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1627 lines
55 KiB
C++
1627 lines
55 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "Log.h"
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#include "WorldSession.h"
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#include "WorldPacket.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Pet.h"
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#include "MapManager.h"
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#include "Formulas.h"
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#include "SpellAuras.h"
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#include "CreatureAI.h"
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#include "Unit.h"
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#include "Util.h"
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char const* petTypeSuffix[MAX_PET_TYPE] =
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{
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"'s Minion", // SUMMON_PET
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"'s Pet", // HUNTER_PET
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"'s Guardian", // GUARDIAN_PET
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"'s Companion" // MINI_PET
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};
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Pet::Pet(PetType type) : Creature()
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{
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m_isPet = true;
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m_name = "Pet";
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m_petType = type;
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m_removed = false;
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m_regenTimer = 4000;
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m_happinessTimer = 7500;
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m_duration = 0;
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m_bonusdamage = 0;
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m_resetTalentsCost = 0;
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m_resetTalentsTime = 0;
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m_auraUpdateMask = 0;
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m_loading = false;
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// pets always have a charminfo, even if they are not actually charmed
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CharmInfo* charmInfo = InitCharmInfo(this);
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if(type == MINI_PET) // always passive
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charmInfo->SetReactState(REACT_PASSIVE);
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else if(type == GUARDIAN_PET) // always aggressive
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charmInfo->SetReactState(REACT_AGGRESSIVE);
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m_spells.clear();
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m_Auras.clear();
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m_CreatureSpellCooldowns.clear();
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m_CreatureCategoryCooldowns.clear();
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m_autospells.clear();
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m_declinedname = NULL;
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}
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Pet::~Pet()
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{
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if(m_uint32Values) // only for fully created Object
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{
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for (PetSpellMap::iterator i = m_spells.begin(); i != m_spells.end(); ++i)
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delete i->second;
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ObjectAccessor::Instance().RemoveObject(this);
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}
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delete m_declinedname;
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}
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void Pet::AddToWorld()
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{
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///- Register the pet for guid lookup
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if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
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Unit::AddToWorld();
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}
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void Pet::RemoveFromWorld()
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{
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///- Remove the pet from the accessor
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if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
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///- Don't call the function for Creature, normal mobs + totems go in a different storage
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Unit::RemoveFromWorld();
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}
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bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool current )
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{
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m_loading = true;
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uint32 ownerid = owner->GetGUIDLow();
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QueryResult *result;
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if(petnumber)
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// known petnumber entry 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND id = '%u'",ownerid, petnumber);
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else if(current)
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// current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND slot = '0'",ownerid );
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else if(petentry)
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// known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
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// 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '0' OR slot = '3') ",ownerid, petentry );
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else
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// any current or other non-stabled pet (for hunter "call pet")
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// 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3') ",ownerid);
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if(!result)
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return false;
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Field *fields = result->Fetch();
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// update for case of current pet "slot = 0"
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petentry = fields[1].GetUInt32();
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if(!petentry)
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{
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delete result;
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return false;
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}
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uint32 summon_spell_id = fields[19].GetUInt32();
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id);
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bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
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// check temporary summoned pets like mage water elemental
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if(current && is_temporary_summoned)
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{
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delete result;
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return false;
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}
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Map *map = owner->GetMap();
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uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_PET);
