingObject(); // we need the original casting object
WorldPacket data(SMSG_SPELLINSTAKILLLOG, (8+8+4));
data << (caster && caster->GetTypeId() != TYPEID_GAMEOBJECT ? m_caster->GetObjectGuid() : ObjectGuid()); // Caster GUID
data << unitTarget->GetObjectGuid(); // Victim GUID
data << uint32(m_spellInfo->Id);
m_caster->SendMessageToSet(&data, true);
m_caster->DealDamage(unitTarget, unitTarget->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
void Spell::EffectEnvironmentalDMG(SpellEffectIndex eff_idx)
{
uint32 absorb = 0;
uint32 resist = 0;
// Note: this hack with damage replace required until GO casting not implemented
// environment damage spells already have around enemies targeting but this not help in case nonexistent GO casting support
// currently each enemy selected explicitly and self cast damage, we prevent apply self casted spell bonuses/etc
damage = m_spellInfo->CalculateSimpleValue(eff_idx);
m_caster->CalculateDamageAbsorbAndResist(m_caster, GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
m_caster->SendSpellNonMeleeDamageLog(m_caster, m_spellInfo->Id, damage, GetSpellSchoolMask(m_spellInfo), absorb, resist, false, 0, false);
if(m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->EnvironmentalDamage(DAMAGE_FIRE, damage);
}
void Spell::EffectSchoolDMG(SpellEffectIndex effect_idx)
{
if( unitTarget && unitTarget->isAlive())
{
switch(m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch(m_spellInfo->Id) // better way to check unknown
{
// Meteor like spells (divided damage to targets)
case 24340: case 26558: case 28884: // Meteor
case 36837: case 38903: case 41276: // Meteor
case 57467: // Meteor
case 26789: // Shard of the Fallen Star
case 31436: // Malevolent Cleave
case 35181: // Dive Bomb
case 40810: case 43267: case 43268: // Saber Lash
case 42384: // Brutal Swipe
case 45150: // Meteor Slash
case 64422: case 64688: // Sonic Screech
case 70492: case 72505: // Ooze Eruption
case 71904: // Chaos Bane
case 72624: case 72625: // Ooze Eruption
{
uint32 count = 0;
for(TargetList::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if(ihit->effectMask & (1<<effect_idx))
++count;
damage /= count; // divide to all targets
break;
}
// percent from health with min
case 25599: // Thundercrash
{
damage = unitTarget->GetHealth() / 2;
if(damage < 200)
damage = 200;
break;
}
// Intercept (warrior spell trigger)
case 20253:
case 61491:
{
damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.12f);
break;
}
// percent max target health
case 29142: // Eyesore Blaster
case 35139: // Throw Boom's Doom
case 49882: // Leviroth Self-Impale
case 55269: // Deathly Stare
{
damage = damage * unitTarget->GetMaxHealth() / 100;
break;
}
// Cataclysmic Bolt
case 38441:
{
damage = unitTarget->GetMaxHealth() / 2;
break;
}
// Touch the Nightmare
case 50341:
{
if (effect_idx == EFFECT_INDEX_2)
damage = int32(unitTarget->GetMaxHealth() * 0.3f);
break;
}
// Tympanic Tantrum
case 62775:
{
damage = unitTarget->GetMaxHealth() / 10;
break;
}
// Hand of Rekoning (name not have typos ;) )
case 67485:
damage += uint32(0.5f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
break;
//Magic Bane normal (Forge of Souls - Bronjahm)
case 68793:
{
damage += uint32(unitTarget->GetMaxPower(POWER_MANA) / 2);
damage = std::min(damage, 10000);
break;
}
//Magic Bane heroic (Forge of Souls - Bronjahm)
case 69050:
{
damage += uint32(unitTarget->GetMaxPower(POWER_MANA) / 2);
damage = std::min(damage, 15000);
break;
}
}
break;
}
case SPELLFAMILY_WARRIOR:
{
// Bloodthirst
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x40000000000))
{
damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100);
}
// Shield Slam
else if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000020000000000)) && m_spellInfo->Category==1209)
damage += int32(m_caster->GetShieldBlockValue());
// Victory Rush
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x10000000000))
{
damage = uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
m_caster->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, false);
}
// Revenge ${$m1+$AP*0.310} to ${$M1+$AP*0.310}
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000400))
damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.310f);
// Heroic Throw ${$m1+$AP*.50}
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000100000000))
damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f);
// Shattering Throw ${$m1+$AP*.50}
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0040000000000000))
damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f);
// Shockwave ${$m3/100*$AP}
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000800000000000))
{
int32 pct = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, EFFECT_INDEX_2);
if (pct > 0)
damage+= int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * pct / 100);
break;
}
// Thunder Clap
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000080))
{
damage+=int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 12 / 100);
}
break;
}
case SPELLFAMILY_WARLOCK:
{
// Incinerate Rank 1 & 2
if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x00004000000000)) && m_spellInfo->SpellIconID==2128)
{
// Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff.
// Check aura state for speed but aura state set not only for Immolate spell
if(unitTarget->HasAuraState(AURA_STATE_CONFLAGRATE))
{
Unit::AuraList const& RejorRegr = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
{
// Immolate
if((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x00000000000004)))
{
damage += damage/4;
break;
}
}
}
}
// Shadowflame
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001000000000000))
{
// Apply DOT part
switch(m_spellInfo->Id)
{
case 47897: m_caster->CastSpell(unitTarget, 47960, true); break;
case 61290: m_caster->CastSpell(unitTarget, 61291, true); break;
default:
sLog.outError("Spell::EffectDummy: Unhandeled Shadowflame spell rank %u",m_spellInfo->Id);
break;
}
}
// Shadow Bite
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0040000000000000))
{
Unit *owner = m_caster->GetOwner();
if (!owner)
break;
uint32 counter = 0;
Unit::AuraList const& dotAuras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator itr = dotAuras.begin(); itr!=dotAuras.end(); ++itr)
if ((*itr)->GetCasterGuid() == owner->GetObjectGuid())
++counter;
if (counter)
damage += (counter * owner->CalculateSpellDamage(unitTarget, m_spellInfo, EFFECT_INDEX_2) * damage) / 100.0f;
}
// Conflagrate - consumes Immolate or Shadowflame
else if (m_spellInfo->TargetAuraState == AURA_STATE_CONFLAGRATE)
{
Aura const* aura = NULL; // found req. aura for damage calculation
Unit::AuraList const &mPeriodic = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
{
// for caster applied auras only
if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_WARLOCK ||
(*i)->GetCasterGuid() != m_caster->GetObjectGuid())
continue;
// Immolate
if ((*i)->GetSpellProto()->IsFitToFamilyMask(UI64LIT(0x0000000000000004)))
{
aura = *i; // it selected always if exist
break;
}
// Shadowflame
if ((*i)->GetSpellProto()->IsFitToFamilyMask(UI64LIT(0x0000000000000000), 0x00000002))
aura = *i; // remember but wait possible Immolate as primary priority
}
// found Immolate or Shadowflame
if (aura)
{
int32 damagetick = aura->GetModifier()->m_amount;
damage += damagetick * 4;
// Glyph of Conflagrate
if (!m_caster->HasAura(56235))
unitTarget->RemoveAurasByCasterSpell(aura->GetId(), m_caster->GetObjectGuid());
break;
}
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Shadow Word: Death - deals damage equal to damage done to caster
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000200000000))
m_caster->CastCustomSpell(m_caster, 32409, &damage, 0, 0, true);
// Improved Mind Blast (Mind Blast in shadow form bonus)
else if (m_caster->GetShapeshiftForm() == FORM_SHADOW && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x00002000)))
{
Unit::AuraList const& ImprMindBlast = m_caster->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
for(Unit::AuraList::const_iterator i = ImprMindBlast.begin(); i != ImprMindBlast.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST &&
((*i)->GetSpellProto()->SpellIconID == 95))
{
int chance = (*i)->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_1);
if (roll_chance_i(chance))
// Mind Trauma
m_caster->CastSpell(unitTarget, 48301, true);
break;
}
}
}
break;
}
case SPELLFAMILY_DRUID:
{
// Ferocious Bite
if (m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000800000)) && m_spellInfo->SpellVisual[0]==6587)
{
// converts up to 30 points of energy into ($f1+$AP/410) additional damage
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
float multiple = ap / 410 + m_spellInfo->DmgMultiplier[effect_idx];
damage += int32(((Player*)m_caster)->GetComboPoints() * ap * 7 / 100);
uint32 energy = m_caster->GetPower(POWER_ENERGY);
uint32 used_energy = energy > 30 ? 30 : energy;
damage += int32(used_energy * multiple);
m_caster->SetPower(POWER_ENERGY,energy-used_energy);
}
// Rake
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000001000) && m_spellInfo->Effect[EFFECT_INDEX_2] == SPELL_EFFECT_ADD_COMBO_POINTS)
{
// $AP*0.01 bonus
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
}
// Swipe
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0010000000000000))
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.08f);
}
break;
}
case SPELLFAMILY_ROGUE:
{
// Envenom
if (m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x800000000)))
{
// consume from stack dozes not more that have combo-points
if(uint32 combo = ((Player*)m_caster)->GetComboPoints())
{
Aura *poison = 0;
// Lookup for Deadly poison (only attacker applied)
Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
if ((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE &&
((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x10000)) &&
(*itr)->GetCasterGuid() == m_caster->GetObjectGuid())
{
poison = *itr;
break;
}
// count consumed deadly poison doses at target
if (poison)
{
bool needConsume = true;
uint32 spellId = poison->GetId();
uint32 doses = poison->GetStackAmount();
if (doses > combo)
doses = combo;
// Master Poisoner
Unit::AuraList const& auraList = ((Player*)m_caster)->GetAurasByType(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL);
for(Unit::AuraList::const_iterator iter = auraList.begin(); iter!=auraList.end(); ++iter)
{
if ((*iter)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_ROGUE && (*iter)->GetSpellProto()->SpellIconID == 1960)
{
if (int32 chance = (*iter)->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_2))
if (roll_chance_i(chance))
needConsume = false;
break;
}
}
if (needConsume)
unitTarget->RemoveAuraHolderFromStack(spellId, doses, m_caster->GetObjectGuid());
damage *= doses;
damage += int32(((Player*)m_caster)->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * doses);
}
// Eviscerate and Envenom Bonus Damage (item set effect)
if (m_caster->GetDummyAura(37169))
damage += ((Player*)m_caster)->GetComboPoints()*40;
}
}
// Eviscerate
else if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x00020000)) && m_caster->GetTypeId()==TYPEID_PLAYER)
{
if(uint32 combo = ((Player*)m_caster)->GetComboPoints())
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
damage += irand(int32(ap * combo * 0.03f), int32(ap * combo * 0.07f));
// Eviscerate and Envenom Bonus Damage (item set effect)
if(m_caster->GetDummyAura(37169))
damage += combo*40;
}
}
break;
}
case SPELLFAMILY_HUNTER:
{
//Gore
if (m_spellInfo->SpellIconID == 1578)
{
if (m_caster->HasAura(57627)) // Charge 6 sec post-affect
damage *= 2;
}
// Steady Shot
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x100000000))
{
int32 base = irand((int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE),(int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE));
damage += int32(float(base)/m_caster->GetAttackTime(RANGED_ATTACK)*2800 + m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.1f);
}
break;
}
case SPELLFAMILY_PALADIN:
{
// Judgement of Righteousness - receive benefit from Spell Damage and Attack power
if (m_spellInfo->Id == 20187)
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo));
if (holy < 0)
holy = 0;
damage += int32(ap * 0.2f) + int32(holy * 32 / 100);
}
// Judgement of Vengeance/Corruption ${1+0.22*$SPH+0.14*$AP} + 10% for each application of Holy Vengeance/Blood Corruption on the target
else if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x800000000)) && m_spellInfo->SpellIconID==2292)
{
uint32 debuf_id;
switch(m_spellInfo->Id)
{
case 53733: debuf_id = 53742; break;// Judgement of Corruption -> Blood Corruption
case 31804: debuf_id = 31803; break;// Judgement of Vengeance -> Holy Vengeance
default: return;
}
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo));
if (holy < 0)
holy = 0;
damage+=int32(ap * 0.14f) + int32(holy * 22 / 100);
// Get stack of Holy Vengeance on the target added by caster
uint32 stacks = 0;
Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
{
if (((*itr)->GetId() == debuf_id) && (*itr)->GetCasterGuid()==m_caster->GetObjectGuid())
{
stacks = (*itr)->GetStackAmount();
break;
}
}
// + 10% for each application of Holy Vengeance on the target
if(stacks)
damage += damage * stacks * 10 /100;
}
// Avenger's Shield ($m1+0.07*$SPH+0.07*$AP) - ranged sdb for future
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo));
if (holy < 0)
holy = 0;
damage += int32(ap * 0.07f) + int32(holy * 7 / 100);
}
// Hammer of Wrath ($m1+0.15*$SPH+0.15*$AP) - ranged type sdb future fix
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo));
if (holy < 0)
holy = 0;
damage += int32(ap * 0.15f) + int32(holy * 15 / 100);
}
// Hammer of the Righteous
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0004000000000000))
{
// Add main hand dps * effect[2] amount
float average = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2;
int32 count = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, EFFECT_INDEX_2);
damage += count * int32(average * IN_MILLISECONDS) / m_caster->GetAttackTime(BASE_ATTACK);
}
// Shield of Righteousness
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0010000000000000))
{
damage+=int32(m_caster->GetShieldBlockValue());
}
// Judgement
else if (m_spellInfo->Id == 54158)
{
// [1 + 0.25 * SPH + 0.16 * AP]
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.16f);
}
break;
}
}
if(damage >= 0)
m_damage += damage;
}
}
void Spell::EffectDummy(SpellEffectIndex eff_idx)
{
if (!unitTarget && !gameObjTarget && !itemTarget)
return;
// selection by spell family
switch(m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch(m_spellInfo->Id)
{
case 3360: // Curse of the Eye
{
if(!unitTarget)
return;
uint32 spell_id = (unitTarget->getGender() == GENDER_MALE) ? 10651: 10653;
m_caster->CastSpell(unitTarget, spell_id, true);
return;
}
case 7671: // Transformation (human<->worgen)
{
if (!unitTarget)
return;
// Transform Visual
unitTarget->CastSpell(unitTarget, 24085, true);
return;
}
case 8063: // Deviate Fish
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1,5))
{
case 1: spell_id = 8064; break; // Sleepy
case 2: spell_id = 8065; break; // Invigorate
case 3: spell_id = 8066; break; // Shrink
case 4: spell_id = 8067; break; // Party Time!
case 5: spell_id = 8068; break; // Healthy Spirit
}
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 8213: // Savory Deviate Delight
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1,2))
{
// Flip Out - ninja
case 1: spell_id = (m_caster->getGender() == GENDER_MALE ? 8219 : 8220); break;
// Yaaarrrr - pirate
case 2: spell_id = (m_caster->getGender() == GENDER_MALE ? 8221 : 8222); break;
}
m_caster->CastSpell(m_caster,spell_id,true,NULL);
return;
}
case 8593: // Symbol of life (restore creature to life)
case 31225: // Shimmering Vessel (restore creature to life)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
((Creature*)unitTarget)->SetDeathState(JUST_ALIVED);
return;
}
case 9976: // Polly Eats the E.C.A.C.
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// Summon Polly Jr.
unitTarget->CastSpell(unitTarget, 9998, true);
((Creature*)unitTarget)->ForcedDespawn(100);
return;
}
case 10254: // Stone Dwarf Awaken Visual
{
if (m_caster->GetTypeId() != TYPEID_UNIT)
return;
// see spell 10255 (aura dummy)
m_caster->clearUnitState(UNIT_STAT_ROOT);
m_caster->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
return;
}
case 13120: // net-o-matic
{
if (!unitTarget)
return;
uint32 spell_id = 0;
uint32 roll = urand(0, 99);
if (roll < 2) // 2% for 30 sec self root (off-like chance unknown)
spell_id = 16566;
else if (roll < 4) // 2% for 20 sec root, charge to target (off-like chance unknown)
spell_id = 13119;
else // normal root
spell_id = 13099;
m_caster->CastSpell(unitTarget,spell_id,true,NULL);
return;
}
case 13567: // Dummy Trigger
{
// can be used for different aura triggering, so select by aura
if (!m_triggeredByAuraSpell || !unitTarget)
return;
switch(m_triggeredByAuraSpell->Id)
{
case 26467: // Persistent Shield
m_caster->CastCustomSpell(unitTarget, 26470, &damage, NULL, NULL, true);
break;
default:
sLog.outError("EffectDummy: Non-handled case for spell 13567 for triggered aura %u",m_triggeredByAuraSpell->Id);
break;
}
return;
}
case 14537: // Six Demon Bag
{
if (!unitTarget)
return;
Unit* newTarget = unitTarget;
uint32 spell_id = 0;
uint32 roll = urand(0, 99);
if (roll < 25) // Fireball (25% chance)
spell_id = 15662;
else if (roll < 50) // Frostbolt (25% chance)
spell_id = 11538;
else if (roll < 70) // Chain Lighting (20% chance)
spell_id = 21179;
else if (roll < 77) // Polymorph (10% chance, 7% to target)
spell_id = 14621;
else if (roll < 80) // Polymorph (10% chance, 3% to self, backfire)
{
spell_id = 14621;
newTarget = m_caster;
}
else if (roll < 95) // Enveloping Winds (15% chance)
spell_id = 25189;
else // Summon Felhund minion (5% chance)
{
spell_id = 14642;
newTarget = m_caster;
}
m_caster->CastSpell(newTarget, spell_id, true, m_CastItem);
return;
}
case 15998: // Capture Worg Pup
case 29435: // Capture Female Kaliri Hatchling
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
Creature* creatureTarget = (Creature*)unitTarget;
creatureTarget->ForcedDespawn();
return;
}
case 16589: // Noggenfogger Elixir
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1, 3))
{
case 1: spell_id = 16595; break;
case 2: spell_id = 16593; break;
default:spell_id = 16591; break;
}
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 17251: // Spirit Healer Res
{
if (!unitTarget)
return;
Unit* caster = GetAffectiveCaster();
if (caster && caster->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
data << unitTarget->GetObjectGuid();
((Player*)caster)->GetSession()->SendPacket( &data );
}
return;
}
case 17271: // Test Fetid Skull
{
if (!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
uint32 spell_id = roll_chance_i(50)
? 17269 // Create Resonating Skull
: 17270; // Create Bone Dust
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 17770: // Wolfshead Helm Energy
{
m_caster->CastSpell(m_caster, 29940, true, NULL);
return;
}
case 17950: // Shadow Portal
{
if (!unitTarget)
return;
// Shadow Portal
const uint32 spell_list[6] = {17863, 17939, 17943, 17944, 17946, 17948};
m_caster->CastSpell(unitTarget, spell_list[urand(0, 5)], true);
return;
}
case 19411: // Lava Bomb
case 20474: // Lava Bomb
{
if (!unitTarget)
return;
// Hack alert!
// This dummy are expected to cast spell 20494 to summon GO entry 177704
// Spell does not exist client side, so we have to make a hack, creating the GO (SPELL_EFFECT_SUMMON_OBJECT_WILD)
// Spell should appear in both SMSG_SPELL_START/GO and SMSG_SPELLLOGEXECUTE
// For later, creating custom spell
// _START: packguid: target, cast flags: 0xB, TARGET_FLAG_SELF
// _GO: packGuid: target, cast flags: 0x4309, TARGET_FLAG_DEST_LOCATION
// LOG: spell: 20494, effect, pguid: goguid
GameObject* pGameObj = new GameObject;
Map *map = unitTarget->GetMap();
if (!pGameObj->Create(map->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT), 177704,
map, m_caster->GetPhaseMask(),
unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(),
unitTarget->GetOrientation()))
{
delete pGameObj;
return;
}
DEBUG_LOG("Gameobject, create custom in SpellEffects.cpp EffectDummy");
// Expect created without owner, but with level from _template
pGameObj->SetRespawnTime(MINUTE/2);
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, pGameObj->GetGOInfo()->trap.level);
pGameObj->SetSpellId(m_spellInfo->Id);
map->Add(pGameObj);
return;
}
case 20577: // Cannibalize
{
if (unitTarget)
m_caster->CastSpell(m_caster, 20578, false, NULL);
return;
}
case 21147: // Arcane Vacuum
{
if (!unitTarget)
return;
// Spell used by Azuregos to teleport all the players to him
// This also resets the target threat
if (m_caster->getThreatManager().getThreat(unitTarget))
m_caster->getThreatManager().modifyThreatPercent(unitTarget, -100);
// cast summon player
m_caster->CastSpell(unitTarget, 21150, true);
return;
}
case 23019: // Crystal Prison Dummy DND
{
if (!unitTarget || !unitTarget->isAlive() || unitTarget->GetTypeId() != TYPEID_UNIT || ((Creature*)unitTarget)->IsPet())
return;
Creature* creatureTarget = (Creature*)unitTarget;
if (creatureTarget->IsPet())
return;
GameObject* pGameObj = new GameObject;
Map *map = creatureTarget->GetMap();
// create before death for get proper coordinates
if (!pGameObj->Create(map->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT), 179644, map, m_caster->GetPhaseMask(),
creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(),
creatureTarget->GetOrientation()) )
{
delete pGameObj;
return;
}
pGameObj->SetRespawnTime(creatureTarget->GetRespawnTime()-time(NULL));
pGameObj->SetOwnerGuid(m_caster->GetObjectGuid() );
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() );
pGameObj->SetSpellId(m_spellInfo->Id);
creatureTarget->ForcedDespawn();
DEBUG_LOG("AddObject at SpellEfects.cpp EffectDummy");
map->Add(pGameObj);
return;
}
case 23074: // Arcanite Dragonling
{
if (!m_CastItem)
return;
m_caster->CastSpell(m_caster, 19804, true, m_CastItem);
return;
}
case 23075: // Mithril Mechanical Dragonling
{
if (!m_CastItem)
return;
m_caster->CastSpell(m_caster, 12749, true, m_CastItem);
return;
}
case 23076: // Mechanical Dragonling
{
if (!m_CastItem)
return;
m_caster->CastSpell(m_caster, 4073, true, m_CastItem);
return;
}
case 23133: // Gnomish Battle Chicken
{
if (!m_CastItem)
return;
m_caster->CastSpell(m_caster, 13166, true, m_CastItem);
return;
}
case 23138: // Gate of Shazzrah
{
if (!unitTarget)
return;
// Effect probably include a threat change, but it is unclear if fully
// reset or just forced upon target for teleport (SMSG_HIGHEST_THREAT_UPDATE)
// Gate of Shazzrah
m_caster->CastSpell(unitTarget, 23139, true);
return;
}
case 23448: // Transporter Arrival - Ultrasafe Transporter: Gadgetzan - backfires
{
int32 r = irand(0, 119);
if (r < 20) // Transporter Malfunction - 1/6 polymorph
m_caster->CastSpell(m_caster, 23444, true);
else if (r < 100) // Evil Twin - 4/6 evil twin
m_caster->CastSpell(m_caster, 23445, true);
else // Transporter Malfunction - 1/6 miss the target
m_caster->CastSpell(m_caster, 36902, true);
return;
}
case 23453: // Gnomish Transporter - Ultrasafe Transporter: Gadgetzan
{
if (roll_chance_i(50)) // Gadgetzan Transporter - success
m_caster->CastSpell(m_caster, 23441, true);
else // Gadgetzan Transporter Failure - failure
m_caster->CastSpell(m_caster, 23446, true);
return;
}
case 23645: // Hourglass Sand
m_caster->RemoveAurasDueToSpell(23170); // Brood Affliction: Bronze
return;
case 23725: // Gift of Life (warrior bwl trinket)
m_caster->CastSpell(m_caster, 23782, true);
m_caster->CastSpell(m_caster, 23783, true);
return;
case 24930: // Hallow's End Treat
{
uint32 spell_id = 0;
switch(urand(1,4))
{
case 1: spell_id = 24924; break; // Larger and Orange
case 2: spell_id = 24925; break; // Skeleton
case 3: spell_id = 24926; break; // Pirate
case 4: spell_id = 24927; break; // Ghost
}
m_caster->CastSpell(m_caster, spell_id, true);
return;
}
case 25860: // Reindeer Transformation
{
if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
return;
float flyspeed = m_caster->GetSpeedRate(MOVE_FLIGHT);
float speed = m_caster->GetSpeedRate(MOVE_RUN);
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
//5 different spells used depending on mounted speed and if mount can fly or not
if (flyspeed >= 4.1f)
// Flying Reindeer
m_caster->CastSpell(m_caster, 44827, true); //310% flying Reindeer
else if (flyspeed >= 3.8f)
// Flying Reindeer
m_caster->CastSpell(m_caster, 44825, true); //280% flying Reindeer
else if (flyspeed >= 1.6f)
// Flying Reindeer
m_caster->CastSpell(m_caster, 44824, true); //60% flying Reindeer
else if (speed >= 2.0f)
// Reindeer
m_caster->CastSpell(m_caster, 25859, true); //100% ground Reindeer
else
// Reindeer
m_caster->CastSpell(m_caster, 25858, true); //60% ground Reindeer
return;
}
case 26074: // Holiday Cheer
// implemented at client side
return;
case 28006: // Arcane Cloaking
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER )
// Naxxramas Entry Flag Effect DND
m_caster->CastSpell(unitTarget, 29294, true);
return;
}
case 29200: // Purify Helboar Meat
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = roll_chance_i(50)
? 29277 // Summon Purified Helboar Meat
: 29278; // Summon Toxic Helboar Meat
m_caster->CastSpell(m_caster,spell_id,true,NULL);
return;
}
case 29858: // Soulshatter
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->IsHostileTo(m_caster))
m_caster->CastSpell(unitTarget,32835,true);
return;
}
case 30458: // Nigh Invulnerability
{
if (!m_CastItem)
return;
if (roll_chance_i(86)) // Nigh-Invulnerability - success
m_caster->CastSpell(m_caster, 30456, true, m_CastItem);
else // Complete Vulnerability - backfire in 14% casts
m_caster->CastSpell(m_caster, 30457, true, m_CastItem);
return;
}
case 30507: // Poultryizer
{
if (!m_CastItem)
return;
if (roll_chance_i(80)) // Poultryized! - success
m_caster->CastSpell(unitTarget, 30501, true, m_CastItem);
else // Poultryized! - backfire 20%
m_caster->CastSpell(unitTarget, 30504, true, m_CastItem);
return;
}
case 32146: // Liquid Fire
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_caster)->KilledMonsterCredit(unitTarget->GetEntry(), unitTarget->GetObjectGuid());
((Creature*)unitTarget)->ForcedDespawn();
return;
}
case 33060: // Make a Wish
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1,5))
{
case 1: spell_id = 33053; break; // Mr Pinchy's Blessing
case 2: spell_id = 33057; break; // Summon Mighty Mr. Pinchy
case 3: spell_id = 33059; break; // Summon Furious Mr. Pinchy
case 4: spell_id = 33062; break; // Tiny Magical Crawdad
case 5: spell_id = 33064; break; // Mr. Pinchy's Gift
}
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 35745: // Socrethar's Stone
{
uint32 spell_id;
switch(m_caster->GetAreaId())
{
case 3900: spell_id = 35743; break; // Socrethar Portal
case 3742: spell_id = 35744; break; // Socrethar Portal
default: return;
}
m_caster->CastSpell(m_caster, spell_id, true);
return;
}
case 37674: // Chaos Blast
{
if (!unitTarget)
return;
int32 basepoints0 = 100;
m_caster->CastCustomSpell(unitTarget, 37675, &basepoints0, NULL, NULL, true);
return;
}
case 39189: // Sha'tari Torch
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// Flames
if (unitTarget->HasAura(39199))
return;
unitTarget->CastSpell(unitTarget, 39199, true);
((Player*)m_caster)->KilledMonsterCredit(unitTarget->GetEntry(), unitTarget->GetObjectGuid());
((Creature*)unitTarget)->ForcedDespawn(10000);
return;
}
case 40802: // Mingo's Fortune Generator (Mingo's Fortune Giblets)
{
// selecting one from Bloodstained Fortune item
uint32 newitemid;
switch(urand(1, 20))
{
case 1: newitemid = 32688; break;
case 2: newitemid = 32689; break;
case 3: newitemid = 32690; break;
case 4: newitemid = 32691; break;
case 5: newitemid = 32692; break;
case 6: newitemid = 32693; break;
case 7: newitemid = 32700; break;
case 8: newitemid = 32701; break;
case 9: newitemid = 32702; break;
case 10: newitemid = 32703; break;
case 11: newitemid = 32704; break;
case 12: newitemid = 32705; break;
case 13: newitemid = 32706; break;
case 14: newitemid = 32707; break;
case 15: newitemid = 32708; break;
case 16: newitemid = 32709; break;
case 17: newitemid = 32710; break;
case 18: newitemid = 32711; break;
case 19: newitemid = 32712; break;
case 20: newitemid = 32713; break;
default:
return;
}
DoCreateItem(eff_idx, newitemid);
return;
}
case 40962: // Blade's Edge Terrace Demon Boss Summon Branch
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch (urand(1,4))
{
case 1: spell_id = 40957; break; // Blade's Edge Terrace Demon Boss Summon 1
case 2: spell_id = 40959; break; // Blade's Edge Terrace Demon Boss Summon 2
case 3: spell_id = 40960; break; // Blade's Edge Terrace Demon Boss Summon 3
case 4: spell_id = 40961; break; // Blade's Edge Terrace Demon Boss Summon 4
}
unitTarget->CastSpell(unitTarget, spell_id, true);
return;
}
case 42287: // Salvage Wreckage
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (roll_chance_i(66))
m_caster->CastSpell(m_caster, 42289, true, m_CastItem);
else
m_caster->CastSpell(m_caster, 42288, true);
return;
}
case 42793: // Burn Body
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Creature* pCreature = (Creature*)unitTarget;
// Spell can be used in combat and may affect different target than the expected.
