mirror of
https://github.com/mangosfour/server.git
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1072 lines
29 KiB
C++
1072 lines
29 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2016 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include <ace/Message_Block.h>
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#include <ace/OS_NS_string.h>
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#include <ace/OS_NS_unistd.h>
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#include <ace/os_include/arpa/os_inet.h>
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#include <ace/os_include/netinet/os_tcp.h>
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#include <ace/os_include/sys/os_types.h>
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#include <ace/os_include/sys/os_socket.h>
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#include <ace/OS_NS_string.h>
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#include <ace/Reactor.h>
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#include <ace/Auto_Ptr.h>
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#include "WorldSocket.h"
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#include "Common.h"
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#include "Util.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "SharedDefines.h"
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#include "ByteBuffer.h"
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#include "Opcodes.h"
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#include "Database/DatabaseEnv.h"
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#include "Auth/Sha1.h"
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#include "WorldSession.h"
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#include "WorldSocketMgr.h"
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#include "Log.h"
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#include "DBCStores.h"
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#if defined( __GNUC__ )
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#pragma pack(1)
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#else
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#pragma pack(push,1)
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#endif
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struct ServerPktHeader
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{
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/*
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* size is the length of the payload _plus_ the length of the opcode
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*/
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ServerPktHeader(uint32 size, uint16 cmd) : size(size)
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{
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uint8 headerIndex = 0;
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if (isLargePacket())
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{
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DEBUG_LOG("initializing large server to client packet. Size: %u, cmd: %u", size, cmd);
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header[headerIndex++] = 0x80 | (0xFF & (size >> 16));
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}
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header[headerIndex++] = 0xFF & (size >> 8);
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header[headerIndex++] = 0xFF & size;
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header[headerIndex++] = 0xFF & cmd;
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header[headerIndex++] = 0xFF & (cmd >> 8);
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}
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uint8 getHeaderLength()
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{
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// cmd = 2 bytes, size= 2||3bytes
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return 2 + (isLargePacket() ? 3 : 2);
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}
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bool isLargePacket()
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{
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return size > 0x7FFF;
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}
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const uint32 size;
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uint8 header[5];
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};
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struct ClientPktHeader
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{
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uint16 size;
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uint32 cmd;
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};
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#if defined( __GNUC__ )
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#pragma pack()
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#else
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#pragma pack(pop)
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#endif
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WorldSocket::WorldSocket(void) :
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WorldHandler(),
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m_LastPingTime(ACE_Time_Value::zero),
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m_OverSpeedPings(0),
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m_Session(0),
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m_RecvWPct(0),
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m_RecvPct(),
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m_Header(sizeof(ClientPktHeader)),
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m_OutBuffer(0),
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m_OutBufferSize(65536),
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m_OutActive(false),
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m_Seed(static_cast<uint32>(rand32()))
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{
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reference_counting_policy().value(ACE_Event_Handler::Reference_Counting_Policy::ENABLED);
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msg_queue()->high_water_mark(8 * 1024 * 1024);
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msg_queue()->low_water_mark(8 * 1024 * 1024);
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}
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WorldSocket::~WorldSocket(void)
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{
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delete m_RecvWPct;
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if (m_OutBuffer)
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m_OutBuffer->release();
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closing_ = true;
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peer().close();
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}
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bool WorldSocket::IsClosed(void) const
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{
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return closing_;
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}
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void WorldSocket::CloseSocket(void)
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{
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{
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ACE_GUARD(LockType, Guard, m_OutBufferLock);
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if (closing_)
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return;
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closing_ = true;
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peer().close_writer();
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}
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{
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ACE_GUARD(LockType, Guard, m_SessionLock);
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m_Session = NULL;
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}
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}
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const std::string& WorldSocket::GetRemoteAddress(void) const
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{
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return m_Address;
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}
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int WorldSocket::SendPacket(const WorldPacket& pct)
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{
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ACE_GUARD_RETURN(LockType, Guard, m_OutBufferLock, -1);
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if (closing_)
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return -1;
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// Dump outgoing packet.
