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https://github.com/mangosfour/server.git
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662 lines
24 KiB
C++
662 lines
24 KiB
C++
/*
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* This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Object.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundWS.h"
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#include "Creature.h"
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#include "GameObject.h"
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#include "ObjectMgr.h"
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#include "BattleGroundMgr.h"
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#include "WorldPacket.h"
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#include "Language.h"
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#include "MapManager.h"
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BattleGroundWS::BattleGroundWS()
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{
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m_StartMessageIds[BG_STARTING_EVENT_FIRST] = 0;
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m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
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m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
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m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
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}
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BattleGroundWS::~BattleGroundWS()
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{
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}
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void BattleGroundWS::Update(uint32 diff)
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{
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BattleGround::Update(diff);
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if (GetStatus() == STATUS_IN_PROGRESS)
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{
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if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
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{
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m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff;
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if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0)
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{
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m_FlagsTimer[BG_TEAM_ALLIANCE] = 0;
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RespawnFlag(ALLIANCE, true);
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}
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}
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if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
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{
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m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff;
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if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0)
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{
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m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0;
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RespawnDroppedFlag(ALLIANCE);
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}
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}
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if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
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{
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m_FlagsTimer[BG_TEAM_HORDE] -= diff;
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if (m_FlagsTimer[BG_TEAM_HORDE] < 0)
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{
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m_FlagsTimer[BG_TEAM_HORDE] = 0;
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RespawnFlag(HORDE, true);
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}
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}
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if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
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{
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m_FlagsDropTimer[BG_TEAM_HORDE] -= diff;
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if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0)
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{
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m_FlagsDropTimer[BG_TEAM_HORDE] = 0;
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RespawnDroppedFlag(HORDE);
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}
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}
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if (m_EndTimer <= diff)
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{
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if (m_TeamScores[BG_TEAM_ALLIANCE] > m_TeamScores[BG_TEAM_HORDE])
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EndBattleGround(ALLIANCE);
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else if (m_TeamScores[BG_TEAM_ALLIANCE] < m_TeamScores[BG_TEAM_HORDE])
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EndBattleGround(HORDE);
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else
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{
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// if 0 => tie
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EndBattleGround(m_LastCapturedFlagTeam);
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}
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}
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else
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{
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uint32 minutesLeftPrev = GetRemainingTimeInMinutes();
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m_EndTimer -= diff;
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uint32 minutesLeft = GetRemainingTimeInMinutes();
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if (minutesLeft != minutesLeftPrev)
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UpdateWorldState(BG_WS_TIME_REMAINING, minutesLeft);
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}
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}
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}
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void BattleGroundWS::StartingEventCloseDoors()
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{
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}
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void BattleGroundWS::StartingEventOpenDoors()
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{
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OpenDoorEvent(BG_EVENT_DOOR);
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// TODO implement timer to despawn doors after a short while
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SpawnEvent(WS_EVENT_SPIRITGUIDES_SPAWN, 0, true);
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SpawnEvent(WS_EVENT_FLAG_A, 0, true);
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SpawnEvent(WS_EVENT_FLAG_H, 0, true);
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// Players that join battleground after start are not eligible to get achievement.
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StartTimedAchievement(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, BG_WS_EVENT_START_BATTLE);
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}
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void BattleGroundWS::AddPlayer(Player* plr)
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{
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BattleGround::AddPlayer(plr);
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// create score and add it to map, default values are set in constructor
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BattleGroundWGScore* sc = new BattleGroundWGScore;
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m_PlayerScores[plr->GetObjectGuid()] = sc;
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}
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void BattleGroundWS::RespawnFlag(Team team, bool captured)
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{
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if (team == ALLIANCE)
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{
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DEBUG_LOG("Respawn Alliance flag");
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m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
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SpawnEvent(WS_EVENT_FLAG_A, 0, true);
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}
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else
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{
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DEBUG_LOG("Respawn Horde flag");
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m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
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SpawnEvent(WS_EVENT_FLAG_H, 0, true);
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}
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if (captured)
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{
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// when map_update will be allowed for battlegrounds this code will be useless
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SpawnEvent(WS_EVENT_FLAG_A, 0, true);
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SpawnEvent(WS_EVENT_FLAG_H, 0, true);
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SendMessageToAll(LANG_BG_WS_F_PLACED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
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PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound...
