mirror of
https://github.com/mangosfour/server.git
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1117 lines
No EOL
36 KiB
C++
1117 lines
No EOL
36 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2016 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "SpellAuras.h"
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#include "Group.h"
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#include "SocialMgr.h"
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#include "Util.h"
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#include "DB2Structure.h"
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#include "DB2Stores.h"
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#include "Vehicle.h"
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#include "TransportSystem.h"
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/* differeces from off:
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-you can uninvite yourself - is is useful
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-you can accept invitation even if leader went offline
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*/
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/* todo:
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-group_destroyed msg is sent but not shown
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-reduce xp gaining when in raid group
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-quest sharing has to be corrected
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-FIX sending PartyMemberStats
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*/
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void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res)
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{
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WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4 + 8);
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data << uint32(operation);
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data << member; // max len 48
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data << uint32(res);
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data << uint32(0); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
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data << ObjectGuid(); // if result == 27 (ERR_VOTE_KICK_REASON_NEEDED), then it's guid of player being kicked (member's guid)
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SendPacket(&data);
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}
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void WorldSession::SendGroupInvite(Player* player, bool alreadyInGroup /*= false*/)
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{
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WorldPacket data(SMSG_GROUP_INVITE, 21); // guess size
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data.WriteBit(0);
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data.WriteGuidMask<0, 3, 2>(player->GetObjectGuid());
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data.WriteBit(!alreadyInGroup);
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data.WriteGuidMask<6, 5>(player->GetObjectGuid());
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data.WriteBits(0, 9); // realm name length
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data.WriteGuidMask<4>(player->GetObjectGuid());
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data.WriteBits(strlen(player->GetName()), 7);
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data.WriteBits(0, 24); // count
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data.WriteBit(0);
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data.WriteGuidMask<1, 7>(player->GetObjectGuid());
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data.WriteGuidBytes<1, 4>(player->GetObjectGuid());
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data << uint32(WorldTimer::getMSTime());
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data << uint32(0) << uint32(0);
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data.WriteGuidBytes<6, 0, 2, 3>(player->GetObjectGuid());
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// for(int i = 0; i < count; ++i)
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// data << uint32(0);
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data.WriteGuidBytes<5>(player->GetObjectGuid());
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data.WriteGuidBytes<7>(player->GetObjectGuid());
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data.append(player->GetName(), strlen(player->GetName()));
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data << uint32(0);
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SendPacket(&data);
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}
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void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data)
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{
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ObjectGuid guid;
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recv_data.read_skip<uint32>(); // cross-realm party related
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recv_data.read_skip<uint32>(); // roles mask?
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recv_data.ReadGuidMask<2, 7>(guid);
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uint32 realmLength = recv_data.ReadBits(9);
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recv_data.ReadGuidMask<3>(guid);
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uint32 nameLength = recv_data.ReadBits(10);
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recv_data.ReadGuidMask<5, 4, 6, 0, 1>(guid);
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recv_data.ReadGuidBytes<4, 7, 6>(guid);
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std::string membername = recv_data.ReadString(nameLength);
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std::string realmname = recv_data.ReadString(realmLength);