// If target is not the expected we need to prevent this effect.
if (pCreature->HasLootRecipient() || pCreature->isInCombat())
return;
// set loot recipient, prevent re-use same target
pCreature->SetLootRecipient(m_caster);
pCreature->ForcedDespawn(m_duration);
// EFFECT_INDEX_2 has 0 miscvalue for effect 134, doing the killcredit here instead (only one known case exist where 0)
((Player*)m_caster)->KilledMonster(pCreature->GetCreatureInfo(), pCreature->GetObjectGuid());
return;
}
case 43014: // Despawn Self
{
if (m_caster->GetTypeId() != TYPEID_UNIT)
return;
((Creature*)m_caster)->ForcedDespawn();
return;
}
case 43036: // Dismembering Corpse
{
if (!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (unitTarget->HasAura(43059, EFFECT_INDEX_0))
return;
unitTarget->CastSpell(m_caster, 43037, true);
unitTarget->CastSpell(unitTarget, 43059, true);
return;
}
case 43069: // Towers of Certain Doom: Skorn Cannonfire
{
// Towers of Certain Doom: Tower Caster Instakill
m_caster->CastSpell(m_caster, 43072, true);
return;
}
case 43209: // Place Ram Meat
{
if (!unitTarget)
return;
// Self Visual - Sleep Until Cancelled (DND)
unitTarget->RemoveAurasDueToSpell(6606);
return;
}
case 43498: // Siphon Soul
{
// This spell should cast the next spell only for one (player)target, however it should hit multiple targets, hence this kind of implementation
if (!unitTarget || m_UniqueTargetInfo.rbegin()->targetGUID != unitTarget->GetObjectGuid())
return;
std::vector<Unit*> possibleTargets;
possibleTargets.reserve(m_UniqueTargetInfo.size());
for (TargetList::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
{
// Skip Non-Players
if (!itr->targetGUID.IsPlayer())
continue;
if (Unit* target = m_caster->GetMap()->GetPlayer(itr->targetGUID))
possibleTargets.push_back(target);
}
// Cast Siphon Soul channeling spell
if (!possibleTargets.empty())
m_caster->CastSpell(possibleTargets[urand(0, possibleTargets.size()-1)], 43501, false);
return;
}
case 43572: // Send Them Packing: On /Raise Emote Dummy to Player
{
if (!unitTarget)
return;
// m_caster (creature) should start walking back to it's "home" here, no clear way how to do that
// Send Them Packing: On Successful Dummy Spell Kill Credit
m_caster->CastSpell(unitTarget, 42721, true);
return;
}
// Demon Broiled Surprise
case 43723:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_caster)->CastSpell(unitTarget, 43753, true, m_CastItem, NULL, m_originalCasterGUID, m_spellInfo);
return;
}
case 43882: // Scourging Crystal Controller Dummy
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// see spell dummy 50133
unitTarget->RemoveAurasDueToSpell(43874);
return;
}
case 44454: // Tasty Reef Fish
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
m_caster->CastSpell(unitTarget, 44455, true, m_CastItem);
return;
}
case 44845: // Spectral Realm
{
if (!unitTarget)
return;
// teleport all targets which have the spectral realm aura
if (unitTarget->HasAura(46021))
{
unitTarget->RemoveAurasDueToSpell(46021);
unitTarget->CastSpell(unitTarget, 46020, true);
unitTarget->CastSpell(unitTarget, 44867, true);
}
return;
}
case 44869: // Spectral Blast
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// If target has spectral exhaustion or spectral realm aura return
if (unitTarget->HasAura(44867) || unitTarget->HasAura(46021))
return;
// Cast the spectral realm effect spell, visual spell and spectral blast rift summoning
unitTarget->CastSpell(unitTarget, 44866, true, NULL, NULL, m_caster->GetObjectGuid());
unitTarget->CastSpell(unitTarget, 46648, true, NULL, NULL, m_caster->GetObjectGuid());
unitTarget->CastSpell(unitTarget, 44811, true);
return;
}
case 44875: // Complete Raptor Capture
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
Creature* creatureTarget = (Creature*)unitTarget;
creatureTarget->ForcedDespawn();
//cast spell Raptor Capture Credit
m_caster->CastSpell(m_caster, 42337, true, NULL);
return;
}
case 44997: // Converting Sentry
{
//Converted Sentry Credit
m_caster->CastSpell(m_caster, 45009, true);
return;
}
case 45030: // Impale Emissary
{
// Emissary of Hate Credit
m_caster->CastSpell(m_caster, 45088, true);
return;
}
case 45449: // Arcane Prisoner Rescue
{
uint32 spellId=0;
switch(rand() % 2)
{
case 0: spellId = 45446; break; // Summon Arcane Prisoner - Male
case 1: spellId = 45448; break; // Summon Arcane Prisoner - Female
}
//Spawn
m_caster->CastSpell(m_caster, spellId, true);
if (!unitTarget) return;
//Arcane Prisoner Kill Credit
unitTarget->CastSpell(m_caster, 45456, true);
break;
}
case 45583: // Throw Gnomish Grenade
{
if (!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_caster)->KilledMonsterCredit(unitTarget->GetEntry(), unitTarget->GetObjectGuid());
// look for gameobject within max spell range of unitTarget, and respawn if found
// big fire
GameObject* pGo = NULL;
float fMaxDist = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
MaNGOS::NearestGameObjectEntryInPosRangeCheck go_check_big(*unitTarget, 187675, unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), fMaxDist);
MaNGOS::GameObjectSearcher<MaNGOS::NearestGameObjectEntryInPosRangeCheck> checker1(pGo, go_check_big);
Cell::VisitGridObjects(unitTarget, checker1, fMaxDist);
if (pGo && !pGo->isSpawned())
{
pGo->SetRespawnTime(MINUTE/2);
pGo->Refresh();
}
// small fire
std::list<GameObject*> lList;
MaNGOS::GameObjectEntryInPosRangeCheck go_check_small(*unitTarget, 187676, unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), fMaxDist);
MaNGOS::GameObjectListSearcher<MaNGOS::GameObjectEntryInPosRangeCheck> checker2(lList, go_check_small);
Cell::VisitGridObjects(unitTarget, checker2, fMaxDist);
for(std::list<GameObject*>::iterator iter = lList.begin(); iter != lList.end(); ++iter)
{
if (!(*iter)->isSpawned())
{
(*iter)->SetRespawnTime(MINUTE/2);
(*iter)->Refresh();
}
}
return;
}
case 45958: // Signal Alliance
{
m_caster->CastSpell(m_caster, m_spellInfo->CalculateSimpleValue(eff_idx), true);
return;
}
case 45980: // Re-Cursive Transmatter Injection
{
if (m_caster->GetTypeId() == TYPEID_PLAYER && unitTarget)
{
if (const SpellEntry *pSpell = sSpellStore.LookupEntry(46022))
{
m_caster->CastSpell(unitTarget, pSpell, true);
((Player*)m_caster)->KilledMonsterCredit(pSpell->EffectMiscValue[EFFECT_INDEX_0]);
}
if (unitTarget->GetTypeId() == TYPEID_UNIT)
((Creature*)unitTarget)->ForcedDespawn();
}
return;
}
case 45685: // Magnataur On Death 2
{
m_caster->RemoveAurasDueToSpell(45673);
m_caster->RemoveAurasDueToSpell(45672);
m_caster->RemoveAurasDueToSpell(45677);
m_caster->RemoveAurasDueToSpell(45681);
m_caster->RemoveAurasDueToSpell(45683);
return;
}
case 45976: // Open Portal
case 46177: // Open All Portals
{
if (!unitTarget)
return;
// portal visual
unitTarget->CastSpell(unitTarget, 45977, true);
// break in case additional procressing in scripting library required
break;
}
case 45989: // Summon Void Sentinel Summoner Visual
{
if (!unitTarget)
return;
// summon void sentinel
unitTarget->CastSpell(unitTarget, 45988, true);
return;
}
case 45990: // Collect Oil
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (const SpellEntry *pSpell = sSpellStore.LookupEntry(45991))
{
unitTarget->CastSpell(unitTarget, pSpell, true);
((Creature*)unitTarget)->ForcedDespawn(m_duration);
}
return;
}
case 46167: // Planning for the Future: Create Snowfall Glade Pup Cover
case 50918: // Gluttonous Lurkers: Create Basilisk Crystals Cover
case 50926: // Gluttonous Lurkers: Create Zul'Drak Rat Cover
case 51026: // Create Drakkari Medallion Cover
case 51592: // Pickup Primordial Hatchling
case 51961: // Captured Chicken Cover
case 55364: // Create Ghoul Drool Cover
case 61832: // Rifle the Bodies: Create Magehunter Personal Effects Cover
case 74904: // Pickup Sen'jin Frog
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spellId = 0;
switch(m_spellInfo->Id)
{
case 46167: spellId = 46773; break;
case 50918: spellId = 50919; break;
case 50926: spellId = 50927; break;
case 51026: spellId = 50737; break;
case 51592: spellId = 51593; break;
case 51961: spellId = 51037; break;
case 55364: spellId = 55363; break;
case 61832: spellId = 47096; break;
case 74904: spellId = 74905; break;
}
if (const SpellEntry *pSpell = sSpellStore.LookupEntry(spellId))
{
unitTarget->CastSpell(m_caster, spellId, true);
Creature* creatureTarget = (Creature*)unitTarget;
if (const SpellCastTimesEntry *pCastTime = sSpellCastTimesStore.LookupEntry(pSpell->CastingTimeIndex))
creatureTarget->ForcedDespawn(pCastTime->CastTime + 1);
}
return;
}
case 46171: // Scuttle Wrecked Flying Machine
{
if (!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_caster)->KilledMonsterCredit(unitTarget->GetEntry(), unitTarget->GetObjectGuid());
// look for gameobject within max spell range of unitTarget, and respawn if found
GameObject* pGo = NULL;
float fMaxDist = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
MaNGOS::NearestGameObjectEntryInPosRangeCheck go_check(*unitTarget, 187675, unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), fMaxDist);
MaNGOS::GameObjectSearcher<MaNGOS::NearestGameObjectEntryInPosRangeCheck> checker(pGo, go_check);
Cell::VisitGridObjects(unitTarget, checker, fMaxDist);
if (pGo && !pGo->isSpawned())
{
pGo->SetRespawnTime(MINUTE/2);
pGo->Refresh();
}
return;
}
case 46485: // Greatmother's Soulcatcher
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (const SpellEntry *pSpell = sSpellStore.LookupEntry(46486))
{
m_caster->CastSpell(unitTarget, pSpell, true);
if (const SpellEntry *pSpellCredit = sSpellStore.LookupEntry(pSpell->EffectTriggerSpell[EFFECT_INDEX_0]))
((Player*)m_caster)->KilledMonsterCredit(pSpellCredit->EffectMiscValue[EFFECT_INDEX_0]);
((Creature*)unitTarget)->ForcedDespawn();
}
return;
}
case 46606: // Plague Canister Dummy
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
unitTarget->CastSpell(m_caster, 43160, true);
unitTarget->SetDeathState(JUST_DIED);
unitTarget->SetHealth(0);
return;
}
case 46797: // Quest - Borean Tundra - Set Explosives Cart
{
if (!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)m_caster)->KilledMonsterCredit(unitTarget->GetEntry(), unitTarget->GetObjectGuid());
// Quest - Borean Tundra - Summon Explosives Cart
unitTarget->CastSpell(unitTarget, 46798, true);
return;
}
case 47110: // Summon Drakuru's Image
{
uint32 spellId = 0;
// Spell 47117,47149,47316,47405,50439 exist, are these used to check area/meet requirement
// and to cast correct spell in correct area?
switch(m_caster->GetAreaId())
{
case 4255: spellId = 47381; break; // Reagent Check (Frozen Mojo)
case 4209: spellId = 47386; break; // Reagent Check (Zim'Bo's Mojo)
case 4270: spellId = 47389; break; // Reagent Check (Desperate Mojo)
case 4216: spellId = 47408; break; // Reagent Check (Sacred Mojo)
case 4196: spellId = 50441; break; // Reagent Check (Survival Mojo)
}
// The additional castspell arguments are needed here to remove reagents for triggered spells
if (spellId)
m_caster->CastSpell(m_caster, spellId, true, m_CastItem, NULL, m_caster->GetObjectGuid(), m_spellInfo);
return;
}
case 47170: // Impale Leviroth
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
unitTarget->SetHealthPercent(8.0f);
// Cosmetic - Underwater Blood (no sound)
unitTarget->CastSpell(unitTarget, 47172, true);
((Creature*)unitTarget)->AI()->AttackStart(m_caster);
return;
}
case 47176: // Infect Ice Troll
{
// Spell has wrong areaGroupid, so it can not be casted where expected.
// TODO: research if spells casted by NPC, having TARGET_SCRIPT, can have disabled area check
if (!unitTarget)
return;
// Plague Effect Self
unitTarget->CastSpell(unitTarget, 47178, true);
return;
}
case 47305: // Potent Explosive Charge
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// only if below 80% hp
if (unitTarget->GetHealthPercent() > 80.0f)
return;
// Issues with explosion animation (remove insta kill spell resolves the issue)
// Quest - Jormungar Explosion Spell Spawner
unitTarget->CastSpell(unitTarget, 47311, true);
// Potent Explosive Charge
unitTarget->CastSpell(unitTarget, 47306, true);
return;
}
case 47381: // Reagent Check (Frozen Mojo)
case 47386: // Reagent Check (Zim'Bo's Mojo)
case 47389: // Reagent Check (Desperate Mojo)
case 47408: // Reagent Check (Sacred Mojo)
case 50441: // Reagent Check (Survival Mojo)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
switch(m_spellInfo->Id)
{
case 47381:
// Envision Drakuru
m_caster->CastSpell(m_caster, 47118, true);
break;
case 47386:
m_caster->CastSpell(m_caster, 47150, true);
break;
case 47389:
m_caster->CastSpell(m_caster, 47317, true);
break;
case 47408:
m_caster->CastSpell(m_caster, 47406, true);
break;
case 50441:
m_caster->CastSpell(m_caster, 50440, true);
break;
}
return;
}
case 48046: // Use Camera
{
if (!unitTarget)
return;
// No despawn expected, nor any change in dynamic flags/other flags.
// Need internal way to track if credit has been given for this object.
// Iron Dwarf Snapshot Credit
m_caster->CastSpell(m_caster, 48047, true, m_CastItem, NULL, unitTarget->GetObjectGuid());
return;
}
case 48790: // Neltharion's Flame
{
if (!unitTarget)
return;
// Neltharion's Flame Fire Bunny: Periodic Fire Aura
unitTarget->CastSpell(unitTarget, 48786, false);
return;
}
case 49357: // Brewfest Mount Transformation
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
return;
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
// Ram for Alliance, Kodo for Horde
if (((Player *)m_caster)->GetTeam() == ALLIANCE)
{
if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f)
// 100% Ram
m_caster->CastSpell(m_caster, 43900, true);
else
// 60% Ram
m_caster->CastSpell(m_caster, 43899, true);
}
else
{
if (((Player *)m_caster)->GetSpeedRate(MOVE_RUN) >= 2.0f)
// 100% Kodo
m_caster->CastSpell(m_caster, 49379, true);
else
// 60% Kodo
m_caster->CastSpell(m_caster, 49378, true);
}
return;
}
case 49634: // Sergeant's Flare
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// Towers of Certain Doom: Tower Bunny Smoke Flare Effect
// TODO: MaNGOS::DynamicObjectUpdater::VisitHelper prevent aura to be applied to dummy creature (see HandleAuraDummy for effect of aura)
m_caster->CastSpell(unitTarget, 56511, true);
static uint32 const spellCredit[4] =
{
43077, // E Kill Credit
43067, // NW Kill Credit
43087, // SE Kill Credit
43086, // SW Kill Credit
};
// for sizeof(spellCredit)
for (int i = 0; i < 4; ++i)
{
const SpellEntry *pSpell = sSpellStore.LookupEntry(spellCredit[i]);
if (pSpell->EffectMiscValue[EFFECT_INDEX_0] == unitTarget->GetEntry())
{
m_caster->CastSpell(m_caster, spellCredit[i], true);
break;
}
}
return;
}
case 49859: // Rune of Command
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// Captive Stone Giant Kill Credit
unitTarget->CastSpell(m_caster, 43564, true);
// Is it supposed to despawn?
((Creature*)unitTarget)->ForcedDespawn();
return;
}
case 50133: // Scourging Crystal Controller
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// Scourge Mur'gul Camp: Force Shield Arcane Purple x3
if (unitTarget->HasAura(43874))
{
// someone else is already channeling target
if (unitTarget->HasAura(43878))
return;
// Scourging Crystal Controller
m_caster->CastSpell(unitTarget, 43878, true, m_CastItem);
}
return;
}
case 50243: // Teach Language
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// spell has a 1/3 chance to trigger one of the below
if (roll_chance_i(66))
return;
if (((Player*)m_caster)->GetTeam() == ALLIANCE)
{
// 1000001 - gnomish binary
m_caster->CastSpell(m_caster, 50242, true);
}
else
{
// 01001000 - goblin binary
m_caster->CastSpell(m_caster, 50246, true);
}
return;
}
case 50440: // Envision Drakuru
{
if (!unitTarget)
return;
// Script Cast Summon Image of Drakuru 05
unitTarget->CastSpell(unitTarget, 50439, true);
return;
}
case 50546: // Ley Line Focus Control Ring Effect
case 50547: // Ley Line Focus Control Amulet Effect
case 50548: // Ley Line Focus Control Talisman Effect
{
if (!m_originalCaster || !unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
switch(m_spellInfo->Id)
{
case 50546: unitTarget->CastSpell(m_originalCaster, 47390, true); break;
case 50547: unitTarget->CastSpell(m_originalCaster, 47472, true); break;
case 50548: unitTarget->CastSpell(m_originalCaster, 47635, true); break;
}
return;
}
case 51276: // Incinerate Corpse
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
unitTarget->CastSpell(unitTarget, 51278, true);
unitTarget->CastSpell(m_caster, 51279, true);
unitTarget->SetDeathState(JUST_DIED);
return;
}
case 51330: // Shoot RJR
{
if (!unitTarget)
return;
// guessed chances
if (roll_chance_i(75))
m_caster->CastSpell(unitTarget, roll_chance_i(50) ? 51332 : 51366, true, m_CastItem);
else
m_caster->CastSpell(unitTarget, 51331, true, m_CastItem);
return;
}
case 51333: // Dig For Treasure
{
if (!unitTarget)
return;
if (roll_chance_i(75))
m_caster->CastSpell(unitTarget, 51370, true, m_CastItem);
else
m_caster->CastSpell(m_caster, 51345, true);
return;
}
case 51336: // Magic Pull
{
if (!unitTarget)
return;
m_caster->CastSpell(unitTarget, 50770, true);
return;
}
case 51420: // Digging for Treasure Ping
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// only spell related protector pets exist currently
Pet* pPet = m_caster->GetProtectorPet();
if (!pPet)
return;
pPet->SetFacingToObject(unitTarget);
// Digging for Treasure
pPet->CastSpell(unitTarget, 51405, true);
((Creature*)unitTarget)->ForcedDespawn(1);
return;
}
case 51582: // Rocket Boots Engaged (Rocket Boots Xtreme and Rocket Boots Xtreme Lite)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (BattleGround* bg = ((Player*)m_caster)->GetBattleGround())
bg->EventPlayerDroppedFlag((Player*)m_caster);
m_caster->CastSpell(m_caster, 30452, true, NULL);
return;
}
case 51840: // Despawn Fruit Tosser
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (roll_chance_i(20))
{
// summon NPC, or...
unitTarget->CastSpell(m_caster, 52070, true);
}
else
{
// ...drop banana, orange or papaya
switch(urand(0,2))
{
case 0: unitTarget->CastSpell(m_caster, 51836, true); break;
case 1: unitTarget->CastSpell(m_caster, 51837, true); break;
case 2: unitTarget->CastSpell(m_caster, 51839, true); break;
}
}
((Creature*)unitTarget)->ForcedDespawn(5000);
return;
}
case 51866: // Kick Nass
{
// It is possible that Nass Heartbeat (spell id 61438) is involved in this
// If so, unclear how it should work and using the below instead (even though it could be a bit hack-ish)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// Only own guardian pet
if (m_caster != unitTarget->GetOwner())
return;
// This means we already set state (see below) and need to wait.
if (unitTarget->hasUnitState(UNIT_STAT_ROOT))
return;
// Expecting pTargetDummy to be summoned by AI at death of target creatures.
Creature* pTargetDummy = NULL;
float fRange = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, 28523, true, fRange*2);
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pTargetDummy, u_check);
Cell::VisitGridObjects(m_caster, searcher, fRange*2);
if (pTargetDummy)
{
if (unitTarget->hasUnitState(UNIT_STAT_FOLLOW | UNIT_STAT_FOLLOW_MOVE))
unitTarget->GetMotionMaster()->MovementExpired();
unitTarget->MonsterMoveWithSpeed(pTargetDummy->GetPositionX(), pTargetDummy->GetPositionY(), pTargetDummy->GetPositionZ(), 24.f);
// Add state to temporarily prevent follow
unitTarget->addUnitState(UNIT_STAT_ROOT);
// Collect Hair Sample
unitTarget->CastSpell(pTargetDummy, 51870, true);
}
return;
}
case 51872: // Hair Sample Collected
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// clear state to allow follow again
m_caster->clearUnitState(UNIT_STAT_ROOT);
// Nass Kill Credit
m_caster->CastSpell(m_caster, 51871, true);
// Despawn dummy creature
((Creature*)unitTarget)->ForcedDespawn();
return;
}
case 51964: // Tormentor's Incense
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// This might not be the best way, and effect may need some adjustment. Removal of any aura from surrounding dummy creatures?
if (((Creature*)unitTarget)->AI())
((Creature*)unitTarget)->AI()->AttackStart(m_caster);
return;
}
case 51858: // Siphon of Acherus
{
if (!m_originalCaster || !unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (Player* pPlayer = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself())
pPlayer->KilledMonsterCredit(unitTarget->GetEntry(), unitTarget->GetObjectGuid());
return;
}
case 52308: // Take Sputum Sample
{
switch(eff_idx)
{
case EFFECT_INDEX_0:
{
uint32 spellID = m_spellInfo->CalculateSimpleValue(EFFECT_INDEX_0);
uint32 reqAuraID = m_spellInfo->CalculateSimpleValue(EFFECT_INDEX_1);
if (m_caster->HasAura(reqAuraID, EFFECT_INDEX_0))
m_caster->CastSpell(m_caster, spellID, true, NULL);
return;
}
case EFFECT_INDEX_1: // additional data for dummy[0]
case EFFECT_INDEX_2:
return;
}
return;
}
case 52369: // Detonate Explosives
case 52371: // Detonate Explosives
{
if (!unitTarget)
return;
// Cosmetic - Explosion
unitTarget->CastSpell(unitTarget, 46419, true);
// look for gameobjects within max spell range of unitTarget, and respawn if found
std::list<GameObject*> lList;
float fMaxDist = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
MaNGOS::GameObjectEntryInPosRangeCheck go_check(*unitTarget, 182071, unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), fMaxDist);
MaNGOS::GameObjectListSearcher<MaNGOS::GameObjectEntryInPosRangeCheck> checker(lList, go_check);
Cell::VisitGridObjects(unitTarget, checker, fMaxDist);
for(std::list<GameObject*>::iterator iter = lList.begin(); iter != lList.end(); ++iter)
{
if (!(*iter)->isSpawned())
{
(*iter)->SetRespawnTime(MINUTE/2);
(*iter)->Refresh();
}
}
return;
}
case 52759: // Ancestral Awakening
{
if (!unitTarget)
return;
m_caster->CastCustomSpell(unitTarget, 52752, &damage, NULL, NULL, true);
return;
}
case 52845: // Brewfest Mount Transformation (Faction Swap)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
return;
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
// Ram for Horde, Kodo for Alliance
if (((Player *)m_caster)->GetTeam() == HORDE)
{
if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f)
// Swift Brewfest Ram, 100% Ram
m_caster->CastSpell(m_caster, 43900, true);
else
// Brewfest Ram, 60% Ram
m_caster->CastSpell(m_caster, 43899, true);
}
else
{
if (((Player *)m_caster)->GetSpeedRate(MOVE_RUN) >= 2.0f)
// Great Brewfest Kodo, 100% Kodo
m_caster->CastSpell(m_caster, 49379, true);
else
// Brewfest Riding Kodo, 60% Kodo
m_caster->CastSpell(m_caster, 49378, true);
}
return;
}
case 53341: // Rune of Cinderglacier
case 53343: // Rune of Razorice
{
// Runeforging Credit
m_caster->CastSpell(m_caster, 54586, true);
return;
}
case 53475: // Set Oracle Faction Friendly
case 53487: // Set Wolvar Faction Honored
case 54015: // Set Oracle Faction Honored
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (eff_idx == EFFECT_INDEX_0)
{
Player* pPlayer = (Player*)m_caster;
uint32 faction_id = m_currentBasePoints[eff_idx];
int32 rep_change = m_currentBasePoints[EFFECT_INDEX_1];
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);
if (!factionEntry)
return;
// Set rep to baserep + basepoints (expecting spillover for oposite faction -> become hated)
// Not when player already has equal or higher rep with this faction
if (pPlayer->GetReputationMgr().GetBaseReputation(factionEntry) < rep_change)
pPlayer->GetReputationMgr().SetReputation(factionEntry, rep_change);
// EFFECT_INDEX_2 most likely update at war state, we already handle this in SetReputation
}
return;
}
case 53808: // Pygmy Oil
{
const uint32 spellShrink = 53805;
const uint32 spellTransf = 53806;
if (SpellAuraHolder* holder = m_caster->GetSpellAuraHolder(spellShrink))
{
// chance to become pygmified (5, 10, 15 etc)
if (roll_chance_i(holder->GetStackAmount() * 5))
{
m_caster->RemoveAurasDueToSpell(spellShrink);
m_caster->CastSpell(m_caster, spellTransf, true);
return;
}
}
if (m_caster->HasAura(spellTransf))
return;
m_caster->CastSpell(m_caster, spellShrink, true);
return;
}
case 54577: // Throw U.D.E.D.
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// Sometimes issues with explosion animation. Unclear why
// but possibly caused by the order of spells.
// Permanent Feign Death
unitTarget->CastSpell(unitTarget, 29266, true);
// need to despawn later
((Creature*)unitTarget)->ForcedDespawn(2000);
// Mammoth Explosion Spell Spawner
unitTarget->CastSpell(unitTarget, 54581, true, m_CastItem);
return;
}
case 54850: // Emerge
{
// Cast Emerge summon
m_caster->CastSpell(m_caster, 54851, true);
return;
}
case 55004: // Nitro Boosts
{
if (!m_CastItem)
return;
if (roll_chance_i(95)) // Nitro Boosts - success
m_caster->CastSpell(m_caster, 54861, true, m_CastItem);
else // Knocked Up - backfire 5%
m_caster->CastSpell(m_caster, 46014, true, m_CastItem);
return;
}
case 55818: // Hurl Boulder
{
// unclear how many summon min/max random, best guess below
uint32 random = urand(3,5);
for(uint32 i = 0; i < random; ++i)
m_caster->CastSpell(m_caster, 55528, true);
return;
}
case 57908: // Stain Cloth
{
// nothing do more
finish();
m_caster->CastSpell(m_caster, 57915, false, m_CastItem);
// cast item deleted
ClearCastItem();
break;
}
case 58418: // Portal to Orgrimmar
case 58420: // Portal to Stormwind
return; // implemented in EffectScript[0]
case 58601: // Remove Flight Auras
{
m_caster->RemoveSpellsCausingAura(SPELL_AURA_FLY);
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED);
return;
}
case 59640: // Underbelly Elixir
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1,3))
{
case 1: spell_id = 59645; break;
case 2: spell_id = 59831; break;
case 3: spell_id = 59843; break;
}
m_caster->CastSpell(m_caster,spell_id,true,NULL);
return;
}
case 60932: // Disengage (one from creature versions)
{
if (!unitTarget)
return;
m_caster->CastSpell(unitTarget,60934,true,NULL);
return;
}
case 62105: // To'kini's Blowgun
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
// Sleeping Sleep
unitTarget->CastSpell(unitTarget, 62248, true);
// Although not really correct, it's needed to have access to m_caster later,
// to properly process spell 62110 (cast from gossip).
// Can possibly be replaced with a similar function that doesn't set any dynamic flags.