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}
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}
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void BattleGroundWS::RespawnDroppedFlag(Team team)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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RespawnFlag(team, false);
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if (team == ALLIANCE)
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SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
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else
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SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
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PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
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GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGuid(team));
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if (obj)
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obj->Delete();
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else
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sLog.outError("Unknown dropped flag bg: %s", GetDroppedFlagGuid(team).GetString().c_str());
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ClearDroppedFlagGuid(team);
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}
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void BattleGroundWS::EventPlayerCapturedFlag(Player* source)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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m_LastCapturedFlagTeam = source->GetTeam();
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source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
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if (source->GetTeam() == ALLIANCE)
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{
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if (!IsHordeFlagPickedUp())
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return;
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ClearHordeFlagCarrier(); // must be before aura remove to prevent 2 events (drop+capture) at the same time
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// horde flag in base (but not respawned yet)
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m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
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// Drop Horde Flag from Player
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source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
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if (m_TeamScores[BG_TEAM_ALLIANCE] < BG_WS_MAX_TEAM_SCORE)
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m_TeamScores[BG_TEAM_ALLIANCE] += 1;
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PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
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RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
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}
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else
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{
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if (!IsAllianceFlagPickedUp())
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return;
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ClearAllianceFlagCarrier(); // must be before aura remove to prevent 2 events (drop+capture) at the same time
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// alliance flag in base (but not respawned yet)
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m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
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// Drop Alliance Flag from Player
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source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
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if (m_TeamScores[BG_TEAM_HORDE] < BG_WS_MAX_TEAM_SCORE)
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m_TeamScores[BG_TEAM_HORDE] += 1;
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PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
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RewardReputationToTeam(889, m_ReputationCapture, HORDE);
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}
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// for flag capture is reward 2 honorable kills
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RewardHonorToTeam(GetBonusHonorFromKill(2), source->GetTeam());
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// despawn flags
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SpawnEvent(WS_EVENT_FLAG_A, 0, false);
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SpawnEvent(WS_EVENT_FLAG_H, 0, false);
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if (source->GetTeam() == ALLIANCE)
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SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, source);
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else
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SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, source);
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UpdateFlagState(source->GetTeam(), 1); // flag state none
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UpdateTeamScore(source->GetTeam());
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// only flag capture should be updated
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UpdatePlayerScore(source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
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Team winner = TEAM_NONE;
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if (m_TeamScores[BG_TEAM_ALLIANCE] == BG_WS_MAX_TEAM_SCORE)
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winner = ALLIANCE;
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else if (m_TeamScores[BG_TEAM_HORDE] == BG_WS_MAX_TEAM_SCORE)
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winner = HORDE;
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if (winner)
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{
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UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
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UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
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UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
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UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);
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EndBattleGround(winner);
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}
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else
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{
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m_FlagsTimer[GetOtherTeamIndex(GetTeamIndexByTeamId(source->GetTeam()))] = BG_WS_FLAG_RESPAWN_TIME;
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}
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}
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void BattleGroundWS::EventPlayerDroppedFlag(Player* source)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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{
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// if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
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// just take off the aura
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if (source->GetTeam() == ALLIANCE)
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{
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if (!IsHordeFlagPickedUp())
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return;
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if (GetHordeFlagCarrierGuid() == source->GetObjectGuid())
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{
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ClearHordeFlagCarrier();
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source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
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}
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}
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else
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{
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if (!IsAllianceFlagPickedUp())
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return;
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if (GetAllianceFlagCarrierGuid() == source->GetObjectGuid())
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{
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ClearAllianceFlagCarrier();
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source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
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}
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}
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return;
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}
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bool set = false;
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if (source->GetTeam() == ALLIANCE)
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{
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if (!IsHordeFlagPickedUp())
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return;
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if (GetHordeFlagCarrierGuid() == source->GetObjectGuid())
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{
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ClearHordeFlagCarrier();
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source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
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m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND;
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source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true);
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set = true;
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}
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}
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else
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{
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if (!IsAllianceFlagPickedUp())
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return;
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if (GetAllianceFlagCarrierGuid() == source->GetObjectGuid())
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{
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ClearAllianceFlagCarrier();
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source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
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m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND;
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source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true);
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set = true;
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}
