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Also disable incorrect used vanity pets/currences/quest items special slotes. All items in its will be send by mail to characters at re-login. Fixed code for item stacks operations with size > 255.
920 lines
29 KiB
C++
920 lines
29 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Item.h"
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#include "ObjectMgr.h"
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#include "WorldPacket.h"
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#include "Database/DatabaseEnv.h"
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#include "ItemEnchantmentMgr.h"
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void AddItemsSetItem(Player*player,Item *item)
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{
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ItemPrototype const *proto = item->GetProto();
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uint32 setid = proto->ItemSet;
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ItemSetEntry const *set = sItemSetStore.LookupEntry(setid);
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if(!set)
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{
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sLog.outErrorDb("Item set %u for item (id %u) not found, mods not applied.",setid,proto->ItemId);
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return;
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}
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if( set->required_skill_id && player->GetSkillValue(set->required_skill_id) < set->required_skill_value )
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return;
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ItemSetEffect *eff = NULL;
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for(size_t x = 0; x < player->ItemSetEff.size(); ++x)
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{
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if(player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid)
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{
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eff = player->ItemSetEff[x];
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break;
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}
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}
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if(!eff)
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{
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eff = new ItemSetEffect;
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memset(eff,0,sizeof(ItemSetEffect));
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eff->setid = setid;
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size_t x = 0;
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for(; x < player->ItemSetEff.size(); x++)
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if(!player->ItemSetEff[x])
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break;
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if(x < player->ItemSetEff.size())
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player->ItemSetEff[x]=eff;
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else
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player->ItemSetEff.push_back(eff);
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}
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++eff->item_count;
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for(uint32 x=0;x<8;x++)
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{
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if(!set->spells [x])
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continue;
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//not enough for spell
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if(set->items_to_triggerspell[x] > eff->item_count)
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continue;
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uint32 z=0;
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for(;z<8;z++)
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if(eff->spells[z] && eff->spells[z]->Id==set->spells[x])
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break;
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if(z < 8)
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continue;
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//new spell
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for(uint32 y=0;y<8;y++)
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{
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if(!eff->spells[y]) // free slot
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(set->spells[x]);
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if(!spellInfo)
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{
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sLog.outError("WORLD: unknown spell id %u in items set %u effects", set->spells[x],setid);
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break;
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}
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// spell casted only if fit form requirement, in other case will casted at form change
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player->ApplyEquipSpell(spellInfo,NULL,true);
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eff->spells[y] = spellInfo;
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break;
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}
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}
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}
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}
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void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
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{
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uint32 setid = proto->ItemSet;
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ItemSetEntry const *set = sItemSetStore.LookupEntry(setid);
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if(!set)
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{
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sLog.outErrorDb("Item set #%u for item #%u not found, mods not removed.",setid,proto->ItemId);
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return;
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}
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ItemSetEffect *eff = NULL;
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size_t setindex = 0;
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for(;setindex < player->ItemSetEff.size(); setindex++)
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{
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if(player->ItemSetEff[setindex] && player->ItemSetEff[setindex]->setid == setid)
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{
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eff = player->ItemSetEff[setindex];
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break;
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}
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}
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// can be in case now enough skill requirement for set appling but set has been appliend when skill requirement not enough
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if(!eff)
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return;
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--eff->item_count;
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for(uint32 x=0;x<8;x++)
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{
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if(!set->spells[x])
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continue;
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// enough for spell
