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590 lines
30 KiB
C++
590 lines
30 KiB
C++
/*
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* This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _SCRIPTMGR_H
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#define _SCRIPTMGR_H
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#include "Common.h"
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#include "Policies/Singleton.h"
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#include "ObjectGuid.h"
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#include "DBCEnums.h"
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#include "ace/Atomic_Op.h"
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struct AreaTriggerEntry;
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struct SpellEntry;
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class Aura;
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class Creature;
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class CreatureAI;
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class GameObject;
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class InstanceData;
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class Item;
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class Map;
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class Object;
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class Player;
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class Quest;
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class SpellCastTargets;
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class Unit;
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class WorldObject;
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enum ScriptCommand // resSource, resTarget are the resulting Source/ Target after buddy search is done
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{
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SCRIPT_COMMAND_TALK = 0, // resSource = WorldObject, resTarget = Unit/none
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// datalong1 (see enum ChatType for supported CHAT_TYPE_'s), datalong2 = language
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// dataint = text entry from db_script_string -table. dataint2-4 optional for random selected texts.
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SCRIPT_COMMAND_EMOTE = 1, // resSource = Unit, resTarget = Unit/none
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// datalong1 = emote_id
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SCRIPT_COMMAND_FIELD_SET = 2, // source = any, datalong = field_id, datalong2 = value
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SCRIPT_COMMAND_MOVE_TO = 3, // resSource = Creature, datalong2 = travel_speed*100, x/y/z
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// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL: teleport unit to position
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SCRIPT_COMMAND_FLAG_SET = 4, // source = any, datalong = field_id, datalong2 = bitmask
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SCRIPT_COMMAND_FLAG_REMOVE = 5, // source = any, datalong = field_id, datalong2 = bitmask
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SCRIPT_COMMAND_TELEPORT_TO = 6, // source or target with Player, datalong2 = map_id, x/y/z
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SCRIPT_COMMAND_QUEST_EXPLORED = 7, // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0
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SCRIPT_COMMAND_KILL_CREDIT = 8, // source or target with Player, datalong = creature entry (or 0 for target-entry), datalong2 = bool (0=personal credit, 1=group credit)
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SCRIPT_COMMAND_RESPAWN_GAMEOBJECT = 9, // source = any, datalong=db_guid, datalong2=despawn_delay
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SCRIPT_COMMAND_TEMP_SUMMON_CREATURE = 10, // source = any, datalong=creature entry, datalong2=despawn_delay
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// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL = summon active
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SCRIPT_COMMAND_OPEN_DOOR = 11, // datalong=db_guid (or not provided), datalong2=reset_delay
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SCRIPT_COMMAND_CLOSE_DOOR = 12, // datalong=db_guid (or not provided), datalong2=reset_delay
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SCRIPT_COMMAND_ACTIVATE_OBJECT = 13, // source = unit, target=GO
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SCRIPT_COMMAND_REMOVE_AURA = 14, // resSource = Unit, datalong = spell_id
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SCRIPT_COMMAND_CAST_SPELL = 15, // resSource = Unit, cast spell at resTarget = Unit
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// datalong=spellid
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// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL = cast triggered
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SCRIPT_COMMAND_PLAY_SOUND = 16, // resSource = WorldObject, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=target-player, 0/2=with distance dependent, 0/4=map wide, 0/8=zone wide; so 1|2 = 3 is target with distance dependent)
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SCRIPT_COMMAND_CREATE_ITEM = 17, // source or target must be player, datalong = item entry, datalong2 = amount
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SCRIPT_COMMAND_DESPAWN_SELF = 18, // resSource = Creature, datalong = despawn delay
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SCRIPT_COMMAND_PLAY_MOVIE = 19, // target can only be a player, datalog = movie id
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SCRIPT_COMMAND_MOVEMENT = 20, // resSource = Creature. datalong = MovementType (0:idle, 1:random or 2:waypoint), datalong2 = wander-distance
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// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL = Random-movement around current position
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SCRIPT_COMMAND_SET_ACTIVEOBJECT = 21, // resSource = Creature
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// datalong=bool 0=off, 1=on
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SCRIPT_COMMAND_SET_FACTION = 22, // resSource = Creature
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// datalong=factionId, datalong2=faction_flags
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SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL = 23, // resSource = Creature, datalong=creature entry/modelid
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// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL = use datalong value as modelid explicit
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SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL = 24, // resSource = Creature, datalong=creature entry/modelid
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// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL = use datalong value as modelid explicit
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SCRIPT_COMMAND_SET_RUN = 25, // resSource = Creature
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// datalong= bool 0=off, 1=on
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SCRIPT_COMMAND_ATTACK_START = 26, // resSource = Creature, resTarget = Unit
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SCRIPT_COMMAND_GO_LOCK_STATE = 27, // resSource = GameObject