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}
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if (set)
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{
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source->CastSpell(source, SPELL_RECENTLY_DROPPED_FLAG, true);
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UpdateFlagState(source->GetTeam(), 1);
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if (source->GetTeam() == ALLIANCE)
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{
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SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, source);
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UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));
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}
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else
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{
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SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, source);
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UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1));
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}
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m_FlagsDropTimer[GetOtherTeamIndex(GetTeamIndexByTeamId(source->GetTeam()))] = BG_WS_FLAG_DROP_TIME;
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}
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}
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void BattleGroundWS::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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int32 message_id = 0;
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ChatMsg type;
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uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1;
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// alliance flag picked up from base
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if (source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
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&& event == WS_EVENT_FLAG_A)
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{
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message_id = LANG_BG_WS_PICKEDUP_AF;
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type = CHAT_MSG_BG_SYSTEM_HORDE;
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PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
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SpawnEvent(WS_EVENT_FLAG_A, 0, false);
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SetAllianceFlagCarrier(source->GetObjectGuid());
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m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
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// update world state to show correct flag carrier
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UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
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UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
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source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true);
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}
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// horde flag picked up from base
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if (source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
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&& event == WS_EVENT_FLAG_H)
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{
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message_id = LANG_BG_WS_PICKEDUP_HF;
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type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
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PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
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SpawnEvent(WS_EVENT_FLAG_H, 0, false);
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SetHordeFlagCarrier(source->GetObjectGuid());
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m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
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// update world state to show correct flag carrier
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UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
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UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
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source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true);
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}
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// Alliance flag on ground(not in base) (returned or picked up again from ground!)
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if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10))
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{
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if (source->GetTeam() == ALLIANCE)
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{
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message_id = LANG_BG_WS_RETURNED_AF;
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type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
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UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
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RespawnFlag(ALLIANCE, false);
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PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
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UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1);
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}
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else
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{
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message_id = LANG_BG_WS_PICKEDUP_AF;
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type = CHAT_MSG_BG_SYSTEM_HORDE;
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PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
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SpawnEvent(WS_EVENT_FLAG_A, 0, false);
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SetAllianceFlagCarrier(source->GetObjectGuid());
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source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true);
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m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
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UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
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UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
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}
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// called in HandleGameObjectUseOpcode:
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// target_obj->Delete();
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}
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// Horde flag on ground(not in base) (returned or picked up again)
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if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10))
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{
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if (source->GetTeam() == HORDE)
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{
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message_id = LANG_BG_WS_RETURNED_HF;
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type = CHAT_MSG_BG_SYSTEM_HORDE;
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UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
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RespawnFlag(HORDE, false);
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PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
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UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1);
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}
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else
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{
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message_id = LANG_BG_WS_PICKEDUP_HF;
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type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
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PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
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SpawnEvent(WS_EVENT_FLAG_H, 0, false);
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SetHordeFlagCarrier(source->GetObjectGuid());
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source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true);
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m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
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UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
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UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
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}
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// called in HandleGameObjectUseOpcode:
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// target_obj->Delete();
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}
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if (!message_id)
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return;
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SendMessageToAll(message_id, type, source);
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source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
|
}
|
|
|
|
void BattleGroundWS::RemovePlayer(Player* plr, ObjectGuid guid)
|
|
{
|
|
// sometimes flag aura not removed :(
|
|
if (IsAllianceFlagPickedUp() && m_flagCarrierAlliance == guid)
|
|
{
|
|
if (!plr)
|
|
{
|
|
sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
|
|
ClearAllianceFlagCarrier();
|
|
RespawnFlag(ALLIANCE, false);
|
|
}
|
|
else
|
|
EventPlayerDroppedFlag(plr);
|
|
}
|
|
if (IsHordeFlagPickedUp() && m_flagCarrierHorde == guid)
|
|
{
|
|
if (!plr)
|
|
{
|
|
sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
|
|
ClearHordeFlagCarrier();
|
|
RespawnFlag(HORDE, false);
|
|
}
|
|
else
|
|
EventPlayerDroppedFlag(plr);
|
|
}
|
|
}
|
|
|
|
void BattleGroundWS::UpdateFlagState(Team team, uint32 value)
|
|
{
|
|
if (team == ALLIANCE)
|
|
UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value);
|
|
else
|
|
UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value);
|
|
}
|
|
|
|
void BattleGroundWS::UpdateTeamScore(Team team)
|
|
{
|
|
if (team == ALLIANCE)
|
|
UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, m_TeamScores[BG_TEAM_ALLIANCE]);
|
|
else
|
|
UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, m_TeamScores[BG_TEAM_HORDE]);
|
|
}
|
|
|
|
void BattleGroundWS::HandleAreaTrigger(Player* source, uint32 trigger)
|
|
{
|
|
// this is wrong way to implement these things. On official it done by gameobject spell cast.