((Creature*)unitTarget)->SetLootRecipient(m_caster);
unitTarget->setFaction(190); // Ambient (neutral)
unitTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
return;
}
case 64385: // Spinning (from Unusual Compass)
{
m_caster->SetFacingTo(frand(0, M_PI_F*2));
return;
}
case 64981: // Summon Random Vanquished Tentacle
{
uint32 spell_id = 0;
switch(urand(0, 2))
{
case 0: spell_id = 64982; break; // Summon Vanquished Crusher Tentacle
case 1: spell_id = 64983; break; // Summon Vanquished Constrictor Tentacle
case 2: spell_id = 64984; break; // Summon Vanquished Corruptor Tentacle
}
m_caster->CastSpell(m_caster, spell_id, true);
return;
}
case 66390: // Read Last Rites
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// Summon Tualiq Proxy
// Not known what purpose this has
unitTarget->CastSpell(unitTarget, 66411, true);
// Summon Tualiq Spirit
// Offtopic note: the summoned has aura from spell 37119 and 66419. One of them should
// most likely make summoned "rise", hover up/sideways in the air (MOVEFLAG_LEVITATING + MOVEFLAG_HOVER)
unitTarget->CastSpell(unitTarget, 66412, true);
((Player*)m_caster)->KilledMonsterCredit(unitTarget->GetEntry(), unitTarget->GetObjectGuid());
// Must have a delay for proper spell animation
((Creature*)unitTarget)->ForcedDespawn(1000);
return;
}
case 67019: // Flask of the North
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(m_caster->getClass())
{
case CLASS_WARRIOR:
case CLASS_DEATH_KNIGHT:
spell_id = 67018; // STR for Warriors, Death Knights
break;
case CLASS_ROGUE:
case CLASS_HUNTER:
spell_id = 67017; // AP for Rogues, Hunters
break;
case CLASS_PRIEST:
case CLASS_MAGE:
case CLASS_WARLOCK:
spell_id = 67016; // SPD for Priests, Mages, Warlocks
break;
case CLASS_SHAMAN:
// random (SPD, AP)
spell_id = roll_chance_i(50) ? 67016 : 67017;
break;
case CLASS_PALADIN:
case CLASS_DRUID:
default:
// random (SPD, STR)
spell_id = roll_chance_i(50) ? 67016 : 67018;
break;
}
m_caster->CastSpell(m_caster, spell_id, true);
return;
}
case 69922: // Temper Quel'Delar
{
if (!unitTarget)
return;
// Return Tempered Quel'Delar
unitTarget->CastSpell(m_caster, 69956, true);
return;
}
}
break;
}
case SPELLFAMILY_MAGE:
{
switch(m_spellInfo->Id)
{
case 11958: // Cold Snap
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
// immediately finishes the cooldown on Frost spells
const SpellCooldowns& cm = ((Player *)m_caster)->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0)
{
((Player*)m_caster)->RemoveSpellCooldown((itr++)->first, true);
}
else
++itr;
}
return;
}
case 31687: // Summon Water Elemental
{
if (m_caster->HasAura(70937)) // Glyph of Eternal Water (permanent limited by known spells version)
m_caster->CastSpell(m_caster, 70908, true);
else // temporary version
m_caster->CastSpell(m_caster, 70907, true);
return;
}
case 32826: // Polymorph Cast Visual
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT)
{
//Polymorph Cast Visual Rank 1
const uint32 spell_list[6] =
{
32813, // Squirrel Form
32816, // Giraffe Form
32817, // Serpent Form
32818, // Dragonhawk Form
32819, // Worgen Form
32820 // Sheep Form
};
unitTarget->CastSpell( unitTarget, spell_list[urand(0, 5)], true);
}
return;
}
case 38194: // Blink
{
// Blink
if (unitTarget)
m_caster->CastSpell(unitTarget, 38203, true);
return;
}
}
// Conjure Mana Gem
if (eff_idx == EFFECT_INDEX_1 && m_spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_CREATE_ITEM)
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
// checked in create item check, avoid unexpected
if (Item* item = ((Player*)m_caster)->GetItemByLimitedCategory(ITEM_LIMIT_CATEGORY_MANA_GEM))
if (item->HasMaxCharges())
return;
unitTarget->CastSpell( unitTarget, m_spellInfo->CalculateSimpleValue(eff_idx), true, m_CastItem);
return;
}
break;
}
case SPELLFAMILY_WARRIOR:
{
// Charge
if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x1)) && m_spellInfo->SpellVisual[0] == 867)
{
int32 chargeBasePoints0 = damage;
m_caster->CastCustomSpell(m_caster, 34846, &chargeBasePoints0, NULL, NULL, true);
return;
}
// Execute
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x20000000))
{
if (!unitTarget)
return;
uint32 rage = m_caster->GetPower(POWER_RAGE);
// up to max 30 rage cost
if (rage > 300)
rage = 300;
// Glyph of Execution bonus
uint32 rage_modified = rage;
if (Aura *aura = m_caster->GetDummyAura(58367))
rage_modified += aura->GetModifier()->m_amount*10;
int32 basePoints0 = damage+int32(rage_modified * m_spellInfo->DmgMultiplier[eff_idx] +
m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
m_caster->CastCustomSpell(unitTarget, 20647, &basePoints0, NULL, NULL, true, 0);
// Sudden Death
if (m_caster->HasAura(52437))
{
Unit::AuraList const& auras = m_caster->GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
// Only Sudden Death have this SpellIconID with SPELL_AURA_PROC_TRIGGER_SPELL
if ((*itr)->GetSpellProto()->SpellIconID == 1989)
{
// saved rage top stored in next affect
uint32 lastrage = (*itr)->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_1)*10;
if(lastrage < rage)
rage -= lastrage;
break;
}
}
}
m_caster->SetPower(POWER_RAGE,m_caster->GetPower(POWER_RAGE)-rage);
return;
}
// Slam
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000200000))
{
if(!unitTarget)
return;
// dummy cast itself ignored by client in logs
m_caster->CastCustomSpell(unitTarget,50782,&damage,NULL,NULL,true);
return;
}
// Concussion Blow
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000004000000))
{
m_damage+= uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
return;
}
switch(m_spellInfo->Id)
{
// Warrior's Wrath
case 21977:
{
if (!unitTarget)
return;
m_caster->CastSpell(unitTarget, 21887, true);// spell mod
return;
}
// Last Stand
case 12975:
{
int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3);
m_caster->CastCustomSpell(m_caster, 12976, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
return;
}
// Bloodthirst
case 23881:
{
m_caster->CastCustomSpell(unitTarget, 23885, &damage, NULL, NULL, true, NULL);
return;
}
}
break;
}
case SPELLFAMILY_WARLOCK:
{
// Life Tap
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000040000))
{
if (unitTarget && (int32(unitTarget->GetHealth()) > damage))
{
// Shouldn't Appear in Combat Log
unitTarget->ModifyHealth(-damage);
int32 spell_power = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo));
int32 mana = damage + spell_power / 2;
// Improved Life Tap mod
Unit::AuraList const& auraDummy = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr != auraDummy.end(); ++itr)
if((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (*itr)->GetSpellProto()->SpellIconID == 208)
mana = ((*itr)->GetModifier()->m_amount + 100)* mana / 100;
m_caster->CastCustomSpell(unitTarget, 31818, &mana, NULL, NULL, true);
// Mana Feed
int32 manaFeedVal = 0;
Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
for(Unit::AuraList::const_iterator itr = mod.begin(); itr != mod.end(); ++itr)
{
if((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (*itr)->GetSpellProto()->SpellIconID == 1982)
manaFeedVal+= (*itr)->GetModifier()->m_amount;
}
if (manaFeedVal > 0)
{
manaFeedVal = manaFeedVal * mana / 100;
m_caster->CastCustomSpell(m_caster, 32553, &manaFeedVal, NULL, NULL, true, NULL);
}
}
else
SendCastResult(SPELL_FAILED_FIZZLE);
return;
}
break;
}
case SPELLFAMILY_PRIEST:
{
// Penance
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0080000000000000))
{
if (!unitTarget)
return;
int hurt = 0;
int heal = 0;
switch(m_spellInfo->Id)
{
case 47540: hurt = 47758; heal = 47757; break;
case 53005: hurt = 53001; heal = 52986; break;
case 53006: hurt = 53002; heal = 52987; break;
case 53007: hurt = 53003; heal = 52988; break;
default:
sLog.outError("Spell::EffectDummy: Spell %u Penance need set correct heal/damage spell", m_spellInfo->Id);
return;
}
// prevent interrupted message for main spell
finish(true);
// replace cast by selected spell, this also make it interruptible including target death case
if (m_caster->IsFriendlyTo(unitTarget))
m_caster->CastSpell(unitTarget, heal, false);
else
m_caster->CastSpell(unitTarget, hurt, false);
return;
}
break;
}
case SPELLFAMILY_DRUID:
{
// Starfall
if (m_spellInfo->IsFitToFamilyMask(UI64LIT(0x0000000000000000), 0x00000100))
{
//Shapeshifting into an animal form or mounting cancels the effect.
if(m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted())
{
if(m_triggeredByAuraSpell)
m_caster->RemoveAurasDueToSpell(m_triggeredByAuraSpell->Id);
return;
}
//Any effect which causes you to lose control of your character will supress the starfall effect.
if (m_caster->hasUnitState(UNIT_STAT_NO_FREE_MOVE))
return;
switch(m_spellInfo->Id)
{
case 50286: m_caster->CastSpell(unitTarget, 50288, true); return;
case 53196: m_caster->CastSpell(unitTarget, 53191, true); return;
case 53197: m_caster->CastSpell(unitTarget, 53194, true); return;
case 53198: m_caster->CastSpell(unitTarget, 53195, true); return;
default:
sLog.outError("Spell::EffectDummy: Unhandeled Starfall spell rank %u",m_spellInfo->Id);
return;
}
}
break;
}
case SPELLFAMILY_ROGUE:
{
switch(m_spellInfo->Id)
{
case 5938: // Shiv
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *pCaster = ((Player*)m_caster);
Item *item = pCaster->GetWeaponForAttack(OFF_ATTACK);
if (!item)
return;
// all poison enchantments is temporary
uint32 enchant_id = item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT);
if (!enchant_id)
return;
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
for (int s = 0; s < 3; ++s)
{
if (pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellEntry const* combatEntry = sSpellStore.LookupEntry(pEnchant->spellid[s]);
if (!combatEntry || combatEntry->Dispel != DISPEL_POISON)
continue;
m_caster->CastSpell(unitTarget, combatEntry, true, item);
}
m_caster->CastSpell(unitTarget, 5940, true);
return;
}
case 14185: // Preparation
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
//immediately finishes the cooldown on certain Rogue abilities
const SpellCooldowns& cm = ((Player *)m_caster)->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & UI64LIT(0x0000024000000860)))
((Player*)m_caster)->RemoveSpellCooldown((itr++)->first,true);
else
++itr;
}
return;
}
case 31231: // Cheat Death
{
// Cheating Death
m_caster->CastSpell(m_caster, 45182, true);
return;
}
case 51662: // Hunger for Blood
{
m_caster->CastSpell(m_caster, 63848, true);
return;
}
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Steady Shot
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x100000000))
{
if (!unitTarget || !unitTarget->isAlive())
return;
bool found = false;
// check dazed affect
Unit::AuraList const& decSpeedList = unitTarget->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
for(Unit::AuraList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
{
if ((*iter)->GetSpellProto()->SpellIconID==15 && (*iter)->GetSpellProto()->Dispel==0)
{
found = true;
break;
}
}
if (found)
m_damage+= damage;
return;
}
// Disengage
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000400000000000))
{
Unit* target = unitTarget;
uint32 spellid;
switch(m_spellInfo->Id)
{
case 57635: spellid = 57636; break; // one from creature cases
case 61507: spellid = 61508; break; // one from creature cases
default:
sLog.outError("Spell %u not handled propertly in EffectDummy(Disengage)",m_spellInfo->Id);
return;
}
if (!target || !target->isAlive())
return;
m_caster->CastSpell(target,spellid,true,NULL);
}
switch(m_spellInfo->Id)
{
case 23989: // Readiness talent
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
//immediately finishes the cooldown for hunter abilities
const SpellCooldowns& cm = ((Player*)m_caster)->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != 23989 && GetSpellRecoveryTime(spellInfo) > 0 )
((Player*)m_caster)->RemoveSpellCooldown((itr++)->first,true);
else
++itr;
}
return;
}
case 37506: // Scatter Shot
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
// break Auto Shot and autohit
m_caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_caster->AttackStop();
((Player*)m_caster)->SendAttackSwingCancelAttack();
return;
}
// Last Stand
case 53478:
{
if (!unitTarget)
return;
int32 healthModSpellBasePoints0 = int32(unitTarget->GetMaxHealth() * 0.3);
unitTarget->CastCustomSpell(unitTarget, 53479, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
return;
}
// Master's Call
case 53271:
{
Pet* pet = m_caster->GetPet();
if (!pet || !unitTarget)
return;
pet->CastSpell(unitTarget, m_spellInfo->CalculateSimpleValue(eff_idx), true);
return;
}
}
break;
}
case SPELLFAMILY_PALADIN:
{
switch(m_spellInfo->SpellIconID)
{
case 156: // Holy Shock
{
if (!unitTarget)
return;
int hurt = 0;
int heal = 0;
switch(m_spellInfo->Id)
{
case 20473: hurt = 25912; heal = 25914; break;
case 20929: hurt = 25911; heal = 25913; break;
case 20930: hurt = 25902; heal = 25903; break;
case 27174: hurt = 27176; heal = 27175; break;
case 33072: hurt = 33073; heal = 33074; break;
case 48824: hurt = 48822; heal = 48820; break;
case 48825: hurt = 48823; heal = 48821; break;
default:
sLog.outError("Spell::EffectDummy: Spell %u not handled in HS",m_spellInfo->Id);
return;
}
if (m_caster->IsFriendlyTo(unitTarget))
m_caster->CastSpell(unitTarget, heal, true);
else
m_caster->CastSpell(unitTarget, hurt, true);
return;
}
case 561: // Judgement of command
{
if (!unitTarget)
return;
uint32 spell_id = m_currentBasePoints[eff_idx];
SpellEntry const* spell_proto = sSpellStore.LookupEntry(spell_id);
if (!spell_proto)
return;
m_caster->CastSpell(unitTarget, spell_proto, true, NULL);
return;
}
}
switch(m_spellInfo->Id)
{
case 31789: // Righteous Defense (step 1)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
{
SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT);
return;
}
// 31989 -> dummy effect (step 1) + dummy effect (step 2) -> 31709 (taunt like spell for each target)
Unit* friendTarget = !unitTarget || unitTarget->IsFriendlyTo(m_caster) ? unitTarget : unitTarget->getVictim();
if (friendTarget)
{
Player* player = friendTarget->GetCharmerOrOwnerPlayerOrPlayerItself();
if (!player || !player->IsInSameRaidWith((Player*)m_caster))
friendTarget = NULL;
}
// non-standard cast requirement check
if (!friendTarget || friendTarget->getAttackers().empty())
{
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT);
return;
}
// Righteous Defense (step 2) (in old version 31980 dummy effect)
// Clear targets for eff 1
for(TargetList::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
ihit->effectMask &= ~(1<<1);
// not empty (checked), copy
Unit::AttackerSet attackers = friendTarget->getAttackers();
// selected from list 3
for(uint32 i = 0; i < std::min(size_t(3),attackers.size()); ++i)
{
Unit::AttackerSet::iterator aItr = attackers.begin();
std::advance(aItr, rand() % attackers.size());
AddUnitTarget((*aItr), EFFECT_INDEX_1);
attackers.erase(aItr);
}
// now let next effect cast spell at each target.
return;
}
case 37877: // Blessing of Faith
{
if (!unitTarget)
return;
uint32 spell_id = 0;
switch(unitTarget->getClass())
{
case CLASS_DRUID: spell_id = 37878; break;
case CLASS_PALADIN: spell_id = 37879; break;
case CLASS_PRIEST: spell_id = 37880; break;
case CLASS_SHAMAN: spell_id = 37881; break;
default: return; // ignore for not healing classes
}
m_caster->CastSpell(m_caster, spell_id, true);
return;
}
}
break;
}
case SPELLFAMILY_SHAMAN:
{
// Cleansing Totem
if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000004000000)) && m_spellInfo->SpellIconID==1673)
{
if (unitTarget)
m_caster->CastSpell(unitTarget, 52025, true);
return;
}
// Healing Stream Totem
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000002000))
{
if (unitTarget)
{
if (Unit *owner = m_caster->GetOwner())
{
// spell have SPELL_DAMAGE_CLASS_NONE and not get bonuses from owner, use main spell for bonuses
if (m_triggeredBySpellInfo)
{
damage = int32(owner->SpellHealingBonusDone(unitTarget, m_triggeredBySpellInfo, damage, HEAL));
damage = int32(unitTarget->SpellHealingBonusTaken(owner, m_triggeredBySpellInfo, damage, HEAL));
}
// Restorative Totems
Unit::AuraList const& mDummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
// only its have dummy with specific icon
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (*i)->GetSpellProto()->SpellIconID == 338)
damage += (*i)->GetModifier()->m_amount * damage / 100;
// Glyph of Healing Stream Totem
if (Aura *dummy = owner->GetDummyAura(55456))
damage += dummy->GetModifier()->m_amount * damage / 100;
}
m_caster->CastCustomSpell(unitTarget, 52042, &damage, NULL, NULL, true, 0, 0, m_originalCasterGUID);
}
return;
}
// Mana Spring Totem
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
{
if (!unitTarget || unitTarget->getPowerType()!=POWER_MANA)
return;
m_caster->CastCustomSpell(unitTarget, 52032, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
return;
}
// Flametongue Weapon Proc, Ranks
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000200000))
{
if (!m_CastItem)
{
sLog.outError("Spell::EffectDummy: spell %i requires cast Item", m_spellInfo->Id);
return;
}
// found spelldamage coefficients of 0.381% per 0.1 speed and 15.244 per 4.0 speed
// but own calculation say 0.385 gives at most one point difference to published values
int32 spellDamage = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo));
float weaponSpeed = (1.0f/IN_MILLISECONDS) * m_CastItem->GetProto()->Delay;
int32 totalDamage = int32((damage + 3.85f * spellDamage) * 0.01 * weaponSpeed);
m_caster->CastCustomSpell(unitTarget, 10444, &totalDamage, NULL, NULL, true, m_CastItem);
return;
}
if (m_spellInfo->Id == 39610) // Mana Tide Totem effect
{
if (!unitTarget || unitTarget->getPowerType() != POWER_MANA)
return;
// Glyph of Mana Tide
if (Unit *owner = m_caster->GetOwner())
if (Aura *dummy = owner->GetDummyAura(55441))
damage+=dummy->GetModifier()->m_amount;
// Regenerate 6% of Total Mana Every 3 secs
int32 EffectBasePoints0 = unitTarget->GetMaxPower(POWER_MANA) * damage / 100;
m_caster->CastCustomSpell(unitTarget, 39609, &EffectBasePoints0, NULL, NULL, true, NULL, NULL, m_originalCasterGUID);
return;
}
// Lava Lash
if (m_spellInfo->IsFitToFamilyMask(UI64LIT(0x0000000000000000), 0x00000004))
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
Item *item = ((Player*)m_caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (item)
{
// Damage is increased if your off-hand weapon is enchanted with Flametongue.
Unit::AuraList const& auraDummy = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr != auraDummy.end(); ++itr)
{
if ((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_SHAMAN &&
((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000200000)) &&
(*itr)->GetCastItemGuid() == item->GetObjectGuid())
{
m_damage += m_damage * damage / 100;
return;
}
}
}
return;
}
// Fire Nova
if (m_spellInfo->SpellIconID == 33)
{
// fire totems slot
Totem* totem = m_caster->GetTotem(TOTEM_SLOT_FIRE);
if (!totem)
return;
uint32 triggered_spell_id;
switch(m_spellInfo->Id)
{
case 1535: triggered_spell_id = 8349; break;
case 8498: triggered_spell_id = 8502; break;
case 8499: triggered_spell_id = 8503; break;
case 11314: triggered_spell_id = 11306; break;
case 11315: triggered_spell_id = 11307; break;
case 25546: triggered_spell_id = 25535; break;
case 25547: triggered_spell_id = 25537; break;
case 61649: triggered_spell_id = 61650; break;
case 61657: triggered_spell_id = 61654; break;
default: return;
}
totem->CastSpell(totem, triggered_spell_id, true, NULL, NULL, m_caster->GetObjectGuid());
// Fire Nova Visual
totem->CastSpell(totem, 19823, true, NULL, NULL, m_caster->GetObjectGuid());
return;
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Death Coil
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x002000))
{
if (m_caster->IsFriendlyTo(unitTarget))
{
if (!unitTarget || unitTarget->GetCreatureType() != CREATURE_TYPE_UNDEAD)
return;
int32 bp = int32(damage * 1.5f);
m_caster->CastCustomSpell(unitTarget, 47633, &bp, NULL, NULL, true);
}
else
{
int32 bp = damage;
m_caster->CastCustomSpell(unitTarget, 47632, &bp, NULL, NULL, true);
}
return;
}
// Hungering Cold
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000100000000000))
{
m_caster->CastSpell(m_caster, 51209, true);
return;
}
// Death Strike
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000010))
{
uint32 count = 0;
Unit::SpellAuraHolderMap const& auras = unitTarget->GetSpellAuraHolderMap();
for(Unit::SpellAuraHolderMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
{
if (itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE &&
itr->second->GetCasterGuid() == m_caster->GetObjectGuid())
{
++count;
// max. 15%
if (count == 3)
break;
}
}
int32 bp = int32(count * m_caster->GetMaxHealth() * m_spellInfo->DmgMultiplier[EFFECT_INDEX_0] / 100);
// Improved Death Strike (percent stored in nonexistent EFFECT_INDEX_2 effect base points)
Unit::AuraList const& auraMod = m_caster->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
for(Unit::AuraList::const_iterator iter = auraMod.begin(); iter != auraMod.end(); ++iter)
{
// only required spell have spellicon for SPELL_AURA_ADD_FLAT_MODIFIER
if ((*iter)->GetSpellProto()->SpellIconID == 2751 && (*iter)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
{
bp += (*iter)->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_2) * bp / 100;
break;
}
}
m_caster->CastCustomSpell(m_caster, 45470, &bp, NULL, NULL, true);
return;
}
// Obliterate
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0002000000000000))
{
// search for Annihilation
Unit::AuraList const& dummyList = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
for (Unit::AuraList::const_iterator itr = dummyList.begin(); itr != dummyList.end(); ++itr)
{
if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && (*itr)->GetSpellProto()->SpellIconID == 2710)
{
if (roll_chance_i((*itr)->GetModifier()->m_amount)) // don't consume if found
return;
else
break;
}
}
// consume diseases
unitTarget->RemoveAurasWithDispelType(DISPEL_DISEASE, m_caster->GetObjectGuid());
}
break;
}
}
// pet auras
if (PetAura const* petSpell = sSpellMgr.GetPetAura(m_spellInfo->Id, eff_idx))
{
m_caster->AddPetAura(petSpell);
return;
}
// Script based implementation. Must be used only for not good for implementation in core spell effects
// So called only for not processed cases
if (gameObjTarget)
sScriptMgr.OnEffectDummy(m_caster, m_spellInfo->Id, eff_idx, gameObjTarget);
else if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT)
sScriptMgr.OnEffectDummy(m_caster, m_spellInfo->Id, eff_idx, (Creature*)unitTarget);
else if (itemTarget)
sScriptMgr.OnEffectDummy(m_caster, m_spellInfo->Id, eff_idx, itemTarget);
}
void Spell::EffectTriggerSpellWithValue(SpellEffectIndex eff_idx)
{
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[eff_idx];
// normal case
SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
if(!spellInfo)
{
sLog.outError("EffectTriggerSpellWithValue of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
return;
}
int32 bp = damage;
m_caster->CastCustomSpell(unitTarget,triggered_spell_id,&bp,&bp,&bp,true,NULL,NULL,m_originalCasterGUID);
}
void Spell::EffectTriggerRitualOfSummoning(SpellEffectIndex eff_idx)
{
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[eff_idx];
SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
if(!spellInfo)
{
sLog.outError("EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
return;
}
finish();
m_caster->CastSpell(unitTarget,spellInfo,false);
}
void Spell::EffectClearQuest(SpellEffectIndex eff_idx)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *player = (Player*)m_caster;
uint32 quest_id = m_spellInfo->EffectMiscValue[eff_idx];
if (!sObjectMgr.GetQuestTemplate(quest_id))
{
sLog.outError("Spell::EffectClearQuest spell entry %u attempt clear quest entry %u but this quest does not exist.", m_spellInfo->Id, quest_id);
return;
}
// remove quest possibly in quest log (is that expected?)
for(uint16 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
{
uint32 quest = player->GetQuestSlotQuestId(slot);
if (quest == quest_id)
{
player->SetQuestSlot(slot, 0);
// ignore unequippable quest items in this case, it will still be equipped
player->TakeQuestSourceItem(quest_id, false);
}
}
player->SetQuestStatus(quest_id, QUEST_STATUS_NONE);
player->getQuestStatusMap()[quest_id].m_rewarded = false;
}
void Spell::EffectForceCast(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[eff_idx];
// normal case
SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id);
if (!spellInfo)
{
sLog.outError("EffectForceCast of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
return;
}
unitTarget->CastSpell(unitTarget, spellInfo, true, NULL, NULL, m_originalCasterGUID, m_spellInfo);
}
void Spell::EffectTriggerSpell(SpellEffectIndex effIndex)
{
// only unit case known
if (!unitTarget)
{
if(gameObjTarget || itemTarget)
sLog.outError("Spell::EffectTriggerSpell (Spell: %u): Unsupported non-unit case!",m_spellInfo->Id);
return;
}
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effIndex];
// special cases
switch(triggered_spell_id)
{
// Vanish (not exist)
case 18461:
{
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_STALKED);
// if this spell is given to NPC it must handle rest by it's own AI
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spellId = 1784;
// reset cooldown on it if needed
if (((Player*)unitTarget)->HasSpellCooldown(spellId))
((Player*)unitTarget)->RemoveSpellCooldown(spellId);
m_caster->CastSpell(unitTarget, spellId, true);
return;
}
// just skip
case 23770: // Sayge's Dark Fortune of *
// not exist, common cooldown can be implemented in scripts if need.
