server/src/game/WorldHandlers/MiscHandler.cpp
Charles A Edwards eef77eadb9 Over 100 camangos Cata commits applied (to c12950)
Over 100 camangos Cata commits applied. up to and inclusing c12950.
2020-02-17 12:09:16 +00:00

1614 lines
53 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2016 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Common.h"
#include "Language.h"
#include "Database/DatabaseEnv.h"
#include "Database/DatabaseImpl.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "Player.h"
#include "World.h"
#include "GuildMgr.h"
#include "ObjectMgr.h"
#include "WorldSession.h"
#include "Auth/BigNumber.h"
#include "Auth/Sha1.h"
#include "UpdateData.h"
#include "LootMgr.h"
#include "Chat.h"
#include "ScriptMgr.h"
#include "zlib.h"
#include "ObjectAccessor.h"
#include "Object.h"
#include "BattleGround/BattleGround.h"
#include "OutdoorPvP/OutdoorPvP.h"
#include "Guild.h"
#include "Pet.h"
#include "SocialMgr.h"
#include "DBCEnums.h"
void WorldSession::HandleRepopRequestOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_REPOP_REQUEST");
recv_data.read_skip<uint8>();
if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
return;
// the world update order is sessions, players, creatures
// the netcode runs in parallel with all of these
// creatures can kill players
// so if the server is lagging enough the player can
// release spirit after he's killed but before he is updated
if (GetPlayer()->getDeathState() == JUST_DIED)
{
DEBUG_LOG("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
GetPlayer()->KillPlayer();
}
// this is spirit release confirm?
GetPlayer()->RemovePet(PET_SAVE_REAGENTS);
GetPlayer()->BuildPlayerRepop();
GetPlayer()->RepopAtGraveyard();
}
void WorldSession::HandleWhoOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_WHO");
// recv_data.hexlike();
uint32 clientcount = 0;
uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
uint32 zoneids[10]; // 10 is client limit
std::string player_name, guild_name;
recv_data >> level_min; // maximal player level, default 0
recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
recv_data >> player_name; // player name, case sensitive...
recv_data >> guild_name; // guild name, case sensitive...
recv_data >> racemask; // race mask
recv_data >> classmask; // class mask
recv_data >> zones_count; // zones count, client limit=10 (2.0.10)
if (zones_count > 10)
return; // can't be received from real client or broken packet
for (uint32 i = 0; i < zones_count; ++i)
{
uint32 temp;
recv_data >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
DEBUG_LOG("Zone %u: %u", i, zoneids[i]);
}
recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
if (str_count > 4)
return; // can't be received from real client or broken packet
DEBUG_LOG("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
std::wstring str[4]; // 4 is client limit
for (uint32 i = 0; i < str_count; ++i)
{
std::string temp;
recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
if (!Utf8toWStr(temp, str[i]))
continue;
wstrToLower(str[i]);
DEBUG_LOG("String %u: %s", i, temp.c_str());
}
std::wstring wplayer_name;
std::wstring wguild_name;
if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
return;
wstrToLower(wplayer_name);
wstrToLower(wguild_name);
// client send in case not set max level value 100 but mangos support 255 max level,
// update it to show GMs with characters after 100 level
if (level_max >= MAX_LEVEL)
level_max = STRONG_MAX_LEVEL;
Team team = _player->GetTeam();
uint32 security = GetSecurity();
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST);
WorldPacket data(SMSG_WHO, 50); // guess size
data << uint32(clientcount); // clientcount place holder, listed count
data << uint32(clientcount); // clientcount place holder, online count
// TODO: Guard Player map
HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
Player* pl = itr->second;
if (security == SEC_PLAYER)
{
// player can see member of other team only if CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST
if (pl->GetTeam() != team && !allowTwoSideWhoList)
continue;
// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
if (pl->GetSession()->GetSecurity() > gmLevelInWhoList)
continue;
}
// do not process players which are not in world
if (!pl->IsInWorld())
continue;
// check if target is globally visible for player
if (!pl->IsVisibleGloballyFor(_player))
continue;
// check if target's level is in level range
uint32 lvl = pl->getLevel();
if (lvl < level_min || lvl > level_max)
continue;
// check if class matches classmask
uint32 class_ = pl->getClass();
if (!(classmask & (1 << class_)))
continue;
// check if race matches racemask
uint32 race = pl->getRace();
if (!(racemask & (1 << race)))
continue;
uint32 pzoneid = pl->GetZoneId();
uint8 gender = pl->getGender();
bool z_show = true;
for (uint32 i = 0; i < zones_count; ++i)
{
if (zoneids[i] == pzoneid)
{
z_show = true;
break;
}
z_show = false;
}
if (!z_show)
continue;
std::string pname = pl->GetName();
std::wstring wpname;
if (!Utf8toWStr(pname, wpname))
continue;
wstrToLower(wpname);
if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
continue;
std::string gname = sGuildMgr.GetGuildNameById(pl->GetGuildId());
std::wstring wgname;
if (!Utf8toWStr(gname, wgname))
continue;
wstrToLower(wgname);
if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
continue;
std::string aname;
if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid))
aname = areaEntry->area_name[GetSessionDbcLocale()];
bool s_show = true;
for (uint32 i = 0; i < str_count; ++i)
{
if (!str[i].empty())
{
if (wgname.find(str[i]) != std::wstring::npos ||
wpname.find(str[i]) != std::wstring::npos ||
Utf8FitTo(aname, str[i]))
{
s_show = true;
break;
}
s_show = false;
}
}
if (!s_show)
continue;
data << pname; // player name
data << gname; // guild name
data << uint32(lvl); // player level
data << uint32(class_); // player class
data << uint32(race); // player race
data << uint8(gender); // player gender
data << uint32(pzoneid); // player zone id
// 50 is maximum player count sent to client
if ((++clientcount) == 50)
break;
}
uint32 count = m.size();
data.put(0, clientcount); // insert right count, listed count
data.put(4, count > 50 ? count : clientcount); // insert right count, online count
SendPacket(&data);
DEBUG_LOG("WORLD: Send SMSG_WHO Message");
}
void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_LOGOUT_REQUEST, security %u", GetSecurity());
if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid())
DoLootRelease(lootGuid);
// Can not logout if...
