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83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2014 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Database/SqlDelayThread.h"
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#include "Database/SqlOperations.h"
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#include "DatabaseEnv.h"
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SqlDelayThread::SqlDelayThread(Database* db, SqlConnection* conn) : m_dbEngine(db), m_dbConnection(conn), m_running(true)
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{
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}
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SqlDelayThread::~SqlDelayThread()
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{
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// process all requests which might have been queued while thread was stopping
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ProcessRequests();
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}
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void SqlDelayThread::run()
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{
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#ifndef DO_POSTGRESQL
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mysql_thread_init();
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#endif
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const uint32 loopSleepms = 10;
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const uint32 pingEveryLoop = m_dbEngine->GetPingIntervall() / loopSleepms;
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uint32 loopCounter = 0;
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while (m_running)
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{
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// if the running state gets turned off while sleeping
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// empty the queue before exiting
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ACE_Based::Thread::Sleep(loopSleepms);
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ProcessRequests();
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if ((loopCounter++) >= pingEveryLoop)
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{
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loopCounter = 0;
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m_dbEngine->Ping();
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}
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}
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#ifndef DO_POSTGRESQL
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mysql_thread_end();
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#endif
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}
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void SqlDelayThread::Stop()
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{
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m_running = false;
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}
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void SqlDelayThread::ProcessRequests()
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{
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SqlOperation* s = NULL;
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while (m_sqlQueue.next(s))
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{
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s->Execute(m_dbConnection);
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delete s;
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}
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}
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