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sLog.outWorldPacketDump(uint32(get_handle()), pct.GetOpcode(), pct.GetOpcodeName(), &pct, false);
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ServerPktHeader header(pct.size() + 2, pct.GetOpcode());
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m_Crypt.EncryptSend((uint8*)header.header, header.getHeaderLength());
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if (m_OutBuffer->space() >= pct.size() + header.getHeaderLength() && msg_queue()->is_empty())
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{
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// Put the packet on the buffer.
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if (m_OutBuffer->copy((char*) header.header, header.getHeaderLength()) == -1)
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MANGOS_ASSERT(false);
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if (!pct.empty())
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if (m_OutBuffer->copy((char*) pct.contents(), pct.size()) == -1)
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MANGOS_ASSERT(false);
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}
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else
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{
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// Enqueue the packet.
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ACE_Message_Block* mb;
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ACE_NEW_RETURN(mb, ACE_Message_Block(pct.size() + header.getHeaderLength()), -1);
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mb->copy((char*) header.header, header.getHeaderLength());
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if (!pct.empty())
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mb->copy((const char*)pct.contents(), pct.size());
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if (msg_queue()->enqueue_tail(mb, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
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{
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sLog.outError("WorldSocket::SendPacket enqueue_tail");
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mb->release();
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return -1;
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}
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}
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return 0;
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}
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long WorldSocket::AddReference(void)
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{
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return static_cast<long>(add_reference());
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}
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long WorldSocket::RemoveReference(void)
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{
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return static_cast<long>(remove_reference());
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}
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int WorldSocket::open(void* a)
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{
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ACE_UNUSED_ARG(a);
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// Prevent double call to this func.
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if (m_OutBuffer)
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return -1;
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// This will also prevent the socket from being Updated
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// while we are initializing it.
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m_OutActive = true;
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// Hook for the manager.
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if (sWorldSocketMgr->OnSocketOpen(this) == -1)
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return -1;
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// Allocate the buffer.
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ACE_NEW_RETURN(m_OutBuffer, ACE_Message_Block(m_OutBufferSize), -1);
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// Store peer address.
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ACE_INET_Addr remote_addr;
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if (peer().get_remote_addr(remote_addr) == -1)
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{
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sLog.outError("WorldSocket::open: peer ().get_remote_addr errno = %s", ACE_OS::strerror(errno));
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return -1;
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}
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m_Address = remote_addr.get_host_addr();
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std::string ServerToClient = "RLD OF WARCRAFT CONNECTION - SERVER TO CLIENT";
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WorldPacket data(MSG_WOW_CONNECTION,46);
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data << ServerToClient;
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if (SendPacket(data) == -1)
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return -1;
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// Send startup packet.
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WorldPacket packet (SMSG_AUTH_CHALLENGE, 37);
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for (uint32 i = 0; i < 8; i++)
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packet << uint32(0);
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packet << m_Seed;
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packet << uint8(1);
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if (SendPacket (packet) == -1)
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return -1;
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// Register with ACE Reactor
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if (reactor()->register_handler(this, ACE_Event_Handler::READ_MASK | ACE_Event_Handler::WRITE_MASK) == -1)
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{
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sLog.outError("WorldSocket::open: unable to register client handler errno = %s", ACE_OS::strerror(errno));
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return -1;
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}
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// reactor takes care of the socket from now on
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remove_reference();
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return 0;
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}
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int WorldSocket::HandleWowConnection(WorldPacket& recvPacket)
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{
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std::string ClientToServerMsg;
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recvPacket >> ClientToServerMsg;
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return 0;
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}
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int WorldSocket::close (int)
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{
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shutdown();
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closing_ = true;
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remove_reference();
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return 0;
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}
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int WorldSocket::handle_input(ACE_HANDLE)
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{
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if (closing_)
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return -1;
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switch (handle_input_missing_data())
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{
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case -1 :
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{
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if ((errno == EWOULDBLOCK) ||
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(errno == EAGAIN))
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{
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return Update(); // interesting line ,isn't it ?
