server/dep/src/sockets/StreamSocket.cpp

169 lines
2.1 KiB
C++

#include "StreamSocket.h"
#include "ISocketHandler.h"
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
StreamSocket::StreamSocket(ISocketHandler& h) : Socket(h)
,m_bConnecting(false)
,m_connect_timeout(5)
,m_flush_before_close(true)
,m_connection_retry(0)
,m_retries(0)
,m_call_on_connect(false)
,m_b_retry_connect(false)
,m_line_protocol(false)
,m_shutdown(0)
{
}
StreamSocket::~StreamSocket()
{
}
void StreamSocket::SetConnecting(bool x)
{
if (x != m_bConnecting)
{
m_bConnecting = x;
if (x)
{
SetTimeout( GetConnectTimeout() );
}
else
{
SetTimeout( 0 );
}
}
}
bool StreamSocket::Connecting()
{
return m_bConnecting;
}
bool StreamSocket::Ready()
{
if (GetSocket() != INVALID_SOCKET && !Connecting() && !CloseAndDelete())
return true;
return false;
}
void StreamSocket::SetConnectTimeout(int x)
{
m_connect_timeout = x;
}
int StreamSocket::GetConnectTimeout()
{
return m_connect_timeout;
}
void StreamSocket::SetFlushBeforeClose(bool x)
{
m_flush_before_close = x;
}
bool StreamSocket::GetFlushBeforeClose()
{
return m_flush_before_close;
}
int StreamSocket::GetConnectionRetry()
{
return m_connection_retry;
}
void StreamSocket::SetConnectionRetry(int x)
{
m_connection_retry = x;
}
int StreamSocket::GetConnectionRetries()
{
return m_retries;
}
void StreamSocket::IncreaseConnectionRetries()
{
m_retries++;
}
void StreamSocket::ResetConnectionRetries()
{
m_retries = 0;
}
void StreamSocket::SetCallOnConnect(bool x)
{
Handler().AddList(GetSocket(), LIST_CALLONCONNECT, x);
m_call_on_connect = x;
}
bool StreamSocket::CallOnConnect()
{
return m_call_on_connect;
}
void StreamSocket::SetRetryClientConnect(bool x)
{
Handler().AddList(GetSocket(), LIST_RETRY, x);
m_b_retry_connect = x;
}
bool StreamSocket::RetryClientConnect()
{
return m_b_retry_connect;
}
void StreamSocket::SetLineProtocol(bool x)
{
m_line_protocol = x;
}
bool StreamSocket::LineProtocol()
{
return m_line_protocol;
}
void StreamSocket::SetShutdown(int x)
{
m_shutdown = x;
}
int StreamSocket::GetShutdown()
{
return m_shutdown;
}
#ifdef SOCKETS_NAMESPACE
} // namespace SOCKETS_NAMESPACE {
#endif