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772 lines
26 KiB
C++
772 lines
26 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "QuestDef.h"
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#include "GossipDef.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Formulas.h"
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GossipMenu::GossipMenu()
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{
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m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
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}
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GossipMenu::~GossipMenu()
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{
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ClearMenu();
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}
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void GossipMenu::AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded)
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{
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ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS );
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GossipMenuItem gItem;
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gItem.m_gIcon = Icon;
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gItem.m_gMessage = Message;
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gItem.m_gCoded = Coded;
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gItem.m_gSender = dtSender;
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gItem.m_gAction = dtAction;
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gItem.m_gBoxMessage = BoxMessage;
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gItem.m_gBoxMoney = BoxMoney;
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m_gItems.push_back(gItem);
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}
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void GossipMenu::AddMenuItem(uint8 Icon, std::string Message, bool Coded)
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{
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AddMenuItem( Icon, Message, 0, 0, "", 0, Coded);
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}
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void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
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{
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AddMenuItem(Icon, std::string(Message ? Message : ""),Coded);
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}
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void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
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{
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AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
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}
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uint32 GossipMenu::MenuItemSender( unsigned int ItemId )
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{
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if ( ItemId >= m_gItems.size() ) return 0;
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return m_gItems[ ItemId ].m_gSender;
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}
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uint32 GossipMenu::MenuItemAction( unsigned int ItemId )
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{
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if ( ItemId >= m_gItems.size() ) return 0;
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return m_gItems[ ItemId ].m_gAction;
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}
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bool GossipMenu::MenuItemCoded( unsigned int ItemId )
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{
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if ( ItemId >= m_gItems.size() ) return 0;
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return m_gItems[ ItemId ].m_gCoded;
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}
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void GossipMenu::ClearMenu()
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{
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m_gItems.clear();
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}
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PlayerMenu::PlayerMenu( WorldSession *session ) : pSession(session)
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{
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}
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PlayerMenu::~PlayerMenu()
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{
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ClearMenus();
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}
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void PlayerMenu::ClearMenus()
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{
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mGossipMenu.ClearMenu();
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mQuestMenu.ClearMenu();
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}
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uint32 PlayerMenu::GossipOptionSender( unsigned int Selection )
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{
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return mGossipMenu.MenuItemSender( Selection );
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}
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uint32 PlayerMenu::GossipOptionAction( unsigned int Selection )
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{
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return mGossipMenu.MenuItemAction( Selection );
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}
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bool PlayerMenu::GossipOptionCoded( unsigned int Selection )
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{
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return mGossipMenu.MenuItemCoded( Selection );
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}
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void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
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{
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WorldPacket data( SMSG_GOSSIP_MESSAGE, (100) ); // guess size
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data << npcGUID;
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data << uint32(0); // new 2.4.0
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data << uint32( TitleTextId );
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data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x0F
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for ( unsigned int iI = 0; iI < mGossipMenu.MenuItemCount(); iI++ )
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{
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GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
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data << uint32( iI );
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data << uint8( gItem.m_gIcon );
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data << uint8( gItem.m_gCoded ); // makes pop up box password
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data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3
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data << gItem.m_gMessage; // text for gossip item
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data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3
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}
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data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
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for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
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{
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QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
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uint32 questID = qItem.m_qId;
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Quest const* pQuest = objmgr.GetQuestTemplate(questID);
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data << uint32(questID);
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data << uint32( qItem.m_qIcon );
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data << uint32( pQuest ? pQuest->GetQuestLevel() : 0 );
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std::string Title = pQuest->GetTitle();
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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QuestLocale const *ql = objmgr.GetQuestLocale(questID);
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if (ql)
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{
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if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
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Title=ql->Title[loc_idx];
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}
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}
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data << Title;
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}
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pSession->SendPacket( &data );
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//sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) );
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}
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void PlayerMenu::CloseGossip()
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{
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WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 );
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pSession->SendPacket( &data );
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//sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" );
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}
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void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
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{
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WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
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data << Flags;
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data << X << Y;
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data << uint32(Icon);
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data << uint32(Data);
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data << locName;
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pSession->SendPacket( &data );
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//sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
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}
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void PlayerMenu::SendTalking( uint32 textID )
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{
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GossipText *pGossip;
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std::string GossipStr;
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pGossip = objmgr.GetGossipText(textID);
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WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
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data << textID; // can be < 0
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if (!pGossip)
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{
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for(uint32 i = 0; i < 8; ++i)
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{
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data << float(0);
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data << "Greetings $N";