if (GetPlayer()->IsInCombat() || //...is in combat
GetPlayer()->duel || //...is in Duel
//...is jumping ...is falling
GetPlayer()->m_movementInfo.HasMovementFlag(MovementFlags(MOVEFLAG_FALLING | MOVEFLAG_FALLINGFAR)))
{
WorldPacket data(SMSG_LOGOUT_RESPONSE, 5);
data << uint32(1);
data << uint8(0);
SendPacket(&data);
LogoutRequest(0);
return;
}
// instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf
if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->IsTaxiFlying() ||
GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_INSTANT_LOGOUT))
{
LogoutPlayer(true);
return;
}
// not set flags if player can't free move to prevent lost state at logout cancel
if (GetPlayer()->CanFreeMove())
{
float height = GetPlayer()->GetMap()->GetHeight(GetPlayer()->GetPhaseMask(), GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY(), GetPlayer()->GetPositionZ());
if ((GetPlayer()->GetPositionZ() < height + 0.1f) && !(GetPlayer()->IsInWater()))
GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
GetPlayer()->SetRoot(true);
GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
WorldPacket data(SMSG_LOGOUT_RESPONSE, 5);
data << uint32(0);
data << uint8(0);
SendPacket(&data);
LogoutRequest(time(NULL));
}
void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_PLAYER_LOGOUT Message");
}
void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_LOGOUT_CANCEL Message");
LogoutRequest(0);
WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0);
SendPacket(&data);
// not remove flags if can't free move - its not set in Logout request code.
if (GetPlayer()->CanFreeMove())
{
//!we can move again
GetPlayer()->SetRoot(false);
//! Stand Up
GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
//! DISABLE_ROTATE
GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
DEBUG_LOG("WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message");
}
void WorldSession::HandleTogglePvP(WorldPacket& recv_data)
{
// this opcode can be used in two ways: Either set explicit new status or toggle old status
if (recv_data.size() == 1)
{
bool newPvPStatus;
recv_data >> newPvPStatus;
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
}
else
{
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
}
if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
{
if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
GetPlayer()->UpdatePvP(true, true);
}
else
{
if (!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
}
}
void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recv_data)
{
uint32 newZone;
recv_data >> newZone;
DETAIL_LOG("WORLD: Received opcode CMSG_ZONEUPDATE: newzone is %u", newZone);
// use server side data
uint32 newzone, newarea;
GetPlayer()->GetZoneAndAreaId(newzone, newarea);
GetPlayer()->UpdateZone(newzone, newarea);
}
void WorldSession::HandleSetTargetOpcode(WorldPacket& recv_data)
{
// When this packet send?
