server/src/game/Object/Bag.h
2020-02-17 12:12:59 +00:00

88 lines
2.8 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2020 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOS_BAG_H
#define MANGOS_BAG_H
#include "Common.h"
#include "ItemPrototype.h"
#include "Item.h"
// Maximum 36 Slots ( (CONTAINER_END - CONTAINER_FIELD_SLOT_1)/2
#define MAX_BAG_SIZE 36 // 2.0.12
class Bag : public Item
{
public:
Bag();
~Bag();
void AddToWorld() override;
void RemoveFromWorld() override;
bool Create(uint32 guidlow, uint32 itemid, Player const* owner) override;
void Clear();
void StoreItem(uint8 slot, Item* pItem, bool update);
void RemoveItem(uint8 slot, bool update);
Item* GetItemByPos(uint8 slot) const;
Item* GetItemByEntry(uint32 item) const;
Item* GetItemByLimitedCategory(uint32 limitedCategory) const;
uint32 GetItemCount(uint32 item, Item* eItem = NULL) const;
uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* eItem = NULL) const;
uint8 GetSlotByItemGUID(ObjectGuid guid) const;
bool IsEmpty() const;
uint32 GetFreeSlots() const;
uint32 GetBagSize() const { return GetUInt32Value(CONTAINER_FIELD_NUM_SLOTS); }
// DB operations
// overwrite virtual Item::SaveToDB
void SaveToDB() override;
// overwrite virtual Item::LoadFromDB
bool LoadFromDB(uint32 guidLow, Field* fields, ObjectGuid ownerGuid = ObjectGuid()) override;
// overwrite virtual Item::DeleteFromDB
void DeleteFromDB() override;
void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override;
protected:
// Bag Storage space
Item* m_bagslot[MAX_BAG_SIZE];
};
inline Item* NewItemOrBag(ItemPrototype const* proto)
{
if (proto->InventoryType == INVTYPE_BAG)
{
return new Bag;
}
return new Item;
}
#endif