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data << "Greetings $N";
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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}
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}
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else
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{
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std::string Text_0[8],Text_1[8];
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for (int i=0;i<8;i++)
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{
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Text_0[i]=pGossip->Options[i].Text_0;
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Text_1[i]=pGossip->Options[i].Text_1;
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}
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
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if (nl)
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{
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for (int i=0;i<8;i++)
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{
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if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
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Text_0[i]=nl->Text_0[i][loc_idx];
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if (nl->Text_1[i].size() > loc_idx && !nl->Text_1[i][loc_idx].empty())
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Text_1[i]=nl->Text_1[i][loc_idx];
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}
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}
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}
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for (int i=0; i<8; i++)
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{
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data << pGossip->Options[i].Probability;
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if ( Text_0[i].empty() )
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data << Text_1[i];
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else
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data << Text_0[i];
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if ( Text_1[i].empty() )
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data << Text_0[i];
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else
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data << Text_1[i];
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data << pGossip->Options[i].Language;
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data << pGossip->Options[i].Emotes[0]._Delay;
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data << pGossip->Options[i].Emotes[0]._Emote;
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data << pGossip->Options[i].Emotes[1]._Delay;
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data << pGossip->Options[i].Emotes[1]._Emote;
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data << pGossip->Options[i].Emotes[2]._Delay;
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data << pGossip->Options[i].Emotes[2]._Emote;
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}
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}
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pSession->SendPacket( &data );
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sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
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}
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void PlayerMenu::SendTalking( char const * title, char const * text )
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{
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WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size
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data << uint32(0);
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for(uint32 i = 0; i < 8; ++i)
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{
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data << float(0);
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data << title;
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data << text;
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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}
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pSession->SendPacket( &data );
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sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
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}
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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QuestMenu::QuestMenu()
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{
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m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
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}
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QuestMenu::~QuestMenu()
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{
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ClearMenu();
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}
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void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
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{
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Quest const* qinfo = objmgr.GetQuestTemplate(QuestId);
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if (!qinfo) return;
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ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS );
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QuestMenuItem qItem;
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qItem.m_qId = QuestId;
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qItem.m_qIcon = Icon;
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m_qItems.push_back(qItem);
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}
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bool QuestMenu::HasItem( uint32 questid )
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{
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for (QuestMenuItemList::iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
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{
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if(i->m_qId==questid)
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{
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return true;
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}
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}
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return false;
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}
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void QuestMenu::ClearMenu()
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{
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m_qItems.clear();
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}
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void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID )
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{
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WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size
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data << uint64(npcGUID);
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data << Title;
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data << uint32(eEmote._Delay ); // player emote
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data << uint32(eEmote._Emote ); // NPC emote
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data << uint8 ( mQuestMenu.MenuItemCount() );
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for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
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{
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QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
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uint32 questID = qmi.m_qId;
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Quest const *pQuest = objmgr.GetQuestTemplate(questID);
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std::string title = pQuest ? pQuest->GetTitle() : "";
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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if(QuestLocale const *ql = objmgr.GetQuestLocale(questID))
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{
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if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
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title=ql->Title[loc_idx];
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}
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}
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data << uint32(questID);
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data << uint32(qmi.m_qIcon);
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data << uint32(pQuest ? pQuest->GetQuestLevel() : 0);
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data << title;
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}
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pSession->SendPacket( &data );
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sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
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}
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void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID )
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{
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WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 );
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data << uint64(npcGUID);
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data << uint8(questStatus);
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pSession->SendPacket( &data );
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sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
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}
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void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept )
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{
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WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
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std::string Title = pQuest->GetTitle();
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std::string Details = pQuest->GetDetails();
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std::string Objectives = pQuest->GetObjectives();
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std::string EndText = pQuest->GetEndText();
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
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if (ql)
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{
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if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
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Title=ql->Title[loc_idx];
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if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty())
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Details=ql->Details[loc_idx];
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if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty())
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Objectives=ql->Objectives[loc_idx];
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if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
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EndText=ql->EndText[loc_idx];
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}
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}
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data << uint64(npcGUID);
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data << uint64(0); // wotlk, something todo with quest sharing?
