server/src/game/BattleGround/BattleGroundIC.cpp
Schmoozerd ecdb00bd0d [12131] Improve support for game/ subdirectories
* Add game directory to AdditionalIncludes (VC90)
* Add game directory to AdditionalIncludes (VC100)
* Simplify #include macros for subdirectories

Thanks to Shyax, LordJZ and Zergtmn for testing cmake
2020-02-16 20:41:09 +00:00

81 lines
2.3 KiB
C++

/*
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundIC.h"
#include "Language.h"
BattleGroundIC::BattleGroundIC()
{
// TODO FIX ME!
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = 0;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
}
BattleGroundIC::~BattleGroundIC()
{
}
void BattleGroundIC::Update(uint32 diff)
{
BattleGround::Update(diff);
}
void BattleGroundIC::StartingEventCloseDoors()
{
}
void BattleGroundIC::StartingEventOpenDoors()
{
}
void BattleGroundIC::AddPlayer(Player* plr)
{
BattleGround::AddPlayer(plr);
// create score and add it to map, default values are set in constructor
BattleGroundICScore* sc = new BattleGroundICScore;
m_PlayerScores[plr->GetObjectGuid()] = sc;
}
void BattleGroundIC::RemovePlayer(Player* /*plr*/, ObjectGuid /*guid*/)
{
}
void BattleGroundIC::HandleAreaTrigger(Player* /*source*/, uint32 /*trigger*/)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
return;
}
void BattleGroundIC::UpdatePlayerScore(Player* source, uint32 type, uint32 value)
{
BattleGroundScoreMap::iterator itr = m_PlayerScores.find(source->GetObjectGuid());
if (itr == m_PlayerScores.end()) // player not found...
return;
BattleGround::UpdatePlayerScore(source, type, value);
}