ObjectGuid guid ;
recv_data >> guid;
_player->SetTargetGuid(guid);
// update reputation list if need
Unit* unit = ObjectAccessor::GetUnit(*_player, guid); // can select group members at diff maps
if (!unit)
return;
if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
_player->GetReputationMgr().SetVisible(factionTemplateEntry);
}
void WorldSession::HandleSetSelectionOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
_player->SetSelectionGuid(guid);
// update reputation list if need
Unit* unit = ObjectAccessor::GetUnit(*_player, guid); // can select group members at diff maps
if (!unit)
return;
if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
_player->GetReputationMgr().SetVisible(factionTemplateEntry);
}
void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recv_data)
{
// DEBUG_LOG("WORLD: Received opcode CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
uint32 animstate;
recv_data >> animstate;
_player->SetStandState(animstate);
}
void WorldSession::HandleContactListOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_CONTACT_LIST");
uint32 unk;
recv_data >> unk;
DEBUG_LOG("unk value is %u", unk);
_player->GetSocial()->SendSocialList();
}
void WorldSession::HandleAddFriendOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_ADD_FRIEND");
std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
std::string friendNote;
recv_data >> friendName;
recv_data >> friendNote;
if (!normalizePlayerName(friendName))
return;
CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
DEBUG_LOG("WORLD: %s asked to add friend : '%s'",
GetPlayer()->GetName(), friendName.c_str());
CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race FROM characters WHERE name = '%s'", friendName.c_str());
}
void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult* result, uint32 accountId, std::string friendNote)
{
if (!result)
return;
uint32 friendLowGuid = (*result)[0].GetUInt32();
ObjectGuid friendGuid = ObjectGuid(HIGHGUID_PLAYER, friendLowGuid);
Team team = Player::TeamForRace((*result)[1].GetUInt8());
delete result;
WorldSession* session = sWorld.FindSession(accountId);
if (!session || !session->GetPlayer())
return;
FriendsResult friendResult = FRIEND_NOT_FOUND;
if (friendGuid)
{
if (friendGuid == session->GetPlayer()->GetObjectGuid())
friendResult = FRIEND_SELF;
else if (session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
friendResult = FRIEND_ENEMY;
else if (session->GetPlayer()->GetSocial()->HasFriend(friendGuid))
friendResult = FRIEND_ALREADY;
else
{
Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
if (pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
friendResult = FRIEND_ADDED_ONLINE;
else
friendResult = FRIEND_ADDED_OFFLINE;
if (!session->GetPlayer()->GetSocial()->AddToSocialList(friendGuid, false))
{
friendResult = FRIEND_LIST_FULL;
DEBUG_LOG("WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
}
session->GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
}
}
sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, friendGuid, false);
DEBUG_LOG("WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelFriendOpcode(WorldPacket& recv_data)
{
ObjectGuid friendGuid;
DEBUG_LOG("WORLD: Received opcode CMSG_DEL_FRIEND");
recv_data >> friendGuid;
_player->GetSocial()->RemoveFromSocialList(friendGuid, false);
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, friendGuid, false);
DEBUG_LOG("WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_ADD_IGNORE");
std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
recv_data >> IgnoreName;
if (!normalizePlayerName(IgnoreName))
return;
CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
DEBUG_LOG("WORLD: %s asked to Ignore: '%s'",
GetPlayer()->GetName(), IgnoreName.c_str());
CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
}
void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult* result, uint32 accountId)
{
if (!result)
return;
uint32 ignoreLowGuid = (*result)[0].GetUInt32();
ObjectGuid ignoreGuid = ObjectGuid(HIGHGUID_PLAYER, ignoreLowGuid);
delete result;
WorldSession* session = sWorld.FindSession(accountId);
if (!session || !session->GetPlayer())
return;
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
if (ignoreGuid)
{
if (ignoreGuid == session->GetPlayer()->GetObjectGuid())
ignoreResult = FRIEND_IGNORE_SELF;
else if (session->GetPlayer()->GetSocial()->HasIgnore(ignoreGuid))
ignoreResult = FRIEND_IGNORE_ALREADY;
else
{
ignoreResult = FRIEND_IGNORE_ADDED;
// ignore list full
if (!session->GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, true))
ignoreResult = FRIEND_IGNORE_FULL;
}
}
sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, ignoreGuid, false);
DEBUG_LOG("WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recv_data)
{
ObjectGuid ignoreGuid;
DEBUG_LOG("WORLD: Received opcode CMSG_DEL_IGNORE");
recv_data >> ignoreGuid;
_player->GetSocial()->RemoveFromSocialList(ignoreGuid, true);
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, ignoreGuid, false);
DEBUG_LOG("WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_SET_CONTACT_NOTES");
ObjectGuid guid;
std::string note;
recv_data >> guid >> note;
_player->GetSocial()->SetFriendNote(guid, note);
}
void WorldSession::HandleBugOpcode(WorldPacket& recv_data)
{
uint32 suggestion, contentlen, typelen;
std::string content, type;
recv_data >> suggestion >> contentlen >> content;