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// attempt add selected player
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// cheating
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if (!normalizePlayerName(membername))
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
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return;
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}
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Player* player = sObjectMgr.GetPlayer(membername.c_str());
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// no player
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if (!player)
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
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return;
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}
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// can't group with
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if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
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return;
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}
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if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
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return;
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}
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// just ignore us
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if (player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid()))
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
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return;
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}
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Group* group = GetPlayer()->GetGroup();
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if (group && group->isBGGroup())
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group = GetPlayer()->GetOriginalGroup();
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if (group && group->isRaidGroup() && !player->GetAllowLowLevelRaid() && (player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_FOR_RAID)))
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_RAID_DISALLOWED_BY_LEVEL);
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return;
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}
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// player already invited
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if (player->GetGroupInvite())
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
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return;
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}
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Group* group2 = player->GetGroup();
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if (group2 && group2->isBGGroup())
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group2 = player->GetOriginalGroup();
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// player already in another group
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if (group2)
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
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// tell the player that they were invited but it failed as they were already in a group
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player->GetSession()->SendGroupInvite(player, true);
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return;
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}
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if (group)
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{
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// not have permissions for invite
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if (!group->IsLeader(GetPlayer()->GetObjectGuid()) && !group->IsAssistant(GetPlayer()->GetObjectGuid()))
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
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return;
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}
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// not have place
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if (group->IsFull())
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
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return;
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}
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}
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// ok, but group not exist, start a new group
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// but don't create and save the group to the DB until
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// at least one person joins
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if (!group)
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{
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group = new Group;
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// new group: if can't add then delete
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if (!group->AddLeaderInvite(GetPlayer()))
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{
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delete group;
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return;
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}
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if (!group->AddInvite(player))
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{
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delete group;
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return;
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}
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}
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else
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{
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// already existing group: if can't add then just leave
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if (!group->AddInvite(player))
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{
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return;
