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710 lines
24 KiB
C++
710 lines
24 KiB
C++
/*
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* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "DBCStores.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Spell.h"
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#include "ScriptMgr.h"
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#include "Totem.h"
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#include "SpellAuras.h"
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void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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{
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uint8 bagIndex, slot;
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uint8 unk_flags; // flags (if 0x02 - some additional data are received)
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uint8 cast_count; // next cast if exists (single or not)
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ObjectGuid itemGuid;
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uint32 glyphIndex; // something to do with glyphs?
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uint32 spellid; // casted spell id
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recvPacket >> bagIndex >> slot >> cast_count >> spellid >> itemGuid >> glyphIndex >> unk_flags;
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// TODO: add targets.read() check
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Player* pUser = _player;
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// ignore for remote control state
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if (!pUser->IsSelfMover())
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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return;
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}
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// reject fake data
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if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
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return;
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}
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Item *pItem = pUser->GetItemByPos(bagIndex, slot);
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if (!pItem)
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
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return;
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}
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if (pItem->GetObjectGuid() != itemGuid)
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
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return;
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}
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DETAIL_LOG("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());
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ItemPrototype const *proto = pItem->GetProto();
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if (!proto)
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
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return;
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}
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// some item classes can be used only in equipped state
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if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
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return;
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}
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InventoryResult msg = pUser->CanUseItem(pItem);
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if (msg != EQUIP_ERR_OK)
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError( msg, pItem, NULL );
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return;
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}
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// not allow use item from trade (cheat way only)
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if (pItem->IsInTrade())
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
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return;
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}
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// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
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if (proto->Class == ITEM_CLASS_CONSUMABLE &&
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!(proto->Flags & ITEM_FLAG_USEABLE_IN_ARENA) &&
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pUser->InArena())
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
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return;
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}
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if (pUser->isInCombat())
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{
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for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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{
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if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
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{
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if (IsNonCombatSpell(spellInfo))
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL);
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return;
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}
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}
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}
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// Prevent potion drink if another potion in processing (client have potions disabled in like case)
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if (pItem->IsPotion() && pUser->GetLastPotionId())
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(EQUIP_ERR_OBJECT_IS_BUSY,pItem,NULL);
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return;
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}
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}
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// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
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if( pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
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{
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if (!pItem->IsSoulBound())
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{
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pItem->SetState(ITEM_CHANGED, pUser);
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pItem->SetBinding( true );
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}
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}
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SpellCastTargets targets;
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recvPacket >> targets.ReadForCaster(pUser);
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targets.Update(pUser);
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if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
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{
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// free gray item after use fail
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pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
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// send spell error
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if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
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{
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// for implicit area/coord target spells
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if (IsPointEffectTarget(Targets(spellInfo->EffectImplicitTargetA[EFFECT_INDEX_0])) ||
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IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[EFFECT_INDEX_0])))
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Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
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// for explicit target spells
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else
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Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
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}
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return;
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}
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//Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
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if (!sScriptMgr.OnItemUse(pUser, pItem, targets))
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{
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// no script or script not process request by self
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pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex);
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}
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}
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#define OPEN_CHEST 11437
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#define OPEN_SAFE 11535
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#define OPEN_CAGE 11792
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#define OPEN_BOOTY_CHEST 5107
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#define OPEN_STRONGBOX 8517
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void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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{
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DETAIL_LOG("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size());
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uint8 bagIndex, slot;
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recvPacket >> bagIndex >> slot;
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DETAIL_LOG("bagIndex: %u, slot: %u",bagIndex,slot);
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Player* pUser = _player;
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// ignore for remote control state
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if (!pUser->IsSelfMover())
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return;
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Item *pItem = pUser->GetItemByPos(bagIndex, slot);
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if(!pItem)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
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return;
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}
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ItemPrototype const *proto = pItem->GetProto();
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if(!proto)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
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return;
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}
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// locked item
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uint32 lockId = proto->LockID;
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if(lockId && !pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_UNLOCKED))
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{
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LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
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if (!lockInfo)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL );
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sLog.outError( "WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow() , lockId);
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return;
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}
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// required picklocking
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if(lockInfo->Skill[1] || lockInfo->Skill[0])
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL );
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return;
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}
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}
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if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))// wrapped?