|
|
if (GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
// uint32 SpellId = 0;
|
|
// uint64 buff_guid = 0;
|
|
switch (trigger)
|
|
{
|
|
case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
|
|
case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
|
|
case 3706: // Alliance elixir of regeneration spawn
|
|
case 3708: // Horde elixir of regeneration spawn
|
|
case 3707: // Alliance elixir of berserk spawn
|
|
case 3709: // Horde elixir of berserk spawn
|
|
break;
|
|
case 3646: // Alliance Flag spawn
|
|
if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])
|
|
if (GetHordeFlagCarrierGuid() == source->GetObjectGuid())
|
|
EventPlayerCapturedFlag(source);
|
|
break;
|
|
case 3647: // Horde Flag spawn
|
|
if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])
|
|
if (GetAllianceFlagCarrierGuid() == source->GetObjectGuid())
|
|
EventPlayerCapturedFlag(source);
|
|
break;
|
|
case 3649: // unk1
|
|
case 3688: // unk2
|
|
case 4628: // unk3
|
|
case 4629: // unk4
|
|
break;
|
|
default:
|
|
sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", trigger);
|
|
source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", trigger);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool BattleGroundWS::SetupBattleGround()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void BattleGroundWS::Reset()
|
|
{
|
|
// call parent's class reset
|
|
BattleGround::Reset();
|
|
|
|
// spiritguides and flags not spawned at beginning
|
|
m_ActiveEvents[WS_EVENT_SPIRITGUIDES_SPAWN] = BG_EVENT_NONE;
|
|
m_ActiveEvents[WS_EVENT_FLAG_A] = BG_EVENT_NONE;
|
|
m_ActiveEvents[WS_EVENT_FLAG_H] = BG_EVENT_NONE;
|
|
|
|
for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i)
|
|
{
|
|
m_DroppedFlagGuid[i].Clear();
|
|
m_FlagState[i] = BG_WS_FLAG_STATE_ON_BASE;
|
|
m_TeamScores[i] = 0;
|
|
}
|
|
|
|
m_flagCarrierAlliance.Clear();
|
|
m_flagCarrierHorde.Clear();
|
|
|
|
bool isBGWeekend = BattleGroundMgr::IsBGWeekend(GetTypeID());
|
|
m_ReputationCapture = (isBGWeekend) ? 45 : 35;
|
|
m_HonorWinKills = (isBGWeekend) ? 3 : 1;
|
|
m_HonorEndKills = (isBGWeekend) ? 4 : 2;
|
|
|
|
m_EndTimer = BG_WS_TIME_LIMIT;
|
|
m_LastCapturedFlagTeam = TEAM_NONE;
|
|
}
|
|
|
|
void BattleGroundWS::EndBattleGround(Team winner)
|
|
{
|
|
// win reward
|
|
if (winner == ALLIANCE)
|
|
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE);
|
|
if (winner == HORDE)
|
|
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE);
|
|
// complete map_end rewards (even if no team wins)
|
|
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE);
|
|
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE);
|
|
|
|
BattleGround::EndBattleGround(winner);
|
|
}
|
|
|
|
void BattleGroundWS::HandleKillPlayer(Player* player, Player* killer)
|
|
{
|
|
if (GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
EventPlayerDroppedFlag(player);
|
|
|
|
BattleGround::HandleKillPlayer(player, killer);
|
|
}
|
|
|
|
void BattleGroundWS::UpdatePlayerScore(Player* source, uint32 type, uint32 value)
|
|
{
|
|
|