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}
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}
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player->GetSession()->SendGroupInvite(_player);
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
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}
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void WorldSession::HandleGroupInviteResponseOpcode(WorldPacket& recv_data)
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{
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bool unk = recv_data.ReadBit();
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bool accepted = recv_data.ReadBit();
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if (unk)
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recv_data.read_skip<uint32>();
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Group* group = GetPlayer()->GetGroupInvite();
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if (!group)
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return;
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if (accepted)
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{
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// remove in from invites in any case
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group->RemoveInvite(GetPlayer());
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if (group->GetLeaderGuid() == GetPlayer()->GetObjectGuid())
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{
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sLog.outError("HandleGroupInviteResponseOpcode: %s tried to accept an invite to his own group",
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GetPlayer()->GetGuidStr().c_str());
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return;
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}
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/** error handling **/
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/********************/
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// not have place
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if (group->IsFull())
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
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return;
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}
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Player* leader = sObjectMgr.GetPlayer(group->GetLeaderGuid());
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// forming a new group, create it
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if (!group->IsCreated())
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{
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if (leader)
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group->RemoveInvite(leader);
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if (group->Create(group->GetLeaderGuid(), group->GetLeaderName()))
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sObjectMgr.AddGroup(group);
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else
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return;
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}
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// everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
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if (!group->AddMember(GetPlayer()->GetObjectGuid(), GetPlayer()->GetName()))
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return;
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}
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else
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{
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// uninvite, group can be deleted
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GetPlayer()->UninviteFromGroup();
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// remember leader if online
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Player* leader = sObjectMgr.GetPlayer(group->GetLeaderGuid());
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if (!leader || !leader->GetSession())
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return;
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// report
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WorldPacket data(SMSG_GROUP_DECLINE, 10); // guess size
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data << GetPlayer()->GetName();
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leader->GetSession()->SendPacket(&data);
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}
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}
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void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recv_data)
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{
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ObjectGuid guid;
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recv_data >> guid;
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recv_data.read_skip<std::string>(); // reason
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// can't uninvite yourself
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if (guid == GetPlayer()->GetObjectGuid())
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{
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sLog.outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s tried to uninvite himself from the group.", GetPlayer()->GetGuidStr().c_str());
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return;
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}
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PartyResult res = GetPlayer()->CanUninviteFromGroup();
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if (res != ERR_PARTY_RESULT_OK)
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{
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SendPartyResult(PARTY_OP_LEAVE, "", res);
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return;
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}