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{
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QueryResult *result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
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if (result)
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{
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Field *fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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uint32 flags = fields[1].GetUInt32();
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pItem->SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid());
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pItem->SetEntry(entry);
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pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
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pItem->SetState(ITEM_CHANGED, pUser);
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delete result;
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}
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else
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{
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sLog.outError("Wrapped item %u don't have record in character_gifts table and will deleted", pItem->GetGUIDLow());
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pUser->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
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return;
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}
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static SqlStatementID delGifts ;
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SqlStatement stmt = CharacterDatabase.CreateStatement(delGifts, "DELETE FROM character_gifts WHERE item_guid = ?");
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stmt.PExecute(pItem->GetGUIDLow());
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}
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else
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pUser->SendLoot(pItem->GetObjectGuid(),LOOT_CORPSE);
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}
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void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
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{
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ObjectGuid guid;
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recv_data >> guid;
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DEBUG_LOG("WORLD: Recvd CMSG_GAMEOBJ_USE Message guid: %s", guid.GetString().c_str());
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// ignore for remote control state
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if (!_player->IsSelfMover())
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return;
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GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid);
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if(!obj)
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return;
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// Additional check preventing exploits (ie loot despawned chests)
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if (!obj->isSpawned())
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{
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sLog.outError("HandleGameObjectUseOpcode: CMSG_GAMEOBJ_USE for despawned GameObject (Entry %u), didn't expect this to happen.", obj->GetEntry());
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return;
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}
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// Never expect this opcode for some type GO's
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if (obj->GetGoType() == GAMEOBJECT_TYPE_GENERIC)
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{
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sLog.outError("HandleGameObjectUseOpcode: CMSG_GAMEOBJ_USE for not allowed GameObject type %u (Entry %u), didn't expect this to happen.", obj->GetGoType(), obj->GetEntry());
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return;
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}
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// Never expect this opcode for non intractable GO's
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if (obj->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_NO_INTERACT))
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{
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sLog.outError("HandleGameObjectUseOpcode: CMSG_GAMEOBJ_USE for GameObject (Entry %u) with non intractable flag (Flags %u), didn't expect this to happen.", obj->GetEntry(), obj->GetUInt32Value(GAMEOBJECT_FLAGS));
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return;
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}
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obj->Use(_player);
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}
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void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
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{
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ObjectGuid guid;
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recvPacket >> guid;
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DEBUG_LOG("WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message guid: %s", guid.GetString().c_str());
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// ignore for remote control state
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if (!_player->IsSelfMover())
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return;
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GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
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if (!go)
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return;
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if(!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
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return;
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
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}
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void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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uint8 cast_count, unk_flags;
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recvPacket >> cast_count;
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recvPacket >> spellId;
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recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
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// ignore for remote control state (for player case)
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Unit* mover = _player->GetMover();
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if (mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
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spellId, cast_count, unk_flags, (uint32)recvPacket.size());
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
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if(!spellInfo)
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{
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sLog.outError("WORLD: unknown spell id %u", spellId);
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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if (mover->GetTypeId()==TYPEID_PLAYER)
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{
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// not have spell in spellbook or spell passive and not casted by client
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if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellInfo))
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{
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sLog.outError("World: Player %u casts spell %u which he shouldn't have", mover->GetGUIDLow(), spellId);
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//cheater? kick? ban?
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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}
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else
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{
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// not have spell in spellbook or spell passive and not casted by client
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if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo))
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{
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//cheater? kick? ban?
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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}
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// client provided targets
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SpellCastTargets targets;
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recvPacket >> targets.ReadForCaster(mover);
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// some spell cast packet including more data (for projectiles?)
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if (unk_flags & 0x02)
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{
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uint8 unk1;
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recvPacket >> Unused<float>(); // unk1, coords?
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recvPacket >> Unused<float>(); // unk1, coords?
