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169 lines
2.1 KiB
C++
169 lines
2.1 KiB
C++
#include "StreamSocket.h"
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#include "ISocketHandler.h"
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#ifdef SOCKETS_NAMESPACE
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namespace SOCKETS_NAMESPACE {
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#endif
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StreamSocket::StreamSocket(ISocketHandler& h) : Socket(h)
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,m_bConnecting(false)
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,m_connect_timeout(5)
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,m_flush_before_close(true)
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,m_connection_retry(0)
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,m_retries(0)
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,m_call_on_connect(false)
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,m_b_retry_connect(false)
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,m_line_protocol(false)
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,m_shutdown(0)
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{
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}
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StreamSocket::~StreamSocket()
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{
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}
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void StreamSocket::SetConnecting(bool x)
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{
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if (x != m_bConnecting)
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{
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m_bConnecting = x;
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if (x)
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{
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SetTimeout( GetConnectTimeout() );
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}
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else
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{
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SetTimeout( 0 );
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}
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}
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}
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bool StreamSocket::Connecting()
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{
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return m_bConnecting;
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}
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bool StreamSocket::Ready()
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{
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if (GetSocket() != INVALID_SOCKET && !Connecting() && !CloseAndDelete())
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return true;
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return false;
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}
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void StreamSocket::SetConnectTimeout(int x)
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{
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m_connect_timeout = x;
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}
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int StreamSocket::GetConnectTimeout()
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{
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return m_connect_timeout;
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}
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void StreamSocket::SetFlushBeforeClose(bool x)
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{
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m_flush_before_close = x;
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}
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bool StreamSocket::GetFlushBeforeClose()
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{
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return m_flush_before_close;
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}
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int StreamSocket::GetConnectionRetry()
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{
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return m_connection_retry;
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}
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void StreamSocket::SetConnectionRetry(int x)
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{
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m_connection_retry = x;
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}
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int StreamSocket::GetConnectionRetries()
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{
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return m_retries;
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}
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void StreamSocket::IncreaseConnectionRetries()
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{
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m_retries++;
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}
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void StreamSocket::ResetConnectionRetries()
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{
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m_retries = 0;
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}
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void StreamSocket::SetCallOnConnect(bool x)
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{
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Handler().AddList(GetSocket(), LIST_CALLONCONNECT, x);
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m_call_on_connect = x;
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}
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bool StreamSocket::CallOnConnect()
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{
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return m_call_on_connect;
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}
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void StreamSocket::SetRetryClientConnect(bool x)
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{
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Handler().AddList(GetSocket(), LIST_RETRY, x);
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m_b_retry_connect = x;
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}
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bool StreamSocket::RetryClientConnect()
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{
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return m_b_retry_connect;
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}
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void StreamSocket::SetLineProtocol(bool x)
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{
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m_line_protocol = x;
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}
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bool StreamSocket::LineProtocol()
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{
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return m_line_protocol;
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}
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void StreamSocket::SetShutdown(int x)
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{
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m_shutdown = x;
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}
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int StreamSocket::GetShutdown()
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{
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return m_shutdown;
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}
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#ifdef SOCKETS_NAMESPACE
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} // namespace SOCKETS_NAMESPACE {
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#endif
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