server/src/shared/Database/SqlDelayThread.cpp
2020-02-17 09:22:26 +00:00

83 lines
2.2 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2014 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Database/SqlDelayThread.h"
#include "Database/SqlOperations.h"
#include "DatabaseEnv.h"
SqlDelayThread::SqlDelayThread(Database* db, SqlConnection* conn) : m_dbEngine(db), m_dbConnection(conn), m_running(true)
{
}
SqlDelayThread::~SqlDelayThread()
{
// process all requests which might have been queued while thread was stopping
ProcessRequests();
}
void SqlDelayThread::run()
{
#ifndef DO_POSTGRESQL
mysql_thread_init();
#endif
const uint32 loopSleepms = 10;
const uint32 pingEveryLoop = m_dbEngine->GetPingIntervall() / loopSleepms;
uint32 loopCounter = 0;
while (m_running)
{
// if the running state gets turned off while sleeping
// empty the queue before exiting
ACE_Based::Thread::Sleep(loopSleepms);
ProcessRequests();
if ((loopCounter++) >= pingEveryLoop)
{
loopCounter = 0;
m_dbEngine->Ping();
}
}
#ifndef DO_POSTGRESQL
mysql_thread_end();
#endif
}
void SqlDelayThread::Stop()
{
m_running = false;
}
void SqlDelayThread::ProcessRequests()
{
SqlOperation* s = NULL;
while (m_sqlQueue.next(s))
{
s->Execute(m_dbConnection);
delete s;
}
}