mirror of
https://github.com/mangosfour/server.git
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203 lines
6.1 KiB
C++
203 lines
6.1 KiB
C++
/*
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* This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#define _CRT_SECURE_NO_WARNINGS
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#include "vmapexport.h"
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#include "model.h"
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#include "wmo.h"
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#include "mpqfile.h"
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#include <cassert>
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#include <algorithm>
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#include <cstdio>
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extern HANDLE WorldMpq;
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Model::Model(std::string& filename) : filename(filename), vertices(0), indices(0)
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{
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}
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bool Model::open(StringSet& failedPaths)
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{
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MPQFile f(WorldMpq, filename.c_str());
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ok = !f.isEof();
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if (!ok)
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{
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f.close();
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failedPaths.insert(filename);
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return false;
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}
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_unload();
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memcpy(&header, f.getBuffer(), sizeof(ModelHeader));
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if (header.nBoundingTriangles > 0)
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{
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f.seek(0);
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f.seekRelative(header.ofsBoundingVertices);
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vertices = new Vec3D[header.nBoundingVertices];
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f.read(vertices, header.nBoundingVertices * 12);
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for (uint32 i = 0; i < header.nBoundingVertices; i++)
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{
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vertices[i] = fixCoordSystem(vertices[i]);
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}
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f.seek(0);
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f.seekRelative(header.ofsBoundingTriangles);
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indices = new uint16[header.nBoundingTriangles];
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f.read(indices, header.nBoundingTriangles * 2);
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f.close();
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}
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else
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{
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//printf("not included %s\n", filename.c_str());
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f.close();
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return false;
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}
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return true;
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}
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bool Model::ConvertToVMAPModel(const char* outfilename)
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{
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int N[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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FILE* output = fopen(outfilename, "wb");
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if (!output)
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{
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printf("Can't create the output file '%s'\n", outfilename);
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return false;
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}
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fwrite(szRawVMAPMagic, 8, 1, output);
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uint32 nVertices = 0;
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nVertices = header.nBoundingVertices;
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fwrite(&nVertices, sizeof(int), 1, output);
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uint32 nofgroups = 1;
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fwrite(&nofgroups, sizeof(uint32), 1, output);
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fwrite(N, 4 * 3, 1, output); // rootwmoid, flags, groupid
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fwrite(N, sizeof(float), 3 * 2, output); //bbox, only needed for WMO currently
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fwrite(N, 4, 1, output); // liquidflags
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fwrite("GRP ", 4, 1, output);
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uint32 branches = 1;
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int wsize;
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wsize = sizeof(branches) + sizeof(uint32) * branches;
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fwrite(&wsize, sizeof(int), 1, output);
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fwrite(&branches, sizeof(branches), 1, output);
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uint32 nIndexes = 0;
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nIndexes = header.nBoundingTriangles;
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fwrite(&nIndexes, sizeof(uint32), 1, output);
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fwrite("INDX", 4, 1, output);
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wsize = sizeof(uint32) + sizeof(unsigned short) * nIndexes;
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fwrite(&wsize, sizeof(int), 1, output);
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fwrite(&nIndexes, sizeof(uint32), 1, output);
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if (nIndexes > 0)
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{
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fwrite(indices, sizeof(unsigned short), nIndexes, output);
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}
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fwrite("VERT", 4, 1, output);
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wsize = sizeof(int) + sizeof(float) * 3 * nVertices;
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fwrite(&wsize, sizeof(int), 1, output);
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fwrite(&nVertices, sizeof(int), 1, output);
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if (nVertices > 0)
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{
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for (uint32 vpos = 0; vpos < nVertices; ++vpos)
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{
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std::swap(vertices[vpos].y, vertices[vpos].z);
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}
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fwrite(vertices, sizeof(float) * 3, nVertices, output);
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}
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fclose(output);
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return true;
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}
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Vec3D fixCoordSystem(Vec3D v)
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{
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return Vec3D(v.x, v.z, -v.y);
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}
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Vec3D fixCoordSystem2(Vec3D v)
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{
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return Vec3D(v.x, v.z, v.y);
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}
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ModelInstance::ModelInstance(MPQFile& f, const char* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile)
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{
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float ff[3];
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f.read(&id, 4);
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f.read(ff, 12);
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pos = fixCoords(Vec3D(ff[0], ff[1], ff[2]));
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f.read(ff, 12);
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rot = Vec3D(ff[0], ff[1], ff[2]);
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f.read(&scale, 4);
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// scale factor - divide by 1024. blizzard devs must be on crack, why not just use a float?
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sc = scale / 1024.0f;
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char tempname[512];
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sprintf(tempname, "%s/%s", szWorkDirWmo, ModelInstName);
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FILE* input;
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input = fopen(tempname, "r+b");
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if (!input)
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{
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//printf("ModelInstance::ModelInstance couldn't open %s\n", tempname);
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return;
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}
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fseek(input, 8, SEEK_SET); // get the correct no of vertices
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int nVertices;
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fread(&nVertices, sizeof(int), 1, input);
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fclose(input);
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if (nVertices == 0)
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return;
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uint16 adtId = 0;// not used for models
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uint32 flags = MOD_M2;
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if (tileX == 65 && tileY == 65) flags |= MOD_WORLDSPAWN;
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//write mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, name
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fwrite(&mapID, sizeof(uint32), 1, pDirfile);
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fwrite(&tileX, sizeof(uint32), 1, pDirfile);
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fwrite(&tileY, sizeof(uint32), 1, pDirfile);
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fwrite(&flags, sizeof(uint32), 1, pDirfile);
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fwrite(&adtId, sizeof(uint16), 1, pDirfile);
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fwrite(&id, sizeof(uint32), 1, pDirfile);
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fwrite(&pos, sizeof(float), 3, pDirfile);
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fwrite(&rot, sizeof(float), 3, pDirfile);
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fwrite(&sc, sizeof(float), 1, pDirfile);
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uint32 nlen = strlen(ModelInstName);
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fwrite(&nlen, sizeof(uint32), 1, pDirfile);
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fwrite(ModelInstName, sizeof(char), nlen, pDirfile);
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/* int realx1 = (int) ((float) pos.x / 533.333333f);
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int realy1 = (int) ((float) pos.z / 533.333333f);
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int realx2 = (int) ((float) pos.x / 533.333333f);
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int realy2 = (int) ((float) pos.z / 533.333333f);
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fprintf(pDirfile,"%s/%s %f,%f,%f_%f,%f,%f %f %d %d %d,%d %d\n",
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MapName,
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ModelInstName,
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(float) pos.x, (float) pos.y, (float) pos.z,
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(float) rot.x, (float) rot.y, (float) rot.z,
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sc,
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nVertices,
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realx1, realy1,
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realx2, realy2
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); */
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}
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