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Group* grp = GetPlayer()->GetGroup();
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if (!grp)
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return;
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if (grp->IsMember(guid))
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{
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Player::RemoveFromGroup(grp, guid);
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return;
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}
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if (Player* plr = grp->GetInvited(guid))
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{
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plr->UninviteFromGroup();
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return;
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}
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SendPartyResult(PARTY_OP_LEAVE, "", ERR_TARGET_NOT_IN_GROUP_S);
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}
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void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recv_data)
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{
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std::string membername;
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recv_data >> membername;
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// player not found
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if (!normalizePlayerName(membername))
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return;
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// can't uninvite yourself
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if (GetPlayer()->GetName() == membername)
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{
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sLog.outError("WorldSession::HandleGroupUninviteOpcode: leader %s tried to uninvite himself from the group.", GetPlayer()->GetGuidStr().c_str());
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return;
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}
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PartyResult res = GetPlayer()->CanUninviteFromGroup();
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if (res != ERR_PARTY_RESULT_OK)
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{
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SendPartyResult(PARTY_OP_LEAVE, "", res);
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return;
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}
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Group* grp = GetPlayer()->GetGroup();
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if (!grp)
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return;
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if (ObjectGuid guid = grp->GetMemberGuid(membername))
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{
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Player::RemoveFromGroup(grp, guid);
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return;
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}
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if (Player* plr = grp->GetInvited(membername))
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{
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plr->UninviteFromGroup();
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return;
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}
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SendPartyResult(PARTY_OP_LEAVE, membername, ERR_TARGET_NOT_IN_GROUP_S);
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}
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void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recv_data)
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{
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ObjectGuid guid;
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recv_data >> guid;
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Group* group = GetPlayer()->GetGroup();
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if (!group)
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return;
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Player* player = sObjectMgr.GetPlayer(guid);
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/** error handling **/
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if (!player || !group->IsLeader(GetPlayer()->GetObjectGuid()) || player->GetGroup() != group)
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return;
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/********************/
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// everything is fine, do it
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group->ChangeLeader(guid);
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}
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void WorldSession::HandleGroupDisbandOpcode(WorldPacket& /*recv_data*/)
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{
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if (!GetPlayer()->GetGroup())
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return;
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if (_player->InBattleGround())
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED);
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return;
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}
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/** error handling **/
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/********************/
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// everything is fine, do it
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SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
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GetPlayer()->RemoveFromGroup();
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}
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void WorldSession::HandleLootMethodOpcode(WorldPacket& recv_data)
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{