return;
// Brittle Armor - (need add max stack of 24575 Brittle Armor)
case 29284:
m_caster->CastSpell(unitTarget, 24575, true, m_CastItem, NULL, m_originalCasterGUID);
return;
// Mercurial Shield - (need add max stack of 26464 Mercurial Shield)
case 29286:
m_caster->CastSpell(unitTarget, 26464, true, m_CastItem, NULL, m_originalCasterGUID);
return;
// Righteous Defense
case 31980:
{
m_caster->CastSpell(unitTarget, 31790, true, m_CastItem, NULL, m_originalCasterGUID);
return;
}
// Cloak of Shadows
case 35729:
{
Unit::SpellAuraHolderMap& Auras = unitTarget->GetSpellAuraHolderMap();
for(Unit::SpellAuraHolderMap::iterator iter = Auras.begin(); iter != Auras.end(); ++iter)
{
// Remove all harmful spells on you except positive/passive/physical auras
if (!iter->second->IsPositive() &&
!iter->second->IsPassive() &&
!iter->second->IsDeathPersistent() &&
(GetSpellSchoolMask(iter->second->GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL) == 0)
{
m_caster->RemoveAurasDueToSpell(iter->second->GetSpellProto()->Id);
iter = Auras.begin();
}
}
return;
}
// Priest Shadowfiend (34433) need apply mana gain trigger aura on pet
case 41967:
{
if (Unit *pet = unitTarget->GetPet())
pet->CastSpell(pet, 28305, true);
return;
}
// Empower Rune Weapon
case 53258:
{
// remove cooldown of frost/death, undead/blood activated in main spell
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
{
bool res1 = ((Player*)unitTarget)->ActivateRunes(RUNE_FROST, 2);
bool res2 = ((Player*)unitTarget)->ActivateRunes(RUNE_DEATH, 2);
if (res1 || res2)
((Player*)unitTarget)->ResyncRunes();
}
return;
}
}
// normal case
SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
if (!spellInfo)
{
sLog.outError("EffectTriggerSpell of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
return;
}
// select formal caster for triggered spell
Unit* caster = m_caster;
// some triggered spells require specific equipment
if (spellInfo->EquippedItemClass >=0 && m_caster->GetTypeId()==TYPEID_PLAYER)
{
// main hand weapon required
if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND)
{
Item* item = ((Player*)m_caster)->GetWeaponForAttack(BASE_ATTACK, true, false);
// skip spell if no weapon in slot or broken
if (!item)
return;
// skip spell if weapon not fit to triggered spell
if (!item->IsFitToSpellRequirements(spellInfo))
return;
}
// offhand hand weapon required
if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
{
Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK, true, false);
// skip spell if no weapon in slot or broken
if (!item)
return;
// skip spell if weapon not fit to triggered spell
if (!item->IsFitToSpellRequirements(spellInfo))
return;
}
}
else
{
// Note: not exist spells with weapon req. and IsSpellHaveCasterSourceTargets == true
// so this just for speedup places in else
caster = IsSpellWithCasterSourceTargetsOnly(spellInfo) ? unitTarget : m_caster;
}
caster->CastSpell(unitTarget,spellInfo,true,NULL,NULL,m_originalCasterGUID);
}
void Spell::EffectTriggerMissileSpell(SpellEffectIndex effect_idx)
{
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effect_idx];
// normal case
SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
if(!spellInfo)
{
sLog.outError("EffectTriggerMissileSpell of spell %u (eff: %u): triggering unknown spell id %u",
m_spellInfo->Id,effect_idx,triggered_spell_id);
return;
}
if (m_CastItem)
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: cast Item spellId - %i", spellInfo->Id);
m_caster->CastSpell(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, spellInfo, true, m_CastItem, 0, m_originalCasterGUID);
}
void Spell::EffectJump(SpellEffectIndex eff_idx)
{
if(m_caster->IsTaxiFlying())
return;
// Init dest coordinates
float x,y,z,o;
if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
if(m_spellInfo->EffectImplicitTargetA[eff_idx] == TARGET_BEHIND_VICTIM)
{
// explicit cast data from client or server-side cast
// some spell at client send caster
Unit* pTarget = NULL;
if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
pTarget = m_targets.getUnitTarget();
else if(unitTarget->getVictim())
pTarget = m_caster->getVictim();
else if(m_caster->GetTypeId() == TYPEID_PLAYER)
pTarget = m_caster->GetMap()->GetUnit(((Player*)m_caster)->GetSelectionGuid());
o = pTarget ? pTarget->GetOrientation() : m_caster->GetOrientation();
}
else
o = m_caster->GetOrientation();
}
else if(unitTarget)
{
unitTarget->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE);
o = m_caster->GetOrientation();
}
else if(gameObjTarget)
{
gameObjTarget->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE);
o = m_caster->GetOrientation();
}
else
{
sLog.outError( "Spell::EffectJump - unsupported target mode for spell ID %u", m_spellInfo->Id );
return;
}
m_caster->NearTeleportTo(x, y, z, o, true);
}
void Spell::EffectTeleportUnits(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->IsTaxiFlying())
return;
// Target dependend on TargetB, if there is none provided, decide dependend on A
uint32 targetType = m_spellInfo->EffectImplicitTargetB[eff_idx];
if (!targetType)
targetType = m_spellInfo->EffectImplicitTargetA[eff_idx];
switch (targetType)
{
case TARGET_INNKEEPER_COORDINATES:
{
// Only players can teleport to innkeeper
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)unitTarget)->TeleportToHomebind(unitTarget==m_caster ? TELE_TO_SPELL : 0);
return;
}
case TARGET_AREAEFFECT_INSTANT: // in all cases first TARGET_TABLE_X_Y_Z_COORDINATES
case TARGET_TABLE_X_Y_Z_COORDINATES:
{
SpellTargetPosition const* st = sSpellMgr.GetSpellTargetPosition(m_spellInfo->Id);
if(!st)
{
sLog.outError( "Spell::EffectTeleportUnits - unknown Teleport coordinates for spell ID %u", m_spellInfo->Id );
return;
}
if(st->target_mapId==unitTarget->GetMapId())
unitTarget->NearTeleportTo(st->target_X,st->target_Y,st->target_Z,st->target_Orientation,unitTarget==m_caster);
else if(unitTarget->GetTypeId()==TYPEID_PLAYER)
((Player*)unitTarget)->TeleportTo(st->target_mapId,st->target_X,st->target_Y,st->target_Z,st->target_Orientation,unitTarget==m_caster ? TELE_TO_SPELL : 0);
break;
}
case TARGET_EFFECT_SELECT:
{
// m_destN filled, but sometimes for wrong dest and does not have TARGET_FLAG_DEST_LOCATION
float x = unitTarget->GetPositionX();
float y = unitTarget->GetPositionY();
float z = unitTarget->GetPositionZ();
float orientation = m_caster->GetOrientation();
m_caster->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster);
return;
}
case TARGET_BEHIND_VICTIM:
{
Unit *pTarget = NULL;
// explicit cast data from client or server-side cast
// some spell at client send caster
if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=unitTarget)
pTarget = m_targets.getUnitTarget();
else if(unitTarget->getVictim())
pTarget = unitTarget->getVictim();
else if(unitTarget->GetTypeId() == TYPEID_PLAYER)
pTarget = unitTarget->GetMap()->GetUnit(((Player*)unitTarget)->GetSelectionGuid());
// Init dest coordinates
float x = m_targets.m_destX;
float y = m_targets.m_destY;
float z = m_targets.m_destZ;
float orientation = pTarget ? pTarget->GetOrientation() : unitTarget->GetOrientation();
unitTarget->NearTeleportTo(x,y,z,orientation,unitTarget==m_caster);
return;
}
default:
{
// If not exist data for dest location - return
if(!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
{
sLog.outError( "Spell::EffectTeleportUnits - unknown EffectImplicitTargetB[%u] = %u for spell ID %u", eff_idx, m_spellInfo->EffectImplicitTargetB[eff_idx], m_spellInfo->Id );
return;
}
// Init dest coordinates
float x = m_targets.m_destX;
float y = m_targets.m_destY;
float z = m_targets.m_destZ;
float orientation = unitTarget->GetOrientation();
// Teleport
unitTarget->NearTeleportTo(x,y,z,orientation,unitTarget==m_caster);
return;
}
}
// post effects for TARGET_TABLE_X_Y_Z_COORDINATES
switch ( m_spellInfo->Id )
{
// Dimensional Ripper - Everlook
case 23442:
{
int32 r = irand(0, 119);
if ( r >= 70 ) // 7/12 success
{
if ( r < 100 ) // 4/12 evil twin
m_caster->CastSpell(m_caster, 23445, true);
else // 1/12 fire
m_caster->CastSpell(m_caster, 23449, true);
}
return;
}
// Ultrasafe Transporter: Toshley's Station
case 36941:
{
if ( roll_chance_i(50) ) // 50% success
{
int32 rand_eff = urand(1, 7);
switch ( rand_eff )
{
case 1:
// soul split - evil
m_caster->CastSpell(m_caster, 36900, true);
break;
case 2:
// soul split - good
m_caster->CastSpell(m_caster, 36901, true);
break;
case 3:
// Increase the size
m_caster->CastSpell(m_caster, 36895, true);
break;
case 4:
// Decrease the size
m_caster->CastSpell(m_caster, 36893, true);
break;
case 5:
// Transform
{
if (((Player*)m_caster)->GetTeam() == ALLIANCE )
m_caster->CastSpell(m_caster, 36897, true);
else
m_caster->CastSpell(m_caster, 36899, true);
break;
}
case 6:
// chicken
m_caster->CastSpell(m_caster, 36940, true);
break;
case 7:
// evil twin
m_caster->CastSpell(m_caster, 23445, true);
break;
}
}
return;
}
// Dimensional Ripper - Area 52
case 36890:
{
if ( roll_chance_i(50) ) // 50% success
{
int32 rand_eff = urand(1, 4);
switch ( rand_eff )
{
case 1:
// soul split - evil
m_caster->CastSpell(m_caster, 36900, true);
break;
case 2:
// soul split - good
m_caster->CastSpell(m_caster, 36901, true);
break;
case 3:
// Increase the size
m_caster->CastSpell(m_caster, 36895, true);
break;
case 4:
// Transform
{
if (((Player*)m_caster)->GetTeam() == ALLIANCE )
m_caster->CastSpell(m_caster, 36897, true);
else
m_caster->CastSpell(m_caster, 36899, true);
break;
}
}
}
return;
}
}
}
void Spell::EffectApplyAura(SpellEffectIndex eff_idx)
{
if(!unitTarget)
return;
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
if ( (!unitTarget->isAlive() && !(IsDeathOnlySpell(m_spellInfo) || IsDeathPersistentSpell(m_spellInfo))) &&
(unitTarget->GetTypeId() != TYPEID_PLAYER || !((Player*)unitTarget)->GetSession()->PlayerLoading()) )
return;
Unit* caster = GetAffectiveCaster();
if(!caster)
{
// FIXME: currently we can't have auras applied explicitly by gameobjects
// so for auras from wild gameobjects (no owner) target used
if (m_originalCasterGUID.IsGameObject())
caster = unitTarget;
else
return;
}
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell: Aura is: %u", m_spellInfo->EffectApplyAuraName[eff_idx]);
Aura* aur = CreateAura(m_spellInfo, eff_idx, &m_currentBasePoints[eff_idx], m_spellAuraHolder, unitTarget, caster, m_CastItem);
m_spellAuraHolder->AddAura(aur, eff_idx);
}
void Spell::EffectUnlearnSpecialization(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)unitTarget;
uint32 spellToUnlearn = m_spellInfo->EffectTriggerSpell[eff_idx];
_player->removeSpell(spellToUnlearn);
DEBUG_LOG( "Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow() );
}
void Spell::EffectPowerDrain(SpellEffectIndex eff_idx)
{
if(m_spellInfo->EffectMiscValue[eff_idx] < 0 || m_spellInfo->EffectMiscValue[eff_idx] >= MAX_POWERS)
return;
Powers drain_power = Powers(m_spellInfo->EffectMiscValue[eff_idx]);
if(!unitTarget)
return;
if(!unitTarget->isAlive())
return;
if(unitTarget->getPowerType() != drain_power)
return;
if(damage < 0)
return;
uint32 curPower = unitTarget->GetPower(drain_power);
//add spell damage bonus
damage = m_caster->SpellDamageBonusDone(unitTarget,m_spellInfo,uint32(damage),SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage),SPELL_DIRECT_DAMAGE);
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
uint32 power = damage;
if (drain_power == POWER_MANA)
power -= unitTarget->GetSpellCritDamageReduction(power);
int32 new_damage;
if(curPower < power)
new_damage = curPower;
else
new_damage = power;
unitTarget->ModifyPower(drain_power,-new_damage);
// Don`t restore from self drain
if(drain_power == POWER_MANA && m_caster != unitTarget)
{
float manaMultiplier = m_spellInfo->EffectMultipleValue[eff_idx];
if(manaMultiplier==0)
manaMultiplier = 1;
if(Player *modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
int32 gain = int32(new_damage * manaMultiplier);
m_caster->EnergizeBySpell(m_caster, m_spellInfo->Id, gain, POWER_MANA);
}
}
void Spell::EffectSendEvent(SpellEffectIndex effectIndex)
{
/*
we do not handle a flag dropping or clicking on flag in battleground by sendevent system
*/
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[effectIndex], m_spellInfo->Id);
if (!sScriptMgr.OnProcessEvent(m_spellInfo->EffectMiscValue[effectIndex], m_caster, focusObject, true))
m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[effectIndex], m_caster, focusObject);
}
void Spell::EffectPowerBurn(SpellEffectIndex eff_idx)
{
if (m_spellInfo->EffectMiscValue[eff_idx] < 0 || m_spellInfo->EffectMiscValue[eff_idx] >= MAX_POWERS)
return;
Powers powertype = Powers(m_spellInfo->EffectMiscValue[eff_idx]);
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
if (unitTarget->getPowerType()!=powertype)
return;
if (damage < 0)
return;
// burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
if (m_spellInfo->ManaCostPercentage)
{
int32 maxdamage = m_caster->GetMaxPower(powertype) * damage * 2 / 100;
damage = unitTarget->GetMaxPower(powertype) * damage / 100;
if(damage > maxdamage)
damage = maxdamage;
}
int32 curPower = int32(unitTarget->GetPower(powertype));
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
int32 power = damage;
if (powertype == POWER_MANA)
power -= unitTarget->GetSpellCritDamageReduction(power);
int32 new_damage = (curPower < power) ? curPower : power;
unitTarget->ModifyPower(powertype, -new_damage);
float multiplier = m_spellInfo->EffectMultipleValue[eff_idx];
if (Player *modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
new_damage = int32(new_damage * multiplier);
m_damage += new_damage;
}
void Spell::EffectHeal(SpellEffectIndex /*eff_idx*/)
{
if (unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit *caster = GetAffectiveCaster();
if (!caster)
return;
int32 addhealth = damage;
// Seal of Light proc
if (m_spellInfo->Id == 20167)
{
float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = caster->SpellBaseHealingBonusDone(GetSpellSchoolMask(m_spellInfo));
if (holy < 0)
holy = 0;
addhealth += int32(ap * 0.15) + int32(holy * 15 / 100);
}
// Vessel of the Naaru (Vial of the Sunwell trinket)
else if (m_spellInfo->Id == 45064)
{
// Amount of heal - depends from stacked Holy Energy
int damageAmount = 0;
Unit::AuraList const& mDummyAuras = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
if ((*i)->GetId() == 45062)
damageAmount+=(*i)->GetModifier()->m_amount;
if (damageAmount)
m_caster->RemoveAurasDueToSpell(45062);
addhealth += damageAmount;
}
// Death Pact (percent heal)
else if (m_spellInfo->Id==48743)
addhealth = addhealth * unitTarget->GetMaxHealth() / 100;
// Swiftmend - consumes Regrowth or Rejuvenation
else if (m_spellInfo->TargetAuraState == AURA_STATE_SWIFTMEND && unitTarget->HasAuraState(AURA_STATE_SWIFTMEND))
{
Unit::AuraList const& RejorRegr = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
// find most short by duration
Aura *targetAura = NULL;
for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
{
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
// Regrowth or Rejuvenation 0x40 | 0x10
((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000050)))
{
if (!targetAura || (*i)->GetAuraDuration() < targetAura->GetAuraDuration())
targetAura = *i;
}
}
if (!targetAura)
{
sLog.outError("Target (GUID: %u TypeId: %u) has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUIDLow(), unitTarget->GetTypeId());
return;
}
int idx = 0;
while(idx < 3)
{
if(targetAura->GetSpellProto()->EffectApplyAuraName[idx] == SPELL_AURA_PERIODIC_HEAL)
break;
idx++;
}
int32 tickheal = targetAura->GetModifier()->m_amount;
int32 tickcount = GetSpellDuration(targetAura->GetSpellProto()) / targetAura->GetSpellProto()->EffectAmplitude[idx] - 1;
// Glyph of Swiftmend
if (!caster->HasAura(54824))
unitTarget->RemoveAurasDueToSpell(targetAura->GetId());
addhealth += tickheal * tickcount;
}
// Runic Healing Injector & Healing Potion Injector effect increase for engineers
else if ((m_spellInfo->Id == 67486 || m_spellInfo->Id == 67489) && unitTarget->GetTypeId() == TYPEID_PLAYER)
{
Player* player = (Player*)unitTarget;
if (player->HasSkill(SKILL_ENGINEERING))
addhealth += int32(addhealth * 0.25);
}
// Chain Healing
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000100))
{
if (unitTarget == m_targets.getUnitTarget())
{
// check for Riptide
Aura* riptide = unitTarget->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, UI64LIT(0x0), 0x00000010, caster->GetObjectGuid());
if (riptide)
{
addhealth += addhealth/4;
unitTarget->RemoveAurasDueToSpell(riptide->GetId());
}
}
}
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
m_healing += addhealth;
}
}
void Spell::EffectHealPct(SpellEffectIndex /*eff_idx*/)
{
if (unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit *caster = GetAffectiveCaster();
if (!caster)
return;
uint32 addhealth = unitTarget->GetMaxHealth() * damage / 100;
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
uint32 absorb = 0;
unitTarget->CalculateHealAbsorb(addhealth, &absorb);
int32 gain = caster->DealHeal(unitTarget, addhealth - absorb, m_spellInfo, false, absorb);
unitTarget->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f * sSpellMgr.GetSpellThreatMultiplier(m_spellInfo), m_spellInfo);
}
}
void Spell::EffectHealMechanical(SpellEffectIndex /*eff_idx*/)
{
// Mechanic creature type should be correctly checked by targetCreatureType field
if (unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit *caster = GetAffectiveCaster();
if (!caster)
return;
uint32 addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, damage, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
uint32 absorb = 0;
unitTarget->CalculateHealAbsorb(addhealth, &absorb);
caster->DealHeal(unitTarget, addhealth - absorb, m_spellInfo, false, absorb);
}
}
void Spell::EffectHealthLeech(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
if (damage < 0)
return;
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "HealthLeech :%i", damage);
uint32 curHealth = unitTarget->GetHealth();
damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damage );
if ((int32)curHealth < damage)
damage = curHealth;
float multiplier = m_spellInfo->EffectMultipleValue[eff_idx];
if (Player *modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
int32 heal = int32(damage*multiplier);
if (m_caster->isAlive())
{
heal = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, heal, HEAL);
uint32 absorb = 0;
m_caster->CalculateHealAbsorb(heal, &absorb);
m_caster->DealHeal(m_caster, heal - absorb, m_spellInfo, false, absorb);
}
}
void Spell::DoCreateItem(SpellEffectIndex eff_idx, uint32 itemtype)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)unitTarget;
uint32 newitemid = itemtype;
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype( newitemid );
if(!pProto)
{
player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
// bg reward have some special in code work
bool bg_mark = false;
switch(m_spellInfo->Id)
{
case SPELL_WG_MARK_VICTORY:
case SPELL_WG_MARK_DEFEAT:
bg_mark = true;
break;
default:
break;
}
uint32 num_to_add = damage;
if (num_to_add < 1)
num_to_add = 1;
if (num_to_add > pProto->GetMaxStackSize())
num_to_add = pProto->GetMaxStackSize();
// init items_count to 1, since 1 item will be created regardless of specialization
int items_count=1;
// the chance to create additional items
float additionalCreateChance=0.0f;
// the maximum number of created additional items
uint8 additionalMaxNum=0;
// get the chance and maximum number for creating extra items
if ( canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum) )
{
// roll with this chance till we roll not to create or we create the max num
while ( roll_chance_f(additionalCreateChance) && items_count<=additionalMaxNum )
++items_count;
}
// really will be created more items
num_to_add *= items_count;
// can the player store the new item?
ItemPosCountVec dest;
uint32 no_space = 0;
InventoryResult msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, newitemid, num_to_add, &no_space );
if( msg != EQUIP_ERR_OK )
{
// convert to possible store amount
if( msg == EQUIP_ERR_INVENTORY_FULL || msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS )
num_to_add -= no_space;
else
{
// ignore mana gem case (next effect will recharge existing example)
if (eff_idx == EFFECT_INDEX_0 && m_spellInfo->Effect[EFFECT_INDEX_1] == SPELL_EFFECT_DUMMY )
return;
// if not created by another reason from full inventory or unique items amount limitation
player->SendEquipError( msg, NULL, NULL, newitemid );
return;
}
}
if(num_to_add)
{
// create the new item and store it
Item* pItem = player->StoreNewItem( dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid));
// was it successful? return error if not
if(!pItem)
{
player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
// set the "Crafted by ..." property of the item
if( pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST)
pItem->SetGuidValue(ITEM_FIELD_CREATOR, player->GetObjectGuid());
// send info to the client
if(pItem)
player->SendNewItem(pItem, num_to_add, true, !bg_mark);
// we succeeded in creating at least one item, so a levelup is possible
if(!bg_mark)
player->UpdateCraftSkill(m_spellInfo->Id);
}
}
void Spell::EffectCreateItem(SpellEffectIndex eff_idx)
{
DoCreateItem(eff_idx,m_spellInfo->EffectItemType[eff_idx]);
}
void Spell::EffectCreateItem2(SpellEffectIndex eff_idx)
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
Player* player = (Player*)m_caster;
// explicit item (possible fake)
uint32 item_id = m_spellInfo->EffectItemType[eff_idx];
if (item_id)
DoCreateItem(eff_idx, item_id);
// not explicit loot (with fake item drop if need)
if (IsLootCraftingSpell(m_spellInfo))
{
if(item_id)
{
if (!player->HasItemCount(item_id, 1))
return;
// remove reagent
uint32 count = 1;
player->DestroyItemCount(item_id, count, true);
}
// create some random items
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
}
}
void Spell::EffectCreateRandomItem(SpellEffectIndex /*eff_idx*/)
{
if (m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
Player* player = (Player*)m_caster;
// create some random items
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
}
void Spell::EffectPersistentAA(SpellEffectIndex eff_idx)
{
Unit* pCaster = GetAffectiveCaster();
// FIXME: in case wild GO will used wrong affective caster (target in fact) as dynobject owner
if (!pCaster)
pCaster = m_caster;
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[eff_idx]));
if (Player* modOwner = pCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius);
DynamicObject* dynObj = new DynamicObject;
if (!dynObj->Create(pCaster->GetMap()->GenerateLocalLowGuid(HIGHGUID_DYNAMICOBJECT), pCaster, m_spellInfo->Id,
eff_idx, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, m_duration, radius, DYNAMIC_OBJECT_AREA_SPELL))
{
delete dynObj;
return;
}
pCaster->AddDynObject(dynObj);
pCaster->GetMap()->Add(dynObj);
}
void Spell::EffectEnergize(SpellEffectIndex eff_idx)
{
if(!unitTarget)
return;
if(!unitTarget->isAlive())
return;
if(m_spellInfo->EffectMiscValue[eff_idx] < 0 || m_spellInfo->EffectMiscValue[eff_idx] >= MAX_POWERS)
return;
Powers power = Powers(m_spellInfo->EffectMiscValue[eff_idx]);
// Some level depends spells
int level_multiplier = 0;
int level_diff = 0;
switch (m_spellInfo->Id)
{
case 9512: // Restore Energy
level_diff = m_caster->getLevel() - 40;
level_multiplier = 2;
break;
case 24571: // Blood Fury
level_diff = m_caster->getLevel() - 60;
level_multiplier = 10;
break;
case 24532: // Burst of Energy
level_diff = m_caster->getLevel() - 60;
level_multiplier = 4;
break;
case 31930: // Judgements of the Wise
case 48542: // Revitalize (mana restore case)
case 63375: // Improved Stormstrike
case 68082: // Glyph of Seal of Command
damage = damage * unitTarget->GetCreateMana() / 100;
break;
case 67487: // Mana Potion Injector
case 67490: // Runic Mana Injector
{
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
{
Player* player = (Player*)unitTarget;
if (player->HasSkill(SKILL_ENGINEERING))
damage += int32(damage * 0.25);
}
break;
}
default:
break;
}
if (level_diff > 0)
damage -= level_multiplier * level_diff;
if(damage < 0)
return;
if(unitTarget->GetMaxPower(power) == 0)
return;
m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, damage, power);
// Mad Alchemist's Potion
if (m_spellInfo->Id == 45051)
{
// find elixirs on target
uint32 elixir_mask = 0;
Unit::SpellAuraHolderMap& Auras = unitTarget->GetSpellAuraHolderMap();
for(Unit::SpellAuraHolderMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
{
uint32 spell_id = itr->second->GetId();
if(uint32 mask = sSpellMgr.GetSpellElixirMask(spell_id))
elixir_mask |= mask;
}
// get available elixir mask any not active type from battle/guardian (and flask if no any)
elixir_mask = (elixir_mask & ELIXIR_FLASK_MASK) ^ ELIXIR_FLASK_MASK;
// get all available elixirs by mask and spell level
std::vector<uint32> elixirs;
SpellElixirMap const& m_spellElixirs = sSpellMgr.GetSpellElixirMap();
for(SpellElixirMap::const_iterator itr = m_spellElixirs.begin(); itr != m_spellElixirs.end(); ++itr)
{
if (itr->second & elixir_mask)
{
if (itr->second & (ELIXIR_UNSTABLE_MASK | ELIXIR_SHATTRATH_MASK))
continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo && (spellInfo->spellLevel < m_spellInfo->spellLevel || spellInfo->spellLevel > unitTarget->getLevel()))
continue;
elixirs.push_back(itr->first);
}
}
if (!elixirs.empty())
{
// cast random elixir on target
uint32 rand_spell = urand(0,elixirs.size()-1);
m_caster->CastSpell(unitTarget,elixirs[rand_spell],true,m_CastItem);
}
}
}
void Spell::EffectEnergisePct(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
if (m_spellInfo->EffectMiscValue[eff_idx] < 0 || m_spellInfo->EffectMiscValue[eff_idx] >= MAX_POWERS)
return;
Powers power = Powers(m_spellInfo->EffectMiscValue[eff_idx]);
uint32 maxPower = unitTarget->GetMaxPower(power);
if (maxPower == 0)
return;
uint32 gain = damage * maxPower / 100;
m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power);
}
void Spell::SendLoot(ObjectGuid guid, LootType loottype, LockType lockType)
{
if (gameObjTarget)
{
switch (gameObjTarget->GetGoType())
{
case GAMEOBJECT_TYPE_DOOR:
case GAMEOBJECT_TYPE_BUTTON:
case GAMEOBJECT_TYPE_QUESTGIVER:
case GAMEOBJECT_TYPE_SPELL_FOCUS:
case GAMEOBJECT_TYPE_GOOBER:
gameObjTarget->Use(m_caster);
return;
case GAMEOBJECT_TYPE_CHEST:
gameObjTarget->Use(m_caster);
// Don't return, let loots been taken
break;
case GAMEOBJECT_TYPE_TRAP:
if (lockType == LOCKTYPE_DISARM_TRAP)
{
gameObjTarget->SetLootState(GO_JUST_DEACTIVATED);
return;
}
sLog.outError("Spell::SendLoot unhandled locktype %u for GameObject trap (entry %u) for spell %u.", lockType, gameObjTarget->GetEntry(), m_spellInfo->Id);
return;
default:
sLog.outError("Spell::SendLoot unhandled GameObject type %u (entry %u).", gameObjTarget->GetGoType(), gameObjTarget->GetEntry(), m_spellInfo->Id);
return;
}
}
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// Send loot
((Player*)m_caster)->SendLoot(guid, loottype);
}
void Spell::EffectOpenLock(SpellEffectIndex eff_idx)
{
if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
{
DEBUG_LOG( "WORLD: Open Lock - No Player Caster!");
return;
}
Player* player = (Player*)m_caster;
uint32 lockId = 0;
ObjectGuid guid;
// Get lockId
if (gameObjTarget)
{
GameObjectInfo const* goInfo = gameObjTarget->GetGOInfo();
// Arathi Basin banner opening !
if ((goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune) ||
(goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK))
{
//CanUseBattleGroundObject() already called in CheckCast()
// in battleground check
if (BattleGround *bg = player->GetBattleGround())
{
// check if it's correct bg
if (bg->GetTypeID() == BATTLEGROUND_AB || bg->GetTypeID() == BATTLEGROUND_AV)
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
return;
}
}
else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND)
{
//CanUseBattleGroundObject() already called in CheckCast()
// in battleground check
if (BattleGround *bg = player->GetBattleGround())
{
if (bg->GetTypeID() == BATTLEGROUND_EY)
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
return;
}
}
lockId = goInfo->GetLockId();
guid = gameObjTarget->GetObjectGuid();
}
else if (itemTarget)
{
lockId = itemTarget->GetProto()->LockID;
guid = itemTarget->GetObjectGuid();
}
else
{
DEBUG_LOG( "WORLD: Open Lock - No GameObject/Item Target!");
return;
}
SkillType skillId = SKILL_NONE;
int32 reqSkillValue = 0;
int32 skillValue;
SpellCastResult res = CanOpenLock(eff_idx, lockId, skillId, reqSkillValue, skillValue);
if (res != SPELL_CAST_OK)
{
SendCastResult(res);
return;
}
// mark item as unlocked
if (itemTarget)
itemTarget->SetFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_UNLOCKED);
SendLoot(guid, LOOT_SKINNING, LockType(m_spellInfo->EffectMiscValue[eff_idx]));
// not allow use skill grow at item base open
if (!m_CastItem && skillId != SKILL_NONE)
{
// update skill if really known
if (uint32 pureSkillValue = player->GetPureSkillValue(skillId))
{
if (gameObjTarget)
{
// Allow one skill-up until respawned
if (!gameObjTarget->IsInSkillupList(player) &&
player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue))
gameObjTarget->AddToSkillupList(player);
}
else if (itemTarget)
{
// Do one skill-up
player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue);
}
}
}
}
void Spell::EffectSummonChangeItem(SpellEffectIndex eff_idx)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *player = (Player*)m_caster;
// applied only to using item
if (!m_CastItem)
return;
// ... only to item in own inventory/bank/equip_slot
if (m_CastItem->GetOwnerGuid() != player->GetObjectGuid())
return;
uint32 newitemid = m_spellInfo->EffectItemType[eff_idx];
if (!newitemid)
return;
Item* oldItem = m_CastItem;
// prevent crash at access and unexpected charges counting with item update queue corrupt
ClearCastItem();
player->ConvertItem(oldItem, newitemid);
}
void Spell::EffectProficiency(SpellEffectIndex /*eff_idx*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *p_target = (Player*)unitTarget;
uint32 subClassMask = m_spellInfo->EquippedItemSubClassMask;
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask))
{
p_target->AddWeaponProficiency(subClassMask);
p_target->SendProficiency(ITEM_CLASS_WEAPON, p_target->GetWeaponProficiency());
}
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask))
{
p_target->AddArmorProficiency(subClassMask);
p_target->SendProficiency(ITEM_CLASS_ARMOR, p_target->GetArmorProficiency());
}
}
void Spell::EffectApplyAreaAura(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
if (!unitTarget->isAlive())
return;
AreaAura* Aur = new AreaAura(m_spellInfo, eff_idx, &m_currentBasePoints[eff_idx], m_spellAuraHolder, unitTarget, m_caster, m_CastItem);
m_spellAuraHolder->AddAura(Aur, eff_idx);
}
void Spell::EffectSummonType(SpellEffectIndex eff_idx)
{
uint32 prop_id = m_spellInfo->EffectMiscValueB[eff_idx];
SummonPropertiesEntry const *summon_prop = sSummonPropertiesStore.LookupEntry(prop_id);
if(!summon_prop)
{
sLog.outError("EffectSummonType: Unhandled summon type %u", prop_id);
return;
}
switch(summon_prop->Group)
{
// faction handled later on, or loaded from template
case SUMMON_PROP_GROUP_WILD:
case SUMMON_PROP_GROUP_FRIENDLY:
{
switch(summon_prop->Title) // better from known way sorting summons by AI types
{
case UNITNAME_SUMMON_TITLE_NONE:
{
// those are classical totems - effectbasepoints is their hp and not summon ammount!
//121: 23035, battlestands
//647: 52893, Anti-Magic Zone (npc used)
if (prop_id == 121 || prop_id == 647)
DoSummonTotem(eff_idx);
else
DoSummonWild(eff_idx, summon_prop->FactionId);
break;
}
case UNITNAME_SUMMON_TITLE_PET:
case UNITNAME_SUMMON_TITLE_MINION:
case UNITNAME_SUMMON_TITLE_RUNEBLADE:
DoSummonGuardian(eff_idx, summon_prop->FactionId);
break;
case UNITNAME_SUMMON_TITLE_GUARDIAN:
{
if (prop_id == 61) // mixed guardians, totems, statues
{
// * Stone Statue, etc -- fits much better totem AI
if (m_spellInfo->SpellIconID == 2056)
DoSummonTotem(eff_idx);
else
{
// possible sort totems/guardians only by summon creature type
CreatureInfo const* cInfo = ObjectMgr::GetCreatureTemplate(m_spellInfo->EffectMiscValue[eff_idx]);
if (!cInfo)
return;
// FIXME: not all totems and similar cases seelcted by this check...
if (cInfo->type == CREATURE_TYPE_TOTEM)
DoSummonTotem(eff_idx);
else
DoSummonGuardian(eff_idx, summon_prop->FactionId);
}
}
else
DoSummonGuardian(eff_idx, summon_prop->FactionId);
break;
}
case UNITNAME_SUMMON_TITLE_CONSTRUCT:
{
if (prop_id == 2913) // Scrapbot
DoSummonWild(eff_idx, summon_prop->FactionId);
else
DoSummonGuardian(eff_idx, summon_prop->FactionId);
break;
}
case UNITNAME_SUMMON_TITLE_TOTEM:
DoSummonTotem(eff_idx, summon_prop->Slot);
break;
case UNITNAME_SUMMON_TITLE_COMPANION:
// slot 6 set for critters that can help to player in fighting
if (summon_prop->Slot == 6)
DoSummonGuardian(eff_idx, summon_prop->FactionId);
else
DoSummonCritter(eff_idx, summon_prop->FactionId);
break;
case UNITNAME_SUMMON_TITLE_OPPONENT:
case UNITNAME_SUMMON_TITLE_LIGHTWELL:
case UNITNAME_SUMMON_TITLE_BUTLER:
DoSummonWild(eff_idx, summon_prop->FactionId);
break;
case UNITNAME_SUMMON_TITLE_VEHICLE:
case UNITNAME_SUMMON_TITLE_MOUNT:
// TODO
// EffectSummonVehicle(i);
break;
default:
sLog.outError("EffectSummonType: Unhandled summon title %u", summon_prop->Title);
break;
}
break;
}
case SUMMON_PROP_GROUP_PETS:
{
// FIXME : multiple summons - not yet supported as pet
//1562 - force of nature - sid 33831
//1161 - feral spirit - sid 51533
if(prop_id == 1562) // 3 uncontrolable instead of one controllable :/
DoSummonGuardian(eff_idx, summon_prop->FactionId);
else
DoSummon(eff_idx);
break;
}
case SUMMON_PROP_GROUP_CONTROLLABLE:
{
// no type here
// maybe wrong - but thats the handler currently used for those
DoSummonGuardian(eff_idx, summon_prop->FactionId);
break;
}
case SUMMON_PROP_GROUP_VEHICLE:
{
// TODO
// EffectSummonVehicle(i);
sLog.outDebug("EffectSummonType: Unhandled summon group type SUMMON_PROP_GROUP_VEHICLE(%u)", summon_prop->Group);
break;
}
default:
sLog.outError("EffectSummonType: Unhandled summon group type %u", summon_prop->Group);
break;
}
}
void Spell::DoSummon(SpellEffectIndex eff_idx)
{
if (m_caster->GetPetGuid())
return;
if (!unitTarget)
return;
uint32 pet_entry = m_spellInfo->EffectMiscValue[eff_idx];
if (!pet_entry)
return;
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(pet_entry);
if (!cInfo)
{
sLog.outErrorDb("Spell::DoSummon: creature entry %u not found for spell %u.", pet_entry, m_spellInfo->Id);
return;
}
uint32 level = m_caster->getLevel();
Pet* spawnCreature = new Pet(SUMMON_PET);
if (m_caster->GetTypeId()==TYPEID_PLAYER && spawnCreature->LoadPetFromDB((Player*)m_caster,pet_entry))
{
// Summon in dest location
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
spawnCreature->Relocate(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, -m_caster->GetOrientation());
// set timer for unsummon
if (m_duration > 0)
spawnCreature->SetDuration(m_duration);
return;
}
// Summon in dest location
CreatureCreatePos pos (m_caster->GetMap(), m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, -m_caster->GetOrientation(), m_caster->GetPhaseMask());
if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
pos = CreatureCreatePos(m_caster, -m_caster->GetOrientation());
Map *map = m_caster->GetMap();
uint32 pet_number = sObjectMgr.GeneratePetNumber();
if (!spawnCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), pos, cInfo, pet_number))
{
sLog.outErrorDb("Spell::EffectSummon: can't create creature with entry %u for spell %u", cInfo->Entry, m_spellInfo->Id);
delete spawnCreature;
return;
}
spawnCreature->SetSummonPoint(pos);
// set timer for unsummon
if (m_duration > 0)
spawnCreature->SetDuration(m_duration);
spawnCreature->SetOwnerGuid(m_caster->GetObjectGuid());
spawnCreature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
spawnCreature->setPowerType(POWER_MANA);
spawnCreature->setFaction(m_caster->getFaction());
spawnCreature->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
spawnCreature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
spawnCreature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
spawnCreature->SetCreatorGuid(m_caster->GetObjectGuid());
spawnCreature->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
spawnCreature->InitStatsForLevel(level, m_caster);
spawnCreature->GetCharmInfo()->SetPetNumber(pet_number, false);
spawnCreature->AIM_Initialize();
spawnCreature->InitPetCreateSpells();
spawnCreature->InitLevelupSpellsForLevel();
spawnCreature->SetHealth(spawnCreature->GetMaxHealth());
spawnCreature->SetPower(POWER_MANA, spawnCreature->GetMaxPower(POWER_MANA));
//spawnCreature->SetName(""); // generated by client
map->Add((Creature*)spawnCreature);
m_caster->SetPet(spawnCreature);
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
spawnCreature->GetCharmInfo()->SetReactState( REACT_DEFENSIVE );
spawnCreature->SavePetToDB(PET_SAVE_AS_CURRENT);
((Player*)m_caster)->PetSpellInitialize();
}
if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
((Creature*)m_caster)->AI()->JustSummoned((Creature*)spawnCreature);
if (m_originalCaster && m_originalCaster != m_caster && m_originalCaster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_originalCaster)->AI())
((Creature*)m_originalCaster)->AI()->JustSummoned((Creature*)spawnCreature);
}
void Spell::EffectLearnSpell(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
EffectLearnPetSpell(eff_idx);
return;
}
Player *player = (Player*)unitTarget;
uint32 spellToLearn = ((m_spellInfo->Id==SPELL_ID_GENERIC_LEARN) || (m_spellInfo->Id==SPELL_ID_GENERIC_LEARN_PET)) ? damage : m_spellInfo->EffectTriggerSpell[eff_idx];
player->learnSpell(spellToLearn, false);
DEBUG_LOG( "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow() );
}
void Spell::EffectDispel(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
// Fill possible dispel list
std::list <std::pair<SpellAuraHolder* ,uint32> > dispel_list;
// Create dispel mask by dispel type
uint32 dispel_type = m_spellInfo->EffectMiscValue[eff_idx];
uint32 dispelMask = GetDispellMask( DispelType(dispel_type) );
Unit::SpellAuraHolderMap const& auras = unitTarget->GetSpellAuraHolderMap();
for(Unit::SpellAuraHolderMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
SpellAuraHolder *holder = itr->second;
if ((1<<holder->GetSpellProto()->Dispel) & dispelMask)
{
if(holder->GetSpellProto()->Dispel == DISPEL_MAGIC)
{
bool positive = true;
if (!holder->IsPositive())
positive = false;
else
positive = (holder->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_NEGATIVE)==0;
// do not remove positive auras if friendly target
// negative auras if non-friendly target
if (positive == unitTarget->IsFriendlyTo(m_caster))
continue;
}
// Unholy Blight prevents dispel of diseases from target
else if (holder->GetSpellProto()->Dispel == DISPEL_DISEASE)
if (unitTarget->HasAura(50536))
continue;
dispel_list.push_back(std::pair<SpellAuraHolder* ,uint32>(holder, holder->GetStackAmount()));
}
}
// Ok if exist some buffs for dispel try dispel it
if (!dispel_list.empty())
{
std::list<std::pair<SpellAuraHolder* ,uint32> > success_list;// (spell_id,casterGuid)
std::list < uint32 > fail_list; // spell_id
// some spells have effect value = 0 and all from its by meaning expect 1
if(!damage)
damage = 1;
// Dispel N = damage buffs (or while exist buffs for dispel)
for (int32 count=0; count < damage && !dispel_list.empty(); ++count)
{
// Random select buff for dispel
std::list<std::pair<SpellAuraHolder* ,uint32> >::iterator dispel_itr = dispel_list.begin();
std::advance(dispel_itr,urand(0, dispel_list.size()-1));
SpellAuraHolder *holder = dispel_itr->first;
dispel_itr->second -= 1;
// remove entry from dispel_list if nothing left in stack
if (dispel_itr->second == 0)
dispel_list.erase(dispel_itr);
SpellEntry const* spellInfo = holder->GetSpellProto();
// Base dispel chance
// TODO: possible chance depend from spell level??