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if(set->items_to_triggerspell[x] <= eff->item_count)
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continue;
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for(uint32 z=0;z<8;z++)
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{
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if(eff->spells[z] && eff->spells[z]->Id==set->spells[x])
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{
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// spell can be not active if not fit form requirement
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player->ApplyEquipSpell(eff->spells[z],NULL,false);
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eff->spells[z]=NULL;
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break;
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}
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}
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}
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if(!eff->item_count) //all items of a set were removed
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{
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assert(eff == player->ItemSetEff[setindex]);
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delete eff;
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player->ItemSetEff[setindex] = NULL;
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}
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}
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bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProto)
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{
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if(!pProto || !pBagProto)
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return false;
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switch(pBagProto->Class)
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{
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case ITEM_CLASS_CONTAINER:
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switch(pBagProto->SubClass)
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{
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case ITEM_SUBCLASS_CONTAINER:
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return true;
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case ITEM_SUBCLASS_SOUL_CONTAINER:
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if(!(pProto->BagFamily & BAG_FAMILY_MASK_SOUL_SHARDS))
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return false;
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return true;
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case ITEM_SUBCLASS_HERB_CONTAINER:
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if(!(pProto->BagFamily & BAG_FAMILY_MASK_HERBS))
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return false;
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return true;
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case ITEM_SUBCLASS_ENCHANTING_CONTAINER:
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if(!(pProto->BagFamily & BAG_FAMILY_MASK_ENCHANTING_SUPP))
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return false;
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return true;
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case ITEM_SUBCLASS_MINING_CONTAINER:
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if(!(pProto->BagFamily & BAG_FAMILY_MASK_MINING_SUPP))
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return false;
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return true;
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case ITEM_SUBCLASS_ENGINEERING_CONTAINER:
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if(!(pProto->BagFamily & BAG_FAMILY_MASK_ENGINEERING_SUPP))
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return false;
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return true;
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case ITEM_SUBCLASS_GEM_CONTAINER:
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if(!(pProto->BagFamily & BAG_FAMILY_MASK_GEMS))
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return false;
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return true;
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case ITEM_SUBCLASS_LEATHERWORKING_CONTAINER:
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if(!(pProto->BagFamily & BAG_FAMILY_MASK_LEATHERWORKING_SUPP))
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return false;
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return true;
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case ITEM_SUBCLASS_INSCRIPTION_CONTAINER:
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if(!(pProto->BagFamily & BAG_FAMILY_MASK_INSCRIPTION_SUPP))
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return false;
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return true;
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default:
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return false;
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}
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case ITEM_CLASS_QUIVER:
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switch(pBagProto->SubClass)
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{
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case ITEM_SUBCLASS_QUIVER:
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if(!(pProto->BagFamily & BAG_FAMILY_MASK_ARROWS))
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return false;
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return true;
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case ITEM_SUBCLASS_AMMO_POUCH:
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if(!(pProto->BagFamily & BAG_FAMILY_MASK_BULLETS))
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return false;
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return true;
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default:
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return false;
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}
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}
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return false;
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}
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Item::Item( )
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{
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m_objectType |= TYPEMASK_ITEM;
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m_objectTypeId = TYPEID_ITEM;
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// 2.3.2 - 0x18
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m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID);
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m_valuesCount = ITEM_END;
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m_slot = 0;
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uState = ITEM_NEW;
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uQueuePos = -1;
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m_container = NULL;
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m_lootGenerated = false;
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mb_in_trade = false;
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}
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bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner)
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{
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Object::_Create( guidlow, 0, HIGHGUID_ITEM );
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SetEntry(itemid);
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SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);
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SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0);