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// datalong= 1=lock, 2=unlock, 4=set not-interactable, 8=set interactable
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SCRIPT_COMMAND_STAND_STATE = 28, // resSource = Creature
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// datalong = stand state (enum UnitStandStateType)
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SCRIPT_COMMAND_MODIFY_NPC_FLAGS = 29, // resSource = Creature
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// datalong=NPCFlags
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// datalong2:0x00=toggle, 0x01=add, 0x02=remove
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SCRIPT_COMMAND_SEND_TAXI_PATH = 30, // datalong = taxi path id (source or target must be player)
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SCRIPT_COMMAND_TERMINATE_SCRIPT = 31, // datalong = search for npc entry if provided
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// datalong2= search distance
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// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL: terminate steps of this script if npc found
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// ELSE: terminate steps of this script if npc not found
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// dataint=diff to change a waittime of current Waypoint Movement
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SCRIPT_COMMAND_PAUSE_WAYPOINTS = 32, // resSource = Creature
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// datalong = 0: unpause waypoint 1: pause waypoint
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SCRIPT_COMMAND_XP_USER = 33, // source or target with Player, datalong = bool (0=off, 1=on)
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SCRIPT_COMMAND_TERMINATE_COND = 34, // datalong = condition_id, datalong2 = if != 0 then quest_id of quest that will be failed for player's group if the script is terminated
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// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL terminate when condition is false ELSE terminate when condition is true
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};
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#define MAX_TEXT_ID 4 // used for SCRIPT_COMMAND_TALK
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enum ScriptInfoDataFlags
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{
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// default: s/b -> t
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SCRIPT_FLAG_BUDDY_AS_TARGET = 0x01, // s -> b
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SCRIPT_FLAG_REVERSE_DIRECTION = 0x02, // t* -> s* (* result after previous flag is evaluated)
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SCRIPT_FLAG_SOURCE_TARGETS_SELF = 0x04, // s* -> s* (* result after previous flag is evaluated)
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SCRIPT_FLAG_COMMAND_ADDITIONAL = 0x08, // command dependend
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};
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struct ScriptInfo
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{
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uint32 id;
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uint32 delay;
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uint32 command;
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union
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{
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struct // SCRIPT_COMMAND_TALK (0)
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{
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uint32 chatType; // datalong
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uint32 language; // datalong2
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} talk;
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struct // SCRIPT_COMMAND_EMOTE (1)
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{
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uint32 emoteId; // datalong
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uint32 unused1; // datalong2
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} emote;
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struct // SCRIPT_COMMAND_FIELD_SET (2)
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{
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uint32 fieldId; // datalong
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uint32 fieldValue; // datalong2
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} setField;
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struct // SCRIPT_COMMAND_MOVE_TO (3)
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{
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uint32 unused1; // datalong
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uint32 travelSpeed; // datalong2
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} moveTo;
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struct // SCRIPT_COMMAND_FLAG_SET (4)
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{
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uint32 fieldId; // datalong
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uint32 fieldValue; // datalong2
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} setFlag;
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struct // SCRIPT_COMMAND_FLAG_REMOVE (5)
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{
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uint32 fieldId; // datalong
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uint32 fieldValue; // datalong2
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} removeFlag;
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struct // SCRIPT_COMMAND_TELEPORT_TO (6)
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{
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uint32 mapId; // datalong
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uint32 empty; // datalong2
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} teleportTo;
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struct // SCRIPT_COMMAND_QUEST_EXPLORED (7)
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{
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uint32 questId; // datalong
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uint32 distance; // datalong2
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} questExplored;
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struct // SCRIPT_COMMAND_KILL_CREDIT (8)
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{
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uint32 creatureEntry; // datalong
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uint32 isGroupCredit; // datalong2
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} killCredit;
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struct // SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (9)
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{
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uint32 goGuid; // datalong
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uint32 despawnDelay; // datalong2
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} respawnGo;
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struct // SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (10)
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{
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uint32 creatureEntry; // datalong