int32 miss_chance = 0;
// Apply dispel mod from aura caster
if (Unit *caster = holder->GetCaster())
{
if ( Player* modOwner = caster->GetSpellModOwner() )
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_RESIST_DISPEL_CHANCE, miss_chance, this);
}
// Try dispel
if (roll_chance_i(miss_chance))
fail_list.push_back(spellInfo->Id);
else
{
bool foundDispelled = false;
for (std::list<std::pair<SpellAuraHolder* ,uint32> >::iterator success_iter = success_list.begin(); success_iter != success_list.end(); ++success_iter)
{
if (success_iter->first->GetId() == holder->GetId() && success_iter->first->GetCasterGuid() == holder->GetCasterGuid())
{
success_iter->second += 1;
foundDispelled = true;
break;
}
}
if (!foundDispelled)
success_list.push_back(std::pair<SpellAuraHolder* ,uint32>(holder, 1));
}
}
// Send success log and really remove auras
if (!success_list.empty())
{
int32 count = success_list.size();
WorldPacket data(SMSG_SPELLDISPELLOG, 8+8+4+1+4+count*5);
data << unitTarget->GetPackGUID(); // Victim GUID
data << m_caster->GetPackGUID(); // Caster GUID
data << uint32(m_spellInfo->Id); // Dispel spell id
data << uint8(0); // not used
data << uint32(count); // count
for (std::list<std::pair<SpellAuraHolder* ,uint32> >::iterator j = success_list.begin(); j != success_list.end(); ++j)
{
SpellAuraHolder* dispelledHolder = j->first;
data << uint32(dispelledHolder->GetId()); // Spell Id
data << uint8(0); // 0 - dispelled !=0 cleansed
unitTarget->RemoveAuraHolderDueToSpellByDispel(dispelledHolder->GetId(), j->second, dispelledHolder->GetCasterGuid(), m_caster);
}
m_caster->SendMessageToSet(&data, true);
// On success dispel
// Devour Magic
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC)
{
int32 heal_amount = m_spellInfo->CalculateSimpleValue(EFFECT_INDEX_1);
m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, NULL, NULL, true);
}
}
// Send fail log to client
if (!fail_list.empty())
{
// Failed to dispel
WorldPacket data(SMSG_DISPEL_FAILED, 8+8+4+4*fail_list.size());
data << m_caster->GetObjectGuid(); // Caster GUID
data << unitTarget->GetObjectGuid(); // Victim GUID
data << uint32(m_spellInfo->Id); // Dispel spell id
for (std::list< uint32 >::iterator j = fail_list.begin(); j != fail_list.end(); ++j)
data << uint32(*j); // Spell Id
m_caster->SendMessageToSet(&data, true);
}
}
}
void Spell::EffectDualWield(SpellEffectIndex /*eff_idx*/)
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->SetCanDualWield(true);
}
void Spell::EffectPull(SpellEffectIndex /*eff_idx*/)
{
// TODO: create a proper pull towards distract spell center for distract
DEBUG_LOG("WORLD: Spell Effect DUMMY");
}
void Spell::EffectDistract(SpellEffectIndex /*eff_idx*/)
{
// Check for possible target
if (!unitTarget || unitTarget->isInCombat())
return;
// target must be OK to do this
if (unitTarget->hasUnitState(UNIT_STAT_CAN_NOT_REACT))
return;
unitTarget->SetFacingTo(unitTarget->GetAngle(m_targets.m_destX, m_targets.m_destY));
unitTarget->clearUnitState(UNIT_STAT_MOVING);
if (unitTarget->GetTypeId() == TYPEID_UNIT)
unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS);
}
void Spell::EffectPickPocket(SpellEffectIndex /*eff_idx*/)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// victim must be creature and attackable
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->IsFriendlyTo(unitTarget))
return;
// victim have to be alive and humanoid or undead
if (unitTarget->isAlive() && (unitTarget->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) != 0)
{
int32 chance = 10 + int32(m_caster->getLevel()) - int32(unitTarget->getLevel());
if (chance > irand(0, 19))
{
// Stealing successful
//DEBUG_LOG("Sending loot from pickpocket");
((Player*)m_caster)->SendLoot(unitTarget->GetObjectGuid(),LOOT_PICKPOCKETING);
}
else
{
// Reveal action + get attack
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
unitTarget->AttackedBy(m_caster);
}
}
}
void Spell::EffectAddFarsight(SpellEffectIndex eff_idx)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
DynamicObject* dynObj = new DynamicObject;
// set radius to 0: spell not expected to work as persistent aura
if(!dynObj->Create(m_caster->GetMap()->GenerateLocalLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster,
m_spellInfo->Id, eff_idx, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, m_duration, 0, DYNAMIC_OBJECT_FARSIGHT_FOCUS))
{
delete dynObj;
return;
}
m_caster->AddDynObject(dynObj);
m_caster->GetMap()->Add(dynObj);
((Player*)m_caster)->GetCamera().SetView(dynObj);
}
void Spell::DoSummonWild(SpellEffectIndex eff_idx, uint32 forceFaction)
{
uint32 creature_entry = m_spellInfo->EffectMiscValue[eff_idx];
if (!creature_entry)
return;
uint32 level = m_caster->getLevel();
// level of creature summoned using engineering item based at engineering skill level
if (m_caster->GetTypeId()==TYPEID_PLAYER && m_CastItem)
{
ItemPrototype const *proto = m_CastItem->GetProto();
if (proto && proto->RequiredSkill == SKILL_ENGINEERING)
{
uint16 skill202 = ((Player*)m_caster)->GetSkillValue(SKILL_ENGINEERING);
if (skill202)
level = skill202/5;
}
}
// select center of summon position
float center_x = m_targets.m_destX;
float center_y = m_targets.m_destY;
float center_z = m_targets.m_destZ;
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[eff_idx]));
TempSummonType summonType = (m_duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_OR_DEAD_DESPAWN;
int32 amount = damage > 0 ? damage : 1;
for(int32 count = 0; count < amount; ++count)
{
float px, py, pz;
// If dest location if present
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
// Summon 1 unit in dest location
if (count == 0)
{
px = m_targets.m_destX;
py = m_targets.m_destY;
pz = m_targets.m_destZ;
}
// Summon in random point all other units if location present
else
m_caster->GetRandomPoint(center_x, center_y, center_z, radius, px, py, pz);
}
// Summon if dest location not present near caster
else
{
if (radius > 0.0f)
{
// not using bounding radius of caster here
m_caster->GetClosePoint(px, py, pz, 0.0f, radius);
}
else
{
// EffectRadiusIndex 0 or 36
px = m_caster->GetPositionX();
py = m_caster->GetPositionY();
pz = m_caster->GetPositionZ();
}
}
if (Creature* summon = m_caster->SummonCreature(creature_entry, px, py, pz, m_caster->GetOrientation(), summonType, m_duration))
{
summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
// UNIT_FIELD_CREATEDBY are not set for these kind of spells.
// Does exceptions exist? If so, what are they?
// summon->SetCreatorGuid(m_caster->GetObjectGuid());
if(forceFaction)
summon->setFaction(forceFaction);
// Notify original caster if not done already
if (m_originalCaster && m_originalCaster != m_caster && m_originalCaster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_originalCaster)->AI())
((Creature*)m_originalCaster)->AI()->JustSummoned(summon);
}
}
}
void Spell::DoSummonGuardian(SpellEffectIndex eff_idx, uint32 forceFaction)
{
uint32 pet_entry = m_spellInfo->EffectMiscValue[eff_idx];
if (!pet_entry)
return;
SummonPropertiesEntry const* propEntry = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[eff_idx]);
if (!propEntry)
return;
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(pet_entry);
if (!cInfo)
{
sLog.outErrorDb("Spell::DoSummonGuardian: creature entry %u not found for spell %u.", pet_entry, m_spellInfo->Id);
return;
}
PetType petType = propEntry->Title == UNITNAME_SUMMON_TITLE_COMPANION ? PROTECTOR_PET : GUARDIAN_PET;
// second direct cast unsummon guardian(s) (guardians without like functionality have cooldown > spawn time)
if (!m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
{
bool found = false;
// including protector
while (Pet* old_summon = m_caster->FindGuardianWithEntry(pet_entry))
{
old_summon->Unsummon(PET_SAVE_AS_DELETED, m_caster);
found = true;
}
if (found)
return;
}
// protectors allowed only in single amount
if (petType == PROTECTOR_PET)
if (Pet* old_protector = m_caster->GetProtectorPet())
old_protector->Unsummon(PET_SAVE_AS_DELETED, m_caster);
// in another case summon new
uint32 level = m_caster->getLevel();
// level of pet summoned using engineering item based at engineering skill level
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_CastItem)
{
ItemPrototype const *proto = m_CastItem->GetProto();
if (proto && proto->RequiredSkill == SKILL_ENGINEERING)
{
uint16 skill202 = ((Player*)m_caster)->GetSkillValue(SKILL_ENGINEERING);
if (skill202)
{
level = skill202 / 5;
}
}
}
// select center of summon position
float center_x = m_targets.m_destX;
float center_y = m_targets.m_destY;
float center_z = m_targets.m_destZ;
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[eff_idx]));
int32 amount = damage > 0 ? damage : 1;
for (int32 count = 0; count < amount; ++count)
{
Pet* spawnCreature = new Pet(petType);
// If dest location if present
// Summon 1 unit in dest location
CreatureCreatePos pos(m_caster->GetMap(), m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, -m_caster->GetOrientation(), m_caster->GetPhaseMask());
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
// Summon in random point all other units if location present
if (count > 0)
{
float x, y, z;
m_caster->GetRandomPoint(center_x, center_y, center_z, radius, x, y, z);
pos = CreatureCreatePos(m_caster->GetMap(), x, y, z, m_caster->GetOrientation(), m_caster->GetPhaseMask());
}
}
// Summon if dest location not present near caster
else
pos = CreatureCreatePos(m_caster, m_caster->GetOrientation());
Map *map = m_caster->GetMap();
uint32 pet_number = sObjectMgr.GeneratePetNumber();
if (!spawnCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), pos, cInfo, pet_number))
{
sLog.outError("Spell::DoSummonGuardian: can't create creature entry %u for spell %u.", pet_entry, m_spellInfo->Id);
delete spawnCreature;
return;
}
spawnCreature->SetSummonPoint(pos);
if (m_duration > 0)
spawnCreature->SetDuration(m_duration);
//spawnCreature->SetName(""); // generated by client
spawnCreature->SetOwnerGuid(m_caster->GetObjectGuid());
spawnCreature->setPowerType(POWER_MANA);
spawnCreature->SetUInt32Value(UNIT_NPC_FLAGS, spawnCreature->GetCreatureInfo()->npcflag);
spawnCreature->setFaction(forceFaction ? forceFaction : m_caster->getFaction());
spawnCreature->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
spawnCreature->SetCreatorGuid(m_caster->GetObjectGuid());
spawnCreature->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
spawnCreature->InitStatsForLevel(level, m_caster);
spawnCreature->GetCharmInfo()->SetPetNumber(pet_number, false);
spawnCreature->AIM_Initialize();
m_caster->AddGuardian(spawnCreature);
map->Add((Creature*)spawnCreature);
// Notify Summoner
if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
((Creature*)m_caster)->AI()->JustSummoned(spawnCreature);
if (m_originalCaster && m_originalCaster != m_caster && m_originalCaster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_originalCaster)->AI())
((Creature*)m_originalCaster)->AI()->JustSummoned(spawnCreature);
}
}
void Spell::EffectTeleUnitsFaceCaster(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
if (unitTarget->IsTaxiFlying())
return;
float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[eff_idx]));
float fx, fy, fz;
m_caster->GetClosePoint(fx, fy, fz, unitTarget->GetObjectBoundingRadius(), dis);
unitTarget->NearTeleportTo(fx, fy, fz, -m_caster->GetOrientation(), unitTarget==m_caster);
}
void Spell::EffectLearnSkill(SpellEffectIndex eff_idx)
{
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (damage < 0)
return;
uint32 skillid = m_spellInfo->EffectMiscValue[eff_idx];
uint16 skillval = ((Player*)unitTarget)->GetPureSkillValue(skillid);
((Player*)unitTarget)->SetSkill(skillid, skillval ? skillval : 1, damage * 75, damage);
}
void Spell::EffectAddHonor(SpellEffectIndex /*eff_idx*/)
{
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// not scale value for item based reward (/10 value expected)
if (m_CastItem)
{
((Player*)unitTarget)->RewardHonor(NULL, 1, float(damage / 10));
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(),((Player*)unitTarget)->GetGUIDLow());
return;
}
// do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
if (damage <= 50)
{
float honor_reward = MaNGOS::Honor::hk_honor_at_level(unitTarget->getLevel(), damage);
((Player*)unitTarget)->RewardHonor(NULL, 1, honor_reward);
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "SpellEffect::AddHonor (spell_id %u) rewards %f honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, ((Player*)unitTarget)->GetGUIDLow());
}
else
{
//maybe we have correct honor_gain in damage already
((Player*)unitTarget)->RewardHonor(NULL, 1, (float)damage);
sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, ((Player*)unitTarget)->GetGUIDLow());
}
}
void Spell::EffectTradeSkill(SpellEffectIndex /*eff_idx*/)
{
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// uint32 skillid = m_spellInfo->EffectMiscValue[i];
// uint16 skillmax = ((Player*)unitTarget)->(skillid);
// ((Player*)unitTarget)->SetSkill(skillid,skillval?skillval:1,skillmax+75);
}
void Spell::EffectEnchantItemPerm(SpellEffectIndex eff_idx)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!itemTarget)
return;
uint32 enchant_id = m_spellInfo->EffectMiscValue[eff_idx];
if (!enchant_id)
return;
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
// item can be in trade slot and have owner diff. from caster
Player* item_owner = itemTarget->GetOwner();
if (!item_owner)
return;
Player* p_caster = (Player*)m_caster;
// Enchanting a vellum requires special handling, as it creates a new item
// instead of modifying an existing one.
ItemPrototype const* targetProto = itemTarget->GetProto();
if (targetProto->IsVellum() && m_spellInfo->EffectItemType[eff_idx])
{
unitTarget = m_caster;
DoCreateItem(eff_idx,m_spellInfo->EffectItemType[eff_idx]);
// Vellum target case: Target becomes additional reagent, new scroll item created instead in Spell::EffectEnchantItemPerm()
// cannot already delete in TakeReagents() unfortunately
p_caster->DestroyItemCount(targetProto->ItemId, 1, true);
return;
}
// Using enchant stored on scroll does not increase enchanting skill! (Already granted on scroll creation)
if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAG_ENCHANT_SCROLL))
p_caster->UpdateCraftSkill(m_spellInfo->Id);
if (item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
item_owner->GetName(),item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,false);
itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0);
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,true);
}
void Spell::EffectEnchantItemPrismatic(SpellEffectIndex eff_idx)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!itemTarget)
return;
Player* p_caster = (Player*)m_caster;
uint32 enchant_id = m_spellInfo->EffectMiscValue[eff_idx];
if (!enchant_id)
return;
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
return;
// support only enchantings with add socket in this slot
{
bool add_socket = false;
for(int i = 0; i < 3; ++i)
{
if (pEnchant->type[i]==ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
{
add_socket = true;
break;
}
}
if (!add_socket)
{
sLog.outError("Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (%u), not suppoted yet.",
m_spellInfo->Id,SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC,ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET);
return;
}
}
// item can be in trade slot and have owner diff. from caster
Player* item_owner = itemTarget->GetOwner();
if (!item_owner)
return;
if (item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
item_owner->GetName(),item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,false);
itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0);
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,true);
}
void Spell::EffectEnchantItemTmp(SpellEffectIndex eff_idx)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_caster = (Player*)m_caster;
// Rockbiter Weapon
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400000))
{
uint32 spell_id = 0;
// enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value
// Note: damage calculated (correctly) with rounding int32(float(v)) but
// RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime
switch(damage)
{
// Rank 1
case 2: spell_id = 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
// Rank 2
case 4: spell_id = 36753; break; // 0% [ 7% == 4, 14% == 4]
case 5: spell_id = 36751; break; // 20%
// Rank 3
case 6: spell_id = 36754; break; // 0% [ 7% == 6, 14% == 6]
case 7: spell_id = 36755; break; // 20%
// Rank 4
case 9: spell_id = 36761; break; // 0% [ 7% == 6]
case 10: spell_id = 36758; break; // 14%
case 11: spell_id = 36760; break; // 20%
default:
sLog.outError("Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW",damage);
return;
}
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
if (!spellInfo)
{
sLog.outError("Spell::EffectEnchantItemTmp: unknown spell id %i", spell_id);
return;
}
Spell *spell = new Spell(m_caster, spellInfo, true);
SpellCastTargets targets;
targets.setItemTarget( itemTarget );
spell->prepare(&targets);
return;
}
if (!itemTarget)
return;
uint32 enchant_id = m_spellInfo->EffectMiscValue[eff_idx];
if (!enchant_id)
{
sLog.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id",m_spellInfo->Id,eff_idx);
return;
}
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if(!pEnchant)
{
sLog.outError("Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have nonexistent enchanting id %u ",m_spellInfo->Id,eff_idx,enchant_id);
return;
}
// select enchantment duration
uint32 duration;
// rogue family enchantments exception by duration
if(m_spellInfo->Id == 38615)
duration = 1800; // 30 mins
// other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints)
else if(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
duration = 3600; // 1 hour
// shaman family enchantments
else if(m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN)
duration = 1800; // 30 mins
// other cases with this SpellVisual already selected
else if(m_spellInfo->SpellVisual[0] == 215)
duration = 1800; // 30 mins
// some fishing pole bonuses
else if(m_spellInfo->SpellVisual[0] == 563)
duration = 600; // 10 mins
// shaman rockbiter enchantments
else if(m_spellInfo->SpellVisual[0] == 0)
duration = 1800; // 30 mins
else if(m_spellInfo->Id == 29702)
duration = 300; // 5 mins
else if(m_spellInfo->Id == 37360)
duration = 300; // 5 mins
// default case
else
duration = 3600; // 1 hour
// item can be in trade slot and have owner diff. from caster
Player* item_owner = itemTarget->GetOwner();
if(!item_owner)
return;
if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(), p_caster->GetSession()->GetAccountId(),
itemTarget->GetProto()->Name1, itemTarget->GetEntry(),
item_owner->GetName(), item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget,TEMP_ENCHANTMENT_SLOT, false);
itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, 0);
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, true);
}
void Spell::EffectTameCreature(SpellEffectIndex /*eff_idx*/)
{
// Caster must be player, checked in Spell::CheckCast
// Spell can be triggered, we need to check original caster prior to caster
Player* plr = (Player*)GetAffectiveCaster();
Creature* creatureTarget = (Creature*)unitTarget;
// cast finish successfully
//SendChannelUpdate(0);
finish();
Pet* pet = new Pet(HUNTER_PET);
if(!pet->CreateBaseAtCreature(creatureTarget))
{
delete pet;
return;
}
pet->SetOwnerGuid(plr->GetObjectGuid());
pet->SetCreatorGuid(plr->GetObjectGuid());
pet->setFaction(plr->getFaction());
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
if (plr->IsPvP())
pet->SetPvP(true);
if (plr->IsFFAPvP())
pet->SetFFAPvP(true);
// level of hunter pet can't be less owner level at 5 levels
uint32 level = creatureTarget->getLevel() + 5 < plr->getLevel() ? (plr->getLevel() - 5) : creatureTarget->getLevel();
if (!pet->InitStatsForLevel(level))
{
sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!", creatureTarget->GetEntry());
delete pet;
return;
}
pet->GetCharmInfo()->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
pet->AIM_Initialize();
pet->InitPetCreateSpells();
pet->InitLevelupSpellsForLevel();
pet->InitTalentForLevel();
pet->SetHealth(pet->GetMaxHealth());
// "kill" original creature
creatureTarget->ForcedDespawn();
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
// add to world
pet->GetMap()->Add((Creature*)pet);
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
// caster have pet now
plr->SetPet(pet);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
plr->PetSpellInitialize();
}
void Spell::EffectSummonPet(SpellEffectIndex eff_idx)
{
uint32 petentry = m_spellInfo->EffectMiscValue[eff_idx];
Pet *OldSummon = m_caster->GetPet();
// if pet requested type already exist
if( OldSummon )
{
if(petentry == 0 || OldSummon->GetEntry() == petentry)
{
// pet in corpse state can't be summoned
if( OldSummon->isDead() )
return;
OldSummon->GetMap()->Remove((Creature*)OldSummon,false);
float px, py, pz;
m_caster->GetClosePoint(px, py, pz, OldSummon->GetObjectBoundingRadius());
OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation());
m_caster->GetMap()->Add((Creature*)OldSummon);
if(m_caster->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled() )
{
((Player*)m_caster)->PetSpellInitialize();
}
return;
}
if(m_caster->GetTypeId() == TYPEID_PLAYER)
OldSummon->Unsummon(OldSummon->getPetType() == HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT, m_caster);
else
return;
}
CreatureInfo const* cInfo = petentry ? sCreatureStorage.LookupEntry<CreatureInfo>(petentry) : NULL;
// == 0 in case call current pet, check only real summon case
if (petentry && !cInfo)
{
sLog.outErrorDb("EffectSummonPet: creature entry %u not found for spell %u.", petentry, m_spellInfo->Id);
return;
}
Pet* NewSummon = new Pet;
// petentry==0 for hunter "call pet" (current pet summoned if any)
if (m_caster->GetTypeId() == TYPEID_PLAYER && NewSummon->LoadPetFromDB((Player*)m_caster, petentry))
return;
// not error in case fail hunter call pet
if (!petentry)
{
delete NewSummon;
return;
}
CreatureCreatePos pos(m_caster, m_caster->GetOrientation());
Map *map = m_caster->GetMap();
uint32 pet_number = sObjectMgr.GeneratePetNumber();
if (!NewSummon->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), pos, cInfo, pet_number))
{
delete NewSummon;
return;
}
NewSummon->SetSummonPoint(pos);
uint32 petlevel = m_caster->getLevel();
NewSummon->setPetType(SUMMON_PET);
uint32 faction = m_caster->getFaction();
if(m_caster->GetTypeId() == TYPEID_UNIT)
{
if ( ((Creature*)m_caster)->IsTotem() )
NewSummon->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
else
NewSummon->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
}
NewSummon->SetOwnerGuid(m_caster->GetObjectGuid());
NewSummon->SetCreatorGuid(m_caster->GetObjectGuid());
NewSummon->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
NewSummon->setFaction(faction);
NewSummon->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
NewSummon->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
NewSummon->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
NewSummon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
NewSummon->GetCharmInfo()->SetPetNumber(pet_number, true);
// this enables pet details window (Shift+P)
if(m_caster->IsPvP())
NewSummon->SetPvP(true);
if(m_caster->IsFFAPvP())
NewSummon->SetFFAPvP(true);
NewSummon->InitStatsForLevel(petlevel, m_caster);
NewSummon->InitPetCreateSpells();
NewSummon->InitLevelupSpellsForLevel();
NewSummon->InitTalentForLevel();
if (m_caster->GetTypeId() == TYPEID_PLAYER && NewSummon->getPetType() == SUMMON_PET)
{
// generate new name for summon pet
std::string new_name = sObjectMgr.GeneratePetName(petentry);
if (!new_name.empty())
NewSummon->SetName(new_name);
}
if (NewSummon->getPetType() == HUNTER_PET)
{
NewSummon->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
NewSummon->SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_ABANDONED);
}
NewSummon->AIM_Initialize();
NewSummon->SetHealth(NewSummon->GetMaxHealth());
NewSummon->SetPower(POWER_MANA, NewSummon->GetMaxPower(POWER_MANA));
map->Add((Creature*)NewSummon);
m_caster->SetPet(NewSummon);
DEBUG_LOG("New Pet has guid %u", NewSummon->GetGUIDLow());
if(m_caster->GetTypeId() == TYPEID_PLAYER)
{
NewSummon->SavePetToDB(PET_SAVE_AS_CURRENT);
((Player*)m_caster)->PetSpellInitialize();
}
}
void Spell::EffectLearnPetSpell(SpellEffectIndex eff_idx)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)m_caster;
Pet *pet = _player->GetPet();
if(!pet)
return;
if(!pet->isAlive())
return;
SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[eff_idx]);
if(!learn_spellproto)
return;
pet->learnSpell(learn_spellproto->Id);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
_player->PetSpellInitialize();
}
void Spell::EffectTaunt(SpellEffectIndex /*eff_idx*/)
{
if (!unitTarget)
return;
// this effect use before aura Taunt apply for prevent taunt already attacking target
// for spell as marked "non effective at already attacking target"
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
{
if (unitTarget->getVictim()==m_caster)
{
SendCastResult(SPELL_FAILED_DONT_REPORT);
return;
}
}
// Also use this effect to set the taunter's threat to the taunted creature's highest value
if (unitTarget->CanHaveThreatList() && unitTarget->getThreatManager().getCurrentVictim())
unitTarget->getThreatManager().addThreat(m_caster,unitTarget->getThreatManager().getCurrentVictim()->getThreat());
}
void Spell::EffectWeaponDmg(SpellEffectIndex eff_idx)
{
if(!unitTarget)
return;
if(!unitTarget->isAlive())
return;
// multiple weapon dmg effect workaround
// execute only the last weapon damage
// and handle all effects at once
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
switch(m_spellInfo->Effect[j])
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
if (j < int(eff_idx)) // we must calculate only at last weapon effect
return;
break;
}
}
// some spell specific modifiers
bool spellBonusNeedWeaponDamagePercentMod = false; // if set applied weapon damage percent mode to spell bonus
float weaponDamagePercentMod = 1.0f; // applied to weapon damage and to fixed effect damage bonus
float totalDamagePercentMod = 1.0f; // applied to final bonus+weapon damage
bool normalized = false;
int32 spell_bonus = 0; // bonus specific for spell
switch(m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch(m_spellInfo->Id)
{
// for spells with divided damage to targets
case 66765: case 66809: case 67331: // Meteor Fists
case 67333: // Meteor Fists
case 69055: // Bone Slice
case 71021: // Saber Lash
{
uint32 count = 0;
for(TargetList::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if(ihit->effectMask & (1<<eff_idx))
++count;
totalDamagePercentMod /= float(count); // divide to all targets
break;
}
}
break;
}
case SPELLFAMILY_WARRIOR:
{
// Devastate
if(m_spellInfo->SpellVisual[0] == 12295 && m_spellInfo->SpellIconID == 1508)
{
// Sunder Armor
Aura* sunder = unitTarget->GetAura(SPELL_AURA_MOD_RESISTANCE_PCT, SPELLFAMILY_WARRIOR, UI64LIT(0x0000000000004000), 0x00000000, m_caster->GetObjectGuid());
// Devastate bonus and sunder armor refresh
if (sunder)
{
sunder->GetHolder()->RefreshHolder();
spell_bonus += sunder->GetStackAmount() * CalculateDamage(EFFECT_INDEX_2, unitTarget);
}
// Devastate causing Sunder Armor Effect
// and no need to cast over max stack amount
if (!sunder || sunder->GetStackAmount() < sunder->GetSpellProto()->StackAmount)
m_caster->CastSpell(unitTarget, 58567, true);
}
break;
}
case SPELLFAMILY_ROGUE:
{
// Mutilate (for each hand)
if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x600000000))
{
bool found = false;
// fast check
if(unitTarget->HasAuraState(AURA_STATE_DEADLY_POISON))
found = true;
// full aura scan
else
{
Unit::SpellAuraHolderMap const& auras = unitTarget->GetSpellAuraHolderMap();
for(Unit::SpellAuraHolderMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
{
if(itr->second->GetSpellProto()->Dispel == DISPEL_POISON)
{
found = true;
break;
}
}
}
if(found)
totalDamagePercentMod *= 1.2f; // 120% if poisoned
}
// Fan of Knives
else if (m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
{
Item* weapon = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,true);
if (weapon && weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
totalDamagePercentMod *= 1.5f; // 150% to daggers
}
// Ghostly Strike
else if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->Id == 14278)
{
Item* weapon = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,true);
if (weapon && weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
totalDamagePercentMod *= 1.44f; // 144% to daggers
}
// Hemorrhage
else if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x2000000)))
{
Item* weapon = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,true);
if (weapon && weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
totalDamagePercentMod *= 1.45f; // 145% to daggers
}
break;
}
case SPELLFAMILY_PALADIN:
{
// Judgement of Command - receive benefit from Spell Damage and Attack Power
if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x00020000000000))
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo));
if (holy < 0)
holy = 0;
spell_bonus += int32(ap * 0.08f) + int32(holy * 13 / 100);
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Kill Shot
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x80000000000000))
{
// 0.4*RAP added to damage (that is 0.2 if we apply PercentMod (200%) to spell_bonus, too)
spellBonusNeedWeaponDamagePercentMod = true;
spell_bonus += int32( 0.2f * m_caster->GetTotalAttackPowerValue(RANGED_ATTACK) );
}
break;
}