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SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
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ItemPrototype const *itemProto = objmgr.GetItemPrototype(itemid);
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if(!itemProto)
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return false;
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SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
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SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
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SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
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for(int i = 0; i < 5; ++i)
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SetSpellCharges(i,itemProto->Spells[i].SpellCharges);
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SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags);
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SetUInt32Value(ITEM_FIELD_DURATION, abs(itemProto->Duration));
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return true;
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}
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void Item::UpdateDuration(Player* owner, uint32 diff)
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{
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if (!GetUInt32Value(ITEM_FIELD_DURATION))
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return;
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sLog.outDebug("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);
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if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
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{
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owner->DestroyItem(GetBagSlot(), GetSlot(), true);
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return;
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}
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SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
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SetState(ITEM_CHANGED); // save new time in database
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}
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void Item::SaveToDB()
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{
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uint32 guid = GetGUIDLow();
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switch (uState)
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{
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case ITEM_NEW:
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{
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CharacterDatabase.PExecute( "DELETE FROM item_instance WHERE guid = '%u'", guid );
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std::ostringstream ss;
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ss << "INSERT INTO item_instance (guid,owner_guid,data) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'";
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for(uint16 i = 0; i < m_valuesCount; i++ )
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ss << GetUInt32Value(i) << " ";
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ss << "' )";
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CharacterDatabase.Execute( ss.str().c_str() );
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} break;
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case ITEM_CHANGED:
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{
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std::ostringstream ss;
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ss << "UPDATE item_instance SET data = '";
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for(uint16 i = 0; i < m_valuesCount; i++ )
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ss << GetUInt32Value(i) << " ";
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ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
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CharacterDatabase.Execute( ss.str().c_str() );
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if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
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CharacterDatabase.PExecute("UPDATE character_gifts SET guid = '%u' WHERE item_guid = '%u'", GUID_LOPART(GetOwnerGUID()),GetGUIDLow());
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} break;
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case ITEM_REMOVED:
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{
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if (GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID) > 0 )
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CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID));
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CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", guid);
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if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
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CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", GetGUIDLow());
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delete this;
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return;
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}
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case ITEM_UNCHANGED:
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break;
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}
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SetState(ITEM_UNCHANGED);
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}
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bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
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{
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// create item before any checks for store correct guid
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// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
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Object::_Create(guid, 0, HIGHGUID_ITEM);
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bool delete_result = false;
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if(!result)
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{
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result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guid);
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delete_result = true;
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}
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if (!result)
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{
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sLog.outError("ERROR: Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ",guid,GUID_LOPART(owner_guid));
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return false;
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}
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Field *fields = result->Fetch();
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if(!LoadValues(fields[0].GetString()))
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{
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sLog.outError("ERROR: Item #%d have broken data in `data` field. Can't be loaded.",guid);
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if (delete_result) delete result;
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return false;
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}
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bool need_save = false; // need explicit save data at load fixes
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// overwrite possible wrong/corrupted guid
