mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 04:37:00 +00:00
* Add game directory to AdditionalIncludes (VC90) * Add game directory to AdditionalIncludes (VC100) * Simplify #include macros for subdirectories Thanks to Shyax, LordJZ and Zergtmn for testing cmake
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/*
|
|
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "Player.h"
|
|
#include "BattleGround.h"
|
|
#include "BattleGroundIC.h"
|
|
#include "Language.h"
|
|
|
|
BattleGroundIC::BattleGroundIC()
|
|
{
|
|
// TODO FIX ME!
|
|
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = 0;
|
|
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
|
|
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
|
|
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
|
|
}
|
|
|
|
BattleGroundIC::~BattleGroundIC()
|
|
{
|
|
|
|
}
|
|
|
|
void BattleGroundIC::Update(uint32 diff)
|
|
{
|
|
BattleGround::Update(diff);
|
|
}
|
|
|
|
void BattleGroundIC::StartingEventCloseDoors()
|
|
{
|
|
}
|
|
|
|
void BattleGroundIC::StartingEventOpenDoors()
|
|
{
|
|
}
|
|
|
|
void BattleGroundIC::AddPlayer(Player* plr)
|
|
{
|
|
BattleGround::AddPlayer(plr);
|
|
// create score and add it to map, default values are set in constructor
|
|
BattleGroundICScore* sc = new BattleGroundICScore;
|
|
|
|
m_PlayerScores[plr->GetObjectGuid()] = sc;
|
|
}
|
|
|
|
void BattleGroundIC::RemovePlayer(Player* /*plr*/, ObjectGuid /*guid*/)
|
|
{
|
|
|
|
}
|
|
|
|
void BattleGroundIC::HandleAreaTrigger(Player* /*source*/, uint32 /*trigger*/)
|
|
{
|
|
// this is wrong way to implement these things. On official it done by gameobject spell cast.
|
|
if (GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
}
|
|
|
|
void BattleGroundIC::UpdatePlayerScore(Player* source, uint32 type, uint32 value)
|
|
{
|
|
|
|
BattleGroundScoreMap::iterator itr = m_PlayerScores.find(source->GetObjectGuid());
|
|
|
|
if (itr == m_PlayerScores.end()) // player not found...
|
|
return;
|
|
|
|
BattleGround::UpdatePlayerScore(source, type, value);
|
|
}
|