case SPELLFAMILY_SHAMAN:
{
// Skyshatter Harness item set bonus
// Stormstrike
if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x001000000000))
{
Unit::AuraList const& m_OverrideClassScript = m_caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(Unit::AuraList::const_iterator citr = m_OverrideClassScript.begin(); citr != m_OverrideClassScript.end(); ++citr)
{
// Stormstrike AP Buff
if ( (*citr)->GetModifier()->m_miscvalue == 5634 )
{
m_caster->CastSpell(m_caster, 38430, true, NULL, *citr);
break;
}
}
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Blood Strike, Heart Strike, Obliterate
// Blood-Caked Strike
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0002000001400000) ||
m_spellInfo->SpellIconID == 1736)
{
uint32 count = 0;
Unit::SpellAuraHolderMap const& auras = unitTarget->GetSpellAuraHolderMap();
for(Unit::SpellAuraHolderMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
{
if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE &&
itr->second->GetCasterGuid() == m_caster->GetObjectGuid())
++count;
}
if (count)
{
// Effect 1(for Blood-Caked Strike)/3(other) damage is bonus
float bonus = count * CalculateDamage(m_spellInfo->SpellIconID == 1736 ? EFFECT_INDEX_0 : EFFECT_INDEX_2, unitTarget) / 100.0f;
// Blood Strike, Blood-Caked Strike and Obliterate store bonus*2
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0002000000400000) ||
m_spellInfo->SpellIconID == 1736)
bonus /= 2.0f;
totalDamagePercentMod *= 1.0f + bonus;
}
// Heart Strike secondary target
if (m_spellInfo->SpellIconID == 3145)
if (m_targets.getUnitTarget() != unitTarget)
weaponDamagePercentMod /= 2.0f;
}
// Glyph of Blood Strike
if( m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400000) &&
m_caster->HasAura(59332) &&
unitTarget->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
{
totalDamagePercentMod *= 1.2f; // 120% if snared
}
// Glyph of Death Strike
if( m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000010) &&
m_caster->HasAura(59336))
{
int32 rp = m_caster->GetPower(POWER_RUNIC_POWER) / 10;
if(rp > 25)
rp = 25;
totalDamagePercentMod *= 1.0f + rp / 100.0f;
}
// Glyph of Plague Strike
if( m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000001) &&
m_caster->HasAura(58657) )
{
totalDamagePercentMod *= 1.2f;
}
break;
}
}
int32 fixed_bonus = 0;
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
switch(m_spellInfo->Effect[j])
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
fixed_bonus += CalculateDamage(SpellEffectIndex(j), unitTarget);
break;
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
fixed_bonus += CalculateDamage(SpellEffectIndex(j), unitTarget);
normalized = true;
break;
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
weaponDamagePercentMod *= float(CalculateDamage(SpellEffectIndex(j), unitTarget)) / 100.0f;
// applied only to prev.effects fixed damage
fixed_bonus = int32(fixed_bonus*weaponDamagePercentMod);
break;
default:
break; // not weapon damage effect, just skip
}
}
// apply weaponDamagePercentMod to spell bonus also
if(spellBonusNeedWeaponDamagePercentMod)
spell_bonus = int32(spell_bonus*weaponDamagePercentMod);
// non-weapon damage
int32 bonus = spell_bonus + fixed_bonus;
// apply to non-weapon bonus weapon total pct effect, weapon total flat effect included in weapon damage
if(bonus)
{
UnitMods unitMod;
switch(m_attackType)
{
default:
case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
}
float weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT);
bonus = int32(bonus*weapon_total_pct);
}
// + weapon damage with applied weapon% dmg to base weapon damage in call
bonus += int32(m_caster->CalculateDamage(m_attackType, normalized)*weaponDamagePercentMod);
// total damage
bonus = int32(bonus*totalDamagePercentMod);
// prevent negative damage
m_damage+= uint32(bonus > 0 ? bonus : 0);
// Hemorrhage
if (m_spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x2000000)))
{
if(m_caster->GetTypeId()==TYPEID_PLAYER)
((Player*)m_caster)->AddComboPoints(unitTarget, 1);
}
// Mangle (Cat): CP
else if (m_spellInfo->IsFitToFamily(SPELLFAMILY_DRUID, UI64LIT(0x0000040000000000)))
{
if(m_caster->GetTypeId()==TYPEID_PLAYER)
((Player*)m_caster)->AddComboPoints(unitTarget, 1);
}
// take ammo
if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER)
{
Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK, true, false);
// wands don't have ammo
if (!pItem || pItem->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_WAND)
return;
if (pItem->GetProto()->InventoryType == INVTYPE_THROWN)
{
if(pItem->GetMaxStackCount()==1)
{
// decrease durability for non-stackable throw weapon
((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED);
}
else
{
// decrease items amount for stackable throw weapon
uint32 count = 1;
((Player*)m_caster)->DestroyItemCount( pItem, count, true);
}
}
else if(uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID))
((Player*)m_caster)->DestroyItemCount(ammo, 1, true);
}
}
void Spell::EffectThreat(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget || !unitTarget->isAlive() || !m_caster->isAlive())
return;
if(!unitTarget->CanHaveThreatList())
return;
unitTarget->AddThreat(m_caster, float(damage), false, GetSpellSchoolMask(m_spellInfo), m_spellInfo);
}
void Spell::EffectHealMaxHealth(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget)
return;
if(!unitTarget->isAlive())
return;
uint32 heal = m_caster->GetMaxHealth();
m_healing += heal;
}
void Spell::EffectInterruptCast(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget)
return;
if(!unitTarget->isAlive())
return;
// TODO: not all spells that used this effect apply cooldown at school spells
// also exist case: apply cooldown to interrupted cast only and to all spells
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
{
if (Spell* spell = unitTarget->GetCurrentSpell(CurrentSpellTypes(i)))
{
SpellEntry const* curSpellInfo = spell->m_spellInfo;
// check if we can interrupt spell
if ((curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT) && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE )
{
unitTarget->ProhibitSpellSchool(GetSpellSchoolMask(curSpellInfo), GetSpellDuration(m_spellInfo));
unitTarget->InterruptSpell(CurrentSpellTypes(i),false);
}
}
}
}
void Spell::EffectSummonObjectWild(SpellEffectIndex eff_idx)
{
uint32 gameobject_id = m_spellInfo->EffectMiscValue[eff_idx];
GameObject* pGameObj = new GameObject;
WorldObject* target = focusObject;
if( !target )
target = m_caster;
float x, y, z;
if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
}
else
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Map *map = target->GetMap();
if(!pGameObj->Create(map->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map,
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation()))
{
delete pGameObj;
return;
}
pGameObj->SetRespawnTime(m_duration > 0 ? m_duration/IN_MILLISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
// Wild object not have owner and check clickable by players
map->Add(pGameObj);
if(pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP && m_caster->GetTypeId() == TYPEID_PLAYER)
{
Player *pl = (Player*)m_caster;
BattleGround* bg = ((Player *)m_caster)->GetBattleGround();
switch(pGameObj->GetMapId())
{
case 489: //WS
{
if(bg && bg->GetTypeID()==BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS)
{
Team team = pl->GetTeam() == ALLIANCE ? HORDE : ALLIANCE;
((BattleGroundWS*)bg)->SetDroppedFlagGuid(pGameObj->GetObjectGuid(), team);
}
break;
}
case 566: //EY
{
if(bg && bg->GetTypeID()==BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS)
{
((BattleGroundEY*)bg)->SetDroppedFlagGuid(pGameObj->GetObjectGuid());
}
break;
}
}
}
pGameObj->SummonLinkedTrapIfAny();
if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
((Creature*)m_caster)->AI()->JustSummoned(pGameObj);
if (m_originalCaster && m_originalCaster != m_caster && m_originalCaster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_originalCaster)->AI())
((Creature*)m_originalCaster)->AI()->JustSummoned(pGameObj);
}
void Spell::EffectScriptEffect(SpellEffectIndex eff_idx)
{
// TODO: we must implement hunter pet summon at login there (spell 6962)
switch(m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch(m_spellInfo->Id)
{
case 8856: // Bending Shinbone
{
if (!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1, 5))
{
case 1: spell_id = 8854; break;
default: spell_id = 8855; break;
}
m_caster->CastSpell(m_caster,spell_id,true,NULL);
return;
}
case 17512: // Piccolo of the Flaming Fire
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->HandleEmoteCommand(EMOTE_STATE_DANCE);
return;
}
case 20589: // Escape artist
{
if (!unitTarget)
return;
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
return;
}
case 22539: // Shadow Flame (All script effects, not just end ones to
case 22972: // prevent player from dodging the last triggered spell)
case 22975:
case 22976:
case 22977:
case 22978:
case 22979:
case 22980:
case 22981:
case 22982:
case 22983:
case 22984:
case 22985:
{
if (!unitTarget || !unitTarget->isAlive())
return;
// Onyxia Scale Cloak
if (unitTarget->GetDummyAura(22683))
return;
// Shadow Flame
m_caster->CastSpell(unitTarget, 22682, true);
return;
}
case 24194: // Uther's Tribute
case 24195: // Grom's Tribute
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint8 race = m_caster->getRace();
uint32 spellId = 0;
switch(m_spellInfo->Id)
{
case 24194:
switch(race)
{
case RACE_HUMAN: spellId = 24105; break;
case RACE_DWARF: spellId = 24107; break;
case RACE_NIGHTELF: spellId = 24108; break;
case RACE_GNOME: spellId = 24106; break;
case RACE_DRAENEI: spellId = 69533; break;
}
break;
case 24195:
switch(race)
{
case RACE_ORC: spellId = 24104; break;
case RACE_UNDEAD: spellId = 24103; break;
case RACE_TAUREN: spellId = 24102; break;
case RACE_TROLL: spellId = 24101; break;
case RACE_BLOODELF: spellId = 69530; break;
}
break;
}
if (spellId)
m_caster->CastSpell(m_caster, spellId, true);
return;
}
case 24320: // Poisonous Blood
{
unitTarget->CastSpell(unitTarget, 24321, true, NULL, NULL, m_caster->GetObjectGuid());
return;
}
case 24590: // Brittle Armor - need remove one 24575 Brittle Armor aura
unitTarget->RemoveAuraHolderFromStack(24575);
return;
case 24714: // Trick
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (roll_chance_i(14)) // Trick (can be different critter models). 14% since below can have 1 of 6
m_caster->CastSpell(m_caster, 24753, true);
else // Random Costume, 6 different (plus add. for gender)
m_caster->CastSpell(m_caster, 24720, true);
return;
}
case 24717: // Pirate Costume
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Pirate Costume (male or female)
m_caster->CastSpell(unitTarget, unitTarget->getGender() == GENDER_MALE ? 24708 : 24709, true);
return;
}
case 24718: // Ninja Costume
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Ninja Costume (male or female)
m_caster->CastSpell(unitTarget, unitTarget->getGender() == GENDER_MALE ? 24711 : 24710, true);
return;
}
case 24719: // Leper Gnome Costume
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Leper Gnome Costume (male or female)
m_caster->CastSpell(unitTarget, unitTarget->getGender() == GENDER_MALE ? 24712 : 24713, true);
return;
}
case 24720: // Random Costume
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spellId = 0;
switch(urand(0, 6))
{
case 0:
spellId = unitTarget->getGender() == GENDER_MALE ? 24708 : 24709;
break;
case 1:
spellId = unitTarget->getGender() == GENDER_MALE ? 24711 : 24710;
break;
case 2:
spellId = unitTarget->getGender() == GENDER_MALE ? 24712 : 24713;
break;
case 3:
spellId = 24723;
break;
case 4:
spellId = 24732;
break;
case 5:
spellId = unitTarget->getGender() == GENDER_MALE ? 24735 : 24736;
break;
case 6:
spellId = 24740;
break;
}
m_caster->CastSpell(unitTarget, spellId, true);
return;
}
case 24737: // Ghost Costume
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Ghost Costume (male or female)
m_caster->CastSpell(unitTarget, unitTarget->getGender() == GENDER_MALE ? 24735 : 24736, true);
return;
}
case 24751: // Trick or Treat
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Tricked or Treated
unitTarget->CastSpell(unitTarget, 24755, true);
// Treat / Trick
unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 24714 : 24715, true);
return;
}
case 25140: // Orb teleport spells
case 25143:
case 25650:
case 25652:
case 29128:
case 29129:
case 35376:
case 35727:
{
if (!unitTarget)
return;
uint32 spellid;
switch(m_spellInfo->Id)
{
case 25140: spellid = 32571; break;
case 25143: spellid = 32572; break;
case 25650: spellid = 30140; break;
case 25652: spellid = 30141; break;
case 29128: spellid = 32568; break;
case 29129: spellid = 32569; break;
case 35376: spellid = 25649; break;
case 35727: spellid = 35730; break;
default:
return;
}
unitTarget->CastSpell(unitTarget,spellid,false);
return;
}
case 26004: // Mistletoe
{
if (!unitTarget)
return;
unitTarget->HandleEmote(EMOTE_ONESHOT_CHEER);
return;
}
case 26218: // Mistletoe
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spells[3] = {26206, 26207, 45036};
m_caster->CastSpell(unitTarget, spells[urand(0, 2)], true);
return;
}
case 26275: // PX-238 Winter Wondervolt TRAP
{
uint32 spells[4] = {26272, 26157, 26273, 26274};
// check presence
for(int j = 0; j < 4; ++j)
if(unitTarget->HasAura(spells[j], EFFECT_INDEX_0))
return;
// cast
unitTarget->CastSpell(unitTarget, spells[urand(0,3)], true);
return;
}
case 26465: // Mercurial Shield - need remove one 26464 Mercurial Shield aura
unitTarget->RemoveAuraHolderFromStack(26464);
return;
case 26656: // Summon Black Qiraji Battle Tank
{
if (!unitTarget)
return;
// Prevent stacking of mounts
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
// Two separate mounts depending on area id (allows use both in and out of specific instance)
if (unitTarget->GetAreaId() == 3428)
unitTarget->CastSpell(unitTarget, 25863, false);
else
unitTarget->CastSpell(unitTarget, 26655, false);
return;
}
case 28560: // Summon Blizzard
{
if (!unitTarget)
return;
m_caster->SummonCreature(16474, unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 30000);
return;
}
case 29830: // Mirren's Drinking Hat
{
uint32 item = 0;
switch ( urand(1, 6) )
{
case 1:
case 2:
case 3:
item = 23584; break; // Loch Modan Lager
case 4:
case 5:
item = 23585; break; // Stouthammer Lite
case 6:
item = 23586; break; // Aerie Peak Pale Ale
}
if (item)
DoCreateItem(eff_idx,item);
break;
}
case 30918: // Improved Sprint
{
if (!unitTarget)
return;
// Removes snares and roots.
unitTarget->RemoveAurasAtMechanicImmunity(IMMUNE_TO_ROOT_AND_SNARE_MASK,30918,true);
break;
}
case 38358: // Tidal Surge
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 38353, true, NULL, NULL, m_caster->GetObjectGuid());
return;
}
case 29395: // Break Kaliri Egg
{
uint32 creature_id = 0;
uint32 rand = urand(0, 99);
if (rand < 10)
creature_id = 17034;
else if (rand < 60)
creature_id = 17035;
else
creature_id = 17039;
if (WorldObject* pSource = GetAffectiveCasterObject())
pSource->SummonCreature(creature_id, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120*IN_MILLISECONDS);
return;
}
case 41055: // Copy Weapon
{
if (m_caster->GetTypeId() != TYPEID_UNIT || !unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (Item* pItem = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
{
((Creature*)m_caster)->SetVirtualItem(VIRTUAL_ITEM_SLOT_0, pItem->GetEntry());
// Unclear what this spell should do
unitTarget->CastSpell(m_caster, m_spellInfo->CalculateSimpleValue(eff_idx), true);
}
return;
}
case 41126: // Flame Crash
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 41131, true);
break;
}
case 43365: // The Cleansing: Shrine Cast
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// Script Effect Player Cast Mirror Image
m_caster->CastSpell(m_caster, 50217, true);
return;
}
case 43375: // Mixing Vrykul Blood
{
if (!unitTarget)
return;
uint32 triggeredSpell[] = {43376, 43378, 43970, 43377};
unitTarget->CastSpell(unitTarget, triggeredSpell[urand(0, 3)], true);
return;
}
case 44364: // Rock Falcon Primer
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Are there anything special with this, a random chance or condition?
// Feeding Rock Falcon
unitTarget->CastSpell(unitTarget, m_spellInfo->CalculateSimpleValue(eff_idx), true, NULL, NULL, unitTarget->GetObjectGuid(), m_spellInfo);
return;
}
case 44455: // Character Script Effect Reverse Cast
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
Creature* pTarget = (Creature*)unitTarget;
if (const SpellEntry *pSpell = sSpellStore.LookupEntry(m_spellInfo->CalculateSimpleValue(eff_idx)))
{
// if we used item at least once...
if (pTarget->IsTemporarySummon() && int32(pTarget->GetEntry()) == pSpell->EffectMiscValue[eff_idx])
{
TemporarySummon* pSummon = (TemporarySummon*)pTarget;
// can only affect "own" summoned
if (pSummon->GetSummonerGuid() == m_caster->GetObjectGuid())
{
if (pTarget->hasUnitState(UNIT_STAT_ROAMING | UNIT_STAT_ROAMING_MOVE))
pTarget->GetMotionMaster()->MovementExpired();
// trigger cast of quest complete script (see code for this spell below)
pTarget->CastSpell(pTarget, 44462, true);
pTarget->GetMotionMaster()->MovePoint(0, m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ());
}
return;
}
// or if it is first time used item, cast summon and despawn the target
m_caster->CastSpell(pTarget, pSpell, true);
pTarget->ForcedDespawn();
// TODO: here we should get pointer to the just summoned and make it move.
// without, it will be one extra use of quest item
}
return;
}
case 44462: // Cast Quest Complete on Master
{
if (m_caster->GetTypeId() != TYPEID_UNIT)
return;
Creature* pQuestCow = NULL;
float range = 20.0f;
// search for a reef cow nearby
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, 24797, true, range);
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pQuestCow, u_check);
Cell::VisitGridObjects(m_caster, searcher, range);
// no cows found, so return
if (!pQuestCow)
return;
if (!((Creature*)m_caster)->IsTemporarySummon())
return;
if (const SpellEntry *pSpell = sSpellStore.LookupEntry(m_spellInfo->CalculateSimpleValue(eff_idx)))
{
TemporarySummon* pSummon = (TemporarySummon*)m_caster;
// all ok, so make summoner cast the quest complete
if (Unit* pSummoner = pSummon->GetSummoner())
pSummoner->CastSpell(pSummoner, pSpell, true);
}
return;
}
case 44876: // Force Cast - Portal Effect: Sunwell Isle
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 44870, true);
break;
}
case 44811: // Spectral Realm
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// If the player can't be teleported, send him a notification
if (unitTarget->HasAura(44867))
{
((Player*)unitTarget)->GetSession()->SendNotification(LANG_FAIL_ENTER_SPECTRAL_REALM);
return;
}
// Teleport target to the spectral realm, add debuff and force faction
unitTarget->CastSpell(unitTarget, 44852, true);
unitTarget->CastSpell(unitTarget, 46019, true);
unitTarget->CastSpell(unitTarget, 46021, true);
return;
}
case 45141: // Burn
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 46394, true, NULL, NULL, m_caster->GetObjectGuid());
return;
}
case 45151: // Burn
{
if (!unitTarget || unitTarget->HasAura(46394))
return;
// Make the burn effect jump to another friendly target
unitTarget->CastSpell(unitTarget, 46394, true);
return;
}
case 45185: // Stomp
{
if (!unitTarget)
return;
// Remove the burn effect
unitTarget->RemoveAurasDueToSpell(46394);
return;
}
case 45206: // Copy Off-hand Weapon
{
if (m_caster->GetTypeId() != TYPEID_UNIT || !unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (Item* pItem = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
{
((Creature*)m_caster)->SetVirtualItem(VIRTUAL_ITEM_SLOT_1, pItem->GetEntry());
// Unclear what this spell should do
unitTarget->CastSpell(m_caster, m_spellInfo->CalculateSimpleValue(eff_idx), true);
}
return;
}
case 45668: // Ultra-Advanced Proto-Typical Shortening Blaster
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (roll_chance_i(25)) // chance unknown, using 25
return;
static uint32 const spellPlayer[5] =
{
45674, // Bigger!
45675, // Shrunk
45678, // Yellow
45682, // Ghost
45684 // Polymorph
};
static uint32 const spellTarget[5] =
{
45673, // Bigger!
45672, // Shrunk
45677, // Yellow
45681, // Ghost
45683 // Polymorph
};
m_caster->CastSpell(m_caster, spellPlayer[urand(0,4)], true);
unitTarget->CastSpell(unitTarget, spellTarget[urand(0,4)], true);
return;
}
case 45691: // Magnataur On Death 1
{
// assuming caster is creature, if not, then return
if (m_caster->GetTypeId() != TYPEID_UNIT)
return;
Player* pPlayer = ((Creature*)m_caster)->GetOriginalLootRecipient();
if (!pPlayer)
return;
if (pPlayer->HasAura(45674) || pPlayer->HasAura(45675) || pPlayer->HasAura(45678) || pPlayer->HasAura(45682) || pPlayer->HasAura(45684))
pPlayer->CastSpell(pPlayer, 45686, true);
m_caster->CastSpell(m_caster, 45685, true);
return;
}
case 45713: // Naked Caravan Guard - Master Transform
{
if (m_caster->GetTypeId() != TYPEID_UNIT)
return;
const CreatureInfo* cTemplate = NULL;
switch(m_caster->GetEntry())
{
case 25342: cTemplate = ObjectMgr::GetCreatureTemplate(25340); break;
case 25343: cTemplate = ObjectMgr::GetCreatureTemplate(25341); break;
}
if (!cTemplate)
return;
uint32 display_id = 0;
// Spell is designed to be used in creature addon.
// This makes it possible to set proper model before adding to map.
// For later, spell is used in gossip (with following despawn,
// so addon can reload the default model and data again).
// It should be noted that additional spell id's have been seen in relation to this spell, but
// those does not exist in client (45701 (regular spell), 45705-45712 (auras), 45459-45460 (auras)).
// We can assume 45705-45712 are transform auras, used instead of hard coded models in the below code.
// not in map yet OR no npc flags yet (restored after LoadCreatureAddon for respawn cases)
if (!m_caster->IsInMap(m_caster) || m_caster->GetUInt32Value(UNIT_NPC_FLAGS) == UNIT_NPC_FLAG_NONE)
{
display_id = Creature::ChooseDisplayId(cTemplate);
((Creature*)m_caster)->LoadEquipment(((Creature*)m_caster)->GetEquipmentId());
}
else
{
m_caster->SetUInt32Value(UNIT_NPC_FLAGS, cTemplate->npcflag);
((Creature*)m_caster)->SetVirtualItem(VIRTUAL_ITEM_SLOT_0, 0);
((Creature*)m_caster)->SetVirtualItem(VIRTUAL_ITEM_SLOT_1, 0);
switch(m_caster->GetDisplayId())
{
case 23246: display_id = 23245; break;
case 23247: display_id = 23250; break;
case 23248: display_id = 23251; break;
case 23249: display_id = 23252; break;
case 23124: display_id = 23253; break;
case 23125: display_id = 23254; break;
case 23126: display_id = 23255; break;
case 23127: display_id = 23256; break;
}
}
m_caster->SetDisplayId(display_id);
return;
}
case 45958: // Signal Alliance
{
// "escort" aura not present, so let nothing happen
if (!m_caster->HasAura(m_spellInfo->CalculateSimpleValue(eff_idx)))
return;
// "escort" aura is present so break; and let DB table spell_scripts be used and process further.
else
break;
}
case 46203: // Goblin Weather Machine
{
if (!unitTarget)
return;
uint32 spellId = 0;
switch(rand() % 4)
{
case 0: spellId = 46740; break;
case 1: spellId = 46739; break;
case 2: spellId = 46738; break;
case 3: spellId = 46736; break;
}
unitTarget->CastSpell(unitTarget, spellId, true);
break;
}
case 46642: //5,000 Gold
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)unitTarget)->ModifyMoney(50000000);
break;
}
case 47097: // Surge Needle Teleporter
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (unitTarget->GetAreaId() == 4157)
unitTarget->CastSpell(unitTarget, 47324, true);
else if (unitTarget->GetAreaId() == 4156)
unitTarget->CastSpell(unitTarget, 47325, true);
break;
}
case 47311: // Quest - Jormungar Explosion Spell Spawner
{
// Summons npc's. They are expected to summon GO from 47315
// but there is no way to get the summoned, to trigger a spell
// cast (workaround can be done with ai script).
// Quest - Jormungar Explosion Summon Object
for(int i = 0; i < 2; ++i)
m_caster->CastSpell(m_caster, 47309, true);
for(int i = 0; i < 2; ++i)
m_caster->CastSpell(m_caster, 47924, true);
for(int i = 0; i < 2; ++i)
m_caster->CastSpell(m_caster, 47925, true);
return;
}
case 47393: // The Focus on the Beach: Quest Completion Script
{
if (!unitTarget)
return;
// Ley Line Information
unitTarget->RemoveAurasDueToSpell(47391);
return;
}
case 47615: // Atop the Woodlands: Quest Completion Script
{
if (!unitTarget)
return;
// Ley Line Information
unitTarget->RemoveAurasDueToSpell(47473);
return;
}
case 47638: // The End of the Line: Quest Completion Script
{
if (!unitTarget)
return;
// Ley Line Information
unitTarget->RemoveAurasDueToSpell(47636);
return;
}
case 48603: // High Executor's Branding Iron
// Torture the Torturer: High Executor's Branding Iron Impact
unitTarget->CastSpell(unitTarget, 48614, true);
return;
case 48724: // The Denouncement: Commander Jordan On Death
case 48726: // The Denouncement: Lead Cannoneer Zierhut On Death
case 48728: // The Denouncement: Blacksmith Goodman On Death
case 48730: // The Denouncement: Stable Master Mercer On Death
{
// Compelled
if (!unitTarget || !m_caster->HasAura(48714))
return;
unitTarget->CastSpell(unitTarget, m_spellInfo->CalculateSimpleValue(eff_idx), true);
return;
}
// Gender spells
case 48762: // A Fall from Grace: Scarlet Raven Priest Image - Master
case 45759: // Warsong Orc Disguise
case 69672: // Sunreaver Disguise
case 69673: // Silver Covenant Disguise
{
if (!unitTarget)
return;
uint8 gender = unitTarget->getGender();
uint32 spellId;
switch (m_spellInfo->Id)
{
case 48762: spellId = (gender == GENDER_MALE ? 48763 : 48761); break;
case 45759: spellId = (gender == GENDER_MALE ? 45760 : 45762); break;
case 69672: spellId = (gender == GENDER_MALE ? 70974 : 70973); break;
case 69673: spellId = (gender == GENDER_MALE ? 70972 : 70971); break;
default: return;
}
unitTarget->CastSpell(unitTarget, spellId, true);
return;
}
case 48810: // Death's Door
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// Spell effect order will summon creature first and then apply invisibility to caster.
// This result in that summoner/summoned can not see each other and that is not expected.
// Aura from 48814 can be used as a hack from creature_addon, but we can not get the
// summoned to cast this from this spell effect since we have no way to get pointer to creature.
// Most proper would be to summon to same visibility mask as summoner, and not use spell at all.
// Binding Life
m_caster->CastSpell(m_caster, 48809, true);
// After (after: meaning creature does not have auras at creation)
// creature is summoned and visible for player in map, it is expected to
// gain two auras. First from 29266(aura slot0) and then from 48808(aura slot1).
// We have no pointer to summoned, so only 48808 is possible from this spell effect.
// Binding Death
m_caster->CastSpell(m_caster, 48808, true);
return;
}
case 48811: // Despawn Forgotten Soul
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (!((Creature*)unitTarget)->IsTemporarySummon())
return;
TemporarySummon* pSummon = (TemporarySummon*)unitTarget;
Unit::AuraList const& images = unitTarget->GetAurasByType(SPELL_AURA_MIRROR_IMAGE);
if (images.empty())
return;
Unit* pCaster = images.front()->GetCaster();
Unit* pSummoner = unitTarget->GetMap()->GetUnit(pSummon->GetSummonerGuid());
if (pSummoner && pSummoner == pCaster)
pSummon->UnSummon();
return;
}
case 48917: // Who Are They: Cast from Questgiver
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Male Shadowy Disguise / Female Shadowy Disguise
unitTarget->CastSpell(unitTarget, unitTarget->getGender() == GENDER_MALE ? 38080 : 38081, true);
// Shadowy Disguise
unitTarget->CastSpell(unitTarget, 32756, true);
return;
}
case 49380: // Consume
case 59803: // Consume (heroic)
{
if (!unitTarget)
return;
// Each target hit buffs the caster
unitTarget->CastSpell(m_caster, m_spellInfo->Id == 49380 ? 49381 : 59805, true, NULL, NULL, m_caster->GetObjectGuid());
return;
}
case 50217: // The Cleansing: Script Effect Player Cast Mirror Image
{
// Summon Your Inner Turmoil
m_caster->CastSpell(m_caster, 50167, true);
// Spell 50218 has TARGET_SCRIPT, but other wild summons near may exist, and then target can become wrong
// Only way to make this safe is to get the actual summoned by m_caster
// Your Inner Turmoil's Mirror Image Aura
m_caster->CastSpell(m_caster, 50218, true);
return;
}
case 50218: // The Cleansing: Your Inner Turmoil's Mirror Image Aura
{
if (!m_originalCaster || m_originalCaster->GetTypeId() != TYPEID_PLAYER || !unitTarget)
return;
// determine if and what weapons can be copied
switch(eff_idx)
{
case EFFECT_INDEX_1:
if (((Player*)m_originalCaster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
unitTarget->CastSpell(m_originalCaster, m_spellInfo->CalculateSimpleValue(eff_idx), true);
return;
case EFFECT_INDEX_2:
if (((Player*)m_originalCaster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
unitTarget->CastSpell(m_originalCaster, m_spellInfo->CalculateSimpleValue(eff_idx), true);
return;
default:
return;
}
return;
}
case 50238: // The Cleansing: Your Inner Turmoil's On Death Cast on Master
{
if (m_caster->GetTypeId() != TYPEID_UNIT)
return;
if (((Creature*)m_caster)->IsTemporarySummon())
{
TemporarySummon* pSummon = (TemporarySummon*)m_caster;
if (pSummon->GetSummonerGuid().IsPlayer())
{
if (Player* pSummoner = sObjectMgr.GetPlayer(pSummon->GetSummonerGuid()))
pSummoner->CastSpell(pSummoner, m_spellInfo->CalculateSimpleValue(eff_idx), true);
}
}
return;
}
case 50439: // Script Cast Summon Image of Drakuru 05
{
// TODO: check if summon already exist, if it does in this instance, return.
