server/src/game/SpellHandler.cpp
stfx f3f3349661 [11973] Various Cleanups
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
2012-04-22 19:48:05 +02:00

710 lines
24 KiB
C++

/*
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "DBCStores.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Spell.h"
#include "ScriptMgr.h"
#include "Totem.h"
#include "SpellAuras.h"
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
uint8 bagIndex, slot;
uint8 unk_flags; // flags (if 0x02 - some additional data are received)
uint8 cast_count; // next cast if exists (single or not)
ObjectGuid itemGuid;
uint32 glyphIndex; // something to do with glyphs?
uint32 spellid; // casted spell id
recvPacket >> bagIndex >> slot >> cast_count >> spellid >> itemGuid >> glyphIndex >> unk_flags;
// TODO: add targets.read() check
Player* pUser = _player;
// ignore for remote control state
if (!pUser->IsSelfMover())
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
return;
}
// reject fake data
if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
Item *pItem = pUser->GetItemByPos(bagIndex, slot);
if (!pItem)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
if (pItem->GetObjectGuid() != itemGuid)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
DETAIL_LOG("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());
ItemPrototype const *proto = pItem->GetProto();
if (!proto)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
return;
}
// some item classes can be used only in equipped state
if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
return;
}
InventoryResult msg = pUser->CanUseItem(pItem);
if (msg != EQUIP_ERR_OK)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError( msg, pItem, NULL );
return;
}
// not allow use item from trade (cheat way only)
if (pItem->IsInTrade())
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
return;
}
// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
if (proto->Class == ITEM_CLASS_CONSUMABLE &&
!(proto->Flags & ITEM_FLAG_USEABLE_IN_ARENA) &&
pUser->InArena())
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
return;
}
if (pUser->isInCombat())
{
for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
{
if (IsNonCombatSpell(spellInfo))
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL);
return;
}
}
}
// Prevent potion drink if another potion in processing (client have potions disabled in like case)
if (pItem->IsPotion() && pUser->GetLastPotionId())
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_OBJECT_IS_BUSY,pItem,NULL);
return;
}
}
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
if( pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
{
if (!pItem->IsSoulBound())
{
pItem->SetState(ITEM_CHANGED, pUser);
pItem->SetBinding( true );
}
}
SpellCastTargets targets;
recvPacket >> targets.ReadForCaster(pUser);
targets.Update(pUser);
if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
{
// free gray item after use fail
pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
// send spell error
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
{
// for implicit area/coord target spells
if (IsPointEffectTarget(Targets(spellInfo->EffectImplicitTargetA[EFFECT_INDEX_0])) ||
IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[EFFECT_INDEX_0])))
Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
// for explicit target spells
else
Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
}
return;
}
//Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
if (!sScriptMgr.OnItemUse(pUser, pItem, targets))
{
// no script or script not process request by self
pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex);
}
}
#define OPEN_CHEST 11437
#define OPEN_SAFE 11535
#define OPEN_CAGE 11792
#define OPEN_BOOTY_CHEST 5107
#define OPEN_STRONGBOX 8517
void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
{
DETAIL_LOG("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size());
uint8 bagIndex, slot;
recvPacket >> bagIndex >> slot;
DETAIL_LOG("bagIndex: %u, slot: %u",bagIndex,slot);
Player* pUser = _player;
// ignore for remote control state
if (!pUser->IsSelfMover())
return;
Item *pItem = pUser->GetItemByPos(bagIndex, slot);
if(!pItem)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
ItemPrototype const *proto = pItem->GetProto();
if(!proto)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
return;
}
// locked item
uint32 lockId = proto->LockID;
if(lockId && !pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_UNLOCKED))
{
LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
if (!lockInfo)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL );
sLog.outError( "WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow() , lockId);
return;
}
// required picklocking
if(lockInfo->Skill[1] || lockInfo->Skill[0])
{
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL );
return;
}
}
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))// wrapped?