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uint32 pet_number = fields[0].GetUInt32();
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if(!Create(guid, map, petentry, pet_number))
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{
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delete result;
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return false;
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}
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float px, py, pz;
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owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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Relocate(px, py, pz, owner->GetOrientation());
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if(!IsPositionValid())
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{
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sLog.outError("ERROR: Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
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GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
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delete result;
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return false;
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}
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setPetType(PetType(fields[20].GetUInt8()));
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SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, owner->getFaction());
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SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
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CreatureInfo const *cinfo = GetCreatureInfo();
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if(cinfo->type == CREATURE_TYPE_CRITTER)
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{
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AIM_Initialize();
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map->Add((Creature*)this);
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delete result;
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return true;
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}
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if(getPetType() == HUNTER_PET || (getPetType() == SUMMON_PET && cinfo->type == CREATURE_TYPE_DEMON && owner->getClass() == CLASS_WARLOCK))
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m_charmInfo->SetPetNumber(pet_number, true);
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else
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m_charmInfo->SetPetNumber(pet_number, false);
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SetOwnerGUID(owner->GetGUID());
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SetDisplayId(fields[3].GetUInt32());
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SetNativeDisplayId(fields[3].GetUInt32());
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uint32 petlevel = fields[4].GetUInt32();
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SetUInt32Value(UNIT_NPC_FLAGS, 0);
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SetName(fields[9].GetString());
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switch(getPetType())
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{
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case SUMMON_PET:
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petlevel=owner->getLevel();
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SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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// this enables popup window (pet dismiss, cancel)
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break;
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case HUNTER_PET:
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SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
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SetByteValue(UNIT_FIELD_BYTES_1, 1, fields[7].GetUInt32());
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SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
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SetByteValue(UNIT_FIELD_BYTES_2, 2, fields[10].GetBool() ? UNIT_RENAME_NOT_ALLOWED : UNIT_RENAME_ALLOWED);
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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// this enables popup window (pet abandon, cancel)
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SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
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SetPower(POWER_HAPPINESS, fields[13].GetUInt32());
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setPowerType(POWER_FOCUS);
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break;
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default:
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sLog.outError("Pet have incorrect type (%u) for pet loading.", getPetType());
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}
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InitStatsForLevel(petlevel);
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SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
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SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
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SetCreatorGUID(owner->GetGUID());
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m_charmInfo->SetReactState(ReactStates(fields[6].GetUInt8()));
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uint32 savedhealth = fields[11].GetUInt32();
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uint32 savedmana = fields[12].GetUInt32();
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// set current pet as current
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if(fields[8].GetUInt32() != 0)
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{
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("UPDATE character_pet SET slot = '3' WHERE owner = '%u' AND slot = '0' AND id <> '%u'", ownerid, m_charmInfo->GetPetNumber());
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CharacterDatabase.PExecute("UPDATE character_pet SET slot = '0' WHERE owner = '%u' AND id = '%u'", ownerid, m_charmInfo->GetPetNumber());
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CharacterDatabase.CommitTransaction();
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}
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if(!is_temporary_summoned)
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{
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// permanent controlled pets store state in DB
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Tokens tokens = StrSplit(fields[14].GetString(), " ");
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if(tokens.size() != 20)
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{
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delete result;
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return false;
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}
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int index;
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Tokens::iterator iter;
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for(iter = tokens.begin(), index = 0; index < 10; ++iter, ++index )
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{
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m_charmInfo->GetActionBarEntry(index)->Type = atol((*iter).c_str());
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++iter;
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m_charmInfo->GetActionBarEntry(index)->SpellOrAction = atol((*iter).c_str());
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}
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//init teach spells
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tokens = StrSplit(fields[15].GetString(), " ");
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for (iter = tokens.begin(), index = 0; index < 4; ++iter, ++index)
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{
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uint32 tmp = atol((*iter).c_str());
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++iter;
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if(tmp)
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AddTeachSpell(tmp, atol((*iter).c_str()));