// Summon Drakuru
m_caster->CastSpell(m_caster, 50446, true);
return;
}
case 50725: // Vigilance - remove cooldown on Taunt
{
Unit* caster = GetAffectiveCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)caster)->RemoveSpellCategoryCooldown(82, true);
return;
}
case 50894: // Zul'Drak Rat
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (SpellAuraHolder* pHolder = unitTarget->GetSpellAuraHolder(m_spellInfo->Id))
{
if (pHolder->GetStackAmount() + 1 >= m_spellInfo->StackAmount)
{
// Gluttonous Lurkers: Summon Gorged Lurking Basilisk
unitTarget->CastSpell(m_caster, 50928, true);
((Creature*)unitTarget)->ForcedDespawn(1);
}
}
return;
}
case 51770: // Emblazon Runeblade
{
Unit* caster = GetAffectiveCaster();
if (!caster)
return;
caster->CastSpell(caster, damage, false);
break;
}
case 51864: // Player Summon Nass
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// Summon Nass
if (const SpellEntry* pSpell = sSpellStore.LookupEntry(51865))
{
// Only if he is not already there
if (!m_caster->FindGuardianWithEntry(pSpell->EffectMiscValue[EFFECT_INDEX_0]))
{
m_caster->CastSpell(m_caster, pSpell, true);
if (Pet* pPet = m_caster->FindGuardianWithEntry(pSpell->EffectMiscValue[EFFECT_INDEX_0]))
{
// Nass Periodic Say aura
pPet->CastSpell(pPet, 51868, true);
}
}
}
return;
}
case 51889: // Quest Accept Summon Nass
{
// This is clearly for quest accept, is spell 51864 then for gossip and does pretty much the same thing?
// Just "jumping" to what may be the "gossip-spell" for now, doing the same thing
m_caster->CastSpell(m_caster, 51864, true);
return;
}
case 51910: // Kickin' Nass: Quest Completion
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (const SpellEntry* pSpell = sSpellStore.LookupEntry(51865))
{
// Is this all to be done at completion?
if (Pet* pPet = m_caster->FindGuardianWithEntry(pSpell->EffectMiscValue[EFFECT_INDEX_0]))
pPet->Unsummon(PET_SAVE_AS_DELETED, m_caster);
}
return;
}
case 52751: // Death Gate
{
if (!unitTarget || unitTarget->getClass() != CLASS_DEATH_KNIGHT)
return;
// triggered spell is stored in m_spellInfo->EffectBasePoints[0]
unitTarget->CastSpell(unitTarget, damage, false);
break;
}
case 52941: // Song of Cleansing
{
uint32 spellId = 0;
switch(m_caster->GetAreaId())
{
case 4385: spellId = 52954; break; // Bittertide Lake
case 4290: spellId = 52958; break; // River's Heart
case 4388: spellId = 52959; break; // Wintergrasp River
}
if (spellId)
m_caster->CastSpell(m_caster, spellId, true);
break;
}
case 54182: // An End to the Suffering: Quest Completion Script
{
if (!unitTarget)
return;
// Remove aura (Mojo of Rhunok) given at quest accept / gossip
unitTarget->RemoveAurasDueToSpell(51967);
return;
}
case 54581: // Mammoth Explosion Spell Spawner
{
if (m_caster->GetTypeId() != TYPEID_UNIT)
return;
// Summons misc npc's. They are expected to summon GO from 54625
// but there is no way to get the summoned, to trigger a spell
// cast (workaround can be done with ai script).
// Quest - Mammoth Explosion Summon Object
for(int i = 0; i < 2; ++i)
m_caster->CastSpell(m_caster, 54623, true);
for(int i = 0; i < 2; ++i)
m_caster->CastSpell(m_caster, 54627, true);
for(int i = 0; i < 2; ++i)
m_caster->CastSpell(m_caster, 54628, true);
// Summon Main Mammoth Meat
m_caster->CastSpell(m_caster, 57444, true);
return;
}
case 54436: // Demonic Empowerment (succubus Vanish effect)
{
if (!unitTarget)
return;
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_STALKED);
unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOD_STUN);
return;
}
case 55693: // Remove Collapsing Cave Aura
{
if (!unitTarget)
return;
unitTarget->RemoveAurasDueToSpell(m_spellInfo->CalculateSimpleValue(eff_idx));
break;
}
case 57337: // Great Feast
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 58067, true);
break;
}
case 57397: // Fish Feast
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 57292, true);
break;
}
case 58466: // Gigantic Feast
case 58475: // Small Feast
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 57085, true);
break;
}
case 58418: // Portal to Orgrimmar
case 58420: // Portal to Stormwind
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || eff_idx != EFFECT_INDEX_0)
return;
uint32 spellID = m_spellInfo->CalculateSimpleValue(EFFECT_INDEX_0);
uint32 questID = m_spellInfo->CalculateSimpleValue(EFFECT_INDEX_1);
if (((Player*)unitTarget)->GetQuestStatus(questID) == QUEST_STATUS_COMPLETE && !((Player*)unitTarget)->GetQuestRewardStatus (questID))
unitTarget->CastSpell(unitTarget, spellID, true);
return;
}
case 59317: // Teleporting
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// return from top
if (((Player*)unitTarget)->GetAreaId() == 4637)
unitTarget->CastSpell(unitTarget, 59316, true);
// teleport atop
else
unitTarget->CastSpell(unitTarget, 59314, true);
return;
} // random spell learn instead placeholder
case 60893: // Northrend Alchemy Research
case 61177: // Northrend Inscription Research
case 61288: // Minor Inscription Research
case 61756: // Northrend Inscription Research (FAST QA VERSION)
case 64323: // Book of Glyph Mastery
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// learn random explicit discovery recipe (if any)
if (uint32 discoveredSpell = GetExplicitDiscoverySpell(m_spellInfo->Id, (Player*)m_caster))
((Player*)m_caster)->learnSpell(discoveredSpell, false);
return;
}
case 62524: // Attuned to Nature 2 Dose Reduction
case 62525: // Attuned to Nature 10 Dose Reduction
case 62521: // Attuned to Nature 25 Dose Reduction
{
if (!unitTarget)
return;
uint32 numStacks = 0;
switch(m_spellInfo->Id)
{
case 62524: numStacks = 2; break;
case 62525: numStacks = 10; break;
case 62521: numStacks = 25; break;
};
uint32 spellId = m_spellInfo->CalculateSimpleValue(eff_idx);
unitTarget->RemoveAuraHolderFromStack(spellId, numStacks);
return;
}
case 62678: // Summon Allies of Nature
{
const uint32 randSpells[] =
{
62685, // Summon Wave - 1 Mob
62686, // Summon Wave - 3 Mob
62688, // Summon Wave - 10 Mob
};
m_caster->CastSpell(m_caster, randSpells[urand(0, countof(randSpells)-1)], true);
return;
}
case 62688: // Summon Wave - 10 Mob
{
uint32 spellId = m_spellInfo->CalculateSimpleValue(eff_idx);
for (uint32 i = 0; i < 10; ++i)
m_caster->CastSpell(m_caster, spellId, true);
return;
}
case 64456: // Feral Essence Application Removal
{
if (!unitTarget)
return;
uint32 spellId = m_spellInfo->CalculateSimpleValue(eff_idx);
unitTarget->RemoveAuraHolderFromStack(spellId);
return;
}
case 66477: // Bountiful Feast
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 65422, true);
unitTarget->CastSpell(unitTarget, 66622, true);
break;
}
case 66741: // Chum the Water
{
// maybe this check should be done sooner?
if (!m_caster->IsInWater())
return;
uint32 spellId = 0;
// too low/high?
if (roll_chance_i(33))
spellId = 66737; // angry
else
{
switch(rand() % 3)
{
case 0: spellId = 66740; break; // blue
case 1: spellId = 66739; break; // tresher
case 2: spellId = 66738; break; // mako
}
}
if (spellId)
m_caster->CastSpell(m_caster, spellId, true);
return;
}
case 66744: // Make Player Destroy Totems
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Totem of the Earthen Ring does not really require or take reagents.
// Expecting RewardQuest() to already destroy them or we need additional code here to destroy.
unitTarget->CastSpell(unitTarget, 66747, true);
return;
}
case 67009: // Nether Power (ToC25: Lord Jaraxxus)
{
if (!unitTarget)
return;
for (uint8 i = 0; i < 11; ++i)
unitTarget->CastSpell(unitTarget, m_spellInfo->CalculateSimpleValue(eff_idx), true);
return;
}
case 68861: // Consume Soul (ICC FoS: Bronjahm)
if (unitTarget)
unitTarget->CastSpell(unitTarget, m_spellInfo->CalculateSimpleValue(eff_idx), true);
return;
case 68871: // Wailing Souls
// Left or Right direction?
m_caster->CastSpell(m_caster, urand(0, 1) ? 68875 : 68876, false);
// Clear TargetGuid for sweeping
m_caster->SetTargetGuid(ObjectGuid());
return;
case 69048: // Mirrored Soul
{
if (!unitTarget)
return;
// This is extremely strange!
// The spell should send MSG_CHANNEL_START, SMSG_SPELL_START
// However it has cast time 2s, but should send SMSG_SPELL_GO instantly.
m_caster->CastSpell(unitTarget, 69051, true);
return;
}
case 69051: // Mirrored Soul
{
if (!unitTarget)
return;
// Actually this spell should be sent with SMSG_SPELL_START
unitTarget->CastSpell(m_caster, 69023, true);
return;
}
case 69377: // Fortitude
{
if (!unitTarget)
return;
m_caster->CastSpell(unitTarget, 72590, true);
return;
}
case 69378: // Blessing of Forgotten Kings
{
if (!unitTarget)
return;
m_caster->CastSpell(unitTarget, 72586, true);
return;
}
case 69381: // Gift of the Wild
{
if (!unitTarget)
return;
m_caster->CastSpell(unitTarget, 72588, true);
return;
}
case 72034: // Whiteout
case 72096: // Whiteout (heroic)
{
// cast Whiteout visual
m_caster->CastSpell(unitTarget, 72036, true);
return;
}
}
break;
}
case SPELLFAMILY_WARLOCK:
{
switch(m_spellInfo->Id)
{
case 6201: // Healthstone creating spells
case 6202:
case 5699:
case 11729:
case 11730:
case 27230:
case 47871:
case 47878:
{
if (!unitTarget)
return;
uint32 itemtype;
uint32 rank = 0;
Unit::AuraList const& mDummyAuras = unitTarget->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
{
if ((*i)->GetId() == 18692)
{
rank = 1;
break;
}
else if ((*i)->GetId() == 18693)
{
rank = 2;
break;
}
}
static uint32 const itypes[8][3] =
{
{ 5512, 19004, 19005}, // Minor Healthstone
{ 5511, 19006, 19007}, // Lesser Healthstone
{ 5509, 19008, 19009}, // Healthstone
{ 5510, 19010, 19011}, // Greater Healthstone
{ 9421, 19012, 19013}, // Major Healthstone
{22103, 22104, 22105}, // Master Healthstone
{36889, 36890, 36891}, // Demonic Healthstone
{36892, 36893, 36894} // Fel Healthstone
};
switch(m_spellInfo->Id)
{
case 6201:
itemtype=itypes[0][rank];break; // Minor Healthstone
case 6202:
itemtype=itypes[1][rank];break; // Lesser Healthstone
case 5699:
itemtype=itypes[2][rank];break; // Healthstone
case 11729:
itemtype=itypes[3][rank];break; // Greater Healthstone
case 11730:
itemtype=itypes[4][rank];break; // Major Healthstone
case 27230:
itemtype=itypes[5][rank];break; // Master Healthstone
case 47871:
itemtype=itypes[6][rank];break; // Demonic Healthstone
case 47878:
itemtype=itypes[7][rank];break; // Fel Healthstone
default:
return;
}
DoCreateItem( eff_idx, itemtype );
return;
}
case 47193: // Demonic Empowerment
{
if (!unitTarget)
return;
uint32 entry = unitTarget->GetEntry();
uint32 spellID;
switch(entry)
{
case 416: spellID = 54444; break; // imp
case 417: spellID = 54509; break; // fellhunter
case 1860: spellID = 54443; break; // void
case 1863: spellID = 54435; break; // succubus
case 17252: spellID = 54508; break; // fellguard
default:
return;
}
unitTarget->CastSpell(unitTarget, spellID, true);
return;
}
case 47422: // Everlasting Affliction
{
// Need refresh caster corruption auras on target
Unit::SpellAuraHolderMap& suAuras = unitTarget->GetSpellAuraHolderMap();
for(Unit::SpellAuraHolderMap::iterator itr = suAuras.begin(); itr != suAuras.end(); ++itr)
{
SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
if(spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK &&
(spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000002)) &&
(*itr).second->GetCasterGuid() == m_caster->GetObjectGuid())
(*itr).second->RefreshHolder();
}
return;
}
case 63521: // Guarded by The Light (Paladin spell with SPELLFAMILY_WARLOCK)
{
// Divine Plea, refresh on target (3 aura slots)
if (SpellAuraHolder* holder = unitTarget->GetSpellAuraHolder(54428))
holder->RefreshHolder();
return;
}
}
break;
}
case SPELLFAMILY_PRIEST:
{
switch(m_spellInfo->Id)
{
case 47948: // Pain and Suffering
{
if (!unitTarget)
return;
// Refresh Shadow Word: Pain on target
Unit::SpellAuraHolderMap& auras = unitTarget->GetSpellAuraHolderMap();
for(Unit::SpellAuraHolderMap::iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
if (spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST &&
(spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000008000)) &&
(*itr).second->GetCasterGuid() == m_caster->GetObjectGuid())
{
(*itr).second->RefreshHolder();
return;
}
}
return;
}
default:
break;
}
break;
}
case SPELLFAMILY_HUNTER:
{
switch(m_spellInfo->Id)
{
case 53209: // Chimera Shot
{
if (!unitTarget)
return;
uint32 spellId = 0;
int32 basePoint = 0;
Unit* target = unitTarget;
Unit::SpellAuraHolderMap& Auras = unitTarget->GetSpellAuraHolderMap();
for(Unit::SpellAuraHolderMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
{
SpellAuraHolder *holder = i->second;
if (holder->GetCasterGuid() != m_caster->GetObjectGuid())
continue;
// Search only Serpent Sting, Viper Sting, Scorpid Sting auras
ClassFamilyMask const& familyFlag = holder->GetSpellProto()->SpellFamilyFlags;
if (!familyFlag.IsFitToFamilyMask(UI64LIT(0x000000800000C000)))
continue;
// Refresh aura duration
holder->RefreshHolder();
Aura *aura = holder->GetAuraByEffectIndex(EFFECT_INDEX_0);
if (!aura)
continue;
// Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
if (familyFlag.IsFitToFamilyMask(UI64LIT(0x0000000000004000)))
{
// m_amount already include RAP bonus
basePoint = aura->GetModifier()->m_amount * aura->GetAuraMaxTicks() * 40 / 100;
spellId = 53353; // Chimera Shot - Serpent
}
// Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
if (familyFlag.IsFitToFamilyMask(UI64LIT(0x0000008000000000)))
{
uint32 target_max_mana = unitTarget->GetMaxPower(POWER_MANA);
if (!target_max_mana)
continue;
// ignore non positive values (can be result apply spellmods to aura damage
uint32 pdamage = aura->GetModifier()->m_amount > 0 ? aura->GetModifier()->m_amount : 0;
// Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
uint32 maxmana = m_caster->GetMaxPower(POWER_MANA) * pdamage * 2 / 100;
pdamage = target_max_mana * pdamage / 100;
if (pdamage > maxmana)
pdamage = maxmana;
pdamage *= 4; // total aura damage
basePoint = pdamage * 60 / 100;
spellId = 53358; // Chimera Shot - Viper
target = m_caster;
}
// Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
if (familyFlag.IsFitToFamilyMask(UI64LIT(0x0000000000008000)))
spellId = 53359; // Chimera Shot - Scorpid
// ?? nothing say in spell desc (possibly need addition check)
//if ((familyFlag & UI64LIT(0x0000010000000000)) || // dot
// (familyFlag & UI64LIT(0x0000100000000000))) // stun
//{
// spellId = 53366; // 53366 Chimera Shot - Wyvern
//}
}
if (spellId)
m_caster->CastCustomSpell(target, spellId, &basePoint, 0, 0, false);
return;
}
case 53412: // Invigoration (pet triggered script, master targeted)
{
if (!unitTarget)
return;
Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
{
// Invigoration (master talent)
if ((*i)->GetModifier()->m_miscvalue == 8 && (*i)->GetSpellProto()->SpellIconID == 3487)
{
if (roll_chance_i((*i)->GetModifier()->m_amount))
{
unitTarget->CastSpell(unitTarget, 53398, true, NULL, (*i), m_caster->GetObjectGuid());
break;
}
}
}
return;
}
case 53271: // Master's Call
{
if (!unitTarget)
return;
// script effect have in value, but this outdated removed part
unitTarget->CastSpell(unitTarget, 62305, true);
return;
}
default:
break;
}
break;
}
case SPELLFAMILY_PALADIN:
{
// Judgement (seal trigger)
if (m_spellInfo->Category == SPELLCATEGORY_JUDGEMENT)
{
if (!unitTarget || !unitTarget->isAlive())
return;
uint32 spellId1 = 0;
uint32 spellId2 = 0;
// Judgement self add switch
switch (m_spellInfo->Id)
{
case 53407: spellId1 = 20184; break; // Judgement of Justice
case 20271: // Judgement of Light
case 57774: spellId1 = 20185; break; // Judgement of Light
case 53408: spellId1 = 20186; break; // Judgement of Wisdom
default:
sLog.outError("Unsupported Judgement (seal trigger) spell (Id: %u) in Spell::EffectScriptEffect",m_spellInfo->Id);
return;
}
// offensive seals have aura dummy in 2 effect
Unit::AuraList const& m_dummyAuras = m_caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = m_dummyAuras.begin(); itr != m_dummyAuras.end(); ++itr)
{
// search seal (offensive seals have judgement's aura dummy spell id in 2 effect
if ((*itr)->GetEffIndex() != EFFECT_INDEX_2 || !IsSealSpell((*itr)->GetSpellProto()))
continue;
spellId2 = (*itr)->GetModifier()->m_amount;
SpellEntry const *judge = sSpellStore.LookupEntry(spellId2);
if (!judge)
continue;
break;
}
// if there were no offensive seals than there is seal with proc trigger aura
if (!spellId2)
{
Unit::AuraList const& procTriggerAuras = m_caster->GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
for(Unit::AuraList::const_iterator itr = procTriggerAuras.begin(); itr != procTriggerAuras.end(); ++itr)
{
if ((*itr)->GetEffIndex() != EFFECT_INDEX_0 || !IsSealSpell((*itr)->GetSpellProto()))
continue;
spellId2 = 54158;
break;
}
}
if (spellId1)
m_caster->CastSpell(unitTarget, spellId1, true);
if (spellId2)
m_caster->CastSpell(unitTarget, spellId2, true);
return;
}
}
case SPELLFAMILY_POTION:
{
switch(m_spellInfo->Id)
{
case 28698: // Dreaming Glory
{
if (!unitTarget)
return;
unitTarget->CastSpell(unitTarget, 28694, true);
break;
}
case 28702: // Netherbloom
{
if (!unitTarget)
return;
// 25% chance of casting a random buff
if (roll_chance_i(75))
return;
// triggered spells are 28703 to 28707
// Note: some sources say, that there was the possibility of
// receiving a debuff. However, this seems to be removed by a patch.
const uint32 spellid = 28703;
// don't overwrite an existing aura
for(uint8 i = 0; i < 5; ++i)
if (unitTarget->HasAura(spellid + i, EFFECT_INDEX_0))
return;
unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true);
break;
}
case 28720: // Nightmare Vine
{
if (!unitTarget)
return;
// 25% chance of casting Nightmare Pollen
if (roll_chance_i(75))
return;
unitTarget->CastSpell(unitTarget, 28721, true);
break;
}
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
switch(m_spellInfo->Id)
{
case 50842: // Pestilence
{
if (!unitTarget)
return;
Unit* mainTarget = m_targets.getUnitTarget();
if (!mainTarget)
return;
// do only refresh diseases on main target if caster has Glyph of Disease
if (mainTarget == unitTarget && !m_caster->HasAura(63334))
return;
// Blood Plague
if (mainTarget->HasAura(55078))
m_caster->CastSpell(unitTarget, 55078, true);
// Frost Fever
if (mainTarget->HasAura(55095))
m_caster->CastSpell(unitTarget, 55095, true);
break;
}
}
break;
}
}
// normal DB scripted effect
if (!unitTarget)
return;
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell ScriptStart spellid %u in EffectScriptEffect ", m_spellInfo->Id);
m_caster->GetMap()->ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget);
}
void Spell::EffectSanctuary(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget)
return;
//unitTarget->CombatStop();
unitTarget->CombatStop();
unitTarget->getHostileRefManager().deleteReferences(); // stop all fighting
// Vanish allows to remove all threat and cast regular stealth so other spells can be used
if (m_spellInfo->IsFitToFamily(SPELLFAMILY_ROGUE, UI64LIT(0x0000000000000800)))
((Player *)m_caster)->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
}
void Spell::EffectAddComboPoints(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget)
return;
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if(damage <= 0)
return;
((Player*)m_caster)->AddComboPoints(unitTarget, damage);
}
void Spell::EffectDuel(SpellEffectIndex eff_idx)
{
if(!m_caster || !unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *caster = (Player*)m_caster;
Player *target = (Player*)unitTarget;
// caster or target already have requested duel
if (caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetObjectGuid()))
return;
// Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities)
AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetAreaId());
if (casterAreaEntry && !(casterAreaEntry->flags & AREA_FLAG_DUEL))
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
}
AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetAreaId());
if (targetAreaEntry && !(targetAreaEntry->flags & AREA_FLAG_DUEL))
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
}
//CREATE DUEL FLAG OBJECT
GameObject* pGameObj = new GameObject;
uint32 gameobject_id = m_spellInfo->EffectMiscValue[eff_idx];
Map *map = m_caster->GetMap();
if(!pGameObj->Create(map->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id,
map, m_caster->GetPhaseMask(),
m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 ,
m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 ,
m_caster->GetPositionZ(),
m_caster->GetOrientation()))
{
delete pGameObj;
return;
}
pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction() );
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1 );
pGameObj->SetRespawnTime(m_duration > 0 ? m_duration/IN_MILLISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
m_caster->AddGameObject(pGameObj);
map->Add(pGameObj);
//END
// Send request
WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8);
data << pGameObj->GetObjectGuid();
data << caster->GetObjectGuid();
caster->GetSession()->SendPacket(&data);
target->GetSession()->SendPacket(&data);
// create duel-info
DuelInfo *duel = new DuelInfo;
duel->initiator = caster;
duel->opponent = target;
duel->startTime = 0;
duel->startTimer = 0;
caster->duel = duel;
DuelInfo *duel2 = new DuelInfo;
duel2->initiator = caster;
duel2->opponent = caster;
duel2->startTime = 0;
duel2->startTimer = 0;
target->duel = duel2;
caster->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetObjectGuid());
target->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetObjectGuid());
}
void Spell::EffectStuck(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if(!sWorld.getConfig(CONFIG_BOOL_CAST_UNSTUCK))
return;
Player* pTarget = (Player*)unitTarget;
DEBUG_LOG("Spell Effect: Stuck");
DETAIL_LOG("Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", pTarget->GetName(), pTarget->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ());
if(pTarget->IsTaxiFlying())
return;
// homebind location is loaded always
pTarget->TeleportToHomebind(unitTarget==m_caster ? TELE_TO_SPELL : 0);
// Stuck spell trigger Hearthstone cooldown
SpellEntry const *spellInfo = sSpellStore.LookupEntry(8690);
if(!spellInfo)
return;
Spell spell(pTarget, spellInfo, true);
spell.SendSpellCooldown();
}
void Spell::EffectSummonPlayer(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// Evil Twin (ignore player summon, but hide this for summoner)
if(unitTarget->GetDummyAura(23445))
return;
float x, y, z;
m_caster->GetClosePoint(x, y, z, unitTarget->GetObjectBoundingRadius());
((Player*)unitTarget)->SetSummonPoint(m_caster->GetMapId(),x,y,z);
WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4);
data << m_caster->GetObjectGuid(); // summoner guid
data << uint32(m_caster->GetZoneId()); // summoner zone
data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILLISECONDS); // auto decline after msecs
((Player*)unitTarget)->GetSession()->SendPacket(&data);
}
static ScriptInfo generateActivateCommand()
{
ScriptInfo si;
si.command = SCRIPT_COMMAND_ACTIVATE_OBJECT;
return si;
}
void Spell::EffectActivateObject(SpellEffectIndex eff_idx)
{
if(!gameObjTarget)
return;
static ScriptInfo activateCommand = generateActivateCommand();
int32 delay_secs = m_spellInfo->CalculateSimpleValue(eff_idx);
gameObjTarget->GetMap()->ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget);
}
void Spell::EffectApplyGlyph(SpellEffectIndex eff_idx)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *player = (Player*)m_caster;
// apply new one
if(uint32 glyph = m_spellInfo->EffectMiscValue[eff_idx])
{
if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
{
if(GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
{
if(gp->TypeFlags != gs->TypeFlags)
{
SendCastResult(SPELL_FAILED_INVALID_GLYPH);
return; // glyph slot mismatch
}
}
// remove old glyph
player->ApplyGlyph(m_glyphIndex, false);
player->SetGlyph(m_glyphIndex, glyph);
player->ApplyGlyph(m_glyphIndex, true);
player->SendTalentsInfoData(false);
}
}
}
void Spell::DoSummonTotem(SpellEffectIndex eff_idx, uint8 slot_dbc)
{
// DBC store slots starting from 1, with no slot 0 value)
int slot = slot_dbc ? slot_dbc - 1 : TOTEM_SLOT_NONE;
// unsummon old totem
if (slot < MAX_TOTEM_SLOT)
if (Totem *OldTotem = m_caster->GetTotem(TotemSlot(slot)))
OldTotem->UnSummon();
// FIXME: Setup near to finish point because GetObjectBoundingRadius set in Create but some Create calls can be dependent from proper position
// if totem have creature_template_addon.auras with persistent point for example or script call
float angle = slot < MAX_TOTEM_SLOT ? M_PI_F/MAX_TOTEM_SLOT - (slot*2*M_PI_F/MAX_TOTEM_SLOT) : 0;
CreatureCreatePos pos(m_caster, m_caster->GetOrientation(), 2.0f, angle);
CreatureInfo const *cinfo = ObjectMgr::GetCreatureTemplate(m_spellInfo->EffectMiscValue[eff_idx]);
if (!cinfo)
{
sLog.outErrorDb("Creature entry %u does not exist but used in spell %u totem summon.", m_spellInfo->Id, m_spellInfo->EffectMiscValue[eff_idx]);
return;
}
Totem* pTotem = new Totem;
if (!pTotem->Create(m_caster->GetMap()->GenerateLocalLowGuid(HIGHGUID_UNIT), pos, cinfo, m_caster))
{
delete pTotem;
return;
}
pTotem->SetSummonPoint(pos);
if (slot < MAX_TOTEM_SLOT)
m_caster->_AddTotem(TotemSlot(slot),pTotem);
//pTotem->SetName(""); // generated by client
pTotem->SetOwner(m_caster);
pTotem->SetTypeBySummonSpell(m_spellInfo); // must be after Create call where m_spells initialized
pTotem->SetDuration(m_duration);
if (damage) // if not spell info, DB values used
{
pTotem->SetMaxHealth(damage);
pTotem->SetHealth(damage);
}
pTotem->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
if (m_caster->GetTypeId() == TYPEID_PLAYER)
pTotem->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
if (m_caster->IsPvP())
pTotem->SetPvP(true);
if (m_caster->IsFFAPvP())
pTotem->SetFFAPvP(true);
// sending SMSG_TOTEM_CREATED before add to map (done in Summon)
if (slot < MAX_TOTEM_SLOT && m_caster->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_TOTEM_CREATED, 1 + 8 + 4 + 4);
data << uint8(slot);
data << pTotem->GetObjectGuid();
data << uint32(m_duration);
data << uint32(m_spellInfo->Id);
((Player*)m_caster)->SendDirectMessage(&data);
}
pTotem->Summon(m_caster);
}
void Spell::EffectEnchantHeldItem(SpellEffectIndex eff_idx)
{
// this is only item spell effect applied to main-hand weapon of target player (players in area)
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* item_owner = (Player*)unitTarget;
Item* item = item_owner->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
if(!item )
return;
// must be equipped
if(!item ->IsEquipped())
return;
if (m_spellInfo->EffectMiscValue[eff_idx])
{
uint32 enchant_id = m_spellInfo->EffectMiscValue[eff_idx];
int32 duration = m_duration; // Try duration index first...
if(!duration)
duration = m_currentBasePoints[eff_idx]; // Base points after...
