server/src/game/TemporarySummon.cpp
2020-02-17 00:54:15 +00:00

213 lines
5.4 KiB
C++

/*
* This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "TemporarySummon.h"
#include "Log.h"
#include "CreatureAI.h"
TemporarySummon::TemporarySummon(ObjectGuid summoner) :
Creature(CREATURE_SUBTYPE_TEMPORARY_SUMMON), m_type(TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0), m_summoner(summoner)
{
}
void TemporarySummon::Update(uint32 update_diff, uint32 diff)
{
switch (m_type)
{
case TEMPSUMMON_MANUAL_DESPAWN:
break;
case TEMPSUMMON_TIMED_DESPAWN:
{
if (m_timer <= update_diff)
{
UnSummon();
return;
}
m_timer -= update_diff;
break;
}
case TEMPSUMMON_TIMED_OOC_DESPAWN:
{
if (!isInCombat())
{
if (m_timer <= update_diff)
{
UnSummon();
return;
}
m_timer -= update_diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
{
if (IsCorpse())
{
if (m_timer <= update_diff)
{
UnSummon();
return;
}
m_timer -= update_diff;
}
if (IsDespawned())
{
UnSummon();
return;
}
break;
}
case TEMPSUMMON_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if (isDead())
{
UnSummon();
return;
}
break;
}
case TEMPSUMMON_DEAD_DESPAWN:
{
if (IsDespawned())
{
UnSummon();
return;
}
break;
}
case TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if (isDead())
{
UnSummon();
return;
}
if (!isInCombat())
{
if (m_timer <= update_diff)
{
UnSummon();
return;
}
else
m_timer -= update_diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
case TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if (IsDespawned())
{
UnSummon();
return;
}
if (!isInCombat() && isAlive())
{
if (m_timer <= update_diff)
{
UnSummon();
return;
}
else
m_timer -= update_diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if (isDead())
{
UnSummon();
return;
}
if (m_timer <= update_diff)
{
UnSummon();
return;
}
m_timer -= update_diff;
break;
}
case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if (IsDespawned())
{
UnSummon();
return;
}
if (m_timer <= update_diff)
{
UnSummon();
return;
}
m_timer -= update_diff;
break;
}
default:
UnSummon();
sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ", GetEntry(), m_type);
break;
}
Creature::Update(update_diff, diff);
}
void TemporarySummon::Summon(TempSummonType type, uint32 lifetime)
{
m_type = type;
m_timer = lifetime;
m_lifetime = lifetime;
AIM_Initialize();
GetMap()->Add((Creature*)this);
}
void TemporarySummon::UnSummon()
{
CombatStop();
if (GetSummonerGuid().IsCreatureOrVehicle())
if (Creature* sum = GetMap()->GetCreature(GetSummonerGuid()))
if (sum->AI())
sum->AI()->SummonedCreatureDespawn(this);
AddObjectToRemoveList();
}
void TemporarySummon::SaveToDB()
{
}