recv_data >> typelen >> type;
if (suggestion == 0)
DEBUG_LOG("WORLD: Received opcode CMSG_BUG [Bug Report]");
else
DEBUG_LOG("WORLD: Received opcode CMSG_BUG [Suggestion]");
DEBUG_LOG("%s", type.c_str());
DEBUG_LOG("%s", content.c_str());
CharacterDatabase.escape_string(type);
CharacterDatabase.escape_string(content);
CharacterDatabase.PExecute("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str(), content.c_str());
}
void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data)
{
DETAIL_LOG("WORLD: Received opcode CMSG_RECLAIM_CORPSE");
ObjectGuid guid;
recv_data >> guid;
if (GetPlayer()->IsAlive())
return;
// do not allow corpse reclaim in arena
if (GetPlayer()->InArena())
return;
// body not released yet
if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
Corpse* corpse = GetPlayer()->GetCorpse();
if (!corpse)
return;
// prevent resurrect before 30-sec delay after body release not finished
if (corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP) > time(NULL))
return;
if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))
return;
// resurrect
GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
// spawn bones
GetPlayer()->SpawnCorpseBones();
}
void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recv_data)
{
DETAIL_LOG("WORLD: Received opcode CMSG_RESURRECT_RESPONSE");
ObjectGuid guid;
uint8 status;
recv_data >> guid;
recv_data >> status;
if (GetPlayer()->IsAlive())
return;
if (status == 0)
{
GetPlayer()->clearResurrectRequestData(); // reject
return;
}
if (!GetPlayer()->isRessurectRequestedBy(guid))
return;
GetPlayer()->ResurectUsingRequestData(); // will call spawncorpsebones
}
void WorldSession::HandleReturnToGraveyard(WorldPacket& /*recvPacket*/)
{
Player* pPlayer = GetPlayer();
if (pPlayer->IsAlive() || !pPlayer->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
WorldSafeLocsEntry const* ClosestGrave = NULL;
// Special handle for battleground maps
if (BattleGround* bg = pPlayer->GetBattleGround())
ClosestGrave = bg->GetClosestGraveYard(pPlayer);
else
ClosestGrave = sObjectMgr.GetClosestGraveYard(pPlayer->GetCorpse()->GetPositionX(), pPlayer->GetCorpse()->GetPositionY(), pPlayer->GetCorpse()->GetPositionZ(), pPlayer->GetCorpse()->GetMapId(), pPlayer->GetTeam());
// if no grave found, stay at the current location
// and don't show spirit healer location
if (ClosestGrave)
{
bool updateVisibility = pPlayer->IsInWorld() && pPlayer->GetCorpse()->GetMapId() == ClosestGrave->map_id;
pPlayer->TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, pPlayer->GetOrientation());
if (pPlayer->IsDead()) // not send if alive, because it used in TeleportTo()
{
WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4 * 4);// show spirit healer position on minimap
data << ClosestGrave->map_id;
data << ClosestGrave->x;
data << ClosestGrave->y;
data << ClosestGrave->z;
pPlayer->GetSession()->SendPacket(&data);
}
if (updateVisibility && pPlayer->IsInWorld())
pPlayer->UpdateVisibilityAndView();
}
}
void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_AREATRIGGER");
uint32 Trigger_ID;
recv_data >> Trigger_ID;
DEBUG_LOG("Trigger ID: %u", Trigger_ID);
Player* player = GetPlayer();
if (player->IsTaxiFlying())
{
DEBUG_LOG("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), Trigger_ID);
return;
}
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
DEBUG_LOG("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), Trigger_ID);
return;
}
// delta is safe radius
const float delta = 5.0f;
// check if player in the range of areatrigger
if (!IsPointInAreaTriggerZone(atEntry, player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), delta))
{
DEBUG_LOG("Player '%s' (GUID: %u) too far, ignore Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), Trigger_ID);
return;
}
if (sScriptMgr.OnAreaTrigger(player, atEntry))
return;
uint32 quest_id = sObjectMgr.GetQuestForAreaTrigger(Trigger_ID);
if (quest_id && player->IsAlive() && player->IsActiveQuest(quest_id))
{
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
if (pQuest)
{
if (player->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(quest_id);
}
}
// enter to tavern, not overwrite city rest
if (sObjectMgr.IsTavernAreaTrigger(Trigger_ID))
{
// set resting flag we are in the inn
if (player->GetRestType() != REST_TYPE_IN_CITY)
player->SetRestType(REST_TYPE_IN_TAVERN, Trigger_ID);
return;
}
if (BattleGround* bg = player->GetBattleGround())
{
bg->HandleAreaTrigger(player, Trigger_ID);
return;
}
else if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(player->GetCachedZoneId()))
{
if (outdoorPvP->HandleAreaTrigger(player, Trigger_ID))
return;
}
// NULL if all values default (non teleport trigger)
AreaTrigger const* at = sObjectMgr.GetAreaTrigger(Trigger_ID);
if (!at)
return;
MapEntry const* targetMapEntry = sMapStore.LookupEntry(at->target_mapId);
if (!targetMapEntry)
return;
// ghost resurrected at enter attempt to dungeon with corpse (including fail enter cases)
if (!player->IsAlive() && targetMapEntry->IsDungeon())
{
int32 corpseMapId = 0;
if (Corpse* corpse = player->GetCorpse())
corpseMapId = corpse->GetMapId();
// check back way from corpse to entrance
uint32 instance_map = corpseMapId;
do
{
// most often fast case
if (instance_map == targetMapEntry->MapID)
break;
InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(instance_map);
instance_map = instance ? instance->parent : 0;
}
while (instance_map);