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}
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DEBUG_LOG("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror(errno));
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errno = ECONNRESET;
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return -1;
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}
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case 0:
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{
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DEBUG_LOG("WorldSocket::handle_input: Peer has closed connection");
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errno = ECONNRESET;
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return -1;
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}
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case 1:
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return 1;
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default:
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return Update(); // another interesting line ;)
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}
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ACE_NOTREACHED(return -1);
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}
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int WorldSocket::handle_output(ACE_HANDLE)
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{
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ACE_GUARD_RETURN(LockType, Guard, m_OutBufferLock, -1);
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if (closing_)
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return -1;
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const size_t send_len = m_OutBuffer->length();
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if (send_len == 0)
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return handle_output_queue(Guard);
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#ifdef MSG_NOSIGNAL
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ssize_t n = peer().send(m_OutBuffer->rd_ptr(), send_len, MSG_NOSIGNAL);
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#else
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ssize_t n = peer().send(m_OutBuffer->rd_ptr(), send_len);
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#endif // MSG_NOSIGNAL
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if (n == 0)
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return -1;
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else if (n == -1)
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{
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if (errno == EWOULDBLOCK || errno == EAGAIN)
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return schedule_wakeup_output(Guard);
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return -1;
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}
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else if (n < (ssize_t)send_len) // now n > 0
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{
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m_OutBuffer->rd_ptr(static_cast<size_t>(n));
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// move the data to the base of the buffer
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m_OutBuffer->crunch();
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return schedule_wakeup_output(Guard);
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}
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else // now n == send_len
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{
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m_OutBuffer->reset();
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return handle_output_queue(Guard);
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}
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ACE_NOTREACHED(return 0);
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}
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int WorldSocket::handle_output_queue(GuardType& g)
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{
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if (msg_queue()->is_empty())
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return cancel_wakeup_output(g);
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ACE_Message_Block* mblk;
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if (msg_queue()->dequeue_head(mblk, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
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{
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sLog.outError("WorldSocket::handle_output_queue dequeue_head");
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return -1;
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}
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const size_t send_len = mblk->length();
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#ifdef MSG_NOSIGNAL
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ssize_t n = peer().send(mblk->rd_ptr(), send_len, MSG_NOSIGNAL);
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#else
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ssize_t n = peer().send(mblk->rd_ptr(), send_len);
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#endif // MSG_NOSIGNAL
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if (n == 0)
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{
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mblk->release();
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return -1;
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}
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else if (n == -1)
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{
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if (errno == EWOULDBLOCK || errno == EAGAIN)
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{
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msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero);
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return schedule_wakeup_output(g);
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}
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mblk->release();
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return -1;
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}
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else if (n < (ssize_t)send_len) // now n > 0
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{
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mblk->rd_ptr(static_cast<size_t>(n));
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if (msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero) == -1)
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{
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sLog.outError("WorldSocket::handle_output_queue enqueue_head");
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mblk->release();
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return -1;
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}
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return schedule_wakeup_output(g);
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}
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else // now n == send_len
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{
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mblk->release();
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return msg_queue()->is_empty() ? cancel_wakeup_output(g) : ACE_Event_Handler::WRITE_MASK;
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}
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ACE_NOTREACHED(return -1);
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}
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int WorldSocket::handle_close(ACE_HANDLE h, ACE_Reactor_Mask)
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{
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// Critical section
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{
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ACE_GUARD_RETURN(LockType, Guard, m_OutBufferLock, -1);
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closing_ = true;