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recvPacket >> unk1; // >> 1 or 0
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if(unk1)
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{
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ObjectGuid guid; // guid - unused
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MovementInfo movementInfo;
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recvPacket >> Unused<uint32>(); // >> MSG_MOVE_STOP
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recvPacket >> guid.ReadAsPacked();
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recvPacket >> movementInfo;
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}
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}
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// auto-selection buff level base at target level (in spellInfo)
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if (Unit* target = targets.getUnitTarget())
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{
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// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
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if (SpellEntry const *actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, target->getLevel()))
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spellInfo = actualSpellInfo;
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}
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Spell *spell = new Spell(mover, spellInfo, false);
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spell->m_cast_count = cast_count; // set count of casts
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spell->prepare(&targets);
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}
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void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
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recvPacket >> spellId;
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// ignore for remote control state (for player case)
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Unit* mover = _player->GetMover();
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if (mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
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return;
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//FIXME: hack, ignore unexpected client cancel Deadly Throw cast
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if(spellId==26679)
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return;
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if(mover->IsNonMeleeSpellCasted(false))
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mover->InterruptNonMeleeSpells(false,spellId);
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}
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void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
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{
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uint32 spellId;
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recvPacket >> spellId;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
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if (!spellInfo)
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return;
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if (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL)
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return;
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if (IsPassiveSpell(spellInfo))
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return;
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if (!IsPositiveSpell(spellId))
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{
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// ignore for remote control state
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if (!_player->IsSelfMover())
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{
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// except own aura spells
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bool allow = false;
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for(int k = 0; k < MAX_EFFECT_INDEX; ++k)
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{
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if (spellInfo->EffectApplyAuraName[k] == SPELL_AURA_MOD_POSSESS ||
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spellInfo->EffectApplyAuraName[k] == SPELL_AURA_MOD_POSSESS_PET)
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{
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allow = true;
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break;
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}
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}
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// this also include case when aura not found
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if(!allow)
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return;
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}
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else
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return;
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}
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// channeled spell case (it currently casted then)
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if (IsChanneledSpell(spellInfo))
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{
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if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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if (curSpell->m_spellInfo->Id==spellId)
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_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
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return;
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}
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|
SpellAuraHolder *holder = _player->GetSpellAuraHolder(spellId);
|
|
|
|
// not own area auras can't be cancelled (note: maybe need to check for aura on holder and not general on spell)
|
|