// corpse not in dungeon or some linked deep dungeons
if (!instance_map)
{
WorldPacket data(SMSG_AREA_TRIGGER_NO_CORPSE);
player->GetSession()->SendPacket(&data);
return;
}
// need find areatrigger to inner dungeon for landing point
if (at->target_mapId != corpseMapId)
{
if (AreaTrigger const* corpseAt = sObjectMgr.GetMapEntranceTrigger(corpseMapId))
{
at = corpseAt;
targetMapEntry = sMapStore.LookupEntry(at->target_mapId);
if (!targetMapEntry)
return;
}
}
// now we can resurrect player, and then check teleport requirements
player->ResurrectPlayer(0.5f);
player->SpawnCorpseBones();
}
// teleport player (trigger requirement will be checked on TeleportTo)
player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT, at);
}
void WorldSession::HandleUpdateAccountData(WorldPacket& recv_data)
{
DETAIL_LOG("WORLD: Received opcode CMSG_UPDATE_ACCOUNT_DATA");
uint32 type, timestamp, decompressedSize;
recv_data >> type >> timestamp >> decompressedSize;
DEBUG_LOG("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
if (type > NUM_ACCOUNT_DATA_TYPES)
return;
if (decompressedSize == 0) // erase
{
SetAccountData(AccountDataType(type), 0, "");
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4 + 4);
data << uint32(type);
data << uint32(0);
SendPacket(&data);
return;
}
if (decompressedSize > 0xFFFF)
{
recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case
sLog.outError("UAD: Account data packet too big, size %u", decompressedSize);
return;
}
ByteBuffer dest;
dest.resize(decompressedSize);
uLongf realSize = decompressedSize;
if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK)
{
recv_data.rpos(recv_data.wpos()); // unneded warning spam in this case
sLog.outError("UAD: Failed to decompress account data");
return;
}
recv_data.rpos(recv_data.wpos()); // uncompress read (recv_data.size() - recv_data.rpos())
std::string adata;
dest >> adata;
SetAccountData(AccountDataType(type), timestamp, adata);
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4 + 4);
data << uint32(type);
data << uint32(0);
SendPacket(&data);
}
void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
{
DETAIL_LOG("WORLD: Received opcode CMSG_REQUEST_ACCOUNT_DATA");
uint32 type;
recv_data >> type;
DEBUG_LOG("RAD: type %u", type);
if (type > NUM_ACCOUNT_DATA_TYPES)
return;
AccountData* adata = GetAccountData(AccountDataType(type));
uint32 size = adata->Data.size();
uLongf destSize = compressBound(size);
ByteBuffer dest;
dest.resize(destSize);
if (size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK)
{
DEBUG_LOG("RAD: Failed to compress account data");
return;
}
dest.resize(destSize);
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8 + 4 + 4 + 4 + destSize);
data << (_player ? _player->GetObjectGuid() : ObjectGuid());// player guid
data << uint32(type); // type (0-7)
data << uint32(adata->Time); // unix time
data << uint32(size); // decompressed length
data.append(dest); // compressed data
SendPacket(&data);
}
void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_SET_ACTION_BUTTON");
uint8 button;
uint32 packetData;
recv_data >> button >> packetData;
uint32 action = ACTION_BUTTON_ACTION(packetData);
uint8 type = ACTION_BUTTON_TYPE(packetData);
DETAIL_LOG("BUTTON: %u ACTION: %u TYPE: %u", button, action, type);
if (!packetData)
{
DETAIL_LOG("MISC: Remove action from button %u", button);
GetPlayer()->removeActionButton(GetPlayer()->GetActiveSpec(), button);
}
else
{
switch (type)
{
case ACTION_BUTTON_MACRO:
case ACTION_BUTTON_CMACRO:
DETAIL_LOG("MISC: Added Macro %u into button %u", action, button);
break;
case ACTION_BUTTON_EQSET:
DETAIL_LOG("MISC: Added EquipmentSet %u into button %u", action, button);
break;
case ACTION_BUTTON_SPELL:
DETAIL_LOG("MISC: Added Spell %u into button %u", action, button);
break;
case ACTION_BUTTON_ITEM:
DETAIL_LOG("MISC: Added Item %u into button %u", action, button);
break;
case ACTION_BUTTON_EXPANDABLE:
DETAIL_LOG("MISC: Added Expandable action %u into button %u", action, button);
break;
default:
sLog.outError("MISC: Unknown action button type %u for action %u into button %u", type, action, button);
return;
}
GetPlayer()->addActionButton(GetPlayer()->m_activeSpec, button, action, type);
}
}
void WorldSession::HandleCompleteCinematic(WorldPacket & /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_COMPLETE_CINEMATIC");
}
void WorldSession::HandleNextCinematicCamera(WorldPacket & /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_NEXT_CINEMATIC_CAMERA");
}
void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recv_data)
{
/* WorldSession::Update( WorldTimer::getMSTime() );*/
DEBUG_LOG("WORLD: Received opcode CMSG_MOVE_TIME_SKIPPED");
ObjectGuid guid;
recv_data >> Unused<uint32>();
recv_data.ReadGuidMask<5, 1, 3, 7, 6, 0, 4, 2>(guid);
recv_data.ReadGuidBytes<7, 1, 2, 4, 3, 6, 0, 5>(guid);
/*
ObjectGuid guid;
uint32 time_skipped;
recv_data >> guid;
recv_data >> time_skipped;
DEBUG_LOG("WORLD: Received opcode CMSG_MOVE_TIME_SKIPPED");
/// TODO
must be need use in mangos
We substract server Lags to move time ( AntiLags )
for exmaple
GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) );
*/
}
void WorldSession::HandleFeatherFallAck(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_MOVE_FEATHER_FALL_ACK");
// not used
recv_data.rfinish(); // prevent warnings spam
/*
bitsream packet
*/
}
void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data)
