server/src/framework/Utilities/LinkedList.h
2020-02-17 09:22:26 +00:00

282 lines
8.1 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2014 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef _LINKEDLIST
#define _LINKEDLIST
#include "Common.h"
//============================================
class LinkedListHead;
class LinkedListElement
{
private:
friend class LinkedListHead;
LinkedListElement* iNext;
LinkedListElement* iPrev;
public:
LinkedListElement() { iNext = NULL; iPrev = NULL; }
~LinkedListElement() { delink(); }
bool hasNext() const { return (iNext->iNext != NULL); }
bool hasPrev() const { return (iPrev->iPrev != NULL); }
bool isInList() const { return (iNext != NULL && iPrev != NULL); }
LinkedListElement* next() { return hasNext() ? iNext : NULL; }
LinkedListElement const* next() const { return hasNext() ? iNext : NULL; }
LinkedListElement* prev() { return hasPrev() ? iPrev : NULL; }
LinkedListElement const* prev() const { return hasPrev() ? iPrev : NULL; }
LinkedListElement* nocheck_next() { return iNext; }
LinkedListElement const* nocheck_next() const { return iNext; }
LinkedListElement* nocheck_prev() { return iPrev; }
LinkedListElement const* nocheck_prev() const { return iPrev; }
void delink()
{
if (isInList())
{
iNext->iPrev = iPrev;
iPrev->iNext = iNext;
iNext = NULL;
iPrev = NULL;
}
}
void insertBefore(LinkedListElement* pElem)
{
pElem->iNext = this;
pElem->iPrev = iPrev;
iPrev->iNext = pElem;
iPrev = pElem;
}
void insertAfter(LinkedListElement* pElem)
{
pElem->iPrev = this;
pElem->iNext = iNext;
iNext->iPrev = pElem;
iNext = pElem;
}
};
//============================================
class LinkedListHead
{
private:
LinkedListElement iFirst;
LinkedListElement iLast;
uint32 iSize;
public:
LinkedListHead()
{
// create empty list
iFirst.iNext = &iLast;
iLast.iPrev = &iFirst;
iSize = 0;
}
bool isEmpty() const { return (!iFirst.iNext->isInList()); }
LinkedListElement* getFirst() { return (isEmpty() ? NULL : iFirst.iNext); }
LinkedListElement const* getFirst() const { return (isEmpty() ? NULL : iFirst.iNext); }
LinkedListElement* getLast() { return (isEmpty() ? NULL : iLast.iPrev); }
LinkedListElement const* getLast() const { return (isEmpty() ? NULL : iLast.iPrev); }
void insertFirst(LinkedListElement* pElem)
{
iFirst.insertAfter(pElem);
}
void insertLast(LinkedListElement* pElem)
{
iLast.insertBefore(pElem);
}
uint32 getSize() const
{
if (!iSize)
{
uint32 result = 0;
LinkedListElement const* e = getFirst();
while (e)
{
++result;
e = e->next();
}
return result;
}
else
return iSize;
}
void incSize() { ++iSize; }
void decSize() { --iSize; }
template<class _Ty>
class Iterator
{
public:
typedef std::bidirectional_iterator_tag iterator_category;
typedef _Ty value_type;
typedef ptrdiff_t difference_type;
typedef ptrdiff_t distance_type;
typedef _Ty* pointer;
typedef _Ty const* const_pointer;
typedef _Ty& reference;
typedef _Ty const& const_reference;
Iterator()
: _Ptr(0)
{
// construct with null node pointer
}
Iterator(pointer _Pnode)
: _Ptr(_Pnode)
{
// construct with node pointer _Pnode
}
Iterator& operator=(Iterator const& _Right)
{
return (*this) = _Right._Ptr;
}
Iterator& operator=(const_pointer const& _Right)
{
_Ptr = (pointer)_Right;
return (*this);
}
reference operator*()
{
// return designated value
return *_Ptr;
}
pointer operator->()
{
// return pointer to class object
return _Ptr;
}
Iterator& operator++()
{
// preincrement
_Ptr = _Ptr->next();
return (*this);
}
Iterator operator++(int)
{
// postincrement
iterator _Tmp = *this;
++*this;
return (_Tmp);
}
Iterator& operator--()
{
// predecrement
_Ptr = _Ptr->prev();
return (*this);
}
Iterator operator--(int)
{
// postdecrement
iterator _Tmp = *this;
--*this;
return (_Tmp);
}
bool operator==(Iterator const& _Right) const
{
// test for iterator equality
return (_Ptr == _Right._Ptr);
}
bool operator!=(Iterator const& _Right) const
{
// test for iterator inequality
return (!(*this == _Right));
}
bool operator==(pointer const& _Right) const
{
// test for pointer equality
return (_Ptr != _Right);
}
bool operator!=(pointer const& _Right) const
{
// test for pointer equality
return (!(*this == _Right));
}
bool operator==(const_reference _Right) const
{
// test for reference equality
return (_Ptr == &_Right);
}
bool operator!=(const_reference _Right) const
{
// test for reference equality
return (_Ptr != &_Right);
}
pointer _Mynode()
{
// return node pointer
return (_Ptr);
}
protected:
pointer _Ptr; // pointer to node
};
typedef Iterator<LinkedListElement> iterator;
};
//============================================
#endif