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if (h == ACE_INVALID_HANDLE)
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peer().close_writer();
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}
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// Critical section
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{
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ACE_GUARD_RETURN(LockType, Guard, m_SessionLock, -1);
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m_Session = NULL;
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}
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reactor()->remove_handler(this, ACE_Event_Handler::DONT_CALL | ACE_Event_Handler::ALL_EVENTS_MASK);
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return 0;
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}
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int WorldSocket::Update(void)
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{
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if (closing_)
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return -1;
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if (m_OutActive || (m_OutBuffer->length() == 0 && msg_queue()->is_empty()))
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return 0;
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int ret;
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do
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ret = handle_output(get_handle());
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while (ret > 0);
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return ret;
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}
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int WorldSocket::handle_input_header(void)
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{
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MANGOS_ASSERT(m_RecvWPct == NULL);
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MANGOS_ASSERT(m_Header.length() == sizeof(ClientPktHeader));
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m_Crypt.DecryptRecv((uint8*) m_Header.rd_ptr(), sizeof(ClientPktHeader));
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ClientPktHeader& header = *((ClientPktHeader*) m_Header.rd_ptr());
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EndianConvertReverse(header.size);
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EndianConvert(header.cmd);
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if ((header.size < 4) || (header.size > 10240))
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{
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sLog.outError("WorldSocket::handle_input_header: client sent malformed packet size = %d , cmd = %d",
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header.size, header.cmd);
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errno = EINVAL;
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return -1;
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}
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header.size -= 4;
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ACE_NEW_RETURN(m_RecvWPct, WorldPacket(Opcodes(header.cmd), header.size), -1);
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if (header.size > 0)
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{
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m_RecvWPct->resize(header.size);
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m_RecvPct.base((char*) m_RecvWPct->contents(), m_RecvWPct->size());
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}
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else
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{
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MANGOS_ASSERT(m_RecvPct.space() == 0);
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}
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return 0;
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}
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int WorldSocket::handle_input_payload(void)
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{
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// set errno properly here on error !!!
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// now have a header and payload
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MANGOS_ASSERT(m_RecvPct.space() == 0);
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MANGOS_ASSERT(m_Header.space() == 0);
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MANGOS_ASSERT(m_RecvWPct != NULL);
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const int ret = ProcessIncoming(m_RecvWPct);
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m_RecvPct.base(NULL, 0);
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m_RecvPct.reset();
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m_RecvWPct = NULL;
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m_Header.reset();
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if (ret == -1)
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errno = EINVAL;
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return ret;
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}
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int WorldSocket::handle_input_missing_data(void)
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{
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char buf [4096];
|
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ACE_Data_Block db(sizeof(buf),
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ACE_Message_Block::MB_DATA,
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buf,
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0,
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0,
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ACE_Message_Block::DONT_DELETE,
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0);
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ACE_Message_Block message_block(&db,
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ACE_Message_Block::DONT_DELETE,
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0);
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const size_t recv_size = message_block.space();
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const ssize_t n = peer().recv(message_block.wr_ptr(),
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recv_size);
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if (n <= 0)
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return (int)n;
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message_block.wr_ptr(n);
|
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|
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while (message_block.length() > 0)
|
|
{
|
|
if (m_Header.space() > 0)
|
|
{
|
|
// need to receive the header
|
|
const size_t to_header = (message_block.length() > m_Header.space() ? m_Header.space() : message_block.length());
|
|
m_Header.copy(message_block.rd_ptr(), to_header);
|
|
message_block.rd_ptr(to_header);
|
|
|
|
if (m_Header.space() > 0)
|
|
{
|
|
// Couldn't receive the whole header this time.
|
|
MANGOS_ASSERT(message_block.length() == 0);
|
|
errno = EWOULDBLOCK;
|
|
return -1;
|
|
}
|
|
|
|
// We just received nice new header
|
|
if (handle_input_header() == -1)
|
|
{
|
|
MANGOS_ASSERT((errno != EWOULDBLOCK) && (errno != EAGAIN));
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// Its possible on some error situations that this happens
|
|
// for example on closing when epoll receives more chunked data and stuff
|
|
// hope this is not hack ,as proper m_RecvWPct is asserted around
|
|
if (!m_RecvWPct)
|
|
{
|
|
sLog.outError("Forcing close on input m_RecvWPct = NULL");
|
|
errno = EINVAL;
|
|
return -1;
|
|
}
|
|
|
|
// We have full read header, now check the data payload
|
|
if (m_RecvPct.space() > 0)
|
|
{
|
|
// need more data in the payload
|
|
const size_t to_data = (message_block.length() > m_RecvPct.space() ? m_RecvPct.space() : message_block.length());
|
|
m_RecvPct.copy(message_block.rd_ptr(), to_data);
|
|
message_block.rd_ptr(to_data);
|
|
|
|
if (m_RecvPct.space() > 0)
|
|
{
|
|
// Couldn't receive the whole data this time.
