server/src/game/GuildMgr.h
zergtmn 6498941ead [11430] Introduce GuildMgr
Move all guild-related functions from our overpowered ObjectMgr to GuildMgr.
Thx leak for idea.
2011-05-06 19:27:36 +06:00

50 lines
1.5 KiB
C++

/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _GUILDMGR_H
#define _GUILDMGR_H
#include "Common.h"
#include "Policies/Singleton.h"
class Guild;
class ObjectGuid;
class GuildMgr
{
typedef UNORDERED_MAP<uint32, Guild*> GuildMap;
GuildMap m_GuildMap;
public:
GuildMgr();
~GuildMgr();
void AddGuild(Guild* guild);
void RemoveGuild(uint32 guildId);
Guild* GetGuildById(uint32 guildId) const;
Guild* GetGuildByName(std::string const& name) const;
Guild* GetGuildByLeader(ObjectGuid const& guid) const;
std::string GetGuildNameById(uint32 guildId) const;
void LoadGuilds();
};
#define sGuildMgr MaNGOS::Singleton<GuildMgr>::Instance()
#endif // _GUILDMGR_H