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uint64 new_item_guid = MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM);
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if(GetUInt64Value(OBJECT_FIELD_GUID) != new_item_guid)
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{
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SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM));
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need_save = true;
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}
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if (delete_result) delete result;
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ItemPrototype const* proto = GetProto();
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if(!proto)
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return false;
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// recalculate suffix factor
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if(GetItemRandomPropertyId() < 0)
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{
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if(UpdateItemSuffixFactor())
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need_save = true;
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}
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// Remove bind flag for items vs NO_BIND set
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if (IsSoulBound() && proto->Bonding == NO_BIND)
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{
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ApplyModFlag(ITEM_FIELD_FLAGS,ITEM_FLAGS_BINDED, false);
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need_save = true;
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}
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// update duration if need, and remove if not need
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if((proto->Duration==0) != (GetUInt32Value(ITEM_FIELD_DURATION)==0))
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{
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SetUInt32Value(ITEM_FIELD_DURATION,abs(proto->Duration));
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need_save = true;
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}
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// set correct owner
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if(owner_guid != 0 && GetOwnerGUID() != owner_guid)
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{
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SetOwnerGUID(owner_guid);
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need_save = true;
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}
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if(need_save) // normal item changed state set not work at loading
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{
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std::ostringstream ss;
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ss << "UPDATE item_instance SET data = '";
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for(uint16 i = 0; i < m_valuesCount; i++ )
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ss << GetUInt32Value(i) << " ";
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ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
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CharacterDatabase.Execute( ss.str().c_str() );
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}
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return true;
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}
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void Item::DeleteFromDB()
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{
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CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'",GetGUIDLow());
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}
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void Item::DeleteFromInventoryDB()
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{
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CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'",GetGUIDLow());
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}
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ItemPrototype const *Item::GetProto() const
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{
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return objmgr.GetItemPrototype(GetEntry());
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}
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Player* Item::GetOwner()const
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{
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return objmgr.GetPlayer(GetOwnerGUID());
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}
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uint32 Item::GetSkill()
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{
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const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
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{
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SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES,
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SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0,
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SKILL_STAVES, 0, 0, SKILL_UNARMED, 0,
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SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS,
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SKILL_FISHING
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};
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const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] =
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{
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0,SKILL_CLOTH,SKILL_LEATHER,SKILL_MAIL,SKILL_PLATE_MAIL,0,SKILL_SHIELD,0,0,0,0
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};
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ItemPrototype const* proto = GetProto();
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switch (proto->Class)
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{
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case ITEM_CLASS_WEAPON:
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if( proto->SubClass >= MAX_ITEM_SUBCLASS_WEAPON )
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return 0;
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else
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return item_weapon_skills[proto->SubClass];
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case ITEM_CLASS_ARMOR:
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if( proto->SubClass >= MAX_ITEM_SUBCLASS_ARMOR )
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return 0;
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else
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return item_armor_skills[proto->SubClass];
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default:
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return 0;
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}
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}
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uint32 Item::GetSpell()
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{
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ItemPrototype const* proto = GetProto();
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switch (proto->Class)
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{
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case ITEM_CLASS_WEAPON:
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switch (proto->SubClass)
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{
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case ITEM_SUBCLASS_WEAPON_AXE: return 196;