|
|
MANGOS_ASSERT(message_block.length() == 0);
|
|
errno = EWOULDBLOCK;
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// just received fresh new payload
|
|
if (handle_input_payload() == -1)
|
|
{
|
|
MANGOS_ASSERT((errno != EWOULDBLOCK) && (errno != EAGAIN));
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
return size_t(n) == recv_size ? 1 : 2;
|
|
}
|
|
|
|
int WorldSocket::cancel_wakeup_output(GuardType& g)
|
|
{
|
|
if (!m_OutActive)
|
|
return 0;
|
|
|
|
m_OutActive = false;
|
|
|
|
g.release();
|
|
|
|
if (reactor()->cancel_wakeup
|
|
(this, ACE_Event_Handler::WRITE_MASK) == -1)
|
|
{
|
|
// would be good to store errno from reactor with errno guard
|
|
sLog.outError("WorldSocket::cancel_wakeup_output");
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int WorldSocket::schedule_wakeup_output(GuardType& g)
|
|
{
|
|
if (m_OutActive)
|
|
return 0;
|
|
|
|
m_OutActive = true;
|
|
|
|
g.release();
|
|
|
|
if (reactor()->schedule_wakeup
|
|
(this, ACE_Event_Handler::WRITE_MASK) == -1)
|
|
{
|
|
sLog.outError("WorldSocket::schedule_wakeup_output");
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
|
|
{
|
|
MANGOS_ASSERT(new_pct);
|
|
|
|
// manage memory ;)
|
|
ACE_Auto_Ptr<WorldPacket> aptr(new_pct);
|
|
|
|
const ACE_UINT16 opcode = new_pct->GetOpcode();
|
|
|
|
if (closing_)
|
|
return -1;
|
|
|
|
// Dump received packet.
|
|
sLog.outWorldPacketDump(uint32(get_handle()), new_pct->GetOpcode(), new_pct->GetOpcodeName(), new_pct, true);
|
|
|
|
try
|
|
{
|
|
switch (opcode)
|
|
{
|
|
case MSG_WOW_CONNECTION:
|
|
return HandleWowConnection(*new_pct);
|
|
case CMSG_PING:
|
|
return HandlePing(*new_pct);
|
|
case CMSG_AUTH_SESSION:
|
|
if (m_Session)
|
|
{
|
|
sLog.outError("WorldSocket::ProcessIncoming: Player send CMSG_AUTH_SESSION again");
|
|
return -1;
|
|
}
|
|
|
|
return HandleAuthSession(*new_pct);
|
|
case CMSG_KEEP_ALIVE:
|
|
DEBUG_LOG("CMSG_KEEP_ALIVE ,size: " SIZEFMTD " ", new_pct->size());
|
|
|
|
return 0;
|
|
default:
|
|
{
|
|
ACE_GUARD_RETURN(LockType, Guard, m_SessionLock, -1);
|
|
|
|
if (m_Session != NULL)
|
|
{
|
|
// OK ,give the packet to WorldSession
|
|
aptr.release();
|
|
// WARNING here we call it with locks held.
|
|
// Its possible to cause deadlock if QueuePacket calls back
|
|
m_Session->QueuePacket(new_pct);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("WorldSocket::ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (ByteBufferException&)
|
|
{
|
|
sLog.outError("WorldSocket::ProcessIncoming ByteBufferException occured while parsing an instant handled packet (opcode: %u) from client %s, accountid=%i.",
|
|
opcode, GetRemoteAddress().c_str(), m_Session ? m_Session->GetAccountId() : -1);
|
|
if (sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG))
|
|
{
|
|
DEBUG_LOG("Dumping error-causing packet:");
|
|
new_pct->hexlike();
|
|
}
|
|
|
|
if (sWorld.getConfig(CONFIG_BOOL_KICK_PLAYER_ON_BAD_PACKET))
|
|
{
|
|
DETAIL_LOG("Disconnecting session [account id %i / address %s] for badly formatted packet.",
|
|
m_Session ? m_Session->GetAccountId() : -1, GetRemoteAddress().c_str());
|
|
|
|
return -1;
|
|
}
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
ACE_NOTREACHED(return 0);
|
|
}
|
|
|
|
int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
|
|
{
|
|
// NOTE: ATM the socket is singlethread, have this in mind ...