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uint32 despawnDelay; // datalong2
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} summonCreature;
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// SCRIPT_COMMAND_OPEN_DOOR (11)
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struct // SCRIPT_COMMAND_CLOSE_DOOR (12)
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{
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uint32 goGuid; // datalong
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uint32 resetDelay; // datalong2
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} changeDoor;
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struct // SCRIPT_COMMAND_ACTIVATE_OBJECT (13)
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{
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uint32 empty1; // datalong
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uint32 empty2; // datalong;
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} activateObject;
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struct // SCRIPT_COMMAND_REMOVE_AURA (14)
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{
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uint32 spellId; // datalong
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uint32 empty; // datalong2
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} removeAura;
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struct // SCRIPT_COMMAND_CAST_SPELL (15)
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{
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uint32 spellId; // datalong
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uint32 empty; // datalong2
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} castSpell;
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struct // SCRIPT_COMMAND_PLAY_SOUND (16)
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{
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uint32 soundId; // datalong
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uint32 flags; // datalong2
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} playSound;
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struct // SCRIPT_COMMAND_CREATE_ITEM (17)
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{
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uint32 itemEntry; // datalong
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uint32 amount; // datalong2
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} createItem;
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struct // SCRIPT_COMMAND_DESPAWN_SELF (18)
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{
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uint32 despawnDelay; // datalong
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uint32 empty; // datalong2
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} despawn;
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struct // SCRIPT_COMMAND_PLAY_MOVIE (19)
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{
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uint32 movieId; // datalong
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uint32 empty; // datalong2
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} playMovie;
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struct // SCRIPT_COMMAND_MOVEMENT (20)
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{
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uint32 movementType; // datalong
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uint32 wanderDistance; // datalong2
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} movement;
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struct // SCRIPT_COMMAND_SET_ACTIVEOBJECT (21)
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{
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uint32 activate; // datalong
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uint32 empty; // datalong2
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} activeObject;
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struct // SCRIPT_COMMAND_SET_FACTION (22)
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{
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uint32 factionId; // datalong
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uint32 flags; // datalong2
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} faction;
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struct // SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL (23)
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{
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uint32 creatureOrModelEntry; // datalong
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uint32 empty1; // datalong2
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} morph;
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struct // SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL (24)
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{
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uint32 creatureOrModelEntry; // datalong
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uint32 empty1; // datalong2
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} mount;
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struct // SCRIPT_COMMAND_SET_RUN (25)
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{
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uint32 run; // datalong
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uint32 empty; // datalong2
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} run;
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struct // SCRIPT_COMMAND_ATTACK_START (26)
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{
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uint32 empty1; // datalong
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uint32 empty2; // datalong2
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} attack;
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struct // SCRIPT_COMMAND_GO_LOCK_STATE (27)
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{
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uint32 lockState; // datalong
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uint32 empty; // datalong
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} goLockState;
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struct // SCRIPT_COMMAND_STAND_STATE (28)
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{
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uint32 stand_state; // datalong
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uint32 unused1; // datalong2
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} standState;
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struct // SCRIPT_COMMAND_MODIFY_NPC_FLAGS (29)
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{
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uint32 flag; // datalong
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uint32 change_flag; // datalong2
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} npcFlag;
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struct // SCRIPT_COMMAND_SEND_TAXI_PATH (30)
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{
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uint32 taxiPathId; // datalong
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uint32 empty;
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} sendTaxiPath;
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struct // SCRIPT_COMMAND_TERMINATE_SCRIPT (31)
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{