{
QueryResult *result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
if (result)
{
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 flags = fields[1].GetUInt32();
pItem->SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid());
pItem->SetEntry(entry);
pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
pItem->SetState(ITEM_CHANGED, pUser);
delete result;
}
else
{
sLog.outError("Wrapped item %u don't have record in character_gifts table and will deleted", pItem->GetGUIDLow());
pUser->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
return;
}
static SqlStatementID delGifts ;
SqlStatement stmt = CharacterDatabase.CreateStatement(delGifts, "DELETE FROM character_gifts WHERE item_guid = ?");
stmt.PExecute(pItem->GetGUIDLow());
}
else
pUser->SendLoot(pItem->GetObjectGuid(),LOOT_CORPSE);
}
void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
{
ObjectGuid guid;
recv_data >> guid;
DEBUG_LOG("WORLD: Recvd CMSG_GAMEOBJ_USE Message guid: %s", guid.GetString().c_str());
// ignore for remote control state
if (!_player->IsSelfMover())
return;
GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid);
if(!obj)
return;
// Additional check preventing exploits (ie loot despawned chests)
if (!obj->isSpawned())
{
sLog.outError("HandleGameObjectUseOpcode: CMSG_GAMEOBJ_USE for despawned GameObject (Entry %u), didn't expect this to happen.", obj->GetEntry());
return;
}
// Never expect this opcode for some type GO's
if (obj->GetGoType() == GAMEOBJECT_TYPE_GENERIC)
{
sLog.outError("HandleGameObjectUseOpcode: CMSG_GAMEOBJ_USE for not allowed GameObject type %u (Entry %u), didn't expect this to happen.", obj->GetGoType(), obj->GetEntry());
return;
}
// Never expect this opcode for non intractable GO's
if (obj->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_NO_INTERACT))
{
sLog.outError("HandleGameObjectUseOpcode: CMSG_GAMEOBJ_USE for GameObject (Entry %u) with non intractable flag (Flags %u), didn't expect this to happen.", obj->GetEntry(), obj->GetUInt32Value(GAMEOBJECT_FLAGS));
return;
}
obj->Use(_player);
}
void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
{
ObjectGuid guid;
recvPacket >> guid;
DEBUG_LOG("WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message guid: %s", guid.GetString().c_str());
// ignore for remote control state
if (!_player->IsSelfMover())
return;
GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
if (!go)
return;
if(!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
return;
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
}
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
uint8 cast_count, unk_flags;
recvPacket >> cast_count;
recvPacket >> spellId;
recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
// ignore for remote control state (for player case)
Unit* mover = _player->GetMover();
if (mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
spellId, cast_count, unk_flags, (uint32)recvPacket.size());
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
sLog.outError("WORLD: unknown spell id %u", spellId);
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
if (mover->GetTypeId()==TYPEID_PLAYER)
{
// not have spell in spellbook or spell passive and not casted by client
if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellInfo))
{
sLog.outError("World: Player %u casts spell %u which he shouldn't have", mover->GetGUIDLow(), spellId);
//cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
else
{
// not have spell in spellbook or spell passive and not casted by client
if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo))
{
//cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
// client provided targets
SpellCastTargets targets;
recvPacket >> targets.ReadForCaster(mover);
// some spell cast packet including more data (for projectiles?)
if (unk_flags & 0x02)
{
uint8 unk1;
recvPacket >> Unused<float>(); // unk1, coords?
recvPacket >> Unused<float>(); // unk1, coords?
recvPacket >> unk1; // >> 1 or 0
if(unk1)
{
ObjectGuid guid; // guid - unused
MovementInfo movementInfo;
recvPacket >> Unused<uint32>(); // >> MSG_MOVE_STOP
recvPacket >> guid.ReadAsPacked();
recvPacket >> movementInfo;
}
}
// auto-selection buff level base at target level (in spellInfo)
if (Unit* target = targets.getUnitTarget())
{
// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
if (SpellEntry const *actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, target->getLevel()))
spellInfo = actualSpellInfo;
}
Spell *spell = new Spell(mover, spellInfo, false);
spell->m_cast_count = cast_count; // set count of casts
spell->prepare(&targets);
}
void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
recvPacket >> spellId;
// ignore for remote control state (for player case)
Unit* mover = _player->GetMover();
if (mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
return;
//FIXME: hack, ignore unexpected client cancel Deadly Throw cast
if(spellId==26679)
return;
if(mover->IsNonMeleeSpellCasted(false))
mover->InterruptNonMeleeSpells(false,spellId);
}
void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
{
uint32 spellId;
recvPacket >> spellId;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
return;
if (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL)
return;
if (IsPassiveSpell(spellInfo))
return;
if (!IsPositiveSpell(spellId))
{
// ignore for remote control state
if (!_player->IsSelfMover())
{
// except own aura spells
bool allow = false;
for(int k = 0; k < MAX_EFFECT_INDEX; ++k)
{
if (spellInfo->EffectApplyAuraName[k] == SPELL_AURA_MOD_POSSESS ||
spellInfo->EffectApplyAuraName[k] == SPELL_AURA_MOD_POSSESS_PET)
{
allow = true;
break;
}
}
// this also include case when aura not found
if(!allow)
return;
}
else
return;
}
// channeled spell case (it currently casted then)
if (IsChanneledSpell(spellInfo))
{
if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