if (holder && holder->GetCasterGuid() != _player->GetObjectGuid() && HasAreaAuraEffect(holder->GetSpellProto()))
|
|
return;
|
|
|
|
// non channeled case
|
|
_player->RemoveAurasDueToSpellByCancel(spellId);
|
|
}
|
|
|
|
void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket)
|
|
{
|
|
ObjectGuid guid;
|
|
uint32 spellId;
|
|
|
|
recvPacket >> guid;
|
|
recvPacket >> spellId;
|
|
|
|
// ignore for remote control state
|
|
if (!_player->IsSelfMover())
|
|
return;
|
|
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("WORLD: unknown PET spell id %u", spellId);
|
|
return;
|
|
}
|
|
|
|
Creature* pet = GetPlayer()->GetMap()->GetAnyTypeCreature(guid);
|
|
|
|
if (!pet)
|
|
{
|
|
sLog.outError("HandlePetCancelAuraOpcode - %s not exist.", guid.GetString().c_str());
|
|
return;
|
|
}
|
|
|
|
if (guid != GetPlayer()->GetPetGuid() && guid != GetPlayer()->GetCharmGuid())
|
|
{
|
|
sLog.outError("HandlePetCancelAura. %s isn't pet of %s", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
|
|
return;
|
|
}
|
|
|
|
if (!pet->isAlive())
|
|
{
|
|
pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
|
|
return;
|
|
}
|
|
|
|
pet->RemoveAurasDueToSpell(spellId);
|
|
|
|
pet->AddCreatureSpellCooldown(spellId);
|
|
}
|
|
|
|
void WorldSession::HandleCancelGrowthAuraOpcode( WorldPacket& /*recvPacket*/)
|
|
{
|
|
// nothing do
|
|
}
|
|
|
|
void WorldSession::HandleCancelAutoRepeatSpellOpcode( WorldPacket& /*recvPacket*/)
|
|
{
|
|
// cancel and prepare for deleting
|
|
// do not send SMSG_CANCEL_AUTO_REPEAT! client will send this Opcode again (loop)
|
|
_player->GetMover()->InterruptSpell(CURRENT_AUTOREPEAT_SPELL, true, false);
|
|
}
|
|
|
|
void WorldSession::HandleCancelChanneling( WorldPacket & recv_data)
|
|
{
|
|
recv_data.read_skip<uint32>(); // spellid, not used
|
|
|
|
// ignore for remote control state (for player case)
|
|
Unit* mover = _player->GetMover();
|
|
if (mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
|
|
return;
|
|
|
|
mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
}
|
|
|
|
void WorldSession::HandleTotemDestroyed( WorldPacket& recvPacket)
|
|
{
|
|
uint8 slotId;
|
|
|
|
recvPacket >> slotId;
|
|
|
|
// ignore for remote control state
|
|
if (!_player->IsSelfMover())
|
|
return;
|
|
|
|
if (int(slotId) >= MAX_TOTEM_SLOT)
|
|
return;
|
|
|
|
if (Totem* totem = GetPlayer()->GetTotem(TotemSlot(slotId)))
|
|
totem->UnSummon();
|
|
}
|
|
|
|
void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ )
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: CMSG_SELF_RES"); // empty opcode
|
|
|
|
if(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
|
|
if(spellInfo)
|
|
_player->CastSpell(_player, spellInfo, false);
|
|
|
|
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleSpellClick( WorldPacket & recv_data )
|
|
{
|
|
ObjectGuid guid;
|
|
recv_data >> guid;
|
|
|
|
if (_player->isInCombat()) // client prevent click and set different icon at combat state
|
|
return;
|
|
|
|
Creature *unit = _player->GetMap()->GetAnyTypeCreature(guid);
|
|
if (!unit || unit->isInCombat()) // client prevent click and set different icon at combat state
|
|
return;
|
|
|
|
SpellClickInfoMapBounds clickPair = sObjectMgr.GetSpellClickInfoMapBounds(unit->GetEntry());
|
|
for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
|
|
{
|
|
if (itr->second.IsFitToRequirements(_player))
|
|
{
|
|
Unit *caster = (itr->second.castFlags & 0x1) ? (Unit*)_player : (Unit*)unit;
|
|
Unit *target = (itr->second.castFlags & 0x2) ? (Unit*)_player : (Unit*)unit;
|
|
|
|
caster->CastSpell(target, itr->second.spellId, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleGetMirrorimageData(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
|
|
|
|
ObjectGuid guid;
|
|
recv_data >> guid;
|
|
|
|
Creature* pCreature = _player->GetMap()->GetAnyTypeCreature(guid);
|
|
|
|
if (!pCreature)
|
|
return;
|
|
|
|
Unit::AuraList const& images = pCreature->GetAurasByType(SPELL_AURA_MIRROR_IMAGE);
|
|
|
|
if (images.empty())
|
|
return;
|
|
|
|
Unit* pCaster = images.front()->GetCaster();
|
|
|
|
WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
|
|
|
|
data << guid;
|
|
data << (uint32)pCreature->GetDisplayId();
|
|
|
|
data << (uint8)pCreature->getRace();
|
|
data << (uint8)pCreature->getGender();
|
|
data << (uint8)pCreature->getClass();
|
|
|
|
if (pCaster && pCaster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player* pPlayer = (Player*)pCaster;
|
|
|
|
// skin, face, hair, haircolor
|
|
data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 0);
|
|
data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 1);
|
|
data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 2);
|
|
data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 3);
|
|
|
|
// facial hair
|
|
data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES_2, 0);
|
|
|
|
// guild id
|
|
data << (uint32)pPlayer->GetGuildId();
|
|
|
|
if (pPlayer->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
|
|
data << (uint32)0;
|
|
else
|
|
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD);
|
|
|
|
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_SHOULDERS);
|
|
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BODY);
|
|
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_CHEST);
|
|
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WAIST);
|
|
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_LEGS);
|
|
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FEET);
|
|
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS);
|
|
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HANDS);
|
|
|
|
if (pPlayer->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
|
|
data << (uint32)0;
|
|
else
|
|
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BACK);
|
|
|
|
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_TABARD);
|
|
}
|
|
else
|
|
{
|
|
// pCaster may have been NULL (usually not expected, but may happen at disconnect, etc)
|
|
// OR
|
|
// pCaster is not player, data is taken from CreatureDisplayInfoExtraEntry by model already
|
|
data << (uint8)0;
|
|
data << (uint8)0;
|
|
data << (uint8)0;
|
|
data << (uint8)0;
|
|
|
|
data << (uint8)0;
|
|
|
|
data << (uint32)0;
|
|
|
|
for (int i = 0; i < 11; ++i)
|
|
data << (uint32)0;
|
|
}
|
|
|
|
SendPacket(&data);
|
|
}
|