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uint32 npcEntry; // datalong
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uint32 searchDist; // datalong2
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// changeWaypointWaitTime // dataint
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} terminateScript;
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struct // SCRIPT_COMMAND_PAUSE_WAYPOINTS (32)
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{
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uint32 doPause; // datalong
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uint32 empty;
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} pauseWaypoint;
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struct // SCRIPT_COMMAND_XP_USER (33)
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{
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uint32 flags; // datalong
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uint32 empty; // datalong2
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} xpDisabled;
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struct // SCRIPT_COMMAND_TERMINATE_COND (34)
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{
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uint32 conditionId; // datalong
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uint32 failQuest; // datalong2
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} terminateCond;
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struct
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{
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uint32 data[2];
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} raw;
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};
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// Buddy system (entry can be npc or go entry, depending on command)
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uint32 buddyEntry; // datalong3 -> buddy_entry
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uint32 searchRadius; // datalong4 -> search_radius
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uint8 data_flags; // data_flags
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int32 textId[MAX_TEXT_ID]; // dataint to dataint4
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float x;
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float y;
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float z;
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float o;
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// helpers
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uint32 GetGOGuid() const
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{
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switch (command)
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{
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case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
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return respawnGo.goGuid;
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case SCRIPT_COMMAND_OPEN_DOOR:
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case SCRIPT_COMMAND_CLOSE_DOOR:
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return changeDoor.goGuid;
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default:
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return 0;
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}
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}
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bool IsCreatureBuddy() const
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{
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switch (command)
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{
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case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
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case SCRIPT_COMMAND_OPEN_DOOR:
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case SCRIPT_COMMAND_CLOSE_DOOR:
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case SCRIPT_COMMAND_ACTIVATE_OBJECT:
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case SCRIPT_COMMAND_GO_LOCK_STATE:
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return false;
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default:
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return true;
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}
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}
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bool HasAdditionalScriptFlag() const
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{
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switch (command)
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{
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case SCRIPT_COMMAND_MOVE_TO:
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case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
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case SCRIPT_COMMAND_CAST_SPELL:
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case SCRIPT_COMMAND_MOVEMENT:
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case SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL:
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case SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL:
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case SCRIPT_COMMAND_TERMINATE_SCRIPT:
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case SCRIPT_COMMAND_TERMINATE_COND:
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return true;
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default:
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return false;
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}
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}
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};
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class ScriptAction
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{
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public:
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ScriptAction(const char* _table, Map* _map, ObjectGuid _sourceGuid, ObjectGuid _targetGuid, ObjectGuid _ownerGuid, ScriptInfo const* _script) :
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m_table(_table), m_map(_map), m_sourceGuid(_sourceGuid), m_targetGuid(_targetGuid), m_ownerGuid(_ownerGuid), m_script(_script)
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{}
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bool HandleScriptStep(); // return true IF AND ONLY IF the script should be terminated
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const char* GetTableName() const { return m_table; }
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uint32 GetId() const { return m_script->id; }
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ObjectGuid GetSourceGuid() const { return m_sourceGuid; }
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ObjectGuid GetTargetGuid() const { return m_targetGuid; }
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ObjectGuid GetOwnerGuid() const { return m_ownerGuid; }
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bool IsSameScript(const char* table, uint32 id, ObjectGuid sourceGuid, ObjectGuid targetGuid, ObjectGuid ownerGuid) const
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{
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return table == m_table && id == GetId() &&
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(sourceGuid == m_sourceGuid || !sourceGuid) &&