|
|
uint8 digest[20];
|
|
uint16 clientBuild, security;
|
|
uint32 id, m_addonSize, clientSeed, expansion;
|
|
std::string accountName;
|
|
LocaleConstant locale;
|
|
|
|
Sha1Hash sha1;
|
|
BigNumber v, s, g, N, K;
|
|
WorldPacket packet;
|
|
|
|
recvPacket.read_skip<uint32>();
|
|
recvPacket.read_skip<uint32>();
|
|
recvPacket.read_skip<uint8>();
|
|
recvPacket >> digest[10];
|
|
recvPacket >> digest[18];
|
|
recvPacket >> digest[12];
|
|
recvPacket >> digest[5];
|
|
recvPacket.read_skip<uint64>();
|
|
recvPacket >> digest[15];
|
|
recvPacket >> digest[9];
|
|
recvPacket >> digest[19];
|
|
recvPacket >> digest[4];
|
|
recvPacket >> digest[7];
|
|
recvPacket >> digest[16];
|
|
recvPacket >> digest[3];
|
|
recvPacket >> clientBuild;
|
|
recvPacket >> digest[8];
|
|
recvPacket.read_skip<uint32>();
|
|
recvPacket.read_skip<uint8>();
|
|
recvPacket >> digest[17];
|
|
recvPacket >> digest[6];
|
|
recvPacket >> digest[0];
|
|
recvPacket >> digest[1];
|
|
recvPacket >> digest[11];
|
|
recvPacket >> clientSeed;
|
|
recvPacket >> digest[2];
|
|
recvPacket.read_skip<uint32>();
|
|
recvPacket >> digest[14];
|
|
recvPacket >> digest[13];
|
|
|
|
recvPacket >> m_addonSize; // addon data size
|
|
|
|
ByteBuffer addonsData;
|
|
addonsData.resize(m_addonSize);
|
|
recvPacket.read((uint8*)addonsData.contents(), m_addonSize);
|
|
|
|
uint8 nameLenLow, nameLenHigh;
|
|
recvPacket >> nameLenHigh;
|
|
recvPacket >> nameLenLow;
|
|
|
|
uint8 accNameLen = (nameLenHigh << 5) | (nameLenLow >> 3);
|
|
|
|
accountName = recvPacket.ReadString(accNameLen);
|
|
|
|
DEBUG_LOG("WorldSocket::HandleAuthSession: client build %u, account %s, clientseed %X",
|
|
clientBuild,
|
|
accountName.c_str(),
|
|
clientSeed);
|
|
|
|
// Check the version of client trying to connect
|
|
if(!IsAcceptableClientBuild(clientBuild))
|
|
{
|
|
packet.Initialize (SMSG_AUTH_RESPONSE, 2);
|
|
packet.WriteBit(false);
|
|
packet.WriteBit(false);
|
|
packet << uint8 (AUTH_VERSION_MISMATCH);
|
|
|
|
SendPacket (packet);
|
|
|
|
sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (version mismatch).");
|
|
return -1;
|
|
}
|
|
|
|
// Get the account information from the realmd database
|
|
std::string safe_account = accountName; // Duplicate, else will screw the SHA hash verification below
|
|
LoginDatabase.escape_string (safe_account);
|
|
// No SQL injection, username escaped.