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else
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break;
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}
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}
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// since last save (in seconds)
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uint32 timediff = (time(NULL) - fields[16].GetUInt32());
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m_resetTalentsCost = fields[17].GetUInt32();
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m_resetTalentsTime = fields[18].GetUInt64();
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delete result;
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//load spells/cooldowns/auras
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SetCanModifyStats(true);
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_LoadAuras(timediff);
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//init AB
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if(is_temporary_summoned)
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{
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// Temporary summoned pets always have initial spell list at load
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InitPetCreateSpells();
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}
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else
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{
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LearnPetPassives();
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CastPetAuras(current);
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}
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if(getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
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{
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SetHealth(GetMaxHealth());
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SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
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}
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else
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{
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SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
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SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
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}
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AIM_Initialize();
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map->Add((Creature*)this);
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// Spells should be loaded after pet is added to map, because in CanCast is check on it
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_LoadSpells();
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_LoadSpellCooldowns();
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owner->SetPet(this); // in DB stored only full controlled creature
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sLog.outDebug("New Pet has guid %u", GetGUIDLow());
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if(owner->GetTypeId() == TYPEID_PLAYER)
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{
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((Player*)owner)->PetSpellInitialize();
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if(((Player*)owner)->GetGroup())
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((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_PET);
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}
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if(owner->GetTypeId() == TYPEID_PLAYER && getPetType() == HUNTER_PET)
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{
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result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner->GetGUIDLow(), GetCharmInfo()->GetPetNumber());
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if(result)
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{
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if(m_declinedname)
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delete m_declinedname;
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m_declinedname = new DeclinedName;
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Field *fields = result->Fetch();
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for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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{
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m_declinedname->name[i] = fields[i].GetCppString();
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}
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}
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}
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m_loading = false;
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return true;
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}
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void Pet::SavePetToDB(PetSaveMode mode)
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{
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if(!GetEntry())
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return;
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// save only fully controlled creature
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if(!isControlled())
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return;
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uint32 curhealth = GetHealth();
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uint32 curmana = GetPower(POWER_MANA);
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switch(mode)
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{
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case PET_SAVE_IN_STABLE_SLOT_1:
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case PET_SAVE_IN_STABLE_SLOT_2:
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case PET_SAVE_NOT_IN_SLOT:
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{
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RemoveAllAuras();
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//only alive hunter pets get auras saved, the others don't
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if(!(getPetType() == HUNTER_PET && isAlive()))
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m_Auras.clear();
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}
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default:
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break;
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}
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_SaveSpells();
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_SaveSpellCooldowns();
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_SaveAuras();
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switch(mode)
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{
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case PET_SAVE_AS_CURRENT:
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case PET_SAVE_IN_STABLE_SLOT_1:
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case PET_SAVE_IN_STABLE_SLOT_2:
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case PET_SAVE_NOT_IN_SLOT:
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{
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uint32 owner = GUID_LOPART(GetOwnerGUID());
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std::string name = m_name;
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CharacterDatabase.escape_string(name);
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CharacterDatabase.BeginTransaction();
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// remove current data
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CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() );
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// prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
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if(mode!=PET_SAVE_NOT_IN_SLOT)
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CharacterDatabase.PExecute("UPDATE character_pet SET slot = 3 WHERE owner = '%u' AND slot = '%u'", owner, uint32(mode) );
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// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
