server/src/framework/GameSystem/GridLoader.h
2020-02-17 00:54:15 +00:00

72 lines
2.2 KiB
Objective-C

/*
* This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_GRIDLOADER_H
#define MANGOS_GRIDLOADER_H
/*
@class GridLoader
The GridLoader is working in conjuction with the Grid and responsible
for loading and unloading object-types (one or more) when objects
enters a grid. Unloading is scheduled and might be canceled if
an interested object re-enters. GridLoader does not do the actuall
loading and unloading but implements as a template pattern that
delicate its loading and unloading for the actualy loader and unloader.
GridLoader manages the grid (both local and remote).
*/
#include "Platform/Define.h"
#include "Grid.h"
#include "TypeContainerVisitor.h"
template
<
class ACTIVE_OBJECT,
class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES
>
class MANGOS_DLL_DECL GridLoader
{
public:
/** Loads the grid
*/
template<class LOADER>
void Load(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES>& grid, LOADER& loader)
{
loader.Load(grid);
}
/** Stop the grid
*/
template<class STOPER>
void Stop(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES>& grid, STOPER& stoper)
{
stoper.Stop(grid);
}
/** Unloads the grid
*/
template<class UNLOADER>
void Unload(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES>& grid, UNLOADER& unloader)
{
unloader.Unload(grid);
}
};
#endif