if (curSpell->m_spellInfo->Id==spellId)
_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
return;
}
SpellAuraHolder *holder = _player->GetSpellAuraHolder(spellId);
// not own area auras can't be cancelled (note: maybe need to check for aura on holder and not general on spell)
if (holder && holder->GetCasterGuid() != _player->GetObjectGuid() && HasAreaAuraEffect(holder->GetSpellProto()))
return;
// non channeled case
_player->RemoveAurasDueToSpellByCancel(spellId);
}
void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket)
{
ObjectGuid guid;
uint32 spellId;
recvPacket >> guid;
recvPacket >> spellId;
// ignore for remote control state
if (!_player->IsSelfMover())
return;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %u", spellId);
return;
}
Creature* pet = GetPlayer()->GetMap()->GetAnyTypeCreature(guid);
if (!pet)
{
sLog.outError("HandlePetCancelAuraOpcode - %s not exist.", guid.GetString().c_str());
return;
}
if (guid != GetPlayer()->GetPetGuid() && guid != GetPlayer()->GetCharmGuid())
{
sLog.outError("HandlePetCancelAura. %s isn't pet of %s", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
return;
}
if (!pet->isAlive())
{
pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
return;
}
pet->RemoveAurasDueToSpell(spellId);
pet->AddCreatureSpellCooldown(spellId);
}
void WorldSession::HandleCancelGrowthAuraOpcode( WorldPacket& /*recvPacket*/)
{
// nothing do
}
void WorldSession::HandleCancelAutoRepeatSpellOpcode( WorldPacket& /*recvPacket*/)
{
// cancel and prepare for deleting
// do not send SMSG_CANCEL_AUTO_REPEAT! client will send this Opcode again (loop)
_player->GetMover()->InterruptSpell(CURRENT_AUTOREPEAT_SPELL, true, false);
}
void WorldSession::HandleCancelChanneling( WorldPacket & recv_data)
{
recv_data.read_skip<uint32>(); // spellid, not used
// ignore for remote control state (for player case)
Unit* mover = _player->GetMover();
if (mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
return;
mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
}
void WorldSession::HandleTotemDestroyed( WorldPacket& recvPacket)
{
uint8 slotId;
recvPacket >> slotId;
// ignore for remote control state
if (!_player->IsSelfMover())
return;
if (int(slotId) >= MAX_TOTEM_SLOT)
return;
if (Totem* totem = GetPlayer()->GetTotem(TotemSlot(slotId)))
totem->UnSummon();
}
void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ )
{
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: CMSG_SELF_RES"); // empty opcode
if(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
if(spellInfo)
_player->CastSpell(_player, spellInfo, false);
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
}
}
void WorldSession::HandleSpellClick( WorldPacket & recv_data )
{
ObjectGuid guid;
recv_data >> guid;
if (_player->isInCombat()) // client prevent click and set different icon at combat state
return;
Creature *unit = _player->GetMap()->GetAnyTypeCreature(guid);
if (!unit || unit->isInCombat()) // client prevent click and set different icon at combat state
return;
SpellClickInfoMapBounds clickPair = sObjectMgr.GetSpellClickInfoMapBounds(unit->GetEntry());
for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
{
if (itr->second.IsFitToRequirements(_player))
{
Unit *caster = (itr->second.castFlags & 0x1) ? (Unit*)_player : (Unit*)unit;
Unit *target = (itr->second.castFlags & 0x2) ? (Unit*)_player : (Unit*)unit;
caster->CastSpell(target, itr->second.spellId, true);
}
}
}
void WorldSession::HandleGetMirrorimageData(WorldPacket& recv_data)
{
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
ObjectGuid guid;
recv_data >> guid;
Creature* pCreature = _player->GetMap()->GetAnyTypeCreature(guid);
if (!pCreature)
return;
Unit::AuraList const& images = pCreature->GetAurasByType(SPELL_AURA_MIRROR_IMAGE);
if (images.empty())
return;
Unit* pCaster = images.front()->GetCaster();
WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
data << guid;
data << (uint32)pCreature->GetDisplayId();
data << (uint8)pCreature->getRace();
data << (uint8)pCreature->getGender();
data << (uint8)pCreature->getClass();
if (pCaster && pCaster->GetTypeId() == TYPEID_PLAYER)
{
Player* pPlayer = (Player*)pCaster;
// skin, face, hair, haircolor
data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 0);
data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 1);
data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 2);
data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES, 3);
// facial hair
data << (uint8)pPlayer->GetByteValue(PLAYER_BYTES_2, 0);
// guild id
data << (uint32)pPlayer->GetGuildId();
if (pPlayer->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
data << (uint32)0;
else
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HEAD);
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_SHOULDERS);
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BODY);
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_CHEST);
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WAIST);
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_LEGS);
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FEET);
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_WRISTS);
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_HANDS);
if (pPlayer->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
data << (uint32)0;
else
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_BACK);
data << (uint32)pPlayer->GetItemDisplayIdInSlot(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_TABARD);
}
else
{
// pCaster may have been NULL (usually not expected, but may happen at disconnect, etc)
// OR
// pCaster is not player, data is taken from CreatureDisplayInfoExtraEntry by model already
data << (uint8)0;
data << (uint8)0;
data << (uint8)0;
data << (uint8)0;
data << (uint8)0;
data << (uint32)0;
for (int i = 0; i < 11; ++i)
data << (uint32)0;
}
SendPacket(&data);
}