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data << uint32(pQuest->GetQuestId());
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data << Title;
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data << Details;
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data << Objectives;
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data << uint32(ActivateAccept);
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data << uint32(pQuest->GetSuggestedPlayers());
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data << uint8(0); // new wotlk
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if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
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{
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data << uint32(0); // Rewarded chosen items hidden
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data << uint32(0); // Rewarded items hidden
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data << uint32(0); // Rewarded money hidden
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}
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else
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{
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ItemPrototype const* IProto;
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data << uint32(pQuest->GetRewChoiceItemsCount());
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for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; i++)
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{
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if ( !pQuest->RewChoiceItemId[i] ) continue;
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data << uint32(pQuest->RewChoiceItemId[i]);
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data << uint32(pQuest->RewChoiceItemCount[i]);
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IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]);
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if ( IProto )
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data << uint32(IProto->DisplayInfoID);
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else
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data << uint32( 0x00 );
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}
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data << uint32(pQuest->GetRewItemsCount());
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for (uint32 i=0; i < QUEST_REWARDS_COUNT; i++)
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{
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if ( !pQuest->RewItemId[i] ) continue;
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data << uint32(pQuest->RewItemId[i]);
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data << uint32(pQuest->RewItemCount[i]);
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IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
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if ( IProto )
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data << uint32(IProto->DisplayInfoID);
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else
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data << uint32(0);
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}
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data << uint32(pQuest->GetRewOrReqMoney());
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}
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// rewarded honor points. Multiply with 10 to satisfy client
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data << uint32(10*MaNGOS::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
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data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
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data << uint32(pQuest->GetRewSpellCast()); // casted spell
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data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
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data << uint32(pQuest->GetBonusTalents()); // bonus talents
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data << uint32(QUEST_EMOTE_COUNT);
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for (uint32 i=0; i < QUEST_EMOTE_COUNT; i++)
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{
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data << uint32(pQuest->DetailsEmote[i]);
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data << uint32(0); // DetailsEmoteDelay
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}
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pSession->SendPacket( &data );
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sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
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}
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void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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{
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std::string Title,Details,Objectives,EndText;
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std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
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Title = pQuest->GetTitle();
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Details = pQuest->GetDetails();
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Objectives = pQuest->GetObjectives();
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EndText = pQuest->GetEndText();
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for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++)
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ObjectiveText[i]=pQuest->ObjectiveText[i];
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
|
|
if (ql)
|
|
{
|
|
