server/contrib/vmap_extractor_v4/vmapextract/model.h
Salja 29c459982e [0139] Added new "vmapExtractor4" Thanks (Sys Xen, LordJz, Trinity).
NOTE: VC90 Project-Files need Update
      Cmake need Update

Signed-off-by: Salja <salja2012@hotmail.de>
2020-02-16 19:26:11 +00:00

77 lines
1.7 KiB
C++

/*
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MODEL_H
#define MODEL_H
#include "vec3d.h"
//#include "mpq.h"
#include "modelheaders.h"
#include <vector>
class Model;
class WMOInstance;
class MPQFile;
Vec3D fixCoordSystem(Vec3D v);
class Model
{
public:
ModelHeader header;
uint32 offsBB_vertices, offsBB_indices;
Vec3D *BB_vertices, *vertices;
uint16 *BB_indices, *indices;
size_t nIndices;
bool open();
bool ConvertToVMAPModel(const char * outfilename);
bool ok;
Model(std::string &filename);
~Model() {_unload();}
private:
void _unload()
{
delete[] vertices;
delete[] indices;
vertices = NULL;
indices = NULL;
}
std::string filename;
char outfilename;
};
class ModelInstance
{
public:
Model *model;
uint32 id;
Vec3D pos, rot;
unsigned int d1, scale;
float w,sc;
ModelInstance() {}
ModelInstance(MPQFile &f,const char* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE *pDirfile);
};
#endif