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uint32 lootMethod;
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ObjectGuid lootMaster;
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uint32 lootThreshold;
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recv_data >> lootMethod >> lootMaster >> lootThreshold;
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Group* group = GetPlayer()->GetGroup();
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if (!group)
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return;
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/** error handling **/
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if (!group->IsLeader(GetPlayer()->GetObjectGuid()))
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return;
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/********************/
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// everything is fine, do it
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group->SetLootMethod((LootMethod)lootMethod);
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group->SetLooterGuid(lootMaster);
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group->SetLootThreshold((ItemQualities)lootThreshold);
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group->SendUpdate();
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}
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void WorldSession::HandleLootRoll(WorldPacket& recv_data)
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{
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ObjectGuid lootedTarget;
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uint32 itemSlot;
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uint8 rollType;
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recv_data >> lootedTarget; // guid of the item rolled
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recv_data >> itemSlot;
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recv_data >> rollType;
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// DEBUG_LOG("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, rollType:%u", (uint32)Guid, NumberOfPlayers, rollType);
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Group* group = GetPlayer()->GetGroup();
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if (!group)
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return;
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if (rollType >= MAX_ROLL_FROM_CLIENT)
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return;
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// everything is fine, do it, if false then some cheating problem found
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if (!group->CountRollVote(GetPlayer(), lootedTarget, itemSlot, RollVote(rollType)))
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return;
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switch (rollType)
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{
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case ROLL_NEED:
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GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
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break;
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case ROLL_GREED:
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case ROLL_DISENCHANT:
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GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
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break;
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}
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}
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void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
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{
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float x, y;
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recv_data >> x;
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recv_data >> y;
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if (!GetPlayer()->GetGroup())
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return;
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// DEBUG_LOG("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
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/** error handling **/
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/********************/
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// everything is fine, do it
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WorldPacket data(MSG_MINIMAP_PING, (8 + 4 + 4));
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data << GetPlayer()->GetObjectGuid();
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data << float(x);
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data << float(y);
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GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetObjectGuid());
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}
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void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
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{
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uint32 minimum, maximum, roll;
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recv_data >> minimum;
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recv_data >> maximum;
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/** error handling **/
|
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if (minimum > maximum || maximum > 10000) // < 32768 for urand call
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return;
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/********************/
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// everything is fine, do it
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roll = urand(minimum, maximum);
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// DEBUG_LOG("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