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case ITEM_SUBCLASS_WEAPON_AXE2: return 197;
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case ITEM_SUBCLASS_WEAPON_BOW: return 264;
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case ITEM_SUBCLASS_WEAPON_GUN: return 266;
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case ITEM_SUBCLASS_WEAPON_MACE: return 198;
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case ITEM_SUBCLASS_WEAPON_MACE2: return 199;
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case ITEM_SUBCLASS_WEAPON_POLEARM: return 200;
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case ITEM_SUBCLASS_WEAPON_SWORD: return 201;
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case ITEM_SUBCLASS_WEAPON_SWORD2: return 202;
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case ITEM_SUBCLASS_WEAPON_STAFF: return 227;
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case ITEM_SUBCLASS_WEAPON_DAGGER: return 1180;
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case ITEM_SUBCLASS_WEAPON_THROWN: return 2567;
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case ITEM_SUBCLASS_WEAPON_SPEAR: return 3386;
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case ITEM_SUBCLASS_WEAPON_CROSSBOW:return 5011;
|
|
case ITEM_SUBCLASS_WEAPON_WAND: return 5009;
|
|
default: return 0;
|
|
}
|
|
case ITEM_CLASS_ARMOR:
|
|
switch(proto->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_ARMOR_CLOTH: return 9078;
|
|
case ITEM_SUBCLASS_ARMOR_LEATHER: return 9077;
|
|
case ITEM_SUBCLASS_ARMOR_MAIL: return 8737;
|
|
case ITEM_SUBCLASS_ARMOR_PLATE: return 750;
|
|
case ITEM_SUBCLASS_ARMOR_SHIELD: return 9116;
|
|
default: return 0;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
|
|
{
|
|
ItemPrototype const *itemProto = sItemStorage.LookupEntry<ItemPrototype>(item_id);
|
|
|
|
if(!itemProto)
|
|
return 0;
|
|
|
|
// item must have one from this field values not null if it can have random enchantments
|
|
if((!itemProto->RandomProperty) && (!itemProto->RandomSuffix))
|
|
return 0;
|
|
|
|
// item can have not null only one from field values
|
|
if((itemProto->RandomProperty) && (itemProto->RandomSuffix))
|
|
{
|
|
sLog.outErrorDb("Item template %u have RandomProperty==%u and RandomSuffix==%u, but must have one from field =0",itemProto->ItemId,itemProto->RandomProperty,itemProto->RandomSuffix);
|
|
return 0;
|
|
}
|
|
|
|
// RandomProperty case
|
|
if(itemProto->RandomProperty)
|
|
{
|
|
uint32 randomPropId = GetItemEnchantMod(itemProto->RandomProperty);
|
|
ItemRandomPropertiesEntry const *random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId);
|
|
if(!random_id)
|
|
{
|
|
sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'",randomPropId);
|
|
return 0;
|
|
}
|
|
|
|
return random_id->ID;
|
|
}
|
|
// RandomSuffix case
|
|
else
|
|
{
|
|
uint32 randomPropId = GetItemEnchantMod(itemProto->RandomSuffix);
|
|
ItemRandomSuffixEntry const *random_id = sItemRandomSuffixStore.LookupEntry(randomPropId);
|
|
if(!random_id)
|
|
{
|
|
sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.",randomPropId);
|
|
return 0;
|
|
}
|
|
|
|
return -int32(random_id->ID);
|
|
}
|
|
}
|
|
|
|
void Item::SetItemRandomProperties(int32 randomPropId)
|
|
{
|
|
if(!randomPropId)
|
|
return;
|
|
|
|
if(randomPropId > 0)
|
|
{
|
|
ItemRandomPropertiesEntry const *item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId);
|
|
if(item_rand)
|
|
{
|
|
if(GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID))
|
|
{
|
|
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,item_rand->ID);
|
|
SetState(ITEM_CHANGED);
|
|
}
|
|
for(uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i)
|
|
SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2],0,0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropId);
|
|
if(item_rand)
|
|
{
|
|
if( GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != -int32(item_rand->ID) ||
|
|
!GetItemSuffixFactor())
|
|
{
|
|
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,-int32(item_rand->ID));
|
|
UpdateItemSuffixFactor();
|
|
SetState(ITEM_CHANGED);
|
|
}
|
|
|
|
for(uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i)
|
|
SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0],0,0);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Item::UpdateItemSuffixFactor()
|
|
{
|
|
uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry());
|
|
if(GetItemSuffixFactor()==suffixFactor)
|
|
return false;
|
|
SetUInt32Value(ITEM_FIELD_PROPERTY_SEED,suffixFactor);
|
|
return true;
|
|
}
|
|
|
|
void Item::SetState(ItemUpdateState state, Player *forplayer)
|
|
{
|
|
if (uState == ITEM_NEW && state == ITEM_REMOVED)
|
|
{
|
|
// pretend the item never existed
|
|
RemoveFromUpdateQueueOf(forplayer);
|
|
delete this;
|
|
return;
|
|
}
|
|
|
|
if (state != ITEM_UNCHANGED)
|
|
{
|
|
// new items must stay in new state until saved
|
|
if (uState != ITEM_NEW) uState = state;
|
|
AddToUpdateQueueOf(forplayer);
|
|
}
|
|
else
|
|
{
|
|
// unset in queue
|
|
// the item must be removed from the queue manually
|
|
uQueuePos = -1;
|
|
uState = ITEM_UNCHANGED;
|
|
}
|
|
}
|
|
|
|
void Item::AddToUpdateQueueOf(Player *player)
|
|
{
|
|
if (IsInUpdateQueue()) return;
|
|
|
|
if (!player)
|
|
{
|
|
player = GetOwner();
|
|
if (!player)
|
|
{
|
|
sLog.outError("Item::AddToUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (player->GetGUID() != GetOwnerGUID())
|
|
{
|
|
sLog.outError("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
|
|
return;
|
|
}
|
|
|
|
if (player->m_itemUpdateQueueBlocked) return;
|
|
|
|
player->m_itemUpdateQueue.push_back(this);
|
|
uQueuePos = player->m_itemUpdateQueue.size()-1;
|
|
}
|
|
|
|
void Item::RemoveFromUpdateQueueOf(Player *player)
|
|
{
|
|
if (!IsInUpdateQueue()) return;
|
|
|
|
if (!player)
|
|
{
|
|
player = GetOwner();
|
|
if (!player)
|
|
{
|
|
sLog.outError("Item::RemoveFromUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (player->GetGUID() != GetOwnerGUID())
|
|
{
|
|
sLog.outError("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
|
|
return;
|
|
}
|
|
|
|
if (player->m_itemUpdateQueueBlocked) return;
|
|
|
|
player->m_itemUpdateQueue[uQueuePos] = NULL;
|
|
uQueuePos = -1;
|
|
}
|
|
|
|
uint8 Item::GetBagSlot() const
|
|
{
|
|
return m_container ? m_container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
|
|
}
|
|
|
|
bool Item::IsEquipped() const
|
|
{
|
|
return !IsInBag() && m_slot < EQUIPMENT_SLOT_END;
|
|
}
|
|
|
|
bool Item::CanBeTraded() const
|
|
{
|
|
if(IsSoulBound())
|
|
return false;
|
|
if(IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()) )
|
|
return false;
|
|
|
|
if(Player* owner = GetOwner())
|
|
{
|
|
if(owner->CanUnequipItem(GetPos(),false) != EQUIP_ERR_OK )
|
|
return false;
|
|
if(owner->GetLootGUID()==GetGUID())
|
|
return false;
|
|
}
|
|
|
|
if (IsBoundByEnchant())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Item::IsBoundByEnchant() const
|
|
{
|
|
// Check all enchants for soulbound
|
|
for(uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if(!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if(!enchantEntry)
|
|
continue;
|
|
|
|
if(enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
|
|
{
|
|
ItemPrototype const* proto = GetProto();
|
|
|
|
if (spellInfo->EquippedItemClass != -1) // -1 == any item class
|
|
{
|
|
if(spellInfo->EquippedItemClass != int32(proto->Class))
|
|
return false; // wrong item class
|
|
|
|
if(spellInfo->EquippedItemSubClassMask != 0) // 0 == any subclass
|
|
{
|
|
if((spellInfo->EquippedItemSubClassMask & (1 << proto->SubClass)) == 0)
|
|
return false; // subclass not present in mask
|
|
}
|
|
}
|
|
|
|
if(spellInfo->EquippedItemInventoryTypeMask != 0) // 0 == any inventory type
|
|
{
|
|
if((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0)
|
|
return false; // inventory type not present in mask
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges)
|
|
{
|
|
// Better lost small time at check in comparison lost time at item save to DB.