|
BattleGroundScoreMap::iterator itr = m_PlayerScores.find(source->GetObjectGuid());
|
|
if (itr == m_PlayerScores.end()) // player not found
|
|
return;
|
|
|
|
switch (type)
|
|
{
|
|
case SCORE_FLAG_CAPTURES: // flags captured
|
|
((BattleGroundWGScore*)itr->second)->FlagCaptures += value;
|
|
break;
|
|
case SCORE_FLAG_RETURNS: // flags returned
|
|
((BattleGroundWGScore*)itr->second)->FlagReturns += value;
|
|
break;
|
|
default:
|
|
BattleGround::UpdatePlayerScore(source, type, value);
|
|
break;
|
|
}
|
|
}
|
|
|
|
WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player)
|
|
{
|
|
// if status in progress, it returns main graveyards with spiritguides
|
|
// else it will return the graveyard in the flagroom - this is especially good
|
|
// if a player dies in preparation phase - then the player can't cheat
|
|
// and teleport to the graveyard outside the flagroom
|
|
// and start running around, while the doors are still closed
|
|
if (player->GetTeam() == ALLIANCE)
|
|
{
|
|
if (GetStatus() == STATUS_IN_PROGRESS)
|
|
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
|
|
else
|
|
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE);
|
|
}
|
|
else
|
|
{
|
|
if (GetStatus() == STATUS_IN_PROGRESS)
|
|
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
|
|
else
|
|
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE);
|
|
}
|
|
}
|
|
|
|
void BattleGroundWS::FillInitialWorldStates(WorldPacket& data, uint32& count)
|
|
{
|
|
FillInitialWorldState(data, count, BG_WS_FLAG_CAPTURES_ALLIANCE, m_TeamScores[BG_TEAM_ALLIANCE]);
|
|
FillInitialWorldState(data, count, BG_WS_FLAG_CAPTURES_HORDE, m_TeamScores[BG_TEAM_HORDE]);
|
|
|
|
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
|
|
FillInitialWorldState(data, count, BG_WS_FLAG_UNK_ALLIANCE, -1);
|
|
else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
|
|
FillInitialWorldState(data, count, BG_WS_FLAG_UNK_ALLIANCE, 1);
|
|
else
|
|
FillInitialWorldState(data, count, BG_WS_FLAG_UNK_ALLIANCE, 0);
|
|
|
|
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
|
|
FillInitialWorldState(data, count, BG_WS_FLAG_UNK_HORDE, -1);
|
|
else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
|
|
FillInitialWorldState(data, count, BG_WS_FLAG_UNK_HORDE, 1);
|
|
else
|
|
FillInitialWorldState(data, count, BG_WS_FLAG_UNK_HORDE, 0);
|
|
|
|
FillInitialWorldState(data, count, BG_WS_FLAG_CAPTURES_MAX, BG_WS_MAX_TEAM_SCORE);
|
|
|
|
if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
|
|
FillInitialWorldState(data, count, BG_WS_FLAG_STATE_HORDE, 2);
|
|
else
|
|
FillInitialWorldState(data, count, BG_WS_FLAG_STATE_HORDE, 1);
|
|
|
|
if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
|
|
FillInitialWorldState(data, count, BG_WS_FLAG_STATE_ALLIANCE, 2);
|
|
else
|
|
FillInitialWorldState(data, count, BG_WS_FLAG_STATE_ALLIANCE, 1);
|
|
|
|
FillInitialWorldState(data, count, BG_WS_TIME_ENABLED, WORLD_STATE_ADD);
|
|
FillInitialWorldState(data, count, BG_WS_TIME_REMAINING, GetRemainingTimeInMinutes());
|
|
}
|