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WorldPacket data(MSG_RANDOM_ROLL, 4 + 4 + 4 + 8);
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data << uint32(minimum);
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data << uint32(maximum);
|
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data << uint32(roll);
|
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data << GetPlayer()->GetObjectGuid();
|
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if (GetPlayer()->GetGroup())
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GetPlayer()->GetGroup()->BroadcastPacket(&data, false);
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else
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SendPacket(&data);
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}
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|
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void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recv_data)
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{
|
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uint8 x;
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recv_data >> x;
|
|
|
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Group* group = GetPlayer()->GetGroup();
|
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if (!group)
|
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return;
|
|
|
|
/** error handling **/
|
|
/********************/
|
|
|
|
// everything is fine, do it
|
|
if (x == 0xFF) // target icon request
|
|
{
|
|
group->SendTargetIconList(this);
|
|
}
|
|
else // target icon update
|
|
{
|
|
if (group->isRaidGroup() &&
|
|
!group->IsLeader(GetPlayer()->GetObjectGuid()) &&
|
|
!group->IsAssistant(GetPlayer()->GetObjectGuid()))
|
|
return;
|
|
|
|
ObjectGuid guid;
|
|
recv_data >> guid;
|
|
group->SetTargetIcon(x, _player->GetObjectGuid(), guid);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket& /*recv_data*/)
|
|
{
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
if (_player->InBattleGround())
|
|
return;
|
|
|
|
/** error handling **/
|
|
if (!group->IsLeader(GetPlayer()->GetObjectGuid()) || group->GetMembersCount() < 2)
|
|
return;
|
|
/********************/
|
|
|
|
// everything is fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
|
|
SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK);
|
|
group->ConvertToRaid();
|
|
}
|
|
|
|
void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recv_data)
|
|
{
|
|
std::string name;
|
|
uint8 groupNr;
|
|
recv_data >> name;
|
|
|
|
recv_data >> groupNr;
|
|
|
|
if (groupNr >= MAX_RAID_SUBGROUPS)
|
|
return;
|
|
|
|
// we will get correct pointer for group here, so we don't have to check if group is BG raid
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
/** error handling **/
|
|
if (!group->IsLeader(GetPlayer()->GetObjectGuid()) &&
|
|
!group->IsAssistant(GetPlayer()->GetObjectGuid()))
|
|
return;
|
|
|
|
if (!group->HasFreeSlotSubGroup(groupNr))
|
|
return;
|
|
/********************/
|
|
|
|
// everything is fine, do it
|
|
if (Player* player = sObjectMgr.GetPlayer(name.c_str()))
|
|
group->ChangeMembersGroup(player, groupNr);
|
|
else
|
|
{
|
|
if (ObjectGuid guid = sObjectMgr.GetPlayerGuidByName(name.c_str()))
|
|
group->ChangeMembersGroup(guid, groupNr);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recv_data)
|
|
{
|
|
ObjectGuid guid;
|
|
uint8 flag;
|
|
recv_data >> guid;
|
|
recv_data >> flag;
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
/** error handling **/
|
|
if (!group->IsLeader(GetPlayer()->GetObjectGuid()))
|
|
return;
|
|
/********************/
|
|
|
|
// everything is fine, do it
|
|
group->SetAssistant(guid, (flag == 0 ? false : true));
|
|
}
|
|
|
|
void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recv_data)
|
|
{
|
|
uint8 role;
|
|
uint8 apply;
|
|
ObjectGuid guid;
|
|
recv_data >> role >> apply; // role 0 = Main Tank, 1 = Main Assistant
|
|
recv_data >> guid;
|
|
|
|
DEBUG_LOG("MSG_PARTY_ASSIGNMENT");
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
/** error handling **/
|
|
if (!group->IsLeader(GetPlayer()->GetObjectGuid()))
|
|
return;
|
|
/********************/
|
|
|
|
// everything is fine, do it
|
|
if (apply)
|
|
{
|
|
switch (role)
|
|
{
|
|
case 0: group->SetMainTank(guid); break;
|
|
case 1: group->SetMainAssistant(guid); break;
|
|
default: break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (group->GetMainTankGuid() == guid)
|
|
group->SetMainTank(ObjectGuid());
|
|
if (group->GetMainAssistantGuid() == guid)
|
|
group->SetMainAssistant(ObjectGuid());
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recv_data)
|
|
{
|
|
if (recv_data.empty()) // request
|
|
{
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
/** error handling **/
|
|
if (!group->IsLeader(GetPlayer()->GetObjectGuid()) &&
|
|
!group->IsAssistant(GetPlayer()->GetObjectGuid()))
|
|
return;
|
|
/********************/
|
|
|
|
// everything is fine, do it
|
|
WorldPacket data(MSG_RAID_READY_CHECK, 8);
|
|
data << ObjectGuid(GetPlayer()->GetObjectGuid());
|
|
group->BroadcastPacket(&data, false, -1);
|
|
|
|
group->OfflineReadyCheck();
|
|
}
|
|
else // answer
|
|
{
|
|
uint8 state;
|
|
recv_data >> state;
|
|
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
// everything is fine, do it
|
|
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
|
|
data << GetPlayer()->GetObjectGuid();
|
|
data << uint8(state);
|
|
group->BroadcastReadyCheck(&data);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket& /*recv_data*/)
|
|
{
|
|
// Group* group = GetPlayer()->GetGroup();
|
|
// if(!group)
|
|
// return;
|
|
|
|
// if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
|
|
// return;
|
|
|
|
// Is any reaction need?
|
|
}
|
|
|
|
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
|
|
{
|
|
uint32 mask = player->GetGroupUpdateFlag();
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
|
|
mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
|
|
mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
|
|
|
|
uint32 byteCount = 0;
|
|
for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
|
|
if (mask & (1 << i))
|