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if(getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode==PET_SAVE_NOT_IN_SLOT))
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CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3')", owner );
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// save pet
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std::ostringstream ss;
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ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
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<< "VALUES ("
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<< m_charmInfo->GetPetNumber() << ", "
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<< GetEntry() << ", "
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<< owner << ", "
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<< GetNativeDisplayId() << ", "
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<< getLevel() << ", "
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<< GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", "
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<< uint32(m_charmInfo->GetReactState()) << ", "
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<< uint32(GetFreeTalentPoints()) << ", "
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<< uint32(mode) << ", '"
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<< name.c_str() << "', "
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<< uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", "
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<< (curhealth<1?1:curhealth) << ", "
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<< curmana << ", "
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<< GetPower(POWER_HAPPINESS) << ", '";
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for(uint32 i = 0; i < 10; i++)
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ss << uint32(m_charmInfo->GetActionBarEntry(i)->Type) << " " << uint32(m_charmInfo->GetActionBarEntry(i)->SpellOrAction) << " ";
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ss << "', '";
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//save spells the pet can teach to it's Master
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{
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int i = 0;
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for(TeachSpellMap::iterator itr = m_teachspells.begin(); i < 4 && itr != m_teachspells.end(); ++i, ++itr)
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ss << itr->first << " " << itr->second << " ";
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for(; i < 4; ++i)
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ss << uint32(0) << " " << uint32(0) << " ";
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}
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ss << "', "
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<< time(NULL) << ", "
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<< uint32(m_resetTalentsCost) << ", "
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<< uint64(m_resetTalentsTime) << ", "
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<< GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", "
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<< uint32(getPetType()) << ")";
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CharacterDatabase.Execute( ss.str().c_str() );
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CharacterDatabase.CommitTransaction();
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break;
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}
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case PET_SAVE_AS_DELETED:
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{
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RemoveAllAuras();
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DeleteFromDB(m_charmInfo->GetPetNumber());
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break;
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}
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default:
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sLog.outError("Unknown pet save/remove mode: %d",mode);
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}
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}
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void Pet::DeleteFromDB(uint32 guidlow)
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{
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CharacterDatabase.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow);
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CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow);
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CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow);
|
|
CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow);
|
|
CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow);
|
|
}
|
|
|
|
void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
|
|
{
|
|
Creature::setDeathState(s);
|
|
if(getDeathState()==CORPSE)
|
|
{
|
|
//remove summoned pet (no corpse)
|
|
if(getPetType()==SUMMON_PET)
|
|
Remove(PET_SAVE_NOT_IN_SLOT);
|
|
// other will despawn at corpse desppawning (Pet::Update code)
|
|
else
|
|
{
|
|
// pet corpse non lootable and non skinnable
|
|
SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 );
|
|
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
|
|
//lose happiness when died and not in BG/Arena
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
|
|
if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
|
|
ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
|
|
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
}
|
|
}
|
|
else if(getDeathState()==ALIVE)
|
|
{
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
CastPetAuras(true);
|
|
}
|
|
}
|
|
|
|
void Pet::Update(uint32 diff)
|
|
{
|
|
if(m_removed) // pet already removed, just wait in remove queue, no updates
|
|
return;
|
|
|
|
switch( m_deathState )
|
|
{
|
|
case CORPSE:
|
|
{
|
|
if( m_deathTimer <= diff )
|
|
{
|
|
assert(getPetType()!=SUMMON_PET && "Must be already removed.");
|
|
Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case ALIVE:
|
|
{
|
|
// unsummon pet that lost owner
|
|
Unit* owner = GetOwner();
|
|
if(!owner || !IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) || isControlled() && !owner->GetPetGUID())
|
|
{
|
|
Remove(PET_SAVE_NOT_IN_SLOT, true);
|
|
return;
|
|
}
|
|
|
|
if(isControlled())
|
|
{
|
|
if( owner->GetPetGUID() != GetGUID() )
|
|
{
|
|
Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(m_duration > 0)
|
|
{
|
|
if(m_duration > diff)
|
|
m_duration -= diff;
|
|
else
|
|
{
|
|
Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(getPetType() != HUNTER_PET)
|
|
break;
|
|
|
|
//regenerate Focus
|
|
if(m_regenTimer <= diff)
|
|
{
|
|
RegenerateFocus();
|
|
m_regenTimer = 4000;
|
|
}
|
|
else
|
|
m_regenTimer -= diff;
|
|
|
|
if(m_happinessTimer <= diff)
|
|
{
|
|
LooseHappiness();
|
|
m_happinessTimer = 7500;
|
|
}
|
|
else
|
|
m_happinessTimer -= diff;
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
Creature::Update(diff);
|
|
}
|
|
|
|
void Pet::RegenerateFocus()
|
|
{
|
|
uint32 curValue = GetPower(POWER_FOCUS);
|
|
uint32 maxValue = GetMaxPower(POWER_FOCUS);
|
|
|
|
if (curValue >= maxValue)
|
|
return;
|
|
|
|
float addvalue = 24 * sWorld.getRate(RATE_POWER_FOCUS);
|
|
|
|
AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
|
for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
|
|
if ((*i)->GetModifier()->m_miscvalue == POWER_FOCUS)
|
|
addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f;
|
|
|
|
ModifyPower(POWER_FOCUS, (int32)addvalue);
|
|
}
|
|
|
|
void Pet::LooseHappiness()
|
|
{
|
|
uint32 curValue = GetPower(POWER_HAPPINESS);
|
|
if (curValue <= 0)
|
|
return;
|
|
int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
|
|
if(isInCombat()) //we know in combat happiness fades faster, multiplier guess
|
|
addvalue = int32(addvalue * 1.5);
|
|
ModifyPower(POWER_HAPPINESS, -addvalue);
|
|
}
|
|
|
|
HappinessState Pet::GetHappinessState()
|
|
{
|
|
if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE)
|
|
return UNHAPPY;
|
|
else if(GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2)
|
|
return HAPPY;
|
|
else
|
|
return CONTENT;
|
|
}
|
|
|
|
bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