if(!duration)
duration = 10; // 10 seconds for enchants which don't have listed duration
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if(!pEnchant)
return;
// Always go to temp enchantment slot
EnchantmentSlot slot = TEMP_ENCHANTMENT_SLOT;
// Enchantment will not be applied if a different one already exists
if(item->GetEnchantmentId(slot) && item->GetEnchantmentId(slot) != enchant_id)
return;
// Apply the temporary enchantment
item->SetEnchantment(slot, enchant_id, duration*IN_MILLISECONDS, 0);
item_owner->ApplyEnchantment(item, slot, true);
}
}
void Spell::EffectDisEnchant(SpellEffectIndex /*eff_idx*/)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* p_caster = (Player*)m_caster;
if(!itemTarget || !itemTarget->GetProto()->DisenchantID)
return;
p_caster->UpdateCraftSkill(m_spellInfo->Id);
((Player*)m_caster)->SendLoot(itemTarget->GetObjectGuid(),LOOT_DISENCHANTING);
// item will be removed at disenchanting end
}
void Spell::EffectInebriate(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *player = (Player*)unitTarget;
uint16 currentDrunk = player->GetDrunkValue();
uint16 drunkMod = damage * 256;
if (currentDrunk + drunkMod > 0xFFFF)
currentDrunk = 0xFFFF;
else
currentDrunk += drunkMod;
player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0);
}
void Spell::EffectFeedPet(SpellEffectIndex eff_idx)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)m_caster;
Item* foodItem = m_targets.getItemTarget();
if(!foodItem)
return;
Pet *pet = _player->GetPet();
if(!pet)
return;
if(!pet->isAlive())
return;
int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel);
if(benefit <= 0)
return;
uint32 count = 1;
_player->DestroyItemCount(foodItem,count,true);
// TODO: fix crash when a spell has two effects, both pointed at the same item target
m_caster->CastCustomSpell(pet, m_spellInfo->EffectTriggerSpell[eff_idx], &benefit, NULL, NULL, true);
}
void Spell::EffectDismissPet(SpellEffectIndex /*eff_idx*/)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Pet* pet = m_caster->GetPet();
// not let dismiss dead pet
if(!pet||!pet->isAlive())
return;
pet->Unsummon(PET_SAVE_NOT_IN_SLOT, m_caster);
}
void Spell::EffectSummonObject(SpellEffectIndex eff_idx)
{
uint32 go_id = m_spellInfo->EffectMiscValue[eff_idx];
uint8 slot = 0;
switch (m_spellInfo->Effect[eff_idx])
{
case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: slot = 0; break;
case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: slot = 1; break;
case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: slot = 2; break;
case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: slot = 3; break;
default: return;
}
if (ObjectGuid guid = m_caster->m_ObjectSlotGuid[slot])
{
if (GameObject* obj = m_caster ? m_caster->GetMap()->GetGameObject(guid) : NULL)
obj->SetLootState(GO_JUST_DEACTIVATED);
m_caster->m_ObjectSlotGuid[slot].Clear();
}
GameObject* pGameObj = new GameObject;
float x, y, z;
// If dest location if present
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
}
// Summon in random point all other units if location present
else
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Map *map = m_caster->GetMap();
if(!pGameObj->Create(map->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT), go_id, map,
m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation()))
{
delete pGameObj;
return;
}
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
pGameObj->SetRespawnTime(m_duration > 0 ? m_duration/IN_MILLISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
m_caster->AddGameObject(pGameObj);
map->Add(pGameObj);
m_caster->m_ObjectSlotGuid[slot] = pGameObj->GetObjectGuid();
pGameObj->SummonLinkedTrapIfAny();
if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
((Creature*)m_caster)->AI()->JustSummoned(pGameObj);
if (m_originalCaster && m_originalCaster != m_caster && m_originalCaster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_originalCaster)->AI())
((Creature*)m_originalCaster)->AI()->JustSummoned(pGameObj);
}
void Spell::EffectResurrect(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget)
return;
if(unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if(unitTarget->isAlive())
return;
if(!unitTarget->IsInWorld())
return;
switch (m_spellInfo->Id)
{
// Defibrillate (Goblin Jumper Cables) have 33% chance on success
case 8342:
if (roll_chance_i(67))
{
m_caster->CastSpell(m_caster, 8338, true, m_CastItem);
return;
}
break;
// Defibrillate (Goblin Jumper Cables XL) have 50% chance on success
case 22999:
if (roll_chance_i(50))
{
m_caster->CastSpell(m_caster, 23055, true, m_CastItem);
return;
}
break;
default:
break;
}
Player* pTarget = ((Player*)unitTarget);
if(pTarget->isRessurectRequested()) // already have one active request
return;
uint32 health = pTarget->GetMaxHealth() * damage / 100;
uint32 mana = pTarget->GetMaxPower(POWER_MANA) * damage / 100;
pTarget->setResurrectRequestData(m_caster->GetObjectGuid(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana);
SendResurrectRequest(pTarget);
}
void Spell::EffectAddExtraAttacks(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget || !unitTarget->isAlive())
return;
if( unitTarget->m_extraAttacks )
return;
unitTarget->m_extraAttacks = damage;
}
void Spell::EffectParry(SpellEffectIndex /*eff_idx*/)
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->SetCanParry(true);
}
void Spell::EffectBlock(SpellEffectIndex /*eff_idx*/)
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->SetCanBlock(true);
}
void Spell::EffectLeapForward(SpellEffectIndex eff_idx)
{
if(unitTarget->IsTaxiFlying())
return;
if( m_spellInfo->rangeIndex == 1) //self range
{
float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[eff_idx]));
// before caster
float fx, fy, fz;
unitTarget->GetClosePoint(fx, fy, fz, unitTarget->GetObjectBoundingRadius(), dis);
float ox, oy, oz;
unitTarget->GetPosition(ox, oy, oz);
float fx2, fy2, fz2; // getObjectHitPos overwrite last args in any result case
if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(unitTarget->GetMapId(), ox,oy,oz+0.5f, fx,fy,oz+0.5f,fx2,fy2,fz2, -0.5f))
{
fx = fx2;
fy = fy2;
fz = fz2;
unitTarget->UpdateAllowedPositionZ(fx, fy, fz);
}
unitTarget->NearTeleportTo(fx, fy, fz, unitTarget->GetOrientation(), unitTarget == m_caster);
}
}
void Spell::EffectLeapBack(SpellEffectIndex eff_idx)
{
if(unitTarget->IsTaxiFlying())
return;
m_caster->KnockBackFrom(unitTarget,float(m_spellInfo->EffectMiscValue[eff_idx])/10,float(damage)/10);
}
void Spell::EffectReputation(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)unitTarget;
int32 rep_change = m_currentBasePoints[eff_idx];
uint32 faction_id = m_spellInfo->EffectMiscValue[eff_idx];
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id);
if(!factionEntry)
return;
rep_change = _player->CalculateReputationGain(REPUTATION_SOURCE_SPELL, rep_change, faction_id);
_player->GetReputationMgr().ModifyReputation(factionEntry, rep_change);
}
void Spell::EffectQuestComplete(SpellEffectIndex eff_idx)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
// A few spells has additional value from basepoints, check condition here.
switch(m_spellInfo->Id)
{
case 43458: // Secrets of Nifflevar
{
if (!unitTarget->HasAura(m_spellInfo->CalculateSimpleValue(eff_idx)))
return;
break;
}
// TODO: implement these!
// "this spell awards credit for the entire raid (all spell targets as this is area target) if just ONE member has both auras (yes, both effect's basepoints)"
//case 72155: // Harvest Blight Specimen
//case 72162: // Harvest Blight Specimen
//break;
default:
break;
}
uint32 quest_id = m_spellInfo->EffectMiscValue[eff_idx];
((Player*)unitTarget)->AreaExploredOrEventHappens(quest_id);
}
void Spell::EffectSelfResurrect(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->isAlive())
return;
if(unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if(!unitTarget->IsInWorld())
return;
uint32 health = 0;
uint32 mana = 0;
// flat case
if(damage < 0)
{
health = uint32(-damage);
mana = m_spellInfo->EffectMiscValue[eff_idx];
}
// percent case
else
{
health = uint32(damage/100.0f*unitTarget->GetMaxHealth());
if(unitTarget->GetMaxPower(POWER_MANA) > 0)
mana = uint32(damage/100.0f*unitTarget->GetMaxPower(POWER_MANA));
}
Player *plr = ((Player*)unitTarget);
plr->ResurrectPlayer(0.0f);
plr->SetHealth( health );
plr->SetPower(POWER_MANA, mana );
plr->SetPower(POWER_RAGE, 0 );
plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY) );
plr->SpawnCorpseBones();
}
void Spell::EffectSkinning(SpellEffectIndex /*eff_idx*/)
{
if(unitTarget->GetTypeId() != TYPEID_UNIT )
return;
if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Creature* creature = (Creature*) unitTarget;
int32 targetLevel = creature->getLevel();
uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
((Player*)m_caster)->SendLoot(creature->GetObjectGuid(),LOOT_SKINNING);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel-10)*10 : targetLevel*5;
int32 skillValue = ((Player*)m_caster)->GetPureSkillValue(skill);
// Double chances for elites
((Player*)m_caster)->UpdateGatherSkill(skill, skillValue, reqValue, creature->IsElite() ? 2 : 1 );
}
void Spell::EffectCharge(SpellEffectIndex /*eff_idx*/)
{
if (!unitTarget)
return;
//TODO: research more ContactPoint/attack distance.
//3.666666 instead of ATTACK_DISTANCE(5.0f) in below seem to give more accurate result.
float x, y, z;
unitTarget->GetContactPoint(m_caster, x, y, z, 3.666666f);
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
((Creature *)unitTarget)->StopMoving();
// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
m_caster->MonsterMoveWithSpeed(x, y, z, 24.f);
// not all charge effects used in negative spells
if (unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id))
m_caster->Attack(unitTarget, true);
}
void Spell::EffectCharge2(SpellEffectIndex /*eff_idx*/)
{
float x, y, z;
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
((Creature *)unitTarget)->StopMoving();
}
else if (unitTarget && unitTarget != m_caster)
unitTarget->GetContactPoint(m_caster, x, y, z, 3.666666f);
else
return;
// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
m_caster->MonsterMoveWithSpeed(x, y, z, 24.f);
// not all charge effects used in negative spells
if (unitTarget && unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id))
m_caster->Attack(unitTarget, true);
}
void Spell::DoSummonCritter(SpellEffectIndex eff_idx, uint32 forceFaction)
{
uint32 pet_entry = m_spellInfo->EffectMiscValue[eff_idx];
if(!pet_entry)
return;
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(pet_entry);
if (!cInfo)
{
sLog.outErrorDb("Spell::DoSummonCritter: creature entry %u not found for spell %u.", pet_entry, m_spellInfo->Id);
return;
}
Pet* old_critter = m_caster->GetMiniPet();
// for same pet just despawn (player unsummon command)
if (m_caster->GetTypeId() == TYPEID_PLAYER && old_critter && old_critter->GetEntry() == pet_entry)
{
m_caster->RemoveMiniPet();
return;
}
// despawn old pet before summon new
if (old_critter)
m_caster->RemoveMiniPet();
CreatureCreatePos pos(m_caster->GetMap(), m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, m_caster->GetOrientation(), m_caster->GetPhaseMask());
if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
pos = CreatureCreatePos(m_caster, m_caster->GetOrientation());
// summon new pet
Pet* critter = new Pet(MINI_PET);
Map *map = m_caster->GetMap();
uint32 pet_number = sObjectMgr.GeneratePetNumber();
if (!critter->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), pos, cInfo, pet_number))
{
sLog.outError("Spell::EffectSummonCritter, spellid %u: no such creature entry %u", m_spellInfo->Id, pet_entry);
delete critter;
return;
}
critter->SetSummonPoint(pos);
//critter->SetName(""); // generated by client
critter->SetOwnerGuid(m_caster->GetObjectGuid());
critter->SetCreatorGuid(m_caster->GetObjectGuid());
critter->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
critter->setFaction(forceFaction ? forceFaction : m_caster->getFaction());
critter->AIM_Initialize();
critter->InitPetCreateSpells(); // e.g. disgusting oozeling has a create spell as critter...
//critter->InitLevelupSpellsForLevel(); // none?
critter->SelectLevel(critter->GetCreatureInfo()); // some summoned creaters have different from 1 DB data for level/hp
critter->SetUInt32Value(UNIT_NPC_FLAGS, critter->GetCreatureInfo()->npcflag);
// some mini-pets have quests
// set timer for unsummon
if(m_duration > 0)
critter->SetDuration(m_duration);
m_caster->SetMiniPet(critter);
map->Add((Creature*)critter);
// Notify Summoner
if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
((Creature*)m_caster)->AI()->JustSummoned(critter);
if (m_originalCaster && m_originalCaster != m_caster && m_originalCaster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_originalCaster)->AI())
((Creature*)m_originalCaster)->AI()->JustSummoned(critter);
}
void Spell::EffectKnockBack(SpellEffectIndex eff_idx)
{
if(!unitTarget)
return;
unitTarget->KnockBackFrom(m_caster,float(m_spellInfo->EffectMiscValue[eff_idx])/10,float(damage)/10);
}
void Spell::EffectSendTaxi(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)unitTarget)->ActivateTaxiPathTo(m_spellInfo->EffectMiscValue[eff_idx],m_spellInfo->Id);
}
void Spell::EffectPlayerPull(SpellEffectIndex eff_idx)
{
if(!unitTarget)
return;
float dist = unitTarget->GetDistance2d(m_caster);
if (damage && dist > damage)
dist = float(damage);
unitTarget->KnockBackFrom(m_caster,-dist,float(m_spellInfo->EffectMiscValue[eff_idx])/10);
}
void Spell::EffectDispelMechanic(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
uint32 mechanic = m_spellInfo->EffectMiscValue[eff_idx];
Unit::SpellAuraHolderMap& Auras = unitTarget->GetSpellAuraHolderMap();
for(Unit::SpellAuraHolderMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
{
next = iter;
++next;
SpellEntry const *spell = iter->second->GetSpellProto();
if (iter->second->HasMechanic(mechanic))
{
unitTarget->RemoveAurasDueToSpell(spell->Id);
if (Auras.empty())
break;
else
next = Auras.begin();
}
}
}
void Spell::EffectSummonDeadPet(SpellEffectIndex /*eff_idx*/)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *_player = (Player*)m_caster;
Pet *pet = _player->GetPet();
if(!pet)
return;
if(pet->isAlive())
return;
if(damage < 0)
return;
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
pet->SetDeathState( ALIVE );
pet->clearUnitState(UNIT_STAT_ALL_STATE);
pet->SetHealth( uint32(pet->GetMaxHealth()*(float(damage)/100)));
pet->AIM_Initialize();
// _player->PetSpellInitialize(); -- action bar not removed at death and not required send at revive
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
}
void Spell::EffectSummonAllTotems(SpellEffectIndex eff_idx)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
int32 start_button = ACTION_BUTTON_SHAMAN_TOTEMS_BAR + m_spellInfo->EffectMiscValue[eff_idx];
int32 amount_buttons = m_spellInfo->EffectMiscValueB[eff_idx];
for(int32 slot = 0; slot < amount_buttons; ++slot)
if (ActionButton const* actionButton = ((Player*)m_caster)->GetActionButton(start_button+slot))
if (actionButton->GetType()==ACTION_BUTTON_SPELL)
if (uint32 spell_id = actionButton->GetAction())
m_caster->CastSpell(unitTarget,spell_id,true);
}
void Spell::EffectDestroyAllTotems(SpellEffectIndex /*eff_idx*/)
{
int32 mana = 0;
for(int slot = 0; slot < MAX_TOTEM_SLOT; ++slot)
{
if (Totem* totem = m_caster->GetTotem(TotemSlot(slot)))
{
if (damage)
{
uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id))
{
uint32 manacost = spellInfo->manaCost + m_caster->GetCreateMana() * spellInfo->ManaCostPercentage / 100;
mana += manacost * damage / 100;
}
}
totem->UnSummon();
}
}
if (mana)
m_caster->CastCustomSpell(m_caster, 39104, &mana, NULL, NULL, true);
}
void Spell::EffectBreakPlayerTargeting (SpellEffectIndex /* eff_idx */)
{
if (!unitTarget)
return;
WorldPacket data(SMSG_CLEAR_TARGET, 8);
data << unitTarget->GetObjectGuid();
unitTarget->SendMessageToSet(&data, false);
}
void Spell::EffectDurabilityDamage(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
int32 slot = m_spellInfo->EffectMiscValue[eff_idx];
// FIXME: some spells effects have value -1/-2
// Possibly its mean -1 all player equipped items and -2 all items
if(slot < 0)
{
((Player*)unitTarget)->DurabilityPointsLossAll(damage, (slot < -1));
return;
}
// invalid slot value
if(slot >= INVENTORY_SLOT_BAG_END)
return;
if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
((Player*)unitTarget)->DurabilityPointsLoss(item, damage);
}
void Spell::EffectDurabilityDamagePCT(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
int32 slot = m_spellInfo->EffectMiscValue[eff_idx];
// FIXME: some spells effects have value -1/-2
// Possibly its mean -1 all player equipped items and -2 all items
if(slot < 0)
{
((Player*)unitTarget)->DurabilityLossAll(double(damage)/100.0f, (slot < -1));
return;
}
// invalid slot value
if(slot >= INVENTORY_SLOT_BAG_END)
return;
if(damage <= 0)
return;
if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
((Player*)unitTarget)->DurabilityLoss(item, double(damage)/100.0f);
}
void Spell::EffectModifyThreatPercent(SpellEffectIndex /*eff_idx*/)
{
if(!unitTarget)
return;
unitTarget->getThreatManager().modifyThreatPercent(m_caster, damage);
}
void Spell::EffectTransmitted(SpellEffectIndex eff_idx)
{
uint32 name_id = m_spellInfo->EffectMiscValue[eff_idx];
GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(name_id);
if (!goinfo)
{
sLog.outErrorDb("Gameobject (Entry: %u) not exist and not created at spell (ID: %u) cast",name_id, m_spellInfo->Id);
return;
}
float fx, fy, fz;
if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
fx = m_targets.m_destX;
fy = m_targets.m_destY;
fz = m_targets.m_destZ;
}
//FIXME: this can be better check for most objects but still hack
else if(m_spellInfo->EffectRadiusIndex[eff_idx] && m_spellInfo->speed==0)
{
float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[eff_idx]));
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
}
else
{
float min_dis = GetSpellMinRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float max_dis = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float dis = rand_norm_f() * (max_dis - min_dis) + min_dis;
// special code for fishing bobber (TARGET_SELF_FISHING), should not try to avoid objects
// nor try to find ground level, but randomly vary in angle
if (goinfo->type == GAMEOBJECT_TYPE_FISHINGNODE)
{
// calculate angle variation for roughly equal dimensions of target area
float max_angle = (max_dis - min_dis)/(max_dis + m_caster->GetObjectBoundingRadius());
float angle_offset = max_angle * (rand_norm_f() - 0.5f);
m_caster->GetNearPoint2D(fx, fy, dis, m_caster->GetOrientation() + angle_offset);
GridMapLiquidData liqData;
if (!m_caster->GetTerrain()->IsInWater(fx, fy, m_caster->GetPositionZ() + 1.f, &liqData))
{
SendCastResult(SPELL_FAILED_NOT_FISHABLE);
SendChannelUpdate(0);
return;
}
fz = liqData.level;
// finally, check LoS
if (!m_caster->IsWithinLOS(fx, fy, fz))
{
SendCastResult(SPELL_FAILED_LINE_OF_SIGHT);
SendChannelUpdate(0);
return;
}
}
else
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
}
Map *cMap = m_caster->GetMap();
// if gameobject is summoning object, it should be spawned right on caster's position
if (goinfo->type == GAMEOBJECT_TYPE_SUMMONING_RITUAL)
{
m_caster->GetPosition(fx, fy, fz);
}
GameObject* pGameObj = new GameObject;
if(!pGameObj->Create(cMap->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap,
m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation()))
{
delete pGameObj;
return;
}
int32 duration = m_duration;
switch(goinfo->type)
{
case GAMEOBJECT_TYPE_FISHINGNODE:
{
m_caster->SetChannelObjectGuid(pGameObj->GetObjectGuid());
m_caster->AddGameObject(pGameObj); // will removed at spell cancel
// end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
// start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME)
int32 lastSec = 0;
switch(urand(0, 3))
{
case 0: lastSec = 3; break;
case 1: lastSec = 7; break;
case 2: lastSec = 13; break;
case 3: lastSec = 17; break;
}
duration = duration - lastSec*IN_MILLISECONDS + FISHING_BOBBER_READY_TIME*IN_MILLISECONDS;
break;
}
case GAMEOBJECT_TYPE_SUMMONING_RITUAL:
{
if(m_caster->GetTypeId() == TYPEID_PLAYER)
{
pGameObj->AddUniqueUse((Player*)m_caster);
m_caster->AddGameObject(pGameObj); // will removed at spell cancel
}
break;
}
case GAMEOBJECT_TYPE_FISHINGHOLE:
case GAMEOBJECT_TYPE_CHEST:
default:
break;
}
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
pGameObj->SetOwnerGuid(m_caster->GetObjectGuid());
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
pGameObj->SetSpellId(m_spellInfo->Id);
DEBUG_LOG("AddObject at SpellEfects.cpp EffectTransmitted");
//m_caster->AddGameObject(pGameObj);
//m_ObjToDel.push_back(pGameObj);
cMap->Add(pGameObj);
pGameObj->SummonLinkedTrapIfAny();
if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
((Creature*)m_caster)->AI()->JustSummoned(pGameObj);
if (m_originalCaster && m_originalCaster != m_caster && m_originalCaster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_originalCaster)->AI())
((Creature*)m_originalCaster)->AI()->JustSummoned(pGameObj);
}
void Spell::EffectProspecting(SpellEffectIndex /*eff_idx*/)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER || !itemTarget)
return;
Player* p_caster = (Player*)m_caster;
if (sWorld.getConfig(CONFIG_BOOL_SKILL_PROSPECTING))
{
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_JEWELCRAFTING);
uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank;
p_caster->UpdateGatherSkill(SKILL_JEWELCRAFTING, SkillValue, reqSkillValue);
}
((Player*)m_caster)->SendLoot(itemTarget->GetObjectGuid(), LOOT_PROSPECTING);
}
void Spell::EffectMilling(SpellEffectIndex /*eff_idx*/)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER || !itemTarget)
return;
Player* p_caster = (Player*)m_caster;
if( sWorld.getConfig(CONFIG_BOOL_SKILL_MILLING))
{
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION);
uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank;
p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue);
}
((Player*)m_caster)->SendLoot(itemTarget->GetObjectGuid(), LOOT_MILLING);
}
void Spell::EffectSkill(SpellEffectIndex /*eff_idx*/)
{
DEBUG_LOG("WORLD: SkillEFFECT");
}
void Spell::EffectSpiritHeal(SpellEffectIndex /*eff_idx*/)
{
// TODO player can't see the heal-animation - he should respawn some ticks later
if (!unitTarget || unitTarget->isAlive())
return;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (!unitTarget->IsInWorld())
return;
if (m_spellInfo->Id == 22012 && !unitTarget->HasAura(2584))
return;
((Player*)unitTarget)->ResurrectPlayer(1.0f);
((Player*)unitTarget)->SpawnCorpseBones();
}
// remove insignia spell effect
void Spell::EffectSkinPlayerCorpse(SpellEffectIndex /*eff_idx*/)
{
DEBUG_LOG("Effect: SkinPlayerCorpse");
if ( (m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->isAlive()) )
return;
((Player*)unitTarget)->RemovedInsignia( (Player*)m_caster );
}
void Spell::EffectStealBeneficialBuff(SpellEffectIndex eff_idx)
{
DEBUG_LOG("Effect: StealBeneficialBuff");
if(!unitTarget || unitTarget==m_caster) // can't steal from self
return;
typedef std::vector<SpellAuraHolder*> StealList;
StealList steal_list;
// Create dispel mask by dispel type
uint32 dispelMask = GetDispellMask( DispelType(m_spellInfo->EffectMiscValue[eff_idx]) );
Unit::SpellAuraHolderMap const& auras = unitTarget->GetSpellAuraHolderMap();
for(Unit::SpellAuraHolderMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
SpellAuraHolder *holder = itr->second;
if (holder && (1<<holder->GetSpellProto()->Dispel) & dispelMask)
{
// Need check for passive? this
if (holder->IsPositive() && !holder->IsPassive() && !(holder->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_NOT_STEALABLE))
steal_list.push_back(holder);
}
}
// Ok if exist some buffs for dispel try dispel it
if (!steal_list.empty())
{
typedef std::list < std::pair<uint32, ObjectGuid> > SuccessList;
SuccessList success_list;
int32 list_size = steal_list.size();
// Dispell N = damage buffs (or while exist buffs for dispel)
for (int32 count=0; count < damage && list_size > 0; ++count)
{
// Random select buff for dispel
SpellAuraHolder *holder = steal_list[urand(0, list_size-1)];
// Not use chance for steal
// TODO possible need do it
success_list.push_back(SuccessList::value_type(holder->GetId(),holder->GetCasterGuid()));
// Remove buff from list for prevent doubles
for (StealList::iterator j = steal_list.begin(); j != steal_list.end(); )
{
SpellAuraHolder *stealed = *j;
if (stealed->GetId() == holder->GetId() && stealed->GetCasterGuid() == holder->GetCasterGuid())
{
j = steal_list.erase(j);
--list_size;
}
else
++j;
}
}
// Really try steal and send log
if (!success_list.empty())
{
int32 count = success_list.size();
WorldPacket data(SMSG_SPELLSTEALLOG, 8+8+4+1+4+count*5);
data << unitTarget->GetPackGUID(); // Victim GUID
data << m_caster->GetPackGUID(); // Caster GUID
data << uint32(m_spellInfo->Id); // Dispell spell id
data << uint8(0); // not used
data << uint32(count); // count
for (SuccessList::iterator j = success_list.begin(); j != success_list.end(); ++j)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(j->first);
data << uint32(spellInfo->Id); // Spell Id
data << uint8(0); // 0 - steals !=0 transfers
unitTarget->RemoveAurasDueToSpellBySteal(spellInfo->Id, j->second, m_caster);
}
m_caster->SendMessageToSet(&data, true);
}
}
}
void Spell::EffectKillCreditPersonal(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)unitTarget)->KilledMonsterCredit(m_spellInfo->EffectMiscValue[eff_idx]);
}
void Spell::EffectKillCreditGroup(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)unitTarget)->RewardPlayerAndGroupAtEvent(m_spellInfo->EffectMiscValue[eff_idx], unitTarget);
}
void Spell::EffectQuestFail(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)unitTarget)->FailQuest(m_spellInfo->EffectMiscValue[eff_idx]);
}
void Spell::EffectActivateRune(SpellEffectIndex eff_idx)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *plr = (Player*)m_caster;
if(plr->getClass() != CLASS_DEATH_KNIGHT)
return;
int32 count = damage; // max amount of reset runes
if (plr->ActivateRunes(RuneType(m_spellInfo->EffectMiscValue[eff_idx]), count))
plr->ResyncRunes();
}
void Spell::EffectTitanGrip(SpellEffectIndex eff_idx)
{
// Make sure "Titan's Grip" (49152) penalty spell does not silently change
if (m_spellInfo->EffectMiscValue[eff_idx] != 49152)
sLog.outError("Spell::EffectTitanGrip: Spell %u has unexpected EffectMiscValue '%u'", m_spellInfo->Id, m_spellInfo->EffectMiscValue[eff_idx]);
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
{
Player *plr = (Player*)m_caster;
plr->SetCanTitanGrip(true);
if (plr->HasTwoHandWeaponInOneHand() && !plr->HasAura(49152))
plr->CastSpell(plr, 49152, true);
}
}
void Spell::EffectRenamePet(SpellEffectIndex /*eff_idx*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT ||
!((Creature*)unitTarget)->IsPet() || ((Pet*)unitTarget)->getPetType() != HUNTER_PET)
return;
unitTarget->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
}
void Spell::EffectPlayMusic(SpellEffectIndex eff_idx)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
uint32 soundid = m_spellInfo->EffectMiscValue[eff_idx];
if (!sSoundEntriesStore.LookupEntry(soundid))
{
sLog.outError("EffectPlayMusic: Sound (Id: %u) not exist in spell %u.",soundid,m_spellInfo->Id);
return;
}
WorldPacket data(SMSG_PLAY_MUSIC, 4);
data << uint32(soundid);
((Player*)unitTarget)->GetSession()->SendPacket(&data);
}
void Spell::EffectSpecCount(SpellEffectIndex /*eff_idx*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
((Player*)unitTarget)->UpdateSpecCount(damage);
}
void Spell::EffectActivateSpec(SpellEffectIndex /*eff_idx*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spec = damage-1;
((Player*)unitTarget)->ActivateSpec(spec);
}
void Spell::EffectBind(SpellEffectIndex eff_idx)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)unitTarget;
uint32 area_id;
WorldLocation loc;
if (m_spellInfo->EffectImplicitTargetA[eff_idx] == TARGET_TABLE_X_Y_Z_COORDINATES ||
m_spellInfo->EffectImplicitTargetB[eff_idx] == TARGET_TABLE_X_Y_Z_COORDINATES)
{
SpellTargetPosition const* st = sSpellMgr.GetSpellTargetPosition(m_spellInfo->Id);
if (!st)
{
sLog.outError( "Spell::EffectBind - unknown Teleport coordinates for spell ID %u", m_spellInfo->Id );
return;
}
loc.mapid = st->target_mapId;
loc.coord_x = st->target_X;
loc.coord_y = st->target_Y;
loc.coord_z = st->target_Z;
loc.orientation = st->target_Orientation;
area_id = sTerrainMgr.GetAreaId(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z);
}
else
{
player->GetPosition(loc);
area_id = player->GetAreaId();
}
player->SetHomebindToLocation(loc,area_id);
// binding
WorldPacket data( SMSG_BINDPOINTUPDATE, (4+4+4+4+4) );
data << float(loc.coord_x);
data << float(loc.coord_y);
data << float(loc.coord_z);
data << uint32(loc.mapid);
data << uint32(area_id);
player->SendDirectMessage( &data );
DEBUG_LOG("New Home Position X is %f", loc.coord_x);
DEBUG_LOG("New Home Position Y is %f", loc.coord_y);
DEBUG_LOG("New Home Position Z is %f", loc.coord_z);
DEBUG_LOG("New Home MapId is %u", loc.mapid);
DEBUG_LOG("New Home AreaId is %u", area_id);
// zone update
data.Initialize(SMSG_PLAYERBOUND, 8+4);
data << player->GetObjectGuid();
data << uint32(area_id);
player->SendDirectMessage( &data );
}
void Spell::EffectRestoreItemCharges( SpellEffectIndex eff_idx )
{
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)unitTarget;
ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(m_spellInfo->EffectItemType[eff_idx]);
if (!itemProto)
return;
// In case item from limited category recharge any from category, is this valid checked early in spell checks
Item* item;
if (itemProto->ItemLimitCategory)
item = player->GetItemByLimitedCategory(itemProto->ItemLimitCategory);
else
item = player->GetItemByEntry(m_spellInfo->EffectItemType[eff_idx]);
if (!item)
return;
item->RestoreCharges();
}
void Spell::EffectRedirectThreat(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
if (m_spellInfo->Id == 59665) // Vigilance
if (Aura *glyph = unitTarget->GetDummyAura(63326)) // Glyph of Vigilance
damage += glyph->GetModifier()->m_amount;
m_caster->getHostileRefManager().SetThreatRedirection(unitTarget->GetObjectGuid(), uint32(damage));
}
void Spell::EffectTeachTaxiNode( SpellEffectIndex eff_idx )
{
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)unitTarget;
uint32 taxiNodeId = m_spellInfo->EffectMiscValue[eff_idx];
if (!sTaxiNodesStore.LookupEntry(taxiNodeId))
return;
if (player->m_taxi.SetTaximaskNode(taxiNodeId))
{
WorldPacket data(SMSG_NEW_TAXI_PATH, 0);
player->SendDirectMessage( &data );
data.Initialize( SMSG_TAXINODE_STATUS, 9 );
data << m_caster->GetObjectGuid();
data << uint8( 1 );
player->SendDirectMessage( &data );
}
}
void Spell::EffectCancelAura(SpellEffectIndex eff_idx)
{
if (!unitTarget)
return;
uint32 spellId = m_spellInfo->EffectTriggerSpell[eff_idx];
if (!sSpellStore.LookupEntry(spellId))
{
sLog.outError("Spell::EffectCancelAura: spell %u doesn't exist", spellId);
return;
}
unitTarget->RemoveAurasDueToSpell(spellId);
}