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(targetGuid == m_targetGuid || !targetGuid) &&
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(ownerGuid == m_ownerGuid || !ownerGuid);
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}
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private:
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const char* m_table; // of which table the script was started
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Map* m_map; // Map on which the action will be executed
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ObjectGuid m_sourceGuid;
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ObjectGuid m_targetGuid;
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ObjectGuid m_ownerGuid; // owner of source if source is item
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ScriptInfo const* m_script; // pointer to static script data
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// Helper functions
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bool GetScriptCommandObject(const ObjectGuid guid, bool includeItem, Object*& resultObject);
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bool GetScriptProcessTargets(WorldObject* pOrigSource, WorldObject* pOrigTarget, WorldObject*& pFinalSource, WorldObject*& pFinalTarget);
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bool LogIfNotCreature(WorldObject* pWorldObject);
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bool LogIfNotUnit(WorldObject* pWorldObject);
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bool LogIfNotGameObject(WorldObject* pWorldObject);
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Player* GetPlayerTargetOrSourceAndLog(WorldObject* pSource, WorldObject* pTarget);
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};
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typedef std::multimap < uint32 /*delay*/, ScriptInfo > ScriptMap;
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typedef std::map < uint32 /*id*/, ScriptMap > ScriptMapMap;
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typedef std::pair<const char*, ScriptMapMap> ScriptMapMapName;
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extern ScriptMapMapName sQuestEndScripts;
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extern ScriptMapMapName sQuestStartScripts;
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extern ScriptMapMapName sSpellScripts;
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extern ScriptMapMapName sGameObjectScripts;
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extern ScriptMapMapName sGameObjectTemplateScripts;
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extern ScriptMapMapName sEventScripts;
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extern ScriptMapMapName sGossipScripts;
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extern ScriptMapMapName sCreatureDeathScripts;
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extern ScriptMapMapName sCreatureMovementScripts;
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enum ScriptLoadResult
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{
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SCRIPT_LOAD_OK,
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SCRIPT_LOAD_ERR_NOT_FOUND,
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SCRIPT_LOAD_ERR_WRONG_API,
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SCRIPT_LOAD_ERR_OUTDATED,
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};
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class ScriptMgr
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{
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public:
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ScriptMgr();
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~ScriptMgr();
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void LoadGameObjectScripts();
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void LoadGameObjectTemplateScripts();
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void LoadQuestEndScripts();
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void LoadQuestStartScripts();
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void LoadEventScripts();
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void LoadSpellScripts();
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void LoadGossipScripts();
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void LoadCreatureDeathScripts();
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void LoadCreatureMovementScripts();
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void LoadDbScriptStrings();
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void LoadScriptNames();
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void LoadAreaTriggerScripts();
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void LoadEventIdScripts();
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uint32 GetAreaTriggerScriptId(uint32 triggerId) const;
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uint32 GetEventIdScriptId(uint32 eventId) const;
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const char* GetScriptName(uint32 id) const { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; }
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uint32 GetScriptId(const char* name) const;
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uint32 GetScriptIdsCount() const { return m_scriptNames.size(); }
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ScriptLoadResult LoadScriptLibrary(const char* libName);
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void UnloadScriptLibrary();
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bool IsScriptLibraryLoaded() const { return m_hScriptLib != NULL; }
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uint32 IncreaseScheduledScriptsCount() { return (uint32)++m_scheduledScripts; }
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uint32 DecreaseScheduledScriptCount() { return (uint32)--m_scheduledScripts; }
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uint32 DecreaseScheduledScriptCount(size_t count) { return (uint32)(m_scheduledScripts -= count); }
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bool IsScriptScheduled() const { return m_scheduledScripts > 0; }
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static bool CanSpellEffectStartDBScript(SpellEntry const* spellinfo, SpellEffectIndex effIdx);
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CreatureAI* GetCreatureAI(Creature* pCreature);
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InstanceData* CreateInstanceData(Map* pMap);
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char const* GetScriptLibraryVersion() const;
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bool OnGossipHello(Player* pPlayer, Creature* pCreature);
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bool OnGossipHello(Player* pPlayer, GameObject* pGameObject);
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action, const char* code);
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bool OnGossipSelect(Player* pPlayer, GameObject* pGameObject, uint32 sender, uint32 action, const char* code);
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bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
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bool OnQuestAccept(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest);
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bool OnQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest);