|
|
if((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
|
|
return;
|
|
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id);
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
|
|
SetState(ITEM_CHANGED);
|
|
}
|
|
|
|
void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration)
|
|
{
|
|
if(GetEnchantmentDuration(slot) == duration)
|
|
return;
|
|
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
|
|
SetState(ITEM_CHANGED);
|
|
}
|
|
|
|
void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)
|
|
{
|
|
if(GetEnchantmentCharges(slot) == charges)
|
|
return;
|
|
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
|
|
SetState(ITEM_CHANGED);
|
|
}
|
|
|
|
void Item::ClearEnchantment(EnchantmentSlot slot)
|
|
{
|
|
if(!GetEnchantmentId(slot))
|
|
return;
|
|
|
|
for(uint8 x = 0; x < 3; ++x)
|
|
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + x, 0);
|
|
SetState(ITEM_CHANGED);
|
|
}
|
|
|
|
bool Item::GemsFitSockets() const
|
|
{
|
|
bool fits = true;
|
|
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint8 SocketColor = GetProto()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color;
|
|
|
|
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if(!enchant_id)
|
|
{
|
|
if(SocketColor) fits &= false;
|
|
continue;
|
|
}
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if(!enchantEntry)
|
|
{
|
|
if(SocketColor) fits &= false;
|
|
continue;
|
|
}
|
|
|
|
uint8 GemColor = 0;
|
|
|
|
uint32 gemid = enchantEntry->GemID;
|
|
if(gemid)
|
|
{
|
|
ItemPrototype const* gemProto = sItemStorage.LookupEntry<ItemPrototype>(gemid);
|
|
if(gemProto)
|
|
{
|
|
GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
|
|
if(gemProperty)
|
|
GemColor = gemProperty->color;
|
|
}
|
|
}
|
|
|
|
fits &= (GemColor & SocketColor) ? true : false;
|
|
}
|
|
return fits;
|
|
}
|
|
|
|
uint8 Item::GetGemCountWithID(uint32 GemID) const
|
|
{
|
|
uint8 count = 0;
|
|
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if(!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if(!enchantEntry)
|
|
continue;
|
|
|
|
if(GemID == enchantEntry->GemID)
|
|
++count;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
bool Item::IsLimitedToAnotherMapOrZone( uint32 cur_mapId, uint32 cur_zoneId) const
|
|
{
|
|
ItemPrototype const* proto = GetProto();
|
|
return proto && (proto->Map && proto->Map != cur_mapId || proto->Area && proto->Area != cur_zoneId );
|
|
}
|
|
|
|
// Though the client has the information in the item's data field,
|
|
// we have to send SMSG_ITEM_TIME_UPDATE to display the remaining
|
|
// time.
|
|
void Item::SendTimeUpdate(Player* owner)
|
|
{
|
|
if (!GetUInt32Value(ITEM_FIELD_DURATION))
|
|
return;
|
|
|
|
WorldPacket data(SMSG_ITEM_TIME_UPDATE, (8+4));
|
|
data << (uint64)GetGUID();
|
|
data << (uint32)GetUInt32Value(ITEM_FIELD_DURATION);
|
|
owner->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
|
|
{
|
|
if ( count < 1 )
|
|
return NULL; //don't create item at zero count
|
|
|
|
ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
|
|
if( pProto )
|
|
{
|
|
if ( count > pProto->GetMaxStackSize())
|
|
count = pProto->GetMaxStackSize();
|
|
|
|
assert(count !=0 && "pProto->Stackable==0 but checked at loading already");
|
|
|
|
Item *pItem = NewItemOrBag( pProto );
|
|
if( pItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), item, player) )
|
|
{
|
|
pItem->SetCount( count );
|
|
return pItem;
|
|
}
|
|
else
|
|
delete pItem;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Item* Item::CloneItem( uint32 count, Player const* player ) const
|
|
{
|
|
Item* newItem = CreateItem( GetEntry(), count, player );
|
|
if(!newItem)
|
|
return NULL;
|
|
|
|
newItem->SetUInt32Value( ITEM_FIELD_CREATOR, GetUInt32Value( ITEM_FIELD_CREATOR ) );
|
|
newItem->SetUInt32Value( ITEM_FIELD_GIFTCREATOR, GetUInt32Value( ITEM_FIELD_GIFTCREATOR ) );
|
|
newItem->SetUInt32Value( ITEM_FIELD_FLAGS, GetUInt32Value( ITEM_FIELD_FLAGS ) );
|
|
newItem->SetUInt32Value( ITEM_FIELD_DURATION, GetUInt32Value( ITEM_FIELD_DURATION ) );
|
|
newItem->SetItemRandomProperties(GetItemRandomPropertyId());
|
|
return newItem;
|
|
}
|