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72 lines
2.2 KiB
Objective-C
72 lines
2.2 KiB
Objective-C
/*
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* This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_GRIDLOADER_H
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#define MANGOS_GRIDLOADER_H
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/*
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@class GridLoader
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The GridLoader is working in conjuction with the Grid and responsible
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for loading and unloading object-types (one or more) when objects
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enters a grid. Unloading is scheduled and might be canceled if
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an interested object re-enters. GridLoader does not do the actuall
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loading and unloading but implements as a template pattern that
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delicate its loading and unloading for the actualy loader and unloader.
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GridLoader manages the grid (both local and remote).
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*/
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#include "Platform/Define.h"
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#include "Grid.h"
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#include "TypeContainerVisitor.h"
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template
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<
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class ACTIVE_OBJECT,
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class WORLD_OBJECT_TYPES,
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class GRID_OBJECT_TYPES
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>
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class MANGOS_DLL_DECL GridLoader
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{
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public:
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/** Loads the grid
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*/
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template<class LOADER>
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void Load(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES>& grid, LOADER& loader)
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{
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loader.Load(grid);
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}
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/** Stop the grid
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*/
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template<class STOPER>
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void Stop(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES>& grid, STOPER& stoper)
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{
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stoper.Stop(grid);
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}
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/** Unloads the grid
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*/
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template<class UNLOADER>
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void Unload(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES>& grid, UNLOADER& unloader)
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{
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unloader.Unload(grid);
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}
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};
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#endif
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