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bool OnQuestRewarded(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
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bool OnQuestRewarded(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest);
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uint32 GetDialogStatus(Player* pPlayer, Creature* pCreature);
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uint32 GetDialogStatus(Player* pPlayer, GameObject* pGameObject);
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bool OnGameObjectUse(Player* pPlayer, GameObject* pGameObject);
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bool OnItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets);
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bool OnAreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry);
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bool OnProcessEvent(uint32 eventId, Object* pSource, Object* pTarget, bool isStart);
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bool OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Creature* pTarget);
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bool OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, GameObject* pTarget);
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bool OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Item* pTarget);
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bool OnEffectScriptEffect(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Creature* pTarget);
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bool OnAuraDummy(Aura const* pAura, bool apply);
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private:
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void CollectPossibleEventIds(std::set<uint32>& eventIds);
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void LoadScripts(ScriptMapMapName& scripts, const char* tablename);
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void CheckScriptTexts(ScriptMapMapName const& scripts, std::set<int32>& ids);
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template<class T>
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void GetScriptHookPtr(T& ptr, const char* name)
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{
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ptr = (T)MANGOS_GET_PROC_ADDR(m_hScriptLib, name);
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}
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typedef std::vector<std::string> ScriptNameMap;
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typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
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typedef UNORDERED_MAP<uint32, uint32> EventIdScriptMap;
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AreaTriggerScriptMap m_AreaTriggerScripts;
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EventIdScriptMap m_EventIdScripts;
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ScriptNameMap m_scriptNames;
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MANGOS_LIBRARY_HANDLE m_hScriptLib;
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// atomic op counter for active scripts amount
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ACE_Atomic_Op<ACE_Thread_Mutex, long> m_scheduledScripts;
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void (MANGOS_IMPORT* m_pOnInitScriptLibrary)();
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void (MANGOS_IMPORT* m_pOnFreeScriptLibrary)();
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const char* (MANGOS_IMPORT* m_pGetScriptLibraryVersion)();
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CreatureAI* (MANGOS_IMPORT* m_pGetCreatureAI)(Creature*);
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InstanceData* (MANGOS_IMPORT* m_pCreateInstanceData)(Map*);
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bool (MANGOS_IMPORT* m_pOnGossipHello)(Player*, Creature*);
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bool (MANGOS_IMPORT* m_pOnGOGossipHello)(Player*, GameObject*);
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bool (MANGOS_IMPORT* m_pOnGossipSelect)(Player*, Creature*, uint32, uint32);
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bool (MANGOS_IMPORT* m_pOnGOGossipSelect)(Player*, GameObject*, uint32, uint32);
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bool (MANGOS_IMPORT* m_pOnGossipSelectWithCode)(Player*, Creature*, uint32, uint32, const char*);
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bool (MANGOS_IMPORT* m_pOnGOGossipSelectWithCode)(Player*, GameObject*, uint32, uint32, const char*);
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bool (MANGOS_IMPORT* m_pOnQuestAccept)(Player*, Creature*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnGOQuestAccept)(Player*, GameObject*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnItemQuestAccept)(Player*, Item*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnQuestRewarded)(Player*, Creature*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnGOQuestRewarded)(Player*, GameObject*, Quest const*);
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uint32(MANGOS_IMPORT* m_pGetNPCDialogStatus)(Player*, Creature*);
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|
uint32(MANGOS_IMPORT* m_pGetGODialogStatus)(Player*, GameObject*);
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bool (MANGOS_IMPORT* m_pOnGOUse)(Player*, GameObject*);
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bool (MANGOS_IMPORT* m_pOnItemUse)(Player*, Item*, SpellCastTargets const&);
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bool (MANGOS_IMPORT* m_pOnAreaTrigger)(Player*, AreaTriggerEntry const*);
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bool (MANGOS_IMPORT* m_pOnProcessEvent)(uint32, Object*, Object*, bool);
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bool (MANGOS_IMPORT* m_pOnEffectDummyCreature)(Unit*, uint32, SpellEffectIndex, Creature*);
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bool (MANGOS_IMPORT* m_pOnEffectDummyGO)(Unit*, uint32, SpellEffectIndex, GameObject*);
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bool (MANGOS_IMPORT* m_pOnEffectDummyItem)(Unit*, uint32, SpellEffectIndex, Item*);
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bool (MANGOS_IMPORT* m_pOnEffectScriptEffectCreature)(Unit*, uint32, SpellEffectIndex, Creature*);
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bool (MANGOS_IMPORT* m_pOnAuraDummy)(Aura const*, bool);
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|
};
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// Starters for events
|
|
bool StartEvents_Event(Map* map, uint32 id, Object* source, Object* target, bool isStart = true, Unit* forwardToPvp = NULL);
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#define sScriptMgr MaNGOS::Singleton<ScriptMgr>::Instance()
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MANGOS_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 triggerId);
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MANGOS_DLL_SPEC uint32 GetEventIdScriptId(uint32 eventId);
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MANGOS_DLL_SPEC uint32 GetScriptId(const char* name);
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|
MANGOS_DLL_SPEC char const* GetScriptName(uint32 id);
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|
MANGOS_DLL_SPEC uint32 GetScriptIdsCount();
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#endif
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