|
|
|
|
QueryResult* result =
|
|
LoginDatabase.PQuery("SELECT "
|
|
"id, " //0
|
|
"gmlevel," //1
|
|
"sessionkey, " //2
|
|
"last_ip, " //3
|
|
"locked, " //4
|
|
"v, " //5
|
|
"s, " //6
|
|
"expansion, " //7
|
|
"mutetime, " //8
|
|
"locale " //9
|
|
"FROM account "
|
|
"WHERE username = '%s'",
|
|
safe_account.c_str());
|
|
|
|
// Stop if the account is not found
|
|
if (!result)
|
|
{
|
|
packet.Initialize (SMSG_AUTH_RESPONSE, 2);
|
|
packet.WriteBit(false);
|
|
packet.WriteBit(false);
|
|
packet << uint8 (AUTH_UNKNOWN_ACCOUNT);
|
|
|
|
SendPacket (packet);
|
|
|
|
sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
|
|
return -1;
|
|
}
|
|
|
|
Field* fields = result->Fetch ();
|
|
|
|
expansion = ((sWorld.getConfig(CONFIG_UINT32_EXPANSION) > fields[7].GetUInt8()) ? fields[7].GetUInt8() : sWorld.getConfig(CONFIG_UINT32_EXPANSION));
|
|
|
|
N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
|
|
g.SetDword(7);
|
|
|
|
v.SetHexStr(fields[5].GetString());
|
|
s.SetHexStr(fields[6].GetString());
|
|
m_s = s;
|
|
|
|
const char* sStr = s.AsHexStr (); //Must be freed by OPENSSL_free()
|
|
const char* vStr = v.AsHexStr (); //Must be freed by OPENSSL_free()
|
|
|
|
DEBUG_LOG ("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
|
|
sStr,
|
|
vStr);
|
|
|
|
OPENSSL_free ((void*) sStr);
|
|
OPENSSL_free ((void*) vStr);
|
|
|
|
///- Re-check ip locking (same check as in realmd).
|
|
if (fields[4].GetUInt8 () == 1) // if ip is locked
|
|
{
|
|
if (strcmp (fields[3].GetString(), GetRemoteAddress().c_str()))
|
|
{
|
|
packet.Initialize (SMSG_AUTH_RESPONSE, 2);
|
|
packet.WriteBit(false);
|
|
packet.WriteBit(false);
|
|
packet << uint8 (AUTH_FAILED);
|
|
SendPacket (packet);
|
|
|
|
delete result;
|
|
BASIC_LOG("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
id = fields[0].GetUInt32();
|
|
security = fields[1].GetUInt16();
|
|
if(security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB
|
|
security = SEC_ADMINISTRATOR;
|
|
|
|
K.SetHexStr (fields[2].GetString());
|
|
|
|
time_t mutetime = time_t (fields[8].GetUInt64());
|
|
|
|
locale = LocaleConstant (fields[9].GetUInt8());
|
|
if (locale >= MAX_LOCALE)
|
|
locale = LOCALE_enUS;
|
|
|
|
delete result;
|
|
|
|
// Re-check account ban (same check as in realmd)
|
|
QueryResult *banresult =
|
|
LoginDatabase.PQuery ("SELECT 1 FROM account_banned WHERE id = %u AND active = 1 AND (unbandate > UNIX_TIMESTAMP() OR unbandate = bandate)"
|
|
"UNION "
|
|
"SELECT 1 FROM ip_banned WHERE (unbandate = bandate OR unbandate > UNIX_TIMESTAMP()) AND ip = '%s'",
|
|
id, GetRemoteAddress().c_str());
|
|
|
|
if (banresult) // if account banned
|
|
{
|
|
packet.Initialize (SMSG_AUTH_RESPONSE, 2);
|
|
packet.WriteBit(false);
|
|
packet.WriteBit(false);
|
|
packet << uint8 (AUTH_BANNED);
|
|
SendPacket (packet);
|
|
|
|
delete banresult;
|
|
|
|
sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
|
|
return -1;
|
|
}
|
|
|
|
// Check locked state for server
|
|
AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit();
|
|
|
|
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
|
|
{
|
|
WorldPacket Packet (SMSG_AUTH_RESPONSE, 2);
|
|
packet.WriteBit(false);
|
|
packet.WriteBit(false);
|
|
Packet << uint8 (AUTH_UNAVAILABLE);
|
|
|
|
SendPacket (packet);
|
|
|
|
BASIC_LOG("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