{
// not used
recv_data.rfinish(); // prevent warnings spam
/*
bitsream packet
*/
}
void WorldSession::HandleMoveRootAck(WorldPacket& recv_data)
{
// not used
recv_data.rfinish(); // prevent warnings spam
/*
bitsream packet
*/
}
void WorldSession::HandleSetActionBarTogglesOpcode(WorldPacket& recv_data)
{
uint8 ActionBar;
recv_data >> ActionBar;
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if (ActionBar != 0)
sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(ActionBar));
return;
}
GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
}
void WorldSession::HandlePlayedTime(WorldPacket& recv_data)
{
uint8 unk1;
recv_data >> unk1; // 0 or 1 expected
WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
data << uint32(_player->GetTotalPlayedTime());
data << uint32(_player->GetLevelPlayedTime());
data << uint8(unk1); // 0 - will not show in chat frame
SendPacket(&data);
}
void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
DEBUG_LOG("Inspected guid is %s", guid.GetString().c_str());
_player->SetSelectionGuid(guid);
Player* plr = sObjectMgr.GetPlayer(guid);
if (!plr) // wrong player
return;
WorldPacket data(SMSG_INSPECT_RESULTS, 50);
data << plr->GetObjectGuid();
if (sWorld.getConfig(CONFIG_BOOL_TALENTS_INSPECTING) || _player->isGameMaster())
plr->BuildPlayerTalentsInfoData(&data);
else
{
data << uint32(0); // unspentTalentPoints
data << uint8(0); // talentGroupCount
data << uint8(0); // talentGroupIndex
}
plr->BuildEnchantmentsInfoData(&data);
if (Guild* guild = sGuildMgr.GetGuildById(plr->GetGuildId()))
{
data << guild->GetObjectGuid();
data << uint32(guild->GetLevel());
data << uint64(0/*guild->GetXP()*/);
data << uint32(guild->GetMemberSize()); // number of members
}
SendPacket(&data);
}
void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data.ReadGuidMask<1, 5, 7, 3, 2, 4, 0, 6>(guid);
recv_data.ReadGuidBytes<4, 7, 0, 5, 1, 6, 2, 3>(guid);
Player* player = sObjectMgr.GetPlayer(guid);
if (!player)
{
sLog.outError("InspectHonorStats: WTF, player not found...");
return;
}
WorldPacket data(SMSG_INSPECT_HONOR_STATS, 18);
data.WriteGuidMask<4, 3, 6, 2, 5, 0, 7, 1>(player->GetObjectGuid());
data << uint8(0); // rank
data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 1)); // yesterday kills
data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 0)); // today kills
data.WriteGuidBytes<2, 0, 6, 3, 4, 1, 5>(player->GetObjectGuid());
data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
data.WriteGuidBytes<7>(player->GetObjectGuid());
SendPacket(&data);
}
void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_WORLD_TELEPORT from %s", GetPlayer()->GetGuidStr().c_str());
// write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
// Received opcode CMSG_WORLD_TELEPORT
// Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
uint32 time;
uint32 mapid;
float PositionX;
float PositionY;
float PositionZ;
float Orientation;
recv_data >> time; // time in m.sec.
recv_data >> mapid;
recv_data >> PositionX;
recv_data >> PositionY;
recv_data >> PositionZ;
recv_data >> Orientation; // o (3.141593 = 180 degrees)
// DEBUG_LOG("Received opcode CMSG_WORLD_TELEPORT");
if (GetPlayer()->IsTaxiFlying())
{
DEBUG_LOG("Player '%s' (GUID: %u) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
return;
}
DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time / 1000, mapid, PositionX, PositionY, PositionZ, Orientation);
if (GetSecurity() >= SEC_ADMINISTRATOR)
GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
else
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
}
void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_WHOIS");
std::string charname;
recv_data >> charname;
if (GetSecurity() < SEC_ADMINISTRATOR)
{
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
return;
}
if (charname.empty() || !normalizePlayerName(charname))
{
SendNotification(LANG_NEED_CHARACTER_NAME);
return;
}
Player* plr = sObjectMgr.GetPlayer(charname.c_str());
if (!plr)
{
SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
return;
}
uint32 accid = plr->GetSession()->GetAccountId();
QueryResult* result = LoginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
if (!result)
{
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
return;
}
Field* fields = result->Fetch();
std::string acc = fields[0].GetCppString();
if (acc.empty())
acc = "Unknown";
std::string email = fields[1].GetCppString();
if (email.empty())
email = "Unknown";
std::string lastip = fields[2].GetCppString();
if (lastip.empty())
lastip = "Unknown";
std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
WorldPacket data(SMSG_WHOIS, msg.size() + 1);
data << msg;
_player->GetSession()->SendPacket(&data);
delete result;
DEBUG_LOG("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
}
void WorldSession::HandleComplainOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_COMPLAIN");
recv_data.hexlike();
uint8 spam_type; // 0 - mail, 1 - chat
ObjectGuid spammerGuid;
uint32 unk1 = 0;
uint32 unk2 = 0;
uint32 unk3 = 0;
uint32 unk4 = 0;
std::string description = "";
recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
recv_data >> spammerGuid; // player guid
switch (spam_type)
{
case 0:
recv_data >> unk1; // const 0
recv_data >> unk2; // probably mail id
recv_data >> unk3; // const 0
break;
case 1:
recv_data >> unk1; // probably language
recv_data >> unk2; // message type?
