server/src/game/SkillDiscovery.h
VladimirMangos 2b91a790bc [7133] Re-implement explicit spell discovery code.
* Replace reqClass by reqSkillVlaue field in `skill_discovery_template`
  and check expected skill points amount for specific reipe discovery.
* Add new `spell_loot_template` loot table for store item selection data for spells.
  At this moment for expclicit recipes discovery spells.
* Code cleanups.
2009-01-21 06:39:54 +03:00

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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_SKILLDISCOVERY_H
#define MANGOS_SKILLDISCOVERY_H
#include "Common.h"
class Player;
void LoadSkillDiscoveryTable();
uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player);
uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player);
#endif