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
|
|
Title=ql->Title[loc_idx];
|
|
if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty())
|
|
Details=ql->Details[loc_idx];
|
|
if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty())
|
|
Objectives=ql->Objectives[loc_idx];
|
|
if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
|
|
EndText=ql->EndText[loc_idx];
|
|
|
|
for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++)
|
|
if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
|
|
ObjectiveText[i]=ql->ObjectiveText[i][loc_idx];
|
|
}
|
|
}
|
|
|
|
WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size
|
|
|
|
data << uint32(pQuest->GetQuestId());
|
|
data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
|
|
data << uint32(pQuest->GetQuestLevel()); // may be 0
|
|
data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
|
|
|
|
data << uint32(pQuest->GetType());
|
|
data << uint32(pQuest->GetSuggestedPlayers());
|
|
|
|
data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
|
|
data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
|
|
|
|
data << uint32(0); // RequiredOpositeRepFaction
|
|
data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective)
|
|
|
|
data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
|
|
|
|
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
|
|
data << uint32(0); // Hide money rewarded
|
|
else
|
|
data << uint32(pQuest->GetRewOrReqMoney());
|
|
|
|
data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
|
|
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
|
|
data << uint32(pQuest->GetRewSpellCast()); // casted spell
|
|
|
|
// rewarded honor points
|
|
data << uint32(MaNGOS::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
|
|
data << uint32(pQuest->GetSrcItemId());
|
|
data << uint32(pQuest->GetFlags() & 0xFFFF);
|
|
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
|
|
data << uint32(pQuest->GetPlayersSlain()); // players slain
|
|
data << uint32(pQuest->GetBonusTalents()); // bonus talents
|
|
|
|
int iI;
|
|
|
|
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
|
|
{
|
|
for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
|
|
data << uint32(0) << uint32(0);
|
|
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
|
|
data << uint32(0) << uint32(0);
|
|
}
|
|
else
|
|
{
|
|
for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
|
|
{
|
|
data << uint32(pQuest->RewItemId[iI]);
|
|
data << uint32(pQuest->RewItemCount[iI]);
|
|
}
|
|
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
|
|
{
|
|
data << uint32(pQuest->RewChoiceItemId[iI]);
|
|
data << uint32(pQuest->RewChoiceItemCount[iI]);
|
|
}
|
|
}
|
|
|
|
data << pQuest->GetPointMapId();
|
|
data << pQuest->GetPointX();
|
|
data << pQuest->GetPointY();
|
|
data << pQuest->GetPointOpt();
|
|
|
|
data << Title;
|
|
data << Objectives;
|
|
data << Details;
|
|
data << EndText;
|
|
|
|
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
|
|
{
|
|
if (pQuest->ReqCreatureOrGOId[iI] < 0)
|
|
{
|
|
// client expected gameobject template id in form (id|0x80000000)
|
|
data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000);
|
|
}
|
|
else
|
|
{
|
|
data << uint32(pQuest->ReqCreatureOrGOId[iI]);
|
|
}
|
|
data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
|
|
data << uint32(pQuest->ReqItemId[iI]);
|
|
data << uint32(pQuest->ReqItemCount[iI]);
|
|
data << uint32(0); // added in WotLK, dunno if offset if correct
|
|
}
|
|
|
|
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
|
|
data << ObjectiveText[iI];
|
|
|
|
pSession->SendPacket( &data );
|
|
sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() );
|
|
}
|
|
|
|
void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext )
|
|
{
|
|
std::string Title = pQuest->GetTitle();
|
|
std::string OfferRewardText = pQuest->GetOfferRewardText();
|
|
|
|
int loc_idx = pSession->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
{
|
|
QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
|
|
if (ql)
|
|
{
|
|
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
|
|
Title=ql->Title[loc_idx];
|
|
if (ql->OfferRewardText.size() > loc_idx && !ql->OfferRewardText[loc_idx].empty())
|
|
OfferRewardText=ql->OfferRewardText[loc_idx];
|
|
}
|
|
}
|
|
|
|
WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size
|
|
|
|
data << npcGUID;
|
|
data << pQuest->GetQuestId();
|
|
data << Title;
|
|
data << OfferRewardText;
|
|
|
|
data << uint32( EnbleNext );
|
|
data << uint32(0); // unk
|
|
|
|
uint32 EmoteCount = 0;
|
|
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; i++)
|
|
{
|
|
if(pQuest->OfferRewardEmote[i] <= 0)
|
|
break;
|
|
++EmoteCount;
|
|
}
|
|
|
|
data << EmoteCount; // Emote Count
|
|
for (uint32 i = 0; i < EmoteCount; i++)
|
|
{
|
|
data << uint32(0); // Delay Emote
|
|
data << pQuest->OfferRewardEmote[i];
|
|
}
|
|
|
|
ItemPrototype const *pItem;
|
|
|
|
data << uint32(pQuest->GetRewChoiceItemsCount());
|
|
for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); i++)
|
|
{
|
|
pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] );
|
|
|
|
data << uint32(pQuest->RewChoiceItemId[i]);
|
|
data << uint32(pQuest->RewChoiceItemCount[i]);
|
|
|
|
if ( pItem )
|
|
data << uint32(pItem->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
data << uint32(pQuest->GetRewItemsCount());
|
|
for (uint16 i=0; i < pQuest->GetRewItemsCount(); i++)
|
|
{
|
|
pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
|
|
data << uint32(pQuest->RewItemId[i]);
|
|
data << uint32(pQuest->RewItemCount[i]);
|
|
|
|
if ( pItem )
|
|
data << uint32(pItem->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
data << uint32(pQuest->GetRewOrReqMoney());
|
|
|
|
// rewarded honor points. Multiply with 10 to satisfy client
|
|
data << uint32(10*MaNGOS::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
|
|
data << uint32(0x08); // unused by client?