|
|
{
|
|
uint8 activecount = 1;
|
|
uint32 chainstartstore[ACTIVE_SPELLS_MAX];
|
|
|
|
if(IsPassiveSpell(spellid))
|
|
return true;
|
|
|
|
chainstartstore[0] = spellmgr.GetFirstSpellInChain(spellid);
|
|
|
|
for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if(IsPassiveSpell(itr->first))
|
|
continue;
|
|
|
|
uint32 chainstart = spellmgr.GetFirstSpellInChain(itr->first);
|
|
|
|
uint8 x;
|
|
|
|
for(x = 0; x < activecount; x++)
|
|
{
|
|
if(chainstart == chainstartstore[x])
|
|
break;
|
|
}
|
|
|
|
if(x == activecount) //spellchain not yet saved -> add active count
|
|
{
|
|
++activecount;
|
|
if(activecount > ACTIVE_SPELLS_MAX)
|
|
return false;
|
|
chainstartstore[x] = chainstart;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Pet::Remove(PetSaveMode mode, bool returnreagent)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
|
|
if(owner)
|
|
{
|
|
if(owner->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
((Player*)owner)->RemovePet(this,mode,returnreagent);
|
|
return;
|
|
}
|
|
|
|
// only if current pet in slot
|
|
if(owner->GetPetGUID()==GetGUID())
|
|
owner->SetPet(0);
|
|
}
|
|
|
|
CleanupsBeforeDelete();
|
|
AddObjectToRemoveList();
|
|
m_removed = true;
|
|
}
|
|
|
|
void Pet::GivePetXP(uint32 xp)
|
|
{
|
|
if(getPetType() != HUNTER_PET)
|
|
return;
|
|
|
|
if ( xp < 1 )
|
|
return;
|
|
|
|
if(!isAlive())
|
|
return;
|
|
|
|
uint32 level = getLevel();
|
|
|
|
// XP to money conversion processed in Player::RewardQuest
|
|
if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
return;
|
|
|
|
uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
|
|
uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
|
|
uint32 newXP = curXP + xp;
|
|
|
|
if(newXP >= nextLvlXP && level+1 > GetOwner()->getLevel())
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, nextLvlXP-1);
|
|
return;
|
|
}
|
|
|
|
while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
|
|
{
|
|
newXP -= nextLvlXP;
|
|
|
|
SetLevel( level + 1 );
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((MaNGOS::XP::xp_to_level(level+1))/4));
|
|
|
|
level = getLevel();
|
|
nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
|
|
GivePetLevel(level);
|
|
}
|
|
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP);
|
|
}
|
|
|
|
void Pet::GivePetLevel(uint32 level)
|
|
{
|
|
if(!level)
|
|
return;
|
|
|
|
InitStatsForLevel(level);
|
|
}
|
|
|
|
bool Pet::CreateBaseAtCreature(Creature* creature)
|
|
{
|
|
if(!creature)
|
|
{
|
|
sLog.outError("CRITICAL ERROR: NULL pointer parsed into CreateBaseAtCreature()");
|
|
return false;
|
|
}
|
|
uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET);
|
|
|
|
sLog.outBasic("SetInstanceID()");
|
|
SetInstanceId(creature->GetInstanceId());
|
|
|
|
sLog.outBasic("Create pet");
|
|
uint32 pet_number = objmgr.GeneratePetNumber();
|
|
if(!Create(guid, creature->GetMap(), creature->GetEntry(), pet_number))
|
|
return false;
|
|
|
|
Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
|
|
|
|
if(!IsPositionValid())
|
|
{
|
|
sLog.outError("ERROR: Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
|
|
GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
|
|
return false;
|
|
}
|
|
|
|
CreatureInfo const *cinfo = GetCreatureInfo();
|
|
if(!cinfo)
|
|
{
|
|
sLog.outError("ERROR: CreateBaseAtCreature() failed, creatureInfo is missing!");
|
|
return false;
|
|
}
|
|
|
|
if(cinfo->type == CREATURE_TYPE_CRITTER)
|
|
{
|
|
setPetType(MINI_PET);
|
|
return true;
|
|
}
|
|
SetDisplayId(creature->GetDisplayId());
|
|
SetNativeDisplayId(creature->GetNativeDisplayId());
|
|
SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
|
|
SetPower(POWER_HAPPINESS, 166500);
|
|
setPowerType(POWER_FOCUS);
|
|
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((MaNGOS::XP::xp_to_level(creature->getLevel()))/4));
|
|
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
|
|
SetUInt32Value(UNIT_NPC_FLAGS, 0);
|
|
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(creature->GetCreatureInfo()->family);
|
|
if( char* familyname = cFamily->Name[sWorld.GetDefaultDbcLocale()] )
|
|
SetName(familyname);
|
|
else
|
|
SetName(creature->GetName());
|
|
|
|
if(cinfo->type == CREATURE_TYPE_BEAST)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
|
|
SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
|
|
SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED);
|
|
SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Pet::InitStatsForLevel(uint32 petlevel)
|
|
{
|
|
CreatureInfo const *cinfo = GetCreatureInfo();
|
|
assert(cinfo);
|
|
|
|
Unit* owner = GetOwner();
|
|
if(!owner)
|
|
{
|
|
sLog.outError("ERROR: attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo->Entry);
|
|
return false;
|
|
}
|
|
|
|
uint32 creature_ID = (getPetType() == HUNTER_PET) ? 1 : cinfo->Entry;
|
|
|
|
SetLevel(petlevel);
|
|
|
|
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
|
|
|
|
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50));
|
|
|
|
SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME);
|
|
SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME);
|
|
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
|
|
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0);
|
|
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family);
|
|
if(cFamily && cFamily->minScale > 0.0f)
|
|
{
|
|
float scale;
|
|
if (getLevel() >= cFamily->maxScaleLevel)
|
|
scale = cFamily->maxScale;
|
|
else if (getLevel() <= cFamily->minScaleLevel)
|
|
scale = cFamily->minScale;
|
|
else
|
|
scale = cFamily->minScale + (getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
|
|
|
|
SetFloatValue(OBJECT_FIELD_SCALE_X, scale);
|
|
}
|
|
m_bonusdamage = 0;
|
|
|
|
int32 createResistance[MAX_SPELL_SCHOOL] = {0,0,0,0,0,0,0};
|
|
|
|
if(cinfo && getPetType() != HUNTER_PET)
|
|
{
|
|
createResistance[SPELL_SCHOOL_HOLY] = cinfo->resistance1;
|
|
createResistance[SPELL_SCHOOL_FIRE] = cinfo->resistance2;
|
|
createResistance[SPELL_SCHOOL_NATURE] = cinfo->resistance3;
|
|
createResistance[SPELL_SCHOOL_FROST] = cinfo->resistance4;
|
|
createResistance[SPELL_SCHOOL_SHADOW] = cinfo->resistance5;
|
|
createResistance[SPELL_SCHOOL_ARCANE] = cinfo->resistance6;
|
|
}
|
|
|
|
switch(getPetType())
|
|
{
|
|
case SUMMON_PET:
|
|
{
|
|
if(owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
switch(owner->getClass())
|
|
{
|
|
case CLASS_WARLOCK:
|
|
{
|
|
|
|
//the damage bonus used for pets is either fire or shadow damage, whatever is higher
|
|
uint32 fire = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE);
|
|
uint32 shadow = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW);
|
|
uint32 val = (fire > shadow) ? fire : shadow;
|
|
|
|
SetBonusDamage(int32 (val * 0.15f));
|
|
//bonusAP += val * 0.57;
|
|
break;
|
|
}
|
|
case CLASS_MAGE:
|
|
{
|
|
//40% damage bonus of mage's frost damage
|
|
float val = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4;
|
|
if(val < 0)
|
|
val = 0;
|
|
SetBonusDamage( int32(val));
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
|
|
|
|
//SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
|
|
|
|
PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel);
|
|
if(pInfo) // exist in DB
|
|
{
|
|
SetCreateHealth(pInfo->health);
|
|
SetCreateMana(pInfo->mana);
|
|
|
|
if(pInfo->armor > 0)
|
|
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
|
|
|
|
for(int stat = 0; stat < MAX_STATS; ++stat)
|
|
{
|
|
SetCreateStat(Stats(stat), float(pInfo->stats[stat]));
|
|
}
|
|
}
|
|
else // not exist in DB, use some default fake data
|
|
{
|
|
sLog.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo->Entry);
|
|
|
|
// remove elite bonuses included in DB values
|
|
SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
|
|
SetCreateMana( uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
|
|
|
|
SetCreateStat(STAT_STRENGTH, 22);
|
|
SetCreateStat(STAT_AGILITY, 22);
|
|
SetCreateStat(STAT_STAMINA, 25);
|
|
SetCreateStat(STAT_INTELLECT, 28);
|
|
SetCreateStat(STAT_SPIRIT, 27);
|
|
}
|
|
break;
|
|
}
|
|
case HUNTER_PET:
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((MaNGOS::XP::xp_to_level(petlevel))/4));
|
|
learnLevelupSpells();
|
|
//these formula may not be correct; however, it is designed to be close to what it should be
|
|
//this makes dps 0.5 of pets level
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
|
|
//damage range is then petlevel / 2
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
|
|
//damage is increased afterwards as strength and pet scaling modify attack power
