server/src/bindings/universal/ScriptMgr.h
2020-02-17 09:22:26 +00:00

138 lines
5.3 KiB
C++

/*
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2014 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef SCRIPTMGR_H
#define SCRIPTMGR_H
// Only required includes
#include "../../game/CreatureAI.h"
#include "../../game/Creature.h"
#include "../../game/InstanceData.h"
class Player;
class Creature;
class Quest;
class Item;
class GameObject;
class SpellCastTargets;
class Map;
class Aura;
#define MAX_SCRIPTS 1000
#define MAX_INSTANCE_SCRIPTS 1000
struct Script
{
Script() :
pGossipHello(NULL), pGOGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGOGossipSelect(NULL),
pGossipSelectWithCode(NULL), pGOGossipSelectWithCode(NULL),
pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL), pChooseReward(NULL),
pItemHello(NULL), pGOHello(NULL), pProcessEventId(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL), pGOQuestAccept(NULL),
pGOChooseReward(NULL), pItemUse(NULL), pEffectDummyGameObj(NULL), pEffectDummyCreature(NULL),
pEffectDummyItem(NULL), pEffectAuraDummy(NULL), GetAI(NULL), GetInstanceData(NULL)
{}
std::string Name;
// -- Quest/gossip Methods to be scripted --
bool (*pGossipHello)(Player* player, Creature* _Creature);
bool (*pGOGossipHello)(Player* player, GameObject* _GO);
bool (*pQuestAccept)(Player* player, Creature* _Creature, Quest const* _Quest);
bool (*pGossipSelect)(Player* player, Creature* _Creature, uint32 sender, uint32 action);
bool (*pGOGossipSelect)(Player* player, GameObject* _GO, uint32 sender, uint32 action);
bool (*pGossipSelectWithCode)(Player* player, Creature* _Creature, uint32 sender, uint32 action, const char* sCode);
bool (*pGOGossipSelectWithCode)(Player* player, GameObject* _GO, uint32 sender, uint32 action, const char* sCode);
bool (*pQuestSelect)(Player* player, Creature* _Creature, Quest const* _Quest);
bool (*pQuestComplete)(Player* player, Creature* _Creature, Quest const* _Quest);
uint32(*pNPCDialogStatus)(Player* player, Creature* _Creature);
uint32(*pGODialogStatus)(Player* player, GameObject* _GO);
bool (*pChooseReward)(Player* player, Creature* _Creature, Quest const* _Quest, uint32 opt);
bool (*pItemHello)(Player* player, Item* _Item, Quest const* _Quest);
bool (*pGOHello)(Player* player, GameObject* _GO);
bool (*pAreaTrigger)(Player* player, AreaTriggerEntry const* at);
bool (*pProcessEventId)(uint32 eventId, Object* source, Object* target, bool isStart);
bool (*pItemQuestAccept)(Player* player, Item* _Item, Quest const* _Quest);
bool (*pGOQuestAccept)(Player* player, GameObject* _GO, Quest const* _Quest);
bool (*pGOChooseReward)(Player* player, GameObject* _GO, Quest const* _Quest, uint32 opt);
bool (*pItemUse)(Player* player, Item* _Item, SpellCastTargets const& targets);
bool (*pEffectDummyGameObj)(Unit*, uint32, SpellEffectIndex, GameObject*);
bool (*pEffectDummyCreature)(Unit*, uint32, SpellEffectIndex, Creature*);
bool (*pEffectDummyItem)(Unit*, uint32, SpellEffectIndex, Item*);
bool (*pEffectAuraDummy)(const Aura*, bool);
CreatureAI* (*GetAI)(Creature* _Creature);
InstanceData* (*GetInstanceData)(Map*);
// -----------------------------------------
void registerSelf();
};
#define VISIBLE_RANGE (50.0f)
// Read function descriptions in CreatureAI
struct MANGOS_DLL_DECL ScriptedAI : public CreatureAI
{
explicit ScriptedAI(Creature* creature) : CreatureAI(creature) {}
~ScriptedAI() {}
// Called at stopping attack by any attacker
void EnterEvadeMode() override;
// Is unit visible for MoveInLineOfSight
bool IsVisible(Unit* who) const override
{
return !who->HasStealthAura() && m_creature->IsWithinDist(who, VISIBLE_RANGE);
}
// Called at World update tick
void UpdateAI(const uint32) override;
//= Some useful helpers =========================
// Start attack of victim and go to him
void DoStartAttack(Unit* victim);
// Stop attack of current victim
void DoStopAttack();
// Cast spell
void DoCast(Unit* victim, uint32 spelId)
{
m_creature->CastSpell(victim, spelId, true);
}
void DoCastSpell(Unit* who, SpellEntry* spellInfo)
{
m_creature->CastSpell(who, spellInfo, true);
}
void DoSay(int32 text_id, uint32 language)
{
m_creature->MonsterSay(text_id, language);
}
void DoGoHome();
};
#endif