recv_data >> unk3; // probably channel id
recv_data >> unk4; // unk random value
recv_data >> description; // spam description string (messagetype, channel name, player name, message)
break;
}
// NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
// if it's mail spam - ALL mails from this spammer automatically removed by client
// Complaint Received message
WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
data << uint8(0);
SendPacket(&data);
DEBUG_LOG("REPORT SPAM: type %u, spammer %s, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, spammerGuid.GetString().c_str(), unk1, unk2, unk3, unk4, description.c_str());
}
void WorldSession::HandleRealmSplitOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_REALM_SPLIT");
uint32 unk;
std::string split_date = "01/01/01";
recv_data >> unk;
WorldPacket data(SMSG_REALM_SPLIT, 4 + 4 + split_date.size() + 1);
data << unk;
data << uint32(0x00000000); // realm split state
// split states:
// 0x0 realm normal
// 0x1 realm split
// 0x2 realm split pending
data << split_date;
SendPacket(&data);
// DEBUG_LOG("response sent %u", unk);
}
void WorldSession::HandleFarSightOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_FAR_SIGHT");
// recv_data.hexlike();
uint8 op;
recv_data >> op;
WorldObject* obj = _player->GetMap()->GetWorldObject(_player->GetFarSightGuid());
if (!obj)
return;
switch (op)
{
case 0:
DEBUG_LOG("Removed FarSight from %s", _player->GetGuidStr().c_str());
_player->GetCamera().ResetView(false);
break;
case 1:
DEBUG_LOG("Added FarSight %s to %s", _player->GetFarSightGuid().GetString().c_str(), _player->GetGuidStr().c_str());
_player->GetCamera().SetView(obj, false);
break;
}
}
void WorldSession::HandleSetTitleOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_SET_TITLE");
int32 title;
recv_data >> title;
// -1 at none
if (title > 0 && title < MAX_TITLE_INDEX)
{
if (!GetPlayer()->HasTitle(title))
return;
}
else
title = 0;
GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
}
void WorldSession::HandleTimeSyncResp(WorldPacket& recv_data)
{
uint32 counter, clientTicks;
recv_data >> counter >> clientTicks;
DEBUG_LOG("WORLD: Received opcode CMSG_TIME_SYNC_RESP: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient);
if (counter != _player->m_timeSyncCounter - 1)
DEBUG_LOG(" WORLD: Opcode CMSG_TIME_SYNC_RESP -- Wrong time sync counter from %s (cheater?)", _player->GetGuidStr().c_str());
uint32 ourTicks = clientTicks + (WorldTimer::getMSTime() - _player->m_timeSyncServer);
// diff should be small
DEBUG_LOG(" WORLD: Opcode CMSG_TIME_SYNC_RESP -- Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency());
_player->m_timeSyncClient = clientTicks;
}
void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_RESET_INSTANCES");
if (Group* pGroup = _player->GetGroup())
{
if (pGroup->IsLeader(_player->GetObjectGuid()))
pGroup->ResetInstances(INSTANCE_RESET_ALL, false, _player);
}
else
_player->ResetInstances(INSTANCE_RESET_ALL, false);
}
void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode MSG_SET_DUNGEON_DIFFICULTY");
uint32 mode;
recv_data >> mode;
if (mode >= MAX_DUNGEON_DIFFICULTY)
{
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
return;
}
if (Difficulty(mode) == _player->GetDungeonDifficulty())
return;
// cannot reset while in an instance
Map* map = _player->GetMap();
if (map && map->IsDungeon())
{
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
// Exception to set mode to normal for low-level players
if (_player->getLevel() < LEVELREQUIREMENT_HEROIC && mode > REGULAR_DIFFICULTY)
return;
if (Group* pGroup = _player->GetGroup())
{
if (pGroup->IsLeader(_player->GetObjectGuid()))
{
// the difficulty is set even if the instances can't be reset
//_player->SendDungeonDifficulty(true);
pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player);
pGroup->SetDungeonDifficulty(Difficulty(mode));
}
}
else
{
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false);
_player->SetDungeonDifficulty(Difficulty(mode));
}
}
void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode MSG_SET_RAID_DIFFICULTY");
uint32 mode;
recv_data >> mode;
if (mode >= MAX_RAID_DIFFICULTY)
{
sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
return;
}
if (Difficulty(mode) == _player->GetRaidDifficulty())
return;
// cannot reset while in an instance
Map* map = _player->GetMap();
if (map && map->IsDungeon())
{
sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
// Exception to set mode to normal for low-level players
if (_player->getLevel() < LEVELREQUIREMENT_HEROIC && mode > REGULAR_DIFFICULTY)
return;
if (Group* pGroup = _player->GetGroup())
{
if (pGroup->IsLeader(_player->GetObjectGuid()))
{
// the difficulty is set even if the instances can't be reset
_player->SendDungeonDifficulty(true);
pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player);
pGroup->SetRaidDifficulty(Difficulty(mode));
}
}
else
{
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true);
_player->SetRaidDifficulty(Difficulty(mode));
}
}
void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_CANCEL_MOUNT_AURA");
// If player is not mounted, so go out :)
if (!_player->IsMounted()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
return;
}
if (_player->IsTaxiFlying()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
return;
}
_player->Unmount(_player->HasAuraType(SPELL_AURA_MOUNTED));
_player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
}
void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recv_data)
{
// fly mode on/off
DEBUG_LOG("WORLD: Received opcode CMSG_MOVE_SET_CAN_FLY_ACK");
MovementInfo movementInfo;
recv_data >> movementInfo;
if (_player->GetMover()->GetObjectGuid() != movementInfo.GetGuid())
{
DEBUG_LOG("WorldSession::HandleMoveSetCanFlyAckOpcode: player %s, mover %s, received %s, ignored",
_player->GetGuidStr().c_str(), _player->GetMover()->GetGuidStr().c_str(), movementInfo.GetGuid().GetString().c_str());
return;
}
_player->GetMover()->m_movementInfo.SetMovementFlags(movementInfo.GetMovementFlags());
}
void WorldSession::HandleRequestPetInfoOpcode(WorldPacket & /*recv_data */)
{
/*
DEBUG_LOG("WORLD: Received opcode CMSG_REQUEST_PET_INFO");
recv_data.hexlike();
*/
}
void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data)
{
uint8 mode;
recv_data >> mode;
DEBUG_LOG("Client used \"/timetest %d\" command", mode);
}
void WorldSession::HandleQueryInspectAchievementsOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid.ReadAsPacked();
if (Player* player = sObjectMgr.GetPlayer(guid))
player->GetAchievementMgr().SendRespondInspectAchievements(_player);
}
void WorldSession::HandleUITimeRequestOpcode(WorldPacket& /*recv_data*/)
{
// empty opcode
DEBUG_LOG("WORLD: Received opcode SMSG_UI_TIME");
WorldPacket data(SMSG_UI_TIME, 4);
data << uint32(time(NULL));
SendPacket(&data);
}
void WorldSession::HandleReadyForAccountDataTimesOpcode(WorldPacket& /*recv_data*/)
{
// empty opcode
DEBUG_LOG("WORLD: Received opcode CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
SendAccountDataTimes(GLOBAL_CACHE_MASK);
}
void WorldSession::HandleHearthandResurrect(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_HEARTH_AND_RESURRECT");
AreaTableEntry const* atEntry = sAreaStore.LookupEntry(_player->GetAreaId());
if (!atEntry || !(atEntry->flags & AREA_FLAG_CAN_HEARTH_AND_RES))
return;
// Can't use in flight
if (_player->IsTaxiFlying())
return;
// Send Everytime
_player->BuildPlayerRepop();
_player->ResurrectPlayer(100);
_player->TeleportToHomebind();
}
void WorldSession::HandleRequestHotfix(WorldPacket& recv_data)
{
uint32 type = 0, count = 0;
recv_data >> type;
count = recv_data.ReadBits(23);
std::vector<ObjectGuid> guids;
guids.resize(count);
for (uint32 i = 0; i < count; ++i)
recv_data.ReadGuidMask<0, 4, 7, 2, 5, 3, 6, 1>(guids[i]);
uint32 entry = 0;
for (uint32 i = 0; i < count; ++i)
{
recv_data.ReadGuidBytes<5, 6, 7, 0, 1, 3, 4>(guids[i]);
recv_data >> entry;
recv_data.ReadGuidBytes<2>(guids[i]);
switch (type)
{
case DB2_REPLY_ITEM:
SendItemDb2Reply(entry);
break;
case DB2_REPLY_SPARSE:
SendItemSparseDb2Reply(entry);
break;
default:
sLog.outError("CMSG_REQUEST_HOTFIX: Received unknown hotfix type: %u", type);
recv_data.rfinish();
break;
}
}
}
void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data.ReadGuidMask<6, 7, 4, 0, 1, 5, 3, 2>(guid);
recv_data.ReadGuidBytes<6, 7, 2, 3, 1, 4, 0, 5>(guid);
DEBUG_LOG("WORLD: Received CMSG_OBJECT_UPDATE_FAILED from %s (%u) guid: %s", GetPlayerName(), GetAccountId(), guid.GetString().c_str());
if (_player->IsInWorld())
{
if (WorldObject* obj = _player->GetMap()->GetWorldObject(guid))
obj->SendCreateUpdateToPlayer(_player);
}
else
sLog.outError("WorldSession::HandleObjectUpdateFailedOpcode: received from player not in map");
}