|
byteCount += GroupUpdateLength[i];
|
|
|
|
data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
|
|
*data << player->GetPackGUID();
|
|
*data << uint32(mask);
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_STATUS)
|
|
{
|
|
if (player->IsPvP())
|
|
*data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
|
|
else
|
|
*data << uint16(MEMBER_STATUS_ONLINE);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_CUR_HP)
|
|
*data << uint32(player->GetHealth());
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_MAX_HP)
|
|
*data << uint32(player->GetMaxHealth());
|
|
|
|
Powers powerType = player->GetPowerType();
|
|
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
|
|
*data << uint8(powerType);
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
|
|
*data << uint16(player->GetPower(powerType));
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
|
|
*data << uint16(player->GetMaxPower(powerType));
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_LEVEL)
|
|
*data << uint16(player->getLevel());
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_ZONE)
|
|
*data << uint16(player->GetZoneId());
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_UNK)
|
|
*data << uint16(0);
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_POSITION)
|
|
*data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()) << uint16(player->GetPositionZ());
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_AURAS)
|
|
{
|
|
*data << uint8(0); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
|
|
const uint64& auramask = player->GetAuraUpdateMask();
|
|
*data << uint64(auramask);
|
|
*data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks
|
|
// if aura is in auramask, so it seems no difference if there will be MAX_AURAS
|
|
for (uint32 i = 0; i < MAX_AURAS; ++i)
|
|
{
|
|
if (auramask & (uint64(1) << i))
|
|
{
|
|
if (SpellAuraHolder* holder = player->GetVisibleAura(i))
|
|
{
|
|
*data << uint32(holder->GetId());
|
|
*data << uint16(holder->GetAuraFlags());
|
|
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
|
|
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
|
|
*data << int32(aura->GetModifier()->m_amount);
|
|
else
|
|
*data << int32(0);
|
|
}
|
|
else
|
|
{
|
|
*data << uint32(0);
|
|
*data << uint16(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Pet* pet = player->GetPet();
|
|
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
|
|
*data << (pet ? pet->GetObjectGuid() : ObjectGuid());
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_NAME)
|
|
{
|
|
if (pet)
|
|
*data << pet->GetName();
|
|
else
|
|
*data << uint8(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
|
|
{
|
|
if (pet)
|
|
*data << uint16(pet->GetDisplayId());
|
|
else
|
|
*data << uint16(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
|
|
{
|
|
if (pet)
|
|
*data << uint32(pet->GetHealth());
|
|
else
|
|
*data << uint32(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
|
|
{
|
|
if (pet)
|
|
*data << uint32(pet->GetMaxHealth());
|
|
else
|
|
*data << uint32(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
|
|
{
|
|
if (pet)
|
|
*data << uint8(pet->GetPowerType());
|
|
else
|
|
*data << uint8(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
|
|
{
|
|
if (pet)
|
|
*data << uint16(pet->GetPower(pet->GetPowerType()));
|
|
else
|
|
*data << uint16(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
|
|
{
|
|
if (pet)
|
|
*data << uint16(pet->GetMaxPower(pet->GetPowerType()));
|
|
else
|
|
*data << uint16(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
|
|
{
|
|
if (pet)
|
|
{
|
|
*data << uint8(0); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
|
|
const uint64& auramask = pet->GetAuraUpdateMask();
|
|
*data << uint64(auramask);
|
|
*data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks
|
|
// if aura is in auramask, so it seems no difference if there will be MAX_AURAS
|
|
for (uint32 i = 0; i < MAX_AURAS; ++i)
|
|
{
|
|
if (auramask & (uint64(1) << i))
|
|
{
|
|
if (SpellAuraHolder* holder = pet->GetVisibleAura(i))
|
|
{
|
|
*data << uint32(holder->GetId());
|
|
*data << uint16(holder->GetAuraFlags());
|
|
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
|
|
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
|
|
*data << int32(aura->GetModifier()->m_amount);
|
|
else
|
|
*data << int32(0);
|
|
}
|
|
else
|
|
{
|
|
*data << uint32(0);
|
|
*data << uint16(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*data << uint8(0);
|
|
*data << uint64(0);
|
|
*data << uint32(0);
|
|
}
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
|
|
*data << int32(0);
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_PHASE)
|
|
{
|
|
*data << uint32(8);
|
|
*data << uint32(0);
|
|
*data << uint8(0);
|
|
}
|
|
|
|
if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
|
|
{
|
|
if (player->GetTransportInfo())
|
|
*data << uint32(((Unit*)player->GetTransportInfo()->GetTransport())->GetVehicleInfo()->GetVehicleEntry()->m_seatID[player->GetTransportInfo()->GetTransportSeat()]);
|
|
else
|
|
*data << uint32(0);
|
|
}
|
|
}
|
|
|
|
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
|
|
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_REQUEST_PARTY_MEMBER_STATS");
|
|
ObjectGuid guid;
|
|
recv_data >> guid;
|
|
|
|
Player* player = ObjectAccessor::FindPlayer(guid, false);
|
|
if (!player)
|
|
{
|
|
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3 + 4 + 2);
|
|
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
|
|
data << guid.WriteAsPacked();
|
|
data << uint32(GROUP_UPDATE_FLAG_STATUS);
|
|
data << uint16(MEMBER_STATUS_OFFLINE);
|
|
SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
Pet* pet = player->GetPet();
|
|
|
|
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4 + 2 + 2 + 2 + 1 + 2 * 6 + 8 + 1 + 8);
|
|
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
|
|
data << player->GetPackGUID();
|
|
|
|
uint32 mask1 = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP |
|
|
GROUP_UPDATE_FLAG_POWER_TYPE | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER |
|
|
GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION |
|
|
GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_AURAS |
|
|
GROUP_UPDATE_FLAG_PHASE;
|
|
|
|
if (pet)
|
|
mask1 = 0x7FEFFEFF; // full mask & ~(GROUP_UPDATE_FLAG_VEHICLE_SEAT | GROUP_UPDATE_FLAG_UNK)
|
|
|
|
Powers powerType = player->GetPowerType();
|
|
data << uint32(mask1); // group update mask
|
|
data << uint16(MEMBER_STATUS_ONLINE); // member's online status
|
|
data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP
|
|
data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP
|
|
data << uint8(powerType); // GROUP_UPDATE_FLAG_POWER_TYPE
|
|
data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER
|
|
data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER
|
|
data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL
|
|
|
|
// verify player coordinates and zoneid to send to teammates
|
|
uint16 iZoneId = 0;
|
|
uint16 iCoordX = 0;
|
|
uint16 iCoordY = 0;
|
|
uint16 iCoordZ = 0;
|
|
|
|
if (player->IsInWorld())
|
|
{
|
|
iZoneId = player->GetZoneId();
|
|
iCoordX = player->GetPositionX();
|
|
iCoordY = player->GetPositionY();
|
|
iCoordZ = player->GetPositionZ();
|
|
}
|
|
else if (player->IsBeingTeleported()) // Player is in teleportation
|
|
{
|
|
WorldLocation& loc = player->GetTeleportDest(); // So take teleportation destination
|
|
iZoneId = sTerrainMgr.GetZoneId(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z);
|
|
iCoordX = loc.coord_x;
|
|
iCoordY = loc.coord_y;
|
|
iCoordZ = loc.coord_z;
|
|
}
|
|
else
|
|
{
|
|
// unknown player status.
|
|
}
|
|
|
|
data << uint16(iZoneId); // GROUP_UPDATE_FLAG_ZONE
|
|
data << uint16(iCoordX); // GROUP_UPDATE_FLAG_POSITION
|
|
data << uint16(iCoordY); // GROUP_UPDATE_FLAG_POSITION
|
|
data << uint16(iCoordZ); // GROUP_UPDATE_FLAG_POSITION
|
|
|
|
data << uint8(1); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
|
|
uint64 auramask = 0;
|
|
size_t maskPos = data.wpos();
|
|
data << uint64(auramask); // placeholder, server sends 0xFFFFFFFFFFFFFFFF here, but with 1 above it seems no difference
|
|
data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks
|
|
// if aura is in auramask, so it seems no difference if there will be MAX_AURAS
|
|
for (uint8 i = 0; i < MAX_AURAS; ++i)
|
|
{
|
|
if (SpellAuraHolder* holder = player->GetVisibleAura(i))
|
|
{
|
|
auramask |= (uint64(1) << i);
|
|
data << uint32(holder->GetId());
|
|
data << uint16(holder->GetAuraFlags());
|
|
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
|
|
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
|
|
data << int32(aura->GetModifier()->m_amount);
|
|
else
|
|
data << int32(0);
|
|
}
|
|
}
|
|
data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS
|
|
|
|
if (pet)
|
|
{
|
|
Powers petpowertype = pet->GetPowerType();
|
|
data << pet->GetObjectGuid(); // GROUP_UPDATE_FLAG_PET_GUID
|
|
data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME
|
|
data << uint16(pet->GetDisplayId()); // GROUP_UPDATE_FLAG_PET_MODEL_ID
|
|
data << uint32(pet->GetHealth()); // GROUP_UPDATE_FLAG_PET_CUR_HP
|
|
data << uint32(pet->GetMaxHealth()); // GROUP_UPDATE_FLAG_PET_MAX_HP
|
|
data << uint8(petpowertype); // GROUP_UPDATE_FLAG_PET_POWER_TYPE
|
|
data << uint16(pet->GetPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_CUR_POWER
|
|
data << uint16(pet->GetMaxPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_MAX_POWER
|
|
|
|
data << uint8(1); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
|
|
uint64 petauramask = 0;
|
|
size_t petMaskPos = data.wpos();
|
|
data << uint64(petauramask); // placeholder, server sends 0xFFFFFFFFFFFFFFFF here, but with 1 above it seems no difference
|
|
data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks
|
|
// if aura is in auramask, so it seems no difference if there will be MAX_AURAS
|
|
for (uint8 i = 0; i < MAX_AURAS; ++i)
|
|
{
|
|
if (SpellAuraHolder* holder = pet->GetVisibleAura(i))
|
|
{
|
|
petauramask |= (uint64(1) << i);
|
|
data << uint32(holder->GetId());
|
|
data << uint16(holder->GetAuraFlags());
|
|
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
|
|
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
|
|
data << int32(aura->GetModifier()->m_amount);
|
|
else
|
|
data << int32(0);
|
|
}
|
|
}
|
|
data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
|
|
}
|
|
else
|
|
{
|
|
data << uint8(0); // GROUP_UPDATE_FLAG_PET_NAME
|
|
data << uint8(1); // GROUP_UPDATE_FLAG_PET_AURAS
|
|
data << uint64(0); // GROUP_UPDATE_FLAG_PET_AURAS
|
|
data << uint32(0); // GROUP_UPDATE_FLAG_PET_AURAS
|
|
}
|
|
|
|
if (player->GetTransportInfo()) // GROUP_UPDATE_FLAG_VEHICLE_SEAT
|
|
data << uint32(((Unit*)player->GetTransportInfo()->GetTransport())->GetVehicleInfo()->GetVehicleEntry()->m_seatID[player->GetTransportInfo()->GetTransportSeat()]);
|
|
|
|
data << uint32(8); // GROUP_UPDATE_FLAG_PHASE
|
|
data << uint32(0); // GROUP_UPDATE_FLAG_PHASE
|
|
data << uint8(0); // GROUP_UPDATE_FLAG_PHASE
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket& /*recv_data*/)
|
|
{
|
|
// every time the player checks the character screen
|
|
_player->SendRaidInfo();
|
|
}
|
|
|
|
void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_OPT_OUT_OF_LOOT");
|
|
|
|
uint32 unkn;
|
|
recv_data >> unkn;
|
|
|
|
// ignore if player not loaded
|
|
if (!GetPlayer()) // needed because STATUS_AUTHED
|
|
{
|
|
if (unkn != 0)
|
|
sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!");
|
|
return;
|
|
}
|
|
|
|
if (unkn != 0)
|
|
sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");
|
|
}
|
|
|
|
void WorldSession::HandleSetAllowLowLevelRaidOpcode(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: Received opcode CMSG_SET_ALLOW_LOW_LEVEL_RAID: %4X", recv_data.GetOpcode());
|
|
|
|
uint8 allow;
|
|
recv_data >> allow;
|
|
|
|
GetPlayer()->SetAllowLowLevelRaid(allow);
|
|
}
|
|
|
|
void WorldSession::HandleGroupRequestJoinUpdates(WorldPacket& recv_data)
|
|
{
|
|
Group* group = GetPlayer()->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_REAL_GROUP_UPDATE, 1 + 4 + 8);
|
|
data << uint8(group->GetGroupType());
|
|
data << uint32(group->GetMembersCount() - 1);
|
|
data << ObjectGuid(group->GetLeaderGuid());
|
|
SendPacket(&data);
|
|
} |