|
|
|
|
//stored standard pet stats are entry 1 in pet_levelinfo
|
|
PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel);
|
|
if(pInfo) // exist in DB
|
|
{
|
|
SetCreateHealth(pInfo->health);
|
|
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
|
|
//SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
|
|
|
|
for( int i = STAT_STRENGTH; i < MAX_STATS; i++)
|
|
{
|
|
SetCreateStat(Stats(i), float(pInfo->stats[i]));
|
|
}
|
|
}
|
|
else // not exist in DB, use some default fake data
|
|
{
|
|
sLog.outErrorDb("Hunter pet levelstats missing in DB");
|
|
|
|
// remove elite bonuses included in DB values
|
|
SetCreateHealth( uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
|
|
|
|
SetCreateStat(STAT_STRENGTH, 22);
|
|
SetCreateStat(STAT_AGILITY, 22);
|
|
SetCreateStat(STAT_STAMINA, 25);
|
|
SetCreateStat(STAT_INTELLECT, 28);
|
|
SetCreateStat(STAT_SPIRIT, 27);
|
|
}
|
|
break;
|
|
}
|
|
case GUARDIAN_PET:
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
|
|
|
|
SetCreateMana(28 + 10*petlevel);
|
|
SetCreateHealth(28 + 30*petlevel);
|
|
|
|
// FIXME: this is wrong formula, possible each guardian pet have own damage formula
|
|
//these formula may not be correct; however, it is designed to be close to what it should be
|
|
//this makes dps 0.5 of pets level
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
|
|
//damage range is then petlevel / 2
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
|
|
break;
|
|
default:
|
|
sLog.outError("Pet have incorrect type (%u) for levelup.", getPetType());
|
|
break;
|
|
}
|
|
|
|
for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
|
SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]));
|
|
|
|
UpdateAllStats();
|
|
|
|
SetHealth(GetMaxHealth());
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::HaveInDiet(ItemPrototype const* item) const
|
|
{
|
|
if (!item->FoodType)
|
|
return false;
|
|
|
|
CreatureInfo const* cInfo = GetCreatureInfo();
|
|
if(!cInfo)
|
|
return false;
|
|
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
|
|
if(!cFamily)
|
|
return false;
|
|
|
|
uint32 diet = cFamily->petFoodMask;
|
|
uint32 FoodMask = 1 << (item->FoodType-1);
|
|
return diet & FoodMask;
|
|
}
|
|
|
|
uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel)
|
|
{
|
|
// -5 or greater food level
|
|
if(getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
|
|
return 35000;
|
|
// -10..-6
|
|
else if(getLevel() <= itemlevel + 10) //pure guess, but sounds good
|
|
return 17000;
|
|
// -14..-11
|
|
else if(getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
|
|
return 8000;
|
|
// -15 or less
|
|
else
|
|
return 0; //food too low level
|
|
}
|
|
|
|
void Pet::_LoadSpellCooldowns()
|
|
{
|
|
m_CreatureSpellCooldowns.clear();
|
|
m_CreatureCategoryCooldowns.clear();
|
|
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber());
|
|
|
|
if(result)
|
|
{
|
|
time_t curTime = time(NULL);
|
|
|
|
WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+result->GetRowCount()*8));
|
|
data << GetGUID();
|
|
data << uint8(0x0); // flags (0x1, 0x2)
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 spell_id = fields[0].GetUInt32();
|
|
time_t db_time = (time_t)fields[1].GetUInt64();
|
|
|
|
if(!sSpellStore.LookupEntry(spell_id))
|
|
{
|
|
sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id);
|
|
continue;
|
|
}
|
|
|
|
// skip outdated cooldown
|
|
if(db_time <= curTime)
|
|
continue;
|
|
|
|
data << uint32(spell_id);
|
|
data << uint32(uint32(db_time-curTime)*1000); // in m.secs
|
|
|
|
_AddCreatureSpellCooldown(spell_id,db_time);
|
|
|
|
sLog.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime));
|
|
}
|
|
while( result->NextRow() );
|
|
|
|
delete result;
|
|
|
|
if(!m_CreatureSpellCooldowns.empty() && GetOwner())
|
|
{
|
|
((Player*)GetOwner())->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveSpellCooldowns()
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber());
|
|
|
|
time_t curTime = time(NULL);
|
|
|
|
// remove oudated and save active
|
|
for(CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin();itr != m_CreatureSpellCooldowns.end();)
|
|
{
|
|
if(itr->second <= curTime)
|
|
m_CreatureSpellCooldowns.erase(itr++);
|
|
else
|
|
{
|
|
CharacterDatabase.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" I64FMTD "')", m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second));
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Pet::_LoadSpells()
|
|
{
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT spell,slot,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber());
|
|
|
|
if(result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
addSpell(fields[0].GetUInt16(), fields[2].GetUInt16(), PETSPELL_UNCHANGED, fields[1].GetUInt16());
|
|
}
|
|
while( result->NextRow() );
|
|
|
|
delete result;
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveSpells()
|
|
{
|
|
for (PetSpellMap::const_iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
|
|
{
|
|
++next;
|
|
if (itr->second->type == PETSPELL_FAMILY) continue; // prevent saving family passives to DB
|
|
if (itr->second->state == PETSPELL_REMOVED || itr->second->state == PETSPELL_CHANGED)
|
|
CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
|
|
if (itr->second->state == PETSPELL_NEW || itr->second->state == PETSPELL_CHANGED)
|
|
CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,slot,active) VALUES ('%u', '%u', '%u','%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second->slotId,itr->second->active);
|
|
|
|
if (itr->second->state == PETSPELL_REMOVED)
|
|
_removeSpell(itr->first);
|
|
else
|
|
itr->second->state = PETSPELL_UNCHANGED;
|
|
}
|
|
}
|
|
|
|
void Pet::_LoadAuras(uint32 timediff)
|
|
{
|
|
m_Auras.clear();
|
|
for (int i = 0; i < TOTAL_AURAS; i++)
|
|
m_modAuras[i].clear();
|
|
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
|
|
|
|
if(result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint64 caster_guid = fields[0].GetUInt64();
|
|
uint32 spellid = fields[1].GetUInt32();
|
|
uint32 effindex = fields[2].GetUInt32();
|
|
uint32 stackcount= fields[3].GetUInt32();
|
|
int32 damage = (int32)fields[4].GetUInt32();
|
|
int32 maxduration = (int32)fields[5].GetUInt32();
|
|
int32 remaintime = (int32)fields[6].GetUInt32();
|
|
int32 remaincharges = (int32)fields[7].GetUInt32();
|
|
|
|
SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
|
|
if(!spellproto)
|
|
{
|
|
sLog.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid,effindex);
|
|
continue;
|
|
}
|
|
|
|
if(effindex >= 3)
|
|
{
|
|
sLog.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid,effindex);
|
|
continue;
|
|
}
|
|
|
|
// negative effects should continue counting down after logout
|
|
if (remaintime != -1 && !IsPositiveEffect(spellid, effindex))
|
|
{
|
|
if(remaintime <= int32(timediff))
|
|
continue;
|
|
|
|
remaintime -= timediff;
|
|
}
|
|
|
|
// prevent wrong values of remaincharges
|
|
if(spellproto->procCharges)
|
|
{
|
|
if(remaincharges <= 0 || remaincharges > spellproto->procCharges)
|
|
remaincharges = spellproto->procCharges;
|
|
}
|
|
else
|
|
remaincharges = -1;
|
|
|
|
/// do not load single target auras (unless they were cast by the player)
|
|
if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto))
|
|
continue;
|
|
|
|
for(uint32 i=0; i<stackcount; i++)
|
|
{
|
|
Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
|
|
|
|
if(!damage)
|
|
damage = aura->GetModifier()->m_amount;
|
|
aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
|
|
AddAura(aura);
|
|
}
|
|
}
|
|
while( result->NextRow() );
|
|
|
|
delete result;
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveAuras()
|
|
{
|
|
CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo->GetPetNumber());
|
|
|
|
AuraMap const& auras = GetAuras();
|
|
if (auras.empty())
|
|
return;
|
|
|
|
spellEffectPair lastEffectPair = auras.begin()->first;
|
|
uint32 stackCounter = 1;
|
|
|
|
for(AuraMap::const_iterator itr = auras.begin(); ; ++itr)
|
|
{
|
|
if(itr == auras.end() || lastEffectPair != itr->first)
|
|
{
|
|
AuraMap::const_iterator itr2 = itr;
|
|
// save previous spellEffectPair to db
|
|
itr2--;
|
|
SpellEntry const *spellInfo = itr2->second->GetSpellProto();
|
|
/// do not save single target auras (unless they were cast by the player)
|
|
if (!(itr2->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo)))
|
|
{
|
|
if(!itr2->second->IsPassive())
|
|
{
|
|
// skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras.