|
|
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
|
|
data << uint32(pQuest->GetRewSpellCast()); // casted spell
|
|
data << uint32(0); // unknown
|
|
data << uint32(pQuest->GetBonusTalents()); // bonus talents
|
|
pSession->SendPacket( &data );
|
|
sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );
|
|
}
|
|
|
|
void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel )
|
|
{
|
|
// We can always call to RequestItems, but this packet only goes out if there are actually
|
|
// items. Otherwise, we'll skip straight to the OfferReward
|
|
|
|
// We may wish a better check, perhaps checking the real quest requirements
|
|
if (pQuest->GetRequestItemsText().empty())
|
|
{
|
|
SendQuestGiverOfferReward(pQuest, npcGUID, true);
|
|
return;
|
|
}
|
|
|
|
std::string Title,RequestItemsText;
|
|
Title = pQuest->GetTitle();
|
|
RequestItemsText = pQuest->GetRequestItemsText();
|
|
|
|
int loc_idx = pSession->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
{
|
|
QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
|
|
if (ql)
|
|
{
|
|
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
|
|
Title=ql->Title[loc_idx];
|
|
if (ql->RequestItemsText.size() > loc_idx && !ql->RequestItemsText[loc_idx].empty())
|
|
RequestItemsText=ql->RequestItemsText[loc_idx];
|
|
}
|
|
}
|
|
|
|
WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size
|
|
data << npcGUID;
|
|
data << pQuest->GetQuestId();
|
|
data << Title;
|
|
data << RequestItemsText;
|
|
|
|
data << uint32(0x00); // unknown
|
|
|
|
if(Completable)
|
|
data << pQuest->GetCompleteEmote();
|
|
else
|
|
data << pQuest->GetIncompleteEmote();
|
|
|
|
// Close Window after cancel
|
|
if (CloseOnCancel)
|
|
data << uint32(0x01);
|
|
else
|
|
data << uint32(0x00);
|
|
|
|
data << uint32(0x00); // unknown
|
|
|
|
// Required Money
|
|
data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
|
|
|
|
data << uint32( pQuest->GetReqItemsCount() );
|
|
ItemPrototype const *pItem;
|
|
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
|
|
{
|
|
if ( !pQuest->ReqItemId[i] ) continue;
|
|
pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
|
|
data << uint32(pQuest->ReqItemId[i]);
|
|
data << uint32(pQuest->ReqItemCount[i]);
|
|
|
|
if ( pItem )
|
|
data << uint32(pItem->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
if ( !Completable )
|
|
data << uint32(0x00);
|
|
else
|
|
data << uint32(0x03);
|
|
|
|
data << uint32(0x04);
|
|
data << uint32(0x08);
|
|
data << uint32(0x10);
|
|
|
|
pSession->SendPacket( &data );
|
|
sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );
|
|
}
|