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* ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: * ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: (FIXME: only for online player)
177 lines
5.9 KiB
C++
177 lines
5.9 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __MANGOS_ACHIEVEMENTMGR_H
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#define __MANGOS_ACHIEVEMENTMGR_H
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#include "Common.h"
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#include "Policies/Singleton.h"
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#include "Database/DBCEnums.h"
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#include "Database/DBCStores.h"
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#include "Database/DatabaseEnv.h"
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#include <map>
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#include <string>
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#define CRITERIA_CAST_SPELL_REQ_COUNT 46
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#define ACHIEVEMENT_REWARD_COUNT 57
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typedef std::list<const AchievementCriteriaEntry*> AchievementCriteriaEntryList;
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struct CriteriaProgress
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{
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uint32 counter;
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time_t date;
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bool changed;
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};
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struct CriteriaCastSpellRequirement
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{
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uint32 achievementCriteriaId;
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uint32 creatureEntry;
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uint8 playerClass;
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uint8 playerRace;
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};
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struct AchievementReward
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{
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uint32 titleId[2];
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uint32 itemId;
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uint32 sender;
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std::string subject;
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std::string text;
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};
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typedef std::map<uint32,AchievementReward> AchievementRewards;
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struct AchievementRewardLocale
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{
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std::vector<std::string> subject;
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std::vector<std::string> text;
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};
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typedef std::map<uint32,AchievementRewardLocale> AchievementRewardLocales;
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struct CompletedAchievementData
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{
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time_t date;
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bool changed;
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};
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typedef UNORDERED_MAP<uint32, CriteriaProgress> CriteriaProgressMap;
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typedef UNORDERED_MAP<uint32, CompletedAchievementData> CompletedAchievementMap;
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class Unit;
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class Player;
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class WorldPacket;
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enum AchievementCompletionState
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{
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ACHIEVEMENT_COMPLETED_NONE,
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ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED,
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ACHIEVEMENT_COMPLETED_COMPLETED_STORED,
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};
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class AchievementMgr
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{
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public:
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AchievementMgr(Player* pl);
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~AchievementMgr();
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void Reset();
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static void DeleteFromDB(uint32 lowguid);
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void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult);
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void SaveToDB();
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void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
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void CheckAllAchievementCriteria();
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void SendAllAchievementData();
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void SendRespondInspectAchievements(Player* player);
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Player* GetPlayer() { return m_player;}
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private:
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enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST };
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void SendAchievementEarned(AchievementEntry const* achievement);
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void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress);
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void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET);
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void CompletedCriteria(AchievementCriteriaEntry const* entry);
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void CompletedAchievement(AchievementEntry const* entry);
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bool IsCompletedCriteria(AchievementCriteriaEntry const* entry);
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AchievementCompletionState GetAchievementCompletionState(AchievementEntry const* entry);
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void BuildAllDataPacket(WorldPacket *data);
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Player* m_player;
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CriteriaProgressMap m_criteriaProgress;
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CompletedAchievementMap m_completedAchievements;
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};
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class AchievementGlobalMgr
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{
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public:
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AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type);
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AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const
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{
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AchievementRewards::const_iterator iter = m_achievementRewards.find(achievement->ID);
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return iter!=m_achievementRewards.end() ? &iter->second : NULL;
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}
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AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const
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{
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AchievementRewardLocales::const_iterator iter = m_achievementRewardLocales.find(achievement->ID);
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return iter!=m_achievementRewardLocales.end() ? &iter->second : NULL;
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}
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static CriteriaCastSpellRequirement const * GetCriteriaCastSpellRequirement(AchievementCriteriaEntry const *achievementCriteria)
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{
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for (uint32 i=0; i < CRITERIA_CAST_SPELL_REQ_COUNT; ++i)
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if (m_criteriaCastSpellRequirements[i].achievementCriteriaId == achievementCriteria->ID)
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return &m_criteriaCastSpellRequirements[i];
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return NULL;
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}
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bool IsRealmCompleted(AchievementEntry const* achievement) const
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{
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return m_allCompletedAchievements.find(achievement->ID) != m_allCompletedAchievements.end();
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}
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void SetRealmCompleted(AchievementEntry const* achievement)
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{
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m_allCompletedAchievements.insert(achievement->ID);
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}
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void LoadAchievementCriteriaList();
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void LoadCompletedAchievements();
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void LoadRewards();
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void LoadRewardLocales();
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private:
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static const CriteriaCastSpellRequirement m_criteriaCastSpellRequirements[];
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// store achievement criterias by type to speed up lookup
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AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL];
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typedef std::set<uint32> AllCompletedAchievements;
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AllCompletedAchievements m_allCompletedAchievements;
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AchievementRewards m_achievementRewards;
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AchievementRewardLocales m_achievementRewardLocales;
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};
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#define achievementmgr MaNGOS::Singleton<AchievementGlobalMgr>::Instance()
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#endif
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