|
|
uint8 i;
|
|
for (i = 0; i < 3; i++)
|
|
if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH ||
|
|
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER ||
|
|
spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PET )
|
|
break;
|
|
|
|
if (i == 3)
|
|
{
|
|
CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
|
|
"VALUES ('%u', '" I64FMTD "', '%u', '%u', '%u', '%d', '%d', '%d', '%d')",
|
|
m_charmInfo->GetPetNumber(), itr2->second->GetCasterGUID(),(uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), stackCounter, itr2->second->GetModifier()->m_amount,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->m_procCharges));
|
|
}
|
|
}
|
|
}
|
|
if(itr == auras.end())
|
|
break;
|
|
}
|
|
|
|
if (lastEffectPair == itr->first)
|
|
stackCounter++;
|
|
else
|
|
{
|
|
lastEffectPair = itr->first;
|
|
stackCounter = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Pet::addSpell(uint16 spell_id, uint16 active, PetSpellState state, uint16 slot_id, PetSpellType type)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
|
|
if (!spellInfo)
|
|
{
|
|
// do pet spell book cleanup
|
|
if(state == PETSPELL_UNCHANGED) // spell load case
|
|
{
|
|
sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id);
|
|
CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id);
|
|
}
|
|
else
|
|
sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
|
|
|
|
return false;
|
|
}
|
|
|
|
PetSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr != m_spells.end())
|
|
{
|
|
if (itr->second->state == PETSPELL_REMOVED)
|
|
{
|
|
delete itr->second;
|
|
m_spells.erase(itr);
|
|
state = PETSPELL_CHANGED;
|
|
}
|
|
else if (state == PETSPELL_UNCHANGED && itr->second->state != PETSPELL_UNCHANGED)
|
|
{
|
|
// can be in case spell loading but learned at some previous spell loading
|
|
itr->second->state = PETSPELL_UNCHANGED;
|
|
return false;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
uint32 oldspell_id = 0;
|
|
|
|
PetSpell *newspell = new PetSpell;
|
|
newspell->state = state;
|
|
newspell->type = type;
|
|
|
|
if(active == ACT_DECIDE) //active was not used before, so we save it's autocast/passive state here
|
|
{
|
|
if(IsPassiveSpell(spell_id))
|
|
newspell->active = ACT_PASSIVE;
|
|
else
|
|
newspell->active = ACT_DISABLED;
|
|
}
|
|
else
|
|
newspell->active = active;
|
|
|
|
uint32 chainstart = spellmgr.GetFirstSpellInChain(spell_id);
|
|
|
|
for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if(itr->second->state == PETSPELL_REMOVED) continue;
|
|
|
|
if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart)
|
|
{
|
|
slot_id = itr->second->slotId;
|
|
newspell->active = itr->second->active;
|
|
|
|
if(newspell->active == ACT_ENABLED)
|
|
ToggleAutocast(itr->first, false);
|
|
|
|
oldspell_id = itr->first;
|
|
unlearnSpell(itr->first);
|
|
break;
|
|
}
|
|
}
|
|
|
|
uint16 tmpslot = slot_id;
|
|
|
|
if (tmpslot == 0xffff)
|
|
{
|
|
uint16 maxid = 0;
|
|
PetSpellMap::iterator itr;
|
|
for (itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if(itr->second->state == PETSPELL_REMOVED) continue;
|
|
if (itr->second->slotId > maxid) maxid = itr->second->slotId;
|
|
}
|
|
tmpslot = maxid + 1;
|
|
}
|
|
|
|
newspell->slotId = tmpslot;
|
|
m_spells[spell_id] = newspell;
|
|
|
|
if (IsPassiveSpell(spell_id))
|
|
CastSpell(this, spell_id, true);
|
|
else if(state == PETSPELL_NEW)
|
|
m_charmInfo->AddSpellToAB(oldspell_id, spell_id);
|
|
|
|
if(newspell->active == ACT_ENABLED)
|
|
ToggleAutocast(spell_id, true);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::learnSpell(uint16 spell_id)
|
|
{
|
|
// prevent duplicated entires in spell book
|
|
if (!addSpell(spell_id))
|
|
return false;
|
|
|
|
if(GetOwner()->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(!m_loading)
|
|
{
|
|
WorldPacket data(SMSG_PET_LEARNED_SPELL, 2);
|
|
data << uint16(spell_id);
|
|
((Player*)GetOwner())->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
Unit* owner = GetOwner();
|
|
if(owner->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)owner)->PetSpellInitialize();
|
|
return true;
|
|
}
|
|
|
|
void Pet::learnLevelupSpells()
|
|
{
|
|
PetLevelupSpellSet const *levelupSpells = spellmgr.GetPetLevelupSpellList(GetCreatureInfo()->family);
|
|
if(!levelupSpells)
|
|
return;
|
|
|
|
uint32 level = getLevel();
|
|
|
|
for(PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr)
|
|
{
|
|
if(itr->first <= level)
|
|
learnSpell(itr->second);
|
|
else
|
|
unlearnSpell(itr->second);
|
|
}
|
|
}
|
|
|
|
bool Pet::unlearnSpell(uint16 spell_id)
|
|
{
|
|
if(removeSpell(spell_id))
|
|
{
|
|
if(GetOwner()->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(!m_loading)
|
|
{
|
|
WorldPacket data(SMSG_PET_UNLEARNED_SPELL, 2);
|
|
data << uint16(spell_id);
|
|
((Player*)GetOwner())->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Pet::removeSpell(uint16 spell_id)
|
|
{
|
|
PetSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return false;
|
|
|
|
if(itr->second->state == PETSPELL_REMOVED)
|
|
return false;
|
|
|
|
if(itr->second->state == PETSPELL_NEW)
|
|
{
|
|
delete itr->second;
|
|
m_spells.erase(itr);
|
|
}
|
|
else
|
|
itr->second->state = PETSPELL_REMOVED;
|
|
|
|
RemoveAurasDueToSpell(spell_id);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::_removeSpell(uint16 spell_id)
|
|
{
|
|
PetSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr != m_spells.end())
|
|
{
|
|
delete itr->second;
|
|
m_spells.erase(itr);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Pet::InitPetCreateSpells()
|
|
{
|
|
m_charmInfo->InitPetActionBar();
|
|
|
|
m_spells.clear();
|
|
int32 petspellid;
|
|
PetCreateSpellEntry const* CreateSpells = objmgr.GetPetCreateSpellEntry(GetEntry());
|
|
if(CreateSpells)
|
|
{
|
|
for(uint8 i = 0; i < 4; i++)
|
|
{
|
|
if(!CreateSpells->spellid[i])
|
|
break;
|
|
|
|
SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(CreateSpells->spellid[i]);
|
|
if(!learn_spellproto)
|
|
continue;
|
|
|
|
if(learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_SPELL || learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_PET_SPELL)
|
|
{
|
|
petspellid = learn_spellproto->EffectTriggerSpell[0];
|
|
Unit* owner = GetOwner();
|
|
if(owner->GetTypeId() == TYPEID_PLAYER && !((Player*)owner)->HasSpell(learn_spellproto->Id))
|
|
{
|
|
if(IsPassiveSpell(petspellid)) //learn passive skills when tamed, not sure if thats right
|
|
((Player*)owner)->learnSpell(learn_spellproto->Id);
|
|
else
|
|
AddTeachSpell(learn_spellproto->EffectTriggerSpell[0], learn_spellproto->Id);
|
|
}
|
|
}
|
|
else
|
|
petspellid = learn_spellproto->Id;
|
|
|
|
addSpell(petspellid);
|
|
}
|
|
}
|
|
|
|
LearnPetPassives();
|
|
|
|
CastPetAuras(false);
|
|
}
|
|
|
|
void Pet::CheckLearning(uint32 spellid)
|
|
{
|
|
//charmed case -> prevent crash
|
|
if(GetTypeId() == TYPEID_PLAYER || getPetType() != HUNTER_PET)
|
|
return;
|
|
|
|
Unit* owner = GetOwner();
|
|
|
|
if(m_teachspells.empty() || !owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
TeachSpellMap::iterator itr = m_teachspells.find(spellid);
|
|
if(itr == m_teachspells.end())
|
|
return;
|
|
|
|
if(urand(0, 100) < 10)
|
|
{
|
|
((Player*)owner)->learnSpell(itr->second);
|
|
m_teachspells.erase(itr);
|
|
}
|
|
}
|
|
|
|
uint32 Pet::resetTalentsCost() const
|
|
{
|
|
uint32 days = (sWorld.GetGameTime() - m_resetTalentsTime)/DAY;
|
|
|
|
// The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
|
|
if(m_resetTalentsCost < 10*SILVER || days > 0)
|
|
return 10*SILVER;
|
|
// then 50 silver
|
|
else if(m_resetTalentsCost < 50*SILVER)
|
|
return 50*SILVER;
|
|
// then 1 gold
|
|
else if(m_resetTalentsCost < 1*GOLD)
|
|
return 1*GOLD;
|
|
// then increasing at a rate of 1 gold; cap 10 gold
|
|
else
|
|
return (m_resetTalentsCost + 1*GOLD > 10*GOLD ? 10*GOLD : m_resetTalentsCost + 1*GOLD);
|
|
}
|
|
|
|
void Pet::ToggleAutocast(uint32 spellid, bool apply)
|
|
{
|
|
if(IsPassiveSpell(spellid))
|
|
return;
|
|
|
|
PetSpellMap::const_iterator itr = m_spells.find((uint16)spellid);
|
|
|
|
int i;
|
|
|
|
if(apply)
|
|
{
|
|
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++);
|
|
if (i == m_autospells.size())
|
|
{
|
|
m_autospells.push_back(spellid);
|
|
itr->second->active = ACT_ENABLED;
|
|
itr->second->state = PETSPELL_CHANGED;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AutoSpellList::iterator itr2 = m_autospells.begin();
|
|
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++, itr2++);
|
|
if (i < m_autospells.size())
|
|
{
|
|
m_autospells.erase(itr2);
|
|
itr->second->active = ACT_DISABLED;
|
|
itr->second->state = PETSPELL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Pet::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number)
|
|
{
|
|
SetMapId(map->GetId());
|
|
SetInstanceId(map->GetInstanceId());
|
|
|
|
Object::_Create(guidlow, pet_number, HIGHGUID_PET);
|
|
|
|
m_DBTableGuid = guidlow;
|
|
m_originalEntry = Entry;
|
|
|
|
if(!InitEntry(Entry))
|
|
return false;
|
|
|
|
SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
|
|
|
|
if(getPetType() == MINI_PET) // always non-attackable
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::HasSpell(uint32 spell) const
|
|
{
|
|
return (m_spells.find(spell) != m_spells.end());
|
|
}
|
|
|
|
// Get all passive spells in our skill line
|
|
void Pet::LearnPetPassives()
|
|
{
|
|
CreatureInfo const* cInfo = GetCreatureInfo();
|
|
if(!cInfo)
|
|
return;
|
|
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
|
|
if(!cFamily)
|
|
return;
|
|
|
|
PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
|
|
if(petStore != sPetFamilySpellsStore.end())
|
|
{
|
|
for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
|
|
addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, 0xffff, PETSPELL_FAMILY);
|
|
}
|
|
}
|
|
|
|
void Pet::CastPetAuras(bool current)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if(!owner)
|
|
return;
|
|
|
|
if(getPetType() != HUNTER_PET && (getPetType() != SUMMON_PET || owner->getClass() != CLASS_WARLOCK))
|
|
return;
|
|
|
|
for(PetAuraSet::iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
|
|
{
|
|
PetAura const* pa = *itr;
|
|
++itr;
|
|
|
|
if(!current && pa->IsRemovedOnChangePet())
|
|
owner->RemovePetAura(pa);
|
|
else
|
|
CastPetAura(pa);
|
|
}
|
|
}
|
|
|
|
void Pet::CastPetAura(PetAura const* aura)
|
|
{
|
|
uint16 auraId = aura->GetAura(GetEntry());
|
|
if(!auraId)
|
|
return;
|
|
|
|
if(auraId == 35696) // Demonic Knowledge
|
|
{
|
|
int32 basePoints = int32(aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100);
|
|
CastCustomSpell(this, auraId, &basePoints, NULL, NULL, true);
|
|
}
|
|
else
|
|
CastSpell(this, auraId, true);
|
|
}
|