|
|
return -1;
|
|
}
|
|
|
|
// Check that Key and account name are the same on client and server
|
|
Sha1Hash sha;
|
|
|
|
uint32 t = 0;
|
|
uint32 seed = m_Seed;
|
|
|
|
sha.UpdateData (accountName);
|
|
sha.UpdateData ((uint8 *) & t, 4);
|
|
sha.UpdateData ((uint8 *) & clientSeed, 4);
|
|
sha.UpdateData ((uint8 *) & seed, 4);
|
|
sha.UpdateBigNumbers (&K, NULL);
|
|
sha.Finalize ();
|
|
|
|
if (memcmp (sha.GetDigest (), digest, 20))
|
|
{
|
|
packet.Initialize (SMSG_AUTH_RESPONSE, 2);
|
|
packet.WriteBit(false);
|
|
packet.WriteBit(false);
|
|
packet << uint8 (AUTH_FAILED);
|
|
|
|
SendPacket (packet);
|
|
|
|
sLog.outError ("WorldSocket::HandleAuthSession: Sent Auth Response (authentification failed).");
|
|
return -1;
|
|
}
|
|
|
|
std::string address = GetRemoteAddress ();
|
|
|
|
DEBUG_LOG ("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
|
|
accountName.c_str (),
|
|
address.c_str ());
|
|
|
|
// Update the last_ip in the database
|
|
// No SQL injection, username escaped.
|
|
static SqlStatementID updAccount;
|
|
|
|
SqlStatement stmt = LoginDatabase.CreateStatement(updAccount, "UPDATE account SET last_ip = ? WHERE username = ?");
|
|
stmt.PExecute(address.c_str(), accountName.c_str());
|
|
|
|
// NOTE ATM the socket is single-threaded, have this in mind ...
|
|
ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale), -1);
|
|
|
|
m_Crypt.Init(&K);
|
|
|
|
m_Session->LoadGlobalAccountData();
|
|
m_Session->LoadTutorialsData();
|
|
m_Session->ReadAddonsInfo(addonsData);
|
|
|
|
// In case needed sometime the second arg is in microseconds 1 000 000 = 1 sec
|
|
ACE_OS::sleep (ACE_Time_Value (0, 10000));
|
|
|
|
sWorld.AddSession (m_Session);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int WorldSocket::HandlePing(WorldPacket& recvPacket)
|
|
{
|
|
uint32 ping;
|
|
uint32 latency;
|
|
|
|
// Get the ping packet content
|
|
recvPacket >> ping;
|
|
recvPacket >> latency;
|
|
|
|
if (m_LastPingTime == ACE_Time_Value::zero)
|
|
m_LastPingTime = ACE_OS::gettimeofday(); // for 1st ping
|
|
else
|
|
{
|
|
ACE_Time_Value cur_time = ACE_OS::gettimeofday();
|
|
ACE_Time_Value diff_time(cur_time);
|
|
diff_time -= m_LastPingTime;
|
|
m_LastPingTime = cur_time;
|
|
|
|
if (diff_time < ACE_Time_Value(27))
|
|
{
|
|
++m_OverSpeedPings;
|
|
|
|
uint32 max_count = sWorld.getConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS);
|
|
|
|
if (max_count && m_OverSpeedPings > max_count)
|
|
{
|
|
ACE_GUARD_RETURN(LockType, Guard, m_SessionLock, -1);
|
|
|
|
if (m_Session && m_Session->GetSecurity() == SEC_PLAYER)
|
|
{
|
|
sLog.outError("WorldSocket::HandlePing: Player kicked for "
|
|
"overspeeded pings address = %s",
|
|
GetRemoteAddress().c_str());
|
|
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
m_OverSpeedPings = 0;
|
|
}
|
|
|
|
// critical section
|
|
{
|
|
if (m_Session)
|
|
{
|
|
m_Session->SetLatency(latency);
|
|
m_Session->ResetClientTimeDelay();
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("WorldSocket::HandlePing: peer sent CMSG_PING, "
|
|
"but is not authenticated or got recently kicked,"
|
|
" address = %s",
|
|
GetRemoteAddress().c_str());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
WorldPacket packet(SMSG_PONG, 4);
|
|
packet << ping;
|
|
return SendPacket(packet);
|
|
}
|